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Windswept Savanna

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Windswept Savanna
Features πŸ‘ Image
Acacia

πŸ‘ Image
Oak
Blocks πŸ‘ Image
Grass Block

πŸ‘ Image
Coarse Dirt

πŸ‘ Image
Stone

πŸ‘ Image
Short Grass

Climate

Temperature 2.0
Downfall 0.0
Precipitation No

Colors

Grass color
 #BFB755
Foliage color
 #AEA42A
Dry foliage color
 #A38046
Water color
 #3F76E4
β€Œ[JE only]

 #2590A8
β€Œ[BE only]

Vibrant Visuals

Atmospherics Warmish
Lighting Warmish
Volumetric fog Default
Color grading Warmish
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The windswept savanna or savanna mutated is a shattered and mountainous variant of the savanna that generates in areas with high erosion close to swamps and other windswept biomes. The terrain consists of huge cliffs and floating islands covered with coarse dirt, stone, and savanna vegetation.

Generation

[edit | edit source]

The rare windswept savanna variant generates in areas with high erosion and weirdness, as well as medium continentalness and temperate to high temperatures. It is full of extremely steep mountains, enormous overhangs, floating islands, and huge waterfalls and lavafalls, with higher and rougher terrain than the windswept hills biome, and can peak at Y=256. Large and deep lakes often form on the bases of the mountains.

Windswept savanna biomes can often generate standalone bordering other biomes that aren't just the default savanna, with these biomes usually being temperate or warm; humid or dry. They commonly surround swamps or mangrove swamps and border colder windswept hills. Windswept savannnas have a tendency to generate close to the coast or on small islands.

Despite being a highland biome, the deep dark doesn’t generate under windswept savannas.

Description

[edit | edit source]

The terrain is covered with a mixture of grass block patches and coarse dirt patches, with a large amount of exposed stones. Unlike regular savannas, tall grass, villages and pillager outposts cannot generate in this biome.[1]

Farm animals spawn as warm variants in this biome. Armadillos, horses and donkeys still appear like in regular savannas, as do hostile zombie horsemen during the nighttime. In Bedrock Edition, llamas also live here.

The giant overhangs often reduce skylight on the terrain similar to caves, allowing hostile mobs to spawn at day.

With Vibrant Visuals, windswept savannas use warmish color grading that tints the environment more orange/yellow. The night sky is slightly brighter and moonlight appears more vibrant blue.

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Creeper
100⁄5204
πŸ‘ Image
Skeleton
100⁄5204
πŸ‘ Image
Slime
[note 1]
100⁄5204
πŸ‘ Image
Spider
100⁄5204
πŸ‘ Image
Zombie
95⁄5204
πŸ‘ Image
Enderman
10⁄5201–4
πŸ‘ Image
Witch
5⁄5201
πŸ‘ Image
Zombie Horse
[note 2]
5⁄5201
πŸ‘ Image
Zombie Villager
5⁄5201
Creature category
πŸ‘ Image
Sheep
12⁄524
πŸ‘ Image
Armadillo
10⁄522–3
πŸ‘ Image
Warm Chicken
10⁄524
πŸ‘ Image
Warm Pig
10⁄524
πŸ‘ Image
Warm Cow
8⁄524
πŸ‘ Image
Donkey
1⁄521
πŸ‘ Image
Horse
1⁄522–6
Underground water creature category
πŸ‘ Image
Glow Squid
14–6
Ambient category
πŸ‘ Image
Bat
18
  1. ↑ Spawn attempt succeeds only in slime chunks.
  2. ↑ Always spawns ridden by a zombie with an iron spear unless the difficulty is peaceful.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Zombie Horse": "Always spawns ridden by a zombie with an iron spear unless the difficulty is peaceful." }, "1": { "totalWeight": 520, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "note": "Always spawns ridden by a zombie with an iron spear unless the difficulty is peaceful.", "mob": "Zombie Horse", "weight": 5, "notename": "Zombie Horse", "size": "1" }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 52, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "2-3", "mob": "Armadillo", "weight": 10 }, { "size": "4", "mob": "Warm Chicken", "weight": 10 }, { "size": "4", "mob": "Warm Pig", "weight": 10 }, { "size": "4", "mob": "Warm Cow", "weight": 8 }, { "size": "1", "mob": "Donkey", "weight": 1 }, { "size": "2-6", "mob": "Horse", "weight": 1 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
In Bedrock Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Creeper
1001
πŸ‘ Image
Slime
[note 1]
1001
πŸ‘ Image
Spider
1001
πŸ‘ Image
Zombie
952–4
πŸ‘ Image
Skeleton
801–2
πŸ‘ Image
Enderman
101–2
πŸ‘ Image
Witch
51
πŸ‘ Image
Zombie Horse
[note 2]
51
πŸ‘ Image
Zombie Villager
52–4
Creature category
πŸ‘ Image
Sheep
122–3
πŸ‘ Image
Armadillo
104
πŸ‘ Image
Warm Chicken
102–4
πŸ‘ Image
Glow Squid
102–4
πŸ‘ Image
Warm Pig
102–3
πŸ‘ Image
Warm Cow
82–3
πŸ‘ Image
Llama
84
πŸ‘ Image
Donkey
11
πŸ‘ Image
Horse
12–6
Ambient category
πŸ‘ Image
Bat
12
  1. ↑ Spawn attempt succeeds only in slime chunks.
  2. ↑ Always spawns ridden by a zombie with an iron spear.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Zombie Horse": "Always spawns ridden by a zombie with an iron spear." }, "1": { "totalWeight": 500, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "note": "Always spawns ridden by a zombie with an iron spear.", "mob": "Zombie Horse", "weight": 5, "notename": "Zombie Horse", "size": "1" }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 70, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Armadillo", "weight": 10 }, { "size": "2-4", "mob": "Warm Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "2-3", "mob": "Warm Pig", "weight": 10 }, { "size": "2-3", "mob": "Warm Cow", "weight": 8 }, { "size": "4", "mob": "Llama", "weight": 8 }, { "size": "1", "mob": "Donkey", "weight": 1 }, { "size": "2-6", "mob": "Horse", "weight": 1 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }

Sounds

[edit | edit source]

Music

[edit | edit source]

These music tracks play while the player is in a windswept savanna:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
A Familiar Room12.70%β€”β€”
Below and Above12.70%12.78%
Broken Clocks12.70%12.78%
Clark12.70%12.78%
Comforting Memories12.70%12.78%
Danny12.70%12.78%
Dry Hands12.70%12.78%
Ebb25.41%25.56%
Featherfall12.70%12.78%
Fireflies12.70%12.78%
Floating Dream12.70%12.78%
Haggstrom12.70%12.78%
Home25.41%25.56%
Key12.70%12.78%
komorebi12.70%12.78%
Left to Bloom12.70%12.78%
Lilypad12.70%12.78%
Living Mice12.70%12.78%
Memories25.41%25.56%
Mice on Venus12.70%12.78%
Minecraft12.70%12.78%
Nightly25.41%25.56%
One More Day12.70%12.78%
O's Piano12.70%12.78%
Oxygène12.70%12.78%
Puzzlebox12.70%12.78%
Shores25.41%25.56%
Subwoofer Lullaby12.70%12.78%
Sweden12.70%12.78%
Watcher12.70%12.78%
Wet Hands12.70%12.78%
yakusoku12.70%12.78%

In Creative mode, the following tracks can play:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Aria Math13.03%13.13%
Biome Fest13.03%13.13%
Blind Spots13.03%13.13%
Dreiton13.03%13.13%
Haunt Muskie13.03%13.13%
Taswell13.03%13.13%
Key13.03%13.13%
Subwoofer Lullaby13.03%13.13%
Living Mice13.03%13.13%
Haggstrom13.03%13.13%
Minecraft13.03%13.13%
Oxygène13.03%13.13%
Mice on Venus13.03%13.13%
Dry Hands13.03%13.13%
Wet Hands13.03%13.13%
Clark13.03%13.13%
Sweden13.03%13.13%
Danny13.03%13.13%
Left to Bloom13.03%13.13%
One More Day13.03%13.13%
Floating Dream13.03%13.13%
Comforting Memories13.03%13.13%
A Familiar Room13.03%β€”β€”
Featherfall13.03%13.13%
Watcher13.03%13.13%
Puzzlebox13.03%13.13%
komorebi13.03%13.13%
yakusoku13.03%13.13%
Lilypad13.03%13.13%
Below and Above13.03%13.13%
O's Piano13.03%13.13%
Broken Clocks13.03%13.13%
Fireflies13.03%13.13%

Data values

[edit | edit source]

Java Edition:

NameIdentifier Translation key
πŸ‘ BiomeSprite windswept-savanna.png: Sprite image for windswept-savanna in Minecraft
Windswept Savanna
windswept_savanna biome.minecraft.windswept_savanna

Bedrock Edition:

NameIdentifierNumeric ID
πŸ‘ BiomeSprite windswept-savanna.png: Sprite image for windswept-savanna in Minecraft
[No displayed name]
savanna_mutated163

Achievements

[edit | edit source]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver

Advancements

[edit | edit source]
IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
Adventuring TimeDiscover every biome The advancement is only for Overworld biomes. Other biomes may also be visited, but are ignored for this advancement.

History

[edit | edit source]

Java Edition

[edit | edit source]
Java Edition
1.7.213w36aAdded savanna M, along with its variants and many other biomes.
13w43aShattered savannas now generate with new logs and leaves.
1.1318w16aRenamed "Savanna M" to "Mutated Savanna".
18w19aRenamed "Mutated Savanna" to "Shattered Savanna".
1.1418w47aAdded pillager outposts, which can spawn in savanna biomes.[verify]
1.18experimental snapshot 5Shattered savannas are now less common.
Water lakes no longer generate in shattered savannas.
21w40a"Shattered Savanna" has been renamed to "Windswept Savanna".
21w44aWindswept savanna is now required for the "Adventuring Time" advancement.
Pre-release 6The sky color of windswept savanna is changed to
 #6eb1ff
, from
 #76a9ff
.
The base temperature of windswept savanna is changed to 2.0, from 1.1.
1.2023w17a"A Familiar Room" can now be played in windswept savannas.
1.20.523w51aArmadillos now spawn in all types of savanna.
24w11aWolves summoned in windswept savannas using spawn eggs or commands are now the spotted variant instead of the pale variant.
1.21.525w05aPigs and cows that spawn in windswept savannas are now the warm variant.
25w06aChickens that spawn in windswept savannas are now the warm variant.

Bedrock Edition

[edit | edit source]
Pocket Edition Alpha
v0.9.0build 1Added windswept savannas.
v0.11.0build 1Double tallgrass no longer generates in shattered savannas.
v0.15.0build 1Added horses, which can now spawn in savanna biomes.[verify]
Pocket Edition
1.1.0alpha 1.1.0.0Added llamas, which can now spawn in savanna biomes.[verify]
1.1.1alpha 1.1.1.0Double tallgrass once again generates in shattered savanna biomes.
Bedrock Edition
1.6.0beta 1.6.0.1Windswept savannas now have incorrect temperature/rainfall values, causing rain and wrong grass/foliage colors.[2]
1.10.0beta 1.10.0.3Added pillager outposts, which can spawn in savanna biomes.[verify]
1.11.0beta 1.11.0.1Added illager patrol which can spawn in savanna.[verify]
1.19.40Preview 1.19.40.20Windswept savannas now have a temperature of 2.0 instead of 1.1, and a downfall of 0.0 instead of 0.5, meaning rainfall no longer occurs.
Windswept savannas now uses the same grass color as Java Edition, instead of lush green.
1.20.60
Experiment
Armadillo and Wolf Armor
Preview 1.20.60.23Armadillos now spawn in windswept savannas.
1.21.60Preview 1.21.60.23Tall grass no longer generates in windswept savannas.
1.21.60
Experiment
Drop 1 2025
Preview 1.21.60.25Pigs that spawn in windswept savannas are now the warm variant.
1.21.70
Experiment
Drop 1 2025
Preview 1.21.70.20Cows that spawn in windswept savannas are now the warm variant.
Preview 1.21.70.22Chickens that spawn in windswept savannas are now the warm variant.
1.21.90Preview 1.21.90.26Added warmish atmospherics, lighting, and color grading to windswept savannas with Vibrant Visuals.

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU31CU191.221.221.22Patch 31.0.1Shattered savannas have been added.
1.91 Added pillager outposts, which can spawn in savanna biomes.[verify]

Data history

[edit | edit source]
This section is missing information about: Did 21w40a change the biome ID again?
 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition
1.13pre5Changed the ID mutated_savanna to shattered_savanna.
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 163.

Issues

[edit | edit source]

Issues relating to "Windswept Savanna" or "Savanna Mutated" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

[edit | edit source]

Screenshots

[edit | edit source]

Historical screenshots

[edit | edit source]

Mojang screenshots

[edit | edit source]

See also

[edit | edit source]

References

[edit | edit source]
  1. ↑ MC-128686 β€“ Villages and pillager outposts don't spawn in windswept savannas
  2. ↑ MCPE-34936 β€“ Tall birch tree, shattered savanna, badlands plateau, and dark forest biomes have wrong grass color β€“ resolved as "Fixed".

External links

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Navigation

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