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Badlands Plateau

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This article describes content that has been officially made unobtainable in Bedrock Edition.
 
It can still be obtained using third-party software. However, this can cause unexpected behavior such as bugs and crashes.
This page describes content that has been removed from Java Edition.
 
This feature was present in earlier versions of Java Edition, but has since been removed.
Badlands Plateau
Structures πŸ‘ Image
Badlands mineshaft
Blocks πŸ‘ Image
Red Sand

πŸ‘ Image
Terracotta

πŸ‘ Image
Cactus

πŸ‘ Image
Cactus Flower

πŸ‘ Image
Short Dry Grass

πŸ‘ Image
Tall Dry Grass

πŸ‘ Image
Dead Bush

πŸ‘ Image
Gold Ore

πŸ‘ Image
Stained Terracotta
:

Climate

Temperature 2.0
Downfall 0.0
Precipitation No

Colors

Grass color
 #90814D
Foliage color
 #9E814D
Dry foliage color
 #9E814D
Water color
 #3F76E4
β€Œ[JE only]

 #55809E
β€Œ[BE only]

Vibrant Visuals

Atmospherics Mesa
Lighting Warmish
Volumetric fog Default
Color grading Mesa
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 "title": "Badlands Plateau",
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 "label": "Grass color"
 },
 {
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 "label": "Foliage color"
 },
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #9E814D; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #9E814D</span>",
 "label": "Dry foliage color"
 },
 {
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 "label": "Water color"
 },
 {
 "field": "",
 "label": "Vibrant Visuals"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Mesa atmospherics article, displayed as Mesa)",
 "label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Warmish lighting article, displayed as Warmish)",
 "label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
 },
 {
 "field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Default)",
 "label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
 },
 {
 "field": "(link to Vibrant Visuals/Configurations#Mesa color grading article, displayed as Mesa)",
 "label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
 }
 ],
 "invimages": [],
 "images": [
 "Badlands Plateau.png",
 "Badlands Plateau Vibrant Visuals.png"
 ]
}

The badlands plateau or mesa plateau is a variant of the badlands that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition.

Description

[edit | edit source]

Badlands plateaus covered 1/3 of rare dry areas of the world next to wooded badlands plateaus. Within the badlands plateau, some clearings of regular badlands generated that had a lower altitude, as well as surrounding the climate zone. A thin desert border surrounded this on land biomes, beaches did not generate next to oceans. Their mutation was the modified badlands plateau.

The badlands plateau featured large flat-topped hills composed of stratified colors of terracotta ranging in warm colors. Bordering regular badlands, plateaus had steep edges that rose to within 20-30 blocks above sea level, where they quickly flatten. The top of these plateaus typically had scattered dead bushes. Occasional ponds appeared on plateau tops. The sides of the plateau occasionally revealed caves and mineshafts. Rivers that passed through badlands plateau biomes cut steep grooves, giving off the appearance of narrow canyons. These posed a fall damage hazard if the player was not careful. Canyons would also generate here.

Current

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In Bedrock Edition, badlands plateaus in older worlds still received updates. When generated through single biome or behavior packs, they can also generate new blocks.

They appear similar to badlands. Armadillos can spawn, and farm animals use their warm variants but can only spawn on player-created grass blocks. Short dry grass and tall dry grass generates in patches between the dead bushes, and some cacti have cactus flowers.

With Vibrant Visuals, badlands plateaus have unique atmospherics, the sky is tinted turquoise-green at daytime and much brighter during the night, while the daytime horizon is tinted brown. Moonlight is more vibrant blue, and the warm color grading tints the environment more yellow, although color saturation is slightly lower.

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Creeper
100⁄5154
πŸ‘ Image
Skeleton
100⁄5154
πŸ‘ Image
Slime
[note 1]
100⁄5154
πŸ‘ Image
Spider
100⁄5154
πŸ‘ Image
Zombie
95⁄5154
πŸ‘ Image
Enderman
10⁄5151–4
πŸ‘ Image
Witch
5⁄5151
πŸ‘ Image
Zombie Villager
5⁄5151
Ambient category
πŸ‘ Image
Bat
18
  1. ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
In Bedrock Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Creeper
1001
πŸ‘ Image
Slime
[note 1]
1001
πŸ‘ Image
Spider
1001
πŸ‘ Image
Zombie
952–4
πŸ‘ Image
Skeleton
801–2
πŸ‘ Image
Enderman
101–2
πŸ‘ Image
Witch
51
πŸ‘ Image
Zombie Villager
52–4
Creature category
πŸ‘ Image
Sheep
122–3
πŸ‘ Image
Warm Chicken
102–4
πŸ‘ Image
Warm Pig
101–3
πŸ‘ Image
Warm Cow
82–3
πŸ‘ Image
Armadillo
61–2
πŸ‘ Image
Glow Squid
102–4
  1. ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 56, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Warm Chicken", "weight": 10 }, { "size": "1-3", "mob": "Warm Pig", "weight": 10 }, { "size": "2-3", "mob": "Warm Cow", "weight": 8 }, { "size": "1-2", "mob": "Armadillo", "weight": 6 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 } ], "category": "creature" } }

Sounds

[edit | edit source]

Music

[edit | edit source]

Badlands plateaus use the same music as badlands, in the latest version.

Filename
in Minecraft
Gameplay Soundtrack title Soundtrack Track preview Weight
crescent_dunes.ogg Desert, Badlands, Eroded Badlands, Wooded Badlands "Crescent Dunes" Minecraft: Trails & Tales (Original Game Soundtrack) No. 4 2
echo_in_the_wind.ogg Cherry Grove, Flower Forest, Lush Caves, Badlands, Eroded Badlands, Wooded Badlands "Echo in the Wind" Minecraft: Trails & Tales (Original Game Soundtrack) No. 1 1
one_more_day.ogg The Overworld, further emphasized in Snowy Slopes, Meadow, Forest, Old Growth Taiga, Lush Caves, Desert, Badlands, Eroded Badlands, and Wooded Badlands "One More Day" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 6 1
featherfall.ogg The Overworld, further emphasized in Flower Forest, Cherry Grove, Badlands, Eroded Badlands, Wooded Badlands, Lush Caves, and Main menu "Featherfall" Minecraft: Tricky Trials (Original Game Soundtrack) No. 1 1
hal1.ogg The Overworld "Subwoofer Lullaby" Minecraft - Volume Alpha No. 3 1
hal2.ogg The Overworld "Living Mice" Minecraft - Volume Alpha No. 5 1
hal3.ogg The Overworld "Haggstrom" Minecraft - Volume Alpha No. 7 1
hal4.ogg The Overworld "Danny" Minecraft - Volume Alpha No. 21 1
nuance1.ogg The Overworld "Key" Minecraft - Volume Alpha No. 1 1
nuance2.ogg The Overworld "Oxygène" Minecraft - Volume Alpha No. 9 1
piano1.ogg The Overworld "Dry Hands" Minecraft - Volume Alpha No. 12 1
piano2.ogg The Overworld "Wet Hands" Minecraft - Volume Alpha No. 13 1
piano3.ogg The Overworld "Mice on Venus" Minecraft - Volume Alpha No. 11 1

Data values

[edit | edit source]

Bedrock Edition:

NameIdentifierNumeric ID
πŸ‘ BiomeSprite badlands-plateau.png: Sprite image for badlands-plateau in Minecraft
[No displayed name]
mesa_plateau39

History

[edit | edit source]

Reveal

[edit | edit source]
August 2, 2013Jeb tweeted the first image of the mesa biome. He jokingly referred to them as "disco mountains".

Java Edition

[edit | edit source]
Java Edition
1.7.213w36aAdded mesa plateau, along with its variants, many other biomes, and the temperature system.
Each 48-bit world seed generated 64 layers of terracotta that repeated every 64 blocks on the Y-axis, for use in generating terracotta layers in mesa biomes.
13w37aSlightly changed mesa biome generation to appear more layered.
13w39aRed sand now generates in mesa biomes and their variants.
1.1016w20aMineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak.
In mesa biomes, hardened clay no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.
The normal 2 blobs of gold ore below Y=32 in mesas now attempt to generate 20 blobs at elevations between 32 and 79.
Mesas can now generate dark oak mineshafts above ground.
1.1318w19aRenamed "Mesa Plateau" to "Badlands Plateau".
pre5Changed the ID mesa_clear_rock to badlands_plateau.
1.16.2pre2Plateaus generate more frequently at the edges of badlands.
1.18Experimental Snapshot 1Badlands plateau no longer generates naturally.
21w40aRemoved badlands plateau.

Bedrock Edition

[edit | edit source]
Pocket Edition Alpha
v0.9.0build 1Mesa plateau biome added, along with many other biomes.
v0.10.0build 1Mesa biomes now have gold ore at every elevation.
Mesas can now generate mineshafts on the surface.
v0.15.0build 1Hardened clay no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.
Bedrock Edition
1.18.0beta 1.18.0.22Mesa plateau no longer generates. They can still be generated using single biome or add-ons.
The extra gold ore in badlands biomes now generates up to Y=255.
1.20.70
Experiment
Armadillo and Wolf Armor
Preview 1.20.70.20Armadillos now spawn in badlands plateaus and their variants.
1.21.60Preview 1.21.60.23Dead bushes now generate more frequently.
1.21.60
Experiment
Drop 1 2025
Preview 1.21.60.25Pigs that spawn in badlands are now the warm variant.
1.21.70
Experiment
Drop 1 2025
Preview 1.21.70.20Cows that spawn in badlands are now the warm variant.
Preview 1.21.70.22Chickens that spawn in badlands are now the warm variant.
Short dry grass, tall dry grass and cactus flowers now generate in badland plateaus.
1.21.90Preview 1.21.90.26Added mesa atmospherics and color grading, and warmish lighting to badlands plateaus with Vibrant Visuals.

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU31CU191.221.221.22Patch 31.0.1Added mesa biomes, along with many other biomes.
TU43CU331.361.361.36Patch 13Mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak.

New Nintendo 3DS Edition

[edit | edit source]
New Nintendo 3DS Edition
0.1.0Added mesa biomes.

Data history

[edit | edit source]
Java Edition
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 39.

Issues

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Issues relating to "Mesa Plateau" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

[edit | edit source]

Screenshots

[edit | edit source]

Mojang images

[edit | edit source]

See also

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Navigation

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