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Dark Forest Hills

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This article describes content that has been officially made unobtainable in Bedrock Edition.
 
It can still be obtained using third-party software. However, this can cause unexpected behavior such as bugs and crashes.
This page describes content that has been removed from Java Edition.
 
This feature was present in earlier versions of Java Edition, but has since been removed.
Dark Forest Hills
Structures πŸ‘ Image
Woodland mansion
Features πŸ‘ Image
Huge Mushroom

πŸ‘ Image
Dark Oak

πŸ‘ Image
Oak

πŸ‘ Image
Birch
Blocks πŸ‘ Image
Grass Block

πŸ‘ Image
Leaf Litter

πŸ‘ Image
Rose Bush

πŸ‘ Image
Peony

πŸ‘ Image
Lilac

πŸ‘ Image
Lily of the Valley

Climate

Temperature 0.7
Downfall 0.8
Precipitation Yes

Colors

Grass color
 #507A32
Foliage color
 #59AE30
Dry foliage color
 #7B5334
Water color
 #3F76E4
β€Œ[JE only]

 #44AFF5
β€Œ[BE only]

Vibrant Visuals

Atmospherics Roofed Forest
Lighting Roofed Forest
Volumetric fog Roofed Forest
Color grading Default
{
 "title": "Dark Forest Hills",
 "rows": [
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite woodland-mansion.png article, displayed as 16x16px|link=Woodland mansion|alt=|class=pixel-image|)</span>(link to Woodland mansion article, displayed as <span class=\"sprite-text\">Woodland mansion</span>)</span>",
 "label": "(link to Structure article, displayed as Structures)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "(link to Feature article, displayed as Features)"
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 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Blocks"
 },
 {
 "field": "",
 "label": "Climate"
 },
 {
 "field": "0.7",
 "label": "(link to Biome#Temperature article, displayed as Temperature)"
 },
 {
 "field": "0.8",
 "label": "(link to Biome#Downfall article, displayed as Downfall)"
 },
 {
 "field": "Yes",
 "label": "(link to Biome#Precipitation article, displayed as Precipitation)"
 },
 {
 "field": "",
 "label": "Colors"
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 {
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 "label": "Grass color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #59AE30; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #59AE30</span>",
 "label": "Foliage color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #7B5334; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #7B5334</span>",
 "label": "Dry foliage color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span>β€Œ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #44AFF5; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #44AFF5</span>β€Œ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
 "label": "Water color"
 },
 {
 "field": "",
 "label": "Vibrant Visuals"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Roofed Forest atmospherics article, displayed as Roofed Forest)",
 "label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Roofed Forest lighting article, displayed as Roofed Forest)",
 "label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
 },
 {
 "field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Roofed Forest)",
 "label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Default color grading article, displayed as Default)",
 "label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
 }
 ],
 "invimages": [],
 "images": [
 "Dark Forest Hills.png",
 "Dark Forest Hills Vibrant Visuals.png"
 ]
}

The dark forest hills or roofed forest mutated biome is a rare variant of the dark forest that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition.

Description

[edit | edit source]

The mountains and cliffs of the dark forest hills broke the leaf canopy, increasing visibility and decreasing the chance of daytime hostile mob spawning, though the hills were steeper compared to other hill biomes. Hills generated near rivers led to cliffs. Small plains biome clearings did not generate within the dark forest hills variant. The foliage was the same as in regular dark forests, with a high density of dark oak trees, oak trees, birch trees, and huge mushrooms. The ground was covered with different flowers. Woodland mansions also generated here, often with a very high base due to the high elevation.

Although this biome is called "dark forest hills", it did not actually generate as a "hills" variant, but as a "modified" variant of the dark forest, making it slightly rarer.

Current

[edit | edit source]

In Bedrock Edition, dark forest hills in older worlds still received updates. When generated through single biome or behavior packs, they can also generate new blocks.

It appears exactly the same as regular dark forests, with leaf litter covering the ground beneath trees.

The dark forest hills has a unique darker sky color and atmospheric effects with Vibrant Visuals. Sunlight is also less bright, and volumetric fog is slightly denser with stronger light shafts.

Dark forest hills use the same mob spawning chances as dark forests.

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Creature category
πŸ‘ Image
Sheep
12⁄404
πŸ‘ Image
Pig
10⁄404
πŸ‘ Image
Chicken
10⁄404
πŸ‘ Image
Cow
8⁄404
Monster category
πŸ‘ Image
Spider
100⁄5154
πŸ‘ Image
Zombie
95⁄5154
πŸ‘ Image
Zombie Villager
5⁄5151
πŸ‘ Image
Skeleton
100⁄5154
πŸ‘ Image
Creeper
100⁄5154
πŸ‘ Image
Slime
[note 1]
100⁄5154
πŸ‘ Image
Enderman
10⁄5151–4
πŸ‘ Image
Witch
5⁄5151
Ambient category
πŸ‘ Image
Bat
18
  1. ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 40, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 } ], "category": "passive" }, "2": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
In Bedrock Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Creeper
1001
πŸ‘ Image
Slime
[note 1]
1001
πŸ‘ Image
Spider
1001
πŸ‘ Image
Zombie
954
πŸ‘ Image
Skeleton
802
πŸ‘ Image
Enderman
102–3
πŸ‘ Image
Witch
51
πŸ‘ Image
Zombie Villager
52–4
Creature category
πŸ‘ Image
Sheep
122–3
πŸ‘ Image
Chicken
102–4
πŸ‘ Image
Glow Squid
102–4
πŸ‘ Image
Pig
101–3
πŸ‘ Image
Cow
82–3
Ambient category
πŸ‘ Image
Bat
12
  1. ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "2", "mob": "Skeleton", "weight": 80 }, { "size": "2-3", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 50, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }

Sounds

[edit | edit source]

Music

[edit | edit source]

These music tracks play while the player is in the dark forest hills.

Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview Weight
piano1.ogg The Overworld "Dry Hands" Minecraft - Volume Alpha No. 12 1
piano2.ogg The Overworld "Wet Hands" Minecraft - Volume Alpha No. 13 1
piano3.ogg The Overworld "Mice on Venus" Minecraft - Volume Alpha No. 11 1
hal1.ogg The Overworld "Subwoofer Lullaby" Minecraft - Volume Alpha No. 3 1
hal2.ogg The Overworld "Living Mice" Minecraft - Volume Alpha No. 5 1
hal3.ogg The Overworld "Haggstrom" Minecraft - Volume Alpha No. 7 1
hal4.ogg The Overworld "Danny" Minecraft - Volume Alpha No. 21 1
calm1.ogg The Overworld "Minecraft" Minecraft - Volume Alpha No. 8 1
calm2.ogg The Overworld "Clark" Minecraft - Volume Alpha No. 14 1
calm3.ogg The Overworld "Sweden" Minecraft - Volume Alpha No. 18 1
nuance1.ogg The Overworld "Key" Minecraft - Volume Alpha No. 1 1
nuance2.ogg The Overworld "Oxygène" Minecraft - Volume Alpha No. 9 1
left_to_bloom.ogg Lush Caves, Meadow, and the Overworld "Left to Bloom" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 4 1
one_more_day.ogg Lush Caves, Meadow, Snowy Slopes, Frozen Peaks, and the Overworld "One More Day" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 6 1
comforting_memories.ogg Grove and the Overworld "Comforting Memories" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 9 1
floating_dream.ogg Lush Caves, Jagged Peaks, and the Overworld "Floating Dream" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 8 1
aerie.ogg Lush Caves, Forest, Dark Forest, Birch Forest, Old Growth Birch Forest, Jungle, Swamp, Old Growth Taiga "Aerie" Minecraft: The Wild Update (Original Game Soundtrack) No. 2 1
firebugs.ogg Lush Caves, Forest, Dark Forest, Birch Forest, Old Growth Birch Forest, Jungle, Swamp, Old Growth Taiga "Firebugs" Minecraft: The Wild Update (Original Game Soundtrack) No. 1 1
labyrinthine.ogg Lush Caves, Forest, Dark Forest, Birch Forest, Old Growth Birch Forest, Jungle, Swamp, Old Growth Taiga "Labyrinthine" Minecraft: The Wild Update (Original Game Soundtrack) No. 3 1

Data values

[edit | edit source]

Bedrock Edition:

NameIdentifierNumeric ID
πŸ‘ BiomeSprite dark-forest-hills.png: Sprite image for dark-forest-hills in Minecraft
[No displayed name]
roofed_forest_mutated157

History

[edit | edit source]

Java Edition

[edit | edit source]
Java Edition
1.7.213w36aRoofed Forest M biome added, along with many other biomes.
1.1116w39aAdded woodland mansions, which can rarely generate in Roofed Forest M.
1.1318w16aRenamed "Roofed Forest M" to "Mutated Roofed Forest".
18w19aRenamed "Mutated Roofed Forest" to "Dark Forest Hills".
1.1418w43aAdded lily of the valley that can generate in dark forest hills.
1.18Experimental Snapshot 1Dark forest hills no longer generate naturally.
21w40aThe dark forest hills biome has been removed.

Bedrock Edition

[edit | edit source]
Pocket Edition Alpha
v0.9.0build 1Added roofed forest mutated, along with many other biomes.
Pocket Edition
1.1.0alpha 1.1.0.0Added woodland mansions, which generate in roofed forest mutated.
Bedrock Edition
1.9.0beta 1.9.0.0Added lily of the valley that can generate in dark forest hills.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23Dark forest hills no longer generate naturally.
1.19.40Preview 1.19.40.20Dark forest hills now use the same grass color as Java Edition.[1]
??Changed the water color from
 #3B6CD1
to the default.
1.21.70
Experiment
Drop 1 2025
Preview 1.21.70.20Added leaf litter, which can generate in dark forest hills.
1.21.120Preview 1.21.120.22Added unique darker atmospherics, lighting, and volumetric fog to dark forest hills with Vibrant Visuals.

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU31CU191.221.221.22Patch 31.0.1Added roofed forest mutated, along with many other biomes.
TU54CU441.521.521.52Patch 241.0.4Added woodland mansions, which generate in roofed forest mutated.

Data history

[edit | edit source]
Java Edition
1.13pre5Changed the ID mutated_roofed_forest to dark_forest_hills.
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 157.

Gallery

[edit | edit source]

References

[edit | edit source]
  1. ↑ MCPE-34936 β€“ Tall birch tree, shattered savanna, badlands plateau, and dark forest biomes have wrong grass color β€“ resolved as "Fixed".

See also

[edit | edit source]

Navigation

[edit | edit source]
Retrieved from "https://minecraft.wiki/w/Dark_Forest_Hills?oldid=3611423"

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