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VOOZH | about |
| Rarity tier | Common |
|---|---|
| Consumption time | 32 game ticks (1.6 seconds) |
| Hunger | 6 (π π π π π π ) |
| Saturation | 9.6 (π π π π π π π π π π ) |
| Saturation boostβ[JE only] | Heals: 6.4HPπ β€οΈ Γ 3.2 Duration: 3.2 seconds |
| Always consumable | No |
| Renewable | Yes |
| Stackable | Yes (64) |
{
"title": "Cooked Salmon",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "32 game ticks (1.6 seconds)",
"label": "(link to Consumption time article, displayed as Consumption time)"
},
{
"field": "<span class=\"nowrap\">6 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"3 hunger points\">(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)</span>)</span>",
"label": "(link to Hunger article, displayed as Hunger)"
},
{
"field": "<span class=\"nowrap\">9.6 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"4.8 hunger points\">(link to File:Half Hunger (icon).png article, displayed as 9px|link=|alt=π)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)</span>)</span>",
"label": "(link to Saturation article, displayed as Saturation)"
},
{
"field": "<abbr title=\"Assumes saturation is 0 before eating.\">'''Heals'''</abbr>: 6.4<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 3.2</span><br/><abbr title=\"The time it takes for saturation boost to fully finish healing, assuming the player does not reach full health before it finishes.\">'''Duration'''</abbr>: 3.2 seconds",
"label": "(link to Saturation boost article, displayed as Saturation boost)β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>"
},
{
"field": "No",
"label": "<abbr title=\"Whether or not it can be used while already at full hunger.\">Always consumable</abbr>"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
}
],
"invimages": [
"Cooked Salmon"
],
"images": [
"Cooked Salmon.png"
]
}
Cooked salmon is a food item obtained by cooking raw salmon.
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Salmon[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| π Image | Guardian[B][A] | 0β1 | 0.62% | 0.01 | 0β1 | 0.88% | 0.01 | 0β1 | 1.12% | 0.01 | 0β1 | 1.38% | 0.01 |
| π Image | Elder Guardian[B][A] | 0β1 | 0.62% | 0.01 | 0β1 | 0.88% | 0.01 | 0β1 | 1.12% | 0.01 | 0β1 | 1.38% | 0.01 |
| π Image | Polar Bear[A] | 0β2 | 16.67% | 0.25 | 0β3 | 20.83% | 0.38 | 0β4 | 22.92% | 0.50 | 0β5 | 23.61% | 0.62 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Salmon[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| π Image | Guardian[B][A] | 0β1 | 1β160 | 1β160 | 0β1 | 7β800 | 7β800 | 0β1 | 9β800 | 9β800 | 0β1 | 11β800 | 11β800 |
| π Image | Elder Guardian[B][A] | 0β1 | 1β160 | 1β160 | 0β1 | 7β800 | 7β800 | 0β1 | 9β800 | 9β800 | 0β1 | 11β800 | 11β800 |
| π Image | Polar Bear[A] | 0β2 | 1β6 | 1β4 | 0β3 | 5β24 | 3β8 | 0β4 | 11β48 | 1β2 | 0β5 | 17β72 | 5β8 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Salmon[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| π Image | Guardian[B][A] | 0 | 159β160 (99.38%) | 793β800 (99.12%) | 791β800 (98.88%) | 789β800 (98.62%) |
| 1 | 1β160 (0.62%) | 7β800 (0.88%) | 9β800 (1.12%) | 11β800 (1.38%) | ||
| Average | 1β160 (0.01) | 7β800 (0.01) | 9β800 (0.01) | 11β800 (0.01) | ||
| π Image | Elder Guardian[B][A] | 0 | 159β160 (99.38%) | 793β800 (99.12%) | 791β800 (98.88%) | 789β800 (98.62%) |
| 1 | 1β160 (0.62%) | 7β800 (0.88%) | 9β800 (1.12%) | 11β800 (1.38%) | ||
| Average | 1β160 (0.01) | 7β800 (0.01) | 9β800 (0.01) | 11β800 (0.01) | ||
| π Image | Polar Bear[A] | 0 | 5β6 (83.33%) | 19β24 (79.17%) | 37β48 (77.08%) | 55β72 (76.39%) |
| 1 | 1β12 (8.33%) | 1β12 (8.33%) | 1β16 (6.25%) | 1β24 (4.17%) | ||
| 2 | 1β12 (8.33%) | 1β12 (8.33%) | 1β12 (8.33%) | 5β72 (6.94%) | ||
| 3 | 0 | 1β24 (4.17%) | 1β16 (6.25%) | 5β72 (6.94%) | ||
| 4 | 0 | 0 | 1β48 (2.08%) | 1β24 (4.17%) | ||
| 5 | 0 | 0 | 0 | 1β72 (1.39%) | ||
| Average | 1β4 (0.25) | 3β8 (0.38) | 1β2 (0.50) | 5β8 (0.62) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Salmon[A] | 1.00 | 1.00 | 1.00 | 1.00 |
| π Image | Guardian[B][A] | 160.00 | 114.29 | 88.89 | 72.73 |
| π Image | Elder Guardian[B][A] | 160.00 | 114.29 | 88.89 | 72.73 |
| π Image | Polar Bear[A] | 4.00 | 2.67 | 2.00 | 1.60 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Salmon[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| π Image | Polar Bear[A] | 0β2 | 66.67% | 1.00 | 0β3 | 66.67% | 1.33 | 0β4 | 66.67% | 1.67 | 0β5 | 66.67% | 2.00 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Salmon[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| π Image | Polar Bear[A] | 0β2 | 2β3 | 1 | 0β3 | 2β3 | 4β3 | 0β4 | 2β3 | 5β3 | 0β5 | 2β3 | 2 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Salmon[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| π Image | Polar Bear[A] | 0 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) |
| 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) | ||
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 2β9 (22.22%) | ||
| 4 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 1 (1.00) | 4β3 (1.33) | 5β3 (1.67) | 2 (2.00) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Salmon[A] | 1.00 | 1.00 | 1.00 | 1.00 |
| π Image | Polar Bear[A] | 1.00 | 0.75 | 0.60 | 0.50 |
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| π Image |
π Image Buried Treasure |
Chest | 2β4 | 75%{ "item": "Cooked Salmon", "stacksize": "2β4", "chance": 0.75, "structure": "Buried Treasure", "container": "Chest" }
|
Raw salmon can be cooked in a furnace, smoker, or campfire. Each piece of cooked salmon removed from a furnace output slot gives 0.35 experience (22.4 experience per stack).
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| π Image Fisherman | π Image Apprentice | 67% | 50% | 6 Γ π Image Raw Salmon + π Image Emerald | 6 Γ π Image | 16 | 5 | 0.05 |
To eat cooked salmon, press and hold use while it is selected in the hotbar. Eating one restores 6 (π π
π π
π π
) and 9.6 saturation, the same as cooked mutton.
Cooked salmon can be fed to wolves only if they are not at full health, healing them by 12HPπ β€οΈ
Γ 6. However, in Bedrock Edition, unlike other wolf food, cooked salmon cannot be used to speed up the growth of baby wolves nor used to breed them and can only be fed to a wolf that is not at full health.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βEating | Players | While a player is eating something | entity.generic.eat | subtitles.entity.generic.eatβ | varies [sound 1] | 0.8β1.2 | 16 | |
| βEating | Friendly Mobs | When a player finishes eating something | entity.generic.eat | subtitles.entity.generic.eatβ | 1.0 | 0.6β1.4 | 16 | |
| βBurp | Players | When a player finishes eating something | entity.player.burp | subtitles.entity.player.burpβ | 0.5 | 0.9β1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βEating | Players | While a player is eating something | random.eat | subtitles.entity.generic.eatβ | 0.5β1.1 | 0.8β1.2 | |
| βBurp | Players | When a player finishes eating something | random.burp | subtitles.entity.player.burpβ | 0.5 | 0.9β1.0 | |
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
| π ItemSprite cooked-salmon.png: Sprite image for cooked-salmon in Minecraft Cooked Salmon | cooked_salmon | Item | fishes |
item.minecraft.cooked_salmon |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
| π ItemSprite cooked-salmon.png: Sprite image for cooked-salmon in Minecraft Cooked Salmon | cooked_salmon | 269 | Item | item.cooked_salmon.name |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Delicious Fish | Catch and cook a fish! | Pick up a cooked cod after cooking it in a furnace, smoker, campfire, or soul campfire. Note: This does not work if the block used is connected to a hopper underneath, as the player is not getting the item directly from the output. | 15 | Silver | |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | π Image Added cooked salmon. | |||||
| 1.8 | 14w02a | Cooked salmon can no longer be traded by villagers. | |||||
| 1.13 | 18w08b | Salmon has been added as a mob, which drops raw salmon when killed (cooked while on fire). | |||||
| π Image The texture of cooked salmon has been changed. | |||||||
| 18w10a | Cooked salmon now generates in buried treasure chests. | ||||||
| 1.14 | 19w11a | Fisherman villagers can now convert raw salmon to cooked salmon, if paid with emeralds. | |||||
| 1.21.2 | 24w33a | Cooked salmon can now be fed to wolves. | |||||
| 1.21.11 | 25w41a | Cooked salmon can now be fed to nautiluses and zombie nautiluses. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.11.0 | build 1 | π Image Added cooked salmon. | |||||
| v0.12.1 | build 1 | Salmon now restores hunger instead of health. | |||||
| v0.16.0 | build 1 | Salmon is now dropped by guardians and elder guardians. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Salmon has been added as a mob, which drops raw salmon when killed (cooked while on fire). | |||||
| π Image The texture of cooked salmon has been changed. | |||||||
| 1.7.0 | beta 1.7.0.2 | Cooked salmon can now be eaten in Creative mode and on Peaceful difficulty. | |||||
| 1.11.0 | beta 1.11.0.4 | Cooked salmon can now be obtained from trading with fishermen villagers. | |||||
| 1.16.100 | beta 1.16.100.52 | Salmon now drops cooked salmon when killed on fire. | |||||
| 1.21.130 | Preview 1.21.130.20 | Cooked salmon can now be found in buried treasure chests. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | π Image Added cooked salmon. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | π Image The texture of cooked salmon has been changed. | ||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added cooked salmon. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | The different data values for the cooked_fish ID have been split up into their own IDs.
| |||||
| Prior to The Flattening, these items' numeral ID was 350. | |||||||
Issues relating to "Cooked Salmon" are maintained on the bug tracker. Issues should be reported and viewed there.