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Sticky Piston

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๐Ÿ‘ Image
For the regular variant, see Piston.
Sticky Piston
Renewable Yes
Stackable Yes (64)
Tool ๐Ÿ‘ SlotSprite Pickaxe Required.png: Sprite image for Pickaxe Required in Minecraft
Blast resistance 1.5
Hardness 1.5
Luminous No
Transparent JE: No
BE: Yes
Flammable No
Catches fire
from lava
No
Map color
 11 STONE
Note block instrument Default (Harp)
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 "field": "No",
 "label": "(link to Flammable article, displayed as Flammable)"
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A sticky piston is a variant of the piston that can additionally pull most blocks when it retracts.

Obtaining

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Breaking

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A sticky piston can be broken using any tool with equal efficiency, and always drops itself. In Java Edition, it is faster to break them with a pickaxe. The pickaxe is also the preferred tool for breaking the head when extended.[1]

  1. โ†‘ These durations ignore any other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking ยง Speed.

Natural generation

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Three sticky pistons generate as part of each jungle pyramid. Five sticky pistons also generate in each ancient city.

Crafting

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Ingredients Crafting recipe
Slimeball +
Piston

Usage

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See also: Piston

A sticky piston behaves the same way as a normal piston, except when pulling. A sticky piston pulls when it is unpowered.

In Bedrock Edition, the start delay is fixed at 1 redstone tick which is 2 game ticks (0.1 seconds), meaning that the sticky piston starts to extend or retract 1 redstone tick (2 game ticks) after it is activated. Sticky pistons can only activate on the input/consumer redstone tick (C-tick).

Pulling

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A sticky piston also pulls the block attached to its head and any blocks attached to the head via slime- or honey blocks, but not any of the other blocks it may have pushed.

A sticky piston cannot pull a falling block.

Block dropping

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This feature is exclusive to Java Edition.
 

Sticky pistons finish extending early and start retracting if they lose power before the extension process is over; most 2 game tick long pulses, some 3 game tick long pulses (when start delay is present) and all pulses equal to or shorter than 1 game tick that pistons can react to allow this to happen. This causes a sticky piston to "drop" the blocks it's pushing, leaving them behind when it starts to retract. Also, the first out of the blocks that are being moved ends up in its final position as soon as the piston starts retracting. This behavior is referred to as "block dropping"[2] or sometimes "block spitting".

A sticky piston still pulls a block back if the piston extended through an air gap to contact the block.

Limitations

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Sticky pistons have the same limitations for pushing as normal pistons. These limitations also apply for pulling: when a sticky piston is unpowered but cannot pull a block, it retracts without doing so.

The table below lists which blocks can or cannot be pulled.

Block Effect (Java Edition) Effect (Bedrock Edition)
Cannot be pulled.
Cannot be pulled. N/A
N/A Cannot be pulled.
Can be pulled.
Cannot be pulled.
Cannot be pulled, because these blocks hold block entities. Can be pulled.
Can be pulled, but separates into two chests.
Breaks when unsupported, turning into drops when applicable. Cannot be pulled.
Cannot be pulled.
Cannot be pulled.
Can be pulled. Cannot be pulled.
Cannot be pulled.
Can be pulled, but breaks if unsupported, turning into drops when applicable. Breaks when unsupported, turning into drops when applicable. Cannot be pulled.
Can be pulled, but breaks if unsupported, turning into drops when applicable.
Cannot be pulled. Can be pulled, but breaks if unsupported, turning into drops when applicable.
Can be pulled.
Cannot be pulled.
Cannot be pulled. Can be pulled, but falls if unsupported. Cannot be pulled when in a falling state.
Can be pulled, but falls if unsupported. Cannot be pulled when in a falling state.
Cannot be pulled.


Technical components

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Sticky pistons have 2 technical blocks that cannot be obtained. These include the piston head and moving piston blocks.

Sounds

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Generic

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Java Edition:

๐Ÿ‘ BlockSprite stone.png: Sprite image for stone in Minecraft
stone sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
โ€‹Block brokenBlocksOnce the block has brokenblock.stone.breaksubtitles.block.generic.breakโ€‹1.00.816
โ€‹Block placedBlocksWhen the block is placedblock.stone.placesubtitles.block.generic.placeโ€‹1.00.816
โ€‹Block breakingBlocksWhile the block is in the process of being brokenblock.stone.hitsubtitles.block.generic.hitโ€‹0.250.516
โ€‹Something falls on a blockEntity-DependentFalling on the block with fall damageblock.stone.fallsubtitles.block.generic.fallโ€‹0.50.7516
โ€‹FootstepsEntity-DependentWalking on the blockblock.stone.stepsubtitles.block.generic.footstepsโ€‹0.151.016

Bedrock Edition (piston):

๐Ÿ‘ BlockSprite stone.png: Sprite image for stone in Minecraft
stone sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
โ€‹Block brokenBlocksOnce the block has brokendig.stonesubtitles.block.generic.breakโ€‹1.00.8โ€“1.0
โ€‹Block placedBlocksWhen the block is placedplace.stonesubtitles.block.generic.placeโ€‹1.00.8โ€“1.0
โ€‹Block breakingBlocksWhile the block is in the process of being brokenhit.stonesubtitles.block.generic.hitโ€‹0.370.5
โ€‹FootstepsPlayersFalling on the block with fall damagefall.stonesubtitles.block.generic.footstepsโ€‹0.41.0
โ€‹FootstepsPlayersWalking on the blockstep.stonesubtitles.block.generic.footstepsโ€‹0.31.0
โ€‹FootstepsBlocksJumping from the blockjump.stonesubtitles.block.generic.footstepsโ€‹0.121.0
โ€‹FootstepsBlocksFalling on the block without fall damageland.stonesubtitles.block.generic.footstepsโ€‹0.221.0

Bedrock Edition (arm):

๐Ÿ‘ BlockSprite bricks.png: Sprite image for bricks in Minecraft
normal sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
โ€‹Block brokenBlocksOnce the block has brokendig.stonesubtitles.block.generic.breakโ€‹1.00.8โ€“1.0
โ€‹Block placedBlocksWhen the block is placedplace.stonesubtitles.block.generic.placeโ€‹1.00.8โ€“1.0
โ€‹Block breakingBlocksWhile the block is in the process of being brokenhit.stonesubtitles.block.generic.hitโ€‹0.27 [sound 1]0.5
โ€‹FootstepsPlayersFalling on the block with fall damagefall.stonesubtitles.block.generic.footstepsโ€‹0.41.0
โ€‹FootstepsPlayersWalking on the blockstep.stonesubtitles.block.generic.footstepsโ€‹0.31.0
โ€‹FootstepsBlocksJumping from the blockjump.stonesubtitles.block.generic.footstepsโ€‹0.121.0
โ€‹FootstepsBlocksFalling on the block without fall damageland.stonesubtitles.block.generic.footstepsโ€‹0.221.0
  1. โ†‘ MCPE-169612 โ€“ Many blocks make slightly different sounds to stone

Unique

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Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
โ€‹Piston movesBlocksWhen a sticky piston extendsblock.piston.extendsubtitles.block.piston.moveโ€‹0.50.6โ€“0.858
โ€‹Piston movesBlocksWhen a sticky piston contractsblock.piston.contractsubtitles.block.piston.moveโ€‹0.50.6โ€“0.88

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
โ€‹ ?BlocksWhen a sticky piston extendstile.piston.outโ€‹ ?0.50.6โ€“0.75
โ€‹ ?BlocksWhen a sticky piston contractstile.piston.inโ€‹ ?0.50.6โ€“0.75

Data values

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Java Edition:

NameIdentifierFormBlock tags Translation key
๐Ÿ‘ BlockSprite sticky-piston.png: Sprite image for sticky-piston in Minecraft
Sticky Piston
sticky_pistonBlock & ItemNone block.minecraft.sticky_piston

Bedrock Edition:

NameIdentifierAlias ID Numeric ID FormItem ID[i 1] Translation key
๐Ÿ‘ BlockSprite sticky-piston.png: Sprite image for sticky-piston in Minecraft
Sticky Piston
sticky_pistonNone29Block & Giveable Item[i 2]Identical[i 3] tile.sticky_piston.name
  1. โ†‘ ID of block's direct item form, which is used in savegame files and addons.
  2. โ†‘ Available with /give command.
  3. โ†‘ The block's direct item form has the same ID as the block.
NameSavegame ID
๐Ÿ‘ BlockSprite sticky-piston.png: Sprite image for sticky-piston in Minecraft
Sticky piston block entity
PistonArm

Block states

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See also: Block states

The sticky_piston block uses following block states:

Java Edition:

Name Default value Allowed values Description
extendedfalsefalse
true
If true, the piston is extended.
facingnorthdown
east
north
south
up
west
The direction the piston head is pointing.
The opposite from the direction the player faces while placing the piston.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0x4
00
1
2
3
4
5
0
1
2
3
4
5
The direction the piston is pointing.
  • 0: facing down
  • 1: facing up
  • 2: facing south
  • 3: facing north
  • 4: facing east
  • 5: facing west

Block data

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This feature is exclusive to Bedrock Edition.
 

In Bedrock Edition, a sticky piston has a block entity associated with it that holds additional data about the block.

See Bedrock Edition level format/Block entity format.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
๐Ÿ‘ Image
๐Ÿ‘ Image
InceptionPush a piston with a piston, then pull the original piston with that piston.โ€”20Silver

Videos

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History

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This article would benefit from the addition of isometric renders.
 
Please remove this notice once you have added suitable isometric renders to the article.
The specific instructions are:
  • MCPE-38053
  • extended sticky piston from the original mod
  • extended sticky pistons in Legacy Console Edition
  • 1.19 changes

Java Edition

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Java Edition Beta
?๐Ÿ‘ Image
The original sticky piston was a mod posted on the Minecraft Forums by Hippoplatimus.[3] The code for that version was given to Jeb, who then worked on implementing pistons into vanilla Minecraft; Hippoplatimus is in the game's credits under "Additional Programming", like other modders whose work made it into vanilla Minecraft.
Another user, DiEvAl, privately submitted code as well, including the idea of block entities to track moving blocks.[4]
1.7๐Ÿ‘ Image
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Added sticky pistons, alongside associated head and moving blocks.
A bug existed in this version which caused the game to crash and lock the player out of their world when powering sticky pistons in some scenarios (for example when trying to push a redstone torch).
1.7_01The aforementioned bug has been fixed and affected worlds now load normally again.
Headless sticky pistons won't break upon receiving a block update anymore.
1.7.3Sticky pistons now drop the blocks they are pushing when powered by a short pulse.
Java Edition
1.3.112w22aSticky pistons now generate naturally inside jungle temples. In the temples, the pistons are used to form a puzzle mechanism.
12w26aSticky pistons now schedule extensions and retractions rather than executing them as soon as they are updated.
1.513w06aSticky pistons can now pull extended sticky and normal pistons as long as they are both depowered in the same tick, but only if the first one is updated before the other. This behavior is intended.[5]
13w10aSticky pistons changing their extended state from false to true is now the last step of (the start of) the extension process, rather then the first. This change affects some redstone contraptions.
1.814w17a๐Ÿ‘ Image
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The models for sticky piston and related blocks when facing up and down have been changed.
14w18aSlime blocks now push and pull blocks adjacent when connected to sticky pistons.
Extending a sticky piston with a slime block on top of it launches the entity (mobs, players, items, launched arrows, etc) into the air.
14w26aSticky pistons do not check if they are receiving power in the moment in which their extended state changes from false to true anymore.
1.915w38bRetracting sticky pistons can now pull entities through them.[6] This was known as "piston translocation" by the community.
Sticky pistons can no longer pull extended sticky and normal pistons when depowered in the same tick, due to a bug.[7]
15w49aUnextended sticky pistons, downward-facing sticky pistons, and upward-facing sticky piston heads are now considered to have a solid top surface, like upside-down stairs and top slabs.
1.1116w40aRetracting sticky pistons can no longer pull entities through them. "Piston translocation" has been removed.
1.1217w16aSticky pistons do not pull glazed terracotta, and when pistons move slime blocks, they do not move glazed terracotta attached to the side of the slime block.
pre3Glazed terracotta does not stick to slime blocks in some situations anymore.[8]
1.1317w47aSticky pistons now can push note blocks.
17w48aPiston heads are no longer removed when breaking a sticky piston while it is extending.[9]
17w49aPiston heads are now once again removed when breaking a sticky piston while it is extending.
Sticky pistons' block dropping behavior has been removed.[10]
17w49bSticky pistons can now drop blocks again. According to Grum, this behavior was restored by fixing MC-122711,[11] however that bug was actually fixed in snapshot 17w49aโ€”additionally, it should be noted that in 17w48a (the only snapshot that was ever actually affected by MC-122711) block dropping still worked as expected.
pre6Sticky pistons can now pull glazed terracotta.[12]
pre8Sticky pistons can no longer pull glazed terracotta.
1.1418w43a๐Ÿ‘ Image
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The textures associated with sticky pistons have been changed.
While the texture for oak planks was later updated in subsequent snapshots, the sticky piston texture is yet to be changed to reflect this.[13]
18w44aNon-extended sticky pistons now block light.
18w46aAdded support for directional opacity of blocks. As such, extended sticky pistons now allow light to only pass through certain faces.
1.1519w41aAdded honey blocks, which have multiple different types of interactions with sticky pistons.
1.1620w06aThe hardness of sticky pistons has been increased from 0.5 to 1.5.
The blast resistance of sticky pistons has been increased from 0.5 to 1.5.
Pickaxes are now the tool for breaking sticky pistons.
Sticky pistons no longer pop off redstone components placed on the back when retracting.
1.1720w45aParticles now appear if a block is broken by a sticky piston.
1.1922w13aSticky pistons and piston heads now generate in ancient cities.
22w17a๐Ÿ‘ Image
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Changed sticky piston textures, to match the color of the oak planks on the piston head.
1.2124w20aSticky piston sounds have been updated to be quieter and less harsh.

24w21aSticky piston sounds have been reverted to what they previously were, but the attenuation distance and sound level has been halved.

Bedrock Edition

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Pocket Edition Alpha
v0.15.0build 1๐Ÿ‘ Image
Added sticky pistons.
Sticky pistons have a version exclusive animation and the ability to push block entities.
Bedrock Edition
1.10.0beta 1.10.0.3๐Ÿ‘ Image
The texture of sticky pistons has been changed.
1.20.30Preview 1.20.20.21Increased the hardness and blast resistance of sticky pistons from 0.5 to 1.5.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU3CU11.001.001.00Patch 11.0.1๐Ÿ‘ Image
Added sticky pistons.
TU141.04Sticky pistons have been updated to make them less error-prone, thus they also appear to update slower. This also alters the way pistons work, so the player might have to adapt their repeater delays and similar.
TU46CU361.381.381.38Patch 15Retracting sticky pistons can now pull entities through them. This was known as "piston translocation" by the community.
TU54CU441.521.521.52Patch 241.0.4Retracting sticky pistons can no longer pull entities through them. "Piston translocation" has been removed.
Sticky pistons can no longer pull glazed terracotta.
TU57CU491.571.561.56Patch 271.0.7Sticky pistons can now move daylight detectors.
TU60CU511.641.641.64Patch 301.0.11Sticky pistons can no longer move cauldrons.
TU62CU521.661.661.66Patch 311.0.12Sticky pistons can now move small chests but only if the new position would have been valid for players to place a new chest. This limitation can however be bypassed by moving the chests simultaniously.
Sticky pistons can move cauldrons again.
1.90 ๐Ÿ‘ Image
The texture of sticky pistons has been changed.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
0.1.0๐Ÿ‘ Image
Added sticky pistons.

Data history

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Java Edition

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Java Edition Beta
1.7Six-sided sticky pistons exist as extreme metadata variants of sticky pistons.
Java Edition
1.814w26aPistons now use block states instead of metadata. As such, weird pistons have been removed.
1.1317w47aPrior to The Flattening, this block's numeral ID was 33.

Bedrock Edition

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Pocket Edition Alpha
v0.15.0build 1Weird sticky pistons also existed, but they didn't look six-sided.
Bedrock Edition
1.13.0beta 1.13.0.1Weird sticky pistons have been removed.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
?Weird sticky pistons definitely existed at one point.

Issues

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Issues relating to "Sticky Piston" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • Mojang stated that the 12-block push limit for sticky pistons would not be changed, because "the current limitations are by design".[14]
  • When toggled between on and off rapidly with a gravity affected block (such as sand) above it, a sticky piston can eventually break the block, which can be picked up as a resource. However, gravel broken this way never drops flint.
  • If a sticky piston powered by a short pulse directly pushes a waterlogged block, the block remains waterlogged at its new position.
  • Carpet can be placed on the sticky piston extension block, and remains even if it is replaced with a solid block using /setblock.

Gallery

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Screenshots

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Mojang screenshots

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See also

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Notes

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  1. โ†‘ Check the exceptions section
  2. โ†‘ Check the exceptions section
  3. โ†‘ In Java Edition, item frames are entities, not blocks. In Bedrock Edition, they are blocks.
  4. โ†‘ In Java Edition, if the "Fixed" NBT tag is set to "1", the item frame does not break when attempting to push it using a sticky piston, but it still does not push. If the "Invulnerable" NBT tag is set to "1", the item frame breaks when pushed.
  5. โ†‘ Paintings are technically entities, not blocks.

References

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  1. โ†‘ MC-171370 โ€“ resolved as "Works As Intended".
  2. โ†‘ Jeb has once said that the observer block's pulse "Allows tricking sticky pistons into dropping blocks" - https://www.reddit.com/r/Minecraft/comments/5c752g
  3. โ†‘ http://www.minecraftforum.net/viewtopic.php?t=247686&f=1032
  4. โ†‘ http://www.reddit.com/r/Minecraft/comments/hvkmo/attribution_of_the_piston_mod_in_vanilla_minecraft/
  5. โ†‘ MC-9342 โ€“ resolved as "Works As Intended".
  6. โ†‘ MC-89030
  7. โ†‘ MC-88959
  8. โ†‘ MC-116373 โ€“ resolved as "fixed".
  9. โ†‘ MC-122711
  10. โ†‘ MC-122911
  11. โ†‘ https://bugs-legacy.mojang.com/browse/MC-122911?focusedId=421892&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-421892
  12. โ†‘ MC-133214
  13. โ†‘ MC-248841 โ€“ resolved as "Works As Intended".
  14. โ†‘ "Piston Push Limits (and increases). The current limitations are by design." โ€“ Minecraft Feedback, January 3, 2019.
  15. โ†‘ "Trails Tales Update Out Today on Java" โ€“ Minecraft.net, June 7, 2023.

External links

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Navigation

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