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Universal Studios Event

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Universal Event
Developer(s) Mojang Studios, Hive Games
Edition(s) Bedrock Edition
Pack author(s) Mojang Studios, Hive Games
Release date December 19, 2023
Closing date December 22, 2023
Article "Next stop: the Universal Studios Event"Minecraft.net.
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The Universal Event was an event server made in collaboration with Universal Pictures. There are six districts in the map, which are designed as a theme park. Players could complete two sets of quests to obtain two character creator items. The map contained 6 minigames and 3 parkour courses.

Tickets

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Tickets were a currency obtained by completing parkour, playing minigames, finding golden clappers, and completing achievements. They were used to purchase items from various shops around the server.

Shot List

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The shot list was a list of achievements which could be completed by each player on the server.

Achievement In-game description Actual requirements (if different)
Sharpshooter! Play a game of Target Practice
I'm famous! Play a game of Director Says
Vault Visitor Play a game of Bank Heist
No Swimming Play a game of Fishing Frenzy
Making a Splash Play a game of Swamp Stomp
Fountain Flyer Get launched by a broken fire hydrant Get launched by a fire hydrant that has been activated
Gadget Grabber Purchase a gadget from the toy store
Long Day's Work Take a break on one of the benches Sit on a bench
Leap of Faith Complete a parkour course
Snack Attack Eat too much food Receive a second buff from eating food before the same previous buff wears off

Golden Clappers

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There were 12 golden clappers in hidden places around the server. For finding all of them, the player was rewarded with the Clapperboard static back character creator item.

Districts

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👁 The in-game map used for quick travel, showing all six districts of the event.
The in-game map used for quick travel, showing all six districts of the event.

The server was divided into 6 main districts: the entrance at the bottom of the map, Courthouse Square in the center, and Jaws Lake, Shrek's Swamp, Wall Street, and Western Street around it. Each district has a distinct theme as well as unique shops, parkour, and minigames. The quick travel menu could be used to view a map of the server as well as teleport to each area.

Entrance

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The entrance was the location at which players spawn. In the center was a replica of the rotating Universal globe fountain found at Universal Studios in real life. Behind the spawn point was the theme park's exit, blocked by a gate. To the left was the entrance to Wall Street, to the right was the entrance to Western Street, and directly forward was Courthouse Square on the other side of a road.

Players in the 7×7 area around the spawn point were given Invisibility for 99,999 seconds. Players who moved out of this area had the effect removed.

Wall Street

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This section of the article is empty.
 
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Western Street

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This section of the article is empty.
 
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Courthouse Square

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This section of the article is empty.
 
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Jaws Lake

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This section of the article is empty.
 
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Shrek's Swamp

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This section of the article is empty.
 
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Minigames

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Bank Heist

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This section of the article is empty.
 
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Target Practice

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Image Name Points
👁 Image
target_small 1
👁 Image
target_small_gold 2
👁 Image
target_large 3
👁 Image
target_mob_zombie 5
👁 Image
target_large_gold 6
👁 Image
target_mob_creeper 7
👁 Image
target_mob_husk_gold 10
👁 Image
target_mob_creeper_gold 14

Director Says

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This section of the article is empty.
 
You can help by expanding it.

Fishing Frenzy

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This section of the article is empty.
 
You can help by expanding it.

Stomp Swamp

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This section of the article is empty.
 
You can help by expanding it.

Parkour

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Swamp Parkour

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The parkour course Swamp Parkour is an easy-difficulty parkour that begins in a cave in the Shrek's Swamp district. It has 8 checkpoints.

Rooftop Run

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The parkour course Rooftop Run is a medium-difficulty parkour that starts on a building near a cutout, in the Wall Street district. It has 8 checkpoints.

Western Street

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The parkour course Western Street is a hard-difficulty parkour that starts on a building near the food cart in the Western Street district. It has 8 checkpoints.

Shops

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Hat Shop

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The Hat Shop is located near the entrance and the Wall Street district. It sells six different hats that can be equipped in the helmet slot. When equipped, the hats have a 3D appearance on the player's head. At the back of the Hat Shop, a hidden Golden Clapperboard can be found. The table below shows all the hats and their prices:

Image Name Price
👁 Top Hat
Top Hat 50
👁 Mobster Hat
Mobster Hat 50
👁 Cowboy Hat
Cowboy Hat 50
👁 Safari Hat
Safari Hat 75
👁 Soda Hat
Soda Hat 150
👁 Unicorn Hat
Unicorn Hat 250

Plush Toy Shop

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The Plush Toy Shop is located near the entrance and the Western Street district. It sells four different plush toys, three of which are characters from Shrek. The table below shows all the plush toys and their prices:

Image Name Price
👁 Princess Fiona
Princess Fiona 100
👁 Shrek
Shrek 100
👁 Puss in Boots
Puss in Boots 100
👁 Bruce
Bruce 100

Gadget Shop

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The Gadget Shop is located near the entrance and the Courthouse Square district. It sells four different shooters: fire, snow, confetti, and tumbleweed. In the Gadget Shop building, on the second floor, there is a hidden Golden Clapperboard that can be accessed using an activated hydrant. The table below shows all the shooters and their prices:

Image Name Price
👁 Fire Shooter
Fire Shooter 1000
👁 Snow Shooter
Snow Shooter 1000
👁 Confetti Shooter
Confetti Shooter 1000
👁 Tumbleweed Shooter
Tumbleweed Shooter 1000

Wall Street Food Cart

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The Wall Street Food Cart is located near the Bank Heist minigame and sells three different food items. The table below shows all the food items and their prices:

Image Name Price
👁 Corndog
Corndog 5
👁 Corndog with Mustard
Corndog with Mustard 7
👁 Hot Dog
Hot Dog 10

Western Street Food Cart

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The Western Street Food Cart is located near the Western Street parkour course and sells three different food items. The table below shows all the food items and their prices:

Image Name Price
👁 Churro
Churro 10
👁 Churro with Sprinkles
Churro with Sprinkles 12
👁 Turkey Leg
Turkey Leg 18

Courthouse Square Food Cart

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The Courthouse Square Food Cart is located near the Gadget Shop and sells three different food items.

This section is missing information about: the products sold and their prices
 
Please expand the section to include this information. Further details may exist on the talk page.

Jaws Lake Food Cart

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The Jaws Lake Food Cart is located near the Fishing Frenzy minigame and sells three different food items. The table below shows all the food items and their prices:

Image Name Price
👁 Pretzel
Pretzel 10
👁 Milkshake
Milkshake 10
👁 Donut
Donut 10

Trivia

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  • This is not only the first collaborative event server (the closest previous being a promotion for Minecraft Legends), but the first to be released to celebrate a holiday as opposed to a specific Minecraft release.
  • In one of the promotional images, a character resembling Zuri can be seen in the background, the only difference being noticeably different hair.
  • The Wall Street and Western Street cutouts appear to reuse spritework from the Trails & Tales Event; in particular, Efe and a camel.
  • Notably, the map correctly names the shark from Jaws as Bruce instead of attributing the title to him, as is common.

Sounds

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Music

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Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?MusicWhile in the Western Street districtmusic.universal.western​ ?1.01.0
​ ?MusicWhile in the Shrek's Swamp districtmusic.universal.fairytale​ ?1.01.0
​ ?MusicWhile in the Entrance, Jaws Lake, Courthouse Square, and Wall Street districts.[verify]music.universal.themepark​ ?1.01.0

Tram tour

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Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Music?sound.universal.tram_tour.scene.jaws​ ?1.01.0
​ ?Music?sound.universal.tram_tour.scene.subway​ ?1.01.0
​ ?Friendly Mobs?sound.universal.tram_tour.studio_doors.close​ ?1.01.0
​ ?Friendly Mobs?sound.universal.tram_tour.studio_doors.open​ ?1.01.0
​ ?Friendly Mobs?sound.universal.tram_tour.shrek_entrance.close​ ?1.01.0
​ ?Friendly Mobs?sound.universal.tram_tour.shrek_entrance.open​ ?1.01.0
​ ?Music?sound.universal.tram_tour.tram.doors.open​ ?1.01.0
​ ?Music?sound.universal.tram_tour.tram.doors.close​ ?1.01.0
​ ?Music?sound.universal.tram_tour.tram.driving.loop​ ?0.11.0
​ ?Music?sound.universal.tram_tour.tram.driving.slow_down​ ?1.01.0
​ ?Music?sound.universal.tram_tour.tram.driving.speed_up​ ?1.01.0
​ ?Music?sound.universal.tram_tour.tram.driving.stop​ ?1.01.0
​ ?Music?sound.universal.tram_tour.elevator.down​ ?1.01.0
​ ?Music?sound.universal.tram_tour.elevator.up​ ?1.01.0
​ ?Music?sound.universal.tram_tour.shrek.narration.1​ ?1.01.0
​ ?Music?sound.universal.tram_tour.shrek.narration.2​ ?1.01.0
​ ?Music?sound.universal.tram_tour.shrek.narration.3​ ?1.01.0
​ ?Music?sound.universal.tram_tour.shrek.narration.4​ ?1.01.0
​ ?Music?sound.universal.tram_tour.shrek.narration.5​ ?1.01.0
​ ?Music?sound.universal.tram_tour.shrek.narration.6​ ?1.01.0
​ ?Music?sound.universal.tram_tour.shrek.narration.7​ ?1.01.0
​ ?Music?sound.universal.tram_tour.shrek.narration.8​ ?1.01.0
​ ?Music?sound.universal.tram_tour.shrek.narration.9​ ?1.01.0
​ ?Music?sound.universal.tram_tour.shrek.narration.10​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.1​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.2​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.3​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.4​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.5​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.6​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.7​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.8​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.9​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.10​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.11​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.12​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.13​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.14​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.15​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.16​ ?1.01.0
​ ?Music?sound.universal.tram_tour.narration.17​ ?1.01.0

Achievement

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Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?MusicWhen an achievement from the shot list is completedsound.universal.achievement.unlock​ ?1.01.0
​ ?MusicWhen all achievements from the shot list are completedsound.universal.achievement.unlock.all​ ?1.01.0

Golden Clapper

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Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?MusicWhen a golden clapper is collectedsound.universal.golden.clapper.collect​ ?1.01.0
​ ?MusicWhen all golden clappers are collectedsound.universal.golden.clapper.collect.all​ ?1.01.0

Tickets

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Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?MusicWhen tickets are earnedsound.universal.tickets.gained​ ?1.01.0

Scene

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Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?MusicWhen a new scene is selected from the director's chairsound.universal.scene.building​ ?1.01.0
​ ?MusicWhen one of the three buildings/themes are pickedsound.universal.scene.focus​ ?1.01.0
​ ?MusicWhen the director's chair is sat in or when the back button is pressedsound.universal.scene.unfocus​ ?1.01.0

Director Says minigame

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Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?MusicWhen a task from the director is successfully completedsound.universal.minigame.director_says.score.positive​ ?1.01.0
​ ?MusicWhen a task from the director is failedsound.universal.minigame.director_says.score.negative​ ?1.01.0
​ ?Friendly MobsWhen an anvil falls in the Director Says minigamesound.universal.minigame.director_says.anvil​ ?1.01.0
​ ?Friendly MobsWhen the camera is used in the Director Says minigamesound.universal.minigame.director_says.camera​ ?1.01.0
​ ?MusicWhen the fire extinguisher starts to be usedsound.universal.minigame.director_says.fire_extinguisher.start​ ?1.01.0
​ ?MusicWhile the fire extinguisher is being usedsound.universal.minigame.fishing_frenzy.fire_extinguisher.loop​ ?0.181.0
​ ?MusicWhen the fire extinguisher is finished being usedsound.universal.minigame.director_says.fire_extinguisher.stop​ ?1.01.0

Bank Heist minigame

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Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Music?sound.universal.minigame.bank_heist.deposit.unlock.a​ ?1.01.0
​ ?Music?sound.universal.minigame.bank_heist.deposit.unlock.b​ ?1.01.0
​ ?Music?sound.universal.minigame.bank_heist.money.collect.a​ ?1.01.0
​ ?Music?sound.universal.minigame.bank_heist.money.collect.b​ ?1.01.0
​ ?Music?sound.universal.minigame.bank_heist.money.collect.c​ ?1.01.0
​ ?Music?sound.universal.minigame.bank_heist.money.collect.d​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.van.door.open​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.bank_heist.deposit.open​ ?1.01.0
​ ?Music?sound.universal.minigame.bank_heist.door.open​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.bank_heist.vault.door.open​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.bank_heist.security.door.open​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.bank_heist.cabinet.open​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.bank_heist.computer.on​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.bank_heist.code.correct​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.bank_heist.code.digit​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.bank_heist.code.wrong​ ?1.01.0

Target Practice minigame

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Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Music?sound.universal.minigame.target_practice.point.basic​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.target_practice.target.hit.a​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.target_practice.target.hit.b​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.target_practice.target.hit.c​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.target_practice.target.reset.a​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.target_practice.target.reset.b​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.target_practice.target.reset.c​ ?1.01.0

Gadget

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Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?MusicWhen a gadget starts to be usedsound.universal.gadget.charge​ ?1.01.0
​ ?MusicWhen a gadget is finished being used and firessound.universal.gadget.fire​ ?1.01.0

Fishing Frenzy minigame

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Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Music?sound.universal.minigame.fishing_frenzy.vacuum.start​ ?1.01.0
​ ?Music?sound.universal.minigame.fishing_frenzy.vacuum.loop​ ?0.181.0
​ ?Music?sound.universal.minigame.fishing_frenzy.vacuum.stop​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.fishing_frenzy.fish.chomp​ ?1.01.0
​ ?Music?sound.universal.minigame.fishing_frenzy.fish.lure​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.fishing_frenzy.fish.score​ ?1.01.0
​ ?Friendly Mobs?sound.universal.minigame.fishing_frenzy.fish.spawn​ ?1.01.0

Interactables

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Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Friendly Mobs?sound.universal.interactable.fire_hydrant​ ?1.01.0
​ ?Friendly Mobs?sound.universal.interactable.mailbox​ ?1.01.0
​ ?Friendly Mobs?sound.universal.interactable.meter​ ?1.01.0
​ ?Friendly Mobs?sound.universal.interactable.trash_can​ ?1.01.0

Generic minigame

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Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Friendly Mobs?sound.universal.minigame.generic.collect.rare​ ?1.01.0
​ ?Music?sound.universal.minigame.generic.collect.rare.ui​ ?1.01.0
​ ?Music?sound.universal.minigame.generic.results.position.first​ ?1.01.0
​ ?Music?sound.universal.minigame.generic.results.position.other​ ?1.01.0
​ ?Music?sound.universal.minigame.start​ ?1.01.0
Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Music?universal.ui.joined​ ?1.01.0
​ ?Music?universal.ui.purchase​ ?1.01.0
​ ?Music?universal.ui.teleport​ ?1.01.0

Parkour

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Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Music?universal.parkour.finish​ ?1.01.0
​ ?Music?universal.minigame.finish.countdown​ ?1.01.0
​ ?Music?earth.minigame.join.queue​ ?1.01.0
​ ?Music?earth.parkour.checkpoint.1​ ?1.01.0
​ ?Music?earth.parkour.checkpoint.2​ ?1.01.0
​ ?Music?earth.parkour.checkpoint.3​ ?1.01.0
​ ?Music?earth.parkour.checkpoint.4​ ?1.01.0
​ ?Music?earth.parkour.checkpoint.5​ ?1.01.0
​ ?Music?earth.parkour.fall.1​ ?1.01.0
​ ?Music?earth.parkour.fall.2​ ?1.01.0
​ ?Music?earth.parkour.fall.3​ ?1.01.0
​ ?Music?earth.parkour.fall.4​ ?1.01.0
​ ?Music?earth.parkour.fall.5​ ?1.01.0

Miscellaneous

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Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Ambient/EnvironmentRemoves the cave soundambient.cave​ ?0.01.0


Gallery

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Promotional

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Districts

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Entrance

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Wall Street

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Western Street

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Courthouse Square

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Jaws Lake

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Shrek's Swamp

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Cutouts

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Items

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Minigames

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Fishing Frenzy
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Bank Heist
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Director Says
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Swamp Stomp
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Merchandise

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Plush Toys
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Shooters
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Renders

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Blocks

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The event uses the default Minecraft textures, but also adds many custom blocks textured in a similar style.

Bricks
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Stone
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Terracotta
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Prismarine
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Concrete
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Roof Tiles
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Studio
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Plants
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Misc.
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Entities

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Characters

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Objects

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Gadgets

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Navigation

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