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A non-renewable resource (as opposed to a renewable resource) is a resource that cannot be obtained in indefinite quantities in Survival without using certain glitches, commands, or Creative mode to create more of them. While running out of resources other than the unique dragon egg is not likely to be a factor in normal gameplay due to the massive size of a Minecraft world, in principle there is a finite quantity of these resources available in each Minecraft world.
Non-renewable resources can be found as naturally generated blocks, obtained from structure loot chests or as drops from certain mobs that do not respawn (like elder guardians), or obtained through crafting recipes that consume other non-renewable items.
Some resources are non-renewable or even unobtainable if playing on Peaceful difficulty, as hostile mobs do not spawn.
The degree of impact the non-renewability of a resource has on normal gameplay generally depends on how limited the resource is, but on custom maps and superflat worlds they can have a significant impact.
All status effects and enchantment-item combinations that cannot be obtained in Survival are non-renewable.
Shulker boxes and bundles containing non-renewable items are non-renewable.
These non-renewable resources are found only as loot from generated structures, the blocks the structures are composed of, or as non-renewable drops from mobs that generate with the structures, and cannot be obtained in other ways. This renders most of them unavailable in worlds with the "Generate Structures" option disabledβ[Java Edition only], with the exception of the items that can be found in monster rooms or desert wells, which are unaffected by the option.[1][2] These resources are generally the most finite resources in the game, though some are relatively common.
While all enchantments obtainable in Survival other than Swift Sneak and Wind Burst are renewable, for treasure enchantments the only renewable way to get them on most items is by using an anvil to combine the item with a renewable enchanted book. Using an anvil in this way causes the item to gain prior work penalty, increasing the cost of future anvil use. Similar limitations apply to some high level enchantments, which cannot be renewably obtained on items with insufficient enchantability without using an anvil.
This renders most types of items that have at least one of these enchantments without having any prior-work penalty non-renewable. Many of these item variants are unobtainable in Survival, but some of them can be found in the loot chests of various generated structures.
Items in bastion remnant, ruined portal and shipwreck loot chests are limited to one enchantment, while items from End city or ancient city chests often have multiple. Trial chambers loot contains both types, depending on the type of item and loot table used.
| Enchantment | Items | Sources |
|---|---|---|
| Bane of Arthropods I-V β[JE only] |
π Golden Axe π Iron Axe |
Golden axes can be found in ruined portal and bastion remnant chests.β[JE only] Iron axes can be found in trial chambers containers. In Bedrock Edition, axes can renewably receive Bane of Arthropods I-V without gaining prior-work penalty through normal enchanting. |
| Breach IV β[upcoming: Villager Trade Rebalance] |
π Enchanted Book |
Enchanted books with Breach can be found in ominous vaults.
When Villager Trade Rebalance is not enabled, enchanted books with Breach IV can be renewably obtained without prior-work penalty through librarian trades. |
| Curse of Binding | π Diamond Helmet π Diamond Chestplate [note 1]π Diamond Leggings π Diamond Boots π Golden Helmet π Golden Chestplate π Golden Leggings π Golden Boots π Iron Helmet π Iron Chestplate [note 1]π Iron Leggings π Iron Boots π Leather Cap π Leather Tunic π Leather Pants π Leather Boots |
Diamond armor can be found in End city and bastion remnant chests. Iron and diamond chestplates can be found in trial chambers vaults. Golden armor can be found in bastion remnant and ruined portal chests. |
| Curse of Vanishing | π Diamond Helmet π Diamond Chestplate [note 1]π Diamond Leggings π Diamond Boots π Diamond Sword π Diamond Pickaxe π Diamond Shovel π Diamond Axe [note 1]π Diamond Hoe π Golden Helmet π Golden Chestplate π Golden Leggings π Golden Boots π Golden Sword π Golden Pickaxe π Golden Shovel π Golden Axe π Golden Hoe π Iron Helmet π Iron Chestplate [note 1]π Iron Leggings π Iron Boots π Iron Sword π Iron Pickaxe π Iron Shovel π Iron Axe [note 1]π Crossbow [note 1]π Leather Cap π Leather Tunic π Leather Pants π Leather Boots |
Diamond armor, swords, pickaxes and shovels can be found in End city and bastion remnant chests. Iron and diamond chestplates and axes can be found in trial chambers vaults. Golden armor, hoesβ[BE only] and axesβ[JE only] can be found in bastion remnant chests. Golden armor, swords and tools can be found in ruined portal chests. Iron armor, swords, pickaxes and shovels can be found in End city chests. Crossbows and iron swordsβ[JE only] can be found in bastion remnant chests. Crossbows can also be found in trial chambers vaults. Leather armor can be found in shipwreck supply chests. Diamond and iron leggings and diamond hoes can be found in ancient city loot chests. Iron axes can be found in trial chambers barrels and vaults. |
| Efficiency V | π Diamond Pickaxe π Diamond Shovel π Diamond Hoe |
Diamond shovels and pickaxes can be found in End city and bastion remnant chests. Diamond hoes can be found in ancient city loot chests. |
| Frost Walker I-II | π Diamond Boots π Golden Boots π Iron Boots π Leather Boots |
Diamond boots can be found in End city and bastion remnant chests. Golden boots can be found in bastion remnant and ruined portal chests. Iron boots can be found in End city chests. Leather boots can be found in shipwreck supply chests. |
| Mending | π Diamond Helmet π Diamond Chestplate [note 1]π Diamond Leggings π Diamond Boots π Diamond Sword π Diamond Pickaxe π Diamond Shovel π Diamond Axe [note 1]π Diamond Hoe π Golden Helmet π Golden Chestplate π Golden Leggings π Golden Boots π Golden Sword π Golden Pickaxe π Golden Shovel π Golden Axe π Golden Hoe π Iron Helmet π Iron Chestplate [note 1]π Iron Leggings π Iron Boots π Iron Sword π Iron Pickaxe π Iron Shovel π Iron Axe [note 1]π Crossbow [note 1]π Leather Cap π Leather Tunic π Leather Pants π Leather Boots |
Diamond armor, swords, pickaxes and shovels can be found in End city and bastion remnant chests. Iron and diamond chestplates and axes can be found in trial chambers vaults. Golden armor, hoesβ[BE only] and axesβ[JE only] can be found in bastion remnant chests. Golden armor, swords and tools can be found in ruined portal chests. Iron armor, swords, pickaxes and shovels can be found in End city chests. Crossbows and iron swordsβ[JE only] can be found in bastion remnant chests. Crossbows can also be found in trial chambers vaults. Leather armor can be found in shipwreck supply chests. Diamond and iron leggings and diamond hoes can be found in ancient city loot chests. Iron axes can be found in trial chambers barrels and vaults. |
| Sharpness I-IV β[JE only] |
π Golden Axe π Iron Axe |
Golden axes can be found in ruined portal and bastion remnant chests.β[JE only] Iron axes can be found in trial chambers barrels. In Bedrock Edition, axes can renewably receive Sharpness I-IV without gaining prior-work penalty through normal enchanting. |
| Sharpness V | π Diamond Sword π Iron Sword π Iron Axe π Golden Axe β[JE only] |
Diamond swords can be found in End city and bastion remnant chests. Iron swords can be found in End city and bastion remnant β[JE only] chests. Iron axes can be found in trial chambers barrels. Golden axes can be found in ruined portal and bastion remnantβ[JE only] chests. In Bedrock Edition, golden axes can renewably receive Sharpness V without gaining prior-work penalty through normal enchanting. |
| Smite I-V β[JE only] |
π Golden Axe π Iron Axe |
Golden axes can be found in ruined portal and bastion remnantβ[JE only] chests. Iron axes can be found in trial chambers barrels. In Bedrock Edition, axes can renewably receive Smite I-V without gaining prior-work penalty through normal enchanting. |
| Thorns I-II β[JE only] |
π Diamond Helmet π Diamond Leggings π Diamond Boots π Golden Helmet π Golden Leggings π Golden Boots π Leather Cap π Leather Pants π Leather Boots |
Diamond armor can be found in bastion remnant chests. Golden armor can be found in bastion remnant and ruined portal chests. Leather armor can be found in shipwreck supply chests. In Bedrock Edition, helmets, leggings, and boots can renewably receive Thorns I-II without gaining prior-work penalty through normal enchanting. |
| Thorns III | π Diamond Helmet π Diamond Chestplate π Diamond Leggings π Diamond Boots π Golden Helmet π Golden Chestplate π Golden Leggings π Golden Boots π Iron Chestplate π Leather Cap π Leather Tunic π Leather Pants π Leather Boots π Iron Helmet π Iron Leggings π Iron Boots β[BE only] |
Diamond armor can be found in bastion remnant chests and diamond chestplates also in End city chests. Golden armor can be found in bastion remnant and ruined portal chests. Iron chestplates with Thorns III can rarely be found in End city chests. Leather armor can be found in shipwreck supply chests. In Bedrock Edition, iron armor with Thorns III can rarely be found in End city chests. |
These non-renewable resources can be obtained from the world outside generated structures, and are generally more abundant. Since they generate outside structures, they can be found even in worlds with the "Generate Structures" option disabled.
These resources are not obtainable as items in Survival, without the use of mods or glitches. However, they can be encountered as blocks and some even created or manipulated in Survival.
| Resource | Notes |
|---|---|
| Air[note 2] π Air |
Air is completely unobtainable, even if the player is in Creative mode or uses /give.
|
| Bedrock π Bedrock |
Bedrock can be found at the bottom 5 levels of the Overworld, the top and bottom 4 levels of the Nether, and as part of End crystal structures and portals in the End, but cannot be broken or moved. |
| Budding Amethyst π Budding Amethyst |
Budding amethyst generates in the innermost layer of amethyst geodes but cannot be obtained when mined even if Silk Touch is used. |
| Chorus Plant[note 2] π Chorus Plant |
Chorus plants grow from chorus flowers planted on End stone but cannot be obtained when mined even if Silk Touch is used. |
| End Portal Frame π End Portal Frame |
Can be found in strongholds, but cannot be broken or moved. |
| Farmland[note 2] π Farmland |
Farmland may be created by tilling renewable dirt, podzol, grass blocks, mycelium , or dirt paths with a hoe, but it always drops dirt when mined. |
| Frogspawn[note 2] π Frogspawn |
Frogspawn may be created by breeding frog using renewable slimeball. One frog then goes to the water to lay the frogspawn, but it cannot be obtained when mined even if Silk Touch is used. |
| Infested Blocks[note 2] π Infested Cobblestone π Infested Stone π Infested Stone Bricks π Infested Mossy Stone Bricks π Infested Cracked Stone Bricks π Infested Chiseled Stone Bricks π Infested Deepslate |
Infested blocks may be generated infinitely as silverfish infest renewable cobblestone, stone and stone bricks, but do not drop themselves when mined even if Silk Touch is used.
They also generate naturally in strongholds, igloos, woodland mansions and in mountains. |
| Monster Spawner π Monster Spawner |
Monster spawners can be encountered in monster rooms, mineshafts, strongholds, Nether fortresses, mansions, and bastion remnants, but drop only experience if mined. |
| Reinforced Deepslate π Reinforced Deepslate |
Reinforced deepslate can be encountered in ancient cities but cannot be obtained when mined even if Silk Touch is used. |
| Trial Spawners π Trial Spawner |
Trial spawners can be encountered in trial chambers but cannot be obtained when mined even if Silk Touch is used. |
| Vaults π Vault |
Vaults can be encountered in trial chambers but cannot be obtained when mined even if Silk Touch is used. |
These resources cannot be accessed, even as blocks, without using Creative mode or commands.
These items are non-renewable in Bedrock Edition, and do not exist in Java Edition.
These resources are not renewable in Java Edition, although they are in Bedrock Edition. (Previously mentioned non-renewable resources are removed from the products list).
| Resource | Non-renewable products | Reason for discrepancy |
|---|---|---|
| Netherrack π Netherrack |
π Crimson Nylium π Warped Nylium π Netherite Upgrade π Rib Armor Trim π Gold Trim Iron Chestplate (Any armor with rib trim) |
When Nether portals generate in the air, they do not create netherrack like they do in Bedrock Edition.
Rib armor trim smithing template can be found in Nether fortress chests, netherite upgrade smithing template can be found in bastion remnant chests. One template of the same type is required to craft duplicates using netherrack and diamonds. Items that need diamonds[note 1] or netherite to craft remain non-renewable on Bedrock edition, despite the renewability of netherrack. |
| Dirt Path[note 2] π Dirt Path |
β | Dirt paths may be created by right-clicking renewable dirt, coarse dirt, rooted dirt, podzol, farmland, grass blocks, and mycelium with a shovel, but drop dirt when mined. However, in Bedrock Edition, they can be obtained using a tool with Silk Touch. |
These items are non-renewable in Java Edition, and do not exist in Bedrock Edition.
| Resource | Notes |
|---|---|
| Knowledge Book π Knowledge Book |
Not encountered in Survival. |
| Potions of Luck π Potion of Luck π Splash Potion of Luck π Lingering Potion of Luck π Arrow of Luck |
Not encountered in Survival. |
| Test Blocks π Test Block π Test Block log π Test Block fail π Test Block accept |
Not encountered in Survival. |
| Test Instance Block π Test Instance Block |
Not encountered in Survival. |
| Uncraftable Potions π Uncraftable Potion π Uncraftable Splash Potion π Uncraftable Lingering Potion π Uncraftable Tipped Arrow |
Not encountered in Survival. |
These resources are not renewable while playing in peaceful difficulty as their renewable methods of obtaining require the spawning of hostile mobs. (Previously mentioned non-renewable resources are removed from the products list).
Some resources in this difficulty may also become unavailable in Survival, as hostile mobs do not spawn. (Previously mentioned non-renewable or unobtainable resources are removed from the products list).
Going to the End almost always requires the use of eyes of ender, which are unobtainable in Peaceful difficulty, to activate the End portal, with the chances of requiring none being only 1 in a trillion for each End portal. Therefore, resources exclusive to the End can also be considered unobtainable in Peaceful difficulty.