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particles.png-atlas

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👁 Image
For the similar file which exists in Bedrock Edition and in outdated versions of Java Edition, see particles.png.
This feature is exclusive to Java Edition.
 
👁 Image
particles.png-atlas in Java Edition 1.21.9

particles.png-atlas is a procedurally-generated texture atlas used to store textures for all particles.

Format

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particles.png-atlas is a fixed-width 512×256-pixel file that stores textures for all particles.

History

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Java Edition
1.1419w06aAdded textures/particle-atlas, following the splitting and deprecation of the files particles.png, explosion.png and sweep.png.
1.15Pre-release 1Renamed textures/particle-atlas to particles.png-atlas.
1.19.322w42aAs an optimization to resource pack loading, everything in the relevant directory is compiled into this atlas, rather than only those sprites which are used by the game. For this specific atlas, there is no resulting visual change.
22w46aA customizable atlas json file has been added which can be used to control which graphics are added to this atlas.
1.19.4Pre-release 3The way in which sprites are arranged on atlases has been changed considerably, resulting in atlas dimensions being generally smaller.
This atlas can now be exported to the screenshots folder using F3+S.

Versions of the atlas

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Game version Atlas Additions Changes Removals Notes
Main Development
1.14 19w06a 👁 Image
Introduction
19w09a 👁 Image
1.15 Pre-release 1 👁 Image
1.15.2 Pre-Release 1 👁 Image
1.16 20w06a 👁 Image
Soul Flame
20w11a 👁 Image
Soul Speed
1.17 20w49a 👁 Image
21w03a 👁 Image
1.19 Deep Dark Experimental Snapshot 1 👁 Image
22w11a's atlas is identical to 1.18.2's, however the atlas from 22w12a onwards matches this iteration.
22w15a 👁 Image
22w18a 👁 Image
22w13oneBlockAtATime 👁 Image
1.19.3 22w46a 👁 Image
1.19.4 Pre-release 3 👁 Image
1.20 23w12a 👁 Image
23w13a_or_b 👁 Image
1.20.3 23w45a 👁 Image
1.20.5 24w05a 👁 Image
24w13a 👁 Image
24w14potato 👁 Image
1.21.4 24w44a 👁 Image
1.21.5 25w02a 👁 Image
25w05a 👁 Image
1.21.9 25w32a 👁 Image
25w36a 👁 Image
1.21.11 25w44a 👁 Image
All textures now have an extra pixel of padding in all four directions. This negatively impacts tiling efficiency.[1]

References

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Navigation

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