![]() |
VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | π SlotSprite Pickaxe Required.png: Sprite image for Pickaxe Required in Minecraft |
| Blast resistance | 5 |
| Hardness | 5 |
| Luminous | No |
| Transparent | Partial |
| Waterloggable | No (Java Edition) Yes (Bedrock Edition) |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 6 METAL |
| Note block instrument | Default (Harp) |
{
"title": "Iron Door",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Pickaxe Required.png article, displayed as 32x32px|link=|alt=SlotSprite Pickaxe Required.png: Sprite image for Pickaxe Required in Minecraft|class=pixel-image|This block can be broken with any tool, but a pickaxe is the quickest)</span>",
"label": "Tool"
},
{
"field": "5",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "5",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Partial",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No (''(link to Java Edition article, displayed as Java Edition)'')<br>Yes (''(link to Bedrock Edition article, displayed as Bedrock Edition)'')",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(167, 167, 167); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 6 METAL</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Iron Door"
],
"images": [
"Iron Door.png"
]
}
The iron door is a variant of the door made of iron that can only be opened using redstone. Iron doors are more secure than wooden and copper doors because they cannot be opened by hand and cannot be broken by zombies. They are also more resistant to explosions, and immune to fire and lava.
The suitable tool to break iron door is pickaxe.
Iron door drops itself when it's destroyed.
Iron door also drops itself when its supporting block is moved or removed.
Iron doors generate as part of:
Iron doors can only be opened with redstone power; players or wind charge blasts cannot toggle iron doors.
Iron doors can only be opened and closed by a redstone signal. When an iron door opens or closes, it immediately changes its orientation without affecting anything in the space between.
An iron door is a redstone mechanism and can be activated by weakly powering any cardinally adjacent block.
When activated, the iron door immediately opens. When deactivated, it immediately closes.
Iron doors can be used as air pockets underwater in Java Edition because they can't be waterlogged. They can also be used as air pockets in lava in both Java and Bedrock Editions since they don't burn in lava.
Iron door is destroyed when the piston tries to push it. It can't be pulled by the sticky piston.
π BlockSprite block-of-iron.png: Sprite image for block-of-iron in Minecraftiron sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.iron.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.iron.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.iron.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.iron.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.iron.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite block-of-iron.png: Sprite image for block-of-iron in Minecraftiron sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | Once the block has broken | break.iron | β ? | 1.0 | 0.8 | |
| β ? | Blocks | When the block is placed | place.iron | β ? | 1.0 | 0.8 | |
| β ? | Blocks | While the block is in the process of being broken | hit.iron | β ? | 0.3 | 0.5 | |
| β ? | Players | Falling on the block with fall damage | step.iron | β ? | 1.0 | 1.0 | |
| β ? | Players | Walking on the block | step.iron | β ? | 0.2 | 1.0 | |
| β ? | Players | Jumping from the block | step.iron | β ? | 0.12 | 1.1 | |
| β ? | Players | Falling on the block without fall damage | step.iron | β ? | 0.4 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βDoor creaks | Blocks | When an iron door opens | block.iron_door.open | subtitles.block.door.toggleβ | 0.9 | 0.9β1.0 | 16 | |
| βDoor creaks | Blocks | When an iron door closes | block.iron_door.close | subtitles.block.door.toggleβ | 0.9 | 0.9β1.0 | 16 | |
| βBlock broken [sound 1] | Hostile Mobs | Unused[sound 2] | entity.zombie.attack_iron_door | subtitles.block.generic.breakββ[sound 1]β | None | None | None | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | When an iron door opens | open.iron_door | β ? | 0.9 | 0.9β1.0 | |
| β ? | Blocks | When an iron door closes | close.iron_door | β ? | 0.9 | 0.9β1.0 | |
| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
| π BlockSprite iron-door.png: Sprite image for iron-door in Minecraft Iron Door | iron_door | Block & Item | doors | doors |
block.minecraft.iron_door |
| Iron Door | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite iron-door.png: Sprite image for iron-door in Minecraft Block | iron_door | 71 | Block & Ungiveable Item[i 2] | item.iron_door |
tile.iron_door.name |
| π ItemSprite iron-door.png: Sprite image for iron-door in Minecraft Item | iron_door | 372 | Item | β | item.iron_door.name |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the door's "inside" is facing. The direction the player faces while placing the door. For example, a door facing east occupies the west part of its block when closed. |
| half | lower | lowerupper | Identifies which part of the door the block is. |
| hinge | left | leftright | Identifies the side the hinge is on (when facing the same direction as the door's inside). |
| open | false | falsetrue | True if the door is currently open. |
| powered | false | falsetrue | True if the door is currently powered by redstone. |
Bedrock Edition:
Lower Door Block:
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| direction | 0x10x2 | 0 | 0123 | 0123 | The direction the door's "inside" is facing. The direction the player faces while placing the door. For example, a door facing east occupies the west part of its block when closed.
|
| door_hinge_bit | β [sic] | false | falsetrue | 00 [sic] | Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right. Lower door block has the same aux value when it is opened and closed. |
| open_bit | 0x4 | false | falsetrue | 01 | True if the door is currently open. |
| upper_block_bit | 0x8 | false | falsetrue | 01 | Always false for the lower part of a door. |
Upper Door Block:
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| direction | β [sic] | 0 | 0123 | 0000 [sic] | The direction the door's "inside" is facing. The direction the player faces while placing the door. For example, a door facing east occupies the west part of its block when closed.
|
| door_hinge_bit | β [sic] | false | falsetrue | 0Unsupported | Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right. Upper door block doesn't support aux value when its hinge is on the right. |
| open_bit | β [sic] | false | falsetrue | 00 [sic] | True if the door is currently open. Lower door block has the same aux value when it is opened and closed. |
| upper_block_bit | 0x8 | false | falsetrue | 01 | Always true for the upper part of a door. |
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.0.1 | π Image π Image π Image Added iron doors. | ||||||
| Iron doors can be controlled by redstone power. | |||||||
| Java Edition Beta | |||||||
| 1.8 | Pre-release | Iron doors can now be found naturally in strongholds. | |||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 6 | Iron doors are broken much faster using a pickaxe, and the mining speed is now tier dependent. | |||||
| 1.2.1 | 12w06a | π Image Changed top model of iron door. | |||||
| 12w07a | Zombies can no longer break iron doors. | ||||||
| 1.8 | 14w04a | π Image If an iron door is set to render as the block inside of a minecart via commands or map editing, it now appears as this (previously it would be entirely invisible). | |||||
| 14w10a | π Image The models of iron doors have been changed. | ||||||
| 14w33b | π Image All item textures for iron doors have been changed. Iron doors now have hinges on the left and handles on the right, existing iron doors have a slight item textures change as well. | ||||||
| 1.9 | 15w43a | Iron doors now have different sounds than wooden doors. | |||||
| 1.11 | 16w33a | Iron doors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing.[1] | |||||
| 16w39a | Iron doors now generate in woodland mansions. | ||||||
| 1.14 | 18w43a | π Image The textures of iron doors have been changed. | |||||
| 1.15 | 19w39a | Iron doors must now be mined with a pickaxe for it to be dropped as an item. | |||||
| 1.18 | 21w41a | π Image Item textures for iron doors have been changed. | |||||
| pre5 | π Image Changed top and bottom models of iron doors. Changed iron door textures. | ||||||
| 1.20.3 | pre3 | An iron door can no longer drop as an item if the top half of the door is broken with anything in hands.[2] | |||||
| 1.21.4 | 24w44a | Now drop when broken with any tool. | |||||
| 1.21.5 | 25w02a | Added new break, place, step, fall and hit sounds. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.1.0 | π Image Added iron doors. π Image The iron door items exist, but due to a bug in the code that renders items in the hotbar, they cannot be used. | ||||||
| v0.1.3 | π Image The models of iron doors have been changed to not display transparency on upper half. | ||||||
| v0.2.0 | π Image Added iron door inventory icons. | ||||||
| π Image The models of iron doors have been changed to display transparency on upper half. | |||||||
| v0.2.1 alpha2 | π Image The textures of iron doors have been changed. | ||||||
| v0.5.0 | π Image The models of iron doors have been changed. | ||||||
| v0.8.0 | build 2 | π Image The textures of iron doors have been reverted to before v0.2.1 alpha2. | |||||
| v0.13.0 | build 1 | Iron doors are now available in the Creative inventory. | |||||
| A crafting recipe for iron doors has been added. | |||||||
| Redstone mechanics added, making iron doors able to function normally. | |||||||
| build 4 | π Image The item textures of iron doors has been changed. | ||||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Iron doors now generate in woodland mansions. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | π Image The textures of iron doors have been changed. | |||||
| 1.16.0 | beta 1.15.0.51 | Zombies can no longer break iron doors.[3] | |||||
| 1.18.10 | beta 1.18.10.20 | π Image The item texture for iron doors has been changed. | |||||
| beta 1.18.10.22 | The upper texture for iron doors has been changed. | ||||||
| 1.21.20 | Preview 1.21.10.23 | An iron door can no longer drop as an item if the top half of the door is broken with anything in hands.[4] | |||||
| 1.21.50 | Preview 1.21.50.24 | Iron doors no longer require a pickaxe to drop themselves, and are mined faster when using an improper tool. | |||||
| 1.21.60 | Preview 1.21.60.25 | Added new break, place, step, fall and hit sounds. | |||||
| Iron doors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing.[5] | |||||||
| 26.30 | Preview 26.30.25 | Iron doors now generate in strongholds. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image Added iron doors. |
| TU5 | Iron doors can now be found naturally in strongholds. | ||||||
| TU14 | 1.04 | Moved iron doors to the "Building Blocks" tab in the Creative inventory. | |||||
| TU27 | CU15 | 1.18 | 1.18 | 1.18 | The crafting recipes of doors now yield 3 doors instead of 1. | ||
| TU32 | ? | ? | ? | ? | ? | Iron doors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing.β[more information needed] | |
| TU33 | CU21 | 1.24 | 1.24 | 1.24 | Patch 3 | π Image Changed the texture of the iron door item. | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | π Image The texture of the iron door item has been changed to how it looked like before TU33. | |
| TU44 | CU34 | 1.37 | 1.37 | 1.37 | Patch 14 | π Image The texture of the iron door item has been changed back to how it looked like in TU33. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Iron doors now generate in woodland mansions. |
| ? | Iron doors must now be mined with a pickaxe for it to be dropped as an item. | ||||||
| 1.90 | π Image The textures of iron doors have been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added iron doors. | ||||||
| 1.9.19 | Iron doors now generate in woodland mansions. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, the block ID was 71 and the item as 330. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.60 | Preview 1.21.60.24 | Doors now use the block state cardinal_direction (uses string values) instead of direction (uses integer values). | |||||
Issues relating to "Iron Door" are maintained on the bug tracker. Issues should be reported and viewed there.
| Iron | |
|---|---|
| Material | |
| Building blocks | |
| Functional blocks | |
| Armor | |
| Tools | |
| Mobs | |
| π Image Blocks | |||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||