![]() |
VOOZH | about |
| Rarity tier | Common |
|---|---|
| Renewable | Yes |
| Stackable | Yes (64) |
{
"title": "Name Tag",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
}
],
"invimages": [
"Name Tag"
],
"images": [
"Name Tag.png"
]
}
A name tag is an item used to give a name to a mob after writing one on the tag using an anvil. Most named mobs do not despawn or count toward the mob cap.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| π Image |
π Image Monster Room |
Chest | 1 | 25.3%{ "item": "Name Tag", "stacksize": 1, "chance": 0.25295067443987196, "structure": "Monster Room", "container": "Chest" }
|
| π Image Mineshaft |
Chest not located in a sulfur cave | 1 | 42.3%{ "item": "Name Tag", "stacksize": 1, "chance": 0.4225352112676056, "structure": "Mineshaft", "container": "Chest not located in a sulfur cave" }
| |
| π Image Mineshaft |
Chest located in a sulfur cave | 1 | 42.3%{ "item": "Name Tag", "stacksize": 1, "chance": 0.4225352112676056, "structure": "Mineshaft", "container": "Chest located in a [[sulfur cave]]" }
| |
Name tags are obtainable through fishing, with a 0.8% chance per attempt. See fishing for more details.
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| π Image Wandering Trader | Ordinary | 7% | 7% | π Image Emerald | π Image | 5 | β | β |
To use a name tag, it must first be renamed with an anvil, costing 1 experience level. A stack of up to 64 name tags can be renamed at once, and the cost is still 1 experience level per stack.
If it is not renamed, it has no effect when used on a mob. After the name tag is renamed, the player can use it on a mob to give it the name given to the name tag from the anvil. Mobs and name tags can be renamed any number of times. Name tags with the same name are stackable.
Once a mob is named, it keeps its name, and the name tag is consumed.
When a mob is named, it becomes persistent and is excluded from the mob cap count.
Effects on various mobs:
Any mob can be named except for the ender dragon and the agents. Players also cannot be named.
A name tag can be renamed with an anvil using up to 50 charactersβ[JE only] or 30 charactersβ[BE only].
A name tag can rename an armor stand, though it does not show the nameplate above its head until CustomNameVisible:1b is set as an extra step.
Using a name tag on a villager or wandering trader renames the mob instead of opening the trading interface. A rideable mob is renamed instead of being ridden.
Once a name tag is used on a mob, it is impossible to remove the name of that mob without the use of commands or external modifications.
A mob cannot be named "Name Tag" unless the player gives the tag a new name and then renames it back to "Name Tag" or changes to a language, where the name tag is not called "Name Tag" and then renames it to "Name Tag".
Renamed mobs have their name displayed over their head in the same fashion as a mob named through a renamed spawn egg. Their names can be seen only if they are aimed at from 3 or fewer blocks away in Survival, Adventure, and Spectator mode or from 5 or fewer blocks away in Creative mode.
Mobs that are named using the name tag never despawn in the world, similar to tamed mobs.[1] The exceptions are wandering traders or if the mob is hostile and the difficulty is switched to "Peaceful", causing any hostile mobs or any named hostile mobs to despawn immediately.
If a renamed mob kills a player, the custom name is used in the death message in place of the mob type name. For instance, if a vindicator named "Johnny" kills a player, the death message is "Player was slain by Johnny".
A renamed wither also has a renamed health bar.
The name of a renamed entity is stored in the NBT tag CustomName; editing the string component of the tag is equivalent to renaming the entity via a name tag.β[Java Edition only]
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| π ItemSprite name-tag.png: Sprite image for name-tag in Minecraft Name Tag | name_tag | Item | item.minecraft.name_tag |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
| π ItemSprite name-tag.png: Sprite image for name-tag in Minecraft Name Tag | name_tag | 548 | Item | item.name_tag.name |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.6.1 | 13w16b | π Image Added name tags. They can now be found in dungeon chests. | |||||
| 13w25a | A mob named "Dinnerbone" or "Grumm" now renders upside down. | ||||||
| 1.7.2 | 13w36a | Name tags can now rarely be acquired by fishing, making them renewable. | |||||
| 1.7.4 | 13w48b | A sheep named "jeb_" now fades between the dye colors. | |||||
| 1.8 | 14w03b | Name tags can now be bought from librarian villagers, at 20β22 emeralds for 1 name tag. | |||||
| 14w27a | Rabbits have been added and naming one "Toast" gives it a special memorial skin. | ||||||
| 1.9 | 15w44a | Added name tags to mineshaft chests. | |||||
| The average yield of name tags in dungeon chests has been decreased. | |||||||
| 15w49a | π Image The texture of name tags has been slightly changed. | ||||||
| 1.11 | 16w39a | Name tags can now be found in the new woodland mansion chests. | |||||
| Added vindicators, which attack almost all mobs if named "Johnny". | |||||||
| 1.14 | 18w43a | π Image The texture of name tags has been changed. | |||||
| 19w11a | Librarian villagers now sell name tags for 20 emeralds. | ||||||
| 1.16 | 20w12a | Name tags can now only be caught when fishing in open water like any other treasure item. | |||||
| 1.19 | Deep Dark Experimental Snapshot 1 | Name tags now generate in ancient city chests. | |||||
| 1.21.2 Experiment | pre1 | Creakings spawned from creaking hearts can no longer be named using name tags. | |||||
| 1.21.5 | 25w02a | Naturally spawned creakings can now be named with name tags again. | |||||
| Named naturally spawned creakings will persist through the day. | |||||||
| 1.21.9 | Pre-Release 2 | Mobs named "deadmau5" no longer render their name tag 10 pixels higher than normal. | |||||
| 26.1 | snap2 | Name tags can now be crafted with 1 paper and 1 nugget. | |||||
| snap11 | Name tags can no longer be bought from librarian villagers. | ||||||
| Name tags no longer generate in ancient city or woodland mansion chests. | |||||||
| Name tags can now be bought from wandering traders. | |||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.15.0 | build 1 | π Image Added name tags, and a new "Name" Interact button. | |||||
| A mob named "Dinnerbone" or "Grumm" renders upside down. | |||||||
| A sheep named "jeb_" fades between the dye colors. | |||||||
| Naming a rabbit "Toast" gives it a special memorial skin. | |||||||
| Pocket Edition | |||||||
| 1.0.4 | alpha 1.0.4.0 | Name tags can now be bought from librarian villagers for 20-22 emeralds as their last tier trade. | |||||
| 1.1.0 | alpha 1.1.0.0 | Naming a vindicator "Johnny" now makes it hostile to any mob, except other illagers. | |||||
| Name tags can now be found in woodland mansions. | |||||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Name tags can now be found in buried treasure chests. | |||||
| 1.10.0 | beta 1.10.0.3 | π Image The texture of name tags has been changed. | |||||
| Wither skeletons and vexes can now be renamed using a name tag.[2] | |||||||
| 1.11.0 | beta 1.11.0.4 | Name tags sold by librarian villagers now cost 20 emeralds. | |||||
| 26.0 Experiment | Preview 26.0.27 | Name tags can now be crafted with 1 paper and 1 nugget. | |||||
| 26.10 | Preview 26.10.20 | All features behind the "Drop 1 of 2026" experimental toggle are fully implemented. | |||||
| Preview 26.10.25 | Name tags can no longer be bought from librarian villagers. | ||||||
| Name tags can no longer be found in ancient city or woodland mansion chests. | |||||||
| Name tags can now be bought from wandering traders. | |||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Patch 1 | 1.0.1 | π Image Added name tags. |
| TU20 | CU8 | 1.13 | 1.13 | 1.13 | Name tags can now be bought from librarian villagers, at 20β22 emeralds for 1 name tag. | ||
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | A sheep named "jeb_" now fades between the dye colors. | ||
| Name of renamed mobs is now always displayed like player names. | |||||||
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | Name of renamed mobs is once again only displayed when the mob is being looked at up close. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Name tags can now rarely be acquired by fishing. | |
| Rabbits have been added and naming one "Toast" gives it a special memorial skin. | |||||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Name tags can now be found in the new woodland mansion chests. |
| Added vindicators, which attack almost all mobs if named "Johnny". | |||||||
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Name tags can now be found in buried treasure chests. | ||
| 1.90 | π Image The texture of name tags has been changed. | ||||||
| 1.91 | Name tags sold by librarian villagers now cost 20 emeralds. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added name tags. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 421. | |||||
Issues relating to "Name Tag" are maintained on the bug tracker. Issues should be reported and viewed there.
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