VOOZH about

URL: https://minecraft.wiki/w/Worlds

โ‡ฑ World โ€“ Minecraft Wiki


World

From Minecraft Wiki
(Redirected from Worlds)
Jump to navigation Jump to search
๐Ÿ‘ Image
Not to be confused with Map.
๐Ÿ‘ Image
This article is about in-game worlds. For the Minecraft theme parks, see Minecraft World.
๐Ÿ‘ Image
An extensive view of the Overworld

A world or level is an individual Minecraft "universe" which encompasses all blocks and entities in each dimension. Worlds can be accessed and edited through the world selection menu from the main menu and can be created with the "Create New World" button.

Description

[edit | edit source]

Worlds are split into three dimensions, which are in turn composed of blocks of various sizes, usually either cubic or composed of one or more cuboids, or of flat plane images, all of which are arranged in a Euclidean grid. Fluids, entities and particles also exist within these worlds, and certain locations of the world can possess biomes and different levels of light. Blocks and entities can possess other attributes such as items, effects and, by extension, enchantments. The terrain of world is procedurally generated before players can modify blocks and entities within. Various structures and features can also generate inside worlds, sometimes containing chests with loot inside.

A player can manage settings for gameplay and world generation before world creation in the Create New World screen, and after creation through game rules and the edit world screen.โ€Œ[BE only] Worlds can be generated with several world types, and there are generation options for the world seed and the bonus chest. From the world options, the player can manage the world file, including duplicating, deleting, exporting (to transfer the world or upload to a server),โ€Œ[BE only] and uploading to Realms. Worlds can be modified using resource packs, data packs,โ€Œ[JE only] behavior packs,โ€Œ[BE only] and experiments. World content can be created efficiently using projects in Bedrock Editor.

Minecraft Realms allows server-hosting and world storage online. Each Realm can store three worlds in slots and automatical backups or manual cloud saves,โ€Œ[BE only] which can be accessed from any device by the Realm owner.

Storage

[edit | edit source]

Java Edition

[edit | edit source]

Each world is saved in its own separate folder in the .minecraft/saves folder. Files relating to chunks in the Overworld are stored in the dimensions/minecraft/overworld folder, Nether files are stored in the dimensions/minecraft/the_nether folder, and End files are stored in dimensions/minecraft/the_end. Each dimension has its own data, poi, and region folders that is stored in its directory.

Bedrock Edition

[edit | edit source]

Each world is saved in its own separate folder in the com.mojang/minecraftWorlds folder. This world folder can be compressed into a .zip file, which can be changed into a .mcworld file to tranfer the world. Exporting worlds on Windows devices automatically zips the world in a .mcworld file, which can be imported on non-console devices by opening the file with the Minecraft app, or using the import world feature in the Play screen.

Worlds can be managed in-game from the storage settings. Here, the player can select worlds to delete. It also shows unlisted worlds, which are not playable due to corruption or an error.

An average Bedrock Edition world, where the player explored around one thousand blocks in some directions, takes up around 100MB of storage. It increases when the player explores more chunks and when chunk updates are executed there; chunks that are generated for the render distance but stayed outside the simulation distance will be deleted after the session. When the device's storage is almost full, the player gets kicked from a world and can no longer play local worlds until storage is freed up.

Cloud storage

[edit | edit source]

Worlds can be synchronized with the Xbox cloud. There are three types of cloud storage in Minecraft:

  • Realms Saves: All owners and administrators have access to storage on Realms. Worlds can be saved from the active slot to Saves, restored, or downloaded to local storage. Each Plus Realm has 10GB of storage, each Core Realm has 5GB.
    • In addition to this, the cloud stores the three world slots with each a limited amount of automatic backups.
  • On Xbox consoles, game data can be synced with the Xbox cloud, the maximum storage depends on Game Pass subscriptions. Minecraft occasionally tries to synchronize all user data in com.mojang with the cloud.
  • Currently in Minecraft Preview for Windows devices, worlds can be synced with the Xbox cloud as well. The player can select in the storage settings which worlds are synchronized with the cloud, and remove this at any time. Each player has a maximum storage of 4GB.
    • New worlds are synced automatically.

Directory structure

[edit | edit source]
  • โ†‘ The region ID is a 6-digit number. The region containing the player[verify] is a .log instead of a .dat.
  • World template

    [edit | edit source]
    This feature is exclusive to Bedrock Edition.
     

    A world file can be converted to a world template to easily modify its contents, such as add-ons and additional languages for the world name, in order to let a player create a new world with data stored in the template.[1] A world template uses the same directory structure as regular world files, with a few additional JSON files.

    Localization

    [edit | edit source]
    The in-game name and description of the world template can be changed for any language. The LANG file should contain pack.name= followed by the name of the template, and pack.description= followed by the description. languages.json should contain an array of all language codes used.
    ๐Ÿ‘ Image
    The "Create from..." screen.

    Importing

    [edit | edit source]

    A finished world template can be zipped and packaged as a .mctemplate file. Opening this file will automatically import it as a world template, stored in com.mojang/world_templates. World templates can also be imported on Windows in the "Create from..." screen opened after pressing the "Create new world" button in the play screen.

    All imported world templates are shown in the "Create from" screen. Selecting a world template will show the description, and opening it will open the Create New World screen with all data from the world template. Even though it may contain saved chunks and player data, the world seed (if "allow_random_seed" : true) can be changed, which may result in a sharp boundary between the saved chunks and newly generated chunks. Furthermore, Hardcore can be toggled again, allowing to revive dead players. Various game settings can be locked using lock_template_options, which requires to confirm a warning before one can change them.

    World templates can also be purchased from the Marketplace. A list of Marketplace and Marketplace Pass world templates is shown in the "Create from..." screen, which can create a world similar to custom world templates.

    Backward-compatibility

    [edit | edit source]
    ๐Ÿ‘ Image
    A world locked in 1.17.0 using world templates, notable for the old world generation and low cloud height. Vibrant Visuals, as a client-side setting, can still be enabled but misses PBR textures.
    In a world template, the base_game_version can be set to any minor release after 1.13.0.[2] When set to an older version, the world will be created without vanilla resource and behavior packs from higher versions. In other words: the world is locked in an older version, features behave differently, have older looks, and new features are not available. Because the engine still runs on the latest version, unlike with backward-compatibility in Java Edition, certain features do behave differently from the actual game version. This includes hard-coded features outside resource and behavior packs, music, and various bugfixes, as well as features in the game that are not part of the world (such as menu screens).

    History

    [edit | edit source]
    This section is missing information about: History of worlds for other editions
     
    Please expand the section to include this information. Further details may exist on the talk page.

    Java Edition

    [edit | edit source]
    Java Edition pre-Classic
    rd-132211 Level data is saved in a single level.dat file inside the game's root directory.
    Java Edition Classic
    0.0.13aAdded online level saving for players with accounts.
    0.0.13a_03Fixed a bug on level saving by updating the LWJGL version.
    0.0.14aSaved levels do not load properly.
    0.0.14a_03Level loading appears to have been fixed now.
    0.0.19aGenerating a new level while on a multiplayer server, or saving the server level, no longer works.
    0.24_SURVIVAL_TESTLevel saving/loading is now disabled.
    0.25 SURVIVAL TESTLevel saving/loading is now enabled again.
    Entities can now be saved.
    0.28Altered the level saving/loading code.โ€‹[more information needed]
    0.30Online saving is no longer available for free accounts.
    It is now possible to save a level locally.
    Java Edition Indev
    0.3120091223-0040New work-in-progress level format.
    Level saving/loading no longer works.
    20100122-2251Players can now save and load the game locally using the Indev level format.
    Java Edition Infdev
    20100227-1414Level saving and loading is no longer functional, as saving a level produces an empty .mclevel file.
    20100313Since the game does not yet save anything to the disk, players lose data from chunks they unload.
    20100327The game now automatically saves while playing.
    Level saving is now possible again and uses the new Alpha level format.

    Bedrock Edition

    [edit | edit source]
    Bedrock Edition
    Preview 26.30.28Worlds can now be synced with the cloud on Windows.

    Legacy Console Edition

    [edit | edit source]
    Legacy Console Edition
    Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
    TU0CU11.001.001.00Patch 11.0.1Added worlds. Worlds can be created, saved, and deleted.
    TU3Added a save file cache to improve the speed of displaying the saves list.
    TU5Added the ability to rename an existing world.
    Added a confirmation dialog on the player choosing to exit without saving.

    Issues

    [edit | edit source]

    Issues relating to "World" are maintained on the bug tracker. Issues should be reported and viewed there.

    Gallery

    [edit | edit source]

    Java Edition

    [edit | edit source]

    Bedrock Edition

    [edit | edit source]

    Default screenshots

    [edit | edit source]
    ๐Ÿ‘ Image
    For flat world presets thumbnails, see Superflat ยง Thumbnails. For seed template thumbnails, see Seed Templates.

    See also

    [edit | edit source]

    References

    [edit | edit source]
    1. โ†‘ "Create a World Template from an Exported World" โ€“ Microsoft Learn, December 5, 2023.
    2. โ†‘ "World Templates and Base Game Versioning" โ€“ Microsoft Learn.

    Navigation

    [edit | edit source]
    Retrieved from "https://minecraft.wiki/w/World?oldid=3650816"

    Navigation menu