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VOOZH | about |
| Rarity tier | Common |
|---|---|
| Renewable | Yes |
| Stackable | JE: Yes (16) BE: Yes (64) |
| Flammable item? | Yes |
| Size | Normal: Height: 1.975 blocks |
| Health points | JE: 20HPπ β€οΈ Γ 10 BE: 6HPπ β€οΈ π β€οΈ π β€οΈ |
{
"extratext": "View [[#Gallery|all renders]]",
"title": "Armor Stand",
"images": [
"Armor Stand.png",
"Armor Stand BE.png"
],
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' Yes (16)<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes (64)",
"label": "Stackable"
},
{
"field": "Yes",
"label": "Flammable item?"
},
{
"field": "'''Normal:'''<br>\nHeight: 1.975 blocks<br>\nWidth: 0.5 blocks<br>\n'''Small:'''<br>\nHeight: 0.9875 blocks<br>\nWidth: 0.25 blocks<br>",
"label": "Size"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' 20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 10</span><br>'''(link to Bedrock Edition article, displayed as BE):''' 6<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"3 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span></span>",
"label": "(link to Health article, displayed as Health points)"
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"invimages": [
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An armor stand is an inanimate mob-like entity that can wear armor. In Bedrock Edition, armor stands can also hold items and be posed without the use of commands.
An armor stand can be broken by quickly attacking it twice, causing it to drop itself and any armor or item placed onto it. Players in Adventure mode cannot break armor stands.[1] Using any tool costs two durability, with no additional benefit.
In Bedrock Edition, if an armor stand is killed by an effect while holding a totem of undying, then the armor stand revives instead of dropping the totem, as with any mob holding a totem of undying.
Two armor stands are found in each taiga village outdoor armory, one equipped with an iron helmet and the other with an iron chestplate.
Players can use armor stands to hold armor, mob heads, carved pumpkins, and elytra, or other items and blocks if it has arms. The stand does not have a GUI, so players interact with it directly. Armor stands can be placed in 8 different orientations. Armor stands cannot be placed if there is not enough room (i.e. the space is occupied by other entities or solid blocks).
Despite being inanimate, armor stands are living entities, allowing them to be pushed by pistons, moved by flowing water, pulled with fishing rods, pushed by attacks that inflict knockback, and bounced by slime blocks.
Using armor on a stand places the armor in the appropriate slot. If the slot is already equipped with armor, the old armor is swapped with the armor held by the player. Pressing the use control on armor with a bare hand removes the armor and places it in the highlighted hotbar slot.
In Bedrock Edition, armor stands have arms by default; in Java Edition, arms can be made visible only by setting the NBT tag {ShowArms: 1b} via commands or external editors. Pressing the use control on an armor stand with arms while holding a non-equippable item places it in its main hand. In Java Edition, shields are always placed in the off-hand instead. If the armor stand already holds an item, it is swapped with the item held by the player.
Items from an armor stand's main hand can be retrieved by pressing the use control in any empty spot in Java Edition, or from the chestplate zone if empty in Bedrock Edition. In Java Edition, items in the off-hand slot can be retrieved only if the main hand slot is empty; in Bedrock Edition, items in the off-hand slot cannot be retrieved unless the armor stand is broken.
In Java Edition, commands can be used to equip items in an armor stand's hands even if its arms are not visible.
In Java Edition, dispensers can place armor stands. Dispensers ignore the normal placement rules of armor stands - this means they can place armor stands inside solid blocks, or if the needed space is occupied by other entities.
Armor, mob heads, carved pumpkins, or elytra can be automatically placed on armor stands with a dispenser. Unlike players, dispensers cannot swap armor or items already equipped on the armor stand. Additionally, dispensers can equip shields in an armor stand's off-hand if it has arms; in Bedrock Edition, this is the only way to equip shields in the off-hand slot without using commands.
The pose of the armor stand can be changed by interacting with the armor stand (or pressing the Pose button on mobile devices) while sneaking, or by using a redstone signal. There are 13 possible poses.
| No. | Namespace ID | Redstone power | Image |
|---|---|---|---|
| 0 | animation.armor_stand.default_pose
|
0, 1 | π Image |
| 1 | animation.armor_stand.no_pose
|
2 | π Image |
| 2 | animation.armor_stand.solemn_pose
|
3 | π Image |
| 3 | animation.armor_stand.athena_pose
|
4 | π Image |
| 4 | animation.armor_stand.brandish_pose
|
5 | π Image |
| 5 | animation.armor_stand.honor_pose
|
6 | π Image |
| 6 | animation.armor_stand.entertain_pose
|
7 | π Image |
| 7 | animation.armor_stand.salute_pose
|
8 | π Image |
| 8 | animation.armor_stand.riposte_pose
|
9 | π Image |
| 9 | animation.armor_stand.zombie_pose
|
10 | π Image |
| 10 | animation.armor_stand.cancan_a_pose
|
11 | π Image |
| 11 | animation.armor_stand.cancan_b_pose
|
12 | π Image |
| 12 | animation.armor_stand.hero_pose
|
13 or more | π Image |
Using a renamed name tag on an armor stand gives it a custom name. In Java Edition, the name is not displayed by default,[2] while in Bedrock Edition it is displayed similarly to renamed mobs. In Java Edition, armor stands can also be given custom names by renaming them at an anvil. In Java Edition, a renamed armor stand keeps its custom name when broken. In Bedrock Edition, armor stands named "Dinnerbone" or "Grumm" turn upside-down.
Commands, such as /item in Java Edition or /replaceitem in Bedrock Edition, can be used to give armor stands items that normally cannot be equipped in armor or hand slots. In maps that heavily use command blocks, armor stands can be used to keep scoreboard objectives that are 'global' to the map, run commands, etc.
In Java Edition, armor stands can be customized further to have arms, pose, disobey gravity, dual wield, and other things by summoning them using /summon with customized NBT tags. For example, it is possible to create an armor stand with arms using the /summon command. It is also possible to change an armor stand without arms into a stand with arms by using the /data command. The commands are as follows:
/data merge entity @n[type=armor_stand] {ShowArms:1}, which changes the nearest armor stand into an armor stand with arms./summon minecraft:armor_stand ~ ~ ~ {ShowArms:1}, which summons a new armor stand with arms shown./summon minecraft:armor_stand ~ ~ ~ {Rotation:[0f,0f]}, which summons a new armor stand that faces a desired direction (dependent on changing "0f,0f" to other numbers like "90f,0f" or "180f,0f", otherwise it faces the same way as a default armor stand)./data merge entity @n[type=armor_stand] {ShowArms:1,Pose:{LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f]}}, which changes the orientation of the arms of the nearest armor stand (the default orientation of the left arm is: [350f,0f,350f] and [345f,0f,10f] for the right arm).Other examples of customization include removing the stone plate below the armor stand, or giving the armor stand a small size (roughly the same size and proportions as a baby zombie).
Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full blocks such as enchanting tables, snow layers and slabs. Armor stands can't be leashed and can't ride on boats, but in Bedrock Edition, they can sit on minecarts.
Armor stands wobble slightly when hit by the player. They are not damaged by cacti and sweet berry bushes, but can be broken by arrows and tridents. Any armor equipped does not lose durability if shot while on an armor stand. An armor stand destroyed by an explosion or a firework rocket does not drop as an item. Armor stands in water and lava at the same time are not consumed by the lava.
Being living entities, armor stands can also have attributes added to them and can be affected by effects.
Sculk catalysts bloom without spreading when an armor stand is destroyed.[3]
In Java Edition, summoning an armor stand with no health causes the death animation.[4]
Advancements count armor stands as mobs, and they can be used for advancements such as Adventure and Arbalistic.
The player cannot consume food while looking at an armor stand.
Although armor stands are considered mobs, they have some properties set them apart from other mobs:
Any armor on the stand drops when the stand is broken. The effects of most (enchanted) armor have no effect when on an armor stand, with a few exceptions:
In Bedrock Edition, armor stands can be affected by status effects.[9] They can be 'killed' by Harming and Decay splash/lingering potions, lava, fire, and campfires, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the Instant Damage or the Wither status effect. If the dropped item is any form of weapon, tool or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".
In Java Edition, armor stands can be given status effects only via commands, as they ignore any effect source in regular gameplay (splash potions, area effect clouds, shulker bullets, etc).[10] Armor stands with status effects do not emit particles, and are immune to most effects except for Glowing, Levitation, and Slow Falling.
Zoglins, goats in Java Edition, and vindicators named Johnny in Bedrock Edition[11] attack armor stands, but the armor stand remains undamaged; pufferfish also inflate when an armor stand is nearby.[12] Statistics classify the armor stand as mobs if the player dies while hitting the armor stand with the thorns enchantment.
In Java Edition, armor stands can be made invisible or used as markers by setting the NBT tags {Invisible: 1b} or {Marker: 1b} respectively. Both invisible[13] and marker armor stands are invulnerable to all attacks, including explosions and players in Creative mode; they can be removed only using the /kill command. Mobs ignore invisible and marker armor stands.[14]
Invisible armor stands still render any equipped items, have a hitbox, and can be interacted with by players in any game mode. Similar to mobs affected by the Invisibility effect, invisible armor stands can only be seen by players in Spectator mode, players in the same team as the invisible armor stand, or if the stand has the Glowing effect.
Marker armor stands are unaffected by physics (gravity, knockback, flowing water, pistons, etc). They have a hitbox size of 0, meaning that players and dispensers cannot interact with them. Due to the lack of a hitbox, it is possible to place blocks in the space visually occupied by a marker armor stand, or target blocks and entities behind it.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock breaking | Friendly Mobs | When an armor stand is damaged | entity.armor_stand.hit | subtitles.block.generic.hitβ | 1.0 | 1.0 | 16 | |
| βBlock broken | Friendly Mobs | When an armor stand is destroyed | entity.armor_stand.break | subtitles.block.generic.breakβ | 1.0 | 1.0 | 16 | |
| βBlock placed | Blocks | When an armor stand is placed | entity.armor_stand.place | subtitles.block.generic.placeβ | 1.0 | 1.0 | 16 | |
| βBlock placed | Friendly Mobs | When an armor stand falls onto a block at a high speed, such has being dropped off a cliff. | entity.armor_stand.fall | subtitles.entity.armorstand.fallβ | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock breaking | Friendly Mobs | When an armor stand is damaged | mob.armor_stand.hit | subtitles.block.generic.hitβ | 1.0 | 1.0 | |
| βBlock broken | Friendly Mobs | When an armor stand is destroyed | mob.armor_stand.break | subtitles.block.generic.breakβ | 1.0 | 1.0 | |
| βBlock placed | Friendly Mobs | When an armor stand is placed | mob.armor_stand.place | subtitles.block.generic.placeβ | 1.0 | 1.0 | |
| βSomething fell | Friendly Mobs | When an armor stand falls onto a block at a high speedβ[more information needed] | mob.armor_stand.land | subtitles.entity.armor_stand.fallβ | 1.0 | 1.0 | |
| βPlayer dies | Players | When an armor stand dies | game.player.die | subtitles.entity.player.deathβ | 1.0 | 0.8β1.2 | |
| Item | Identifier | Form | Translation key |
|---|---|---|---|
| π ItemSprite armor-stand.png: Sprite image for armor-stand in Minecraft Armor Stand | armor_stand | Item | item.minecraft.armor_stand |
| Entity | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite armor-stand.png: Sprite image for armor-stand in Minecraft Armor Stand | armor_stand | can_breathe_under_water |
entity.minecraft.armor_stand |
| Item | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
| π ItemSprite armor-stand.png: Sprite image for armor-stand in Minecraft Armor Stand | armor_stand | 552 | Item | item.armor_stand.name |
| Entity | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite armor-stand.png: Sprite image for armor-stand in Minecraft Armor Stand | armor_stand | 61 |
armor_standinanimatemob | entity.armor_stand.name |
id tag. Excludes UUID and Passengers.Armor stands have entity data associated with them that contain various properties of the entity.
LeftHanded, DeathLootTable, DeathLootTableSeed, drop_chances, home_pos, home_radius, NoAI, leash, CanPickUpLoot and PersistenceRequired.16191 or4144959 disables placing, removing and replacing of all equipment. These can be found using the bitwise OR operator.| Binary | Integer number | Result |
|---|---|---|
| 2^0 | 1 | Disable adding or changing mainhand item |
| 2^1 | 2 | Disable adding or changing boots item |
| 2^2 | 4 | Disable adding or changing leggings item |
| 2^3 | 8 | Disable adding or changing chestplate item |
| 2^4 | 16 | Disable adding or changing helmet item |
| 2^5 | 32 | Disable adding or changing offhand item |
| 2^8 | 256 | Disable removing or changing mainhand item |
| 2^9 | 512 | Disable removing or changing boots item |
| 2^10 | 1024 | Disable removing or changing leggings item |
| 2^11 | 2048 | Disable removing or changing chestplate item |
| 2^12 | 4096 | Disable removing or changing helmet item |
| 2^13 | 8192 | Disable removing or changing offhand item |
| 2^16 | 65536 | Disable adding mainhand item |
| 2^17 | 131072 | Disable adding boots item |
| 2^18 | 262144 | Disable adding leggings item |
| 2^19 | 524288 | Disable adding chestplate item |
| 2^20 | 1048576 | Disable adding helmet item |
| 2^21 | 2097152 | Disable adding offhand item |
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| August 5, 2014 | π Image π Image Searge tweeted an image of an armor stand. The appearance was changed before release. | ||||||
|---|---|---|---|---|---|---|---|
| August 5, 2014 | Showed crafting recipe and name "[Armor Stand]", both were changed before release. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w32a | π Image π Image Added armor stands. | |||||
| 14w32b | π Image The item texture has changed. | ||||||
| Pick-block can now be used on armor stands. | |||||||
| Armor stands can no longer be crafted using slabs other than stone slabs. | |||||||
| 14w33a | Breaking particles have been added for the armor stand. | ||||||
| 1.9 | 15w31a | Armor stands can now dual wield. | |||||
| 15w47a | The armor stand now wobbles when hit by the player. | ||||||
| 16w02a | Marker armor stands now outline their equipment only when glowing. | ||||||
| 1.11 | 16w32a | Elytra can now be placed on armor stands, just like any other chestplate. | |||||
| 1.13 | 17w47a | Armor stands are no longer able to step up blocks.[15] | |||||
| Armor stands can now be placed inside water, lava and fire, which deletes these blocks just like any other replaceable block. | |||||||
| 18w14b | Placing an armor stand inside lava or water no longer deletes that block.[16] Other replaceable blocks are still deleted. | ||||||
| 18w20a | Armor stands can now be knocked back by knockback attacks while sprinting or by using the Knockback enchantment.[17] | ||||||
| 1.14 | 18w43a | π Image The texture of armor stands has been changed to the new oak planks texture. | |||||
| π Image The texture of armor stand items has been slightly changed. (Comparison: π Image ) | |||||||
| 18w50a | π Image The texture of armor stands has been changed again. | ||||||
| Armor stands now generate in taiga villages. | |||||||
| 1.15 | 19w42a | Armor stands can now be placed by dispensers. | |||||
| 1.16 | 20w07a | Armor stands no longer fall through fences and walls when placed.[18] | |||||
| Placing an armor stand inside a replaceable block no longer removes it.[19][20] | |||||||
| 1.16.2 | 20w27a | Armor stands can no longer be placed on top of fences, closed fence gates and walls.[21] | |||||
| 20w14a | Zoglins now attack armor stands. | ||||||
| 1.18 | pre5 | π Image Changed the smooth stone texture on armor stands. | |||||
| 1.19.4 | 23w03a | Armor stands now preserve custom names when placed and broken. | |||||
| 1.19.4 Experiment | 23w04a | An armor stand now appears in the smithing table GUI; arms are displayed as in Bedrock Edition. | |||||
| When an armor stand is placed, its model now changes in effect of the player's facing direction.[22] | |||||||
| 23w06a | The model no longer changes when the armory is placed. Also, the head, which tilted slightly to the lower right in the version from 1.8 up to 1.19.3, now faces forward from π Image to π Image . | ||||||
| 1.20.3 | 23w40a | Marker armor stands no longer create bubbles in water.[23] | |||||
| 1.21.2 | 24w33a | Armor stands are no longer destroyed by TNT that explodes in water.[24] | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.2.0 | beta 1.2.0.2 | π Image π Image Added armor stands. | |||||
| 1.10.0 | beta 1.10.0.3 | π Image The texture of armor stands has been changed. | |||||
| π Image The texture of armor stand items has been slightly changed. | |||||||
| 1.12.0 | beta 1.12.0.2 | π Image Leather armor no longer shows as being dyed properly when worn by armor stands. | |||||
| beta 1.12.0.3 | π Image π Image π Image π Image π Image When armor stands hold a raw chicken, raw rabbit, raw salmon, pufferfish or a slime block, they now wear these mob counterparts.[25] | ||||||
| 1.13.0 | beta 1.13.0.1 | Leather armor now shows as being dyed properly when worn by armor stands. | |||||
| beta 1.13.0.4 | Armor stands no longer hold certain mobs if they are holding a item related to them. | ||||||
| Armor stands now have a smoother animation when changing poses. | |||||||
| 1.16.0 | ? | Armor stands are now targeted by zoglins. | |||||
| 1.16.210 Experiment | beta 1.16.210.51 | Armor stands are no longer attacked by goats. | |||||
| 1.18.10 | beta 1.18.10.22 | π Image Changed the smooth stone texture on armor stands. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | π Image π Image Added armor stands. |
| The maximum number of armor stands in a world is 16. | |||||||
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added sounds for armor stands. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Elytra can now be placed on armor stands, just like any other chestplate. |
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | π Image Armor stands now have arms and the player can now change the pose of the armor stand. |
| 1.90 | π Image The texture of armor stands has been changed. | ||||||
| π Image The texture of armor stand items has been slightly changed. | |||||||
| Added shields, which are placed into the armor stand's offhand instead of the mainhand when placed onto it by the player. | |||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w32c | Added a NoBasePlate tag for the armor stand. | |||||
| 1.8.1 | pre1 | Added Marker tag for armor stands. | |||||
| 1.9 | 15w31a | HandItems and ArmorItems tags added for armor stands, which is intended to replace the Equipment tag. | |||||
| 15w33a | The Equipment tag has been removed from armor stands. | ||||||
| 1.11 | 16w32a | The entity ID of the armor stand has been changed from ArmorStand to armor_stand. | |||||
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 416.β[more information needed] | |||||
Issues relating to "Armor Stand" are maintained on the bug tracker. Issues should be reported and viewed there.
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