![]() |
VOOZH | about |
| Health points | 24HP👁 ❤️ × 12 |
|---|---|
| Behavior | Hostile |
| Mob type | 👁 Image Illager 👁 Image Monster |
| Attack strength |
Armed: 👁 Image Unarmed: |
| Hitbox size | In Java Edition: Height: 1.95 blocks |
| Speed | 5.612 blocks/sec |
| Spawn | 👁 Image Woodland Mansion |
| Natural equipment |
{
"title": "Vindicator",
"rows": [
{
"field": "24<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 12</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite illager.png article, displayed as 16x16px|link=Illager|alt=|class=pixel-image|)</span>(link to Illager article, displayed as <span class=\"sprite-text\">Illager</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\nHeight: 1.95 blocks<br>Width: 0.6 blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\nHeight: 1.9 blocks<br>Width: 0.6 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "5.612 blocks/sec",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite woodland-mansion.png article, displayed as 16x16px|link=Woodland Mansion|alt=|class=pixel-image|)</span>(link to Woodland Mansion article, displayed as <span class=\"sprite-text\">Woodland Mansion</span>)</span><br>\n(link to Raid article, displayed as Raids)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite iron-axe.png article, displayed as 16x16px|link=Iron Axe|alt=|class=pixel-image|)</span>(link to Iron Axe article, displayed as <span class=\"sprite-text\">Iron Axe</span>)</span> (right hand: 95%; left hand: 5%<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>; may be enchanted)",
"label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
}
],
"invimages": [
"Vindicator Spawn Egg"
],
"images": [
"Vindicator.png",
"Vindicator attacking.png"
]
}
A vindicator is an illager equipped with an iron axe. Vindicators spawn in woodland mansions and participate in raids. They sprint toward their targets to attack them with their axe.
On Normal difficulty and Hard difficulty, vindicators sometimes spawn with a randomly enchanted iron axe: the chance is 0–25%, and is higher when the regional difficulty is higher.
Vindicators spawn during the generation of woodland mansions, in groups of 1–3 inside particular rooms, sometimes accompanied by an evoker. They spawn on all 3 floors. Rarely, vindicators can spawn in the corridors and hallways.
They do not respawn after initially spawning. Vindicators generated in woodland mansions do not despawn.
Vindicators are sometimes neutral if naturally spawned in a woodland mansion, which means that the vindicator does not attack the player on sight, but only after the player attacks it.
In Java Edition, any vindicators can join a patrol if sufficiently near a patrol captain, but do not go seeking out for patrols to join nor do they naturally spawn in a patrol.
Vindicators can spawn during raids. They appear more frequently during later waves and at higher difficulties.
Vindicators that spawn from raids have a chance to spawn with Sharpness I on their axe, or Sharpness II in waves 6 and up. This replaces the usual chance of a random enchantment.
Vindicators can spawn riding ravagers, creating a vindicator ravager jockey.[JE only]
In Java Edition, if a player spawns a vindicator with a spawn egg or using a command, the vindicator has a chance of becoming a raid captain, with an ominous banner attached above its back.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Emerald[A] | 0–1 | 50.00% | 0.50 | 0–2 | 75.00% | 1.00 | 0–3 | 87.50% | 1.50 | 0–4 | 91.67% | 2.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Emerald[A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 3⁄4 | 1 | 0–3 | 7⁄8 | 3⁄2 | 0–4 | 11⁄12 | 2 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Emerald[A][B] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 |
| 👁 Image | Emerald[A][C] | 0–7 | 80.00% | 1.44 | 0–10 | 80.00% | 2.04 | 0–13 | 80.00% | 2.64 | 0–16 | 80.00% | 3.24 |
| 👁 Image | Emerald[D][C] | 0–6 | 60.00% | 0.94 | 0–8 | 60.00% | 1.29 | 0–10 | 60.00% | 1.64 | 0–12 | 60.00% | 1.99 |
| 👁 Image | Emerald[A][E] | 0–7 | 81.15% | 1.54 | 0–10 | 81.15% | 2.17 | 0–13 | 81.15% | 2.79 | 0–16 | 81.15% | 3.41 |
| 👁 Image | Emerald[D][E] | 0–6 | 62.31% | 1.04 | 0–8 | 62.31% | 1.42 | 0–10 | 62.31% | 1.79 | 0–12 | 62.31% | 2.16 |
| 👁 Image | Enchanted Book[F][C] | 0–1 | 3.33% | 0.03 | 0–1 | 3.33% | 0.03 | 0–1 | 3.33% | 0.03 | 0–1 | 3.33% | 0.03 |
| 👁 Image | Enchanted Book[F][E] | 0–1 | 4.10% | 0.04 | 0–1 | 4.10% | 0.04 | 0–1 | 4.10% | 0.04 | 0–1 | 4.10% | 0.04 |
| 👁 Image | Iron Pickaxe[G][C] | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 |
| 👁 Image | Iron Pickaxe[G][E] | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 |
| 👁 Image | Iron Axe[G][C][H] | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 |
| 👁 Image | Iron Axe[G][E][H] | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 |
| 👁 Image | Iron Shovel[G][C] | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 |
| 👁 Image | Iron Shovel[G][E] | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 |
| 👁 Image | Iron Sword[G][C] | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 |
| 👁 Image | Iron Sword[G][E] | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 |
| 👁 Image | Iron Helmet[G][C] | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 |
| 👁 Image | Iron Helmet[G][E] | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 |
| 👁 Image | Iron Chestplate[G][C] | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 |
| 👁 Image | Iron Chestplate[G][E] | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 |
| 👁 Image | Iron Leggings[G][C] | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 |
| 👁 Image | Iron Leggings[G][E] | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 |
| 👁 Image | Iron Boots[G][C] | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 | 0–1 | 4.17% | 0.04 |
| 👁 Image | Iron Boots[G][E] | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 | 0–1 | 5.13% | 0.05 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Emerald[A][B] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 |
| 👁 Image | Emerald[A][C] | 0–7 | 4⁄5 | 173⁄120 | 0–10 | 4⁄5 | 49⁄24 | 0–13 | 4⁄5 | 317⁄120 | 0–16 | 4⁄5 | 389⁄120 |
| 👁 Image | Emerald[D][C] | 0–6 | 3⁄5 | 113⁄120 | 0–8 | 3⁄5 | 31⁄24 | 0–10 | 3⁄5 | 197⁄120 | 0–12 | 3⁄5 | 239⁄120 |
| 👁 Image | Emerald[A][E] | 0–7 | 211⁄260 | 301⁄195 | 0–10 | 211⁄260 | 13⁄6 | 0–13 | 211⁄260 | 544⁄195 | 0–16 | 211⁄260 | 1331⁄390 |
| 👁 Image | Emerald[D][E] | 0–6 | 81⁄130 | 407⁄390 | 0–8 | 81⁄130 | 17⁄12 | 0–10 | 81⁄130 | 349⁄195 | 0–12 | 81⁄130 | 1687⁄780 |
| 👁 Image | Enchanted Book[F][C] | 0–1 | 1⁄30 | 1⁄30 | 0–1 | 1⁄30 | 1⁄30 | 0–1 | 1⁄30 | 1⁄30 | 0–1 | 1⁄30 | 1⁄30 |
| 👁 Image | Enchanted Book[F][E] | 0–1 | 8⁄195 | 8⁄195 | 0–1 | 8⁄195 | 8⁄195 | 0–1 | 8⁄195 | 8⁄195 | 0–1 | 8⁄195 | 8⁄195 |
| 👁 Image | Iron Pickaxe[G][C] | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 |
| 👁 Image | Iron Pickaxe[G][E] | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 |
| 👁 Image | Iron Axe[G][C][H] | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 |
| 👁 Image | Iron Axe[G][E][H] | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 |
| 👁 Image | Iron Shovel[G][C] | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 |
| 👁 Image | Iron Shovel[G][E] | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 |
| 👁 Image | Iron Sword[G][C] | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 |
| 👁 Image | Iron Sword[G][E] | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 |
| 👁 Image | Iron Helmet[G][C] | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 |
| 👁 Image | Iron Helmet[G][E] | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 |
| 👁 Image | Iron Chestplate[G][C] | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 |
| 👁 Image | Iron Chestplate[G][E] | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 |
| 👁 Image | Iron Leggings[G][C] | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 |
| 👁 Image | Iron Leggings[G][E] | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 |
| 👁 Image | Iron Boots[G][C] | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 | 0–1 | 1⁄24 | 1⁄24 |
| 👁 Image | Iron Boots[G][E] | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 | 0–1 | 2⁄39 | 2⁄39 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| 👁 Image | Emerald[A][B] | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| 👁 Image | Emerald[A][C] | 0 | 1⁄5 (20.00%) | 1⁄5 (20.00%) | 1⁄5 (20.00%) | 1⁄5 (20.00%) |
| 1 | 101⁄240 (42.08%) | 101⁄480 (21.04%) | 101⁄960 (10.52%) | 101⁄1440 (7.01%) | ||
| 2 | 121⁄480 (25.21%) | 53⁄192 (27.60%) | 73⁄320 (22.81%) | 257⁄1728 (14.87%) | ||
| 3 | 5⁄96 (5.21%) | 89⁄640 (13.91%) | 2689⁄15360 (17.51%) | 8969⁄51840 (17.30%) | ||
| 4 | 17⁄480 (3.54%) | 71⁄768 (9.24%) | 1107⁄10240 (10.81%) | 13997⁄103680 (13.50%) | ||
| 5 | 11⁄480 (2.29%) | 67⁄1920 (3.49%) | 2633⁄30720 (8.57%) | 1735⁄20736 (8.37%) | ||
| 6 | 1⁄80 (1.25%) | 47⁄1920 (2.45%) | 449⁄10240 (4.38%) | 1927⁄25920 (7.43%) | ||
| 7 | 1⁄240 (0.42%) | 13⁄960 (1.35%) | 731⁄30720 (2.38%) | 1709⁄34560 (4.95%) | ||
| 8 | 0 | 5⁄768 (0.65%) | 159⁄10240 (1.55%) | 2863⁄103680 (2.76%) | ||
| 9 | 0 | 1⁄480 (0.21%) | 53⁄6144 (0.86%) | 139⁄8640 (1.61%) | ||
| 10 | 0 | 1⁄1920 (0.05%) | 121⁄30720 (0.39%) | 1109⁄103680 (1.07%) | ||
| 11 | 0 | 0 | 47⁄30720 (0.15%) | 637⁄103680 (0.61%) | ||
| 12 | 0 | 0 | 7⁄15360 (0.05%) | 1⁄324 (0.31%) | ||
| 13 | 0 | 0 | 1⁄15360 (0.01%) | 47⁄34560 (0.14%) | ||
| 14 | 0 | 0 | 0 | 53⁄103680 (0.05%) | ||
| 15 | 0 | 0 | 0 | 7⁄51840 (0.01%) | ||
| 16 | 0 | 0 | 0 | 1⁄51840 (0.00%) | ||
| Average | 173⁄120 (1.44) | 49⁄24 (2.04) | 317⁄120 (2.64) | 389⁄120 (3.24) | ||
| 👁 Image | Emerald[D][C] | 0 | 2⁄5 (40.00%) | 2⁄5 (40.00%) | 2⁄5 (40.00%) | 2⁄5 (40.00%) |
| 1 | 53⁄120 (44.17%) | 53⁄240 (22.08%) | 53⁄480 (11.04%) | 53⁄720 (7.36%) | ||
| 2 | 1⁄16 (6.25%) | 29⁄120 (24.17%) | 439⁄1920 (22.86%) | 41⁄270 (15.19%) | ||
| 3 | 1⁄24 (4.17%) | 3⁄64 (4.69%) | 529⁄3840 (13.78%) | 469⁄2880 (16.28%) | ||
| 4 | 7⁄240 (2.92%) | 13⁄320 (4.06%) | 51⁄1280 (3.98%) | 97⁄960 (10.10%) | ||
| 5 | 1⁄60 (1.67%) | 5⁄192 (2.60%) | 17⁄480 (3.54%) | 1⁄30 (3.33%) | ||
| 6 | 1⁄120 (0.83%) | 1⁄64 (1.56%) | 47⁄1920 (2.45%) | 43⁄1440 (2.99%) | ||
| 7 | 0 | 1⁄160 (0.62%) | 53⁄3840 (1.38%) | 19⁄864 (2.20%) | ||
| 8 | 0 | 1⁄480 (0.21%) | 5⁄768 (0.65%) | 59⁄4320 (1.37%) | ||
| 9 | 0 | 0 | 1⁄384 (0.26%) | 61⁄8640 (0.71%) | ||
| 10 | 0 | 0 | 1⁄1920 (0.05%) | 29⁄8640 (0.34%) | ||
| 11 | 0 | 0 | 0 | 1⁄864 (0.12%) | ||
| 12 | 0 | 0 | 0 | 1⁄4320 (0.02%) | ||
| Average | 113⁄120 (0.94) | 31⁄24 (1.29) | 197⁄120 (1.64) | 239⁄120 (1.99) | ||
| 👁 Image | Emerald[A][E] | 0 | 49⁄260 (18.85%) | 49⁄260 (18.85%) | 49⁄260 (18.85%) | 49⁄260 (18.85%) |
| 1 | 157⁄390 (40.26%) | 157⁄780 (20.13%) | 157⁄1560 (10.06%) | 157⁄2340 (6.71%) | ||
| 2 | 197⁄780 (25.26%) | 167⁄624 (26.76%) | 913⁄4160 (21.95%) | 803⁄5616 (14.30%) | ||
| 3 | 5⁄78 (6.41%) | 37⁄260 (14.23%) | 2149⁄12480 (17.22%) | 7079⁄42120 (16.81%) | ||
| 4 | 17⁄390 (4.36%) | 31⁄312 (9.94%) | 927⁄8320 (11.14%) | 869⁄6480 (13.41%) | ||
| 5 | 11⁄390 (2.82%) | 67⁄1560 (4.29%) | 2273⁄24960 (9.11%) | 1465⁄16848 (8.70%) | ||
| 6 | 1⁄65 (1.54%) | 47⁄1560 (3.01%) | 419⁄8320 (5.04%) | 1657⁄21060 (7.87%) | ||
| 7 | 1⁄195 (0.51%) | 1⁄60 (1.67%) | 731⁄24960 (2.93%) | 1529⁄28080 (5.45%) | ||
| 8 | 0 | 5⁄624 (0.80%) | 159⁄8320 (1.91%) | 341⁄10530 (3.24%) | ||
| 9 | 0 | 1⁄390 (0.26%) | 53⁄4992 (1.06%) | 139⁄7020 (1.98%) | ||
| 10 | 0 | 1⁄1560 (0.06%) | 121⁄24960 (0.48%) | 1109⁄84240 (1.32%) | ||
| 11 | 0 | 0 | 47⁄24960 (0.19%) | 49⁄6480 (0.76%) | ||
| 12 | 0 | 0 | 7⁄12480 (0.06%) | 4⁄1053 (0.38%) | ||
| 13 | 0 | 0 | 1⁄12480 (0.01%) | 47⁄28080 (0.17%) | ||
| 14 | 0 | 0 | 0 | 53⁄84240 (0.06%) | ||
| 15 | 0 | 0 | 0 | 7⁄42120 (0.02%) | ||
| 16 | 0 | 0 | 0 | 1⁄42120 (0.00%) | ||
| Average | 301⁄195 (1.54) | 13⁄6 (2.17) | 544⁄195 (2.79) | 1331⁄390 (3.41) | ||
| 👁 Image | Emerald[D][E] | 0 | 49⁄130 (37.69%) | 49⁄130 (37.69%) | 49⁄130 (37.69%) | 49⁄130 (37.69%) |
| 1 | 167⁄390 (42.82%) | 167⁄780 (21.41%) | 167⁄1560 (10.71%) | 167⁄2340 (7.14%) | ||
| 2 | 1⁄13 (7.69%) | 187⁄780 (23.97%) | 349⁄1560 (22.37%) | 521⁄3510 (14.84%) | ||
| 3 | 2⁄39 (5.13%) | 3⁄52 (5.77%) | 439⁄3120 (14.07%) | 379⁄2340 (16.20%) | ||
| 4 | 7⁄195 (3.59%) | 1⁄20 (5.00%) | 51⁄1040 (4.90%) | 41⁄390 (10.51%) | ||
| 5 | 4⁄195 (2.05%) | 5⁄156 (3.21%) | 17⁄390 (4.36%) | 8⁄195 (4.10%) | ||
| 6 | 2⁄195 (1.03%) | 1⁄52 (1.92%) | 47⁄1560 (3.01%) | 43⁄1170 (3.68%) | ||
| 7 | 0 | 1⁄130 (0.77%) | 53⁄3120 (1.70%) | 19⁄702 (2.71%) | ||
| 8 | 0 | 1⁄390 (0.26%) | 5⁄624 (0.80%) | 59⁄3510 (1.68%) | ||
| 9 | 0 | 0 | 1⁄312 (0.32%) | 61⁄7020 (0.87%) | ||
| 10 | 0 | 0 | 1⁄1560 (0.06%) | 29⁄7020 (0.41%) | ||
| 11 | 0 | 0 | 0 | 1⁄702 (0.14%) | ||
| 12 | 0 | 0 | 0 | 1⁄3510 (0.03%) | ||
| Average | 407⁄390 (1.04) | 17⁄12 (1.42) | 349⁄195 (1.79) | 1687⁄780 (2.16) | ||
| 👁 Image | Enchanted Book[F][C] | 0 | 29⁄30 (96.67%) | 29⁄30 (96.67%) | 29⁄30 (96.67%) | 29⁄30 (96.67%) |
| 1 | 1⁄30 (3.33%) | 1⁄30 (3.33%) | 1⁄30 (3.33%) | 1⁄30 (3.33%) | ||
| Average | 1⁄30 (0.03) | 1⁄30 (0.03) | 1⁄30 (0.03) | 1⁄30 (0.03) | ||
| 👁 Image | Enchanted Book[F][E] | 0 | 187⁄195 (95.90%) | 187⁄195 (95.90%) | 187⁄195 (95.90%) | 187⁄195 (95.90%) |
| 1 | 8⁄195 (4.10%) | 8⁄195 (4.10%) | 8⁄195 (4.10%) | 8⁄195 (4.10%) | ||
| Average | 8⁄195 (0.04) | 8⁄195 (0.04) | 8⁄195 (0.04) | 8⁄195 (0.04) | ||
| 👁 Image | Iron Pickaxe[G][C] | 0 | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) |
| 1 | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | ||
| Average | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | ||
| 👁 Image | Iron Pickaxe[G][E] | 0 | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) |
| 1 | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | ||
| Average | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | ||
| 👁 Image | Iron Axe[G][C][H] | 0 | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) |
| 1 | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | ||
| Average | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | ||
| 👁 Image | Iron Axe[G][E][H] | 0 | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) |
| 1 | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | ||
| Average | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | ||
| 👁 Image | Iron Shovel[G][C] | 0 | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) |
| 1 | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | ||
| Average | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | ||
| 👁 Image | Iron Shovel[G][E] | 0 | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) |
| 1 | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | ||
| Average | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | ||
| 👁 Image | Iron Sword[G][C] | 0 | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) |
| 1 | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | ||
| Average | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | ||
| 👁 Image | Iron Sword[G][E] | 0 | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) |
| 1 | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | ||
| Average | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | ||
| 👁 Image | Iron Helmet[G][C] | 0 | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) |
| 1 | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | ||
| Average | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | ||
| 👁 Image | Iron Helmet[G][E] | 0 | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) |
| 1 | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | ||
| Average | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | ||
| 👁 Image | Iron Chestplate[G][C] | 0 | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) |
| 1 | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | ||
| Average | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | ||
| 👁 Image | Iron Chestplate[G][E] | 0 | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) |
| 1 | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | ||
| Average | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | ||
| 👁 Image | Iron Leggings[G][C] | 0 | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) |
| 1 | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | ||
| Average | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | ||
| 👁 Image | Iron Leggings[G][E] | 0 | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) |
| 1 | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | ||
| Average | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | ||
| 👁 Image | Iron Boots[G][C] | 0 | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) | 23⁄24 (95.83%) |
| 1 | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | 1⁄24 (4.17%) | ||
| Average | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | 1⁄24 (0.04) | ||
| 👁 Image | Iron Boots[G][E] | 0 | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) | 37⁄39 (94.87%) |
| 1 | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | 2⁄39 (5.13%) | ||
| Average | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | 2⁄39 (0.05) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| 👁 Image | Emerald[A][B] | 0.50 | 0.75 | 1.00 | 1.25 |
| 👁 Image | Emerald[A][C] | 1.44 | 2.04 | 2.64 | 3.24 |
| 👁 Image | Emerald[D][C] | 0.94 | 1.29 | 1.64 | 1.99 |
| 👁 Image | Emerald[A][E] | 1.54 | 2.17 | 2.79 | 3.41 |
| 👁 Image | Emerald[D][E] | 1.04 | 1.42 | 1.79 | 2.16 |
| 👁 Image | Enchanted Book[F][C] | 0.03 | 0.03 | 0.03 | 0.03 |
| 👁 Image | Enchanted Book[F][E] | 0.04 | 0.04 | 0.04 | 0.04 |
| 👁 Image | Iron Pickaxe[G][C] | 0.04 | 0.04 | 0.04 | 0.04 |
| 👁 Image | Iron Pickaxe[G][E] | 0.05 | 0.05 | 0.05 | 0.05 |
| 👁 Image | Iron Axe[G][C][H] | 0.04 | 0.04 | 0.04 | 0.04 |
| 👁 Image | Iron Axe[G][E][H] | 0.05 | 0.05 | 0.05 | 0.05 |
| 👁 Image | Iron Shovel[G][C] | 0.04 | 0.04 | 0.04 | 0.04 |
| 👁 Image | Iron Shovel[G][E] | 0.05 | 0.05 | 0.05 | 0.05 |
| 👁 Image | Iron Sword[G][C] | 0.04 | 0.04 | 0.04 | 0.04 |
| 👁 Image | Iron Sword[G][E] | 0.05 | 0.05 | 0.05 | 0.05 |
| 👁 Image | Iron Helmet[G][C] | 0.04 | 0.04 | 0.04 | 0.04 |
| 👁 Image | Iron Helmet[G][E] | 0.05 | 0.05 | 0.05 | 0.05 |
| 👁 Image | Iron Chestplate[G][C] | 0.04 | 0.04 | 0.04 | 0.04 |
| 👁 Image | Iron Chestplate[G][E] | 0.05 | 0.05 | 0.05 | 0.05 |
| 👁 Image | Iron Leggings[G][C] | 0.04 | 0.04 | 0.04 | 0.04 |
| 👁 Image | Iron Leggings[G][E] | 0.05 | 0.05 | 0.05 | 0.05 |
| 👁 Image | Iron Boots[G][C] | 0.04 | 0.04 | 0.04 | 0.04 |
| 👁 Image | Iron Boots[G][E] | 0.05 | 0.05 | 0.05 | 0.05 |
A vindicator drops loot only when killed by a player or tamed wolf:
Vindicators are hostile toward players, iron golems, adult villagers, wandering traders, and snow golems.[BE only]
While idle, a vindicator crosses its arms similar to a villager, with its axe stowed. While giving chase, the vindicator brandishes its axe and sprints. If it has no weapons, a mainhand-unarmed vindicator raises both of its hands when attacking.
On Normal and Hard difficulties, vindicators that are part of a raid can break wooden doors. This is controlled by the raider tag.[1] Like any illager during a raid, vindicators celebrate by cheering if all the villagers are killed or all the beds are destroyed.
All illagers remain friendly to each other, even when struck accidentally.
Vindicators flee from creakings when within 8 blocks of them.
Vindicators are likely to call help from other vindicators when attacked by mobs (except for illagers and goats, or if they were killed in one hit), inciting them all to attack the aggressor. They do not call help from other kinds of illagers.
Vindicator raiders, in addition to breaking doors, can also open wooden and copper doors like villagers.
Ringing a bell gives all vindicators within 32 blocks the 👁 Image
Glowing effect for 3 seconds.
Vindicators can only sprint, even when idle.
A dispenser can equip a vindicator with armor, but it is invisible and does not show on its model.
Armed vindicators hit for 7.5HP👁 ❤️
× 3.75 to 19.5HP👁 ❤️
× 9.75 damage, depending on difficulty. They tie with piglin brutes for dealing the fourth most melee damage in the game, following the iron golem at 21.5HP👁 ❤️
× 10.75 damage, the warden at 30HP👁 ❤️
× 15 damage, and the giant at 50HP👁 ❤️
× 25 damage, all on Normal difficulty. Unless named "Johnny", vindicators are the only illagers that do not cause mobs to retaliate against it.
The vindicator's axe attack disables the player's shield for 5 seconds, even when riding a ravager.
A vindicator named Johnny (using a name tag, named spawn egg, etc., or has its Johnny tag set to 1b) is hostile to armor stands[BE only][2], cameras[BE only], players in Adventure or Survival mode and all mobs except agents[BE & edu only], evokers, ghasts[3], illusioners[JE only], other vindicators, and pillagers. This includes baby villagers[BE only][4], creakings (although it flees from it before it can attack), creepers, ravagers[5], vexes[6], and witches.[7] Vexes or witches do not attack "Johnny" vindicators unless provoked by vindicators.
"Johnny" vindicators also attempt to attack the ender dragon, but the ender dragon does not take damage.
Most hostile or neutral mobs try to attack the "Johnny" vindicator in return. Exceptions are:
The Johnny tag overrides its name; the player can give the vindicator any other name and set the Johnny tag to 1b and it remains hostile in the same way as described. Conversely, the player can name the vindicator "Johnny" and set the Johnny tag to 0b, causing the vindicator to act as a normal vindicator.
In Java Edition, using a name tag to rename a "Johnny" vindicator does not reset its Johnny tag, and it continues to exhibit "Johnny" behavior.
In Bedrock Edition, naming a vindicator spawn egg "Johnny" and using it on a monster spawner has no effect; normal vindicators spawn rather than vindicators named "Johnny".
During a raid, "Johnny" vindicator raid captains sometimes tell a ravager or witch to attack itself and the mob does so until it dies.[Java Edition only][8]
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Vindicator mutters | Hostile Mobs | Randomly | entity.vindicator.ambient | subtitles.entity.vindicator.ambient | 1.0 | 0.8–1.2 | 16 | |
| Vindicator cheers | Hostile Mobs | When a vindicator has won a raid | entity.vindicator.celebrate | subtitles.entity.vindicator.celebrate | 1.0 | 0.8–1.2 | 16 | |
| Vindicator dies | Hostile Mobs | When a vindicator dies | entity.vindicator.death | subtitles.entity.vindicator.death | 1.0 | 0.8–1.2 | 16 | |
| Vindicator hurts | Hostile Mobs | When a vindicator is damaged | entity.vindicator.hurt | subtitles.entity.vindicator.hurt | 1.0 | 0.8–1.2 | 16 | |
| Door shakes | Hostile Mobs | While a vindicator is breaking a wooden door | entity.zombie.attack_wooden_door | subtitles.entity.zombie.attack_wooden_door | 2.0 | 0.8–1.2 | 16 | |
| Block broken [sound 1] | ? | Unused sound event[sound 2] | entity.zombie.attack_iron_door | subtitles.block.generic.break[sound 1] | None | None | None | |
| Door breaks | Hostile Mobs | When a vindicator breaks a wooden door | entity.zombie.break_wooden_door | subtitles.entity.zombie.break_wooden_door | 2.0 | 0.8–1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Hostile Mobs | Randomly | mob.vindicator.idle | ? | 1.0 | 0.8–1.2 | |
| ? | Hostile Mobs | Randomly while in a raid | mob.vindicator.idle | ? | 3.0 | 0.8–1.2 | |
| ? | Hostile Mobs | When a vindicator has won a raid | mob.vindicator.celebrate | ? | 1.0 | 0.8–1.2 | |
| ? | Hostile Mobs | When a vindicator dies | mob.vindicator.death | ? | 1.0 | 0.8–1.2 | |
| ? | Hostile Mobs | When a vindicator is damaged | mob.vindicator.hurt | ? | 1.0 | 0.8–1.2 | |
| ? | Hostile Mobs | While a vindicator is breaking a wooden door | mob.zombie.wood | ? | 1.0 | 1.0 | |
| ? | Hostile Mobs | When a vindicator breaks a wooden door | mob.zombie.woodbreak | ? | 1.0 | 1.0 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| 👁 EntitySprite vindicator.png: Sprite image for vindicator in Minecraft Vindicator | vindicator | illagerillager_friendsraiders |
entity.minecraft.vindicator |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| 👁 EntitySprite vindicator.png: Sprite image for vindicator in Minecraft Vindicator | vindicator | 57 |
illagermobmonstervindicator | entity.vindicator.name |
Vindicators also have entities' data associated with them that contains various properties.
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| 👁 Image | 👁 Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| 👁 Image | 👁 Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| 👁 Image | 👁 Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| 👁 Image 👁 Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| 👁 Image 👁 Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| 👁 Image 👁 Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| 👁 Image 👁 Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | 👁 Image Armor Stand and 👁 Image Mannequin also count for this advancement. |
| 👁 Image 👁 Image | Arbalistic | Kill five unique mobs with one crossbow shot | 👁 Image Armor Stand and 👁 Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| 👁 Image 👁 Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w39a | 👁 Image Added vindicators. | |||||
| 16w40a | The vindicators' axes are now one of their HandItems, whereas before it was a visual effect. This means their attack now disables shields.
| ||||||
| 👁 Image Vindicator can be unarmed, raise one arm when attacking.[9] | |||||||
| Vindicators have been heavily buffed - their attack damage on Easy has been increased from 3HP👁 ❤️ 👁 💔 to 7HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 💔 , on Normal 5HP👁 ❤️ 👁 ❤️ 👁 💔 to 13HP👁 ❤️ × 6.5, and on Hard, 7HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 💔 to 19HP👁 ❤️ × 9.5. On normal and hard difficulties, a vindicator can kill an unarmored player in just 2 hits. This makes vindicators the strongest illager, and one of the hardest-hitting mobs in the game. | |||||||
| "Johnny" vindicators are now activated by a custom tag[verify] in addition to a custom name. | |||||||
| 1.14 | 18w43a | 👁 Image The texture of vindicators has been changed. The eye colors are now same green as the evoker. | |||||
| 18w45a | Vindicators can now spawn in illager patrols. | ||||||
| Vindicators can now sometimes spawn as a patrol leader in illager patrols. | |||||||
| 18w47a | Vindicators can now spawn as part of raids. | ||||||
| Vindicators can now break doors. | |||||||
| 18w47b | 👁 Image The texture of vindicators has been changed. The eye colors have been changed to blue as before again. | ||||||
| 19w05a | Vindicators are now hostile toward the new wandering traders. | ||||||
| 19w13a | 👁 Image If raiding vindicators killed all the villagers in the village or the beds were destroyed, vindicators celebrate their victory by laughing and raising their arms in the air. | ||||||
| 1.14.3 | pre2 | Vindicators no longer spawn as part of illager patrols. | |||||
| 1.15 | 19w41a | Vindicators now have a fifth idle sound (known as "idle5"). The sound had been in the game files since 1.11, but was never heard in-game until this update. | |||||
| 1.16.2 | 20w29a | 👁 Image The attack animation of unarmed vindicators has been changed. | |||||
| 1.18 | 21w37a | Vindicators no longer attack baby villagers. | |||||
| pre5 | Changed the texture, to remove its hood. | ||||||
| 1.19 | 22w17a | Changed its model and texture. | |||||
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1.0 | alpha 1.1.0.0 | 👁 Image Added vindicators. | |||||
| 👁 Image Vindicator can be unarmed, raise one arm when attacking.[10] | |||||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | 👁 Image The texture of vindicators has been changed. | |||||
| Vindicators are now hostile toward the new wandering traders. | |||||||
| 1.11.0 | beta 1.11.0.1 | Vindicators can now spawn as part of illager patrols and raids. | |||||
| Vindicators can now spawn as raid captains. | |||||||
| Vindicators no longer attack baby villagers. | |||||||
| beta 1.11.0.4 | Vindicators that spawn from raids now have special drops upon death. | ||||||
| beta 1.11.0.7 | Vindicators can now break wooden doors during raids. | ||||||
| 1.13.0 | beta 1.13.0.9 | 👁 Image If raiding vindicators killed all the villagers in the village or the beds were destroyed, vindicators celebrate their victory by laughing and raising their arms in the air. | |||||
| 1.16.0 | beta 1.15.0.55 | Vindicators in woodland mansions are no longer neutral toward the player. They are now hostile toward the player again. | |||||
| 1.16.20 | beta 1.16.20.54 | 👁 Image The attack animation of unarmed vindicators has been changed. | |||||
| 1.17.40 | beta 1.17.40.20 | Armor is no longer visible on vindicators. | |||||
| 1.18.0 | beta 1.18.0.20 | Vindicators no longer spawn as part of illager patrols. | |||||
| 1.18.10 | beta 1.18.10.22 | 👁 Image Vindicators now have blue eyes again.[11] | |||||
| Changed the texture, to remove its hood. | |||||||
| 1.20.50 | Preview 1.20.50.20 | Vindicators no longer spawn in Peaceful difficulty. | |||||
| 26.0 | Preview 26.0.23 | Vindicators now correctly attack all non-illager mobs when the name tag "Johnny" is applied on it on Realms.[12] | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | 👁 Image Added vindicators. |
| Vindicators deal 6HP👁 ❤️ 👁 ❤️ 👁 ❤️ on Easy, 10HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ on Normal, 15HP👁 ❤️ × 7.5 on Hard. | |||||||
| ? | ? | ? | ? | ? | ? | ? | Vindicators renamed to "Johnny" now stop being hostile toward other mobs when renamed to something else. |
| 1.91 | Vindicators can now spawn as part of raids. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9.19 | 👁 Image Added vindicators. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.[more information needed] | |||||
| pre5 | The entity ID for vindicators has been changed from vindication_illager to vindicator. | ||||||
Issues relating to "Vindicator" are maintained on the bug tracker. Issues should be reported and viewed there.
| 👁 Image Villagers | |||||
|---|---|---|---|---|---|
| Villager professions | |||||
| Workstations | |||||
| Mechanics |
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| Structures | |||||
| Related mobs |
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