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Controls

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"Control" redirects here. For the sprinting that is activated by the control key, see Sprinting.
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For the controls in Minecraft Legends, see MCL:Controls.

Minecraft offers controls tailored for different input methods. While Java Edition is playable only with a keyboard and mouse, Bedrock Edition has a wider variety of control schemes in order to accommodate players across all platforms. These controls can be changed in the options menu.

Java Edition

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Visual map

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Visual map of Minecraft keyboard controls. Click on the image for a clearer view.

Non-configurable controls

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Java Edition uses a combination of the mouse and keyboard for controls, generically known as "mouselook/keymove." Many prior games (such as DOOM and Quake) have used such a scheme, but those who have not played such a game before may need practice to get around effectively. Creative mode or Peaceful difficulty in Survival mode are helpful for a player to gain familiarity with the controls.

Action Function
๐Ÿ‘ Left click
Pick an item up from a slot; split a stack evenly (hold and drag); sort loose items into one stack (double click).
๐Ÿ‘ Right click
Pick an item on a slot in half; Place one item from a stack in each inventory slot (hold and drag).
๐Ÿ‘ Mouse Move
Turning; aiming; camera movement.
๐Ÿ‘ Mouse Wheel Scroll
Selects an item on the hotbar. Note that horizontal scrolling does nothing.

Scrolls through any menu screens when opened, including Video Settings, Select World screen, chat overlay, server list, etc.

Changes the flight speed in Spectator mode. Scrolling up increases the flight speed, while scrolling down decreases the flight speed.


Opens up the pause menu and gives back cursor control. Pauses singleplayer games. Closes any open GUI, including but not limited to: chat window, inventory, crafting table, furnace, command block, dialog, and more.
โ€ฏ+โ€ฏ Toggles the Narrator.

When the key is pressed while on the multiplayer screen, it refreshes the server list.

When the inventory is open, โ€ฏ+โ€ฏ clicking on an item or stack moves it between the inventory and the hotbar.

โ€ฏ+โ€ฏ clicking on a piece of armor, a carved pumpkin, a mob head or a pair of elytra moves it between the inventory and the corresponding armor slot.

โ€ฏ+โ€ฏ clicking on a shield moves it between the inventory and the off-hand slot.

When a container is open, โ€ฏ+โ€ฏ clicking on an item moves up to a stack between the container and the inventory. Existing stacks are filled first, then empty slots from top to bottom then from left to right. โ€ฏ+โ€ฏ double clicking moves all items of the same kind. To โ€ฏ+โ€ฏ double click, get one item in hand, and while holding , double click on another item type to move it.

When a crafting table is open, โ€ฏ+โ€ฏ clicking an item or stack in the inventory moves it into the 3ร—3 crafting grid. The slots are filled from left to right and then top to bottom.

When any type of furnace is open, โ€ฏ+โ€ฏ clicking an item or stack in the inventory moves it into the input (upper left) slot of the furnace. Items that can serve as fuel move to the fuel (lower left) slot.

When crafting, โ€ฏ+โ€ฏ clicking the crafting output automatically crafts the maximum number of that item for the materials being used (up to one stack), and moves all crafted items to the inventory.

In the Survival inventory tab of the Creative inventory, โ€ฏ+โ€ฏ clicking the X clears the whole inventory. In any other tab, โ€ฏ+โ€ฏ clicking an item puts a stack onto the hotbar.

When in the Multiplayer server selection menu, โ€ฏ+โ€ฏ and โ€ฏ+โ€ฏ moves a server name to a specific position. Holding while a server name is selected and left clicking another server name causes them to swap.


When chat is open, sends the typed chat message (if it's not empty) and closes chat.

When Creative inventory or the recipe book is open, focuses the search box.

, When chat is open, scrolls an entire page in the given direction.



After loading a recipe from the recipe book to the crafting grid, press (or hold) this key to automatically refill the grid using any available materials in the inventory.

Hold to refill entire stacks.

Menu controls

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Menus out of the game and some in-game menus can be full navigated using the keyboard. Notable exception that can't be fully navigated are the various inventories and the Advancements screen.

Action Function
, , , Moves focus to the element in the given direction.
Moves focus to the next element. Skips list items for quicker navigation.
โ€ฏ+โ€ฏ Moves focus to the previous element. Skips list items for quicker navigation.
โ€ฏ+โ€ฏ Moves to next tab in screens with tabs, such as the Create New World screen.
โ€ฏ+โ€ฏโ€ฏ+โ€ฏ Moves to previous tab in screens with tabs.
, Scrolls the focused list in the given direction.



Activates the focused element. This usually has the same function as left clicking it. If the focused element doesn't have an action, the main "Done" action of the current screen will be activated instead.

Sliders
When active, pressing and will decrease and increase the value respectively. Pressing the activation key again deactivates the active slider.


Exits the current screen.

Semi-configurable controls

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While aspects of these controls can be modified to an extent, full control over them is not possible.

Default Option name Function
Movement
Sprint (secondary) This is always the same as the current forward key. When pressed twice in quick succession, causes the player to sprint (unless the character is too hungry). Attempting to sprint (Double-Tap) while fully submerged underwater initiates swimming.

Configurable controls

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The default behavior of function keys (e.g. , , , etc.) differs by system. On macOS, these keys activate system functionality (such as changing the system volume or display brightness) by default, and it necessary to either hold down while pressing the function key or enable the "Use F1, F2, etc. as standard function keys" system setting to send these inputs to Minecraft instead; third-party software which changes the behavior per-app also exists. Some Windows laptops exhibit similar behavior, and the solution is to either disable the "Fn lock" system setting or hold the key while pressing the function key.

These are controls that a user may change at their preference.

Default In-game option name Keybind identifier Function
Movement
Jump key.jump Jump. When swimming, keeps the player afloat. When double-tapped, toggles Fly Mode (Creative only). When Fly Mode is on, causes the player to gain altitude (ascend). Player flies faster if sprinting.
Sneak key.sneak Sneak. When Fly Mode is on, causes the player to lose altitude (descend) unless jump is held.

Holding and pressing use on an usable block with a block in hand overrides the USE action and places the block instead. For example, using a lever on a block that would usually open an internal inventory (such as a dispenser) places the lever instead.

Used to get off rideable entities.

Sprint key.sprint Start sprinting. Increase speed when Fly Mode is on.
Strafe Left key.left Strafe left.
Strafe Right key.right Strafe right.
Walk Backward key.back Move backward.
Walk Forward key.forward Move forward. The secondary sprint is permanently tied to this.
Miscellaneous
Advancements key.advancements Open the advancements screen.
Quick Actions key.quickActions Opens a dialog or a list of dialogs in the minecraft:quick_actions dialog tag configured by the world or server.
Take Screenshot key.screenshot Simply pressing this key takes a screenshot and place it in:

%appdata%\.minecraft\screenshots on Windows
~/Library/Application Support/minecraft/screenshots on macOS
~/.minecraft/screenshots on Linux.

Not bound Toggle Cinematic Camera key.smoothCamera Toggles mouse smoothing. Looking around becomes a slow, smooth and more cinematic motion.
Toggle Fullscreen key.fullscreen Toggles full-screen mode.

When using some Apple keyboards, must be pressed while holding and to enter fullscreen. Using alone toggles Exposรฉ, and pressing while holding turns down the volume or vice versa, depending on system preferences.

Some people are experiencing a bug while exiting from full-screen mode that causes an inescapable black screen. When that's the case, use โ€ฏ+โ€ฏ to switch out of Minecraft and switch it back to windowed mode.

On Linux, mouse input is often buggy while in full-screen mode. After entering full-screen mode on Linux, the mouse typically restricts the player to a single 360-degree rotation. This can be fixed by hitting to release the mouse then hitting again to regrab it.

Also, note that this may not respect multiple monitors and Minecraft may occupy all screens instead of the one it is active on.

Toggle GUI key.toggleGui Toggles the Heads-Up Display.

Use this in conjunction with to take screenshots without the HUD. This option is also useful when exploring with a map.

Toggle Perspective key.togglePerspective Toggles between first person, third person from the back and third person from the front.
Toggle Spectator Shader Effects key.toggleSpectatorShaderEffects Toggles the currently active post-processing shader, such as screen filters when spectating as certain mobs.
Multiplayer
Friends Screen key.friends Opens the friends list.
List Players key.playerlist In Multiplayer, hold the key to see a list of players.

When in the chat window, cycles through possible commands or arguments and also complete player names.

Open Chat key.chat Chat and server commands. If pressed while the Creative mode inventory is open, it switches to the Search tab.
Open Command key.command Opens the chat window with the "/" character already typed. On some keyboards (Nordic layout at least) this button might be asterisk/apostrophe: .
Social Interactions Screen key.socialInteractions Gives players the ability to disable chatting with certain players, thus hiding any messages receiving from them. Whether a player is hidden resets when re-joining a server.
Gameplay
๐Ÿ‘ Left click
Attack/Destroy key.attack Destroy blocks (hold down); Attack entity (click once).
๐Ÿ‘ Middle click
Pick Block key.pickItem Pressing that button while looking at a block or an entity makes the game attempt to put a corresponding item for the block or entity in the player's hand. For blocks, it is simply the block in item form. For mobs, the game places the corresponding spawn egg in the player's hand. This also works on boats, all types of minecarts, paintings, and armor standsโ€Œ[Java Edition only][1] to get the entity in item form. If the item is in the hotbar, it switches the selected hotbar slot to the slot with that item. If the item is not in the hotbar, but in the player's inventory, it moves that item from the inventory into the hotbar. If no hotbar slot is empty, the item selected is replaced. In Creative mode, if the item is not in the inventory, the game gives the player that item.

Hovering over an item in any inventory and clicking with the mouse wheel when in Creative gives one full stack of that item. Dragging over slots of inventory/container while holding an item fills them with full stacks of copies of that item.

If used on a tile entity while holding , or (for some Mac computers), the tile entity's nbt data are copied. The block given to the player has the Lore: (+DATA)โ€Œ[Bedrock Edition only].

๐Ÿ‘ Right click
Use Item/Place Block key.use

Place blocks, summon entities with spawn eggs, toggle levers/doors (click once), charge a bow (release to fire), crossbow, use crossbow, block using a shield, use special blocks like chests, doors, and levers, enter vehicles, eat food, drink potions, till farmland, shear or dye a sheep, command tamed wolves and cats to sit, trade with villagers, place fire using flint and steel or a fire charge, name a mob with a name tag, attach a lead to an animal or attach an animal on a lead to a fence, cast or reel in a fishing rod, throw a splash potion, egg, ender pearl, eye of ender, bottle o' enchanting, or snowball, equip armor from the hotbar if the associated armor slot is empty, eating cake, starting a furnace minecart, open book and quill and written book, use debug stick, add mob in a monster spawner.

Commonly, if both the item held and the block clicked on has a such purpose (like trying to place dirt on a chest), the block overrules the item. This also means a player can punch an entity while eating/drinking, however the eating/drinking resets when a player presses Button 1.

This button also uses items in the off-hand. Only items with a right click function can be used, and they are available only if the item in the main hand does not have a right click action, or its right click action cannot be performed.

Inventory
Drop Selected Item key.drop Drop/toss an item. If items are stacked, only one gets thrown/tossed/dropped. In recent versions of Java Edition, holding the key causes single items to be dropped quickly from a stack. There is no actual "throw" command; "drop" (default ) tosses an object approximately 2 to 3 blocks from the player. Eggs, ender pearls, eyes of ender, and snowballs can be thrown by the "use" command (default right-clicking). โ€ฏ+โ€ฏ drops the whole stack of items.

Note that there is no corresponding Pick Up command. Dropped items are picked up (if there is room in inventory/hotbar) by moving near them. Placed items are picked up by "mining" (e.g. chopping up a sign with an axe), when they behave as dropped items and can be picked up as such.

โ€“ Hotbar Slot 1โ€“9 key.hotbar.1โ€“key.hotbar.9 Selects the appropriate hotbar item. When in the inventory GUI, swap the contents of the inventory slot under the mouse pointer and the corresponding hotbar slot.
Open/Close Inventory key.inventory Opens the inventory. Close any open GUI.
Swap Items In Hands key.swapOffhand Switches the items in the players main and off-hand. When in the inventory GUI, swap the contents of the inventory slot under the mouse pointer and the off-hand slot.
Creative Mode
Load Toolbar Activator key.loadToolbarActivator Press this key + any number, to access any of the 9 saved toolbars.
Save Toolbar Activator key.saveToolbarActivator Press this key + any number, to save the current toolbar under that number.
Spectator
Not bound Highlight Players key.spectatorOutlines Highlights players in Spectator mode.
๐Ÿ‘ Middle click
Select On Hotbar key.spectatorHotbar Shows the hotbar (commands window).
Debug
Toggle Overlay key.debug.overlay
Main article: Debug screen

Pressing this key toggles the appearance of extra debug information. The specific debug information can be configured by pressing โ€ฏ+โ€ฏ.

Pressing the keys โ€“ while in the debug screen shows a more detailed view of the graph on the right. Pressing shows a less detailed graph. (Hold before pressing to display the Profiler graph.)

Debug Modifier Key key.debug.modifier
Main article: Debug hotkey

This key acts as a modifier key for the controls below.

Clear Chat key.debug.clearChat
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key clears all chat history, including previously typed commands.

Copy Data key.debug.copyRecreateCommand
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key copies the /setblock command for the block the player is currently looking at, with the corresponding coordinates, to the clipboard.

Copy Location key.debug.copyLocation
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key copies the current location and rotation data as a /execute in <dimension> run tp @s command.

Cycle Spectator key.debug.spectate
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key sets the player's game mode to Spectator, or to the previous game mode the player was in if they are already in Spectator mode.

Debug Crash key.debug.crash
Main article: Debug hotkey

Holding down this key while holding down the debug modifier key for 10 seconds triggers a manual debug crash unless released. A warning message displays in chat every second after the keys have been held down for at least 2 seconds, in the format [Debug]: Crashing in <seconds remaining>.

Debug Options key.debug.debugOptions

Pressing this key while holding down the debug modifier key opens the Debug Options menu, where the specific information that displays in the debug overlap can be configured.

Dump Dynamic Textures key.debug.dumpDynamicTextures
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key exports all loaded dynamic textures to .minecraft/screenshots/debug.

Dump Version Info key.debug.dumpVersion
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key displays the client's game version information in the following format (for what each value means, see version.json):

id = <game version>
name = <version name>
data = <data version>
series = <version branch>
protocol = <protocol version>
build_time = <release time in ISO 8601>
pack_resource = <resource pack format number>
pack_data = <data pack format number>
stable = <whether version is stable>
Game Mode Switcher key.debug.switchGameMode
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key opens the game mode switcher.

Reload Chunks key.debug.reloadChunk
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key reloads all chunks.

Reload Resource Packs key.debug.reloadResourcePacks
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key reloads the changes from all resource packs, such as textures and sounds.

If the player holds the attack or use button while triggering this control, then releases it during the reloading, the corresponding button's input repeatedly gets sent, which is useful for operating automatic farms.

Show Advanced Tooltips key.debug.showAdvancedTooltips
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key toggles showing additional tooltips, such as item durability and armor color.

Show Chunk Boundaries key.debug.showChunkBorders
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key toggles the chunk_borders debug renderer.

Show Hitboxes key.debug.showHitboxes
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key toggles the entity_hitboxes debug renderer.

Start/Stop Profiling key.debug.profiling
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key tests for performance metrics and saves them to .minecraft/debug/profiling/<yyyy-MM-dd_HH.mm.ss>.zip.

Toggle Lost Focus Pause key.debug.focusPause
Main article: Debug hotkey

Pressing this key while holding down the debug modifier key toggles whether the game automatically pauses when the game loses focus or is not selected as the primary window.

Profiling Chart key.debug.profilingChart

Pressing this key while holding down the debug modifier key toggles whether the profiler graph (pie chart) appears on the debug menu.

FPS Charts key.debug.fpsCharts

Pressing this key while holding down the debug modifier key toggles whether the FPS graph appears on the debug menu.

Network Charts key.debug.networkCharts

Pressing this key while holding down the debug modifier key toggles whether the TPS graph, bandwidth graph, and ping graph appear on the debug menu.


Bedrock Edition

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In Bedrock Edition, there are three control modes available: Keyboard & Mouse, Controller, and Touch. Keyboard & Mouse and Touch controls are not available for Nintendo Switch, although a keyboard can be used for typing and the touchscreen can be used for menu screens and GUIs. All other platforms support any control mode, but the device may not support it by default.

Whenever an input is detected from a different control mode, the game automatically switches to that control mode and enables its settings. The game launches with the latest selected control mode, or the device default on first launch.

Keyboard & Mouse

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The keyboard and mouse controls are similar to Java Edition, with a few differences. Most keybinds can be changed in the settings, with a few optional settings related to the controls. Keyboard and mouse controls are unavailable on the Nintendo Switch and require external keyboards on devices without a built-in keyboard and mouse (mobile and consoles).

The game will enter keyboard & mouse mode when it receives a mouse event, but key event won't.[needs testing]

Non-configurable controls

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Action Function
๐Ÿ‘ Left click button
Picks up an item from a slot (a stack from Creative inventory) (click once); Splits a stack (hold and drag); sort loose items into one stack (double-click).
๐Ÿ‘ Right click button
Picks up an item from a slot in half; Places one item from a stack in each inventory slot (hold and drag).
๐Ÿ‘ Mouse Move
Turning; aiming; camera movement.
๐Ÿ‘ Scroll wheel
Selects an item on the hotbar. Note that horizontal scrolling does nothing.

Scrolls through any scroll-able regions of menu screens and GUIs when opened.

Opens up the pause menu and gives back cursor control. Pauses singleplayer games. Closes any open GUI, and menu pop-up. Returns to previously opened menu screens, or opens the "Exit Minecraft" pop-up when on the main menu.
โ€ฏ+โ€ฏ Toggles text-to-speech, showing a notification in the chat.
Toggles the Heads-Up Display, including player hand and paper doll.
Toggles the paper doll from showing on the HUD.
Toggles full screen mode.
When the inventory is open, โ€ฏ+โ€ฏ clicking on an item or stack moves it between the inventory and the hotbar. โ€ฏ+โ€ฏ clicking on a piece of armor moves the piece between inventory and the armor slots.

When a container is open, โ€ฏ+โ€ฏ clicking on an item transfers it between the container and the inventory. Existing stacks are filled first, then empty slots from top to bottom then from left to right.

When a furnace is open, โ€ฏ+โ€ฏ clicking an item or stack in the furnace moves it to the inventory, and โ€ฏ+โ€ฏ clicking an item or stack in the inventory moves it into the input slot of the furnace. Fuel items move into the fuel slot first if it is empty or if the item that occupied the slot is less than a stack of the same kind.

When crafting, โ€ฏ+โ€ฏ clicking the crafted item automatically crafts the maximum number of that item for the materials being used (up to one stack), and moves all crafted items to the inventory.

โ€ฏ+โ€ฏ clicking an item from the Creative inventory menu puts the maximum stack of the item onto the hotbar (inventory if full).


When chat is open, sends the typed chat message (if it's not empty) and closes chat.

Activates the focused menu element. This usually has the same function as left clicking it. If the focused element doesn't have an action, the main "Done" action of the current screen will be activated instead.

Sliders

When active, pressing and will decrease and increase the value respectively. Pressing the activation key again deactivates the active slider.

, , , Switches the highlighted slot or interactable buttons onto another; Moves the dragged item onto a different slot or other interactable buttons.

Moves focus to the menu element in the give direction.

Moves focus to the next element.
โ€ฏ+โ€ฏ Moves focus to the previous element.
Returns to the previous menu screen, but only in Ore UI menus.

Configurable controls

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Default In-game option name Function
๐Ÿ‘ Left click button
Attack/Destroy Destroys blocks (hold down); Attacks (click once).
๐Ÿ‘ Scroll click button
Pick Block Pressing that button while looking at a block or an entity causes the game to attempt placing a corresponding item for the block or entity in the player's hand. For blocks, it is simply the block in item form. For mobs, the game places the corresponding spawn egg in the player's hand. This also works on boats, all types of minecarts, and paintings (not armor stands[2]) to get the entity in item form. If the item is in the hotbar, it switches the selected hotbar slot to the slot with that item. If the item is not in the hotbar, but in the player's inventory, it moves that item from the inventory into the hotbar. If no hotbar slot is empty, the item selected is replaced. In Creative mode without the item in the inventory, the game gives the player that item.

If used on a tile entity while holding , the tile entity's nbt data is copied. The block given to the player has the Lore: "(+DATA)."

๐Ÿ‘ Right click button
Use Item/Place Block Places blocks, interact with blocks, entities, or items, equip armor from the hotbar if the associated armor slot is empty.

If both the item held and the faced block interactable, the block overrules the item; that is, the player interacts with the block.

Drop Item Drop/toss an item. If items are stacked, only one is thrown/tossed/dropped. Holding the key causes single items to be dropped quickly from a stack. โ€ฏ+โ€ฏ drops the whole stack of items.
โ€“ Hotbar Slot 1โ€“9 Selects the appropriate hotbar item. When in the inventory GUI, swap the contents of the inventory slot under the mouse pointer and the corresponding hotbar slot.
Inventory Opens the inventory. Closes any open GUI.
Toggle Perspective Toggles between first person, third person from the back, and third person from the front.
Jump/Fly Up Jumps the player. When swimming, keeps the player afloat. Double-tapping toggles Fly Mode (Creative only). Causes the player to ascend while flying.
Sneak/Fly Down Sneak. When Fly Mode is on, causes the player to sneak midair and lose altitude (descend).

Holding and pressing use on an interactable block with a block in hand overrides the use action and places the block instead. Dismounts the player from rideable entities.

Sprint Starts sprinting. Speed increases when Fly Mode is on.
Strafe Left Moves the player leftward.
Strafe Right Moves the player rightward.
Walk Backward Moves the player backward.
Walk Forward Moves the player forward. Double-click to start sprinting.
Mob Effects Opens/closes the Status effects window, only available while status effects are active.
, Chat button Opens/closes the chat window.
Open Command Opens the chat window with the "/" character already typed.
Emote Open/closes the emote menu. or arrow keys can be used to quickly perform preset emotes.
Unassigned Identify Shows in a tooltip above the hotbar the name of the object the player is facing, if it can be interacted with. This is also voiced by text to speech.
Take Screenshot Simply pressing this key takes a screenshot and stores it in the screenshot gallery, which is accessible under the profile screen. Screenshots are automatically saved on the com.mojang/Screenshots directory. Only available when signed in.
Social Drawer Opens the social drawer in-game.
Menu Tab Left Cycles the inventory/world menu/settings tabs to the left.
Menu Tab Right Cycles the inventory/world menu/settings tabs to the right.
BUTTON5(the return button on a mouse) Menu Cancel Closes a menu screen/returns to the previous menu screen. Opens the "Exit Minecraft" pop-up on the main menu.
Open Notification Opens/closes a menu toast notification; e.g. redirects to the resource pack settings when the toast is about a resource pack.
โ€ฏ+โ€ฏโ€ฏ+โ€ฏ Copy Coordinates. Copies the player's current coordinates. Only available when the "Copy Coordinate GUI" option in the Creator settings tab is enabled. Only the last key of this keybind is configurable.
โ€ฏ+โ€ฏโ€ฏ+โ€ฏ Copy Facing Coordinates. Copies the coordinates of the block the player is facing. Only available when the "Copy Coordinate GUI" option in the Creator settings tab is enabled. Only the last key of this keybind is configurable.
Command Macro 1-10 Executes the entered command when pressed in combination with . Requires the "Enable Command Macros" creator setting to be enabled. Each command macro slot has a field for entering a command.

Full keyboard gameplay

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If "Full Keyboard Gameplay" is enabled, the following inputs are made available/used instead.

Default In-game option name Function
Look Up Slight Moves the camera 15 degrees up.
Look Down Slight Moves the camera 15 degrees down.
Look Up Right Moves the camera 45 degrees up-right.
Look Up Moves the camera 45 degrees up.
Look Up Left Moves the camera 45 degrees up-left.
Look Right Moves the camera 45 degrees right.
, , Look Center Moves the camera to the middle.
Look Left Moves the camera 45 degrees left.
Look Down Right Moves the camera 45 degrees down-right.
Look Down Moves the camera 45 degrees down.
Look Down Left Moves the camera 45 degrees down-left.
Look Up Smooth Moves the camera up smoothly.
Look Down Smooth Moves the camera down smoothly.
Look Left Smooth Moves the camera left smoothly.
Look Right Smooth Moves the camera right smoothly.
Cycle Item Left Cycles the selected hotbar to the left.
Cycle Item Right Cycles the selected hotbar to the right.
Open Notification Opens/closes a toast notification.
Attack/Destroy Functions are equivalent to left click in normal mode.
Pick Block Functions are equivalent to middle click in normal mode.
Use Item/Place Block Functions are equivalent to right click in normal mode.
Drop Item Functions are equivalent to in normal mode.
โ€“ Hotbar Slot 1โ€“9 Functions are the same as in normal mode.
Inventory Functions are equivalent to in normal mode.
Toggle Perspective Functions are the same as in normal mode.
Jump/Fly Up
Sneak/Fly Down
Sprint
Strafe Left
Strafe Right
Walk Backward
Walk Forward
Mob Effects Functions are equivalent to in normal mode.
, Chat button Functions are the same as in normal mode.
Open Command
Emote
Take Screenshot
Menu Tab Left
Menu Tab Right
Menu Cancel
โ€ฏ+โ€ฏ + Unassigned Copy Coordinates. Copies the player's current coordinates. Only available when the "Copy Coordinate GUI" option in the Creator settings tab is enabled. Only the last key of this keybind is configurable.
โ€ฏ+โ€ฏ + Unassigned Copy Facing Coordinates. Copies the coordinates of the block the player is facing. Only available when the "Copy Coordinate GUI" option in the Creator settings tab is enabled. Only the last key of this keybind is configurable.
Command Macro 1-10 Functions are the same as in normal mode.
๐Ÿ‘ Image
Default keyboard and mouse diagram, does not include all controls.

Controller

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๐Ÿ‘ Image
There is a related tutorial page for this topic!
 

The "Controller" controls for gamepads are similar to the Xbox One, Nintendo Switch, and PlayStation 4 editions, with some differences. All of these controls, except the control sticks and menu controls, can be changed in the settings, as well as some other controller-related options. The Nintendo Switch version can be played with a pair of Joy-Con or Joy-Con 2 controllers, the Nintendo Switch Pro Controller, the Nintendo Switch 2 Pro Controller, or the Nintendo Switch Lite. It cannot be played with a single Joy-Con or Joy-Con 2 controller, as they do not have enough buttons or control sticks. If the gamepad has two control sticks, then the left stick (๐Ÿ‘ Left stick
/๐Ÿ‘ Left stick
) would be used for moving and the right stick (๐Ÿ‘ Right stick
/๐Ÿ‘ Right stick
) would be used for looking. The blank spaces mean that the function is, by default, left unassigned and it is up to the player to assign a button to it. All platforms support gamepads.

If the connected controller loses its connection, the game hides the HUD and shows a message prompting to reconnect it, while the FPS is lowered. This can be disabled in the settings.

Default Function
๐Ÿ‘ Windows
๐Ÿ‘ ChromeOS
๐Ÿ‘ Android
๐Ÿ‘ iOS
๐Ÿ‘ iPadOS
๐Ÿ‘ Fire
๐Ÿ‘ Xbox
๐Ÿ‘ Nintendo Switch 2
โ”‚ ๐Ÿ‘ Nintendo Switch
๐Ÿ‘ PlayStation
๐Ÿ‘ Xbox One
/ ๐Ÿ‘ Xbox Series X|S
๐Ÿ‘ PlayStation 4
๐Ÿ‘ PlayStation 5
๐Ÿ‘ Menu button
๐Ÿ‘ + button
๐Ÿ‘ Options button
๐Ÿ‘ Options button
Menu (non-configurable)
๐Ÿ‘ Right stick
๐Ÿ‘ Right stick
๐Ÿ‘ Right stick
Look (non-configurable)
๐Ÿ‘ A button
๐Ÿ‘ A button
๐Ÿ‘ Cross button
๐Ÿ‘ Cross button
Jump/Fly Up
๐Ÿ‘ D-pad down button
๐Ÿ‘ Down button
/๐Ÿ‘ D-pad down button
๐Ÿ‘ D-pad down button
Drop Item
๐Ÿ‘ Right Trigger
๐Ÿ‘ ZR button
๐Ÿ‘ R2 button
Attack/Destroy
๐Ÿ‘ Left Trigger
๐Ÿ‘ ZL button
๐Ÿ‘ L2 button
Use Item/Place Block
๐Ÿ‘ X button
๐Ÿ‘ Y button
๐Ÿ‘ Square button
๐Ÿ‘ Square button
Crafting
๐Ÿ‘ Y button
๐Ÿ‘ X button
๐Ÿ‘ Triangle button
๐Ÿ‘ Triangle button
Inventory
๐Ÿ‘ Left Bumper
๐Ÿ‘ L button
๐Ÿ‘ L1 button
Cycle Item Left
๐Ÿ‘ Right Button
๐Ÿ‘ R button
๐Ÿ‘ R1 button
Cycle Item Right
๐Ÿ‘ D-pad up button
๐Ÿ‘ Up button
/๐Ÿ‘ D-pad up button
๐Ÿ‘ D-pad up button
Toggle Perspective
๐Ÿ‘ B button
๐Ÿ‘ B button
๐Ÿ‘ Circle button
๐Ÿ‘ Circle button
Sneak/Fly Down
๐Ÿ‘ Left stick click button
๐Ÿ‘ Left stick press button
๐Ÿ‘ L3 button
Sprint
Fly Up Slow
๐Ÿ‘ Right stick click button
๐Ÿ‘ Right stick press button
๐Ÿ‘ R3 button
Fly Down Slow
๐Ÿ‘ D-pad left button
๐Ÿ‘ Left button
/๐Ÿ‘ D-pad left button
๐Ÿ‘ D-pad left button
Emote
๐Ÿ‘ View button
๐Ÿ‘ - button
๐Ÿ‘ Touch pad button
๐Ÿ‘ Touch pad button
Open Notification/Social Drawer/Mob Effects
๐Ÿ‘ D-pad right button
๐Ÿ‘ Right button
/๐Ÿ‘ D-pad right button
๐Ÿ‘ D-pad right button
Chat button
๐Ÿ‘ Left stick left
๐Ÿ‘ Left stick left
๐Ÿ‘ Left stick left
Strafe Left
๐Ÿ‘ Left stick left
๐Ÿ‘ Left stick right
๐Ÿ‘ Left stick left
Strafe Right
๐Ÿ‘ Left stick down
๐Ÿ‘ Left stick down
๐Ÿ‘ Left stick down
Walk Backwards
๐Ÿ‘ Left stick up
๐Ÿ‘ Left stick up
๐Ÿ‘ Left stick up
Walk Forwards
Pick Block
Identify


Touch

[edit | edit source]

"Touch" controls for touchscreen devices use controls shown on the HUD. There are three touch control modes, and an option to split controls, resulting in four actual control modes:

  • Joystick & tap to interact. Drag joystick to move. Drag anywhere else to look around. Tap and hold blocks to interact with them.
  • Joystick & aim crosshair. Drag joystick to move. Drag anywhere else to look around. Aim crosshair and use buttons to interact with blocks.
  • D-pad & tap to interact. Tap arrows to move. Drag anywhere else to look around. Tap and hold blocks to interact with them.
    • Split controls: Aim crosshair and use buttons to interact with blocks.

All control buttons and the joystick can be customized in location, size, and opacity, in the settings, where various other touch control features can be changed.

Menu buttons always appear on the top of the screen regardless of touch control mode.

Touch controls are available on devices with a touchscreen except Nintendo Switch, where the touchscreen can only be used to interact with the hotbar, inventory, and menus. This can also be enabled for other devices.

The game will enter touch mode when it receives a touch event.[needs testing]

Action Function
๐Ÿ‘ Image
Joystick. Moves the player. Moving the knob to the top causes the player to sprint if "Sprint using the joystick" is turned on.
๐Ÿ‘ Image
Sprint button, joystick only. Increase speed when Fly Mode is on. The button disappears if "Sprint using the joystick" is turned on.
๐Ÿ‘ Image
Move forward. When double-tapped, causes the player to sprint (unless the character is too hungry). When Fly Mode is on, double-tapping increases the speed at which the player flies. Attempting to sprint (Double-Tap) while fully submerged underwater initiates swimming. While tapped, ๐Ÿ‘ Image
and ๐Ÿ‘ Image
appears.
๐Ÿ‘ Image
Move backward. While tapped, ๐Ÿ‘ Image
and ๐Ÿ‘ Image
appears.
๐Ÿ‘ Image
Strafe left. While tapped, ๐Ÿ‘ Image
and ๐Ÿ‘ Image
appears.
๐Ÿ‘ Image
Strafe right. While tapped, ๐Ÿ‘ Image
and ๐Ÿ‘ Image
appears.
๐Ÿ‘ Image
Strafe left while moving forward.
๐Ÿ‘ Image
Strafe right while moving forward.
๐Ÿ‘ Image
Strafe left while moving backward.
๐Ÿ‘ Image
Strafe right while moving backward.
๐Ÿ‘ Image
Jump. When swimming, keeps the player afloat, the button changes to ๐Ÿ‘ Image
. When double-tapped in Creative mode, the player is able to fly, the button changes to ๐Ÿ‘ Image
.
๐Ÿ‘ Image
Double tap to toggle sneaking, and the button changes to ๐Ÿ‘ Image
. Double tap again to toggle back, the button reverts to ๐Ÿ‘ Image
. When swimming, the button changes to ๐Ÿ‘ Image
. When flying, the button changes to ๐Ÿ‘ Image
.
๐Ÿ‘ Image
Swim up. When getting out of the water or lava, the button reverts to ๐Ÿ‘ Image
.
๐Ÿ‘ Image
Swim down. When getting out of the water or lava, the button reverts to ๐Ÿ‘ Image
.
๐Ÿ‘ Image
Fly up, when flying in Creative mode. When double-tapped, the player no longer flies, the button reverts to ๐Ÿ‘ Image
.
๐Ÿ‘ Image
Fly down, when flying in Creative mode. When double-tapped, the player no longer flies, the button reverts to ๐Ÿ‘ Image
.
๐Ÿ‘ Image
Unused button, apparently it would be the mount button. Mount the player from horse or camel.
๐Ÿ‘ Image
Dismount button. Dismounts the player from horses or camels.
๐Ÿ‘ Image
Unused button, apparently it would be the mount button. Mount the player from boats or mine carts.
๐Ÿ‘ Image
Dismount button. Dismounts the player from boats or mine carts.
๐Ÿ‘ Image
Attack button, only visible with "Joystick & aim crosshair" control mode. Attack mobs and destroy blocks.
๐Ÿ‘ Image
Interact button, only visible with "Joystick & aim crosshair" control mode. Places blocks, interact with blocks, entities, or items, equip armor from the hotbar if the associated armor slot is empty.

If both the item held and the faced block interactable, the block overrules the item; that is, the player interacts with the block.

๐Ÿ‘ Image
Pick block button, can be turned on with the toggle. Pressing that button while looking at a block causes the game to attempt placing a corresponding item for the block in the player's hand.
๐Ÿ‘ Image
Opens the Emotes menu.
๐Ÿ‘ Image
Opens the Chat screen.
๐Ÿ‘ Image
Opens the game menu.
๐Ÿ‘ Image
Perspective button, can be turned on with the toggle. Toggles between first person, third person from the back, and third person from the front.
๐Ÿ‘ Image
Used for the Agent.โ€Œ[Minecraft Education only]
Move Camera Slide/move finger across the screen.
Place Block By default (split controls is disabled), tap the desired area to place the block.
When split controls is enabled, position the camera so that the crosshair is pointed at the desired area and tap anywhere on the screen (excluding the HUD) to place the block.
Break Block Hold finger down on the desired block to break. How long it takes to break the block is indicated by an icositetragonal icon on the screen, varying on the tool being used to break it.
When split controls is enabled, position the camera so that the pointed at the desired block and hold anywhere on the screen (excluding the HUD) to break the block.
Drop item Long-press on a hotbar slot for about 2 seconds[verify] to drop the entire stack. You can also open the GUI, tap on the stack, then tap somewhere outside of GUI.
Use Block By default (split controls is disabled), tap the desired block to use its functionality.
When split controls is enabled, position the camera so that the crosshair is pointed at the desired area and tap anywhere on the screen (excluding the HUD) to use its functionality.
Interact button
๐Ÿ‘ Image
An interact button for breeding.

Some items have extra functionality, and these can be executed when either long-pressing on the target or tapping the interaction button, located on top of the hotbar. These are listed below:

  • Ignite: to ignite a creeper while holding a flint and steel.
  • Edit: to edit an NPCโ€™s message
  • Leave Boat: to leave the boat when riding it
  • Feed: to feed an animal while holding food, feed another animal so that both of them can breed
  • Fish: to cast and uncast the rod while holding a fishing rod
  • Milk: to milk a cow or a goat when holding a bucket
  • Shear: to shear sheep and mooshrooms while holding shears
  • Milk Stew: to get mushroom stew from a mooshroom while holding a bowl
  • Board: to board a boat
  • Ride: to ride a minecart, horse or strider
  • Sit: to make a pet sit
  • Stand: to make a pet stand
  • Talk: to talk to an NPC in premade world maps like world templates
  • Dye: to dye sheep or a wolf's collar while holding a dye
  • Cure: to cure a zombie villager while holding a golden apple
  • Open: to open a minecart with chest or a minecart with hopper
  • Create Map: to create a map while holding an empty map
  • Take Picture: to take a picture using the camera
  • Saddle: to put a saddle onto a pig or a strider
  • Mount: to mount onto a pig or a strider
  • Boost: to boost a pig or a strider while holding a carrot on a stick or a warped fungus on a stick, respectively.
  • Write: to write in a book and quill
  • Leash: to leash a mob while holding a lead
  • Unleash to unleash a leashed mob
  • Attach Chest: to attach a chest into a donkey, mule or a llama
  • Trade: to trade with a villager
  • Pose: to pose an armor stand
  • Equip: to equip an armor stand while holding a piece of armor
  • Read: to read a written book while holding it
  • Wake Villager: to wake a villager when a villager is in a bed
  • Brush: to brush an armadillo
  • Barter: to barter with piglins while holding a gold ingot
  • Cut: to cut a lead while holding shears
  • Remove Saddle: to remove a saddle of a pig or a strider while holding shears
  • Equip Harness: to put a harness onto a happy ghast
  • Remove Harness: to remove a harness of a happy ghast while holding shears
  • Spawn Baby: to spawn baby of a mob when using a spawn egg
  • Give Block: to give a block to a sulfur cube
  • Remove Block: to remove a block from a sulfur cube while holding shears
Split stack
๐Ÿ‘ Image
Stack progress bar.
Open GUI and long-press on a stack. A small progress bar with stack number appears right above the stack, pressing and moving to the left or right increases or decreases the number of selected items. Tap on an empty slot, a proportional part of the stack is moved there.
Split stack evenly Open GUI and tap on a stack, then tap-and-slide across two or more empty slots to split the stack evenly between them.
Consolidate stacks Open GUI and double-tap on a stack. Partial stacks of this item consolidate into a single stack.
Mass crafting Long-press on recipe result for mass crafting. The speed varies; mass crafting on the crafting table is slower than on a stonecutter.
๐Ÿ‘ Image
Default touchscreen diagram.

Legacy versions

[edit | edit source]

These versions have either been discontinued or long forgotten about. However, their controls are documented here for historical purposes.

All of the controls in the Pi Edition are fixed and cannot be changed.

Action Function
๐Ÿ‘ Mouse Move
Turning; aiming; third person camera movement.
๐Ÿ‘ Left click
Destroy blocks (hold down shortly); Move a block from the selection screen to the first hotbar slot, pushing the rest of the items one slot to the right.
๐Ÿ‘ Right click
Place blocks; Charge a bow (firing is broken).
๐Ÿ‘ Mouse Wheel Scroll
Scrolls through the Hotbar.
Opens up or closes the menu and gives back cursor control.
โ€“ Selects the appropriate Hotbar item.
Move forward.
Strafe left.
Move backward.
Strafe right.
Jump. When double-tapped, toggles Fly Mode. When Fly Mode is on, causes the player to gain altitude (ascend).
Sneak. When Fly Mode is on, causes the player to lose altitude (descend).
Open the list of blocks.
Release the mouse cursor from the game window without opening the pause menu.
Action Function
Right Bumper Place block
Left Bumper Destroy block
๐Ÿ‘ Image
Open inventory
๐Ÿ‘ Image
Cycle right in the hotbar
๐Ÿ‘ Image
Jump
๐Ÿ‘ Image
Cycle left in the hotbar
Directional Keys Movement
Left Touch Pad Sneak
Right Touch Pad Moves the camera
Menu Open game menu
Touch Screen Chat (multiplayer only). Tap to change selection in hotbar
Search Button Toggle third person view

Note: For Xperia Play owners using the gamepad, while in Creative mode, the lowest two rows of items are beneath the screen, and one cannot scroll down to see them. They are still accessible, but it requires either remembering how many times one has to press the directional buttons to access them, or trial-and-error. This is most prominent in the 4.0 update, as the amount of items has increased, and now sixteen items are hidden. The only way to see them is to turn on the option to use touch controls in the options menu.

Notes

[edit | edit source]
  • On the PlayStation Vita Edition (when playing on the PlayStation Vita), Wii U Edition (when playing on the Wii U GamePad), and Nintendo Switch Edition (when playing in Tabletop or Handheld mode), the touchscreen can be used to control the tooltips shown at the bottom of the screen (if enabled), as well as the menus and inventory.
    • Likewise, on the PlayStation 4 Edition, the Touch pad can be used to move the inventory cursor as well as control the menus by swiping.
  • The Wii U Edition can be played with a Wii U GamePad, Wii U Pro Controller, Classic Controller, or Classic Controller Pro. It cannot be played with a Wii Remote, Wii Remote Plus, or Nunchuk.
    • Note: While the Wii U Edition can not be played with a Wii Remote or Wii Remote Plus, a Wii Remote or Wii Remote Plus is required to play with a Classic Controller or Classic Controller Pro.
  • The Nintendo Switch Edition can be played with a pair of Joy-Con, the Nintendo Switch Pro Controller, or the Nintendo Switch Lite. It cannot be played with a single Joy-Con, as it does not have enough buttons or control sticks.

Gameplay

[edit | edit source]
Default In-game option name Function
๐Ÿ‘ Xbox 360
๐Ÿ‘ Xbox One
๐Ÿ‘ PlayStation 3
๐Ÿ‘ PlayStation 4
๐Ÿ‘ PlayStation Vita
๐Ÿ‘ Wii U
๐Ÿ‘ Nintendo Switch
๐Ÿ‘ Start button
๐Ÿ‘ Menu button
๐Ÿ‘ START button
๐Ÿ‘ OPTIONS button
๐Ÿ‘ Start button
๐Ÿ‘ +/START Button
๐Ÿ‘ + Button
Pause Pause the game
๐Ÿ‘ Back button
๐Ÿ‘ View button
๐Ÿ‘ SELECT button
๐Ÿ‘ Touch pad button
๐Ÿ‘ Select button
๐Ÿ‘ -/SELECT Button
๐Ÿ‘ - Button
Players Shows the list of players in-game.
๐Ÿ‘ Left stick
๐Ÿ‘ Left stick
๐Ÿ‘ Left stick
๐Ÿ‘ Left stick
๐Ÿ‘ Left stick
๐Ÿ‘ Left Stick
๐Ÿ‘ Left Stick
Move Look/move; when quickly pushed forward and then moved, enables sprinting while the button is held.
๐Ÿ‘ Right stick
๐Ÿ‘ Right stick
๐Ÿ‘ Right stick
๐Ÿ‘ Right stick
๐Ÿ‘ Right stick
๐Ÿ‘ Right Stick
๐Ÿ‘ Right Stick
Look Look/move
๐Ÿ‘ Left stick click
๐Ÿ‘ Left stick click
๐Ÿ‘ L3 button
๐Ÿ‘ L3 button
๐Ÿ‘ Up button
๐Ÿ‘ Left Stick
(press)[Fn 1]/๐Ÿ‘ +Control Pad up
[Fn 2]
๐Ÿ‘ Left Stick press
Change Camera Mode Change the camera angle (toggles First Person, Second Person, and Third Person view)
๐Ÿ‘ Right stick click
๐Ÿ‘ Right stick click
๐Ÿ‘ R3 button
๐Ÿ‘ R3 button
๐Ÿ‘ Down button
๐Ÿ‘ Right Stick
(press)[Fn 1]/๐Ÿ‘ +Control Pad down
[Fn 2]
๐Ÿ‘ Right Stick press
Sneak Sneak/walk or in Creative mode, to lower the height while flying.
๐Ÿ‘ A button
๐Ÿ‘ A button
๐Ÿ‘ Cross button
๐Ÿ‘ Cross button
๐Ÿ‘ Cross button
๐Ÿ‘ A Button
๐Ÿ‘ A Button
Jump Jump
๐Ÿ‘ B button
๐Ÿ‘ B button
๐Ÿ‘ Circle button
๐Ÿ‘ Circle button
๐Ÿ‘ Circle button
๐Ÿ‘ B Button
๐Ÿ‘ B Button
Drop Drop/toss an item from the Hotbar. If items are stacked, only one gets thrown/tossed/dropped.[Fn 3]
๐Ÿ‘ X button
๐Ÿ‘ X button
๐Ÿ‘ Square button
๐Ÿ‘ Square button
๐Ÿ‘ Square button
๐Ÿ‘ Y Button
๐Ÿ‘ Y Button
Crafting / Creative Open up Crafting menu, or the item list if in Creative mode
If the "Classic Crafting" option is enabled, it opens the inventory.
๐Ÿ‘ Y button
๐Ÿ‘ Y button
๐Ÿ‘ Triangle button
๐Ÿ‘ Triangle button
๐Ÿ‘ Triangle button
๐Ÿ‘ X Button
๐Ÿ‘ X Button
Inventory Open up the Inventory
๐Ÿ‘ Left bumper
๐Ÿ‘ Left bumper
๐Ÿ‘ L1 button
๐Ÿ‘ L1 button
๐Ÿ‘ Left button
๐Ÿ‘ L Button
๐Ÿ‘ L Button
Cycle Held Item (Left) Cycle left in the Hotbar
๐Ÿ‘ Right bumper
๐Ÿ‘ Right bumper
๐Ÿ‘ R1 button
๐Ÿ‘ R1 button
๐Ÿ‘ Right button
๐Ÿ‘ R Button
๐Ÿ‘ R Button
Cycle Held Item (Right) Cycle right in the Hotbar
๐Ÿ‘ Left trigger
๐Ÿ‘ Left trigger
๐Ÿ‘ L2 button
๐Ÿ‘ L2 button
๐Ÿ‘ L button
๐Ÿ‘ ZL Button
๐Ÿ‘ ZL Button
Place Place blocks;
Fire with a bow; block using a sword; use special blocks such as chests, doors, and levers; enter vehicles; toggle levers/doors (click once)

Also: Eat food, hoe farmland, shear sheep

๐Ÿ‘ Right trigger
๐Ÿ‘ Right trigger
๐Ÿ‘ R2 button
๐Ÿ‘ R2 button
๐Ÿ‘ R button
๐Ÿ‘ ZR Button
๐Ÿ‘ ZR Button
Mine Destroy blocks;
Mine/destroy blocks (hold down); attack (click once).
  1. โ†‘ a b Wii U GamePad and Wii U Pro Controller.
  2. โ†‘ a b Classic Controller and Classic Controller Pro.
  3. โ†‘ There is no actual "throw" command; "drop" (default ๐Ÿ‘ B button
    /๐Ÿ‘ B button
    /๐Ÿ‘ Circle button
    /๐Ÿ‘ Circle button
    /๐Ÿ‘ Circle button
    /๐Ÿ‘ B Button
    /๐Ÿ‘ B Button
    ) tosses an object approximately 2 to 3 blocks from the player. Eggs and snowballs can be thrown by the "use" command (default ๐Ÿ‘ Left trigger
    /๐Ÿ‘ Left trigger
    /๐Ÿ‘ L2 button
    /๐Ÿ‘ L2 button
    /๐Ÿ‘ L button
    /๐Ÿ‘ ZL Button
    /๐Ÿ‘ ZL Button
    ). The eggs and snowballs fly in an arc.

In crafting

[edit | edit source]
Default In-game option name Function
๐Ÿ‘ Xbox 360
๐Ÿ‘ Xbox One
๐Ÿ‘ PlayStation 3
๐Ÿ‘ PlayStation 4
๐Ÿ‘ PlayStation Vita
๐Ÿ‘ Wii U
๐Ÿ‘ Nintendo Switch
๐Ÿ‘ Left stick
/๐Ÿ‘ Right stick
/๐Ÿ‘ D-pad
๐Ÿ‘ Left stick
/๐Ÿ‘ Right stick
/๐Ÿ‘ D-pad
๐Ÿ‘ Left stick
/๐Ÿ‘ Right stick
/๐Ÿ‘ Directional buttons
๐Ÿ‘ Left stick
/๐Ÿ‘ Right stick
/๐Ÿ‘ Directional buttons
/๐Ÿ‘ Touch pad
๐Ÿ‘ Left stick
/๐Ÿ‘ Right stick
/๐Ÿ‘ Directional buttons
/๐Ÿ‘ Rear touch pad
๐Ÿ‘ Left Stick
/๐Ÿ‘ Right Stick
/๐Ÿ‘ +Control Pad
๐Ÿ‘ Left Stick
/๐Ÿ‘ Right Stick
/๐Ÿ‘ +Control Pad
/๐Ÿ‘ Up Button
๐Ÿ‘ Down Button
๐Ÿ‘ Left Button
๐Ÿ‘ Right Button
Pointer/Move Move pointer/selected block/item
๐Ÿ‘ A button
๐Ÿ‘ A button
๐Ÿ‘ Cross button
๐Ÿ‘ Cross button
๐Ÿ‘ Cross button
๐Ÿ‘ A Button
๐Ÿ‘ A Button
Craft Create items
๐Ÿ‘ B button
๐Ÿ‘ B button
๐Ÿ‘ Circle button
๐Ÿ‘ Circle button
๐Ÿ‘ Circle button
๐Ÿ‘ B Button
๐Ÿ‘ B Button
Exit Exit the crafting table menu
๐Ÿ‘ X button
๐Ÿ‘ X button
๐Ÿ‘ Square button
๐Ÿ‘ Square button
๐Ÿ‘ Square button
๐Ÿ‘ Y Button
๐Ÿ‘ Y Button
Split and Desc. Take half of the highlighted stack/show information about the selected block/item
๐Ÿ‘ Y button
๐Ÿ‘ Y button
๐Ÿ‘ Triangle button
๐Ÿ‘ Triangle button
๐Ÿ‘ Triangle button
๐Ÿ‘ X Button
๐Ÿ‘ X Button
Quick Move Quickly moves a block/item into its appropriate space
๐Ÿ‘ Left bumper
๐Ÿ‘ Left bumper
๐Ÿ‘ L1 button
๐Ÿ‘ L1 button
๐Ÿ‘ L button
๐Ÿ‘ L Button
๐Ÿ‘ L Button
Change Group (Left) Changes the groups of craftable items, moving left
๐Ÿ‘ Right bumper
๐Ÿ‘ Right bumper
๐Ÿ‘ R1 button
๐Ÿ‘ R1 button
๐Ÿ‘ R button
๐Ÿ‘ R Button
๐Ÿ‘ R Button
Change Group (Right) Changes the groups of craftable items, moving right

All of the controls in the New Nintendo 3DS Edition are fixed and cannot be changed.

Action Function
๐Ÿ‘ New Nintendo 3DS
START/SELECT Pause
Circle Pad Move
C Stick Look
๐Ÿ‘ A Button
Jump/Fly Up
๐Ÿ‘ B Button
Drop Item
Attack/Destroy
Use Item/Place Block
๐Ÿ‘ Y Button
Crafting
๐Ÿ‘ X Button
Inventory
/๐Ÿ‘ +Control Pad left
Cycle Item Left
/๐Ÿ‘ +Control Pad right
Cycle Item Right
๐Ÿ‘ +Control Pad up
Toggle Perspective
๐Ÿ‘ +Control Pad down
Sneak/Fly Down

History

[edit | edit source]
๐Ÿ‘ Image
For controls removed from the game, see Controls/Old keys.
This section is missing information about:
  • Missing information from Java Edition and legacy console, when each button had its action added or changed?
 
Please expand the section to include this information. Further details may exist on the talk page.

Java Edition

[edit | edit source]
Java Edition pre-Classic
rd-132211Added breaking and placing blocks.
Java Edition Classic
mc-161616Pressing inverts the mouse axis.
0.0.9aRight-click switches between placing and destroying modes.
0.0.10a unhooks the mouse.
0.0.12aPressing cycles between four levels of render distance which was known as "Fog setting".
0.0.13aPressing now opens the pause menu.
0.0.14a_04Added spawn point saving and reloading using the key.
Pressing now sends the player back to the world's spawn point.
0.0.17aAdded ability to list logged-in players when is pressed in multiplayer.
0.0.20aThe scroll wheel for block selection was inverted.
0.0.22a_01Pressing now mutes sounds.
0.0.23aPlayers can no longer move with the arrow keys by default; instead they move using keys.
Pressing the key no longer allows for jumping.
0.0.23a_01Added a keymapping to control render distance.
Players can once again press to toggle render distance.
0.24_SURVIVAL_TESTRight-click to build and left-click to mine.
The player can auto-jump again.
Player reach reduced by 1 block.
Spawn signs by pressing .
0.25 SURVIVAL TEST 4Players can no longer right-click to deal damage.
0.26 SURVIVAL TESTPressing no longer places a sign.
Java Edition Indev
?โ€‹[more information needed]
Java Edition Infdev
?โ€‹[more information needed]
Java Edition Alpha
?โ€‹[more information needed]
Java Edition Beta
1.8pre2Added pick block.
Java Edition
1.2.4Pressing (sometimes โ€ฏ+โ€ฏ on Mac and laptops) brings up the debug screen, but without the graphs. The graph appears upon pressing โ€ฏ+โ€ฏ (sometimes โ€ฏ+โ€ฏโ€ฏ+โ€ฏ on Mac and laptops).
1.2.5Pick blocking in Creative mode now choses the targeted block. Previously, an item could only be selected if it was in the inventory, however it doesn't select the block itself, but the loot it can drop. For example pick blocking gravel had a chance to give a flint.
Pick blocking entities now always chose a bedrock.
1.3.112w15aPick blocking now actually choses the targeted block instead of its loot.
The appropriate spawn egg is now given when pick blocking a mob while in Creative mode.
โ€ฏ+โ€ฏclicking can now be used to equip armor.
โ€ฏ+โ€ฏclicking can now be used to put items in enchantment tables.
โ€ฏ+โ€ฏclicking can now be used to put items in brewing stands. However, it does not work with the third potion slot yet.
12w16aItems can now be deleted from the hotbar by โ€ฏ+โ€ฏclicking while on the Creative mode item selection screen.
Typing / then pressing shows a list of available commands; pressing while writing a command auto-completes its arguments.
12w22aPressing reloads the chunks.
12w23aPressing no longer reloads chunks.
1.3.2The player can now toggle showing server addresses in the server list by pressing .
1.4.212w34aโ€ฏ+โ€ฏ toggles the auto-pause when the window loses focus (mainly for debugging).
โ€ฏ+โ€ฏ toggles detailed item descriptions (also for debugging).
12w41aโ€ฏ+โ€ฏ now shows tool and armor durability on damaged items โ€“ on maps it shows the zoom level.
The pie chart on the debug overlay is now shown when opening it using โ€ฏ+โ€ฏ instead of vice versa.
1.7.213w36aThe camera switching key, default set to , can now be rebound.
Added "Sprint" button, defaulting to .
1.1217w13aAdded the narrator. It can be toggled on and off with โ€ฏ+โ€ฏ or โ€ฏ+โ€ฏ on Mac.
1.20.223w33aAdded "Narrator Hotkey" option to accessibility settings. It allows the narrator to be toggled with โ€ฏ+โ€ฏ.
?Scrolling sideways now also changes the highlighted hotbar slot.
1.21.224w34a, , now repeat the last recipe from the recipe book. Holding repeats entire stacks.
1.21.424w44aThe pick block function now also works on entities in Survival and Adventure mode. Previously it only worked in Creative mode.
1.21.625w20aThe key now opens the new dialog screen as a configurable button.
1.21.1125w41aSeveral uses of the key on Mac have been rebound to .
Keys used to access debug features can now be rebound.
The debug modifier key can be bound separately from the debug overlay key.
The key to toggle GUI can now be rebound.
The key to toggle spectator shader effects, such as when spectating an enderman, can now be rebound.
?Added F3+4 for displaying the lightmap.

Bedrock Edition

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Pocket Edition Alpha
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The dpad has been added for touch devices.
v0.1.2The search button was added used to be able to change the camera to and from third person view on all Android devices.
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The pause button has been added for touch devices.
The search button was removed.
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The dpad has had its texture updated in addition to the addition of flight button.
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The chat button has been added.
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Added interact button.
v0.12.1build 1The buttons have been divided on the screen.
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Added sneak button.
Bedrock Edition
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The emote button has been added but is inaccessible.
beta 1.16.0.57The emote button is now accessible during gameplay.
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New textures have been added for xbox controls to match Ore UI.
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New textures have been added for nintendo switch controls to match Ore UI.
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New textures have been added for playstation 4 controls to match Ore UI.
1.16.200(for Windows only) Added ; to toggle between RTX rendering and the default. This only works if there is an active RTX resource pack.
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New textures have been added for controller controls to match Ore UI.
beta 1.16.210.53Fullscreen can now be toggled with keyboard shortcut.
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New textures have been added for keyboard, mouse, and dark controls to match Ore UI.
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New textures have been added for nintendo switch and dark controls to match Ore UI.
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New textures have been added for playstation 4 and dark controls to match Ore UI.
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New textures have been added for xbox and dark controls to match Ore UI.
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New textures have been added for controller controls to match Ore UI.
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Textures have been removed for mouse controls to match Ore UI.
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New textures have been added for playstation 4 controls to match Ore UI.
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Textures have been removed for select on playstation 4 controls to match Ore UI.
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New textures have been added for keyboard controls to match Ore UI.
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New buttons have been added available only in aim and touch mode currently only available in preview.
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New textures have been added for keyboard controls to match Ore UI.
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Joystick texture has been changed.
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New textures have been added for keyboard controls to match Ore UI.
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Textures have been removed for keyboard, mouse, and dark controls to match Ore UI.
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Textures have been removed for nintendo switch and dark controls to match Ore UI.
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Textures have been removed for playstation 4 and dark controls to match Ore UI.
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Textures have been removed for xbox and dark controls to match Ore UI.
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Interaction button has had its texture changed.
1.19.30New buttons are now available outside of preview.
1.19.30Preview 1.19.30.21Added keyboard shortcuts that allow players to copy either their current coordinates or the coordinates of a block.
โ€ฏ+โ€ฏโ€ฏ+โ€ฏ is the default for copying current coordinates.
โ€ฏ+โ€ฏโ€ฏ+โ€ฏ is the default for copying coordinates of selected block.
Needs the "Enable Copy Coordinate UI" enabled in Creator settings.
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New textures have been added for keyboard controls to match Ore UI.
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Textures have been removed for keyboard controls to match Ore UI.
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Updated the menu HUD icons for touch controls.
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Textures have been re-added for xbox controls to match Ore UI.
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Textures have been removed for xbox controls to match Ore UI.
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New textures have been added for nintendo switch controls to match Ore UI.
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Textures have been removed for nintendo switch controls to match Ore UI.
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Textures have been changed for nintendo switch controls to match Ore UI.
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The button's textures of the "D-Pad & tap to interact" touch control mode have been updated.
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Removed cancel flight button from Creative.
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New textures have been added for playstation 5 controls to match Ore UI.
1.21.30Preview 1.21.30.21๐Ÿ‘ Image
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Added two new down directionals.
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New textures have been added for keyboard controls to match Ore UI.
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Added pick block button is currently only available in Creative and requires going into touch settings to enable.
1.21.60Preview 1.21.60.23The pick block is now also available in Survival.
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Added the perspective button, it is used to change the player's perspective, it can be enabled in the touch settings.
1.21.80Preview 1.21.80.20Dismount button and mount button were removed.
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Horse ride and horse exit have been added to mount and exit horses and camels, however only the exit button is used in game.
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Box ride and box exit have been added to enter and exit minecarts and boats, however only exit is used in game.
1.21.90Preview 1.21.90.23๐Ÿ‘ Image
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Textures have been changed for keyboard controls to match Ore UI.
Preview 1.21.90.25Removed the ability to press ; to toggling RTX, Vibrant Visuals, and the default.
1.21.100Preview 1.21.100.20Added a key to decline toasts shown on the HUD to keyboard & mouse controls, by default.
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Textures have been removed for small on keyboard controls to match Ore UI.
1.21.111Preview 1.21.110.20๐Ÿ‘ Image
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New textures have been added for keyboard and mouse controls to match Ore UI.
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Textures have been removed for keyboard and mouse controls to match Ore UI.
1.21.120Preview 1.21.120.23It is now possible to put items from the inventory to the hotbar using their corresponding number key โ€“.
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New textures have been added for keyboard and mouse controls to match Ore UI.
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Textures have been re-added for keyboard controls to match Ore UI.
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Textures have been changed for keyboard controls to match Ore UI.
26.0Preview 26.0.23Added keybinds for command macros.
Removed the key () to decline toasts.
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The texture of the interact button has been changed.
Added a keybind, , to open the social drawer.
Preview 26.10.23Added an (unassigned by default) keybind to describe the facing object on the HUD.
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New textures have been added for controller controls to match Ore UI.
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Textures have been changed for nintendo switch controls to match Ore UI.
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Textures have been changed for playstation controls to match Ore UI.
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Textures have been changed for xbox controls to match Ore UI.
Preview 26.10.25Renamed Describe to Identify.
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New textures have been added for nintendo switch controls to match Ore UI.

Minecraft Education

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Minecraft Education
1.7.0๐Ÿ‘ Image
Added agent button.
1.14.31๐Ÿ‘ Image
Added immersive reading button.
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The agent button texture has been updated.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added controls.
TU2Split the sensitivity controls into an in-game sensitivity and an in-menu sensitivity.
TU36CU251.281.281.28Patch 7Added a Safe Sprint option. Depending on the controls layout selected, this option moves either the Change Camera Mode or the Sneak/Dismount away from the stick button, since a lot of people are pressing the stick by accident when they start sprinting.
TU53CU431.491.501.49Patch 231.0.3Players can now rebind any button individually (except host options) like on Java Edition. This gives access to a sprint button and the pick block functionality.
TU54CU441.521.521.52Patch 241.0.4The pick block function now has a tooltip.
???????The pick block function now also works on entities in Survival and Adventure mode. Previously it only worked in Creative mode.

Issues

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Issues relating to "Controls" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

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Screenshots

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Historical screenshots

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See also

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References

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External links

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Navigation

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