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Talk:Goat

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Latest comment: 1 June by FeedbackBot in topic Feedback (Mon, 01 Jun 2026 21:59:04 UTC)
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Deletion suggestion

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Latest comment: 28 October 20202 comments2 people in discussion

Should we delete this page? All the info is provided on Caves & Cliffs. – Preceding unsigned comment was added by Pi31-dot (talkcontribs). Please sign your posts with ~~~~

👁 Image
 Oppose; the mob is already available in a development version via Experimental Gameplay. BDJP (t|c) 18:17, 28 October 2020 (UTC)

Oh thanks.Pi31-dot (talk) 18:33, 28 October 2020 (UTC)Pi31-dot


vex noise

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Latest comment: 29 October 20202 comments2 people in discussion

goat vexes , why?--67.34.77.109 21:31, 29 October 2020 (UTC)

I'm guessing it's a placeholder sound. Hoglins used to have something similar before their own sounds were added. PegasusDust (talk) 21:34, 29 October 2020 (UTC)

Goats attack when player freezes

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Latest comment: 31 October 20206 comments4 people in discussion

Resultados de traducción Please do not delete information, since this is verified by several players, even I can check it, the goats attack after you stay immobile for 4 seconds, before deleting, verify on your own. Ronyhd (talk) 17:11, 30 October 2020 (UTC)

I did verify, and that is actually if the goat is directly looking at you when the 10-15 second player or mob check happens, which is way more likely to happen when you are still. In my own testing, goats don't attack me for several minutes when I'm very close to them, only when they look at me. – Unavailablehoax (talk) 17:18, 30 October 2020 (UTC)

I tried to do that but it didn't work, I got in front of the goat but this didn't work, then I got behind her and stayed still for 4 seconds and she turned to attack me. And I'm not the only one who has verified this. – Preceding unsigned comment was added by Ronyhd (talkcontribs) at 17:29, October 30, 2020 (UTC). Please sign your posts with ~~~~

Hm, yeah I've got that to happen, but that is most likely a coincidence when the goat turns to look at you right when the check happens. It doesn't happen consistently, meaning it's not caused by that. In the behavior file, this is the code that determines the mob to attack.
"minecraft:behavior.nearest_attackable_target":{
"priority":6,
"within_radius":16.0,
"entity_types":[
{
"filters":{
"all_of":[
{
"test":"is_family",
"subject":"other",
"operator":"!=",
"value":"goat"
},
{
"test":"is_family",
"subject":"other",
"operator":"!=",
"value":"shulker"
},
{
"test":"has_component",
"subject":"self",
"operator":"!=",
"value":"minecraft:attack_cooldown"
}
]
},
"max_dist":16
}
],
"must_see":true
},
The last line with "must_see" causes it to happen. If you want, I can show the entire behavior file. – Unavailablehoax (talk) 17:48, 30 October 2020 (UTC)

So it can also be a coincidence that the goat attacks you when it stares at you, I tried that but it doesn't work and even other people have tried. Ronyhd (talk) 18:39, 30 October 2020 (UTC)

According to Ask Mojang, this behavior is intended. Underfell Flowey (talk) 17:34, 31 October 2020 (UTC)

Oh, I think he was right after all :> RonnnyHD (talk) 14:56, 23 June 2020 (UTC)

Goat Horn Drop Chance

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Latest comment: 21 December 20202 comments2 people in discussion

I've played the beta for at least half an hour with multiple goats hitting solid blocks when charging, but I've never seen a goat horn drop naturally. Is this a bug, or is the chance really low? PegasusDust (talk) 20:54, 18 December 2020 (UTC)

Yes, it's pretty hard to get it to drop, but there is no drop chance; you just have to get it right. What I've done it to move at the very last moment just before it hits you. – Unavailablehoax (talk) 18:48, 21 December 2020 (UTC)

Goat sounds

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Latest comment: 19 April 20211 comment1 person in discussion

Screaming goats have unique sounds for getting milked, hurt, and killed in the new snapshot. Also, the sound for milking a regular goat is different from the cow milking sound. This isn't included in the article yet. --Ultsppi 20:20, 14 April 2021 (UTC)

The sounds are uploaded but he didn't puted in the page 105.186.239.104 10:59, 19 April 2021 (UTC)

Strange Screams

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Latest comment: 9 November 20216 comments3 people in discussion

Could someone confirm where the developers got the human-like screams? I've seen a comment in the original goat post on the Minecraft Feedback site that may be related, but I don't think it should be added to trivia yet as it is unconfirmed speculation at this point. PegasusDust (talk) 02:25, 22 April 2021 (UTC)

That sound is from the screaming goat. --Jjs30000 (talk) 03:21, 17 May 2021 (UTC)
Yes, but where did the developers get those noises for the screaming goat?PegasusDust (talk) 03:08, 18 May 2021 (UTC)
I do not know where they got that. Maybe they made it up, or got it from real life. But I do not know where they got it. --Jjs (talk) 03:15, 18 May 2021 (UTC)Jjs30000
I believe that the sounds I mentioned are Samuel Åberg screaming, as mentioned by Nir 'Ulraf' Vaknin in the recent caves & cliffs interview on Discord. However, I am unsure how to cite Discord comments and am unsure if I misinterpreted that one, so I figured I would mention this here first. PegasusDust (talk) 03:58, 11 June 2021 (UTC)
In one of the “secrets of Minecraft” they stated that the goat screaming sounds are recorded from one of their employees, but they didn’t say who.--76.169.127.247 17:09, 9 November 2021 (UTC)

Observations: Goats do not attack players in peaceful mode + other conditions

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Latest comment: 17 May 20223 comments2 people in discussion

Hi, for testing purposes I tried to get some goats to attack me in peaceful survival mode. When i spawned sheep and chickens they eventually got rammed, but I did not, until I changed difficulty to Easy. I don't have code to back this up but it is worth looking into. --SirFendi (talk) 21:11, 8 June 2021 (UTC)

Further observations:

-Every time a goat is about to ram a player, it makes one of a few distinct sounds, one of which sounds like a mischievous laugh.

-Goats do not react if you are jumping in place (it counts as moving).

-Goats do not ram you if you are watching them while standing still.

-Goats still ram you when you are looking around continuously while standing in place with your back turned to them.

-Goats still ram you when you are looking through a chest (unless again, you are facing the goats while the chest is open).

-If you are sneaking while hit (and flying), you may be able to land on the ledge instead of flying off of it.

-If you turn around and raise a shield to a charging goat, you will take no damage and not be moved. The blocking sound from the shield is heard. The shield does not seem to take damage.

--SirFendi (talk) 21:52, 8 June 2021 (UTC)

I'd like to add some observations of my own. These are as of 22w19a.

-Goats tend to climb hills. (Spawn 50 goats in the lowlands. You'll see them sort up the hills.)

-Goats don't seem to ram players who are in creative mode.

-Goats will ram you while you are watching them. (I'm finding the contrary to what you did, SirFendi.)

-Goats slowly lower their head before charging. If you move while they're animating, they don't adjust their aim.

-Goats can lose their horns by charging off a cliff.

-Some of my goats were following a rather ... confused path to get to me, veering leftwards off a cliff. Will try and report more later, but I think it had to do with stepping up a block to get to me.

——132.241.174.225 05:16, 17 May 2022 (UTC)

How far can goats jump?

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After some testing I found that goats could not jump further than 5 blocks. I tried to make them jump 4, 5 and 6 blocks far over the void but they stoped jumping when the gap became 6 blocks wide. As soon as the gap was shortened to 5 blocks the goats jumped over it.

Goat Hitbox Information Incorrect/Reversed?

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Latest comment: 2 May 20222 comments2 people in discussion

The wikia states that the hitbox of an adult goat is .9 meters tall and 1.3 meters wide, but in Java 22w17a I'm not able to drag goats with a lead trough a 1 meter tall gap, but I can drag them through a 1 meter wide gap. I'm not confident enough to edit the actual wikia in case I'm mistaken, but it appears those dimensions are reversed.

71.231.178.152 19:39, 2 May 2022 (UTC)

Fixed, thanks for reporting. The mistake might've stemmed from the fact that width is specified before height in the code while wiki pages have it the other way. –Sonicwave talk 21:49, 2 May 2022 (UTC)

If Pufferfish are Passive, Why are Goats Neutral?

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Latest comment: 19 June 20222 comments2 people in discussion

Despite the fact that pufferfish can attack the player, it is listed as a passive mob. Reading the pufferfish's talk article the basic argument I can gather is that, though the pufferfish attacks, it isn't seeking to kill the player, so it's passive. It just wants you to back off. The goat also attacks you by charging at you, but I doubt it's trying to intentionally murder you. The devs have described it as a mischevious mob that basically just wants a bit of fun and likes charging at stuff. Like the pufferfish, it charges at you but not with intent to kill. So I'm asking. Why is the goat neutral while the pufferfish is passive? Is there something I'm missing? Shouldn't they both be in the same category? Or does there potentially need to be a new mob category for mobs like the goat and pufferfish? It's probably too early for a new category, but something to think about.

I think the way I'd fix it is to add a new 'semi-passive' mob category, for mobs who can naturally attack the player (like the goat and pufferfish) but don't go after you or try to kill you. Sure there are only two mobs that fit the category right now, but it keeps things simple for readers. Both pufferfish and goats singlehandedly complicate the descriptions of the passive and neutral mob categories on the mobs page, and that could all be cleared up with a new category just for them. Batbrain1998 (talk) 20:40, 19 June 2022 (UTC)

It seems pretty clear to me. A pufferfish doesn't attack. You get hurt if you bump into it, just like you get hurt if you bump into a cactus. A cactus doesn't attack either, it's simply hazardous to bump into, just like a pufferfish. A cactus isn't "neutral", it's passive. And so is a pufferfish.
A goat, however, deliberately engages in a hostile act with intent to do harm. The fact that the intent isn't lethal is irrelevant. The hostile behavior has a trigger, just like any other neutral mobs that become hostile when triggered.
The distinction you suggest is unnecessary. As far as I can tell, the the behavior classifications of pufferfish and goats are crystal clear. Amatulic (talk) 21:00, 19 June 2022 (UTC)

Screaming Goat Breeding Chances

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Latest comment: 20 June 20221 comment1 person in discussion

On Java, it seems that breeding works differently than Bedrock. Java does it all in code and the way the breeding works is it picks one of the two goats and asks it to breed, handing it the other goat. If the goat it is handed is a screaming goat, you will definitely get a screamer. But if the screamer is the one being asked to breed and is handed a normal goat, it falls back to the 2% chance. This is why it's not really exactly 50% on Java if you have one of each. I think it's actually 52% technically, but I just said 'approximately' in the text. Given this info on how it works, if you have two screaming goats, you will definitely get a screamer because the goat passed in will always be a screamer.

That said, on Bedrock, if I'm reading the behavior pack right, it generally will follow the parent, though there is a 2% chance of a mutation causing it to pick the other variant. So this means you can have a 50% chance of getting a screamer with a mix, and 98% chance of getting a screamer with both parents being screamers due to the 2% mutation chance.

I am writing this here to explain my findings and further discuss if needed (and figure out if I have the Bedrock info right). - AD OffKilter (talk) 07:22, 20 June 2022 (UTC)

Screaming Goat baby from 2 normal goats?

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Latest comment: 7 July 20223 comments2 people in discussion

Under the "Spawning" heading of this page it says... "When a goat is spawned naturally , it has a 2% chance of being a screaming goat"

Under the "Breeding" heading it says... "If a standard goat is bred with a screaming goat, there is approximately a 50% chance the resulting baby is a screaming goat. If both goats are screaming, there is a 100% chance in Java Edition and a 98% chance in Bedrock Edition that the baby is a screaming goat. ."

I have bred hundreds of normal goats (survival, Bedrock edition v 1.19.2) and none have been screaming offspring. Further, somebody brought this up on the bugtracker MC-223080 (albeit for a Java pre-release? in Apr 2021) and the reply from "[Helper] Anthony Cicinelli" was... "...to get a screaming goat baby you need to breed two screaming goats or a goat and a screaming goat"

Is there actually a 2% chance of getting a screaming goat from breeding 2 normal goats? Mark3411 (talk) 04:32, 7 July 2022 (UTC)

👁 Image
 Comment According to the Java code and the Bedrock Vanilla behavior pack, yes. One difference is that under Bedrock, even if both parents are screaming, you still have a 2% chance of getting a normal goat due to their 'mutation' concept, hence the comment about 98% instead of 100%. In Java, it's pretty clear in the code. If neither parent is screaming, it simply gets a random number between 0 and 1.0 and if it's less than .02, it marks the goat as screaming. - AD OffKilter (talk) 06:00, 7 July 2022 (UTC)


edit. OK maybe I've just been very unlucky unless there is a bug with the sounds etc. I tested the first 50 or so by getting them to ram and seeing what horn they dropped. That took hours so I started milking them and listening to the sounds. Normal goats should just make a milking sound whereas screaming goats make a bleating sound as well according to this page. I'll keep trying, cheers. Mark3411 (talk) 07:43, 7 July 2022 (UTC)

Goat breeding for screamer goat is bugged on bedrock

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Latest comment: 6 April 20241 comment1 person in discussion

It has been confirmed on the MC bug tracker under bug MCPE-165512 that the chances to get a screamer goat is not 2%, but actually 0,04% (1/2500).

I have nearly 0 experience in editing Wiki Pages so I'm not sure what to do, but I still wanted to share this here somehow. I hope this reaches someone and the page gets changed before more people brainlessly breed goats for hours on end in hopes to roll a incredibly low chance. Isolo (talk) 18:08, 6 April 2024 (UTC)

Missing information on growing horns

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Latest comment: 17 August 20241 comment1 person in discussion

From my observation, although baby goats are born without horns, they grow two horns upon becoming an adult. However I can't find anything on the page that mentions this. This would be good information to have, given how tedious obtaining goat horns in general can be. Nataly171 (talk) 05:47, 17 August 2024 (UTC)

goat cannot ram armour stands

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Latest comment: 11 December 20241 comment1 person in discussion

this page states that they can. the bedrock history section says it was patched out of bedrock but no such statement is made regarding java. well i just tested on java and they don't ram armour stands (even if they did, there should be a java edition only note where it says that) JoshCaladia (talk) 09:10, 11 December 2024 (UTC)

Goat Questions

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Latest comment: 4 July 20255 comments1 person in discussion

How often can Goats Breed?

What blocks can goats drop their horns against? The wiki says logs but when I used stripped cherry logs it did not work, however when i switched to stone it worked.

Do they regrow horns? 2603:6013:11F0:96C0:9065:6915:CC7D:3DDA 02:53, 4 July 2025 (UTC)

All the babies have no horns, do they regrow them when they grow up? can they permanently lose them? 2603:6013:11F0:96C0:9065:6915:CC7D:3DDA 03:00, 4 July 2025 (UTC)
How many times can you multiple the 10% for wheat to the baby goats. like 20 wheat for 1 baby should mean it turns into an adult in like seconds but clearly that isnt the case 2603:6013:11F0:96C0:9065:6915:CC7D:3DDA 03:03, 4 July 2025 (UTC)
What sounds to the baby goats make? Do they make the same sounds as adults or are they higher pitched? Do they change sound when they grow up? 2603:6013:11F0:96C0:9065:6915:CC7D:3DDA 03:05, 4 July 2025 (UTC)
Do goats play all of the sounds or only one their entire life its hard to tell lol 2603:6013:11F0:96C0:9065:6915:CC7D:3DDA 04:07, 4 July 2025 (UTC)

Feedback (Tue, 16 Sep 2025 22:31:54 UTC)

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Latest comment: 17 September 20252 comments2 people in discussion
Resolved

should be hostile if it attacks and kills without provocation.

--FeedbackBot 22:31, 16 September 2025 (UTC)
It's actually neutral. It only attacks non-moving mobs and does so on a 5- to 30-minute basis. 👁 Image
BigEarsQuake 2 05:14, 17 September 2025 (UTC)

Feedback (Sat, 13 Dec 2025 03:42:22 UTC)

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Latest comment: 13 December 20251 comment1 person in discussion
Unresolved

Goats ram at armor stands in Bedrock too! I've seen regular goats doing it.

--FeedbackBot 03:42, 13 December 2025 (UTC)

Small error in Goat entry

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Latest comment: 26 February9 comments2 people in discussion
Moved from MCT:COM

It says that there's a 2% to get screaming/screamer goat from normal parents on both editions in the spawning section but then in Behavior it says it's not possible in bedrock. So which one is it? And that might need to be adjusted for both. JeromeM (talk) 13:13, 23 February 2026 (UTC)

This discussion does not belong here as it only concerns one page. I'll move it to , where it belongs. ‑‑MinecraftExp123(talk|contribs) 13:18, 23 February 2026 (UTC)
thanks much it was small confusing error and I wasn't sure which one was true JeromeM (talk) 12:53, 24 February 2026 (UTC)
I think I fixed it. I changed the spawning section to say that breeding is only in Java Edition. ‑‑MinecraftExp123(talk|contribs) 13:22, 23 February 2026 (UTC)
thanks much cuz I was confused and wondering if I'm wasting my time about to breed my goats in game JeromeM (talk) 12:54, 24 February 2026 (UTC)
it still looks the same. Do changes happen over a few hours? Because it stays "2% chance for screaming/screamer goats" they're pointing out the naming is different on the versions but that implies both have the same Chance JeromeM (talk) 13:13, 24 February 2026 (UTC)
I changed it to say "[w]hen a goat is spawned naturally, and in Java Edition also through breeding normal goats," meaning that in Bedrock Edition it can only be from natural spawning and not breeding. ‑‑MinecraftExp123(talk|contribs) 13:19, 24 February 2026 (UTC)
I see the change but I still see that it says "screaming/screamer goat". Wouldn't you say "2% chance of spawning and breeding in Java as a screaming goat but in bedrock screamer Goats cannot be bred."? Rather than have them joined like that? Then you would put java edition only beside screaming goat and bedrock only beside screamer goat JeromeM (talk) 06:58, 26 February 2026 (UTC)
Ok I managed to make the change to reflect the matching info in the breeding section. So now people will know what they're called in both versions but will specifically know they can't be bred by two normal goats in bedrock. That was the confusion JeromeM (talk) 07:10, 26 February 2026 (UTC)

Feedback (Tue, 10 Mar 2026 03:35:59 UTC)

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Latest comment: 10 March1 comment1 person in discussion
Unresolved

Goat renders have very noticeable lighting inconsistencies.

--FeedbackBot 03:35, 10 March 2026 (UTC)

Feedback (Fri, 03 Apr 2026 19:37:37 UTC)

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Latest comment: 3 April1 comment1 person in discussion
Resolved

Baby Goat sprite is still just a hornless goat, not the proper design.

--FeedbackBot 19:37, 3 April 2026 (UTC)

Feedback (Mon, 25 May 2026 00:49:46 UTC)

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Latest comment: 25 May2 comments2 people in discussion
Resolved

Please move the regular idle sound to regular section. Because it is not necessary to put it in generic section because it is not the same for both sound variants. In fact it should actually be replaced with the eating sound because the eating is the same for both sound variants.

--FeedbackBot 00:49, 25 May 2026 (UTC)
Idle sound uses same identifier while eating sound doesn't, so the idle sound is generic but the eating sound is not. ‑‑MinecraftExp123(talk|contribs) 02:13, 25 May 2026 (UTC)

Feedback (Mon, 01 Jun 2026 21:59:04 UTC)

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Latest comment: 1 June1 comment1 person in discussion
Unresolved

Ok, something is messed up with the bedrock screamer goat idle.

--FeedbackBot 21:59, 1 June 2026 (UTC)
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