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Windswept Hills

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Windswept Hills
Features πŸ‘ Image
Spruce
β€Œ[JE only]
πŸ‘ Image
Oak
β€Œ[JE only]
Blocks πŸ‘ Image
Grass Block

πŸ‘ Image
Snow

πŸ‘ Image
Stone

πŸ‘ Image
Emerald Ore

πŸ‘ Image
Coal Ore

πŸ‘ Image
Iron Ore

πŸ‘ Image
Infested Stone

πŸ‘ Image
Bush

Climate

Temperature 0.2
Downfall 0.3
Precipitation Yes
Snow
accumulation
β€Œ[BE only]
0.0-0.25

Colors

Grass color
 #8AB689
Foliage color
 #6DA36B
Dry foliage color
 #977752
Water color
 #3F76E4
β€Œ[JE only]

 #007BF7
β€Œ[BE only]

Vibrant Visuals

Atmospherics Default
Lighting Cold
Volumetric fog Default
Color grading Coolish
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Windswept hills or extreme hills are cold mountainous biomes with shattered terrain covered by grass blocks and stone. Windswept hills generate in areas with high erosion close to swamps, often bordering their wooded and gravelly variants.

Generation

[edit | edit source]

Windswept hills generate as mountains in high PV and continentalness, but at far higher erosion. Because of this, the terrain is usually elevated but flat, sometimes hilly and shattered. They generally peak at Y-level 140. Despite windswept hill biomes being highland biomes, deep dark doesn't generate under windswept hills biomes.

Windswept hills generate at medium to the lowest temperature zones at medium humidity. They commonly border windswept forests and windswept gravelly hills as well as windswept savannas at higher temperatures. Large ranges of windswept hills often surround swamps with flatland biomes on the other side, including plains, most forests, taigas, and snowy plains.

Description

[edit | edit source]

In windswept hills, the grass and leaves are an aqua color. These are the only biomes, besides mountain biomes, where emerald ore is found. Like mountains, infested blocks with silverfish can be generated underground below the sea level.

The ground consists of many exposed stone blocks and ores, with some patches of grass blocks in between. Above Y=120Β±8, rainfall changes to snowfall, and the hills becomes snow-capped, along with water freezing into ice.

In Java Edition, oak and spruce trees generate occasionally, while these are exclusive to the windswept forest in Bedrock Edition. Bushes generate on the sparse grasslands, and llamas can spawn here together with cold animal variants.

With Vibrant Visuals, windswept hills use default environmental settings with a coolish color grading, making the biome appear colder blue. They use cold sunlight, which appears slightly brighter at dusk and dawn.

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Creeper
100⁄5154
πŸ‘ Image
Skeleton
100⁄5154
πŸ‘ Image
Slime
[note 1]
100⁄5154
πŸ‘ Image
Spider
100⁄5154
πŸ‘ Image
Zombie
95⁄5154
πŸ‘ Image
Enderman
10⁄5151–4
πŸ‘ Image
Witch
5⁄5151
πŸ‘ Image
Zombie Villager
5⁄5151
Creature category
πŸ‘ Image
Sheep
12⁄454
πŸ‘ Image
Cold Chicken
10⁄454
πŸ‘ Image
Cold Pig
10⁄454
πŸ‘ Image
Cold Cow
8⁄454
πŸ‘ Image
Llama
5⁄454–6
Underground water creature category
πŸ‘ Image
Glow Squid
14–6
Ambient category
πŸ‘ Image
Bat
18
  1. ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 45, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Cold Chicken", "weight": 10 }, { "size": "4", "mob": "Cold Pig", "weight": 10 }, { "size": "4", "mob": "Cold Cow", "weight": 8 }, { "size": "4-6", "mob": "Llama", "weight": 5 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
In Bedrock Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Creeper
1001
πŸ‘ Image
Slime
[note 1]
1001
πŸ‘ Image
Spider
1001
πŸ‘ Image
Zombie
952–4
πŸ‘ Image
Skeleton
801–2
πŸ‘ Image
Enderman
101–2
πŸ‘ Image
Witch
51
πŸ‘ Image
Zombie Villager
52–4
Creature category
πŸ‘ Image
Sheep
122–3
πŸ‘ Image
Cold Chicken
102–4
πŸ‘ Image
Glow Squid
102–4
πŸ‘ Image
Cold Pig
101–3
πŸ‘ Image
Cold Cow
82–3
πŸ‘ Image
Llama
54–6
Ambient category
πŸ‘ Image
Bat
12
  1. ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 55, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Cold Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Cold Pig", "weight": 10 }, { "size": "2-3", "mob": "Cold Cow", "weight": 8 }, { "size": "4-6", "mob": "Llama", "weight": 5 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }

Sounds

[edit | edit source]

Music

[edit | edit source]

These music tracks play while the player is in windswept hills:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
A Familiar Room12.70%β€”β€”
Below and Above12.70%12.78%
Broken Clocks12.70%12.78%
Clark12.70%12.78%
Comforting Memories12.70%12.78%
Danny12.70%12.78%
Dry Hands12.70%12.78%
Ebb25.41%25.56%
Featherfall12.70%12.78%
Fireflies12.70%12.78%
Floating Dream12.70%12.78%
Haggstrom12.70%12.78%
Home25.41%25.56%
Key12.70%12.78%
komorebi12.70%12.78%
Left to Bloom12.70%12.78%
Lilypad12.70%12.78%
Living Mice12.70%12.78%
Memories25.41%25.56%
Mice on Venus12.70%12.78%
Minecraft12.70%12.78%
Nightly25.41%25.56%
One More Day12.70%12.78%
O's Piano12.70%12.78%
Oxygène12.70%12.78%
Puzzlebox12.70%12.78%
Shores25.41%25.56%
Subwoofer Lullaby12.70%12.78%
Sweden12.70%12.78%
Watcher12.70%12.78%
Wet Hands12.70%12.78%
yakusoku12.70%12.78%

In Creative mode, the following tracks can play:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Aria Math13.03%13.13%
Biome Fest13.03%13.13%
Blind Spots13.03%13.13%
Dreiton13.03%13.13%
Haunt Muskie13.03%13.13%
Taswell13.03%13.13%
Key13.03%13.13%
Subwoofer Lullaby13.03%13.13%
Living Mice13.03%13.13%
Haggstrom13.03%13.13%
Minecraft13.03%13.13%
Oxygène13.03%13.13%
Mice on Venus13.03%13.13%
Dry Hands13.03%13.13%
Wet Hands13.03%13.13%
Clark13.03%13.13%
Sweden13.03%13.13%
Danny13.03%13.13%
Left to Bloom13.03%13.13%
One More Day13.03%13.13%
Floating Dream13.03%13.13%
Comforting Memories13.03%13.13%
A Familiar Room13.03%β€”β€”
Featherfall13.03%13.13%
Watcher13.03%13.13%
Puzzlebox13.03%13.13%
komorebi13.03%13.13%
yakusoku13.03%13.13%
Lilypad13.03%13.13%
Below and Above13.03%13.13%
O's Piano13.03%13.13%
Broken Clocks13.03%13.13%
Fireflies13.03%13.13%

Data values

[edit | edit source]

Java Edition:

NameIdentifier Translation key
πŸ‘ BiomeSprite windswept-hills.png: Sprite image for windswept-hills in Minecraft
Windswept Hills
windswept_hills biome.minecraft.windswept_hills

Bedrock Edition:

NameIdentifierNumeric ID
πŸ‘ BiomeSprite windswept-hills.png: Sprite image for windswept-hills in Minecraft
[No displayed name]
extreme_hills3

Achievements

[edit | edit source]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver

Advancements

[edit | edit source]
IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
Adventuring TimeDiscover every biome The advancement is only for Overworld biomes. Other biomes may also be visited, but are ignored for this advancement.

History

[edit | edit source]

Announcement

[edit | edit source]
September 28, 2019During MINECON Live 2019, the mountains won the community biome vote; additions were improved terrain generation, powder snow, and goats.
October 3, 2020The Caves & Cliffs update was announced at Minecraft Live 2020, showing a sneak peek at goats and the new mountain generation.
March 5, 2021It is announced that the biome renamed to mountains in 1.13 may be renamed back to Extreme Hills.

Java Edition

[edit | edit source]
Java Edition Beta
1.8Pre-releaseAdded extreme hills. Mountains and hills could still generate prior to this, but they were random parts of the terrain and not considered their own biome.
Java Edition
1.112w01aReduced the height of extreme hills.
1.7.213w36aSpruce trees and snow layers now generate in extreme hills.
The surface now contains large stone, dirt and gravel patches.
Extreme hills are now required for the new "Adventuring Time" achievement.
1.1318w19a"Extreme Hills" has been renamed to "Mountains".
1.1721w13aGoats now spawn in mountains, a placeholder until the new mountains are added.
1.18Experimental Snapshot 1Due to the new terrain generator, mountains have become much less common.
Goats no longer spawn in mountains.
experimental snapshot 2"Mountains" have been renamed back to "Extreme Hills".
experimental snapshot 4Increased the extremity of terrain in extreme hills.
21w37aRenamed "Extreme Hills" back to "Mountains".
21w40a"Mountains" has been renamed to "Windswept Hills".
1.2023w17a"A Familiar Room" may now be played in windswept hills.
1.21.525w02aPigs that spawn in windswept hills are now the cold variant.
25w05aAdded bushes, which can generate in windswept hills.
Cows that spawn in windswept hills are now the cold variant.
25w06aChickens that spawn in windswept hills are now the cold variant.

Bedrock Edition

[edit | edit source]
Pocket Edition Alpha
v0.9.0build 1Added a proper extreme hills biome, along with many other biomes. Mountains and hills could still generate prior to this, but they were random parts of the terrain and not considered their own biome.
Only pine trees now generate (not oak trees as well) in extreme hills. The trees are found only in the wooded variant.
Bedrock Edition
1.2.0beta 1.2.0.2Added snow layers to extreme hills.
1.16.200
Experiment
Caves and Cliffs
beta 1.16.200.52Added goats, which currently spawn in extreme hills as a placeholder.
1.16.220
Experiment
Caves and Cliffs
beta 1.16.220.50Goats no longer spawn in the extreme hills biome.
1.18.0?Snowfall now occurs above Y=120Β±8 instead of 90Β±8. This change causes most snow to melt in old terrain.
1.21.60
Experiment
Drop 1 2025
Preview 1.21.60.25Pigs that spawn in windswept hills are now the cold variant.
1.21.70
Experiment
Drop 1 2025
Preview 1.21.70.20Added bushes, which can generate in windswept hills.
Cows that spawn in windswept hills are now the cold variant.
Preview 1.21.70.22Chickens that spawn in windswept hills are now the cold variant.
1.21.90Preview 1.21.90.26Added coolish color grading and cold lighting to windswept hills with Vibrant Visuals.

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 11.0.1Added Extreme Hills biome.
TU31CU191.221.221.22Patch 3Added Extreme Hills variant biomes.

Data history

[edit | edit source]
Java Edition
1.13pre5The ID extreme_hills has been changed to mountains.
1.18experimental snapshot 2The ID mountains has been changed back to extreme_hills.
21w37aThe ID extreme_hills has been changed back to mountains.
Prior to the removal of numerical biome IDs, this biome's numerical ID was 3.
21w40aThe ID mountains has been changed to windswept_hills.

Issues

[edit | edit source]

Issues relating to "Windswept Hills" or "Extreme Hills" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

[edit | edit source]

Screenshots

[edit | edit source]

Historical screenshots

[edit | edit source]

Development images

[edit | edit source]

See also

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External links

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Navigation

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