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Minecraft uses an assortment of different placeholder textures for handling cases where textures cannot be drawn normally.
The most known, the missing texture, is a texture composed of a black and magenta checkerboard, and turns up anytime a texture or model reference could not be correctly resolved.
Another type of placeholder texture, these were overwritten by the actual animated textures during gameplay once said textures were generated by the game. They would appear themselves in the event that the associated animation could not be generated for whatever reason.
When predefined texture atlases were used for storing and loading textures, certain patterns were used for marking unused regions on some atlases, where others simply used outright blank spaces.
These texture spots end up being removed as the texture atlases containing them are split up into individual files.
| Java Edition pre-Classic | |||||||
|---|---|---|---|---|---|---|---|
| Cave game tech test | ๐ Image Added terrain.png, with the purple square placeholder. | ||||||
| Java Edition | |||||||
| 1.5 | 13w02a | Deprecated terrain.png, taking the purple placeholder texture for blocks with it. The file remains in the jar, unused, as does results.png, a new file containing textures that are not split. | |||||
| ๐ Image The generated texture atlas (stitched_terrain.png) now produces solid yellow squares in empty regions. | |||||||
| 13w02b | terrain.png is now removed from the jar file, resulting in the placeholder block texture being almost fully removed. | ||||||
| 13w03a | results.png has now been removed from the jar file, completely eradicating all block placeholder texture squares. | ||||||
| ๐ Image The empty spaces in stitched_terrain.png are now blank, although removing the alpha channel will still show the yellow placeholder texture. | |||||||
| Pocket Edition Alpha | |||||||
| Demo | ๐ Image This version presumably added terrain.png, alongside its placeholder texture. | ||||||
| v0.8.0 | build 2 | ๐ Image Removed terrain.png, taking the purple placeholder texture for blocks with it. The replacement texture atlas (terrain-atlas.tga) uses blank spaces instead. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| 1.66.0016.0 | ๐ Image This was presumably the version to add terrain.png, alongside its placeholder texture. | ||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | ๐ Image terrain.png has been extended downward to fit more textures. This is despite the fact that there is still one purple placeholder square remaining. | ||
| TU25 | CU12 | 1.17 | 1.17 | 1.17 | The last purple placeholder square has been replaced, fully removing them from terrain.png. | ||
| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 0.31 | 20091231-2147 | ๐ Image Added items.png, with the blank placeholder. | |||||
| Java Edition | |||||||
| 1.5 | 13w02a | Deprecated items.png. | |||||
| ๐ Image The generated texture atlas (stitched_items.png) now produces solid yellow squares in empty regions. | |||||||
| 13w03a | ๐ Image The empty spaces in stitched_items.png are now blank. | ||||||
| Pocket Edition Alpha | |||||||
| Demo | ๐ Image This version presumably added items.png, alongside its placeholder texture. | ||||||
| v0.8.0 | build 1 | ๐ Image Removed items.png. The replacement texture atlas (items-opaque.tga) still uses blank spaces. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| 1.66.0016.0 | ๐ Image This was presumably the version to add items.png, alongside its placeholder texture. | ||||||
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.26 SURVIVAL TEST | ๐ Image Added particles.png, with the blank placeholder. | ||||||
| Java Edition | |||||||
| 1.14 | 19w06a | ๐ Image Removed particles.png. The generated atlas, particles.png-atlas, still has blank spaces. | |||||
| Pocket Edition Alpha | |||||||
| Demo | ๐ Image This version presumably added particles.png, alongside its placeholder texture. | ||||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| 1.66.0016.0 | ๐ Image This was presumably the version to add particles.png, alongside its placeholder texture. | ||||||
| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| Minecraft Indev | 20100223 | ๐ Image Added kz.png, with the purple square placeholder. | |||||
| Java Edition | |||||||
| 1.14 | 19w07a | ๐ Image Removed paintings_kristoffer_zetterstrand.png, taking the purple placeholder texture out of the game entirely. The generated atlas, paintings.png-atlas, instead has blank spaces. | |||||
| Pocket Edition Alpha | |||||||
| v0.5.0 | ๐ Image Added kz.png, with the purple square placeholder. | ||||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| 1.66.0016.0 | ๐ Image This was presumably the version to add kz.png, alongside its placeholder texture. | ||||||
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.6 | Test Build 3 | ๐ Image Added mapicons.png, with the cyan square placeholder. | |||||
| Java Edition | |||||||
| 1.13 | 18w10a | ๐ Image map_icons.png now uses blank spaces for placeholders instead of blue squares. | |||||
| Pocket Edition Alpha | |||||||
| v0.14.0 | build 1 | ๐ Image Added mapicons.png, with the cyan square placeholder. | |||||
| Bedrock Edition | |||||||
| ? | mapicons.png no longer has any placeholder regions, as all 16 spaces now correspond to a map icon. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.14 | 19w08a | ๐ Image Split effect icons from inventory.png, taking out some of the placeholder regions, although most were blank to begin with anyway. | |||||
In some cases where textures were not explicitly defined for certain blocks, the blocks in question would "default" to the texture at position (0,0) of the texture atlas in use. Where terrain.png is used, this was the top of the grass block; however, with the deprecation of predefined texture atlases and their replacement with atlases that generate at runtime, this texture tended to shift with time.
Since 14w25a, the majority of such cases are instead directed to the missing texture, although some notable outliers persisted beyond this point.
| Java Edition pre-Classic | |||||||
|---|---|---|---|---|---|---|---|
| Cave game tech test | ๐ Image The texture at (0,0) in the current block texture atlas, terrain.png, is the top of the grass block. | ||||||
| rd-20090515 | ๐ Image The grass block top texture has changed. | ||||||
| Java Edition Alpha | |||||||
| v1.2.0 | preview | ๐ Image The grass block top texture has changed. | |||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 5 | ๐ Image The grass block top texture has changed. | |||||
| 1.5 | 13w02a | terrain.png has been removed and replaced with texture atlases generated at runtime. | |||||
| ๐ Image By default, the texture at (0,0) is the missing texture, meaning that certain things that use this texture in-game actually use it due to it being the texture at (0,0), rather than it being the missing texture and pointing to it in error cases. It is possible to distinguish default texture uses from true uses of the missing texture by applying a texture pack with a block graphic which is larger than 64x64: blocks that point to the missing texture specifically still use the missing texture and will therefore be unaffected by the texture pack, but those that simply point to the default position use the new, large texture provided by the texture pack.โ[more information needed] | |||||||
| 1.6.1 | 13w18a | The missing texture has changed in this version, becoming 16x16 from its previous 64x64 size. | |||||
| ๐ Image As such, due to how textures are ordered in atlases the game generates, it is no longer at the top-left of the atlas, instead being replaced by the 32x32 flowing lava texture, which is used in these cases.โ[more information needed] | |||||||
| 13w18b | The flowing lava particles are now animated.[1] | ||||||
| 1.8 | 14w06a | ๐ Image Unreferenced textures now point to the block of redstone texture instead, likely as a fix to MC-46427. | |||||
| 14w06b | End portals and moving pistons now have the lava texture again when broken, although barriers still use the redstone block texture. This is likely due to the fix for MC-47482. | ||||||
| 14w25a | ๐ Image Unreferenced textures now point to the missing texture from this point forward. All cases of this happening are now counted as uses of the missing texture. | ||||||
| 14w30a | The default texture appears to be used again in some cases, such as chest item particles (only accessible via commands).โ[more information needed] | ||||||
| 1.13 | ? | The default texture is no longer referenced for any item, excluding shields. | |||||
| 1.14 | 18w47a | The default texture is no longer used for shield particles.[2] | |||||
Unlike in Java Edition, which has a single missing texture that is generated by the game at runtime, Bedrock Edition defines other textures as image files in the game's assets directory:
| Path | Use case | |
|---|---|---|
| ๐ Image |
textures/blocks/missing_tile.png
|
Commonly used for blocks and their item forms that have no assigned texture or blocks that are in the game and have their texture, but the texture isn't assigned correctly. |
| ๐ Image |
textures/ui/missing_item.png
|
Unknownโ[more information needed] |