If Minecraft Earth was based on the BE engine, does it also have this atlas?
Does Minecraft Education have the same atlas as Bedrock Edition?
How exactly are Vibrant Visuals related texture augmentations, such as bump/normal maps and emissivity (if this exist), dealt with?
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atlas.terrain is a 2048×1024 pixel file that is usually split into 16×16-pixel squares with 8 pixels of padding for blocks. Its textures are generated from terrain_textures.json, ordered alphabetically by entry, when a world is loaded. Textures with animations (defined in flipbook_textures.json) are placed at the end, due to the texture being large, and are additionally animated within the atlas texture. If a texture file is referenced in multiple entries within terrain_textures.json, it will appear once in the first spot it occurs. If a broken or nonexistent texture is referenced, a missing texture will appear in its spot, even if there is a missing texture occurred before it. This does not necessarily mean that the missing texture ends up being visible in-game for relevant such blocks.
Any textures added to terrain_textures.json in loaded resource packs will show up in atlas.terrain, including those in add-ons and in internal packs such as chemistry.
method to export or even just see the atlas from versions a0.15.0-b1 to 1.1.7 without external programs
method to get mipmapped versions without external programs
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The file generated for atlas.terrain can be extracted by using a structure block to 3D export a structure. There has to be a semi-transparent block like stained glass to export the right image.[needs testing] The exported file can then be converted into an OBJ file, where its UV, identical to the atlas, can be accessed.[more information needed]
Like other atlases in Bedrock Edition, atlas.terrain can also be viewed in-game by applying the resource location "atlas.terrain" to another object (e.g. an entity or a particle). [more information needed]
This section is missing information about: can this be used to obtain blocks-atlas and items-atlas from 13w18a to 13w37b? From testing it crashes in older versions.
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Using external programs such as RenderDoc, you can obtain the texture atlas and its mipmapped versions. The image needs to be flipped vertically after being downloaded as a png.
Removed padding from terrain atlas on RenderDragon. There is currently an issue where RTX cannot handle this correctly and renders all block textures with the terrain atlas, also showing MERS textures and animations.