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Gold Ore

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πŸ‘ Image
For the Nether variant, see Nether Gold Ore.
Gold Ore
Renewable No
Stackable Yes (64)
Tool πŸ‘ Invicon Iron Pickaxe.png: Sprite image for Iron Pickaxe in Minecraft
Blast resistance 3
Hardness
  • Gold Ore: 3
  • Deepslate Gold Ore: 4.5
Luminous No
Transparent No
Flammable No
Catches fire
from lava
No
Map color
Note block instrument Bass Drum
Sulfur cube archetype Slow Flat
{
 "title": "Gold Ore",
 "rows": [
 {
 "field": "No",
 "label": "(link to Renewable resource article, displayed as Renewable)"
 },
 {
 "field": "Yes (64)",
 "label": "Stackable"
 },
 {
 "field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Iron Pickaxe.png article, displayed as 32x32px|link=|alt=Invicon Iron Pickaxe.png: Sprite image for Iron Pickaxe in Minecraft|class=pixel-image|An iron pickaxe or better is required to mine this block)</span>",
 "label": "Tool"
 },
 {
 "field": "3",
 "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
 },
 {
 "field": "\n* '''Gold Ore''': 3\n* '''Deepslate Gold Ore''': 4.5(link to Category:Pages with overridden hardness article, displayed as Category:Pages with overridden hardness)",
 "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
 },
 {
 "field": "No",
 "label": "(link to Light article, displayed as Luminous)"
 },
 {
 "field": "No",
 "label": "(link to Opacity article, displayed as Transparent)"
 },
 {
 "field": "No",
 "label": "(link to Flammable article, displayed as Flammable)"
 },
 {
 "field": "No",
 "label": "Catches fire<br>from (link to lava article, displayed as lava)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "(link to Map color article, displayed as Map color)"
 },
 {
 "field": "Bass Drum",
 "label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
 },
 {
 "field": "Slow Flat",
 "label": "(link to Sulfur Cube#Archetypes article, displayed as Sulfur cube archetype)"
 }
 ],
 "invimages": [
 "Gold Ore",
 "Deepslate Gold Ore"
 ],
 "images": [
 "Gold Ore.png",
 "Deepslate Gold Ore.png"
 ]
}

Gold ore is a rare mineral block found underground that drops raw gold when mined with an iron pickaxe or better.

Deepslate gold ore is a variant of gold ore that can generate in deepslate and tuff.

Obtaining

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Breaking

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Gold ore drops one raw gold if mined by an iron pickaxe or higher. If mined by any other tool, it drops nothing. Mining with a Silk Touch pickaxe drops the ore block. It is affected by Fortune enchantment, dropping 1–2, 1–3, or 1–4 raw gold respectively with Fortune I, II, and III.

Block πŸ‘ BlockSprite gold-ore.png: Sprite image for gold-ore in Minecraft
Gold Ore
πŸ‘ BlockSprite deepslate-gold-ore.png: Sprite image for deepslate-gold-ore in Minecraft
Deepslate Gold Ore
Hardness 3 4.5
Tool πŸ‘ Image
πŸ‘ Image
Breaking time (sec)[A]
Default 15 22.5
Wooden 7.5 11.25
Stone 3.75 5.65
Copper 3 4.5
Iron 0.75 1.15
Diamond 0.6 0.85
Netherite 0.5 0.75
Golden 1.25 1.9
Options
Efficiency
000
Haste
001
1JEBE
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined
  1. ↑ These durations ignore any other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking Β§ Speed.

Natural generation

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See also: Ore (feature)

Gold ore can generate in the Overworld in the form of ore features.

Gold ore attempts to generate in two batches. The first batch generates 4 times per chunk in blobs of 0β€”13 blocks, from levels -64 to 32. It is most likely to be found around layer -16, becoming less common toward either end of the range. The second batch has a probability of 1/2 per chunks to generate in blobs of 0β€”13 blocks that generate uniformly between -64 and -48. There is also an extra batch of gold ore in badlands biomes that generates 50 times per chunk in blobs of 0β€”13 blocks, from 32 to 256 uniformly. Gold ore is also less likely to be exposed to air: 50% of ore blocks from the first and second batch do not generate. The extra batch in badlands generates regardless of exposure to air.

Gold ore can replace stone, andesite, diorite, granite, tuff, and deepslate. Any gold ore that replaces tuff or deepslate becomes deepslate gold ore.

Usage

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The primary usage of gold ore is to mine it for raw gold.

Smelting ingredient

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Name Ingredients Smelting recipe
Gold Ingot  or 
Deepslate Gold Ore +
Any fuel
πŸ‘ Invicon Gold Ore.png: Inventory sprite for Gold Ore in Minecraft as shown in-game with description: Gold Ore
πŸ‘ Invicon Deepslate Gold Ore.png: Inventory sprite for Deepslate Gold Ore in Minecraft as shown in-game linking to Deepslate Gold Ore with description: Deepslate Gold Ore

πŸ‘ Invicon Coal.png: Inventory sprite for Coal in Minecraft as shown in-game linking to Coal with description: Coal
πŸ‘ Invicon Charcoal.png: Inventory sprite for Charcoal in Minecraft as shown in-game linking to Charcoal with description: Charcoal
πŸ‘ Invicon Oak Log.png: Inventory sprite for Oak Log in Minecraft as shown in-game linking to Oak Log with description: Log
πŸ‘ Invicon Oak Planks.png: Inventory sprite for Oak Planks in Minecraft as shown in-game linking to Oak Planks with description: Overworld Planks
πŸ‘ Invicon Lava Bucket.png: Inventory sprite for Lava Bucket in Minecraft as shown in-game linking to Lava Bucket with description: Lava Bucket
πŸ‘ Invicon Block of Coal.png: Inventory sprite for Block of Coal in Minecraft as shown in-game linking to Block of Coal with description: Block of Coal

πŸ‘ Invicon Gold Ingot.png: Inventory sprite for Gold Ingot in Minecraft as shown in-game linking to Gold Ingot with description: Gold Ingot
1

Piglins

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Piglins become hostile toward players who mine gold ore, even if the player is wearing golden armor or under the Invisibility effect. Piglins also run toward any gold ore item on the ground, and inspect it for 6 seconds in Java Edition or 8 seconds in Bedrock Edition[1] before putting it in their inventory.

Sounds

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Gold ore

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Java Edition:

πŸ‘ BlockSprite stone.png: Sprite image for stone in Minecraft
stone sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.stone.breaksubtitles.block.generic.break​1.00.816
​Block placedBlocksWhen the block is placedblock.stone.placesubtitles.block.generic.place​1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.stone.hitsubtitles.block.generic.hit​0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.stone.fallsubtitles.block.generic.fall​0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.stone.stepsubtitles.block.generic.footsteps​0.151.016

Bedrock Edition:

πŸ‘ BlockSprite stone.png: Sprite image for stone in Minecraft
stone sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Block brokenBlocksOnce the block has brokendig.stonesubtitles.block.generic.break​1.00.8–1.0
​Block placedBlocksWhen the block is placedplace.stonesubtitles.block.generic.place​1.00.8–1.0
​Block breakingBlocksWhile the block is in the process of being brokenhit.stonesubtitles.block.generic.hit​0.370.5
​FootstepsPlayersFalling on the block with fall damagefall.stonesubtitles.block.generic.footsteps​0.41.0
​FootstepsPlayersWalking on the blockstep.stonesubtitles.block.generic.footsteps​0.31.0
​FootstepsBlocksJumping from the blockjump.stonesubtitles.block.generic.footsteps​0.121.0
​FootstepsBlocksFalling on the block without fall damageland.stonesubtitles.block.generic.footsteps​0.221.0

Deepslate gold ore

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Java Edition:

πŸ‘ BlockSprite deepslate.png: Sprite image for deepslate in Minecraft
deepslate sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.deepslate.breaksubtitles.block.generic.break​1.00.816
​Block placedBlocksWhen the block is placedblock.deepslate.placesubtitles.block.generic.place​1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.deepslate.hitsubtitles.block.generic.hit​0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.deepslate.fallsubtitles.block.generic.fall​0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.deepslate.stepsubtitles.block.generic.footsteps​0.151.016

Bedrock Edition:

πŸ‘ BlockSprite deepslate.png: Sprite image for deepslate in Minecraft
deepslate sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?BlocksOnce the block has brokendig.deepslate​ ?1.00.8–1.0
​ ?BlocksWhen the block is placedplace.deepslate​ ?1.00.8–1.0
​ ?BlocksWhile the block is in the process of being brokenhit.deepslate​ ?0.30.5
​ ?PlayersFalling on the block with fall damagefall.deepslate​ ?0.41.0
​ ?PlayersWalking on the blockstep.deepslate​ ?0.31.0
​ ?PlayersJumping from the blockjump.deepslate​ ?0.121.0
​ ?PlayersFalling on the block without fall damageland.deepslate​ ?0.221.0

Data values

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Java Edition:

NameIdentifierFormBlock tagsItem tags Translation key
πŸ‘ BlockSprite gold-ore.png: Sprite image for gold-ore in Minecraft
Gold Ore
gold_oreBlock & Itemgold_ores
guarded_by_piglins
mineable/pickaxe
needs_iron_tool
gold_ores
piglin_loved
block.minecraft.gold_ore
πŸ‘ BlockSprite deepslate-gold-ore.png: Sprite image for deepslate-gold-ore in Minecraft
Deepslate Gold Ore
deepslate_gold_oreBlock & Itemgold_ores
guarded_by_piglins
mineable/pickaxe
needs_iron_tool
gold_ores
piglin_loved
block.minecraft.deepslate_gold_ore

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1] Translation key
πŸ‘ BlockSprite gold-ore.png: Sprite image for gold-ore in Minecraft
Gold Ore
gold_ore14Block & Giveable Item[i 2]Identical[i 3] tile.gold_ore.name
πŸ‘ BlockSprite deepslate-gold-ore.png: Sprite image for deepslate-gold-ore in Minecraft
Deepslate Gold Ore
deepslate_gold_ore657Block & Giveable Item[i 2]Identical[i 3] tile.deepslate_gold_ore.name
  1. ↑ ID of block's direct item form, which is used in savegame files and addons.
  2. ↑ a b Available with /give command.
  3. ↑ a b The block's direct item form has the same ID as the block.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
Oooh, shiny!Distract a Piglin using goldGive a piglin a gold item​[more information needed] while it is aggressive toward the player.30Silver

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
Oh ShinyDistract Piglins with gold The player must not be wearing any golden armor. Other gold-related items do not distract the piglin and do not trigger this advancement.

Videos

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History

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Java Edition

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Java Edition Classic
May 23, 2009Notch says he accomplished adding gold ore features in stone.
0.0.14aπŸ‘ Image
Added gold ore.
Gold ore is found in higher elevations.
Gold ore is often found in exposed surface-level blobs.
0.0.19aπŸ‘ Image
Gold ore is not placeable under normal conditions, as it is not present on the hotbar. This version is the one that introduces the concept of inventory sprites, and the sprite here can be seen in later versions.
October 24, 2009πŸ‘ Image
A texture change was shown.
0.26 SURVIVAL TESTπŸ‘ Image
The texture of gold ore has been changed.
Breaking gold ore now gives the player 1–3 blocks of gold when mined.
Java Edition Indev
0.3120100124-2119Gold ore now generates in starting house chests.
20100128-2200Gold ore now drops itself.
20100129-1447Gold ore can now be smelted by throwing it into fire or lava.
Gold ore no longer generates in starting house chests.
20100201-2227Gold ore requires an iron and diamond pickaxe to be obtained.
Java Edition Infdev
20100227-1414Gold ore no longer generates.
20100320Gold ore features now generate, but only in blobs of 1.
20100325-1545Gold ore features now appear more like they do today.
20100327Gold ore now regenerates after the world is reloaded, assuming that the positions of the ore blocks were replaced by stone.
20100330Gold ore no longer regenerates.
Java Edition Beta
1.6Test Build 3The "ore quadrant" bug, causing different quadrants of the map to have more or less ore, has been fixed.
1.8Pre-releaseThe maximum layer for gold has been reduced by 2, along with some other ores.
Java Edition
1.3.112w22aSmelting gold ore, along with other ores, blocks and items, now gives the player experience orbs when taking the item out of the furnace. One stack of gold ore give the player approximately 3 levels of experience.
1.1016w20a20 additional blobs of gold ore now generate in mesa biomes between Y=32 and Y=79.
Texture UpdateJanuary 4, 2018πŸ‘ Image
A new texture for gold ore has been proposed.
1.1418w43aπŸ‘ Image
The texture of gold ore has been changed.
1.1721w06aThe height limit was expanded down to Y=-64. Gold ores are temporary generating from Y=-64 instead of Y=0.
21w07aπŸ‘ Image
The texture of gold ore has been changed, now resembling the Nether Gold Ore.
Gold ore now generates as a triangle spread between Y=-64 and Y=32, peaking at Y=-16. Extra gold ore still generates in badlands.
February 17, 2021πŸ‘ Image
Henrik Kniberg shows grimstone variant of gold ore.
February 18, 2021πŸ‘ Image
πŸ‘ Image
JAPPA shows updated gold ore texture and grimstone variant of gold ore.
February 22, 2021πŸ‘ Image
πŸ‘ Image
JAPPA shows updated gold ore texture and grimstone variant of gold ore.
21w08aπŸ‘ Image
πŸ‘ Image
The texture of gold ore has been changed again. The deepslate gold ore has been added.
Gold ore features now have a 50% chance of not generating when exposed to air.
Gold ore features now generate more frequently.
March 4, 2021πŸ‘ Image
JAPPA shows updated deepslate variant of gold ore texture.
21w10aπŸ‘ Image
πŸ‘ Image
Tweaked the texture of gold ores.
Gold ore now generates less frequently.
21w14aIt now drops raw gold when broken without Silk Touch, instead of itself.
April 13, 2021πŸ‘ Image
JAPPA shows a new gold ore texture.
21w15aπŸ‘ Image
The texture of the gold ore has been changed.
All the changes to gold ore generation in the previous 1.17 snapshots have been reverted, but they can be re-enabled with the Caves & Cliffs Prototype Data Pack.
1.18Experimental Snapshot 1Gold ore once again generates the way it did in the 1.17 snapshots without the use of a data pack.
21w40aA second set of gold ore blobs now generates below Y=-48.
21w42aIncreased top height limit of badlands gold generation from Y=79 to Y=256, and increased the number of blobs.
26.2snap1Added sulfur cubes, which have the ability to absorb gold ore, providing the medicine ball/slow flat effect to the mob.

Bedrock Edition

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Pocket Edition Alpha
v0.1.0πŸ‘ Image
Added gold ore.
v0.3.2Gold ore can now be mined and processed correctly.
v0.10.0build 1Gold ore can now generate at any level in a mesa biome.
v0.12.1build 1Gold ore now gives experience points when smelted.
Bedrock Edition
1.10.0beta 1.10.0.3πŸ‘ Image
The texture of gold ore has been changed.
1.16.0beta 1.16.0.57Gold ore is no longer smeltable.[2]
beta 1.16.0.59Gold ore is now smeltable again.[2]
1.16.220
Experiment
Caves and Cliffs
beta 1.16.220.50πŸ‘ Image
The texture of gold ore has been changed.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.52πŸ‘ Image
Added deepslate gold ore behind the Caves & Cliffs Experimental Gameplay.
beta 1.16.230.54πŸ‘ Image
Gold ore texture was updated.
beta 1.16.230.56In the Caves & Cliffs Experimental Gameplay, gold ore blob now generates as a triangle spread between Y=-62 and Y=32, and now generates more frequently.
beta 1.17.0.50In the Caves & Cliffs Experimental Gameplay, it now drops raw gold when broken without Silk Touch, instead of itself.
1.17.0beta 1.17.0.52Deepslate gold ore and raw gold are no longer behind the Caves & Cliffs Experimental Gameplay.
1.18.0beta 1.18.0.20Removed the "Caves & Cliffs" experimental toggle. New gold ore generation are now available through normal gameplay.
Gold ore generation has now been tweaked to be in parity with Java Edition.
Unintentionally doubled the amount of additional blobs of gold ore in mesa biomes.
Deepslate gold ore no longer generates.
beta 1.18.0.21Deepslate gold ore once again generates naturally.
A second set of gold ore blobs now generates below Y=-48.
beta 1.18.0.22Increased top height limit of badlands gold generation from Y=79 to Y=256, and increased the number of blobs.
Gold ore generation height has now been tweaked to be in parity with Java Edition.
beta 1.18.0.24Gold ore in badlands biomes are no longer generating in too large of quantities. And its generation has now been tweaked to be in parity with Java Edition.
1.20.30Preview 1.20.20.21Increased the blast resistance of deepslate gold ore from 1.8 to 3.
26.20
Experiment
Drop 2 of 2026
Preview 26.20.23Added sulfur cubes, which have the ability to absorb gold ore, providing the medicine ball/slow flat effect to the mob.
26.30Preview 26.30.20Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1πŸ‘ Image
Added gold ore.
TU43CU331.361.361.36Patch 1320 additional blobs of gold ore now generate in mesa biomes between Y=32 and Y=79.
1.90 πŸ‘ Image
The texture of gold ore has been changed.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
0.1.0πŸ‘ Image
Added gold ore.

Data history

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Java Edition
1.814w06aGold ore now uses the newly-implemented model json file models/block/cube.json; previously the geometry was defined in the game code itself.
1.1317w47aPrior to The Flattening, this block's numeral ID was 14.

Issues

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Issues relating to "Gold Ore" or "Deepslate Gold Ore" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

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Screenshots

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Mojang screenshots

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In other media

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See also

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References

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  1. ↑ MCPE-99448 β€“ Piglins need 8 seconds to barter, while they only need 6 in java
  2. ↑ a b "[MCPE-68978] Gold Ore cannot be smelted – Jira" – Mojira, April 16, 2020.

External links

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Navigation

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