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gui.png-atlas

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This feature is exclusive to Java Edition.
 
👁 Image
gui.png-atlas in Java Edition 1.21.9.

gui.png-atlas is a procedurally-generated texture atlas used to store textures for many GUI elements.

Format

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gui.png-atlas is a generated 1024×512-pixel file that stores textures for many GUI elements.

Bleeding

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There are several known ways in which to render parts of this atlas through unintended means:

  • In 23w31a, editing the NBT of a furnace such that its fuel time or cooking duration exceeds normal values causes these elements to display areas outwith the normal bounds.[1]
  • Having a greater amount of XP than what is needed to reach the next level also causes the atlas to bleed.[2] For some versions, this requires resizing of the window to see. Values of XpP 11734884 and above will instead render an empty bar.
  • If the border value for nine_slice scaling is specified to be greater than or equal to 230 in mcmeta files, the elements in question is replaced with other parts of the atlas accordingly due to integer overflow.[3]
  • In versions prior to 25w45a, the jump bar at full capacity renders an around one pixel wide area of the atlas it shouldn't, which are usually transparent and therefore unnoticeable.[4] In later versions, instead of mapping empty regions of the atlas, it instead maps the extended edges of itself.

History

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Java Edition
1.20.223w31aAdded gui.png-atlas following the splitting and deprecation of many, many preceding atlases.
1.21.625w19agui.png-atlas now includes all of the sprites that mob_effects.png-atlas, which has been removed in this version, previously did.

Versions of the atlas

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Note: atlasdumper is currently broken for versions 25w08a and beyond, so accurate, consistent versions of the atlas cannot currently be obtained.
Game version Atlas Additions Changes Removals Notes
Main Development
1.20.2 23w31a 👁 Image
Introduction
23w32a 👁 Image
Pre-release 1 👁 Image
1.20.3 23w41a 👁 Image
23w42a 👁 Image
1.20.5 23w51a 👁 Image
24w09a 👁 Image
24w14potato 👁 Image
1.21.2 24w33a 👁 Image
24w35a 👁 Image
24w36a 👁 Image
24w37a 👁 Image
24w39a 👁 Image
Pre-Release 1 👁 Image
Pre-Release 3 👁 Image
1.21.4 24w44a 👁 Image
24w46a 👁 Image
25w14craftmine 👁 Image
1.21.6 25w15a 👁 Image
25w17a 👁 Image
25w18a 👁 Image
25w19a 👁 Image
25w20a 👁 Image
1.21.11 25w41a 👁 Image
25w44a 👁 Image
All textures now have an extra pixel of padding in all four directions. This negatively impacts tiling efficiency.[5]

References

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Navigation

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