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VOOZH | about |
| Health points | 1HPπ π (immune to damage when naturally spawned) |
|---|---|
| Behavior | Hostile |
| Mob type | π Image Monster |
| Attack strength |
Easy: 2.5HPπ β€οΈ Γ 1.25 Normal: 3HPπ β€οΈ π π Hard: 4.5HPπ β€οΈ Γ 2.25 |
| Hitbox size | Height: 2.7 blocks Width: 0.9 blocks |
| Speed | 0.3 |
| Spawn | At night by an activated creaking heart |
{
"title": "Creaking",
"rows": [
{
"field": "1<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0.5 hearts\">(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=π)</span></span> (immune to damage when naturally spawned)",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "Easy: 2.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 1.25</span><br> Normal: 3<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=π)</span></span><br> Hard: 4.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 2.25</span>",
"label": "Attack<br/>strength"
},
{
"field": "Height: 2.7 blocks<br>Width: 0.9 blocks<br>",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.3",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "At night by an activated (link to creaking heart article, displayed as creaking heart)",
"label": "(link to Mob spawning article, displayed as Spawn)"
}
],
"invimages": [
"Creaking Spawn Egg"
],
"images": [
"Creaking JE1 BE1.png"
]
}
A creaking is a hostile mob spawned by active creaking hearts at night. It moves to attack players with melee headbutts, but cannot move at all while any players in Survival or Adventure mode can see it. It is protected from all damage by the creaking heart that spawned it; breaking the creaking heart instantly kills the creaking. Hitting a protected creaking causes resin clumps to grow on pale oak logs near its linked creaking heart.
Creakings spawn when an activated creaking heart is triggered at nighttime. To activate the heart, it must be placed between two pale oak blocks (pale oak logs, pale oak wood, stripped pale oak logs, or stripped pale oak wood) with the same orientation as the heart and along the same axis (for example, all three oriented along the Y axis, stacked on top of each other). When these conditions are met and the creaking heart is within the Overworld, a creaking spawns within 16 blocks horizontally and 8 blocks vertically of the creaking heart. The spawned creaking is linked to this creaking heart. The creaking heart does not deactivate even if its surrounding logs are broken or moved via pistons when the creaking is out.
Unlike most monsters, a creaking can spawn on some blocks that prevent other mobs from spawning. Items that can be placed but do not have a collision box (buttons, glow lichen, levers, rails, redstone dust, pressure plates, torches and its variants) and full blocks that are transparent (glass, ice, scaffolding) that normally prevent mob spawns do not prevent creakings from spawning. However, blocks with a hitbox that is not a full block, such as carpets, do prevent creakings from spawning.
If a creaking linked to a creaking heart is killed with a command during night, or moves more than 32 blocks away from its creaking heart, the creaking heart attempts to spawn a new creaking.
The creaking can also be spawned using its spawn egg or commands. Creakings spawned by these methods do not vanish during the day, are not linked to any creaking heart, can take damage normally, and can go through portals without dying.
Creakings do not drop any items or experience on death.
Newly spawned creakings begin in an unalerted state. While in this state, their eyes are dimly lit and they walk around aimlessly.
Idle creakings are not immediately hostile to the player, but become hostile once they enter the playerβs field of vision.
When a creaking within approximately 12 blocks enters a player's field of vision, it becomes alerted. This is signified by an βactivationβ sound and its eyes glowing a brighter orange. While alerted, the creaking attempts to move toward and attack the player, moving only when outside of the player's field of vision (such as behind the player or hidden behind blocks). An alerted creaking moves quickly, faster than an attacking vindicator, able to close distances in a matter of seconds.
When within a player's field of vision, the creaking becomes completely immobile and can no longer attack, nor can it be pushed or knocked back by player attacks. If all nearby players leave the creaking's detection range (or enter Creative or Spectator mode), the creaking returns to its unalerted state.
Creakings inflict 2.5HPπ β€οΈ
Γ 1.25 melee damage in Easy difficulty, 3HPπ β€οΈ
π π
in Normal difficulty, and 4HPπ β€οΈ
π β€οΈ
in Hard difficulty.
If a Survival or Adventure mode[1] player's facing direction (both pitch and yaw) is within 60Β° of the creaking without blocks obstructing, the creaking becomes immobile. Changing the field of view (FOV) or entering third person view does not affect this detection. Glass, stained glass, tinted glass, iron bars, copper bars, and powder snow do not count toward the obstruction.
If a player is wearing a carved pumpkin, any creakings within their first-person FOV can still move. Wearing a carved pumpkin does not prevent an unalerted creaking from becoming alerted.
A creaking spawned by a creaking heart is linked to it and becomes completely invulnerable to all sources of damage (except for the void and /kill). If necessary, it safely navigates on or through hazardous blocks such as magma blocks, powder snow, and lava. When the creaking is hit by a player-caused source, it sways and produces a trail of orange and gray particles that move in the direction of its connected creaking heart, and resin clumps grow on pale oak logs near the creaking heart during night-time. Hitting a named creaking during the day does not place resin clumps near its heart.
Each creaking heart has a 32-block Euclidean radius surrounding it, where its linked creaking resides in. The creaking never intentionally moves beyond this radius from its creaking heart, even when pursuing a player. If it is pushed out of this radius, such as with pistons or knockback, it dies.
Creakings cannot enter minecartsβ[Bedrock Edition only] or boats.
While an immobilized creaking cannot be moved or pushed directly by players, it can still be moved via other methods. This includes water, lava, explosions, pistons, falling blocks, wind charges and attacks from some mobs. Iron golems, hoglins, zoglins, ravagers and wardens are able to fling the creaking into the air, and shulker bullets can give creakings the Levitation effect.
Creakings can naturally swim and float on the surface of water or lava, but sink when they are immobilized from being observed.
Creakings spawned from creaking hearts are not subject to the Infested, Oozing, Wind Charged or Weaving status effects. However, creakings spawned using a spawn egg or commands are affected by these status effects as expected.
Pillagers, evokers, vindicators, and illusionersβ[JE only] flee from creakings when within 8 blocks. Vindicators with the name tag "Johnny" alternate between fleeing from creakings and attempting to attack them. Ravagers do not flee from creakings.
With Vibrant Visuals, the eyes of creakings are emissive similar to eyeblossoms. Combined with the dense fog in the pale garden and nighttime, the emissive eyes are often the only part visible from a distance.
Because a creaking sinks in water (or lava) while being observed, but float while not being observed, a pressure plate or similar means can be used to produce a redstone signal while a creaking is being looked at, due to it sinking down and activating it. An unobserved creaking bobs up and down in liquid, which can cause it to activate a pressure plate even if not being looked at. Giving a creaking enough space to bob prevents this.
Additionally, a redstone comparator can produce a signal by reading a creaking heart linked to a currently-spawned creaking. The produced signal strength is based on the Euclidean distance between the creaking and its heart, which is calculated as follows:
In other words, the closer a creaking is to its heart, the stronger the signal.
Naturally-spawned creakings despawn during daytime, unless they have been named with a name tag. They also despawn if they are outside the 32-block radius around their linked creaking heart, or if they remain within the same block as a player for longer than 5 seconds, immediately respawning near the heart in both cases.
Being invulnerable, naturally-spawned creakings cannot be killed by normal means. To kill a creaking, the player must destroy the creaking heart block it is linked to. Once the linked creaking heart is destroyed, the creaking twitches briefly before dying. This counts as the player who mined the block killing the creaking with regard to advancements and statistics.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βCreaking watches | Hostile Mobs | When a creaking sees a player | entity.creaking.activate | subtitles.entity.creaking.activateβ | 1.0 | 0.8β1.2 | 16 | |
| βCreaking calms | Hostile Mobs | When a creaking stops seeing any players | entity.creaking.deactivate | subtitles.entity.creaking.deactivateβ | 1.0 | 0.8β1.2 | 16 | |
| βCreaking moves | Hostile Mobs | When a creaking becomes able to move | entity.creaking.unfreeze | subtitles.entity.creaking.unfreezeβ | 1.0 | 0.8β1.2 | 16 | |
| βCreaking stops | Hostile Mobs | When a creaking becomes unable to move | entity.creaking.freeze | subtitles.entity.creaking.freezeβ | 1.0 | 0.8β1.2 | 16 | |
| βCreaking creaks | Hostile Mobs | Randomly while active | entity.creaking.ambient | subtitles.entity.creaking.ambientβ | 1.0 | 0.8β1.2 | 16 | |
| βCreaking attacks | Hostile Mobs | When a creaking attacks something | entity.creaking.attack | subtitles.entity.creaking.attackβ | 1.0 | 0.8β1.2 | 16 | |
| βCreaking crumbles | Hostile Mobs | When a creaking dies | entity.creaking.death | subtitles.entity.creaking.deathβ | 1.0 | 0.8β1.2 | 16 | |
| βCreaking manifests | Hostile Mobs | When a creaking is summoned by a creaking heart | entity.creaking.spawn | subtitles.entity.creaking.spawnβ | 1.0 | 0.8β1.2 | 16 | |
| βCreaking is hit | Hostile Mobs | When something attempts to damage a creaking | entity.creaking.sway | subtitles.entity.creaking.swayβ | 1.0 | 0.8β1.2 | 16 | |
| βCreaking twitches | Hostile Mobs | When a creaking twitches after its creaking heart is destroyed | entity.creaking.twitch | subtitles.entity.creaking.twitchβ | 1.0 | 0.8β1.2 | 16 | |
| βFootsteps | Hostile Mobs | While a creaking is walking | entity.creaking.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
| βSomething hurts | Hostile Mobs | When a creaking is damaged (which is normally impossible) | entity.hostile.death | subtitles.entity.generic.deathβ | 1.0 | 0.8β1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Hostile Mobs | When a creaking sees a player | mob.creaking.activate | β ? | 1.0 | 1.0 | |
| β ? | Hostile Mobs | When a creaking stops seeing any players | mob.creaking.deactivate | β ? | 1.0 | 1.0 | |
| β ? | Hostile Mobs | When a creaking becomes able to move | mob.creaking.unfreeze | β ? | 1.0 | 1.0 | |
| β ? | Hostile Mobs | When a creaking becomes unable to move | mob.creaking.freeze | β ? | 1.0 | 1.0 | |
| β ? | Hostile Mobs | Randomly while active | mob.creaking.ambient | β ? | 1.0 | 1.0 | |
| β ? | Hostile Mobs | When a creaking attacks something | mob.creaking.attack | β ? | 1.0 | 1.0 | |
| β ? | Hostile Mobs | When a creaking dies | mob.creaking.death | β ? | 1.0 | 1.0 | |
| β ? | Hostile Mobs | When a creaking is summoned by a creaking heart | mob.creaking.spawn | β ? | 1.0 | 1.0 | |
| β ? | Hostile Mobs | When something attempts to damage a creaking | mob.creaking.sway | β ? | 1.0 | 1.0 | |
| β ? | Hostile Mobs | When a creaking twitches after its creaking heart is destroyed | mob.creaking.twitch | β ? | 1.0 | 1.0 | |
| β ? | Hostile Mobs | While a creaking is walking | mob.creaking.step | β ? | 1.0 | 1.0 | |
| Name | Identifier | Translation key |
|---|---|---|
| π EntitySprite creaking.png: Sprite image for creaking in Minecraft Creaking | creaking |
entity.minecraft.creaking |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite creaking.png: Sprite image for creaking in Minecraft Creaking | creaking | 146 |
creakingmobmonster | entity.creaking.name |
Creakings have entity data associated with them that contains various properties.
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
Advancements that apply to non-creaking heart creakings:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| September 24, 2024 | A version of the Minecraft Live page announcing the pale gardens and creaking is published by mistake. It is taken down in the following minutes. | ||||||
|---|---|---|---|---|---|---|---|
| September 28, 2024 | π Image Creakings are officially announced at Minecraft Live 2024. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.2 Experiment | 24w40a | π Image Added creakings. | |||||
Creakings spawned by creaking hearts use a separate entity type known as creaking_transient. These creakings are not saved to file and disappear when the world is reloaded. Using pick block on them in Creative doesn't give the player a spawn egg. | |||||||
| pre1 | Creakings no longer freeze or activate around players in Creative mode. | ||||||
| Creakings can no longer be named with a name tag if summoned via a creaking heart. | |||||||
| 1.21.4 | 24w44a | Creakings now deal 3HPπ β€οΈ π π damage. | |||||
| Creakings now ignore cacti, sweet berry bushes, and powder snow and can walk through those blocks. | |||||||
| π Image Creakings now have a twitching animation when its creaking heart is destroyed. | |||||||
| Creakings are now fire resistant. | |||||||
| π Image π Image Changed walking and attacking animations. | |||||||
| Creakings are now destroyed if they intersect with a player hitbox for a few seconds to prevent softlocks in certain cases. | |||||||
| 24w45a | Creakings now don't move only if a player in Survival or Adventure mode is looking at it, meaning the Creative players can look at creakings and it would still move. | ||||||
| The eyes of creakings are now visible when they have the Invisibility effect. | |||||||
The subtitles for activate, deactivate, death, spawn & sway have been changed. | |||||||
| 24w46a | The creaking_transient entity type is removed. | ||||||
| The statistics screen now shows correct stats from creakings, both produced by a spawn egg and from a creaking heart. | |||||||
| Creakings now persist when the world is reloaded. | |||||||
| Using pick block on a naturally-spawned creaking in Creative mode now gives a spawn egg. | |||||||
| The attack sounds have been updated. | |||||||
| The entity shadows of creakings are now more appropriate for their size. | |||||||
| 1.21.5 | 25w02a | Naturally spawned creakings can now be named with name tags again. | |||||
| Named naturally spawned creakings persist through the day. | |||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.50 | Preview 1.21.50.20 | π Image Added creakings. | |||||
| π Image π Image They have different walk and attack animations to Java Edition. | |||||||
| Preview 1.21.50.25 | Increased speed when aggravated. | ||||||
| Increased damage dealt. | |||||||
| π Image When a creaking heart is destroyed, its creaking now twitches for a few seconds before dying. | |||||||
| Creakings spawned by a creaking heart now crumble when in a small space with a player for more than five seconds. | |||||||
| Creakings dying now activates sculk catalysts, but sculk does not spread. | |||||||
| π Image π Image Changed walking and attacking animations. | |||||||
| Creakings spawned by creaking hearts no longer avoid damaging blocks. | |||||||
| Creakings spawned by a command or spawn egg now avoid damaging blocks. | |||||||
| Creakings spawned by a command or spawn egg are no longer invulnerable to fire and lava. | |||||||
| Decreased attack speed to match Java Edition. | |||||||
| 1.21.60 | Preview 1.21.60.21 | Creakings now crumble if their creaking heart is forcibly deactivated through commands. | |||||
| Preview 1.21.60.23 | The eyes of creakings are now visible when they have the Invisibility effect and are targeting a player.[2] | ||||||
| Preview 1.21.60.24 | Creaking's eyes now properly flicker when its creaking heart is destroyed. | ||||||
| Creakings spawned from creaking hearts now always persist upon reloading the world. | |||||||
| 26.0 | Preview 26.0.25 | π Image The creaking's attacking animation now matches Java Edition.[3] | |||||
| Minecraft Education | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.91 | Preview 1.21.50.1 | π Image Added creakings. | |||||
| Preview 1.21.80.1 | Creakings now crumble if their creaking heart is forcibly deactivated through commands. | ||||||
| The eyes of creakings are now visible when they have the Invisibility effect and are targeting a player. | |||||||
| Creaking's eyes now properly flicker when its creaking heart is destroyed. | |||||||
| Creakings spawned from creaking hearts now always persist upon reloading the world. | |||||||
Issues relating to "Creaking" are maintained on the bug tracker. Issues should be reported and viewed there.
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