VOOZH about

URL: https://minecraft.wiki/w/Baby_Zombie

โ‡ฑ Zombie โ€“ Minecraft Wiki


Zombie

From Minecraft Wiki
(Redirected from Baby Zombie)
Jump to navigation Jump to search
Zombie
Health points 20HP๐Ÿ‘ โค๏ธ
ร— 10

40HP๐Ÿ‘ โค๏ธ
ร— 20
to 100HP๐Ÿ‘ โค๏ธ
ร— 50
(leaders)โ€Œ[JE only]
Armor points 2 (๐Ÿ‘ ๐Ÿ›ก
)
Behavior Hostile
Mob type ๐Ÿ‘ Image
Undead

๐Ÿ‘ Image
Monster
Attack
strength
Easy: 2.5HP๐Ÿ‘ โค๏ธ
ร— 1.25

Normal: 3HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”

Hard: 4.5HP๐Ÿ‘ โค๏ธ
ร— 2.25

Hitbox size Adult In Java Edition:
Height: 1.95 blocks
Width: 0.6 blocks

Adult In Bedrock Edition:
Height: 1.9 blocks
Width: 0.6 blocks
Baby:
Height: 0.98 blocks
Width: 0.49 blocks

Speed 0.23
0.35 (baby)
Knockback
resistance
0%โ€“5%
Spawn
Natural
equipment
{
 "title": "Zombie",
 "rows": [
 {
 "field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)</span> ร— 10</span> <br> 40<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)</span> ร— 20</span> to 100<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)</span> ร— 50</span> (leaders)โ€Œ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>",
 "label": "(link to Health article, displayed as Health points)"
 },
 {
 "field": "2 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2 armor point\">(link to File:Armor (icon).png article, displayed as 9px|link=|alt=๐Ÿ›ก)</span>)",
 "label": "(link to Armor#Natural armor article, displayed as Armor points)"
 },
 {
 "field": "Hostile",
 "label": "Behavior"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite undead.png article, displayed as 16x16px|link=Undead|alt=|class=pixel-image|)</span>(link to Undead article, displayed as <span class=\"sprite-text\">Undead</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
 "label": "(link to Mob type article, displayed as Mob type)"
 },
 {
 "field": "Easy: 2.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)</span> ร— 1.25</span><br />Normal: 3<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=๐Ÿ’”)</span></span><br />Hard: 4.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)</span> ร— 2.25</span> <br>",
 "label": "Attack<br/>strength"
 },
 {
 "field": "'''Adult In (link to Java Edition article, displayed as ''Java Edition''):'''<br>Height: 1.95 blocks<br>Width: 0.6 blocks<br>\n'''Adult In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks<br>\n'''Baby:'''<br>Height: 0.98 blocks<br>Width: 0.49 blocks",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
 {
 "field": "0.23<br>0.35 (baby)",
 "label": "(link to Attribute#Movement_speed article, displayed as Speed)"
 },
 {
 "field": "0%โ€“5%",
 "label": "(link to Attribute#knockback_resistance article, displayed as Knockback<br/>resistance)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "(link to Mob spawning article, displayed as Spawn)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
 }
 ],
 "invimages": [
 "Zombie Spawn Egg"
 ],
 "images": [
 "Zombie.png",
 "Baby Zombie.png"
 ]
}

A zombie is a common undead hostile mob that deals melee damage and is a source of rotten flesh, which it drops upon death.

Spawning

[edit | edit source]

Natural generation

[edit | edit source]

Zombies may spawn in the Overworld in groups of four in Java Edition or in groups of 2-4 in Bedrock Edition above solid blocks in a light level of 0, except in mushroom fields and deep dark biomes. In Bedrock Edition, zombies also do not spawn in rivers, frozen rivers, and snowy plains. All zombie variants (including babies) require a 2-block tall space to spawn.

Zombies spawned in desert biomes exposed to the sky have a likelihood of 80%โ€Œ[JE only]/70%โ€Œ[BE only] to be replaced by husks. Zombies that are not husks or drowned have a 5% chance to spawn as zombie villagers. Zombies have a 5% chance to spawn as babies. Baby zombies then have a 4.75% chance of spawning as chicken jockeys,โ€Œ[JE only] or a 15% chance to be able to ride certain mobsโ€Œ[BE only].

Zombies and their variants spawn with random values of knockback resistance between 0% and 5%.

Zombie spawns in:
Category: MonsterJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
๐Ÿ‘ Image
Old Growth Pine Taiga
100โ„54018.52%4952โ€“4
๐Ÿ‘ Image
Bamboo Jungle
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Frozen Peaks
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Meadow
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Windswept Hills
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Grove
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Snowy Beach
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Jagged Peaks
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Jungle
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Eroded Badlands
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Flower Forest
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Sparse Jungle
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Birch Forest
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Stony Peaks
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Beach
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Taiga
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Lush Caves
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Snowy Slopes
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Wooded Badlands
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Dappled Forest
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Snowy Taiga
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Windswept Gravelly Hills
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Old Growth Spruce Taiga
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Pale Garden
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Ice Spikes
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Windswept Forest
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Badlands
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Dark Forest
95โ„51518.45%4954
๐Ÿ‘ Image
Forest
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Old Growth Birch Forest
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Stony Shore
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Cherry Grove
95โ„51518.45%4952โ€“4
๐Ÿ‘ Image
Frozen River
95โ„51618.41%4โ€”โ€”
๐Ÿ‘ Image
Mangrove Swamp
95โ„51618.41%4951
๐Ÿ‘ Image
Swamp
95โ„51618.41%4954
๐Ÿ‘ Image
Snowy Plains
95โ„52018.27%4โ€”โ€”
๐Ÿ‘ Image
Warm Ocean
95โ„52018.27%4952โ€“4
๐Ÿ‘ Image
Sunflower Plains
95โ„52018.27%4952โ€“4
๐Ÿ‘ Image
Deep Frozen Ocean
95โ„52018.27%4952โ€“4
๐Ÿ‘ Image
Deep Cold Ocean
95โ„52018.27%4952โ€“4
๐Ÿ‘ Image
Lukewarm Ocean
95โ„52018.27%4952โ€“4
๐Ÿ‘ Image
Ocean
95โ„52018.27%4952โ€“4
๐Ÿ‘ Image
Frozen Ocean
95โ„52018.27%4952โ€“4
๐Ÿ‘ Image
Savanna Plateau
95โ„52018.27%4952โ€“4
๐Ÿ‘ Image
Savanna
95โ„52018.27%4952โ€“4
๐Ÿ‘ Image
Deep Ocean
95โ„52018.27%4952โ€“4
๐Ÿ‘ Image
Cold Ocean
95โ„52018.27%4952โ€“4
๐Ÿ‘ Image
Windswept Savanna
95โ„52018.27%4952โ€“4
๐Ÿ‘ Image
Plains
95โ„52018.27%4952โ€“4
๐Ÿ‘ Image
Deep Lukewarm Ocean
95โ„52018.27%4952โ€“4
๐Ÿ‘ Image
Sulfur Caves
50โ„31515.87%250.052
๐Ÿ‘ Image
Dripstone Caves
95โ„61015.57%4952โ€“4
๐Ÿ‘ Image
River
95โ„61515.45%4โ€”โ€”
๐Ÿ‘ Image
Desert
19โ„5153.69%4952โ€“4

Sieges

[edit | edit source]
Main article: Zombie siege
This feature is exclusive to Java Edition.
 

If a player is near a village at midnight, up to 20 zombies may be spawned in the village in accordance with mob spawning rules. The spawning can even happen in mushroom fields biome if the triggering player is in an adjacent biome. Zombies spawned as a part of a siege are always regular zombies; zombie villagers, husks and drowned never spawn as a part of a siege, even in their respective biomes.

Monster spawners

[edit | edit source]

Inside monster rooms, zombies may have a chance to spawn from a monster spawner. Zombie monster spawners are found in 50% of monster rooms. Zombies spawned from a monster spawner never spawn as zombie villagers.

Trial spawners

[edit | edit source]

Adult zombies have a 1โ„3 chance to be selected as the "melee" mob for trial spawners in trial chambers.

Baby zombies have a 1โ„4 chance to be selected as the "small melee" mob for trial spawners.

Husks

[edit | edit source]

When a husk's head is submerged in water for over 30 seconds, the husk starts transforming into a zombie, with a new entity UUID. The husk's equipment remains on the zombie after conversion.โ€Œ[JE only] The zombie transforms into a drowned if its head remains submerged.

Zombie horsemen

[edit | edit source]

When a zombie horse spawns naturally, it will always spawn with a zombie rider holding an iron spear.

Variants

[edit | edit source]

Baby zombies

[edit | edit source]
๐Ÿ‘ Image
Baby zombie riding a chicken, known as a chicken jockey.

Baby zombies make up 5% of zombie spawns. They behave similarly to regular zombies, with the following differences:

  • They are much faster than normal zombies, yet they have the same health.
  • The noises they make are higher-pitched than adult zombie sound effects.
  • Worn armor shrinks to fit their body size.
  • They are able to fit through 1ร—1 block gaps.
  • They give 12 experience points when killed by the player or a tamed wolf instead of 5.
  • Unlike most other baby mobs, they remain babies indefinitely and never become adult zombies, therefore golden dandelions do not work.
  • They have a decreased hitbox size.

Jockeys

[edit | edit source]
Main articles: Chicken Jockey and Jockey

In Java Edition, every baby zombie has a chance to spawn as a chicken jockey. In a chicken-free environment, each baby has a 4.75% chance of spawning as a chicken jockey, for a total 0.2375% chance for each spawned zombie of spawning as a chicken jockey; if chickens are present, the chance increases to 0.4875%.

In Bedrock Edition, 15% of naturally spawned baby zombies can start riding a mob and become a jockey after it spawns. A jockey mob ridden by a baby zombie will adapt to the speed of its rider. A baby zombie can ride:

Geared zombies

[edit | edit source]
Main article: Geared mobs

Some zombies spawn wearing armor or holding weapons, both of which may be enchanted. In addition, zombies may also spawn with the ability to pick up loot that is on the ground. The chances of each of these events occurring are listed below. If a zombie spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are made of the same material). Zombies cannot naturally spawn with netherite armor.

Chances of zombies wearing or picking up armor, per difficulty
Easy Normal Hard
Can pick up loot 0% 0โ€“55%[note 1] 6.875โ€“55%[note 1]
Armor 0% 0โ€“15%[note 1] 1.875โ€“15%[note 1]
Armor enchantment[note 2] 0% 0โ€“50%[note 1] 6.25โ€“50%[note 1]
Weapon[note 3] 1% 1% 5%
Weapon enchantment[note 2] 0% 0โ€“25%[note 1] 3.125โ€“25%[note 1]
  1. โ†‘ a b c d e f g h i Value is based on the regional difficulty.
  2. โ†‘ a b Enchantment is the same as on an enchantment table at level 5โ€“22.[note 1]
  3. โ†‘ 1โ„6 chance of an iron sword, 1โ„6 chance of an iron spear, 2โ„3 chance of an iron shovel

If a zombie does spawn with armor, the chances of specific armor are as follows:

Chances of different armor pieces, per difficulty
Armor Easy & Normal Hard
Helmet 100% 100%
Helmet and chestplate 75% 90%
Helmet, chestplate, and leggings 56.25% 81%
Full set 42.19% 72.9%

The chances of it being of a particular material are:

Chances of different armor types
Armor type Chance
Leather 23.60%
Copper 32.23%
Gold 33.29%
Chain 9.73%
Iron 1.10%
Diamond 0.04%

In Java Edition, the armor is not damaged by any damage source; it cannot "wear out" the way player armor does. Helmets (not blocks like carved pumpkins) on zombies can break if the zombie is exposed to daylight. In Bedrock Edition, any armor piece is damaged as if the player is wearing it.[verify]

Zombies also have a natural armor rating of 2 (๐Ÿ‘ ๐Ÿ›ก
), giving 1.6 to 8% damage reduction from most sources. Zombies can also wear mob heads, although they need to be dropped by the player before the zombie can pick one up and put it on.

On Halloween, zombies in Java Edition may spawn wearing a carved pumpkin or jack o'lantern. They are never dropped, even when the zombies are killed with Looting.

Drops

[edit | edit source]

On death

[edit | edit source]

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Rotten Flesh0โ€“266.67%1.000โ€“383.33%1.500โ€“491.67%2.000โ€“594.44%2.50
๐Ÿ‘ Image
Iron Ingot[A]0โ€“10.83%0.010โ€“11.17%0.010โ€“11.50%0.010โ€“11.83%0.02
๐Ÿ‘ Image
Carrot[A]0โ€“10.83%0.010โ€“11.17%0.010โ€“11.50%0.010โ€“11.83%0.02
๐Ÿ‘ Image
Potato[A][B]0โ€“10.83%0.010โ€“11.17%0.010โ€“11.50%0.010โ€“11.83%0.02
๐Ÿ‘ Image
Baked Potato[A][C]0โ€“10.83%0.010โ€“11.17%0.010โ€“11.50%0.010โ€“11.83%0.02
๐Ÿ‘ Image
Red Mushroom[D]0โ€“150.00%0.500โ€“275.00%1.000โ€“387.50%1.500โ€“491.67%2.00
๐Ÿ‘ Image
Zombie Head[E]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
๐Ÿ‘ Image
Music Disc Lava Chicken[A][F]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Rotten Flesh0โ€“22โ„310โ€“35โ„63โ„20โ€“411โ„1220โ€“517โ„185โ„2
๐Ÿ‘ Image
Iron Ingot[A]0โ€“11โ„1201โ„1200โ€“17โ„6007โ„6000โ€“13โ„2003โ„2000โ€“111โ„60011โ„600
๐Ÿ‘ Image
Carrot[A]0โ€“11โ„1201โ„1200โ€“17โ„6007โ„6000โ€“13โ„2003โ„2000โ€“111โ„60011โ„600
๐Ÿ‘ Image
Potato[A][B]0โ€“11โ„1201โ„1200โ€“17โ„6007โ„6000โ€“13โ„2003โ„2000โ€“111โ„60011โ„600
๐Ÿ‘ Image
Baked Potato[A][C]0โ€“11โ„1201โ„1200โ€“17โ„6007โ„6000โ€“13โ„2003โ„2000โ€“111โ„60011โ„600
๐Ÿ‘ Image
Red Mushroom[D]0โ€“11โ„21โ„20โ€“23โ„410โ€“37โ„83โ„20โ€“411โ„122
๐Ÿ‘ Image
Zombie Head[E]111111111111
๐Ÿ‘ Image
Music Disc Lava Chicken[A][F]111111111111
ItemAmountProbability
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Rotten Flesh01โ„3 (33.33%)1โ„6 (16.67%)1โ„12 (8.33%)1โ„18 (5.56%)
11โ„3 (33.33%)1โ„3 (33.33%)1โ„4 (25.00%)1โ„6 (16.67%)
21โ„3 (33.33%)1โ„3 (33.33%)1โ„3 (33.33%)5โ„18 (27.78%)
301โ„6 (16.67%)1โ„4 (25.00%)5โ„18 (27.78%)
4001โ„12 (8.33%)1โ„6 (16.67%)
50001โ„18 (5.56%)
Average1 (1.00)3โ„2 (1.50)2 (2.00)5โ„2 (2.50)
๐Ÿ‘ Image
Iron Ingot[A]0119โ„120 (99.17%)593โ„600 (98.83%)197โ„200 (98.50%)589โ„600 (98.17%)
11โ„120 (0.83%)7โ„600 (1.17%)3โ„200 (1.50%)11โ„600 (1.83%)
Average1โ„120 (0.01)7โ„600 (0.01)3โ„200 (0.01)11โ„600 (0.02)
๐Ÿ‘ Image
Carrot[A]0119โ„120 (99.17%)593โ„600 (98.83%)197โ„200 (98.50%)589โ„600 (98.17%)
11โ„120 (0.83%)7โ„600 (1.17%)3โ„200 (1.50%)11โ„600 (1.83%)
Average1โ„120 (0.01)7โ„600 (0.01)3โ„200 (0.01)11โ„600 (0.02)
๐Ÿ‘ Image
Potato[A][B]0119โ„120 (99.17%)593โ„600 (98.83%)197โ„200 (98.50%)589โ„600 (98.17%)
11โ„120 (0.83%)7โ„600 (1.17%)3โ„200 (1.50%)11โ„600 (1.83%)
Average1โ„120 (0.01)7โ„600 (0.01)3โ„200 (0.01)11โ„600 (0.02)
๐Ÿ‘ Image
Baked Potato[A][C]0119โ„120 (99.17%)593โ„600 (98.83%)197โ„200 (98.50%)589โ„600 (98.17%)
11โ„120 (0.83%)7โ„600 (1.17%)3โ„200 (1.50%)11โ„600 (1.83%)
Average1โ„120 (0.01)7โ„600 (0.01)3โ„200 (0.01)11โ„600 (0.02)
๐Ÿ‘ Image
Red Mushroom[D]01โ„2 (50.00%)1โ„4 (25.00%)1โ„8 (12.50%)1โ„12 (8.33%)
11โ„2 (50.00%)1โ„2 (50.00%)3โ„8 (37.50%)1โ„4 (25.00%)
201โ„4 (25.00%)3โ„8 (37.50%)1โ„3 (33.33%)
3001โ„8 (12.50%)1โ„4 (25.00%)
40001โ„12 (8.33%)
Average1โ„2 (0.50)1 (1.00)3โ„2 (1.50)2 (2.00)
๐Ÿ‘ Image
Zombie Head[E]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
๐Ÿ‘ Image
Music Disc Lava Chicken[A][F]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Rotten Flesh1.001.502.002.50
๐Ÿ‘ Image
Iron Ingot[A]0.010.010.010.02
๐Ÿ‘ Image
Carrot[A]0.010.010.010.02
๐Ÿ‘ Image
Potato[A][B]0.010.010.010.02
๐Ÿ‘ Image
Baked Potato[A][C]0.010.010.010.02
๐Ÿ‘ Image
Red Mushroom[D]0.501.001.502.00
๐Ÿ‘ Image
Zombie Head[E]1.001.001.001.00
๐Ÿ‘ Image
Music Disc Lava Chicken[A][F]1.001.001.001.00
  1. โ†‘ a b c d e Only when killed by a player or a tamed wolf.
  2. โ†‘ Only when not on fire and not killed with a weapon enchanted with Fire Aspect.
  3. โ†‘ Only when on fire or killed with a weapon enchanted with Fire Aspect.
  4. โ†‘ Only if riding a zombie horse.
  5. โ†‘ Only when killed by a charged creeper.
  6. โ†‘ Only if it is a baby and is riding a chicken.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Rotten Flesh0โ€“266.67%1.000โ€“366.67%1.330โ€“466.67%1.670โ€“566.67%2.00
๐Ÿ‘ Image
Iron Ingot[A]0โ€“10.83%0.010โ€“11.17%0.010โ€“11.50%0.010โ€“11.83%0.02
๐Ÿ‘ Image
Carrot[A]0โ€“10.83%0.010โ€“11.17%0.010โ€“11.50%0.010โ€“11.83%0.02
๐Ÿ‘ Image
Potato[A]0โ€“10.83%0.010โ€“11.17%0.010โ€“11.50%0.010โ€“11.83%0.02
๐Ÿ‘ Image
Red Mushroom[B]0โ€“150.00%0.500โ€“250.00%0.750โ€“350.00%1.000โ€“450.00%1.25
๐Ÿ‘ Image
Zombie Head[C]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
๐Ÿ‘ Image
Music Disc Lava Chicken[A][D]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Rotten Flesh0โ€“22โ„310โ€“32โ„34โ„30โ€“42โ„35โ„30โ€“52โ„32
๐Ÿ‘ Image
Iron Ingot[A]0โ€“11โ„1201โ„1200โ€“17โ„6007โ„6000โ€“13โ„2003โ„2000โ€“111โ„60011โ„600
๐Ÿ‘ Image
Carrot[A]0โ€“11โ„1201โ„1200โ€“17โ„6007โ„6000โ€“13โ„2003โ„2000โ€“111โ„60011โ„600
๐Ÿ‘ Image
Potato[A]0โ€“11โ„1201โ„1200โ€“17โ„6007โ„6000โ€“13โ„2003โ„2000โ€“111โ„60011โ„600
๐Ÿ‘ Image
Red Mushroom[B]0โ€“11โ„21โ„20โ€“21โ„23โ„40โ€“31โ„210โ€“41โ„25โ„4
๐Ÿ‘ Image
Zombie Head[C]111111111111
๐Ÿ‘ Image
Music Disc Lava Chicken[A][D]111111111111
ItemAmountProbability
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Rotten Flesh01โ„3 (33.33%)1โ„3 (33.33%)1โ„3 (33.33%)1โ„3 (33.33%)
11โ„3 (33.33%)1โ„6 (16.67%)1โ„12 (8.33%)1โ„18 (5.56%)
21โ„3 (33.33%)1โ„3 (33.33%)1โ„4 (25.00%)1โ„6 (16.67%)
301โ„6 (16.67%)1โ„4 (25.00%)2โ„9 (22.22%)
4001โ„12 (8.33%)1โ„6 (16.67%)
50001โ„18 (5.56%)
Average1 (1.00)4โ„3 (1.33)5โ„3 (1.67)2 (2.00)
๐Ÿ‘ Image
Iron Ingot[A]0119โ„120 (99.17%)593โ„600 (98.83%)197โ„200 (98.50%)589โ„600 (98.17%)
11โ„120 (0.83%)7โ„600 (1.17%)3โ„200 (1.50%)11โ„600 (1.83%)
Average1โ„120 (0.01)7โ„600 (0.01)3โ„200 (0.01)11โ„600 (0.02)
๐Ÿ‘ Image
Carrot[A]0119โ„120 (99.17%)593โ„600 (98.83%)197โ„200 (98.50%)589โ„600 (98.17%)
11โ„120 (0.83%)7โ„600 (1.17%)3โ„200 (1.50%)11โ„600 (1.83%)
Average1โ„120 (0.01)7โ„600 (0.01)3โ„200 (0.01)11โ„600 (0.02)
๐Ÿ‘ Image
Potato[A]0119โ„120 (99.17%)593โ„600 (98.83%)197โ„200 (98.50%)589โ„600 (98.17%)
11โ„120 (0.83%)7โ„600 (1.17%)3โ„200 (1.50%)11โ„600 (1.83%)
Average1โ„120 (0.01)7โ„600 (0.01)3โ„200 (0.01)11โ„600 (0.02)
๐Ÿ‘ Image
Red Mushroom[B]01โ„2 (50.00%)1โ„2 (50.00%)1โ„2 (50.00%)1โ„2 (50.00%)
11โ„2 (50.00%)1โ„4 (25.00%)1โ„8 (12.50%)1โ„12 (8.33%)
201โ„4 (25.00%)1โ„4 (25.00%)1โ„6 (16.67%)
3001โ„8 (12.50%)1โ„6 (16.67%)
40001โ„12 (8.33%)
Average1โ„2 (0.50)3โ„4 (0.75)1 (1.00)5โ„4 (1.25)
๐Ÿ‘ Image
Zombie Head[C]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
๐Ÿ‘ Image
Music Disc Lava Chicken[A][D]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Rotten Flesh1.001.331.672.00
๐Ÿ‘ Image
Iron Ingot[A]0.010.010.010.02
๐Ÿ‘ Image
Carrot[A]0.010.010.010.02
๐Ÿ‘ Image
Potato[A]0.010.010.010.02
๐Ÿ‘ Image
Red Mushroom[B]0.500.751.001.25
๐Ÿ‘ Image
Zombie Head[C]1.001.001.001.00
๐Ÿ‘ Image
Music Disc Lava Chicken[A][D]1.001.001.001.00
  1. โ†‘ a b c d Only when killed by a player or a tamed wolf.
  2. โ†‘ Only if spawned as a zombie horseman.
  3. โ†‘ Only when killed by a charged creeper.
  4. โ†‘ Only if it is a baby and is riding a chicken.

Taken equipment

[edit | edit source]

When a zombie dies, all of its picked-up equipment drops without changing the damage that has accumulated on it in Java Edition. In Bedrock Edition, the armor's durability is still vulnerable to attacks, as if a player is wearing it.

Naturally-spawned equipment

[edit | edit source]

Zombies have an 8.5% chance of dropping their naturally-spawned equipment and drop it with a random durability. Each level of Looting increases the chance by 1 percentage point (11.5% with Looting III). They cannot drop the diamond swords that they occasionally wield during ominous trials. These items include:

Additionally, in Bedrock Edition, all naturally spawned equipment always drops at full durability when the zombie converts to a drowned.

Experience

[edit | edit source]

Adult zombies drop 5XP and baby zombies drop 12XP when they are killed by a player or a tamed wolf. Any zombie that spawns with equipment drops another 1โ€“3XP per item when killed.

Behavior

[edit | edit source]

Attacking

[edit | edit source]

Attacking the player

[edit | edit source]

Zombies pursue the player on sight from 35 blocks away, raising their arms up higher in Java Edition. The detection range of zombies is reduced to half of their normal range (17.5 blocks) while the player wears a zombie head. In Java Edition, if a zombie sees a player and a villager together, the zombie prefers to attack the player, and continues chasing the player while ignoring other villagers. In Bedrock Edition, zombies prioritize the nearest player, villager, or golem.

Zombies periodically make groaning sounds, which can be heard up to 16 blocks away. Zombies attempt to avoid obstacles, including fall damage, fire, lava, magma blocks, and cactus and try to find the shortest path toward the player.[1] Unlike skeletons, zombies do not try to avoid being hit and continue to pursue the player even when being attacked.

Attacking turtles

[edit | edit source]

Zombies attack baby turtles and actively seek out and destroy turtle eggs within 24 blocks horizontally and 3 blocks vertically, by jumping on them until they crack and break.

Attacking golems

[edit | edit source]

Zombies pursue and attack only iron golems within 42 blocks; zombies ignore snow golems unless attacked. Iron golems and snow golems attack zombies without provocation, although snow golems deal only knockback to zombies with their snowballs.

Attacking villagers

[edit | edit source]

Zombies target villagers within a 35- to 52.5-block radius (depending on regional difficulty in Java Edition) or just 35-block radius in Bedrock Edition, and they can always see villagers through walls. If a zombie is attacking a villager and sees the player, it interrupts its attack on the villager to attack the player instead, even if the player has not attacked it.โ€Œ[JE only] Once a zombie has targeted a villager, the zombie ignores any other villagers and the player, until its target is dead, the zombie is attacked or the player moves too close to the zombie.โ€Œ[BE only]

Any zombie variant can transform a villager into a zombie villager. The probability depends on the difficulty:

Attacking wandering traders

[edit | edit source]

Zombies target wandering traders within 35 blocks and can see traders through walls. The zombie focuses solely on the trader unless it's attacked, or if either it or the target is killed or moved out of range, or if the trader is under the invisibility status effect.

๐Ÿ‘ Image
A zombie breaking down a wooden oak door. The zombie can break only the top half of the door, not the bottom half.

Weapon damage

[edit | edit source]

A zombie holding a weapon adds the weapon's damage to its normal melee damage. For example, a zombie holding an iron shovel on Normal difficulty deals 3HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”
from its punch + 3.5HP๐Ÿ‘ โค๏ธ
ร— 1.75
from the shovel for a total of 6.5HP๐Ÿ‘ โค๏ธ
ร— 3.25
. (it should be noted that, in Java Edition, damage values shown when hovering over weapons in the inventory include the player's 1HP๐Ÿ‘ ๐Ÿ’”
base melee damage, so an iron shovel shows up as 4.5HP๐Ÿ‘ โค๏ธ
ร— 2.25
; subtracting 1 gives the actual weapon's damage.) The zombie's weapon damage is scaled by difficulty: if the zombie would deal X damage on Normal, it deals 1.5 * X on Hard and 0.5 * X + 1 on Easy. So for example a zombie with an iron shovel deals 1.5 * 6.5 = 9.75HP๐Ÿ‘ โค๏ธ
ร— 4.875
on Hard and 0.5 * 6.5 + 1 = 4.25HP๐Ÿ‘ โค๏ธ
ร— 2.125
on Easy. Enchantments add their damage as normal before difficulty scaling.

Using spears

[edit | edit source]

Zombies wielding spears have different attacking behavior. When attacking, they use the spear's charge attack while moving towards their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended or they get too close to their target, they walk away to increase the distance between them and their target before turning around to begin another charge.

Burning under daylight

[edit | edit source]

Zombies burn when exposed to direct sunlight starting 27 seconds (540 ticks) before the beginning of a new day. Burning is suppressed when the zombie is:

  • under an area with a sunlight level of 14 or less
  • in water
  • wearing head armor (the helmet has a 50% chance to lose 1 durability for every tick the zombie would normally be set on fire)
  • under the status effect of Fire Resistance
  • standing in cobwebs.[2]

Transparent blocks, such as glass, do not prevent them from burning.

If they attack an entity while burning, they may set it on fire, with a (30 ร— regional difficulty)% chance and with a 2 ร— floor(regional difficulty) second durationโ€Œ[JE only].

Mob type

[edit | edit source]

Being an undead mob, they are:

Picking up items

[edit | edit source]

Some zombies are capable of automatically picking up dropped items that they come across, except for the glow ink sac. Mob heads and carved pumpkins are automatically worn on their heads. Zombies can equip armor, weapons or tools. They can also equip a shield in their off-hand. If a zombie encounters another similar item, it may drop the previous item in favor of the new one if:

  • both items are armor/weapons and the new item is better damage-wise (reduces higher damage for armor, or inflicts more damage for swords) without considering enchantments,
  • both items are armor/swords with the same damage reduction/infliction, the new item has NBT tags while the old does notโ€Œ[JE only] or the new item is less damaged than the old item, or
  • both items are bows and the new item has NBT tags while the old does not.

For example, a zombie can pick up a totem of undying, which cannot be retrieved by killing the zombie because that would activate the totem. However, the zombie would drop the totem in favor of a sword or armor.

Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by hoppers.

A zombie holding a picked-up item does not despawn when left alone, similar to being name tagged.

Zombies have a higher chance of being able to pick up items in Hard difficulty.

Picked-up items do not cause the zombie to drop more experience when killed, unlike naturally-spawned gear.

Chicken jockeys cannot pick up any variant of an egg.

In Bedrock Edition, due to a bug, zombies, as well as husks, zombie villagers, and drowned can also wear horse armor, nautilus armor, and wolf armor.[3][4]

Breaking doors

[edit | edit source]
๐Ÿ‘ Image
A zombie choosing to break the door down instead of taking an alternative path.

Up to 10% of zombies (depending on regional difficulty in Java Edition) in pursuit of a target can pathfind through closed wooden and copper doors, and on Hard difficulty can succeed in breaking them down. Zombies can break only the top half of a door, meaning they cannot break a door if they are facing the bottom half.

It takes approximately 10 seconds for a zombie to break a door, regardless of the door's type. The process is not sped up if the zombie has Haste or holds an appropriate tool, and it is not slowed down if the zombie has Mining Fatigue.

Reinforcements

[edit | edit source]
This feature is exclusive to Java Edition.
 

On all difficulty levels, damaged zombie mobs (including zombie villagers, husks, drowned and zombified piglins) call all other zombie mobs of the same type within a 67ร—21ร—67 to 111ร—21ร—111 area[n 1] centered on the attacked zombie to target the attacker.

In Hard difficulty, zombie mobs can spawn additional zombie mobs of the same type to "help" when damaged while targeting a player or other entity. Each mob has a "likeliness to call reinforcements" statistic ranging from 0โ€“10%, and "leader" zombie mobs (0โ€“5% depending on clamped regional difficulty) get a bonus of 50โ€“75 percentage points to the stat. Unlike other zombie variants, only leader zombified piglins can spawn reinforcements.[5]

When the mob is damaged by an entity or is damaged while targeting an entity, up to 50 attempts are made to randomly choose a spawn location (0 or ยฑ7โ€“40 blocks away in all three axes) that is above a block with a solid top surface, has light level 0, has no players within 7 blocks, and has no colliding entities or blocks at which to spawn the reinforcement. They spawn on the north-west corner of the designated block, instead of the center of the block like natural mob spawning does.[6] Meaning that they can spawn inside blocks which the natural spawning rules would not allow, but their hitbox may not be intersecting the block's hitbox. This allows them to spawn inside chain or bars. Additionally the designated block cannot be a non-solid block that would prevent usual mob spawning like redstone dust or pressure plates. Reinforcements can spawn even in biomes where the mob cannot spawn naturally, like mushroom fields, the End, and the Nether[7].

When a zombie generates reinforcements, the chance of it generating another reinforcement decreases by 5%. Therefore, a normal zombie can only generates directly 1 or 2 reinforcements, and a leader between 11 and 17 reinforcements. A zombie spawned by a reinforcement has a โˆ’5% bonus to generating reinforcements, therefore the initial chance of a zombie generating reinforcements is 0โ€“5% for a normal zombie and 45โ€80% for a leader zombie. The "reinforcement callee charge" bonus is not cumulative; that is, a zombie spawned by reinforcement from a zombie spawned by reinforcement receives a โˆ’5% bonus, not a โˆ’10% bonus.

Additionally, reinforcements do not spawn at all, even on Hard difficulty, if the game rule spawn_mobs is set to false. Reinforcements spawn regardless of the hostile mob cap. Mobs spawned as reinforcements will be of the same type of zombie[8] (i.e. zombie villagers only call upon other zombie villagers) but they can be babies, including chicken jockeys. They also respect spawning requirements for the specific zombie type, meaning husk reinforcements can only spawn under the sky, drowned reinforcements may only spawn in water, and zombified piglin reinforcements cannot spawn on Nether wart blocks.

Mobs spawned by reinforcements can spawn armor and equipment, as well as chicken jockey, but not as zombie nautilus jockey or camel husk jockey.

This behavior is controlled by the attribute spawn_reinforcements.

Leader

[edit | edit source]

Leader zombies are a special type of zombie that spawns with between 20HP๐Ÿ‘ โค๏ธ
ร— 10
to 80HP๐Ÿ‘ โค๏ธ
ร— 40
extra health, and an extra 50โ€“75% chance to spawn reinforcements. The chance of a leader spawning increases with clamped regional difficulty. On Easy, they will not spawn. On Normal and Hard mode, they have up to a 5% chance of spawning.

Becoming drowned

[edit | edit source]
๐Ÿ‘ Image
A husk that suffocates in water converts to a zombie.
๐Ÿ‘ Image
A zombie that suffocates in water converts into a drowned.

If a zombie's head is submerged in water for 30 seconds, it begins converting into a drowned. The zombie shakes, similar to a zombie villager being cured and, after 15 seconds, the zombie becomes drowned. Once this process starts, it cannot be stopped even if the zombie leaves water. This time is not affected by the Respiration enchantment or the Water Breathing status effect.

A newly-converted drowned always has full health even if converted from a damaged zombie.

An item being held or worn by a zombie when it becomes drowned, whether it was picked up or naturally spawned, has a 100% drop rate, which includes any naturally spawned equipment dropping with full durability.โ€Œ[BE only]

Only normal zombies can become drowned; zombie villagers and zombified piglins cannot be converted.[9] Husks, however, convert into zombies if they drown, and then they convert into a drowned as does a normal zombie. Any husks that convert into zombies also have full health, even if the drowned husk is damaged.

Jockey

[edit | edit source]
This feature is exclusive to Bedrock Edition.
 
๐Ÿ‘ Image
An unarmed zombie ridden by a baby zombie

15% of nearby baby zombies, husks, or drowned may ride an adult zombie to form a jockey.

Sounds

[edit | edit source]

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
โ€‹Zombie groansHostile MobsRandomlyentity.zombie.ambientsubtitles.entity.zombie.ambientโ€‹1.00.8โ€“1.2
(Baby: 1.3โ€“1.7)
16
โ€‹Zombie hurtsHostile MobsWhen a zombie is damagedentity.zombie.hurtsubtitles.entity.zombie.hurtโ€‹1.00.8โ€“1.2
(Baby: 1.3โ€“1.7)
16
โ€‹Zombie diesHostile MobsWhen a zombie diesentity.zombie.deathsubtitles.entity.zombie.deathโ€‹1.00.8โ€“1.2
(Baby: 1.3โ€“1.7)
16
โ€‹FootstepsHostile MobsWhile a zombie is walkingentity.zombie.stepsubtitles.block.generic.footstepsโ€‹0.151.016
โ€‹Zombie infectsHostile MobsWhen a zombie infects a villagerentity.zombie.infectsubtitles.entity.zombie.infectโ€‹2.00.8โ€“1.216
โ€‹Door shakesHostile MobsWhile a zombie is breaking a wooden doorentity.zombie.attack_wooden_doorsubtitles.entity.zombie.attack_wooden_doorโ€‹2.00.8โ€“1.216
โ€‹Door breaksHostile MobsWhen a zombie breaks a wooden doorentity.zombie.break_wooden_doorsubtitles.entity.zombie.break_wooden_doorโ€‹2.00.8โ€“1.216
โ€‹Turtle Egg stompedHostile MobsWhen a zombie is jumping on turtle eggsentity.zombie.destroy_eggsubtitles.entity.zombie.destroy_eggโ€‹0.50.9โ€“1.116
โ€‹Zombie converts to DrownedHostile MobsWhen a zombie converts to a drownedentity.zombie.converted_to_drownedsubtitles.entity.zombie.convert_to_drownedโ€‹2.00.8โ€“1.216
โ€‹Block broken[sound 1]NoneUnused sound event[sound 2]entity.zombie.attack_iron_doorsubtitles.block.generic.breakโ€‹โ€‹[sound 1]โ€‹NoneNoneNone

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
โ€‹Zombie groansHostile MobsRandomlymob.zombie.saysubtitles.entity.zombie.ambientโ€‹1.00.8โ€“1.2 (Baby: 1.3โ€“1.7)
โ€‹Zombie hurtsHostile MobsWhen a zombie is damagedmob.zombie.hurtsubtitles.entity.zombie.hurtโ€‹1.00.8โ€“1.2 (Baby: 1.3โ€“1.7)
โ€‹Zombie diesHostile MobsWhen a zombie diesmob.zombie.deathsubtitles.entity.zombie.deathโ€‹1.00.8โ€“1.2 (Baby: 1.3โ€“1.7)
โ€‹FootstepsHostile MobsWhile a zombie is walkingmob.zombie.stepsubtitles.block.generic.footstepsโ€‹0.451.0 (Baby: 1.5)
โ€‹Door shakesHostile MobsWhile a zombie is breaking a wooden doormob.zombie.woodsubtitles.entity.zombie.attack_wooden_doorโ€‹1.01.0
โ€‹Door breaksHostile MobsWhen a zombie breaks a wooden doormob.zombie.woodbreaksubtitles.entity.zombie.break_wooden_doorโ€‹1.01.0
Noneโ€‹[sound 2]PlayersWhen a zombie is jumping on turtle eggsfall.eggNoneโ€‹[sound 2]0.50.9โ€“1.0
โ€‹Zombie converts to DrownedHostile MobsUnused sound event[sound 1]entity.zombie.converted_to_drownedsubtitles.entity.zombie.converted_to_drownedโ€‹1.01.0
NoneNoneโ€‹[sound 3]NoneUnused sound event[sound 1]mob.zombie.converted_to_drownedNoneโ€‹[sound 3]1.0โ€“2.00.3โ€“1.0
  1. โ†‘ a b MCPE-53297
  2. โ†‘ a b Reports on Mojira.
  3. โ†‘ a b Empty events do not have this parameter set.

Data values

[edit | edit source]

Java Edition:

NameIdentifierEntity tags Translation key
๐Ÿ‘ EntitySprite zombie.png: Sprite image for zombie in Minecraft
Zombie
zombieburn_in_daylight
can_breathe_under_water
ignores_poison_and_regen
inverted_healing_and_harm
no_anger_from_wind_charge
undead
wither_friends
zombies
sensitive_to_smite
entity.minecraft.zombie

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
๐Ÿ‘ EntitySprite zombie.png: Sprite image for zombie in Minecraft
Zombie
zombie32 baby_undead
mob
monster
undead
zombie
zombie_rider
entity.zombie.name

Entity data

[edit | edit source]

Zombies have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] CanBreakDoors: 1 or 0 (true/false) - true if the zombie can break doors (default value is 0).
    • [Int] DrownedConversionTime: The number of ticks until this zombie converts to a drowned, or husk to zombie. (default value is -1, when no conversion is under way).
    • [Int] InWaterTime: The number of ticks this zombie or husk has been under water, used to start the drowning conversion. (default value is -1, when no conversion is under way).
    • [Byte] IsBaby: 1 or 0 (true/false) - true if this zombie is a baby. May be absent.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

[edit | edit source]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
๐Ÿ‘ Image
๐Ÿ‘ Image
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
๐Ÿ‘ Image
๐Ÿ‘ Image
Diamonds to you!Throw diamonds at another player.Drop a diamond. Another player or a zombie must then pick up this diamond.15Bronze
๐Ÿ‘ Image
๐Ÿ‘ Image
CamouflageKill a mob while wearing the same type of mob head.โ€”30Bronze
๐Ÿ‘ Image
๐Ÿ‘ Image
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

[edit | edit source]
IconAdvancementIn-game descriptionActual requirements (if different)
๐Ÿ‘ Image
๐Ÿ‘ Image
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
๐Ÿ‘ Image
๐Ÿ‘ Image
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
๐Ÿ‘ Image
๐Ÿ‘ Image
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

History

[edit | edit source]

Mention and teaser

[edit | edit source]
June 17, 2009Notch mentions lava zombies or troll infestations that would roam the land and break things.
August 14, 2009Notch teased zombies.

Java Edition

[edit | edit source]
Java Edition Classic
0.24_SURVIVAL_TEST๐Ÿ‘ Image
Added zombies.
Zombies are the second mob to be added to Minecraft.
Zombies can run as fast as the player.
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
Zombies occasionally appear wearing armor, but this has no protective effect on their health.
Zombies have arm swinging animations when they attack.[10]
Killing a zombie rewards 100 points.
0.25 SURVIVAL TESTZombies are now more dangerous, respawn, despawn, and fight skeletons that shoot them.
0.27 SURVIVAL TESTZombies now give 80 points when killed.
Java Edition Indev
0.3120091223-0040Zombies and other mobs no longer spawn naturally.
20100202Zombies and other mobs now spawn naturally again. However, they are currently passive.
Zombies' armor has been removed, as well as their arm swinging attack animations.
20100204-2027Zombies are now hostile again.
20100213Zombies now catch on fire when exposed to sunlight.
20100218-0011The chances of zombies catching on fire in sunlight have been tweaked.
Zombies now burn only when the sunlight level is greater than 7, and not due to torches at night[verify].
20100219Zombies now drop 0โ€“2 feathers upon death. Before chickens were added in Minecraft, Notch confessed[11] that he made zombies drop feathers because he had no idea what they should have dropped when killed.
Java Edition Alpha
v1.0.3Added unique idle and hurt sounds for zombies. Previously, they had no idle sounds and used the hurt sound for players, played at pitches 0.8-1.2.

Old hurt sound:

Java Edition Beta
1.8Pre-releaseZombies now drop 0-2 rotten flesh instead of 0-2 feathers upon death.
Java Edition
1.0.0Beta 1.9 Prerelease๐Ÿ‘ Image
All mobs have the bottom texture of the face flipped, resulting in a change in the model.
Beta 1.9 Prerelease 4Zombies can now be harmed by splash potions of Healing, and healed by splash potions of Harming.
Zombies have now become immune to poison and regeneration.
1.2.112w03aThe zombies' AI has been improved, giving them a much better sense of direction when pursuing the player, allowing them to navigate obstacles, and even small mazes if constructed, to get to the player.
Zombies have been given the ability to 'see' through windows, the first mob able to do so intelligently (not counting spiders, who are able to see through all blocks).
12w04aThe zombies' AI has been improved again to cope with catching fire in sunlight. If a zombie is exposed to sunlight and bursts into flames, it searches for a body of water to douse the flames or at least a shelter to hide from sun, unless in pursuit of a player.
12w06aZombies now chase and attack villagers, attack doors (breaking them on Hard and Hardcore difficulties).
Zombies now sometimes drop iron ingots, helmets, shovels and swords as a rare drop.
Zombies now sometimes attack villagers in preference to the player, and always chose the shortest way to the target, even if there is a door in the way.
12w07aThe drop rate of rare drops for zombies have been reduced.
Zombies can no longer break iron doors.
1.4.212w32a๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
Zombie armor has been added back into the game, and they can now wear any type of armor.
๐Ÿ‘ Image
๐Ÿ‘ Image
Zombies can now hold an iron sword or iron shovel.
Zombies now have a chance of dropping these items, if they have them.
Iron helmets, swords and shovels have been removed as rare drops from zombies.
Zombies now use their attack animation like they did in Survival Test. This shows only when a zombie is holding a weapon. When a zombie holds a weapon the damage it does is equal to the damage the player would do with the weapon added to the normal damage of the zombie.
Armor worn by zombies now work the same as it does for the player, each piece gives a certain amount of armor points, where each 1 (๐Ÿ‘ ๐Ÿ›ก
) gives 4% damage reduction, but the total damage reduction is limited to 80%.
5% of zombies now spawn as zombie villagers.
Villagers now become infected when killed by a zombie.
๐Ÿ‘ Image
Added baby zombies.
Baby zombies cannot spawn naturally and can be spawned only through map editors and NBT editing.
When a zombie infects a baby villager, it now creates a baby zombie villager, which is faster than a normal zombie and does not age.
12w34aZombies now have two new rare drops โ€“ carrots and potatoes.
12w34bZombies can now pick up and equip dropped items.[12][13] If killed, the zombie drops the item it is holding.
Zombies can now survive in sunlight, if they are wearing a helmet or a pumpkin.[14]
12w36aThe zombie and zombie pigmen models and texture layouts have been changed (no visual change, but breaks texture packs).
12w37a๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
On Halloween, zombies and baby zombies can now spawn wearing pumpkins or jack o'lanterns.
12w38aZombies have been given new sounds.
1.513w03aZombies are now able to set the player on fire, if they are on fire and they attack the player.
Zombies can now call other zombies from the nearby area (radius dependent on difficulty) to attack the player, making packs of zombies approach shortly after damaging the zombie.
Zombies now cause more damage when their health is lower. The additional damage ranges from 0HP๐Ÿ‘ ๐Ÿ–ค
(at 100% health) to on Easy 3HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”
, on Normal 4HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
, on Hard 6HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
(at 0% health) with a linear distribution and values rounded down.
1.6.113w17aWhen damaged, zombies now have a low chance to spawn more zombies.
Zombies can now occasionally spawn as a "leader", providing an increased chance to spawn reinforcements when damaged and an increased max health. However, due to a bug[15], they still spawn with only 20HP๐Ÿ‘ โค๏ธ
ร— 10
health remaining.
13w21aZombie damage increasing with decreasing health has been removed.
13w23bZombie AI and mechanics have been changed โ€“ this has now made them much more horde-like.
Zombies are now able to detect the player up to 40 blocks.
1.6.2preBaby zombies now spawn among regular zombies, with the same percentage of spawning as zombie villagers.
1.7.213w36aBaby zombies now drop loot and experience.
13w42aZombies now have up to 10% chance to succeed at breaking wooden doors on Hard mode.
1.7.413w49a๐Ÿ‘ Image
Added chicken jockeys โ€“ a rare version of the baby zombie.
1.814w11aZombies now run away from creepers that are about to explode.
14w30aZombies now drop their head when killed by a charged creeper.
1.8.1pre1Zombies no longer run away from creepers that are about to explode due to performance issues.
1.915w31aZombies now have a chance of holding items in their left hand.
15w32aThe detection range of zombies is now halved when the player is wearing a zombie head.
15w33cThe detection range for players wearing the zombie head has been adjusted, now 37.5% of the normal range.
15w34aZombies now have an attack animation similar to the one they had in Survival Test, even without weapons.
15w36aThe detection range for players wearing the zombie mob head has been changed to 50% of the normal range again.
1.10pre1The chance of a zombie setting its target on fire when burning, and the duration of the effect, now depend on raw regional difficulty.
1.1318w07aZombies now intentionally stomp on turtle eggs and attack baby turtles.
18w10dBaby zombies now burn in the sun.
18w11aZombies now sink underwater. Previously, they floated to the surface of the water.
๐Ÿ‘ Image
Zombies now convert into a drowned instead of dying from drowning.
18w21b๐Ÿ‘ Image
Husks now convert into zombies when drowning.
1.1418w43a๐Ÿ‘ Image
๐Ÿ‘ Image
The textures of zombies and baby zombies have been changed.
19w05aZombies attack the new wandering trader.
1.1519w37aMobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.
19w41a๐Ÿ‘ Image
Zombies now have completely black heads.
19w42a๐Ÿ‘ Image
Zombie heads now once again appear correctly.[16]
19w46aBaby zombies can now be spawned by using a zombie spawn egg on an existing zombie.[17]
1.1721w13aZombies drop baked potatoes instead of normal potatoes if on fire when killed or killed by a fire source.[18]
1.17.1pre1Zombies no longer pick up glow ink sacs, to prevent them from persisting after picking up loot from a dead glow squid.
1.18Experimental Snapshot 1Zombies now spawn only at light level 0.
21w39aZombies no longer spawn in dripstone caves.
21w40aZombies now spawn in dripstone caves again.
1.20.223w33aZombies are no longer able to attack through doors and block corners.[19]
Baby zombies are no longer able to reach players riding horses.
1.20.323w40aZombies are now part of the #can_breathe_under_water, #undead and #zombies tags.
1.20.3
Experiment
Update 1.21
23w45aZombies now spawn in trial chambers behind the "Update 1.21" experimental data pack.
1.20.5
Experiment
Update 1.21
24w04aNo longer retaliates against attacks from the breeze.
1.21.224w33aZombie villagers, husks, drowned and zombified piglins no longer spawn regular zombies as reinforcements.[8]
Now naturally spawn with armor in the order of (most likely to least likely): helmet, chestplate, leggings, boots.[20]
1.21.7Release Candidate 1Baby zombies that are part of a chicken jockey drop the new "Lava Chicken" music disc upon being killed by a player or tamed wolf.
1.21.1125w41aZombies can now use spears.
Zombies can now spawn wielding an iron spear.
Zombies can now spawn riding zombie horses in plains and savannas, as zombie horsemen.
Zombies riding zombie horses sometimes drop red mushrooms when killed.
25w42aZombies no longer spawn holding different weapons than spears while riding zombie horses.
26.1snap1Leader zombies now spawn with their maximum health instead of 20 health.[21]
snap7๐Ÿ‘ Image
The model and texture of baby zombies have been changed.
snap8Adjusted the hitboxes of the baby versions of zombies to fit in 1 block high or 0.5 block wide spaces.
snap10๐Ÿ‘ Image
The model and texture of baby zombies have been changed to have their heads not be exactly like the adults.
26.2snap5The heights of baby zombies have been changed from 0.99 blocks to 0.98 blocks, to match Bedrock Edition.

Bedrock Edition

[edit | edit source]
Pocket Edition Alpha
v0.2.0๐Ÿ‘ Image
Added zombies.
v0.4.0Zombies can now drop 0-1 feathers.
v0.5.0Zombies now have new animations.
v0.7.3Zombies are now set on fire when exposed to sunlight. Previously, they emit smoke particles and take damage, but are not visually on fire.
v0.8.0build 1Zombies now spawn more frequently.
Zombies now have rare drops of carrots and potatoes.
v0.9.0build 2Zombie AI and mechanics have been changed โ€“ this now makes them much smarter.
Zombies are now neutral toward Creative mode players.
Zombies now attack villagers
v0.9.2The health of zombies has been reduced from 26HP๐Ÿ‘ โค๏ธ
ร— 13
to 20HP๐Ÿ‘ โค๏ธ
ร— 10
v0.9.4Zombies now have 2 (๐Ÿ‘ ๐Ÿ›ก
) armor points, preventing 8% of damage.
v0.11.0build 1๐Ÿ‘ Image
๐Ÿ‘ Image
Added baby zombies and chicken jockeys.
Zombies now drop rotten flesh.
v0.12.1build 1๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
Zombies can now spawn wearing armor.
Zombies can now break down doors.
Zombies are now able to detect the player from up to 40 blocks.
v0.14.0build 1

๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image

๐Ÿ‘ Image
Baby zombies and baby zombie villagers have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, adult zombie villager, adult zombie pigmen, cows, pigs, sheep, cave spiders or spiders.
v0.16.0?Adult zombie pigman are no longer ridden by baby zombie variants.
Bedrock Edition
1.4.0beta 1.2.20.1Baby zombies now burn in daylight.
1.5.0beta 1.5.0.1Zombies now sink underwater.
๐Ÿ‘ Image
Zombies now convert into a drowned instead of dying from drowning.
๐Ÿ‘ Image
Husks now convert into zombies when drowning.
beta 1.5.0.4Zombies now attack baby turtles and stomp on turtle eggs.
1.8.0beta 1.8.0.8๐Ÿ‘ Image
๐Ÿ‘ Image
Baby zombies can now mount adult stray cats and pandas.
1.10.0beta 1.10.0.3๐Ÿ‘ Image
๐Ÿ‘ Image
The textures of zombies and baby zombies have been changed.
Zombies now attack wandering traders.
1.13.0beta 1.13.0.9Adult zombie pigmen can now be ridden again by baby zombie variants.
1.16.0beta 1.16.0.51Zombies now have the ability to pick up items.
1.17.30beta 1.17.30.20Zombies no longer pick up glow ink sacs, to prevent them from persisting after picking up loot from a dead glow squid.
1.19.20Preview 1.19.20.2010% of zombies that spawn can now break doors, instead of all of them.[22]
1.20.60
Experiment
Update 1.21
Preview 1.20.60.20Zombies now spawn in trial chambers behind the "Update 1.21" experimental toggle.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.21Zombies no longer retaliate against attacks from breezes.
1.21.93ReleaseBaby zombies that are part of a chicken jockey drop the new "Lava Chicken" music disc upon being killed by a player.
1.21.120Preview 1.21.120.20The "Lava Chicken" music disc is now dropped when a baby zombie that is part of a chicken jockey is killed by a tamed wolf.
1.21.130Preview 1.21.130.20Zombies can now spawn wielding an iron spear.
Due to a bug, zombies only perform jab attacks when holding a spear.
๐Ÿ‘ Image
Zombies can now spawn riding zombie horses in plains and savannas, as zombie horsemen.
Zombies riding zombie horses sometimes drop red mushrooms when killed.
Due to an unreported bug, adult zombies spawned from zombie horsemen can mount mobs that baby zombies can mount, except chickens and other adult zombies.
Preview 1.21.130.22Zombies can now perform charge attacks when holding a spear.
Preview 1.21.130.26Adult zombies spawned from zombie horsemen can no longer find mounts.
26.10Preview 26.10.23๐Ÿ‘ Image
The model and texture of baby zombies have been changed.
Preview 26.10.24Baby zombies no longer raise their arms when holding items.[23]
Preview 26.10.25๐Ÿ‘ Image
The model and texture of baby zombies have been changed to have their heads not be exactly like the adults.
26.20Preview 26.20.22The hitboxes of baby zombies have been changed, to closely match Java Edition.[24]

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1๐Ÿ‘ Image
Added zombies.
TU5Zombies now drop rotten flesh instead of feathers.
TU12The zombies' AI has been improved, which gives them a much better sense of direction when pursuing the player, allowing them to navigate obstacles, and even small mazes if constructed, to get to the player.
Zombies have been given the ability to 'see' through windows.
If a zombie is exposed to sunlight and bursts into flames, it now search for a body of water to douse the flames.
Zombies now chase and attack villagers and now attack doors (breaking them on Hard difficulty).
Zombies now attack villagers in preference to the player, and always chose the shortest way to the target, even if there is a door in the way.
Zombies now sometimes drop iron ingots, helmets, shovels and swords as rare drops.
TU151.05Zombies' rare loot drops have been changed to be carrots, potatoes or iron ingots.
TU19CU71.121.121.12Zombies can now pick up items.
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
Zombie armor has been added and zombies can now wear any type of armor.
๐Ÿ‘ Image
๐Ÿ‘ Image
Zombies can now hold an iron sword or iron shovel.
๐Ÿ‘ Image
Added baby zombies.
When damaged, zombies now have a low chance to spawn more zombies.[verify]
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
On Halloween, zombies and baby zombies can now spawn wearing pumpkins or jack o'lanterns.[is this the correct version?]
TU31CU191.221.221.22Patch 3Baby zombies now drop experience.
๐Ÿ‘ Image
Added chicken jockeys โ€“ a rare version of the baby zombie.
Zombies now drop their skull when killed by a charged creeper.
TU46CU361.381.381.38Patch 15Zombies now have a chance of holding items in their left hand.
TU60CU511.641.641.64Patch 301.0.11Baby zombies now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, cows, pigs, sheep, spiders or cave spiders.
TU69 1.761.761.76Patch 38 Baby zombies now burn in sunlight.
Zombies now sink in water.
๐Ÿ‘ Image
Zombies now convert into a drowned instead of dying from drowning.
๐Ÿ‘ Image
Husks now convert into zombies when drowning.
1.83 Baby zombies can now ride adult stray cats and pandas.
1.91Zombies are now hostile toward wandering traders.

New Nintendo 3DS Edition

[edit | edit source]
New Nintendo 3DS Edition
0.1.0๐Ÿ‘ Image
๐Ÿ‘ Image
Added zombies and baby zombies.

Data history

[edit | edit source]
Java Edition
1.1116w32aEntity ID Zombie is now zombie, zombie_villager and husk for those respective mobs.
Removed the ZombieType, IsVillager tag, added the Profession tag to zombie_villager only, and made ConversionTime apply to zombie_villager only.
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.โ€‹[more information needed]

Issues

[edit | edit source]

Issues relating to "Zombie" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

[edit | edit source]

Notes

[edit | edit source]
  1. โ†‘ The radius is based on the follow_range attribute: its base value is 35, ยฑ5% random spawn bonus, then plus a zombie specific bonus of up to 150% depending on local difficulty. The zombie_random_spawn_bonus modifier is not applied at all if its value is 100% or lower.

Gallery

[edit | edit source]

Renders

[edit | edit source]

Targeting

[edit | edit source]

Jockeys

[edit | edit source]

Equipped

[edit | edit source]

Screenshots

[edit | edit source]

Historical screenshots

[edit | edit source]

Mojang screenshots

[edit | edit source]

Historical Mojang screenshots

[edit | edit source]

Textures

[edit | edit source]

In other media

[edit | edit source]

Official media

[edit | edit source]

Merchandise

[edit | edit source]

Other

[edit | edit source]

See also

[edit | edit source]

References

[edit | edit source]
  1. โ†‘ https://youtube.com/watch?v=3aDYJZLmtxQ
  2. โ†‘ "[MC-62182] Webs block sunlight from burning skeletons and zombies โ€“ Jira" โ€“ Mojira, July 16, 2014.
  3. โ†‘ MCPE-233468 โ€“ Zombies can wear Wolf Armor
  4. โ†‘ MCPE-239868 โ€“ All types of zombies including zombie villagers can equip wolf armor, nautilus armor and horse armor. โ€“ resolved as "Duplicate".
  5. โ†‘ MC-301000
  6. โ†‘ MC-114016 โ€“ Reinforcement zombies are not centered on a block
  7. โ†‘ MC-227735 โ€“ Zombie reinforcements can spawn on biomes where regular zombies can't โ€“ resolved as "Works As Intended".
  8. โ†‘ a b MC-14800 โ€“ When zombie villagers, husks, drowned or zombified piglins are damaged, they spawn regular zombie reinforcements
  9. โ†‘ "[MC-127298] Zombie Villagers and Zombie Pigmans don't turn into Drowned โ€“ Jira" โ€“ Mojira, March 14, 2018.
  10. โ†‘ "Minecraft Survival development update"(archive) โ€“ Nizzotch on YouTube, August 24, 2009
  11. โ†‘ "Lost internets.. The zombies drop feathers because I don't know what they should drop, and chickens weren't around back then!" โ€“ @notch (Markus Persson) on X (formerly Twitter), January 2, 2011
  12. โ†‘ a b ""Hey there, I think you dropped this" i.imgur.com/IdQD9.png" โ€“ @jeb_ (Jens Bergensten) on X (formerly Twitter), August 28, 2012 (http://i.imgur.com/IdQD9.png)
  13. โ†‘ http://www.reddit.com/r/Minecraft/comments/yrjp8/zombies_can_pick_up_items_from_the_ground_in_the/c5y7uma
  14. โ†‘ "@James9270Tweet Intended." โ€“ @Dinnerbone (Nathan Adams) on X (formerly Twitter), September 6, 2012
  15. โ†‘ MC-219981 โ€“ resolved as "Fixed".
  16. โ†‘ MC-163008
  17. โ†‘ MC-2871
  18. โ†‘ MC-199065
  19. โ†‘ MC-2310 โ€“ Wrong attack radius calculation damages/kills entities through blocks and corners โ€“ resolved as "Fixed".
  20. โ†‘ "[MC-182478] Mob armor generates starting with boots rather than helmet โ€“ Jira" โ€“ Mojira, May 5, 2020.
  21. โ†‘ MC-219981 โ€“ Leader zombie-type mobs spawn with 20 health despite having increased max health โ€“ resolved as "Fixed".
  22. โ†‘ MCPE-79636 โ€“ resolved as "Fixed".
  23. โ†‘ MCPE-236381 โ€“ resolved as "Works As Intended".
  24. โ†‘ MCPE-236077
  25. โ†‘ Daniel: I remember doing the zombie sound. I had a horrible flu. My throat was shot, and I was like, โ€œThis is the perfect occasion to make zombie sounds.โ€ So I just gurgled into a microphone [sfx: Minecraft zombie].
  26. โ†‘ MCPE-156517 โ€“ Resolved as Incomplete.
  27. โ†‘ https://x.com/Minecraft/status/1719383023081152595?s=20
  28. โ†‘ https://x.com/Minecraft/status/1727714055182221545?s=20

Navigation

[edit | edit source]
Retrieved from "https://minecraft.wiki/w/Zombie?oldid=3648225#Baby_zombies"

Navigation menu