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Should we delete this page? All the info is provided on Caves & Cliffs. – Preceding unsigned comment was added by Pi31-dot (talk • contribs). Please sign your posts with ~~~~
Oh thanks.Pi31-dot (talk) 18:33, 28 October 2020 (UTC)Pi31-dot
goat vexes , why?--67.34.77.109 21:31, 29 October 2020 (UTC)
Resultados de traducción Please do not delete information, since this is verified by several players, even I can check it, the goats attack after you stay immobile for 4 seconds, before deleting, verify on your own. Ronyhd (talk) 17:11, 30 October 2020 (UTC)
I tried to do that but it didn't work, I got in front of the goat but this didn't work, then I got behind her and stayed still for 4 seconds and she turned to attack me. And I'm not the only one who has verified this. – Preceding unsigned comment was added by Ronyhd (talk • contribs) at 17:29, October 30, 2020 (UTC). Please sign your posts with ~~~~
"minecraft:behavior.nearest_attackable_target":{ "priority":6, "within_radius":16.0, "entity_types":[ { "filters":{ "all_of":[ { "test":"is_family", "subject":"other", "operator":"!=", "value":"goat" }, { "test":"is_family", "subject":"other", "operator":"!=", "value":"shulker" }, { "test":"has_component", "subject":"self", "operator":"!=", "value":"minecraft:attack_cooldown" } ] }, "max_dist":16 } ], "must_see":true },
So it can also be a coincidence that the goat attacks you when it stares at you, I tried that but it doesn't work and even other people have tried. Ronyhd (talk) 18:39, 30 October 2020 (UTC)
According to Ask Mojang, this behavior is intended. Underfell Flowey (talk) 17:34, 31 October 2020 (UTC)
Oh, I think he was right after all :> RonnnyHD (talk) 14:56, 23 June 2020 (UTC)
I've played the beta for at least half an hour with multiple goats hitting solid blocks when charging, but I've never seen a goat horn drop naturally. Is this a bug, or is the chance really low? PegasusDust (talk) 20:54, 18 December 2020 (UTC)
Screaming goats have unique sounds for getting milked, hurt, and killed in the new snapshot. Also, the sound for milking a regular goat is different from the cow milking sound. This isn't included in the article yet. --Ultsppi 20:20, 14 April 2021 (UTC)
Could someone confirm where the developers got the human-like screams? I've seen a comment in the original goat post on the Minecraft Feedback site that may be related, but I don't think it should be added to trivia yet as it is unconfirmed speculation at this point. PegasusDust (talk) 02:25, 22 April 2021 (UTC)
Hi, for testing purposes I tried to get some goats to attack me in peaceful survival mode. When i spawned sheep and chickens they eventually got rammed, but I did not, until I changed difficulty to Easy. I don't have code to back this up but it is worth looking into. --SirFendi (talk) 21:11, 8 June 2021 (UTC)
Further observations:
-Every time a goat is about to ram a player, it makes one of a few distinct sounds, one of which sounds like a mischievous laugh.
-Goats do not react if you are jumping in place (it counts as moving).
-Goats do not ram you if you are watching them while standing still.
-Goats still ram you when you are looking around continuously while standing in place with your back turned to them.
-Goats still ram you when you are looking through a chest (unless again, you are facing the goats while the chest is open).
-If you are sneaking while hit (and flying), you may be able to land on the ledge instead of flying off of it.
-If you turn around and raise a shield to a charging goat, you will take no damage and not be moved. The blocking sound from the shield is heard. The shield does not seem to take damage.
--SirFendi (talk) 21:52, 8 June 2021 (UTC)
I'd like to add some observations of my own. These are as of 22w19a.
-Goats tend to climb hills. (Spawn 50 goats in the lowlands. You'll see them sort up the hills.)
-Goats don't seem to ram players who are in creative mode.
-Goats will ram you while you are watching them. (I'm finding the contrary to what you did, SirFendi.)
-Goats slowly lower their head before charging. If you move while they're animating, they don't adjust their aim.
-Goats can lose their horns by charging off a cliff.
-Some of my goats were following a rather ... confused path to get to me, veering leftwards off a cliff. Will try and report more later, but I think it had to do with stepping up a block to get to me.
——132.241.174.225 05:16, 17 May 2022 (UTC)
After some testing I found that goats could not jump further than 5 blocks. I tried to make them jump 4, 5 and 6 blocks far over the void but they stoped jumping when the gap became 6 blocks wide. As soon as the gap was shortened to 5 blocks the goats jumped over it.
The wikia states that the hitbox of an adult goat is .9 meters tall and 1.3 meters wide, but in Java 22w17a I'm not able to drag goats with a lead trough a 1 meter tall gap, but I can drag them through a 1 meter wide gap. I'm not confident enough to edit the actual wikia in case I'm mistaken, but it appears those dimensions are reversed.
71.231.178.152 19:39, 2 May 2022 (UTC)
Despite the fact that pufferfish can attack the player, it is listed as a passive mob. Reading the pufferfish's talk article the basic argument I can gather is that, though the pufferfish attacks, it isn't seeking to kill the player, so it's passive. It just wants you to back off. The goat also attacks you by charging at you, but I doubt it's trying to intentionally murder you. The devs have described it as a mischevious mob that basically just wants a bit of fun and likes charging at stuff. Like the pufferfish, it charges at you but not with intent to kill. So I'm asking. Why is the goat neutral while the pufferfish is passive? Is there something I'm missing? Shouldn't they both be in the same category? Or does there potentially need to be a new mob category for mobs like the goat and pufferfish? It's probably too early for a new category, but something to think about.
I think the way I'd fix it is to add a new 'semi-passive' mob category, for mobs who can naturally attack the player (like the goat and pufferfish) but don't go after you or try to kill you. Sure there are only two mobs that fit the category right now, but it keeps things simple for readers. Both pufferfish and goats singlehandedly complicate the descriptions of the passive and neutral mob categories on the mobs page, and that could all be cleared up with a new category just for them. Batbrain1998 (talk) 20:40, 19 June 2022 (UTC)
On Java, it seems that breeding works differently than Bedrock. Java does it all in code and the way the breeding works is it picks one of the two goats and asks it to breed, handing it the other goat. If the goat it is handed is a screaming goat, you will definitely get a screamer. But if the screamer is the one being asked to breed and is handed a normal goat, it falls back to the 2% chance. This is why it's not really exactly 50% on Java if you have one of each. I think it's actually 52% technically, but I just said 'approximately' in the text. Given this info on how it works, if you have two screaming goats, you will definitely get a screamer because the goat passed in will always be a screamer.
That said, on Bedrock, if I'm reading the behavior pack right, it generally will follow the parent, though there is a 2% chance of a mutation causing it to pick the other variant. So this means you can have a 50% chance of getting a screamer with a mix, and 98% chance of getting a screamer with both parents being screamers due to the 2% mutation chance.
I am writing this here to explain my findings and further discuss if needed (and figure out if I have the Bedrock info right). - AD OffKilter (talk) 07:22, 20 June 2022 (UTC)
Under the "Spawning" heading of this page it says... "When a goat is spawned naturally , it has a 2% chance of being a screaming goat"
Under the "Breeding" heading it says... "If a standard goat is bred with a screaming goat, there is approximately a 50% chance the resulting baby is a screaming goat. If both goats are screaming, there is a 100% chance in Java Edition and a 98% chance in Bedrock Edition that the baby is a screaming goat. ."
I have bred hundreds of normal goats (survival, Bedrock edition v 1.19.2) and none have been screaming offspring. Further, somebody brought this up on the bugtracker MC-223080 (albeit for a Java pre-release? in Apr 2021) and the reply from "[Helper] Anthony Cicinelli" was... "...to get a screaming goat baby you need to breed two screaming goats or a goat and a screaming goat"
Is there actually a 2% chance of getting a screaming goat from breeding 2 normal goats? Mark3411 (talk) 04:32, 7 July 2022 (UTC)
edit.
OK maybe I've just been very unlucky unless there is a bug with the sounds etc.
I tested the first 50 or so by getting them to ram and seeing what horn they dropped.
That took hours so I started milking them and listening to the sounds. Normal goats should just make a milking sound whereas screaming goats make a bleating sound as well according to this page.
I'll keep trying, cheers.
Mark3411 (talk) 07:43, 7 July 2022 (UTC)
It has been confirmed on the MC bug tracker under bug MCPE-165512 that the chances to get a screamer goat is not 2%, but actually 0,04% (1/2500).
I have nearly 0 experience in editing Wiki Pages so I'm not sure what to do, but I still wanted to share this here somehow. I hope this reaches someone and the page gets changed before more people brainlessly breed goats for hours on end in hopes to roll a incredibly low chance. Isolo (talk) 18:08, 6 April 2024 (UTC)
From my observation, although baby goats are born without horns, they grow two horns upon becoming an adult. However I can't find anything on the page that mentions this. This would be good information to have, given how tedious obtaining goat horns in general can be. Nataly171 (talk) 05:47, 17 August 2024 (UTC)
this page states that they can. the bedrock history section says it was patched out of bedrock but no such statement is made regarding java. well i just tested on java and they don't ram armour stands (even if they did, there should be a java edition only note where it says that) JoshCaladia (talk) 09:10, 11 December 2024 (UTC)
How often can Goats Breed?
What blocks can goats drop their horns against? The wiki says logs but when I used stripped cherry logs it did not work, however when i switched to stone it worked.
Do they regrow horns? 2603:6013:11F0:96C0:9065:6915:CC7D:3DDA 02:53, 4 July 2025 (UTC)
should be hostile if it attacks and kills without provocation.
Goats ram at armor stands in Bedrock too! I've seen regular goats doing it.
It says that there's a 2% to get screaming/screamer goat from normal parents on both editions in the spawning section but then in Behavior it says it's not possible in bedrock. So which one is it? And that might need to be adjusted for both. JeromeM (talk) 13:13, 23 February 2026 (UTC)
Goat renders have very noticeable lighting inconsistencies.
Baby Goat sprite is still just a hornless goat, not the proper design.
Please move the regular idle sound to regular section. Because it is not necessary to put it in generic section because it is not the same for both sound variants. In fact it should actually be replaced with the eating sound because the eating is the same for both sound variants.
Ok, something is messed up with the bedrock screamer goat idle.