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VOOZH | about |
Food refers to consumable items that, when eaten, restore hunger and saturation points, sometimes giving status effects.
Eating is the process of consuming food items. Eating a food item requires holding use, and takes an amount of time dependent on the food's consumption time value.
Eating (or drinking) a consumable takes 32 game ticks (1.6 seconds), with the exceptions of dried kelp which takes half of the time (16 game ticks (0.8 seconds)), and honey bottles which take 25% longer (40 game ticks (2 seconds)). Cake is a block and thus cannot be eaten in the hand, requiring the player to place it down and then use it.
In Survival, food cannot be eaten while already at full hunger, with the exception of chorus fruit, golden apples, enchanted golden apples, honey bottles, and suspicious stew. This also applies to potions, water bottles, and milk buckets. In Creative mode and Peaceful difficultyβ[Bedrock Edition only], any food can be consumed at any time.
Hunger is a value that determines healing, whether or not the player can sprint, and whether or not the player is starving. Hunger is restored by eating food items. Hunger is lost by healing or by performing energy-intensive actions that exhaust the player, and is the second value to be consumed by it, after saturation.
The player's current hunger value is represented by the hunger bar (π π
π π
π π
π π
π π
π π
π π
π π
π π
π π
), which displays above the hotbar on the right side, opposite of the health bar. Each hunger point is represented by half a hunger icon (π π
), and the maximum hunger value is 20. Hunger points can also be restored by applying the Saturation status effect. The hunger value does not drain on Peaceful difficulty, and always remains at the maximum value of 20.
If the hunger value is at 18 (π π¦΄
π π
π π
π π
π π
π π
π π
π π
π π
π π
) or above, or the saturation value is non-zero, the player's health naturally regenerates every 4 seconds (80 ticks). Saturation is used first, and then once fully drained, hunger is used instead. When the hunger value drops to 17 (π π¦΄
π π
π π
π π
π π
π π
π π
π π
π π
π π
) or below, natural regeneration stops.
If the hunger value is at 6 (π π¦΄
π π¦΄
π π¦΄
π π¦΄
π π¦΄
π π¦΄
π π¦΄
π π
π π
π π
) or below, the player loses the ability to sprint.
If the hunger value reaches 0 (π π¦΄
π π¦΄
π π¦΄
π π¦΄
π π¦΄
π π¦΄
π π¦΄
π π¦΄
π π¦΄
π π¦΄
), the player will begin to lose health due to starvation. Starvation damages the player by 1HPπ π
every 4 seconds (80 ticks). Starvation damage ignores armor and armor toughness, the Protection enchantment, and the Resistance effect.[1] Starvation damage stops taking effect when reaching certain health thresholds on certain difficulties.
Saturation is a value that determines healing, as well as the time until hunger begins to deplete. Saturation is lost by healing or performing energy-intensive actions that exhaust the player, and is the first value to be consumed by it, before hunger.
The player's current saturation value is not visually displayed as a bar, unlike the hunger value. Instead, when saturation reaches zero, the hunger bar starts to shake or jitter periodically.
Saturation boost[2], also known as saturation healing, is a mechanic exclusive to Java Edition that regenerates health when the player's hunger bar is full (π π
π π
π π
π π
π π
π π
π π
π π
π π
π π
). Saturation boost heals 1HPπ π
by consuming 1.5 (π π
) saturation, and activates every 0.5 seconds (10 ticks) when at full hunger. While the saturation mechanic as a whole is in both Bedrock Edition and Java Edition, saturation boost is only in Java Edition.
Exhaustion is incurred from doing certain energy-intensive actions, and certain actions exhaust the player more than others. Exhaustion first reduces saturation, and then reduces hunger.
Once the exhaustion level reaches 4.0, it resets to 0.0 and reduces the saturation by 1 (π π
) if there is any saturation remaining. If the saturation is 0, it reduces the hunger by 1 (π π
) instead.
| Action | Exhaustion level increase |
Units |
|---|---|---|
| Swimming | 0.01 | per meter |
| Breaking a block | 0.005 | per block broken |
| Sprinting | 0.1 | per meter |
| Jumping | 0.05 | per jump |
| Attacking an entity | 0.1 | per attack landed |
| Attacking with a spear enchanted with Lunge | 4.0 Γ (level) | per lunge attack, regardless whether it hits |
| Taking damage that is normally protected by armor | 0.1 | per distinct instance of damage being received |
| π Image Hunger |
0.005 | per tick, per Hunger status effect level |
| Jumping while sprinting | 0.2 | per jump |
| Natural regeneration (requires π π Γ 9 or higher and having the gamerule naturalRegeneration set to true)
|
6.0 | per 1HPπ π healed |
| π Image Hunger from raw chicken, rotten flesh, or taking damage from husks. |
3.0 | full 0:30 duration of Hunger I, at 0.1 per second |
| π Image Hunger from pufferfish |
4.5 | full 0:15 duration of Hunger III, at 0.3 per second |
| Getting pushed by other means (except flowing water, which counts as swimming) | - | - |
Certain foods provide additional effects when eaten, both helpful and harmful. This can come in the form of gaining status effects, clearing status effects, or teleportation.
The Hunger effect removes 1 (π π
) hunger or 1 (π π
) saturation point every seconds, and turns the hunger bar to a green color (π π
π π
π π
π π
π π
π π
π π
π π
π π
π π
). It is inflicted by being attacked by a husk, or by eating pufferfish, rotten flesh, or raw chicken.
The Saturation effect replenishes 1 (π π
) hunger point and 2 (π π
) saturation points every 0.05 seconds (1 tick)β[Java Edition only][3] per level. It is applied exclusively through suspicious stew crafted with a blue orchid or dandelion.
The following items cannot be eaten on their own. Instead, they are used to craft consumable food items.
Food uses four variables, the values of which are stored in the player.dat format. Variables can be queried in-game with the following command: /data get entity <player's name> <variable>β[Java Edition only].
foodLevel: The player's current hunger level, shown on the hunger bar. Its initial value on world creation or respawn is 20 (π πfoodSaturationLevel: The player's current saturation level, which determines how fast foodLevel depletes and is controlled by the kinds of food the player has eaten. Its maximum value always equals foodLevel's value and decreases with foodLevel. Its initial value on world creation or respawn is 5.foodTickTimer: This variable is used when foodLevel either exceeds 17 (π π¦΄foodSaturationLevel is restored, up to a maximum of 1HPπ πfoodTickTimer reaches 10 (1β2 second), and foodTickTimer is reset to zero.foodExhaustionLevel: The player's current exhaustion level, which determines how fast the foodSaturationLevel depletes. Its value is increased by the player's actions (see Exhaustion level increase for specific values). The initial value is zero. When it reaches a value of at least 4, the total value is decreased by 4 and one point is subtracted from foodSaturationLevel, or foodLevel if foodSaturationLevel is at zero.| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βEating | Players | While a player is eating something | entity.generic.eat | subtitles.entity.generic.eatβ | varies [sound 1] | 0.8β1.2 | 16 | |
| βEating | Friendly Mobs | When a player finishes eating something | entity.generic.eat | subtitles.entity.generic.eatβ | 1.0 | 0.6β1.4 | 16 | |
| βBurp | Players | When a player finishes eating something | entity.player.burp | subtitles.entity.player.burpβ | 0.5 | 0.9β1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βEating | Players | While a player is eating something | random.eat | subtitles.entity.generic.eatβ | 0.5β1.1 | 0.8β1.2 | |
| βBurp | Players | When a player finishes eating something | random.burp | subtitles.entity.player.burpβ | 0.5 | 0.9β1.0 | |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Pork Chop | Cook and eat a pork chop. | β | 10 | Bronze | |
| π Image | π Image | Bake Bread | Turn wheat into bread. | Pick up bread from a crafting table output. | 15 | Bronze | |
| π Image | π Image | The Lie | Bake a cake using: wheat, sugar, milk, and eggs. | Pick up a cake from a crafting table output. | 30 | Bronze | |
| π Image | π Image | Delicious Fish | Catch and cook a fish! | Pick up a cooked cod after cooking it in a furnace, smoker, campfire, or soul campfire. Note: This does not work if the block used is connected to a hopper underneath, as the player is not getting the item directly from the output. | 15 | Silver | |
| π Image | π Image | Iron Belly | Stop starvation using Rotten Flesh. | Eat a piece of rotten flesh while at 0 (π 𦴠) hunger points. | 20 | Bronze | |
| π Image | π Image | Rabbit Season | Cook and Eat Rabbit Meat | β | 15 | Bronze | |
| π Image | π Image | Time for Stew | Give someone a suspicious stew. | Drop a suspicious stew. Another player must then pick up this suspicious stew. | 20 | Bronze | |
| π Image | π Image | Overpowered | Eat an Enchanted Golden Apple | β | 30 | Silver | |
| π Image | π Image | Castaway | Eat nothing but dried kelp for three in-game days | Eat dried kelp once; in the following three in-game days, eat nothing but dried kelp. | 20 | Bronze | |
| May 20, 2009 | Notch mentions adding food, which would be used to heal the player, and could be obtained by farming or hunting. | ||||||
|---|---|---|---|---|---|---|---|
| June 14, 2009 | Notch discussed how food would work in Survival mode: "Monsters will hurt you and take away from your health. The only way to regain health is to eat food. You get food from either hunting or from farming." | ||||||
| July 19, 2011 | The hunger bar is first seen in an image Notch posted to Twitter that showcases his experimentation with world height. | ||||||
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.24_SURVIVAL_TEST | Mushrooms are now edible, making them the first food to be added in the game. At the time, food restores health instead of hunger, and are eaten instantly without sound or animation. | ||||||
| Brown mushrooms restore 5HPπ β€οΈ π β€οΈ π π and red mushrooms take 3HPπ β€οΈ π π hearts, most likely a developer/debug feature for testing. | |||||||
| 0.25 SURVIVAL TEST | Pigs now drop 0-2 brown mushrooms upon death. | ||||||
| Java Edition Indev | |||||||
| 0.31 | 20091231-1856 | Mushrooms are no longer edible.[is this the correct version?] | |||||
| 20091231-2147 | Added apples, which are currently non-functional. | ||||||
| 20100110 | Apples are now edible, and restore 4HPπ β€οΈ π β€οΈ each. | ||||||
| 20100130 | Added mushroom stew, which restores 8HPπ β€οΈ π β€οΈ π β€οΈ π β€οΈ health. | ||||||
| 20100206-2034 | Added bread which restores 5HPπ β€οΈ π β€οΈ π π . | ||||||
| Mushroom stew now restores 10HPπ β€οΈ π β€οΈ π β€οΈ π β€οΈ π β€οΈ health. | |||||||
| 20100219 | Pigs now drop raw porkchops, which restore 3HPπ β€οΈ π π and can be smelted to become cooked porkchops, which restore 8HPπ β€οΈ π β€οΈ π β€οΈ π β€οΈ . | ||||||
| Java Edition Infdev | |||||||
| 20100227-1414 | Added golden apples. At the time, they were crafted with blocks of gold, and restored 20HPπ β€οΈ Γ 10, but internally 42HPπ β€οΈ Γ 21. | ||||||
| 20100625-1917 | Golden apples can now be found in dungeons, making the item obtainable. | ||||||
| Java Edition Alpha | |||||||
| v1.2.0 | ? | Added raw fish which restores 2HPπ β€οΈ and cooked fish which restores 5HPπ β€οΈ π β€οΈ π π , obtainable through fishing. | |||||
| v1.2.3 | Eating food now functions correctly in multiplayer. | ||||||
| Java Edition Beta | |||||||
| 1.2 | Added cake, with its slice restoring 3HPπ β€οΈ π π and a full cake restoring 18HPπ β€οΈ Γ 9. | ||||||
| 1.4 | Added cookies which restore 1HPπ π . | ||||||
| 1.5 | Pigs now drop cooked porkchops if killed while on fire. | ||||||
| 1.8 | Pre-release | Hunger was introduced. Food no longer restores health directly, but the player can regenerate if the hunger meter is 90% or over. | |||||
| Added melons, raw chicken as a drop from chickens, which can be smelted into cooked chicken, raw beef as a drop from cows, which can be smelted into steak, and rotten flesh as a new drop from zombies. | |||||||
| Added an eating animation, instead of food simply disappearing from the player's hand as if a block had been placed. | |||||||
| Added hunger bar. Food now restores hunger instead of health. | |||||||
| Food now stacks in the inventory, with the exception of cake and mushroom stew. | |||||||
| With the addition of the hunger bar, all foods restore the same amount of hunger as hearts, except for mushroom stew, which restores 8 (π π π π π π π π ), golden apples, which restore 10 (π π π π π π π π π π ) and give 30 seconds of Regeneration and cake, with its slice restoring 2 (π π ) and the whole cake restoring 12 (π π Γ 6). | |||||||
| Apples now generate in the new stronghold storeroom chests, making them obtainable. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 2 | Added spider eyes, as a drop from spiders. | |||||
| RC1 | Eating now has sounds. | ||||||
| 1.1 | release | Golden apples are now made with gold nuggets instead of blocks of gold, restore 4 (π π π π ) and give 4 seconds of Regeneration. | |||||
| 1.3.1 | 12w18a | The exhaustion cost of sprint jumping is now 0.2 from 0.8, meaning that constant sprint jumping is a viable means of fast long-distance travel in most situations. | |||||
| Cocoa beans now drop rarely from jungle leaves, making all food renewable. | |||||||
| 12w19a | Cookies now restore 2 (π π ). | ||||||
| 12w21a | Added enchanted golden apples, which functioned like golden apples prior to 1.1 and had the same crafting recipe, but also gave resistance and fire resistance for 5 minutes each. | ||||||
| 1.4.2 | 12w34a | Added potatoes and carrots, which can be obtained from zombies as a rare drop. | |||||
| Potatoes can be cooked to make baked potatoes. | |||||||
| Harvesting potatoes may give 0β2 poisonous potatoes. | |||||||
| Carrots can be crafted into golden carrots. | |||||||
| 12w37a | Added pumpkin pies. | ||||||
| Mushroom stew now restores 6 (π π π π π π ). | |||||||
| 1.6.1 | 13w23a | Natural health regeneration now increases the food exhaustion level. | |||||
| Golden apples are now crafted with 8 golden ingots. | |||||||
| 1.7.2 | 13w36a | The exhaustion cost of sprint jumping is now 0.8 (up from 0.2), meaning that constant sprint jumping is no longer viable as a means of fast long-distance travel in most situations. | |||||
| Added clownfish, raw salmon, cooked salmon, and pufferfish. | |||||||
| Resistance no longer reduces starvation damage. | |||||||
| 1.8 | 14w02a | Baked potatoes now restore 5 (π π π π π π ) hunger points instead of 6, with a corresponding reduction in saturation restored. | |||||
| Carrots now restore 3 (π π π π ) hunger points instead of 4, with a corresponding reduction in saturation restored. | |||||||
| 14w25a | Eating immediately after attacking no longer continues the swinging animation.[4] | ||||||
| 14w27a | Added raw mutton, cooked mutton, raw rabbit, cooked rabbit, and rabbit stew. | ||||||
| 14w28a | Cake now has one more slice. | ||||||
| 14w29a | Hunger now regenerates when depleted if the difficulty is set to Peaceful. | ||||||
| 14w30a | Food is now positioned a little higher and further left during the eating animation in first person view.[5] | ||||||
| 1.9 | 15w31a | Added chorus fruit, beetroot and beetroot soup. | |||||
| 15w40a | Added saturation boost, where saturation is consumed to heal faster. | ||||||
| Regenerating health now increases exhaustion more. | |||||||
| 15w44a | Saturation boost now only takes effect when reaching full hunger (20 (π π Γ 10)). | ||||||
| Enchanted golden apples are no longer craftable, making them no longer renewable. | |||||||
| 15w49a | Sneaking now increases exhaustion by 0.005/m, decreased from 0.01/m. | ||||||
| 1.11 | 16w32a | Exhaustion rates decreased across the board: Swimming decreased from 0.015/m to 0.01/m, breaking blocks decreased from 0.025/block to 0.005/block, jumping decreased from 0.2/jump to 0.05/jump, sprint jumping decreased from 0.8/jump to 0.2/jump, attacking and taking damage both decreased from 0.3/attack to 0.1/attack, Hunger status effect decreased from 0.5/s to 0.1/s. | |||||
| Sneaking and walking no longer affect exhaustion. | |||||||
| Exhaustion rate from regeneration is increased from 4.0/half-heart to 6.0/half-heart. | |||||||
| The hunger bar is now visible when riding a boat or a minecart. | |||||||
| 1.13 | 18w07a | Added dried kelp. | |||||
| 1.14 | 18w43a | Added suspicious stew. | |||||
| 18w49a | Added sweet berries. | ||||||
| 1.15 | 19w34a | Added honey bottles. | |||||
| 19w35a | Honey bottles now remove Poison effect when consumed. | ||||||
| 19w44a | Honey bottles can now be crafted with 4 bottles and 1 honey block. | ||||||
| 19w46a | All foods can now be consumed in Creative mode. | ||||||
| 1.17 | 21w05a | Added glow berries. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.4.0 | Added the first food items: apples, bread, mushroom stew, raw beef, steak, raw chicken, cooked chicken, raw porkchops, and cooked porkchop. | ||||||
| v0.5.0 | Added melons, melon slices, and melon seeds. | ||||||
| v0.7.0 | Added cakes. | ||||||
| v0.8.0 | build 1 | Added pumpkin pie, carrots, potatoes, and baked potatoes. | |||||
| build 2 | Added beetroots and beetroot soup. | ||||||
| v0.9.0 | build 1 | Potatoes and carrots can be obtainable from zombies (rare drop) or harvested. | |||||
| Added cookies. | |||||||
| v0.11.0 | build 1 | Added rotten flesh as a new drop from zombies. It Poisons the player when eaten.β[more information needed] | |||||
| Added raw fish, cooked fish, clownfish, and pufferfish. | |||||||
| v0.12.1 | build 1 | Hunger was introduced. Food no longer restores health directly, but the player can regenerate if the hunger meter is 90% or over. | |||||
| Eating food now restores hunger. | |||||||
| Spiders now drop spider eyes. | |||||||
| Added poisonous potatoes, golden apples, enchanted golden apples and golden carrots. | |||||||
| v0.13.0 | build 1 | The amount of Hunger restored by food is now the same as in Java Edition. | |||||
| Added raw rabbit, cooked rabbit, and rabbit stew. | |||||||
| v0.15.0 | build 1 | Added raw mutton and cooked mutton. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Added chorus fruit. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Added dried kelp, which is the first food item that restores a different amount of hunger than in Java Edition. | |||||
| 1.7.0 | beta 1.7.0.2 | Food can now be eaten in Creative mode and on Peaceful difficulty. | |||||
| 1.10.0 | beta 1.10.0.3 | Added sweet berries, which is the second food item that restores a different amount of hunger than in Java Edition. | |||||
| 1.13.0 | beta 1.13.0.9 | Added suspicious stew. | |||||
| 1.14.0 | beta 1.14.0.1 | Added honey bottle. | |||||
| 1.17.0 | beta 1.16.220.52 | Added glow berries. | |||||
| 1.18.30 | Preview 1.18.20.26 | The rate that hunger decreases has been changed to better match Java Edition and can now be changed with behavior packs (add-ons).[6] | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added all food from and prior to Java Edition Beta 1.6.6. |
| TU5 | Added the food bar and hunger. | ||||||
| Added an eating animation and sounds. | |||||||
| Changed all the text descriptions for food to show how much they refill the food bar. | |||||||
| Food items are now stackable, except mushroom stew and cake. | |||||||
| Added raw chicken, cooked chicken, raw beef, steak, melons, and rotten flesh. | |||||||
| TU7 | Added spider eyes. | ||||||
| TU14 | 1.04 | Added enchanted golden apples, potatoes, baked potatoes, poisonous potatoes, carrots, golden carrots, and pumpkin pie. | |||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added clownfish, raw salmon, cooked salmon, pufferfish, raw mutton, cooked mutton, raw rabbit, cooked rabbit, and rabbit stew. | |
| Eating immediately after attacking no longer continues the swinging animation. | |||||||
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Food now regenerates health. | |
| Added beetroots and beetroot soup. | |||||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Added chorus fruit. | |
| Chorus fruits, golden apples and enchanted golden apples can now be eaten in creative mode. | |||||||
| TU48 | CU38 | 1.41 | 1.41 | 1.41 | Patch 17 | Chorus fruits, golden apples and enchanted golden apples are no longer consumed when eaten in creative mode.[is this the correct version?] | |
| TU49 | CU39 | 1.42 | 1.42 | 1.42 | Patch 18 | Food is now positioned a little higher and further left during the eating animation in first person view. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Exhaustion rates decreased across the board: Swimming decreased from 0.015/m to 0.01/m, breaking blocks decreased from 0.025/block to 0.005/block, jumping decreased from 0.2/jump to 0.05/jump, sprint jumping decreased from 0.8/jump to 0.2/jump, attacking and taking damage both decreased from 0.3/attack to 0.1/attack, Hunger status effect decreased from 0.5/s to 0.1/s. |
| Sneaking and walking no longer affect exhaustion. | |||||||
| Exhaustion rate from regeneration is increased from 0.4/half-heart to 0.6/half-heart. | |||||||
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added dried kelp. | ||
| 1.91 | Added sweet berries. | ||||||
| Java Edition Combat Tests | |||||||
|---|---|---|---|---|---|---|---|
| 5 | Saturation is no longer capped by the hunger level of the player. | ||||||
| Upon eating food, the player's saturation is always set to the food's provided saturation amount unless their current saturation level exceeds what is obtainable from the food. | |||||||
| Removed saturation boost. | |||||||
| Changed food consumption time from 32 game ticks (1.6 seconds) to 40 game ticks (2 seconds). | |||||||
| The player now received natural regeneration when above a hunger level of 7 (π 𦴠π 𦴠π 𦴠π 𦴠π 𦴠π 𦴠π π π π π π π π ) rather than 18 (π π Γ 9) | |||||||
| Natural regeneration now heals every 60 game ticks (3 seconds) instead of every 80 game ticks (4 seconds). | |||||||
| The player now takes damage from starvation every 60 game ticks (3 seconds) instead of every 80 game ticks (4 seconds) when the hunger bar is empty. | |||||||
| Natural regeneration now always drains food points. | |||||||
| The player can now sprint at any hunger value. | |||||||
| 6 | Reverted food consumption time to 32 ticks (1.6 seconds). | ||||||
| Eating is now interrupted if something hits the player. | |||||||
| Natural regeneration now occurs every 40 game ticks (2 seconds) instead of every 60 game ticks (3 seconds). | |||||||
| The player now takes damage from starvation every 40 game ticks (2 seconds) instead of every 60 game ticks (3 seconds) when the hunger bar is empty. | |||||||
| Natural regeneration now drains points randomly, at a 50% chance. | |||||||
| Reintroduced the rule that sprinting requires more than 6 points of food. | |||||||
Issues relating to "Food" are maintained on the bug tracker. Issues should be reported and viewed there.
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| Fish | |||
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