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VOOZH | about |
| Renewable | No |
|---|---|
| Stackable | Yes (64) |
| Tool | π Invicon Iron Pickaxe.png: Sprite image for Iron Pickaxe in Minecraft |
| Blast resistance | 3 |
| Hardness |
|
| Luminous | No |
| Transparent | No |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | |
| Note block instrument | Bass Drum |
| Sulfur cube archetype | Slow Flat |
{
"title": "Gold Ore",
"rows": [
{
"field": "No",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Iron Pickaxe.png article, displayed as 32x32px|link=|alt=Invicon Iron Pickaxe.png: Sprite image for Iron Pickaxe in Minecraft|class=pixel-image|An iron pickaxe or better is required to mine this block)</span>",
"label": "Tool"
},
{
"field": "3",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "\n* '''Gold Ore''': 3\n* '''Deepslate Gold Ore''': 4.5(link to Category:Pages with overridden hardness article, displayed as Category:Pages with overridden hardness)",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "No",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Bass Drum",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
},
{
"field": "Slow Flat",
"label": "(link to Sulfur Cube#Archetypes article, displayed as Sulfur cube archetype)"
}
],
"invimages": [
"Gold Ore",
"Deepslate Gold Ore"
],
"images": [
"Gold Ore.png",
"Deepslate Gold Ore.png"
]
}
Gold ore is a rare mineral block found underground that drops raw gold when mined with an iron pickaxe or better.
Deepslate gold ore is a variant of gold ore that can generate in deepslate and tuff.
Gold ore drops one raw gold if mined by an iron pickaxe or higher. If mined by any other tool, it drops nothing. Mining with a Silk Touch pickaxe drops the ore block. It is affected by Fortune enchantment, dropping 1β2, 1β3, or 1β4 raw gold respectively with Fortune I, II, and III.
| Block | π BlockSprite gold-ore.png: Sprite image for gold-ore in Minecraft Gold Ore |
π BlockSprite deepslate-gold-ore.png: Sprite image for deepslate-gold-ore in Minecraft Deepslate Gold Ore | |
|---|---|---|---|
| Hardness | 3 | 4.5 | |
| Tool | π Image |
π Image | |
| Breaking time (sec)[A] | |||
| Default | 15 | 22.5 | |
| Wooden | 7.5 | 11.25 | |
| Stone | 3.75 | 5.65 | |
| Copper | 3 | 4.5 | |
| Iron | 0.75 | 1.15 | |
| Diamond | 0.6 | 0.85 | |
| Netherite | 0.5 | 0.75 | |
| Golden | 1.25 | 1.9 | |
Gold ore can generate in the Overworld in the form of ore features.
Gold ore attempts to generate in two batches. The first batch generates 4 times per chunk in blobs of 0β13 blocks, from levels -64 to 32. It is most likely to be found around layer -16, becoming less common toward either end of the range. The second batch has a probability of 1/2 per chunks to generate in blobs of 0β13 blocks that generate uniformly between -64 and -48. There is also an extra batch of gold ore in badlands biomes that generates 50 times per chunk in blobs of 0β13 blocks, from 32 to 256 uniformly. Gold ore is also less likely to be exposed to air: 50% of ore blocks from the first and second batch do not generate. The extra batch in badlands generates regardless of exposure to air.
Gold ore can replace stone, andesite, diorite, granite, tuff, and deepslate. Any gold ore that replaces tuff or deepslate becomes deepslate gold ore.
The primary usage of gold ore is to mine it for raw gold.
Piglins become hostile toward players who mine gold ore, even if the player is wearing golden armor or under the Invisibility effect. Piglins also run toward any gold ore item on the ground, and inspect it for 6 seconds in Java Edition or 8 seconds in Bedrock Edition[1] before putting it in their inventory.
π BlockSprite stone.png: Sprite image for stone in Minecraftstone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.stone.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.stone.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.stone.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.stone.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.stone.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite stone.png: Sprite image for stone in Minecraftstone sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.stone | subtitles.block.generic.breakβ | 1.0 | 0.8β1.0 | |
| βBlock placed | Blocks | When the block is placed | place.stone | subtitles.block.generic.placeβ | 1.0 | 0.8β1.0 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.stone | subtitles.block.generic.hitβ | 0.37 | 0.5 | |
| βFootsteps | Players | Falling on the block with fall damage | fall.stone | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.stone | subtitles.block.generic.footstepsβ | 0.3 | 1.0 | |
| βFootsteps | Blocks | Jumping from the block | jump.stone | subtitles.block.generic.footstepsβ | 0.12 | 1.0 | |
| βFootsteps | Blocks | Falling on the block without fall damage | land.stone | subtitles.block.generic.footstepsβ | 0.22 | 1.0 | |
π BlockSprite deepslate.png: Sprite image for deepslate in Minecraftdeepslate sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.deepslate.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.deepslate.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.deepslate.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.deepslate.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.deepslate.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite deepslate.png: Sprite image for deepslate in Minecraftdeepslate sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | Once the block has broken | dig.deepslate | β ? | 1.0 | 0.8β1.0 | |
| β ? | Blocks | When the block is placed | place.deepslate | β ? | 1.0 | 0.8β1.0 | |
| β ? | Blocks | While the block is in the process of being broken | hit.deepslate | β ? | 0.3 | 0.5 | |
| β ? | Players | Falling on the block with fall damage | fall.deepslate | β ? | 0.4 | 1.0 | |
| β ? | Players | Walking on the block | step.deepslate | β ? | 0.3 | 1.0 | |
| β ? | Players | Jumping from the block | jump.deepslate | β ? | 0.12 | 1.0 | |
| β ? | Players | Falling on the block without fall damage | land.deepslate | β ? | 0.22 | 1.0 | |
| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
| π BlockSprite gold-ore.png: Sprite image for gold-ore in Minecraft Gold Ore | gold_ore | Block & Item | gold_oresguarded_by_piglinsmineable/pickaxeneeds_iron_tool | gold_orespiglin_loved |
block.minecraft.gold_ore |
| π BlockSprite deepslate-gold-ore.png: Sprite image for deepslate-gold-ore in Minecraft Deepslate Gold Ore | deepslate_gold_ore | Block & Item | gold_oresguarded_by_piglinsmineable/pickaxeneeds_iron_tool | gold_orespiglin_loved |
block.minecraft.deepslate_gold_ore |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite gold-ore.png: Sprite image for gold-ore in Minecraft Gold Ore | gold_ore | 14 | Block & Giveable Item[i 2] | Identical[i 3] | tile.gold_ore.name |
| π BlockSprite deepslate-gold-ore.png: Sprite image for deepslate-gold-ore in Minecraft Deepslate Gold Ore | deepslate_gold_ore | 657 | Block & Giveable Item[i 2] | Identical[i 3] | tile.deepslate_gold_ore.name |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Oooh, shiny! | Distract a Piglin using gold | Give a piglin a gold itemβ[more information needed] while it is aggressive toward the player. | 30 | Silver | |
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| May 23, 2009 | Notch says he accomplished adding gold ore features in stone. | ||||||
| 0.0.14a | π Image Added gold ore. | ||||||
| Gold ore is found in higher elevations. | |||||||
| Gold ore is often found in exposed surface-level blobs. | |||||||
| 0.0.19a | π Image Gold ore is not placeable under normal conditions, as it is not present on the hotbar. This version is the one that introduces the concept of inventory sprites, and the sprite here can be seen in later versions. | ||||||
| October 24, 2009 | π Image A texture change was shown. | ||||||
| 0.26 SURVIVAL TEST | π Image The texture of gold ore has been changed. | ||||||
| Breaking gold ore now gives the player 1β3 blocks of gold when mined. | |||||||
| Java Edition Indev | |||||||
| 0.31 | 20100124-2119 | Gold ore now generates in starting house chests. | |||||
| 20100128-2200 | Gold ore now drops itself. | ||||||
| 20100129-1447 | Gold ore can now be smelted by throwing it into fire or lava. | ||||||
| Gold ore no longer generates in starting house chests. | |||||||
| 20100201-2227 | Gold ore requires an iron and diamond pickaxe to be obtained. | ||||||
| Java Edition Infdev | |||||||
| 20100227-1414 | Gold ore no longer generates. | ||||||
| 20100320 | Gold ore features now generate, but only in blobs of 1. | ||||||
| 20100325-1545 | Gold ore features now appear more like they do today. | ||||||
| 20100327 | Gold ore now regenerates after the world is reloaded, assuming that the positions of the ore blocks were replaced by stone. | ||||||
| 20100330 | Gold ore no longer regenerates. | ||||||
| Java Edition Beta | |||||||
| 1.6 | Test Build 3 | The "ore quadrant" bug, causing different quadrants of the map to have more or less ore, has been fixed. | |||||
| 1.8 | Pre-release | The maximum layer for gold has been reduced by 2, along with some other ores. | |||||
| Java Edition | |||||||
| 1.3.1 | 12w22a | Smelting gold ore, along with other ores, blocks and items, now gives the player experience orbs when taking the item out of the furnace. One stack of gold ore give the player approximately 3 levels of experience. | |||||
| 1.10 | 16w20a | 20 additional blobs of gold ore now generate in mesa biomes between Y=32 and Y=79. | |||||
| Texture Update | January 4, 2018 | π Image A new texture for gold ore has been proposed. | |||||
| 1.14 | 18w43a | π Image The texture of gold ore has been changed. | |||||
| 1.17 | 21w06a | The height limit was expanded down to Y=-64. Gold ores are temporary generating from Y=-64 instead of Y=0. | |||||
| 21w07a | π Image The texture of gold ore has been changed, now resembling the Nether Gold Ore. | ||||||
| Gold ore now generates as a triangle spread between Y=-64 and Y=32, peaking at Y=-16. Extra gold ore still generates in badlands. | |||||||
| February 17, 2021 | π Image Henrik Kniberg shows grimstone variant of gold ore. | ||||||
| February 18, 2021 | π Image π Image JAPPA shows updated gold ore texture and grimstone variant of gold ore. | ||||||
| February 22, 2021 | π Image π Image JAPPA shows updated gold ore texture and grimstone variant of gold ore. | ||||||
| 21w08a | π Image π Image The texture of gold ore has been changed again. The deepslate gold ore has been added. | ||||||
| Gold ore features now have a 50% chance of not generating when exposed to air. | |||||||
| Gold ore features now generate more frequently. | |||||||
| March 4, 2021 | π Image JAPPA shows updated deepslate variant of gold ore texture. | ||||||
| 21w10a | π Image π Image Tweaked the texture of gold ores. | ||||||
| Gold ore now generates less frequently. | |||||||
| 21w14a | It now drops raw gold when broken without Silk Touch, instead of itself. | ||||||
| April 13, 2021 | π Image JAPPA shows a new gold ore texture. | ||||||
| 21w15a | π Image The texture of the gold ore has been changed. | ||||||
| All the changes to gold ore generation in the previous 1.17 snapshots have been reverted, but they can be re-enabled with the Caves & Cliffs Prototype Data Pack. | |||||||
| 1.18 | Experimental Snapshot 1 | Gold ore once again generates the way it did in the 1.17 snapshots without the use of a data pack. | |||||
| 21w40a | A second set of gold ore blobs now generates below Y=-48. | ||||||
| 21w42a | Increased top height limit of badlands gold generation from Y=79 to Y=256, and increased the number of blobs. | ||||||
| 26.2 | snap1 | Added sulfur cubes, which have the ability to absorb gold ore, providing the medicine ball/slow flat effect to the mob. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.1.0 | π Image Added gold ore. | ||||||
| v0.3.2 | Gold ore can now be mined and processed correctly. | ||||||
| v0.10.0 | build 1 | Gold ore can now generate at any level in a mesa biome. | |||||
| v0.12.1 | build 1 | Gold ore now gives experience points when smelted. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | π Image The texture of gold ore has been changed. | |||||
| 1.16.0 | beta 1.16.0.57 | Gold ore is no longer smeltable.[2] | |||||
| beta 1.16.0.59 | Gold ore is now smeltable again.[2] | ||||||
| 1.16.220 Experiment | beta 1.16.220.50 | π Image The texture of gold ore has been changed. | |||||
| 1.17.0 Experiment | beta 1.16.230.52 | π Image Added deepslate gold ore behind the Caves & Cliffs Experimental Gameplay. | |||||
| beta 1.16.230.54 | π Image Gold ore texture was updated. | ||||||
| beta 1.16.230.56 | In the Caves & Cliffs Experimental Gameplay, gold ore blob now generates as a triangle spread between Y=-62 and Y=32, and now generates more frequently. | ||||||
| beta 1.17.0.50 | In the Caves & Cliffs Experimental Gameplay, it now drops raw gold when broken without Silk Touch, instead of itself. | ||||||
| 1.17.0 | beta 1.17.0.52 | Deepslate gold ore and raw gold are no longer behind the Caves & Cliffs Experimental Gameplay. | |||||
| 1.18.0 | beta 1.18.0.20 | Removed the "Caves & Cliffs" experimental toggle. New gold ore generation are now available through normal gameplay. | |||||
| Gold ore generation has now been tweaked to be in parity with Java Edition. | |||||||
| Unintentionally doubled the amount of additional blobs of gold ore in mesa biomes. | |||||||
| Deepslate gold ore no longer generates. | |||||||
| beta 1.18.0.21 | Deepslate gold ore once again generates naturally. | ||||||
| A second set of gold ore blobs now generates below Y=-48. | |||||||
| beta 1.18.0.22 | Increased top height limit of badlands gold generation from Y=79 to Y=256, and increased the number of blobs. | ||||||
| Gold ore generation height has now been tweaked to be in parity with Java Edition. | |||||||
| beta 1.18.0.24 | Gold ore in badlands biomes are no longer generating in too large of quantities. And its generation has now been tweaked to be in parity with Java Edition. | ||||||
| 1.20.30 | Preview 1.20.20.21 | Increased the blast resistance of deepslate gold ore from 1.8 to 3. | |||||
| 26.20 Experiment | Preview 26.20.23 | Added sulfur cubes, which have the ability to absorb gold ore, providing the medicine ball/slow flat effect to the mob. | |||||
| 26.30 | Preview 26.30.20 | Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image Added gold ore. |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | 20 additional blobs of gold ore now generate in mesa biomes between Y=32 and Y=79. | |
| 1.90 | π Image The texture of gold ore has been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added gold ore. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w06a | Gold ore now uses the newly-implemented model json file models/block/cube.json; previously the geometry was defined in the game code itself. | |||||
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 14. | |||||
Issues relating to "Gold Ore" or "Deepslate Gold Ore" are maintained on the bug tracker. Issues should be reported and viewed there.
| Gold | |
|---|---|
| Material | |
| Building blocks | |
| Armor | |
| Tools | |
| Plant/Related | |
| Ore | |
|---|---|
| π Image Coal |
|
| π Image Copper |
|
| π Image Iron |
|
| π Image Gold |
|
| π Image Redstone |
|
| π Image Emerald |
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| π Image Lapis Lazuli |
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| π Image Diamond |
|
| π Image Nether Quartz |
|
| π Image Netherite |
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| Deepslate | |
|---|---|
| Deepslate | |
| Cobbled | |
| Polished | |
| Brick | |
| Tile | |
| Ore | |