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Java Edition 13w36a

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Minecraft 13w36a
Edition Java Edition
Release date Original: September 5, 2013
Reupload: September 6, 2013
Type Snapshot
Snapshot for 1.7.2
Downloads Original:

Client (.json)
Server (.exe)
Reupload:
Client (.json)
Server (.exe)

Protocol version 75
Resource pack format 1
Minimum Java version Java SE 6
β—„β—„  1.6.4 1.7.2 1.7.4 β–Ίβ–Ί
13w36a

13w36b β–Ί

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13w36a is the first snapshot for Java Edition 1.7.2, released on September 5, 2013,[1] which adds many new biomes and flowers, and tweaks fishing.

13w36a was reuploaded on September 6, 2013, to fix a few bugs.[2]

Additions

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Blocks

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Flowers

πŸ‘ Image
Tall grass

πŸ‘ Image
Large fern

  • Can be created by applying bone meal to a fern.
  • Generates in taiga biomes and their variants.

πŸ‘ Image
Packed ice

  • When broken, does not turn to water like ice does.
  • Does not melt.
  • Opaque, rather than translucent like normal ice.
  • Torches and redstone can be placed on it.

πŸ‘ Image
Podzol

  • New dirt variant.
  • Grass is unable to spread on it.
  • Can be harvested using tools enchanted with Silk Touch.
  • Only found in mega taiga biomes.

πŸ‘ Image
Grassless dirt

  • Grass is unable to spread on it.
  • Only obtainable using /give.
  • Block ID is 3:1.

Monster egg variants

  • Mossy stone brick monster eggs, cracked stone brick monster eggs, and chiseled stone brick monster eggs.
  • Have the same appearance as their stone brick variants.

Items

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πŸ‘ Image
Clownfish

πŸ‘ Image
Raw salmon

  • Restores 2 (πŸ‘ πŸ—
    )
    when eaten.
  • Can be cooked in a furnace to get cooked salmon.

πŸ‘ Image
Cooked salmon

πŸ‘ Image
Pufferfish

Enchanted books

  • Multiple enchantments on a book, when combined with a tool using an anvil, give enchantments according to the tool.

Skeletons and zombies

  • Now spawn with and drop armor, bows, and swords enchanted with Unbreaking.

World generation

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Biomes

  • Birch forest
    • A forest made of birch trees.
  • Cold beach
    • A variant of normal beaches which generates when a snowy biome borders an ocean.
  • Deep ocean
    • An ocean biome variant, about twice as deep as it.
    • Can reach a maximum depth of the Y-coordinate in the low 20s.
    • The floor is covered with gravel.
  • Extreme hills+
    • A variant of extreme hills which contains spruce trees.
  • Flower forest
    • A variant of forest biomes.
    • Contains every flower in the game, except for sunflowers and blue orchids.
  • Ice plains spikes
    • Contains giant spikes made of packed ice, shaped similarly to upside down icicles.
  • Mega taiga
  • Mesa
  • Roofed forest
    • Has dark grass, giant mushrooms, and 2Γ—2 dark oak trees.
    • Has extremely dense trees and leaves, sometimes dark enough for monsters to spawn during the daytime.
    • This is the first biome aside from the mushroom island that naturally spawns with huge mushrooms.
  • Savanna
    • Generates curved acacia trees.
    • Savannas are one of the two biomes where horses now spawn naturally, the other being plains.
    • Villages may generate in savanna biomes.
  • Stone beach
    • Consists primarily of stone.
    • Composed of hills which are steep but not completely vertical.
  • Sunflower plains
    • Exactly the same as plains, but with the ability to spawn sunflowers.
  • Taiga
    • A non-snowy taiga variant.
      • The old taiga biome is now called cold taiga.

Biome variants

World type

  • AMPLIFIED
    • Requires a powerful computer to run well.
    • Mountains in this world type can reach up to Y=256.

Miscellaneous

  • Whether snow generates or not now depends on altitude, with noise variation.

Gameplay

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Enchanting

  • New enchantments for fishing rods that change the player's luck of catching an item when fishing.
    • Lure - increases chance of catching fish.
    • Luck of the Sea - increases chance of getting treasure.

Command format

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/summon

  • Used to spawn entities.
    • Usage: /summon [x] [y] [z] [dataTag].

General

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Particle effects

  • Fishing now has many different particle effects.
    • Bubbles show up moving towards the player's bobber just before the player has something on their hook.
    • Has the appearance of a fish swimming towards the hook.
  • Falling now has particle effects.
    • Particle size depends on distance fallen.

Changes

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Blocks

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Command blocks

  • Now show what command it ran recently.

Dead bushes

Ferns

  • Ferns and large ferns display their coloring from foliage.png.

Flowers

  • Are now flammable.
  • Cannot be placed dead center on a block, but have certain variations in which they are placed.

Grass

  • Grass and tall grass display their coloring from foliage.png.

Item frames

  • Now drop the item inside them when punched, then drop themselves if they are punched when empty.
  • Display the name of the item they hold (if it is custom named) when looked at up close.

Melons

  • Now generate in jungles.

Sugar cane

  • Changes color depending on biome.
    • Texture is unchanged, adding biome color makes it appear different.

Weighted pressure plates

  • Now output a signal relative to the number of entities on them, always starting at 1 signal strength if any entities are present.
    • For light weighted pressure plates, every entity adds 1 strength to the signal.
    • For heavy weighted pressure plates, starting at 1, every 10 entities adds 1 strength to the signal.
      • Example: 11 entities increases signal strength to 2.

Written books

  • Can now be cloned the same way maps can, but by using books and quills instead of empty maps.
  • Can clone multiple copies of the same book by putting more book and quills in the crafting grid.

Items

[edit | edit source]

Flint and Steel

  • Now a shapeless recipe.

Creepers

  • Can now be manually exploded after igniting the mob with a flint and steel.

World generation

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πŸ‘ Image
Comparsion between biome maps of Minecraft 1.6 and 1.7.

Biomes

  • Are now put into four main categories.
    • Snow-covered
    • Cold
    • Medium
    • Dry/Warm
  • Biomes attempt to avoid getting placed next to a biome that is too different to themselves.

Extreme hills

  • Generation tends to include more flat areas, and more extreme mountainous regions.
  • Stone is generated more frequently than in the previous versions, even outside of extreme hills+ biomes.

Oceans

  • Are now smaller and take up much less of the map.

Rivers

  • Now have gravel patches.

Swampland

  • Grass is greener and fluctuates more in color, depending on biome temperature.
  • In shallower parts, the coast is covered in staggered dirt blocks.

Taiga

  • Taiga biomes no longer receive snowfall below Y=120.

Gameplay

[edit | edit source]

Fishing

Fog

  • The distance where fog appears has been doubled.

Command format

[edit | edit source]

Commands /give

  • Can now give items to players with custom names and lore.
  • It can also give enchanted items.
    • Example: /give ... {display:{Name:"",Lore:["",""]},ench:[0:{id: ,lvl: }]}.
  • It can also give items to players with custom NBT data, such as SkullOwner to obtain the head of a specific player.
    • This removes the necessity to use an NBT editing program to obtain these items.
  • Attribute modifiers have been added to the /give command (not completely investigated as of yet).
    • Example: To give a diamond sword with +50 attack damage to the nearest player, use the command /give @p 276 1 0 {AttributeModifiers:[0:{AttributeName:"generic.attackDamage",Name:"generic.attackDamage",Amount:50,Operation:0,UUIDLeast:894654,UUIDMost:2872}]}.
  • This enables the possibility of additional attributes to items using commands without the use of an NBT editing program.

/time set day

  • Now sets the time to 1000 instead of 0.

Scoreboard

  • Can now use statistics to create objectives; anything that statistics can track can be used as an objective.
  • Can also track achievements.
    • This is the reason why statistics/achievements were changed to be stored per world/server.

General

[edit | edit source]

Achievements

  • Rewrite of the achievement system.
    • Are now per world/server.
    • Added 744 new objective criteria.
  • New achievements: "Repopulation", "Adventuring Time", "The Beginning?", "The Beginning.", and "Beaconator".
  • Achievements screen can now be zoomed in and out using the mouse wheel.
  • Achievements do not appear on the achievements screen if more than five achievements need to be achieved first.
    • Example: "DIAMONDS!" does not appear until "Getting Wood" is achieved.

Controls

  • Rewrote key configuration.
  • Function and sprint keys can be changed.
    • By default, sprinting can be activated by holding down the left control key.
    • In Creative mode, this can also be done while flying.
    • The original sprinting controls (double-tap forward or double-tap backward while holding down forward) still function.
  • Smooth mouse, formerly available by pressing F8, now uses F4 by default.

Effect

  • Resistance no longer reduces starvation damage.

Inventory

  • The display item for the "Decoration Blocks" tab in the Creative mode inventory is the peony.
    • Changed from the old rose flower.

Lighting

Options

  • Rewrite of several option screens.
  • A completely new options menu.
  • A new "Select Resource Pack" menu.

Death screen

  • Added a prompt which asks the player if they are sure they want to quit when they die.

Resource packs

  • The ability to select multiple resource packs at once.
    • Resource packs at the top take precedence over those below.
    • Allows for non-manual merging of textures from multiple packs, a sound pack, and a different texture pack, etc.

Statistics

  • New statistics: distance by horse, animals bred, junk fished, treasure fished.
  • Rewrite of the system.
  • Now ties in with the scoreboard system.
    • Added 744 new objective criteria that were previously tracked with statistics and achievements.
  • Are now per world/server.
  • Data for a block, item, or mob does not appear in their respective tab in the Statistics screen unless the player has crafted/placed/mined that block, crafted/used/depleted that item, or killed/was killed by that mob.

Sounds

  • The volume of in-game music, jukebox and note block music, hostile mobs, passive mobs, players, weather, blocks/environment, and the master volume can now all be modified separately.

Fixes

[edit | edit source]

32 issues fixed

From released versions before 1.7.2

  • MC-715 – V-Sync in Window mode, settings not activated between sessions.
  • MC-944 – Armor with protection on it seems to reduce against hunger damage.
  • MC-1018 – Black lighting under overhangs.
  • MC-2915 – Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid".
  • MC-4150 – Baby zombies do not drop any loot/xp.
  • MC-4482 – Saplings placed on farmland are not affected by bone meal.
  • MC-5238 – 10 MB server texture pack limit is too small.
  • MC-5550 – Night time doesn't immediately allow sleep.
  • MC-6820 – The generation of terrain surface layer produces local straight glitches.
  • MC-7449 – Silverfish enter chiseled stone brick, and the chiseled stone brick appears as normal stone brick.
  • MC-9547 – Incorrect usage string for `/scoreboard teams empty`.
  • MC-10257 – when a pig gets struck by lightning it spawns without a sword.
  • MC-11518 – RCON and scoreboard command output formatting.
  • MC-12450 – Missing usage string commands.scoreboard.players.list.usage.
  • MC-12452 – Scoreboard team join command fails on invalid team name.
  • MC-12454 – Scoreboard option seeFriendlyInvisibles not listed in usage.
  • MC-12541 – the letters for the 'off' setting on smooth lighting aren't capitalized.
  • MC-12731 – Minecraft crashes if the player click edit or delete on a LAN game.
  • MC-15564 – start up failure: IllegalStateException: "Cannot determine close requested state of uncreated window".
  • MC-16324 – "Reached end of stream" messages in Minecraft server terminal when client pings the server.
  • MC-16910 – Packet250CustomPayload(dk).
  • MC-17090 – Invalid teamcolors throw an NPE in the console rather than an error message "invalid color".
  • MC-18569 – Server resource packs not implemented yet.
  • MC-22927 – Animals run forever after being hit.
  • MC-26608 – /spreadplayers confirmation text is wrong.
  • MC-27284 – /scoreboard teams option color: Tab doesn't list all options.
  • MC-29279 – Bug: the command block can be damaged by the explosion of blue wither skulls.
  • MC-29321 – Jukeboxes play at the sound volume for effects until the player change the music volume.
  • MC-29361 – Oceans are too big for the world.

From the original version of 13w36a

  • Fixed "weird language selection".[2]
  • Fixed the names of grass blocks and dirt.[3]
  • Attempted to fix a bug with mesa biomes, but the fix did not work.[4]

Trivia

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  • Until 15w31a, 13w36a held the record as having the most content added to the game in one developmental release, with as much new content in it as the full release of the Pretty Scary Update had.
  • 13w36a was previously removed from the launcher for some time, but was added back in September 2018.

Gallery

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References

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  1. ↑ "Minecraft snapshot 13w36a" (archived) by Dinnerbone – Mojang, September 5, 2013.
  2. ↑ a b "Totally ninja fixed the weird language selection and Mesa biomes! Meso happy!" – @_grum (Erik Broes) on X (formerly Twitter), September 5, 2013
  3. ↑ MC-29477 β€“ Dirt blocks named as tile.dirt.default.name β€“ resolved as "Fixed".
  4. ↑ MC-29446 β€“ Mesa biome generation β€“ resolved as "Fixed".

Navigation

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