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VOOZH | about |
| Health points | 10HPπ β€οΈ π β€οΈ π β€οΈ π β€οΈ π β€οΈ |
|---|---|
| Behavior | Neutral (adult) Passive (baby) |
| Mob type | π Image Animal π Image Aquatic |
| Attack strength |
Easy: 2.5HPπ β€οΈ Γ 1.25 Normal: 3HPπ β€οΈ π π Hard: 4.5HPπ β€οΈ Γ 2.25 |
| Hitbox size | Adult: Height: 0.6 blocks Width: 0.9 blocks Baby: |
| Speed | 1.2 |
| Spawn | π Image Lukewarm Ocean π Image Deep Lukewarm Ocean π Image Ocean π Image Deep Ocean π Image Warm Ocean |
| Usable items |
{
"title": "Dolphin",
"rows": [
{
"field": "10<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span></span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Neutral (adult)<br> Passive (baby)",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite aquatic.png article, displayed as 16x16px|link=Aquatic|alt=|class=pixel-image|)</span>(link to Aquatic article, displayed as <span class=\"sprite-text\">Aquatic</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "Easy: 2.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 1.25</span><br>Normal: 3<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=π)</span></span><br>Hard: 4.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 2.25</span>",
"label": "Attack<br/>strength"
},
{
"field": "'''Adult:'''<br>Height: 0.6 blocks<br>Width: 0.9 blocks<br>\n'''Baby:'''<br>Height: 0.39 blocks<br>Width: 0.585 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "1.2",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Dolphin Spawn Egg"
],
"images": [
"Dolphin.gif",
"Baby Dolphin.gif"
]
}
Dolphins are aquatic neutral mobs that live in non-frozen oceans. They grant a speed boost to players that swim near them and follow the player while swimming.
Dolphins are found in groups (pods) of 1-2β[JE only] or 3-5β[BE only] in all ocean biomes, excluding frozen oceans and cold oceans. They spawn exclusively between levels 50 and 64. Dolphins continuously spawn as long as their spawn requirements are met, and naturally despawn if no players are nearby, similar to squid and nautiluses.
In Java Edition, dolphins, squids, and nautiluses together make up the water creatures mob cap.
Dolphins have a 10% chance to spawn as a baby.
| Category: Water creatureβ[JE only] Creatureβ[BE only] | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| π Image Deep Ocean | 1β3 | 33.33% | 1β2 | 7 | 3β5 |
| π Image Ocean | 1β3 | 33.33% | 1β2 | 7 | 3β5 |
| π Image Deep Lukewarm Ocean | 2β12 | 16.67% | 1β2 | 7 | 3β5 |
| π Image Lukewarm Ocean | 2β14 | 14.29% | 1β2 | 7 | 3β5 |
| π Image Warm Ocean | 2β22 | 9.09% | 1β2 | 7 | 3β5 |
| π Image Cold Ocean | β | β | β | 7 | 3β5 |
| π Image Deep Cold Ocean | β | β | β | 7 | 3β5 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Raw Cod[A] | 0β1 | 50.00% | 0.50 | 0β2 | 75.00% | 1.00 | 0β3 | 87.50% | 1.50 | 0β4 | 91.67% | 2.00 |
| π Image | Cooked Cod[B] | 0β1 | 50.00% | 0.50 | 0β2 | 75.00% | 1.00 | 0β3 | 87.50% | 1.50 | 0β4 | 91.67% | 2.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Raw Cod[A] | 0β1 | 1β2 | 1β2 | 0β2 | 3β4 | 1 | 0β3 | 7β8 | 3β2 | 0β4 | 11β12 | 2 |
| π Image | Cooked Cod[B] | 0β1 | 1β2 | 1β2 | 0β2 | 3β4 | 1 | 0β3 | 7β8 | 3β2 | 0β4 | 11β12 | 2 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Raw Cod[A] | 0 | 1β2 (50.00%) | 1β4 (25.00%) | 1β8 (12.50%) | 1β12 (8.33%) |
| 1 | 1β2 (50.00%) | 1β2 (50.00%) | 3β8 (37.50%) | 1β4 (25.00%) | ||
| 2 | 0 | 1β4 (25.00%) | 3β8 (37.50%) | 1β3 (33.33%) | ||
| 3 | 0 | 0 | 1β8 (12.50%) | 1β4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1β12 (8.33%) | ||
| Average | 1β2 (0.50) | 1 (1.00) | 3β2 (1.50) | 2 (2.00) | ||
| π Image | Cooked Cod[B] | 0 | 1β2 (50.00%) | 1β4 (25.00%) | 1β8 (12.50%) | 1β12 (8.33%) |
| 1 | 1β2 (50.00%) | 1β2 (50.00%) | 3β8 (37.50%) | 1β4 (25.00%) | ||
| 2 | 0 | 1β4 (25.00%) | 3β8 (37.50%) | 1β3 (33.33%) | ||
| 3 | 0 | 0 | 1β8 (12.50%) | 1β4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1β12 (8.33%) | ||
| Average | 1β2 (0.50) | 1 (1.00) | 3β2 (1.50) | 2 (2.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Raw Cod[A] | 0.50 | 1.00 | 1.50 | 2.00 |
| π Image | Cooked Cod[B] | 0.50 | 1.00 | 1.50 | 2.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Raw Cod[A] | 0β1 | 50.00% | 0.50 | 0β2 | 50.00% | 0.75 | 0β3 | 50.00% | 1.00 | 0β4 | 50.00% | 1.25 |
| π Image | Cooked Cod[B] | 0β1 | 50.00% | 0.50 | 0β2 | 50.00% | 0.75 | 0β3 | 50.00% | 1.00 | 0β4 | 50.00% | 1.25 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Raw Cod[A] | 0β1 | 1β2 | 1β2 | 0β2 | 1β2 | 3β4 | 0β3 | 1β2 | 1 | 0β4 | 1β2 | 5β4 |
| π Image | Cooked Cod[B] | 0β1 | 1β2 | 1β2 | 0β2 | 1β2 | 3β4 | 0β3 | 1β2 | 1 | 0β4 | 1β2 | 5β4 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Raw Cod[A] | 0 | 1β2 (50.00%) | 1β2 (50.00%) | 1β2 (50.00%) | 1β2 (50.00%) |
| 1 | 1β2 (50.00%) | 1β4 (25.00%) | 1β8 (12.50%) | 1β12 (8.33%) | ||
| 2 | 0 | 1β4 (25.00%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 0 | 0 | 1β8 (12.50%) | 1β6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1β12 (8.33%) | ||
| Average | 1β2 (0.50) | 3β4 (0.75) | 1 (1.00) | 5β4 (1.25) | ||
| π Image | Cooked Cod[B] | 0 | 1β2 (50.00%) | 1β2 (50.00%) | 1β2 (50.00%) | 1β2 (50.00%) |
| 1 | 1β2 (50.00%) | 1β4 (25.00%) | 1β8 (12.50%) | 1β12 (8.33%) | ||
| 2 | 0 | 1β4 (25.00%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 0 | 0 | 1β8 (12.50%) | 1β6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1β12 (8.33%) | ||
| Average | 1β2 (0.50) | 3β4 (0.75) | 1 (1.00) | 5β4 (1.25) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Raw Cod[A] | 0.50 | 0.75 | 1.00 | 1.25 |
| π Image | Cooked Cod[B] | 0.50 | 0.75 | 1.00 | 1.25 |
Killing a baby dolphin yields neither items nor experience.
Dolphins normally swim in pods, occasionally leaping out of the water to get air. They are also able to jump from one body of water to another. Additionally, they chase after players in boats but do not give the speed boost effect.
Players who sprint-swim within a 9 block spherical radius of a dolphin receive a swimming speed boost for 5 seconds, replenished as long as the player continues to sprint-swim within a 15 block spherical radius of a dolphin. Invisibility reduces both of these ranges like normal, based on the amount of armor the player is wearing. In Java Edition, the speed boost is granted by the Dolphin's Grace effect, while in Bedrock Edition the player simply gets the speed boost without a status effect. The dolphin keeps following the player as long as they are sprint-swimming, allowing the player to swim under the speed boost for long distances.
In Java Edition, dolphins are lured by dropped items that are inside nearby water blocks, picking them up, throwing around and chasing after them. If the dolphin can not find a path to a dropped item, the dolphin may stay underwater to the point of drowning.[1] If the dolphin is in, or on, a waterlogged bottom slab or chest with an air block above, or a bubble column, the dolphin is prevented from drowning.
When a player or another mob hits a dolphin (unless the dolphin is killed in one hit in Java Edition), the whole pod retaliates, attacking all at once, similar to wolves and zombified piglins. Hostile dolphins remain hostile even if they are fed fish. Hostile dolphins are far more dangerous in Bedrock Edition.
When dolphins are fed raw fish, they swim to the nearest shipwreck or ocean ruins; in Java Edition, the structures a dolphin can locate are defined in the dolphin_located tag. Dolphins also avoid guardians and elder guardians.
Unlike most βanimalβ mobs, dolphins cannot breed. Baby dolphins can only be found when they naturally spawn. A baby dolphin eventually turns into an adult after 24000 ticks (20 minutes), and its growth time can be accelerated by 10% each time it is fed fish. A baby dolphin fed a fish once per second grows up in approximately 48 seconds using 47 fish.
Like many other baby mobs, a golden dandelion can be used on a baby dolphin to prevent it from growing up, or used a second time to resume its aging.
Dolphins do not deal any damage in Peaceful difficulty and are completely passive.
Unlike other neutral mobs, dolphins do not count towards the AngryAt tag.[2][3][4]
If a dolphin leaves the water in dry weather, it starts taking suffocation damage after two minutes, and eventually dies. It takes no damage out of water during rain. Regardless of weather, a dolphin on land actively seeks out a body of water, or seeks its target if in a hostile state.
They cannot survive without air. If they stay submerged for about four minutes, they begin drowning. The water breathing effect prevents them from drowning.
Like most other aquatic mobs, dolphins cannot ride boats. However, they can be towed by a lead.
In Java Edition, the dolphin is an aquatic mob and is thus affected by the Impaling enchantment. In Bedrock Edition, it is only affected when in the water, as all mobs are.
Dolphins cannot be bred by the player. Baby dolphins only occur through natural spawning in the wild.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βDolphin chirps | Friendly Mobs | Randomly while on land | entity.dolphin.ambient | subtitles.entity.dolphin.ambientβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βDolphin whistles | Friendly Mobs | Randomly while in water | entity.dolphin.ambient_water | subtitles.entity.dolphin.ambient_waterβ | 1.0 [sound 1] | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βDolphin eats | Friendly Mobs | When a fish is fed to a dolphin | entity.dolphin.eat | subtitles.entity.dolphin.eatβ | 0.75 | 1.0 | 16 | |
| βDolphin attacks | Friendly Mobs | When a dolphin attacks something | entity.dolphin.attack | subtitles.entity.dolphin.attackβ | 1.0 | 1.0 | 16 | |
| βDolphin dies | Friendly Mobs | When a dolphin dies | entity.dolphin.death | subtitles.entity.dolphin.deathβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βDolphin hurts | Friendly Mobs | When a dolphin is damaged | entity.dolphin.hurt | subtitles.entity.dolphin.hurtβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βDolphin jumps | Friendly Mobs | When a dolphin jumps | entity.dolphin.jump | subtitles.entity.dolphin.jumpβ | 0.75 | 1.0 | 16 | |
| βDolphin plays | Friendly Mobs | Randomly when a dolphin finds an item | entity.dolphin.play | subtitles.entity.dolphin.playβ | 1.0 | 1.0 | 16 | |
| βDolphin splashes | Friendly Mobs | When a dolphin enters water | entity.dolphin.splash | subtitles.entity.dolphin.splashβ | Around 0.1 or 0.02[sound 2] | 0.6β1.4 | 16 | |
| βDolphin swims | Friendly Mobs | While a dolphin is swimming | entity.dolphin.swim | subtitles.entity.dolphin.swimβ | Around 0.03[sound 3] | 0.8β1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Friendly Mobs | Randomly while on land | mob.dolphin.idle | β ? | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | Randomly when in water | mob.dolphin.idle_water | β ? | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | Unused sound event[5] | mob.dolphin.attack | β ? | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | Randomly while on land | mob.dolphin.blowhole | β ? | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a dolphin dies | mob.dolphin.death | β ? | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a fish is fed to a dolphin | mob.dolphin.eat | β ? | 0.7 | 1.0 | |
| β ? | Friendly Mobs | When a dolphin is damaged | mob.dolphin.hurt | β ? | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | Unused sound event[5] | mob.dolphin.jump | β ? | 0.7 | 1.0 | |
| β ? | Friendly Mobs | Unused sound event[5] | mob.dolphin.play | β ? | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a dolphin enters water | mob.dolphin.splash | β ? | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | While a dolphin is swimming | mob.dolphin.swim | β ? | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite dolphin.png: Sprite image for dolphin in Minecraft Dolphin | dolphin | aquaticnot_scary_for_pufferfishsensitive_to_impaling |
entity.minecraft.dolphin |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite dolphin.png: Sprite image for dolphin in Minecraft Dolphin | dolphin | 31 |
aquaticdolphinmob | entity.dolphin.name |
Dolphins have entity data associated with them that contains various properties.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Echolocation | Feed a fish to have it lead you to treasure | Feed a dolphin cod or salmon and have it lure you to treasure. | 20 | Silver | |
| π Image | π Image | It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| November 18, 2017 | π Image π Image Dolphins were shown in a video clip during MineCon Earth. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 18w15a | π Image Added dolphins. | |||||
| 18w19a | Dolphins now swim to the surface, if drowning. | ||||||
| Dolphins now give the player the "Dolphin's Grace" status effect that allows the player to swim faster, if the player swims near them. | |||||||
| 18w19b | Dolphins now drop experience.[6] | ||||||
| 18w20c | Dolphins on land now jump to try to get back into the water. | ||||||
| Dolphins now survive for two minutes out of water, instead of ten seconds. | |||||||
| 18w21a | Dolphins now lead players to buried treasure. | ||||||
| Dolphins can no longer wear armor.[7] | |||||||
Added the TreasurePosX, TreasurePosY, TreasurePosZ, GotFish and CanFindTreasure tags. | |||||||
| pre2 | Dolphins can no longer sit in boats.[8] | ||||||
| pre6 | Dolphins now bring the player to buried treasure more accurately. | ||||||
Removed the CanFindTreasure tag. | |||||||
| 1.14 | 19w08a | Dolphins can no longer have armor equipped onto them with a dispenser. | |||||
| 1.16 | 20w10a | Firework damage now provokes dolphins.[9] | |||||
| 1.18 | 21w40a | Dolphins now spawn only between Y=50 and Y=64. | |||||
| 1.21.2 | 24w33a | π Image Added baby variants of dolphins, to match parity with Bedrock Edition. | |||||
| 1.21.5 | 25w07a | Removed TreasurePosX, TreasurePosY and TreasurePosZ tags. They were used to store the dolphin's X,Y and Z coordinate destination when leading a player to a treasure. | |||||
| 26.1 | snap5 | π Image The model and texture of baby dolphins have been changed. | |||||
| Added golden dandelions, which can be used to prevent baby dolphins from growing up. | |||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.0 | beta 1.2.20.1 | π Image π Image Added dolphins and baby dolphins. | |||||
| beta 1.2.20.2 | π Image π Image The models of dolphins have been updated with minor adjustments to the orientation of their fins. | ||||||
| Dolphins now have sounds. | |||||||
| 1.5.0 | beta 1.5.0.0 | Dolphins now lead players to shipwrecks and underwater ruins. | |||||
| 1.16.100 | beta 1.16.100.51 | Dolphins now dry out at the same rate as they do in Java Edition; 120 seconds. | |||||
| Dolphins on land now try to get back into the water. | |||||||
| 1.18.0 | beta 1.18.0.21 | Dolphins now spawn only between Y=50 and Y=64. | |||||
| 1.21.130 | Preview 1.21.130.26 | Dolphins no longer spawn in cold ocean or deep cold ocean biomes. | |||||
| 26.0 | Preview 26.0.23 | Mobs can no longer be leashed onto adult dolphins. | |||||
| 26.10 | Preview 26.10.20 | π Image The model and texture of baby dolphins have been changed. | |||||
| Preview 26.10.21 | Added golden dandelions, which can be used to prevent baby dolphins from growing up. | ||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | π Image π Image Added dolphins. | ||
| Baby dolphins can be spawned when the player uses its spawn egg on a dolphin. | |||||||
| The maximum number of dolphins in a world is 18. | |||||||
Issues relating to "Dolphin" are maintained on the bug tracker. Issues should be reported and viewed there.
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| Environment | |
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