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VOOZH | about |
| Health points | 10HPπ β€οΈ π β€οΈ π β€οΈ π β€οΈ π β€οΈ |
|---|---|
| Behavior | Neutral |
| Mob type | π Image Animal |
| Attack strength |
Adult: Easy and Normal: 2HPπ β€οΈ |
| Hitbox size | Adult: Height: 1.3 blocks Width: 0.9 blocks Baby: |
| Speed | 0.2 |
| Spawn | π Image Frozen Peaks π Image Jagged Peaks π Image Snowy Slopes |
| Usable items |
{
"title": "Goat",
"rows": [
{
"field": "10<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span></span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Neutral",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "'''Adult:'''<br>Height: 1.3 blocks<br>Width: 0.9 blocks<br>\n'''Baby:'''<br>Height: 0.65 blocks<br>Width: 0.45 blocks<br>\n'''While jumping:'''β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br>\n'''Adult:'''<br>Height: 0.91 blocks<br>Width: 0.63 blocks<br>\n'''Baby:'''<br>Height: 0.455 blocks<br>Width: 0.315 blocks<br>",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.2",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite frozen-peaks.png article, displayed as 16x16px|link=Frozen Peaks|alt=|class=pixel-image|)</span>(link to Frozen Peaks article, displayed as <span class=\"sprite-text\">Frozen Peaks</span>)</span> <br> <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite jagged-peaks.png article, displayed as 16x16px|link=Jagged Peaks|alt=|class=pixel-image|)</span>(link to Jagged Peaks article, displayed as <span class=\"sprite-text\">Jagged Peaks</span>)</span> <br> <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite snowy-slopes.png article, displayed as 16x16px|link=Snowy Slopes|alt=|class=pixel-image|)</span>(link to Snowy Slopes article, displayed as <span class=\"sprite-text\">Snowy Slopes</span>)</span>",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Goat Spawn Egg"
],
"images": [
"Goat.png",
"Baby Goat JE2 BE3.png",
"Goat (one horn).png",
"Goat (no horns).png"
]
}
A goat is a neutral mob found in certain mountainous biomes. It can jump especially high and is milkable. Goats occasionally ram other mobs and players, and cannot be provoked. Ramming into certain blocks causes a goat horn to drop from an adult goat if it has any.
Groups of two to three goats spawn above stone, gravel, packed ice or snow blocks on snowy slopes, jagged peaks, and frozen peaks at the surface. Goats spawn individually and more uncommonly after the world generation. 5% of all goats spawn as babies.
When a goat is spawned naturally, or through breeding normal goats, it has a 2% chance of being a screamingβ[JE only]goat or a screamerβ[BE only] goat. They look identical to all other goats, but they make different sounds and ram more often.
Screamingβ[JE only]/screamerβ[BE only] goats can also be obtained with the following commands:
In Java Edition: /summon minecraft:goat ~ ~ ~ {IsScreamingGoat:1b}
In Bedrock Edition: it requires two commands if spawned as a normal goat:
Adult goats have a 10% chance to be missing one of their horns upon spawning. If this chance succeeds, either the left or the right horn is removed (chosen randomly with an equal chance for each).
| Category: Creature | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| π Image Jagged Peaks | 5β5 | 100% | 1β3 | 5 | 1β3 |
| π Image Frozen Peaks | 5β5 | 100% | 1β3 | 5 | 1β3 |
| π Image Snowy Slopes | 5β9 | 55.56% | 1β3 | 5 | 1β3 |
Adult goats drop 1β3XP when killed by a player or tamed wolf. Killing a baby goat yields no items or experience.
1β7XP is dropped upon successful breeding.
An adult goat that has at least one horn on its head will lose one of them and drop a goat horn if it charges into any of the following solid blocks: stone, coal ore, copper ore, iron ore, emerald ore, logs, or packed ice. In Java Edition, these blocks are listed under the snaps_goat_horn tag, and can be modified using a data pack.
Baby goats never drop goat horns. However, in Java Edition, it's possible to remove a baby's horns using a command, like /summon minecraft:goat ~ ~ ~ {Age:-1,HasLeftHorn:0b,HasRightHorn:0b,AgeLocked:1}.
There are four horn variants for normal goats ("Ponder", "Sing", "Seek", and "Feel"), and four horn variants that only screaming goats drop ("Admire", "Call", "Yearn", and "Dream"). Goats do not regrow their horns; therefore, up to two horns can be dropped per goat, or one horn if the goat spawned with only one horn. The two horns of the same goat are always of the same variant.
When left to wander, goats tend to ascend hills and mountains rather than keep to lowlands. Their behavior is marked by jumping high and by opportunistically ramming non-moving mobs.
Goats take 10HPπ β€οΈ
π β€οΈ
π β€οΈ
π β€οΈ
π β€οΈ
less fall damage and avoid walking into powder snow. Goats do not get hurt by pointed dripstone if they fall on it from a minimum of six blocks, and don't die from pointed dripstone if they fall on it from a minimum of ten.
A goat usually jumps when trying to cross an obstacle like a small hole in the ground or powder snow. It lowers its head, then it leaps up to 10 blocks vertically and up to 5 blocks laterally. Once a goat jumps this way, it cannot do it again for 30 to 60 seconds. A goat also never voluntarily jumps more than 5 blocks down, although a goat can be pushed off a higher cliff by another mob or a piston.
Every 30 seconds to 5 minutes, a goat tries to ram a single unmoving target it can see within a range of 4β16 blocks. They can target players, armor stands,β[JE only] cameras,β[BE & edu only] and any mob except for ghasts and other goats. A charging goat locks on to its target's position, lowers its head, stomps, and speeds toward the target. If the charge connects, it deals 1HPπ π
to 3HPπ β€οΈ
π π
damage (depending on difficulty) and 9 blocks of knockback to its target, possibly resulting in a damaging or even fatal fall.
As a goat lowers its head, its target has the chance to move out of the way. If a goat misses, it stops itself within a couple blocks, unless it hits a solid block first. If a goat rams a solid block that occurs naturally in its environment, it can drop one of its horns.
Mobs do not retaliate to being rammed, except for piglins, piglin brutes, hoglins, zoglins, "Johnny" vindicators and wardens.[1]
If a goat rams against a zombified piglin, all nearby other zombified piglins will come to its aid to help it and will attack the goat who impacted the zombified piglin.
Goats don't target players in Creative mode or any players in Peaceful difficulty. However, they still attempt to ram players in Creative if they switched from Survival mode when the ram cooldown has ended and were already targeted before the switch.[check the code][citation needed] Unlike most neutral mobs, goats do not attack the player if the player attacks it and do not call for backup if harmed.
Baby goats deal a knockback of 4.5 blocks. A screaming goat tries to ram a valid target every 5 to 15 seconds.
When the player holds wheat in their hand, the goat that was preparing to ram something stops preparing to ram and starts walking up to the player.
An adult goat can be milked by using a bucket on it, yielding a milk bucket. Screaming goats make a distinct sound when this happens.
Goats follow players that are within ten blocks who are holding wheat. If adult goats are fed wheat, they enter love mode and breed, granting one to seven experience orbs. The growth time of a baby goat can be accelerated by 10% each time it is fed wheat.
If a standard goat is bred with a screaming goat, there is approximately a 50% chance the resulting baby is a screaming goat. If both goats are screaming, there is a 100% chance in Java Edition and a 98% chance in Bedrock Edition that the baby is a screamer goat. With two normal parents, there is a 2% chance of a baby goat being a screaming goat.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βGoat bleats | Friendly Mobs | Randomly | entity.goat.ambient | subtitles.entity.goat.ambientβ | varies [sound 1] | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βFootsteps | Friendly Mobs | While a goat is walking | entity.goat.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
| βGoat Horn breaks off | Friendly Mobs | When a goat's horn breaks off | entity.goat.horn_break | subtitles.entity.goat.horn_breakβ | 0.9 | 1.0 | 16 | |
idle1 and idle2, which are 0.82, and idle7, which is 0.83
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Friendly Mobs | When a goat long jumps | component.jump_to_block | β ? | 1.0 | 1.0 | |
| β ? | Friendly Mobs | When a goat eats wheat | mob.goat.eat | β ? | 1.0 | 0.8β1.2 | |
| β ? | Friendly Mobs | While a goat is walking | mob.goat.step | β ? | 1.0 | 0.8β1.2 (1.3β1.7) | |
| β ? | Friendly Mobs | When a goat's horn breaks off | mob.goat.horn_break | β ? | 1.0 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βGoat dies | Friendly Mobs | When a regular goat dies | entity.goat.death | subtitles.entity.goat.deathβ | 0.65 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βGoat hurts | Friendly Mobs | When a regular goat is damaged | entity.goat.hurt | subtitles.entity.goat.hurtβ | 0.65 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βGoat leaps | Friendly Mobs | When a regular goat long jumps | entity.goat.long_jump | subtitles.entity.goat.long_jumpβ | 0.8 | varies [sound 1] | 16 | |
| βGoat gets milked | Friendly Mobs | When a regular goat is milked | entity.goat.milk | subtitles.entity.goat.milkβ | 1.0 | 1.0 | 16 | |
| βGoat eats | Friendly Mobs | When a regular goat eats wheat | entity.goat.eat | subtitles.entity.goat.eatβ | 1.0 | 0.8β1.2 | 16 | |
| βGoat stomps | Friendly Mobs | When a regular goat prepares to ram | entity.goat.prepare_ram | subtitles.entity.goat.prepare_ramβ | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βGoat rams | Friendly Mobs | When a regular goat impacts a mob after ramming | entity.goat.ram_impact | subtitles.entity.goat.ram_impactβ | 0.8 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βGoat dies | Friendly Mobs | When a regular goat dies | mob.goat.death | β ? | 0.65 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a regular goat is damaged | mob.goat.hurt | β ? | 0.65 | 0.8β1.2 (Baby: 1.3β1.7) | |
| βMooshroom gets milked suspiciously | Friendly Mobs | When a regular goat is milked | mob.mooshroom.suspicious_milk | β ? | 1.0 | varies [sound 1] | |
| β ? | Friendly Mobs | When a regular goat prepares to ram | mob.goat.prepare_ram | β ? | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a regular goat impacts a mob after ramming | mob.goat.ram_impact | β ? | 0.8 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βGoat bellows | Friendly Mobs | Randomly | entity.goat.screaming.ambient | subtitles.entity.goat.screaming.ambientβ | varies [sound 1] | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βGoat dies | Friendly Mobs | When a screaming goat dies | entity.goat.screaming.death | subtitles.entity.goat.deathβ | 0.65 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βGoat hurts | Friendly Mobs | When a screaming goat is damaged | entity.goat.screaming.hurt | subtitles.entity.goat.hurtβ | 0.65 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βGoat leaps | Friendly Mobs | When a screaming goat long jumps | entity.goat.screaming.long_jump | subtitles.entity.goat.long_jumpβ | 0.8 | varies [sound 2] | 16 | |
| βGoat gets milked | Friendly Mobs | When a screaming goat is milked | entity.goat.screaming.milk | subtitles.entity.goat.milkβ | 1.0 | 1.0 | 16 | |
| βGoat eats | Friendly Mobs | When a screaming goat eats wheat | entity.goat.screaming.eat | subtitles.entity.goat.eatβ | 1.0 | 0.8β1.2 | 16 | |
| βGoat stomps | Friendly Mobs | When a screaming goat prepares to ram | entity.goat.screaming.prepare_ram | subtitles.entity.goat.prepare_ramβ | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βGoat rams | Friendly Mobs | When a screaming goat impacts a mob after ramming | entity.goat.screaming.ram_impact | subtitles.entity.goat.ram_impactβ | 0.8 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Friendly Mobs | Randomly | mob.goat.ambient.screamer | β ? | varies[sound 1] | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a screamer goat dies | mob.goat.death.screamer | β ? | 0.65 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a screamer goat is damaged | mob.goat.hurt.screamer | β ? | 0.65 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a screamer goat is milked | mob.goat.milk.screamer | β ? | 1.0 | 1.0 | |
| β ? | Friendly Mobs | When a screamer goat prepares to ram | mob.goat.prepare_ram.screamer | β ? | 0.8 | 1.0 | |
| β ? | Friendly Mobs | When a screamer goat impacts a mob after ramming | mob.goat.ram_impact.screamer | β ? | 0.8 | 1.0 | |
idle1 and idle2 are 0.82, idle7 is 0.83, and idle 3 through 8 (excluding 7) are 0.84. All scream sounds are 0.9
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite goat.png: Sprite image for goat in Minecraft Goat | goat | followable_friendly_mobs |
entity.minecraft.goat |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite goat.png: Sprite image for goat in Minecraft Goat | goat | 128 |
animalgoat | entity.goat.name |
Goats have entity data associated with them that contain various properties.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Whatever Floats Your Goat | Get in a boat and float with a | Use a boat and put a goat inside that boat, then ride it. | 20 | Bronze | |
| π Image | π Image | It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| September 28, 2019 | π Image Goats are announced to be part of the mountains biome in the biome vote at MINECON Live 2019. | ||||||
|---|---|---|---|---|---|---|---|
| Mountains wins the biome vote, including goats in the planned biome. | |||||||
| October 3, 2020 | π Image π Image In-game footage of goats are shown at Minecraft Live 2020, to be released in the Caves & Cliffs update. | ||||||
| March 31, 2021 | Goat was shown off on a tweet by Henrik Kniberg. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.17 | 21w13a | π Image π Image Added goats. | |||||
| Goats have a 2% chance of spawning as a screaming goat, they are visually indistinguishable from regular goats, but make different sounds. | |||||||
| Goats are completely passive. | |||||||
| Goats currently do not drop any items. | |||||||
| Goats currently spawn in the mountains biome, a placeholder until the new mountains are added. | |||||||
| 21w15a | Goats now ram other mobs as well as armor stands. | ||||||
| Creepers rammed by goats don't retaliate. | |||||||
| Goats now avoid powder snow. | |||||||
| 21w18a | Screaming goats use their ram attack more often than regular goats. | ||||||
| Two ear textures have been changed to mirror properly. | |||||||
| Pitch for the sound of baby goats ramming into stuff has been increased. | |||||||
| Baby goats now follow their parents. | |||||||
| Goats can no longer make long jumps on honey blocks. | |||||||
| pre3 | Mobs rammed by goats no longer retaliate. | ||||||
| 1.17.1 | pre1 | Breeding common goats now have a 2% chance to produce screaming goats. | |||||
| Status effects on goats now also apply when the goat is jumping or ramming. | |||||||
| 1.18 | Experimental Snapshot 1 | Goats now spawn only in the added snowy slopes, jagged peaks, and frozen peaks biomes. | |||||
| Goats no longer spawn in the mountains biome. | |||||||
| experimental snapshot 3 | Added the stony peaks biome, where goats can also spawn. | ||||||
| 21w40a | Goats no longer spawn in the stony peaks biome. | ||||||
| 1.19 | 22w17a | Goats can now drop goat horns. | |||||
| pre2 | Goat Horns now snap when a goat rams into copper ore.[2] | ||||||
| 1.19.3 | 22w43a | Goat ramming sounds have been switched to Friendly Creatures in the sound settings.[3] | |||||
| 26.1 | snap5 | Added golden dandelions, which can be used to prevent baby goats from growing up. | |||||
| snap6 | π Image The model and texture of baby goats have been changed. | ||||||
| Baby goats now have horns. | |||||||
| snap11 | Baby goats now rotate their head when ramming. | ||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.16.200 Experiment | beta 1.16.200.52 | π Image π Image Added goats and baby goats behind the "Caves and Cliffs" experimental toggle. | |||||
| Goats make the sound of a player being hit. | |||||||
| Goats currently use the vex's charging sound as a placeholder when preparing to ram charge.[4] | |||||||
| 1.16.210 Experiment | beta 1.16.210.51 | Goats now drop 2 goat horns each. | |||||
| Goats now drop 1-2 raw mutton. | |||||||
| π Image π Image π Image Goats now show missing goat horns in the model. | |||||||
| Baby goats now have half knockback when using a ram attack. | |||||||
| Goats no longer attack armor stands.[5] | |||||||
| Goats now attack shulkers. | |||||||
| Goats now produce one baby goat at a time when breeding. | |||||||
| beta 1.16.210.53 | Goats now avoid walking onto powder snow while path-finding. | ||||||
| 1.16.220 Experiment | beta 1.16.220.50 | Goats now spawn only in the snowy slopes mountain biome. | |||||
| 1.17.0 Experiment | beta 1.16.230.54 | Goats now spawn in the extreme hills biome instead of the snowy slopes biome.[6] | |||||
| 1.17.0 | beta 1.17.0.52 | Goats are now available without enabling experimental gameplay. | |||||
| beta 1.17.0.54 | Goats now have sounds. | ||||||
| Added screamer goats. | |||||||
| Increased chances of getting screamer goat by breeding screamer goat with non-screamer goat. | |||||||
| Goats no longer drop mutton when killed. | |||||||
| 1.17.10 | beta 1.17.10.22 | Mobs rammed by goats no longer retaliate. | |||||
| 1.17.30 | beta 1.17.20.20 | π Image Baby goats no longer have horns. | |||||
| 1.17.30 Experiment | beta 1.17.20.22 | Goats now spawn only in mountain meadows. | |||||
| 1.17.40 Experiment | beta 1.17.40.20 | Goats now spawn only in snowy slopes, stony peaks, lofty peaks, and snow capped peaks biome. | |||||
| 1.18.0 | beta 1.18.0.21 | Goats no longer spawn in the stony peaks biome. | |||||
| 1.18.30 | Preview 1.18.20.26 | Added a sound effect when a goat rams into a block and a goat horn breaks off. | |||||
| Preview 1.18.30.27 | π Image Goats now have a chance of spawning with only one horn. | ||||||
| 26.10 | Preview 26.10.21 | π Image The model and texture of baby goats have been changed. | |||||
| Baby goats now have horns again. | |||||||
| Added golden dandelions, which can be used to prevent baby goats from growing up. | |||||||
Issues relating to "Goat" are maintained on the bug tracker. Issues should be reported and viewed there.
These baby states can only be obtained via command.