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VOOZH | about |
| Health points | 10HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ |
|---|---|
| Behavior | Passive (wild or trusting) Neutral (trusting a different player) |
| Mob type | 👁 Image Animal |
| Attack strength |
Easy and Normal: 2HP👁 ❤️ Hard: 3HP👁 ❤️ 👁 💔 |
| Hitbox size | Adult: Height: 0.7 blocks Width: 0.6 blocks Baby: |
| Speed | 0.3 |
| Spawn | 👁 Image Grove 👁 Image Snowy Taiga 👁 Image Old Growth Pine Taiga 👁 Image Old Growth Spruce Taiga 👁 Image Taiga |
| Natural equipment |
|
| Usable items |
{
"title": "Fox",
"rows": [
{
"field": "10<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span></span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive (wild or trusting) <br>Neutral (trusting a different player)",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "Easy and Normal: 2<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span></span><br>Hard: 3<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=💔)</span></span>",
"label": "Attack<br/>strength"
},
{
"field": "'''Adult:'''<br>Height: 0.7 blocks<br>Width: 0.6 blocks<br>\n'''Baby:'''<br>Height: 0.42 blocks<br>Width: 0.36 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.3",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Fox Spawn Egg"
],
"images": [
"Fox.png",
"Baby Fox JE2.png",
"Snow Fox.png",
"Baby Snow Fox JE2.png"
]
}
A fox is a neutral mob found in taigas and similar biomes. It hunts small animals, can carry items in its mouth and will eat anything that is edible. A fox will trust and defend a player that spawned it through breeding, but will run away from non-sneaking players in any other circumstance.
Foxes spawn in groups of two to four, and can spawn on grass blocks, coarse dirt, podzol, snow blocks, and snow. In Bedrock Edition, they can spawn on any block. 5% of them spawn as babies.
Foxes have two color variants, red and snow, which depend on the biome they spawn in. Red foxes spawn in taigas, old growth pine taigas, old growth spruce taigas, and dappled forests[upcoming: Third Drop 2026], while snow foxes spawn in groves and snowy taigas.
When bred, the color of the baby fox that is spawned depends on the color of its parents, regardless of the biome it is born in.
| Category: Creature | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| 👁 Image Dappled Forest | 8⁄52 | 15.38% | 2–4 | 4 | 2–4 |
| 👁 Image Old Growth Pine Taiga | 8⁄60 | 13.33% | 2–4 | 8 | 2–4 |
| 👁 Image Taiga | 8⁄60 | 13.33% | 2–4 | 8 | 2–4 |
| 👁 Image Old Growth Spruce Taiga | 8⁄60 | 13.33% | 2–4 | 8 | 2–4 |
| Category: Creature | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| 👁 Image Grove | 4⁄13 | 30.77% | 2–4 | 8 | 2–4 |
| 👁 Image Snowy Taiga | 8⁄60 | 13.33% | 2–4 | 8 | 2–4 |
Foxes have a 20% chance to spawn (via spawn egg or naturally) with one of the following items in their mouth:
| Item | Chance | |
|---|---|---|
| JE | BE | |
| 👁 Image Emerald |
5% | |
| 👁 Image Rabbit's Foot |
10% | |
| 👁 Image Rabbit Hide |
10% | |
| 👁 Image Egg[note 1] |
15% | 20% |
| 👁 Image Wheat |
20% | |
| 👁 Image Leather |
20% | |
| 👁 Image Feather |
20% | 15% |
An adult fox drops 1–3XP experience orbs when killed by a player or tamed wolf. Upon successful breeding, 1–7XP are dropped. Killing a baby fox yields no experience.
Foxes always drop any item they pick up and are still holding (they cannot drop food that they have eaten, for example) and drop items they spawn with naturally with a 100% chance, so:
| Drop | Chance | |
|---|---|---|
| JE | BE | |
| 👁 Image Emerald |
1% | |
| 👁 Image Rabbit's Foot |
2% | |
| 👁 Image Rabbit Hide |
2% | |
| 👁 Image Egg |
3% | 4% |
| 👁 Image Wheat |
4% | |
| 👁 Image Leather |
4% | |
| 👁 Image Feather |
4% | 3% |
If a fox is killed while holding a totem of undying, then the fox consumes the totem and revives itself instead of dropping the totem.
Foxes occasionally make loud screeches during nighttime, unless a trusted player is near them. Baby foxes follow adult foxes.
During the night, foxes sometimes go to nearby villages.
Foxes flee from nearby wolves, polar bears or players unless the player is trusted or approaches them while sneaking. They take no damage or speed reduction while moving through sweet berry bushes.
Foxes attack chickens, rabbits, cod, salmon and tropical fish, and baby turtles while they are on land. Foxes don't attack players, wolves, polar bears, zoglins, "Johnny" vindicators, wardens or goats even if they are being attacked by them.
Foxes attack either by running against or by pouncing. Like rabbits and goats, foxes can pounce more than one block high without status effects or player input. Similar to goats, they do not attack the player when hit. A fox prepares to pounce by tilting and lowering its head and lowering its body to become shorter. Then it leaps up to four blocks[verify] into the air, jumping over fences and walls if needed. If the target mob moves from its location during this sequence, the pounce misses the target. In Bedrock Edition, foxes also shake side to side before pouncing and their legs wave while in midair.
Foxes can safely fall 5 blocks before they start to accumulate fall damage, unlike most mobs, which can only fall 3 blocks safely.
While foxes are capable of jumping over fences and walls, they cannot see through them.[1] A fox does not try to attack a mob on the same y-level if there is a fence between them.
Red foxes prefer to attack chickens, rabbits and baby turtles, all of which are on land, over cod, salmon, and tropical fish; conversely, snow foxes prefer to attack cod, salmon and tropical fish over land-dwelling creatures.
A fox that pounces into a snow layer becomes momentarily stuck, remaining face-down, emitting particles while shaking, and returning to normal shortly after.
Foxes swim to attack fish in water for food. Baby foxes following adults into the water cannot swim and may eventually drown.
Foxes attempt to run toward the closest attackable mob, even if attached to a lead, but do not attempt to break the lead. A fox wakes up from sleeping to attack a mob.
Wild wolves are aggressive toward foxes when within 18[JE only]/16[BE only] blocks. In Java Edition, adult polar bears also sneak toward foxes to attack them; in Bedrock Edition adult polar bears attack foxes within 16 blocks.
Foxes are one of the few mobs in the game that can sleep, along with cats, villagers and bats.
During the day, if a thunderstorm is not occurring, foxes attempt to find a space with a sky light level of 14 or less and sleep. Block light has no effect on this. While it sleeps, it slowly moves its head up and down. A fox wakes if approached by a player or mob. Foxes do not flee if a player approaches while sneaking until the player gets on an adjacent block.
If the sky light at the fox's position becomes 15 or above, either due to a block above being destroyed or the fox being moved, the fox wakes up.
Foxes can drop and pick up items in their sleep.
Trusting foxes can fall asleep even if attached to a lead. They can also be moved with leads while sleeping.
Foxes do not sleep if they are within 12 blocks of an armor stand, or a camera in Minecraft Education.
A fox sits down sometimes if the fox cannot find a shaded area to sleep. The fox sits for a short time, then hops back up. Foxes sit down even when attached to a lead or in a boat. Foxes that have not been bred by the player always sit while in the Nether, even while attached to a lead.
If any item is on the ground near a fox, it travels to the item and picks it up, and the item appears in the fox's mouth. However, usually a fox chooses to attack a mob over picking up an item. This behavior is not limited to food and animal products; a fox can pick up any item that the player can pick up. However, they prefer to pick up food items, and if they have already picked up non-food items, they drop the non-food items to pick up food instead. A fox can also swap a food item it is holding for a different food item.
A fox eats any food item it picks up (besides cake) after 30 seconds and the fox is affected by any side effects from the food, such as poison or teleportation. For example, if a fox eats an enchanted golden apple, it obtains the Absorption, Resistance, Fire Resistance and Regeneration. If a fox eats any type of soup or stew, an empty bowl is dropped. If a fox eats a chorus fruit, it teleports accordingly.
If there is a stage 3 or 4 sweet berry bush within a 16 block radius of a fox, it sprints toward the bush and eats the sweet berries, dropping the item it was holding. However, if the fox stands on a solid block directly above the sweet berry bush and is already holding an item, the fox will harvest the sweet berries, making them drop, but will not eat them nor drop the item it was holding. Foxes are not damaged or slowed by sweet berry bushes.
Although visually holding items in its mouth, they are functionally being held in its main hand; therefore, the fox is affected by any effects of a given held item. A sword increases its damage, and a totem of undying saves it from death, for instance. If a fox picks up a weapon or an item with enchantments, such as Looting and Fire Aspect, these items affect the fox's attack as if the fox is wielding the weapon in its main hand, although the item retains its durability when used by the fox. If a fox is holding a totem of undying, it receives the effects after taking fatal damage. In Bedrock Edition, if a fox wields a sword with the Fire Aspect enchantment while attacking a mob on a campfire or a soul campfire, it ignites the campfire and does critical damage to the entity.
Foxes do not pick up items when gamerule mobGriefing is set to false.
When sweet berries or glow berries are used on two foxes, the foxes breed, producing a baby fox. If a red fox is bred with a snow fox, the baby has a 50% chance of being either a red or snow fox.
Breeding two adults with sweet berries or glow berries produces a baby fox that trusts the player that bred it and does not flee from that player as it grows up; however, because baby foxes also follow nearby adult foxes, an adult running away from the player may cause the baby to do the same.
Naturally spawned baby foxes do not trust players.
Foxes attack specific mobs that hurt a player they trust. When attacking phantoms, foxes do not jump to attack.
In Bedrock Edition, foxes that trust a player attack any mob that harms their trusted player, including other players. In Java Edition, foxes defend the player from the following damage sources:[2]
Foxes do not retaliate against players who harm them, but they still attack players who damage players they trust.
Trusting foxes retreat from polar bears and wolves but not tamed wolves. A tamed wolf whose owner attacks a trusting fox also attacks the fox.
The player can summon a neutral fox in singleplayer with the command /summon fox ~ ~ ~ {Trusted:[I;<player UUID>]}, where <player UUID> is the UUID of the player as an int-array, with commas separating the 4 integers. Like other neutral mobs, foxes are passive in Peaceful difficulty. Unlike other neutral mobs, a neutral fox is not aggravated by firework damage.[4]
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Fox squeaks | Friendly Mobs | Randomly while awake | entity.fox.ambient | subtitles.entity.fox.ambient | varies [sound 1] | 0.8–1.2 | 16 | |
| Fox screeches | Friendly Mobs | Randomly at night while awake and no players are cubically within 16 blocks of the fox's hitbox | entity.fox.screech | subtitles.entity.fox.screech | varies [sound 2] | 0.8–1.2 | 32 | |
| Fox snores | Friendly Mobs | Randomly while sleeping | entity.fox.sleep | subtitles.entity.fox.sleep | 0.8 | 0.8–1.2 | 16 | |
| Fox angers[sound 3] | Friendly Mobs | When a trusted player is attacked by an attackable mob | entity.fox.aggro | subtitles.entity.fox.aggro | 0.65 | 1.0 | 16 | |
| Fox bites | Friendly Mobs | When a fox attacks something | entity.fox.bite | subtitles.entity.fox.bite | 0.6 | 1.1 | 16 | |
| Fox dies | Friendly Mobs | When a fox dies | entity.fox.death | subtitles.entity.fox.death | 0.9 | 0.8–1.2 | 16 | |
| Fox eats | Friendly Mobs | When a fox eats an item | entity.fox.eat | subtitles.entity.fox.eat | 0.65 | 1.0 | 16 | |
| Fox hurts | Friendly Mobs | When a fox is damaged | entity.fox.hurt | subtitles.entity.fox.hurt | 0.75 | 0.8–1.2 | 16 | |
| Fox sniffs | Friendly Mobs | When a fox is running to a berry bush | entity.fox.sniff | subtitles.entity.fox.sniff | 0.6 | 1.0 | 16 | |
| Fox spits | Friendly Mobs | When a fox drops an item | entity.fox.spit | subtitles.entity.fox.spit | 0.7 | 1.0 | 16 | |
| Fox teleports | Friendly Mobs | When a fox teleports by eating a chorus fruit | entity.fox.teleport | subtitles.entity.fox.teleport | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Fox squeaks | Friendly Mobs | Randomly while awake | mob.fox.ambient | subtitles.entity.fox.ambient | 1.0 [sound 1] | 0.8–1.2 (Baby: 1.3–1.7) | |
| Fox screeches | Friendly Mobs | Randomly at night while awake and no players are cubically within 16 blocks of the fox's hitbox | mob.fox.screech | subtitles.entity.fox.screech | 1.8 [sound 2] | 0.8–1.2 (Baby: 1.3–1.7) | |
| Fox snores | Friendly Mobs | Randomly while sleeping | mob.fox.sleep | subtitles.entity.fox.sleep | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | |
| Fox angers | Hostile Mobs | When a trusted player is attacked by an attackable mob | mob.fox.aggro | subtitles.entity.fox.aggro | 0.65 | 0.8–1.2 (Baby: 1.3–1.7) | |
| Fox bites | Hostile Mobs | When a fox attacks something | mob.fox.bite | subtitles.entity.fox.bite | 0.6 | 0.88–1.32 (Baby: 1.43–1.87) | |
| Fox dies | Friendly Mobs | When a fox dies | mob.fox.death | subtitles.entity.fox.death | 0.9 | 0.8–1.2 (Baby: 1.3–1.7) | |
| Fox eats | Friendly Mobs | When a fox eats an item | mob.fox.eat | subtitles.entity.fox.eat | 0.65 | 0.8–1.2 (Baby: 1.3–1.7) | |
| Fox hurts | Friendly Mobs | When a fox is hurt | mob.fox.hurt | subtitles.entity.fox.hurt | 0.75 | 0.8–1.2 (Baby: 1.3–1.7) | |
| Fox sniffs | Friendly Mobs | Unused sound event[sound 3] | mob.fox.sniff | subtitles.entity.fox.sniff | 0.6 | 0.8–1.2 (Baby: 1.3–1.7) | |
| Fox spits | Friendly Mobs | Unused sound event[sound 3] | mob.fox.spit | subtitles.entity.fox.spit | 0.7 | 0.8–1.2 (Baby: 1.3–1.7) | |
| Fox teleports | Friendly Mobs | When a fox teleports by eating a chorus fruit | entity.fox.teleport | subtitles.entity.fox.teleport | 1.0 | 1.0 | |
idle1, which is 0.8
screech4, which is 1.6
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| 👁 EntitySprite fox.png: Sprite image for fox in Minecraft Fox | fox | followable_friendly_mobspowder_snow_walkable_mobs |
entity.minecraft.fox |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| 👁 EntitySprite fox.png: Sprite image for fox in Minecraft Fox | fox | 121 |
foxlightweightmob | entity.fox.name |
Foxes have entity data associated with them that contain various properties.
minecraft:fox/variant component.| Variant | Identifier |
|---|---|
| 👁 Image Red |
red
|
| 👁 Image Snow |
snow
|
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| 👁 Image | 👁 Image | It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| 👁 Image | 👁 Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| 👁 Image | 👁 Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| 👁 Image | 👁 Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| 👁 Image 👁 Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| 👁 Image 👁 Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| 👁 Image 👁 Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| 👁 Image 👁 Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | 👁 Image Armor Stand and 👁 Image Mannequin also count for this advancement. |
| 👁 Image 👁 Image | Arbalistic | Kill five unique mobs with one crossbow shot | 👁 Image Armor Stand and 👁 Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| 👁 Image 👁 Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| September 26, 2018 | 👁 Image Foxes are announced to be part of the biome vote at MINECON Earth 2018. | ||||||
|---|---|---|---|---|---|---|---|
| September 29, 2018 | Foxes are showcased at MINECON Earth 2018. | ||||||
| September 29, 2018 | Taiga wins the biome vote, meaning foxes are to be added to the game. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.14 | 19w07a | 👁 Image 👁 Image 👁 Image 👁 Image Added foxes, baby foxes, snow foxes, and baby snow foxes. | |||||
| 19w08a | Foxes can no longer have armor equipped onto them with a dispenser. | ||||||
| The bounding box and eye height of foxes have been changed, which prevents them from drowning when swimming. | |||||||
| Foxes that trusted the player in the previous snapshot no longer trust them. | |||||||
| Foxes now drop any item they're holding if they can pick up a food item. | |||||||
| Foxes no longer have a chance of dropping multiple of a held item when killed with the looting effect, rendering duplicating items in this fashion impossible. | |||||||
| 19w09a | Special effects of certain food, such as spider eyes and chorus fruit, now apply to foxes when they consume the food. | ||||||
| Foxes now attack tropical fish and pufferfish. | |||||||
| 19w12a | Advancement "Two by Two" now requires foxes. | ||||||
| 19w14a | Fox model is no longer to the side of the shadow. | ||||||
| pre2 | The baby fox model is no longer to the side of the shadow. | ||||||
| Foxes can now turn their heads. | |||||||
| The baby fox head is no longer off-center. | |||||||
| pre3 | Foxes no longer get stuck after pouncing. | ||||||
| Foxes no longer walk/slide when sleeping. | |||||||
| pre4 | Foxes now have 10HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ health, down from 20HP👁 ❤️ × 10. | ||||||
| 1.14.3 | pre3 | Hostile foxes are no longer afraid when attacking wolves and players.[5] | |||||
| 1.15 | pre2 | Foxes now spawn in all taiga variants. | |||||
| 1.16 | 20w21a | The sound event used by foxes when teleporting (from having consumed a chorus fruit) is now distinct from the sound event used for players.[6] | |||||
| 1.17 | 21w05a | Foxes now eat glow berries. | |||||
| Foxes can now walk on top of powder snow without falling in. | |||||||
| 1.18 | 21w44a | Foxes can now spawn on podzol, coarse dirt, and snow blocks. | |||||
| 1.20.2 | 23w32a | Sweet berries being eaten by foxes now emit a block_change vibration of frequency 11. | |||||
| 26.1 | snap5 | Added golden dandelions, which can be used to prevent baby foxes from growing up. | |||||
| snap6 | 👁 Image 👁 Image The model and textures of baby foxes have been changed. | ||||||
| Foxes are no longer attacked by baby polar bears. | |||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13.0 | beta 1.13.0.1 | 👁 Image 👁 Image 👁 Image 👁 Image Added foxes, baby foxes, snow foxes, and baby snow foxes. | |||||
| 1.16.220 Experiment | beta 1.16.220.52 | Foxes now eat glow berries. | |||||
| 1.17.0 | beta 1.17.0.50 | Foxes can now walk on top of powder snow without falling in. | |||||
| 1.20.80 | Preview 1.20.80.21 | Foxes now spawn less frequently in groves. | |||||
| 1.21.30 | Preview 1.21.30.24 | Foxes now have 10HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ health, down from 20HP👁 ❤️ × 10. | |||||
| 1.21.50 | Preview 1.21.50.20 | Foxes can now pick up bundles. | |||||
| 1.21.60 | Preview 1.21.60.21 | Foxes now periodically play their "mad" sound while defending a player. | |||||
| 1.21.111 | Preview 1.21.110.23 | Foxes now consider honey bottles to be a food item and will prioritize picking them up the same way it does other food items. | |||||
| 26.10 | Preview 26.10.21 | 👁 Image 👁 Image The model and textures of baby foxes have been changed. | |||||
| Added golden dandelions, which can be used to prevent baby foxes from growing up. | |||||||
| 26.20 | Preview 26.20.22 | The hitboxes of baby foxes have been changed, to match Java Edition.[7] | |||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.14 | 19w08a | The list tag that is used for the trusted players of foxes has been renamed from UUIDs to TrustedUUIDs. | |||||
Issues relating to "Fox" are maintained on the bug tracker. Issues should be reported and viewed there.