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Windswept Forest

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Windswept Forest
Structures πŸ‘ Image
Abandoned Camp
​[upcoming: Third Drop 2026]
Features πŸ‘ Image
Spruce

πŸ‘ Image
Oak
Blocks πŸ‘ Image
Grass Block

πŸ‘ Image
Snow

πŸ‘ Image
Stone

πŸ‘ Image
Emerald Ore

πŸ‘ Image
Coal Ore

πŸ‘ Image
Iron Ore

πŸ‘ Image
Infested Stone

πŸ‘ Image
Bush

Climate

Temperature 0.2
Downfall 0.3
Precipitation Yes

Colors

Grass color
 #8AB689
Foliage color
 #6DA36B
Dry foliage color
 #977752
Water color
 #3F76E4
β€Œ[JE only]

 #0E63AB
β€Œ[BE only]

Vibrant Visuals

Atmospherics Default
Lighting Cold
Volumetric fog Semi-humid
Color grading Coolish
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The windswept forest or extreme hills plus trees biome is a more humid variant of the windswept hills filled with spruce and oak trees.

Generation

[edit | edit source]

Windswept forests generate instead of windswept hills in areas with high humidity. They generate at medium to the coldest temperature ranges, bordering all types of forests and taigas. Commonly, they surround swamp biomes, and near higher temperatures they border windswept savannas. Windswept forests can generate close to, but never border windswept gravelly hills.

A lush cave may also generate under windswept forests due to its high humidity, but when the biome generates far inland, dripstone caves may generate beneath it instead.

Description

[edit | edit source]

Windswept forests lack a stony terrain surface, but generate hilly and rugged terrain just like regular windswept hills.

Spruce and oak trees generate quite often, forming a sparse forest, and bushes occasionally spawn in patches around the biome. This is unlike the other windswept hills biomes, where noβ€Œ[BE only] almost noβ€Œ[JE only] trees generate.

This biome is one of the few to contain emerald ore, and more coal ore along with iron ore generates at higher altitudes. Infested stone with silverfish may also be found here underground.

Abandoned camps sometimes generate in windswept forests.​[upcoming: Third Drop 2026]

Llamas inhabit windswept forests, along with the usual farm animals and hostile mobs. Pigs, cows and chickens appear as cold variants here.

With Vibrant Visuals, windswept forests use a coolish humid volumetric fog setting, which slightly fades the distance in an orange tint. Windswept forests have default coolish color grading tints the environment with a colder blue color, and cold sunlight which is slightly brighter at dusk and dawn.

The following mobs, excluding silverfish that spawn from infested blocks, naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Creeper
100⁄5154
πŸ‘ Image
Skeleton
100⁄5154
πŸ‘ Image
Slime
[note 1]
100⁄5154
πŸ‘ Image
Spider
100⁄5154
πŸ‘ Image
Zombie
95⁄5154
πŸ‘ Image
Enderman
10⁄5151–4
πŸ‘ Image
Witch
5⁄5151
πŸ‘ Image
Zombie Villager
5⁄5151
Creature category
πŸ‘ Image
Sheep
12⁄454
πŸ‘ Image
Cold Chicken
10⁄454
πŸ‘ Image
Cold Pig
10⁄454
πŸ‘ Image
Cold Cow
8⁄454
πŸ‘ Image
Llama
5⁄454–6
Underground water creature category
πŸ‘ Image
Glow Squid
14–6
Ambient category
πŸ‘ Image
Bat
18
  1. ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 45, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Cold Chicken", "weight": 10 }, { "size": "4", "mob": "Cold Pig", "weight": 10 }, { "size": "4", "mob": "Cold Cow", "weight": 8 }, { "size": "4-6", "mob": "Llama", "weight": 5 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
In Bedrock Edition
MobSpawn weightGroup size
Monster category
πŸ‘ Image
Creeper
1001
πŸ‘ Image
Slime
[note 1]
1001
πŸ‘ Image
Spider
1001
πŸ‘ Image
Zombie
952–4
πŸ‘ Image
Skeleton
801–2
πŸ‘ Image
Enderman
101–2
πŸ‘ Image
Witch
51
πŸ‘ Image
Zombie Villager
52–4
Creature category
πŸ‘ Image
Sheep
122–3
πŸ‘ Image
Cold Chicken
102–4
πŸ‘ Image
Glow Squid
102–4
πŸ‘ Image
Cold Pig
101–3
πŸ‘ Image
Cold Cow
82–3
πŸ‘ Image
Llama
54–6
Ambient category
πŸ‘ Image
Bat
12
  1. ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 55, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Cold Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Cold Pig", "weight": 10 }, { "size": "2-3", "mob": "Cold Cow", "weight": 8 }, { "size": "4-6", "mob": "Llama", "weight": 5 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }

Sounds

[edit | edit source]

Music

[edit | edit source]

These music tracks play while the player is in windswept forests:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
A Familiar Room12.70%β€”β€”
Below and Above12.70%12.78%
Broken Clocks12.70%12.78%
Clark12.70%12.78%
Comforting Memories12.70%12.78%
Danny12.70%12.78%
Dry Hands12.70%12.78%
Ebb25.41%25.56%
Featherfall12.70%12.78%
Fireflies12.70%12.78%
Floating Dream12.70%12.78%
Haggstrom12.70%12.78%
Home25.41%25.56%
Key12.70%12.78%
komorebi12.70%12.78%
Left to Bloom12.70%12.78%
Lilypad12.70%12.78%
Living Mice12.70%12.78%
Memories25.41%25.56%
Mice on Venus12.70%12.78%
Minecraft12.70%12.78%
Nightly25.41%25.56%
One More Day12.70%12.78%
O's Piano12.70%12.78%
Oxygène12.70%12.78%
Puzzlebox12.70%12.78%
Shores25.41%25.56%
Subwoofer Lullaby12.70%12.78%
Sweden12.70%12.78%
Watcher12.70%12.78%
Wet Hands12.70%12.78%
yakusoku12.70%12.78%

In Creative mode, the following tracks can play:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Aria Math13.03%13.13%
Biome Fest13.03%13.13%
Blind Spots13.03%13.13%
Dreiton13.03%13.13%
Haunt Muskie13.03%13.13%
Taswell13.03%13.13%
Key13.03%13.13%
Subwoofer Lullaby13.03%13.13%
Living Mice13.03%13.13%
Haggstrom13.03%13.13%
Minecraft13.03%13.13%
Oxygène13.03%13.13%
Mice on Venus13.03%13.13%
Dry Hands13.03%13.13%
Wet Hands13.03%13.13%
Clark13.03%13.13%
Sweden13.03%13.13%
Danny13.03%13.13%
Left to Bloom13.03%13.13%
One More Day13.03%13.13%
Floating Dream13.03%13.13%
Comforting Memories13.03%13.13%
A Familiar Room13.03%β€”β€”
Featherfall13.03%13.13%
Watcher13.03%13.13%
Puzzlebox13.03%13.13%
komorebi13.03%13.13%
yakusoku13.03%13.13%
Lilypad13.03%13.13%
Below and Above13.03%13.13%
O's Piano13.03%13.13%
Broken Clocks13.03%13.13%
Fireflies13.03%13.13%

Data values

[edit | edit source]

Java Edition:

NameIdentifier Translation key
πŸ‘ BiomeSprite windswept-forest.png: Sprite image for windswept-forest in Minecraft
Windswept Forest
windswept_forest biome.minecraft.windswept_forest

Bedrock Edition:

NameIdentifierNumeric ID
πŸ‘ BiomeSprite windswept-forest.png: Sprite image for windswept-forest in Minecraft
[No displayed name]
extreme_hills_plus_trees34

Achievements

[edit | edit source]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver

Advancements

[edit | edit source]
IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
Adventuring TimeDiscover every biome The advancement is only for Overworld biomes. Other biomes may also be visited, but are ignored for this advancement.

History

[edit | edit source]
This article is missing information about: the history of the windswept forest before Bedrock Edition Preview 1.21.60.25
 
Please expand the article to include this information. Further details may exist on the talk page.

Java Edition

[edit | edit source]
Java Edition
1.7.213w36aAdded the Extreme Hills+ biome.
1.1318w19a"Extreme Hills+" has been renamed to "Wooded Mountains".
1.1821w40aRenamed "Wooded Mountains" to "Windswept Forest".
1.2023w17a"A Familiar Room" can now be played in the windswept forest.
1.21.525w02aPigs that spawn in windswept forests are now the cold variant.
25w05aAdded bushes, which can generate in windswept forests.
Cows that spawn in windswept forests are now the cold variant.
25w06aChickens that spawn in windswept forests are now the cold variant.
Upcoming Java Edition
26.3snap1Added abandoned camps, which can generate in windswept forests.

Bedrock Edition

[edit | edit source]
Bedrock Edition
1.18.0?Snowfall now occurs above Y=120Β±8 instead of 90Β±8. This change causes most snow to melt in old terrain.
1.21.60
Experiment
Drop 1 2025
Preview 1.21.60.25Pigs that spawn in windswept forests are now the cold variant.
1.21.70
Experiment
Drop 1 2025
Preview 1.21.70.20Added bushes, which can generate in windswept forests.
Cows that spawn in windswept forests are now the cold variant.
Preview 1.21.70.22Chickens that spawn in windswept forests are now the cold variant.
1.21.90Preview 1.21.90.26Added semi-humid volumetric fog, coolish color grading and cold lighting to windswept hills with Vibrant Visuals.
Upcoming Bedrock Edition
26.40
Experiment
Drop 3 of 2026
Preview 26.40.27Added abandoned camps, which can generate in windswept forests.

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU31CU191.221.221.22Patch 31.0.1Added the Extreme Hills+ biome.

Data history

[edit | edit source]
Java Edition
1.13pre5The ID extreme_hills_with_trees has been changed to wooded_mountains.
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 34.
21w40aThe ID wooded_mountains has been changed to windswept_forest.

Issues

[edit | edit source]

Issues relating to "Windswept Forest" or "Extreme Hills Plus Trees" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

[edit | edit source]

Screenshots

[edit | edit source]

Historical screenshots

[edit | edit source]

See also

[edit | edit source]

External links

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Navigation

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