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Bedrock Editionβ[upcoming]
Bedrock Editionβ[upcoming]
{
"extratext": "[[#Renders|View all renders]] ([[#Color|Biome colors]])",
"title": "Leaves",
"images": [
"Oak Leaves.png",
"Oak Leaves BE.png",
"Spruce Leaves.png",
"Spruce Leaves BE.png",
"Birch Leaves.png",
"Birch Leaves BE.png",
"Jungle Leaves.png",
"Jungle Leaves BE.png",
"Acacia Leaves.png",
"Acacia Leaves BE.png",
"Dark Oak Leaves.png",
"Dark Oak Leaves BE.png",
"Mangrove Leaves.png",
"Mangrove Leaves BE.png",
"Cherry Leaves.png",
"Cherry Leaves BE.png",
"Pale Oak Leaves.png",
"Pale Oak Leaves BE.png",
"Azalea Leaves.png",
"Azalea Leaves BE.png",
"Flowering Azalea Leaves.png",
"Flowering Azalea Leaves BE.png",
"Red Poplar Leaves.png",
"Red Poplar Leaves BE.png",
"Orange Poplar Leaves.png",
"Orange Poplar Leaves BE.png",
"Yellow Poplar Leaves.png",
"Yellow Poplar Leaves BE.png"
],
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Tools"
},
{
"field": "0.2",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0.2",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Partial <small>(diffuses sky light)</small>",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "Yes (30)",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "Yes",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Oak Leaves",
"Spruce Leaves",
"Birch Leaves",
"Jungle Leaves",
"Acacia Leaves",
"Dark Oak Leaves",
"Mangrove Leaves",
"Cherry Leaves",
"Pale Oak Leaves",
"Azalea Leaves",
"Flowering Azalea Leaves",
"Red Poplar Leaves",
"Orange Poplar Leaves",
"Yellow Poplar Leaves"
]
}
Leaves are transparent blocks that generate as part of trees and are sources of their respective saplings. They dissipate over time when not attached to logs, but persist when placed by players. Falling-leaf particles occasionally drop from leaves.
Hoes are the default tools for breaking leaves, but leaves can be obtained only with shears or tools enchanted with Silk Touch.
| Drop | Source | No Fortune | Fortune I | Fortune II | Fortune III |
|---|---|---|---|---|---|
| π Image Jungle Saplings |
π BlockSprite jungle-leaves.png: Sprite image for jungle-leaves in Minecraft Jungle Leaves |
2.5% (1β40) | 2.78% (1β36) | 3.125% (1β32) | 4.17% (1β24) |
| π Image Azalea or other π Image Saplings |
π BlockSprite azalea-leaves.png: Sprite image for azalea-leaves in Minecraft Azalea Leaves or other π BlockSprite leaves.png: Sprite image for leaves in Minecraft Leaves |
5% (1β20) | 6.25% (1β16) | 8.33% (1β12) | 10% (1β10) |
| 1-2 π Image Sticks |
π BlockSprite leaves.png: Sprite image for leaves in Minecraft All Leaves |
2% (1β50) | 2.22% (1β45) | 2.5% (1β40) | 3.33% (1β30) |
| π Image Apples |
π BlockSprite oak-leaves.png: Sprite image for oak-leaves in Minecraft Oak and π BlockSprite dark-oak-leaves.png: Sprite image for dark-oak-leaves in Minecraft Dark Oak Leaves |
0.5% (1β200) | 0.556% (1β180) | 0.625% (1β160) | 0.833% (1β120) |
Each type of leaves occurs naturally on their respective type of trees throughout the Overworld. In addition to this:
Oak leaves generate as part of:
Dark oak leaves generate as part of woodland mansions.
Birch leaves generate as part of abandoned camps in birch forests, flower forests and forests.β[upcoming: Third Drop 2026]
Jungle leaves generate as part of abandoned camps in bamboo jungles.β[upcoming: Third Drop 2026]
Mangrove leaves generate as part of trial chambers.
Cherry leaves generate as part of abandoned camps in cherry groves.β[upcoming: Third Drop 2026]
Poplar leaves generate as part of abandoned camps in dappled forests.β[upcoming: Third Drop 2026]
Leaves generate as part of trees grown from saplings, azaleas, or mangrove propagules.
Leaves from trees spontaneously decay (disappear) when they receive a block tick if they are not connected to any log or wood blocks, stripped or otherwise, either directly or via other leaf blocks, with a maximum distance of 6 blocksβ[Java Edition only] or 4 blocksβ[Bedrock Edition only]. In Java Edition, this is determined using the prevents_nearby_leaf_decay block tag, whereas in Bedrock Edition, the list of blocks is hardcoded. The distance is taxicab distance, but can cross corners. Leaves placed by players never decay. Bamboo does not count as a log for this purpose.
Leaves that decay, or are destroyed without using Silk Touch or shears, yield saplings 5% (1β20) of the time, sticks 2% of the time, and otherwise nothing. Jungle leaves drop saplings 2.5% (1β40) of the time. Oak and dark oak leaves also have a separate but additional 0.5% (1β200) chance of dropping an apple, making it extremely rare but possible for a single leaf to drop a sapling, a stick and an apple at the same time. Rates are increased by the Fortune enchantment. Leaves that are burned do not yield saplings or apples.
Oak, jungle, acacia, dark oak, and mangrove leaves take on a different shade of green depending on the biome in which they are placed.
Leaves are always transparent to light but cannot be seen through when the graphics is set to "Fast" or fancy leaves are turned off; the transparent regions are instead dark green. They diffuse sky light, causing the shadows they cast under trees.
Leaf blocks can be waterlogged although they are full blocks. Water does not spread outβ[Java Edition only], and waterlogged leaves follow the same rules as any other waterlogged block. When concrete powder is placed on any side of the waterlogged leaves it turns into concrete, and the leaf block remains waterlogged.
Although leaves behave as solid blocks by preventing entities from moving through them, they also behave as non-solid, in that leaves do not prevent chests from opening.
Applying bone meal to mangrove leaves with a space beneath produces a hanging mangrove propagule with age=0.
The state of a leaves blockβincluding a player-placed blockβchanges after 1 game tick (half a redstone tick) when the distance to the nearest log or wood block changes, up to 6 blocks of leaves away. Observers facing away from the leaves detect this change and transmit a redstone signal in the same game tick, making leaves useful for redstone signal transmission. This has been called "Leafstone" by the Minecraft Community.
Leaves are destroyed when pushed by pistons. They do not stick to sticky pistons, slime blocks, or honey blocks.
Most types of leaves have a 30% chance of increasing the compost level in a composter by 1. A stack of leaves yields an average of 3.05 bone meal. The exception are flowering azalea leaves, which have a 50% chance of increasing the compost level (a stack of those yields 4.92 pieces of bone meal on average).
Flowering azaleas leaves and cherry leaves function like any other flowers in their interaction and uses with bees.
Oak, birch, and cherry trees grown from saplings that are within 2 blocks of flowering azalea leaves or cherry leaves have a 5% chance to grow with bee nest and 2-3 bees in it.
These values are generated by the biome dyeing algorithm. In Bedrock Edition, biome colors also appear on maps.
In any biome with a base temperature of below 0.15, all biome-tinted leaves gradually fade to white once snowfall begins, giving them a frosted appearance for the storm's duration. During transition, the white color is blended with the regular color in eight steps. After snowfall ends, leaves gradually fade back to their normal coloration.
This does not affect leaves in biomes with a higher base temperature, even at altitudes that allow snowfall. Cherry, azalea, flowering azalea, pale oak, and poplar leaves are not affected as their colors are based on the texture instead of colormaps.[2][3] The change is entirely invisible to the client if the graphics mode is set to Simple, though it still takes place, and leaves are the correct color phase for the time if the option is re-enabled.
All types of leaves (except spruceβ[upcoming: JE 26.3]) have their own falling leaves particle which are produced underneath the leaf block, where they slowly fall to the ground.
Leaf particles from biome-tinted leaves have the same color as the leaves they're falling from, which can change with the biome or during snowfall.β[BE only] Cherry, pale oak, and all poplar leaves have pre-colored textures, azalea leaves use a hard-coded color.β[more information needed]
Poplar leaves occasionally emit ambient sounds when they are surrounded by a non-stripped log of any kind and 3 poplar leaves of the same color in all 4 horizontal directions.
π BlockSprite short-grass.png: Sprite image for short-grass in Minecraftgrass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.grass.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.grass.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.grass.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.grass.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.grass.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite short-grass.png: Sprite image for short-grass in Minecraftgrass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.grass | subtitles.block.generic.breakβ | 0.7 | 0.8β1.0 | |
| βBlock placed | Blocks | When the block is placed | place.grass | subtitles.block.generic.placeβ | 0.8 | 0.8β1.0 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.grass | subtitles.block.generic.hitβ | 0.3 | 0.5 | |
| βFootsteps | Players | Falling on the block with fall damage | fall.grass | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.grass | subtitles.block.generic.footstepsβ | 0.3 | 1.0 | |
| βShovel flattens | Blocks | When a shovel creates a dirt path | use.grass | subtitles.item.shovel.flattenβ | 1.0 | 0.8 | |
| βFootsteps | Blocks | Jumping from the block | jump.grass | subtitles.block.generic.footstepsβ | 0.11 | 1.0 | |
| βFootsteps | Blocks | Falling on the block without fall damage | land.grass | subtitles.block.generic.footstepsβ | 0.21 | 1.0 | |
π BlockSprite flowering-azalea-leaves.png: Sprite image for flowering-azalea-leaves in Minecraftazalea_leaves sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.azalea_leaves.break | subtitles.block.generic.breakβ | 0.85 | 0.8/0.736 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.azalea_leaves.place | subtitles.block.generic.placeβ | 0.85 | 0.8/0.736 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.azalea_leaves.hit | subtitles.block.generic.hitβ | 0.2 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.azalea_leaves.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.azalea_leaves.step | subtitles.block.generic.footstepsβ | 0.1275 | 1.0 | 16 | |
π BlockSprite flowering-azalea-leaves.png: Sprite image for flowering-azalea-leaves in Minecraftazalea_leaves sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.azalea_leaves | subtitles.block.generic.breakβ | 1.0 | 0.8β1.0 | |
| βBlock placed | Blocks | When the block is placed | place.azalea_leaves | subtitles.block.generic.placeβ | 1.0 | 0.8β1.0 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.azalea_leaves | subtitles.block.generic.hitβ | 0.249 | 0.65 | |
| βFootsteps | Friendly Mobs | Falling on the block with fall damage | fall.azalea_leaves | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Friendly Mobs | Walking on the block | step.azalea_leaves | subtitles.block.generic.footstepsβ | 0.3 | 1.0 | |
| βFootsteps | Friendly Mobs | Jumping from the block | step.azalea_leaves | subtitles.block.generic.footstepsβ | 0.12 | 1.0 | |
| βFootsteps | Friendly Mobs | Falling on the block without fall damage | step.azalea_leaves | subtitles.block.generic.footstepsβ | 0.22 | 1.0 | |
π BlockSprite cherry-leaves.png: Sprite image for cherry-leaves in Minecraftcherry_leaves sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.cherry_leaves.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.cherry_leaves.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.cherry_leaves.hit | subtitles.block.generic.hitβ | 0.2 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.cherry_leaves.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.cherry_leaves.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite cherry-leaves.png: Sprite image for cherry-leaves in Minecraftcherry_leaves sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | Once the block has broken | break.cherry_leaves | β ? | 1.0 | 1.0 | |
| β ? | Blocks | When the block is placed | place.cherry_leaves | β ? | 1.0 | 1.0 | |
| β ? | Blocks | While the block is in the process of being broken | hit.cherry_leaves | β ? | 0.8 | 1.0 | |
| β ? | Players | Falling on the block with fall damage | fall.cherry_leaves | β ? | 0.4 | 1.0 | |
| β ? | Blocks[sound 1] | Walking on the block | step.cherry_leaves | β ? | 0.2 | 1.0 | |
| β ? | Blocks[sound 1] | Jumping from the block | step.cherry_leaves | β ? | 0.12 | 1.0 | |
| β ? | Blocks[sound 1] | Falling on the block without fall damage | step.cherry_leaves | β ? | 0.18 | 1.0 | |
π BlockSprite leaf-litter.png: Sprite image for leaf-litter in Minecraftleaf_litter sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.leaf_litter.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.leaf_litter.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.leaf_litter.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.leaf_litter.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.leaf_litter.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite leaf-litter.png: Sprite image for leaf-litter in Minecraftleaf_litter sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | block.leaf_litter.break | subtitles.block.generic.breakβ | 1.0 | 0.80 | |
| βBlock placed | Blocks | When the block is placed | block.leaf_litter.place | subtitles.block.generic.placeβ | 1.0 | 0.80 | |
| βFootsteps | Players | While the block is in the process of being broken | block.leaf_litter.step | subtitles.block.generic.footstepsβ | 0.250 | 0.50 | |
| βFootsteps | Players | Falling on the block with fall damage | block.leaf_litter.step | subtitles.block.generic.footstepsβ | 0.50 | 0.750 | |
| βFootsteps | Players | Walking on the block | block.leaf_litter.step | subtitles.block.generic.footstepsβ | 0.150 | 1.0 | |
| βFootsteps | Players | Jumping from the block | block.leaf_litter.step | subtitles.block.generic.footstepsβ | 0.120 | 1.0 | |
| βFootsteps | Players | Falling on the block without fall damage | block.leaf_litter.step | subtitles.block.generic.footstepsβ | 0.220 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Noneβ[sound 1] | Blocks | Randomly when attached to any log and next 3 similar type of leaves in its four horizontal directions | block.poplar_leaves.ambient | Noneβ[sound 1] | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | Randomly when attached to any log and next 3 similar type of leaves in its four horizontal directions | block.poplar_leaves.ambient | subtitles.block.poplar_leaves.ambientβ | 1.0 | 1.0 | |
| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
| π BlockSprite oak-leaves.png: Sprite image for oak-leaves in Minecraft Oak Leaves | oak_leaves | Block & Item | lava_pool_stone_cannot_replaceleavesmineable/hoe | leaves |
block.minecraft.oak_leaves |
| π BlockSprite spruce-leaves.png: Sprite image for spruce-leaves in Minecraft Spruce Leaves | spruce_leaves | Block & Item | lava_pool_stone_cannot_replaceleavesmineable/hoe | leaves |
block.minecraft.spruce_leaves |
| π BlockSprite birch-leaves.png: Sprite image for birch-leaves in Minecraft Birch Leaves | birch_leaves | Block & Item | lava_pool_stone_cannot_replaceleavesmineable/hoe | leaves |
block.minecraft.birch_leaves |
| π BlockSprite jungle-leaves.png: Sprite image for jungle-leaves in Minecraft Jungle Leaves | jungle_leaves | Block & Item | lava_pool_stone_cannot_replaceleavesmineable/hoe | leaves |
block.minecraft.jungle_leaves |
| π BlockSprite acacia-leaves.png: Sprite image for acacia-leaves in Minecraft Acacia Leaves | acacia_leaves | Block & Item | lava_pool_stone_cannot_replaceleavesmineable/hoe | leaves |
block.minecraft.acacia_leaves |
| π BlockSprite dark-oak-leaves.png: Sprite image for dark-oak-leaves in Minecraft Dark Oak Leaves | dark_oak_leaves | Block & Item | lava_pool_stone_cannot_replaceleavesmineable/hoe | leaves |
block.minecraft.dark_oak_leaves |
| π BlockSprite mangrove-leaves.png: Sprite image for mangrove-leaves in Minecraft Mangrove Leaves | mangrove_leaves | Block & Item | lava_pool_stone_cannot_replaceleavesmineable/hoe | leaves |
block.minecraft.mangrove_leaves |
| π BlockSprite cherry-leaves.png: Sprite image for cherry-leaves in Minecraft Cherry Leaves | cherry_leaves | Block & Item | lava_pool_stone_cannot_replaceleavesmineable/hoe | leaves |
block.minecraft.cherry_leaves |
| π BlockSprite pale-oak-leaves.png: Sprite image for pale-oak-leaves in Minecraft Pale Oak Leaves | pale_oak_leaves | Block & Item | lava_pool_stone_cannot_replaceleavesmineable/hoe | leaves |
block.minecraft.pale_oak_leaves |
| π BlockSprite azalea-leaves.png: Sprite image for azalea-leaves in Minecraft Azalea Leaves | azalea_leaves | Block & Item | lava_pool_stone_cannot_replaceleavesmineable/hoe | leaves |
block.minecraft.azalea_leaves |
| π BlockSprite flowering-azalea-leaves.png: Sprite image for flowering-azalea-leaves in Minecraft Flowering Azalea Leaves | flowering_azalea_leaves | Block & Item | flowerslava_pool_stone_cannot_replaceleavesmineable/hoe | flowersleaves |
block.minecraft.flowering_azalea_leaves |
| π BlockSprite red-poplar-leaves.png: Sprite image for red-poplar-leaves in Minecraft Red Poplar leaves | red_poplar_leaves | Block & Item | None | leaves |
block.minecraft.red_poplar_leaves |
| π BlockSprite orange-poplar-leaves.png: Sprite image for orange-poplar-leaves in Minecraft Orange Poplar Leaves | orange_poplar_leaves | Block & Item | None | leaves |
block.minecraft.orange_poplar_leaves |
| π BlockSprite yellow-poplar-leaves.png: Sprite image for yellow-poplar-leaves in Minecraft Yellow Poplar Leaves | yellow_poplar_leaves | Block & Item | None | leaves |
block.minecraft.yellow_poplar_leaves |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Block tags | Translation key |
|---|---|---|---|---|---|---|---|
| π BlockSprite oak-leaves.png: Sprite image for oak-leaves in Minecraft Oak Leaves | oak_leaves | leaves / 0 | 18 | Block & Giveable Item[i 2] | Identical[i 3] | minecraft:is_hoe_item_destructible |
tile.leaves.oak.name |
| π BlockSprite spruce-leaves.png: Sprite image for spruce-leaves in Minecraft Spruce Leaves | spruce_leaves | leaves / 1 | 1055 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -800) | minecraft:is_hoe_item_destructible |
tile.leaves.spruce.name |
| π BlockSprite birch-leaves.png: Sprite image for birch-leaves in Minecraft Birch Leaves | birch_leaves | leaves / 2 | 1056 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -801) | minecraft:is_hoe_item_destructible |
tile.leaves.birch.name |
| π BlockSprite jungle-leaves.png: Sprite image for jungle-leaves in Minecraft Jungle Leaves | jungle_leaves | leaves / 3 | 1057 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -802) | minecraft:is_hoe_item_destructible |
tile.leaves.jungle.name |
| π BlockSprite acacia-leaves.png: Sprite image for acacia-leaves in Minecraft Acacia Leaves | acacia_leaves | leaves2 / 0 | 161 | Block & Giveable Item[i 2] | Identical[i 3] | minecraft:is_hoe_item_destructible |
tile.leaves2.acacia.nametile.leaves.acacia.name |
| π BlockSprite dark-oak-leaves.png: Sprite image for dark-oak-leaves in Minecraft Dark Oak Leaves | dark_oak_leaves | leaves2 / 1 | 1058 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -803) | minecraft:is_hoe_item_destructible |
tile.leaves2.big_oak.nametile.leaves.big_oak.name |
| π BlockSprite mangrove-leaves.png: Sprite image for mangrove-leaves in Minecraft Mangrove Leaves | mangrove_leaves | None | 727 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -472) | minecraft:is_hoe_item_destructible |
tile.mangrove_leaves.name |
| π BlockSprite cherry-leaves.png: Sprite image for cherry-leaves in Minecraft Cherry Leaves | cherry_leaves | None | 803 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -548) | minecraft:is_hoe_item_destructible |
tile.cherry_leaves.name |
| π BlockSprite pale-oak-leaves.png: Sprite image for pale-oak-leaves in Minecraft Pale Oak Leaves | pale_oak_leaves | None | 1262 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -1007) | minecraft:is_hoe_item_destructible |
tile.pale_oak_leaves.name |
| π BlockSprite azalea-leaves.png: Sprite image for azalea-leaves in Minecraft Azalea Leaves | azalea_leaves | None | 579 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -324) | minecraft:is_hoe_item_destructible |
tile.azalea_leaves.name |
| π BlockSprite flowering-azalea-leaves.png: Sprite image for flowering-azalea-leaves in Minecraft Flowering Azalea Leaves | azalea_leaves_flowered | None | 580 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -325) | minecraft:is_hoe_item_destructible |
tile.azalea_leaves_flowered.name |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| distance | 7 | 1234567 | How far away this block is from the nearest log or wood, in taxicab distance. |
| persistent | false | falsetrue | If the block persists regardless of having no wood nearby.true for player-placed leaves. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this leaves. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| persistent_bit | Not Supported | false | falsetrue | Unsupported | If the block persists regardless of having no wood nearby. |
| update_bit | Not Supported | false | falsetrue | Unsupported | If the block checks for nearby wood and decays. |
| August 25, 2009 | Demonstrated that leaves now drop saplings. | ||||||
|---|---|---|---|---|---|---|---|
| October 3, 2020 | π Image π Image Azalea and flowering azalea leaves are shown as part of lush caves at Minecraft Live 2020. | ||||||
| October 16, 2021 | π Image Mangrove leaves were shown at Minecraft Live 2021. | ||||||
| September 28, 2024 | π Image Pale oak leaves were shown at Minecraft Live 2024. | ||||||
| May 30, 2026 | π Image π Image π Image π Image π Image π Image Poplar leaves were shown at Minecraft Live β May 2026 with three color variants, each appearing in two iterations | ||||||
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.0.14a | π Image Added leaves. | ||||||
| π Image The bottom texture of leaves is mirrored vertically. | |||||||
| 0.0.15a (Multiplayer Test 1) | π Image The texture of leaves has been changed. | ||||||
| 0.0.19a | π Image Leaves can now be selected on the hotbar, rather than strictly requiring a number key as placeable blocks did previously. | ||||||
| 0.24_SURVIVAL_TEST | Leaves now drop saplings. | ||||||
| Java Edition Indev | |||||||
| 0.31 | 20091223-1459 | Leaves now produce shadows. | |||||
| 20100107-1947 | Leaves texture is now solid. | ||||||
| 20100218-0011 | Leaves now decay. | ||||||
| Java Edition Infdev | |||||||
| 20100227-1414 | Leaves no longer decay. | ||||||
| 20100325-1545 | Leaves now decay again. | ||||||
| 20100413-1951 | Leaves no longer decay due to the addition of big trees. | ||||||
| 20100615 | Leaves now decay again. | ||||||
| 20100616-1808 | π Image Leaves now use an opaque texture and act like opaque solid blocks when the graphics setting is set to "Fast". | ||||||
| Blocks like torches, doors and ladders can now be placed on leaves with fast graphics. | |||||||
| Java Edition Alpha | |||||||
| v1.0.6 | Leaves no longer decay. | ||||||
| Leaves now have a 1β20 chance of dropping a sapling instead of 1β10. | |||||||
| v1.0.6_01 | Leaves now decay again when not connected to the ground or to a tree trunk. | ||||||
| v1.2.0 | preview | π Image π Image With the addition of biomes, the color of leaves have been changed. | |||||
| Leaves no longer decay. | |||||||
| v1.2.1 | Leaf breaking particle colors now reflect the biome, instead of the grayscale texture. | ||||||
| v1.2.3 | Leaf decay has been re-introduced. | ||||||
| v1.2.3_01 | Leaf decay is now disabled, due to an infinite loop in the code. | ||||||
| Java Edition Beta | |||||||
| 1.0 | Leaf decay has been re-introduced with the new behavior. | ||||||
| 1.1 | Leaf decay has been rewritten, once again. | ||||||
| 1.2 | π Image π Image π Image π Image Added spruce and birch leaves, which are colored #619961 and #80a755 respectively, and do not vary across biomes. | ||||||
| Spruce and birch leaves that decay, or are destroyed, drop oak saplings. | |||||||
| 1.5 | Spruce and birch leaves now drop their respective saplings. | ||||||
| 1.6 | Test Build 3 | Leaves are no longer considered solid with Fast graphics, meaning that certain blocks can no longer be placed on leaves and mobs cannot spawn on top of them. | |||||
| 1.7 | Added shears, which collect leaves. Before, leaves could be obtained only via inventory editing. | ||||||
| Leaves no longer appear gray (blank and uncolored, default texture before the application of biome coloration) in the inventory. | |||||||
| 1.8 | Pre-release | Leaves placed by the player or an enderman no longer decay like normal leaves do. | |||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 4 | The Silk Touch enchantment can now be used to collect leaves. | |||||
| Beta 1.9 Prerelease 6 | Silk Touch now preserves the data value of broken leaves rather than always dropping oak. This now includes non-species metadata, allowing for the collection of invalid data value leaves as an item. | ||||||
| Spruce and birch leaves are now available directly in the creative inventory. | |||||||
| 1.1 | 11w48a | Oak leaves now have a 1β200 chance of dropping an apple. | |||||
| 1.2.1 | 12w03a | π Image π Image Added jungle leaves. | |||||
| Oak leaves now generate in jungle bushes. | |||||||
| 1.3.1 | 12w18a | Jungle leaves now have a small chance of dropping cocoa beans. | |||||
| Each type of leaves now has a unique name. | |||||||
| 12w19a | Jungle leaves no longer drop cocoa beans. | ||||||
| 12w22a | Water now slowly drips through leaves during rain. | ||||||
| 1.4.6 | 12w49a | Leaves now always drop the correct data values when collected via Silk Touch, making invalid data value leaves unobtainable in survival from this point onwards. | |||||
| 1.7.2 | 13w43a | π Image π Image π Image π Image Added acacia and dark oak leaves, which use separate but identical textures to oak leaves. | |||||
| 1.7 | Acacia and dark oak leaves now drop acacia and dark oak saplings, rather than oak and spruce saplings.[4] | ||||||
| 1.8 | 14w25a | π Image Jungle leaves now use the texture of oak leaves.[5] This is an issue with the model, as it points to the exact same texture file as oak leaves do, making the jungle leaves texture file unused in this version. | |||||
| π Image π Image π Image π Image π Image π Image Leaves now render differently with the "Fast" graphics setting. | |||||||
| Leaves no longer have distinct texture files for fast and fancy graphics. | |||||||
| 14w25b | π Image Jungle leaves now use their own texture again.[5] | ||||||
| π Image π Image π Image π Image π Image π Image Leaves now render differently in the "Fast" graphics setting - all transparent pixels are rendered fully opaque, causing them to appear black with the default textures.[6] | |||||||
| 1.11 | 16w39a | Dark oak leaves now generate in woodland mansions. | |||||
| 1.13 | 18w22a | Naturally-generated leaves now survive at a distance of up to 6 blocks from logs, instead of 4. | |||||
| 1.14 | 18w43a | Leaves now have a small chance to drop sticks when decaying. | |||||
| π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image The textures of all leaves have changed. This also results in birch, acacia and dark oak leaves having visually distinct textures from oak leaves. | |||||||
| 18w48a | Oak leaves now generate at some meeting points in plains villages. | ||||||
| 19w03a | Placing leaves into the brand-new composter has a 10% chance of raising the compost level by 1. | ||||||
| 19w05a | Leaves now have a 30% chance of increasing the compost level in a composter by 1. | ||||||
| 1.16 | 20w15a | Hoes can now break leaves quickly. | |||||
| 1.17 | 21w05a | π Image π Image π Image π Image Added azalea and flowering azalea leaves. | |||||
| 21w10a | Both types of azalea leaves now generate as part of azalea trees above a lush cave biome. | ||||||
| 21w13a | Bees now see flowering azalea leaves as a pollen source. | ||||||
| Endermen now pick up flowering azalea leaves. | |||||||
| 21w16a | Azalea can now be grown into azalea trees, making both types of azalea leaves obtainable in survival. | ||||||
| pre1 | Endermen no longer pick up flowering azalea leaves. | ||||||
| 1.19 | 22w11a | π Image π Image Added mangrove leaves. | |||||
| 22w12a | Leaves are now waterloggable. | ||||||
| Mangrove leaves are now compostable.[7] | |||||||
| Hoes can now mine mangrove leaves faster.[8] | |||||||
| 22w13a | Mangrove leaves now can drop sticks when broken. | ||||||
| 22w14a | Due to the addition of the mangrove tree and mangrove swamp, mangrove leaves were made obtainable and renewable. | ||||||
| 22w15a | π Image π Image The texture of mangrove leaves has changed. | ||||||
| Mangrove leaves now drop when broken with Silk Touch.[9] | |||||||
| 1.19.4 Experiment | 23w07a | π Image π Image Added cherry leaves behind the "Update 1.20" experimental data pack. | |||||
| pre1 | Bees now see cherry leaves as flowers. | ||||||
| pre4 | π Image π Image Updated the texture of cherry leaves. | ||||||
| 1.20 | 23w12a | Cherry leaves are now available without using the "Update 1.20" experimental data pack. | |||||
| 1.20.3 Experiment | 23w45a | Oak leaves can now generate in the entrances of trial chambers. | |||||
| 1.21 | 24w18a | Mangrove leaves can now generate in the entrances of trial chambers. | |||||
| 1.21.2 Experiment | 24w40a | π Image π Image Added pale oak leaves behind the "Winter Drop" experimental data pack. | |||||
| Unlike in Minecraft Live, pale oak leaves are not biome colored. | |||||||
| 1.21.4 | 24w44a | Pale oak leaves are now available without using the "Winter Drop" experimental data pack. | |||||
| Pale oak leaves now emit a falling leaf particle effect. | |||||||
| 1.21.5 | 25w02a | Leaves can now be smelted into leaf litter. | |||||
| All leaves now emit falling leaf particles, not just cherry and pale oak. | |||||||
| Pale oak leaves now have an updated map color. | |||||||
| 1.21.11 | 25w41a | The transparency of leaves is now controlled by the "See-Through Leaves" setting. | |||||
| pre1 | π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image Opaque leaves render differently due to a bug.[10] | ||||||
| pre2 | π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image The appearance of opaque leaves has been changed. When the "See-Through Leaves" setting is disabled, all the transparent pixels are set to the darkest opaque color, further darkened by 25%. | ||||||
| Upcoming Java Edition | |||||||
| 26.3 | snap1 | π Image π Image π Image Added red, orange, and yellow poplar leaves. | |||||
| Spruce leaves no longer emit falling leaf particles. | |||||||
| Oak, birch, jungle, cherry, and poplar leaves now generate as part of abandoned camps. | |||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| Pre-release | π Image π Image π Image Added oak, spruce, and birch leaves, all of which are tinted with #339933. | ||||||
| v0.1.0 | π Image π Image π Image Added opaque item models for the block and item form of leaves when the graphics setting is not set to "Fancy". | ||||||
| π Image π Image Added an item model for oak leaves tinted with #59a53f and an inventory icon. | |||||||
| π Image π Image π Image π Image Oak Leaves in item form with damage value 1 and 2 use models of spruce and birch leaves, however still place oak leaves. | |||||||
| π Image Added inventory icon for oak leaves. | |||||||
| v0.2.0 | π Image The texture of inventory icon for oak leaves has been changed. | ||||||
| v0.2.1 | π Image π Image The item model use separate but identical magenta textures when "Fancy Graphics" are enabled/disabled and no longer tinted. | ||||||
| Oak leaves in item form with damage value 1 and 2 no longer use models of spruce and birch leaves. | |||||||
| π Image The texture of inventory icon for oak leaves has been changed. | |||||||
| v0.2.1 alpha2 | π Image π Image π Image π Image The textures of oak and birch leaves have been changed. | ||||||
| π Image π Image The textures were taken from Java Edition Alpha v1.1.2_01 and earlier. | |||||||
| π Image π Image The textures of oak leaves in item form have been changed to pre-tinted leaves. | |||||||
| v0.3.0 | Oak leaves now drop their item form when broken with shears. | ||||||
| Survival players no longer start out with an infinite amount of oak leaves in the inventory. | |||||||
| Breaking spruce or birch leaves with shears would drop strange leaves items that had a durability bar, and would stack to 1, sometimes appearing as infinity. Spruce leaves used the crafting table side texture on all sides on some devices.[11] | |||||||
| π Image The texture of inventory icon for oak leaves has been changed. | |||||||
| v0.3.2 | π Image π Image π Image π Image π Image π Image The tints of oak, spruce, and birch leaves, have been changed to #48b518, #619961, and #80a755. | ||||||
| π Image π Image Added item form for birch and spruce leaves. They use oak leaves in item form model. | |||||||
| Spruce and birch leaves no longer dropped glitched items when broken by shears. | |||||||
| The item form for spruce leaves would sometimes use the crafting table texture on all sides when dropped as an item or held in the player's hand. | |||||||
| Leaves now have a small chance to drop their respective sapling type when broken. | |||||||
| π Image The texture of inventory icon for oak leaves has been changed. | |||||||
| v0.4.0 | π Image π Image Spruce leaves in item form now have separate pre-tinted textures. | ||||||
| The item form for spruce leaves would no longer sometimes use the crafting table texture on all sides when dropped as an item or held in the player's hand. | |||||||
| Oak leaves now have a small chance to drop an apple when broken. | |||||||
| π Image The texture of inventory icon for oak leaves has been changed. | |||||||
| v0.5.0 | π Image The texture of inventory icon for birch leaves has been changed. | ||||||
| v0.6.0 | π Image The texture of inventory icon for birch leaves has been changed, once again. | ||||||
| v0.8.0 | build 1 | π Image π Image Added jungle leaves to the Creative inventory. If fancy graphics is enabled, the jungle leaves texture incorrectly uses a tinted still water texture for the top row of pixels. This texture is affected by the "Animated water" setting. | |||||
| π Image π Image π Image π Image The textures of oak and birch leaves have been changed. | |||||||
| Leaves now use rendered item models for inventory icon. | |||||||
| build 5 | π Image The texture of jungle leaves with fancy graphics has been corrected. | ||||||
| v0.9.0 | build 1 | π Image π Image Added acacia and dark oak leaves. They use separate but identical textures to oak leaves. | |||||
| π Image π Image π Image π Image The models of leaves have been changed. Jungle leaves are now permanently opaque. | |||||||
| Jungle leaves can now be obtained in Survival mode as part of jungle trees. | |||||||
| Leaves now release spiders, creating a higher amount of spiders in tree-rich biomes at night (version exclusive). | |||||||
| v0.12.1 | build 1 | π Image π Image π Image π Image π Image Leaves in snowy biomes now gradually become frost-covered during snowfall. Jungle leaves don't have a snowy texture. | |||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Dark oak leaves now generate in woodland mansions. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.22 | π Image π Image Jungle leaves are now transparent on higher-end devices when Fancy leaves are turned on. Jungle leaves now have a snowy texture. | |||||
| 1.10.0 | beta 1.10.0.3 | Leaves now have a small chance to drop sticks when decaying. | |||||
| π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image The textures of all leaves have been changed. | |||||||
| 1.11.0 | beta 1.11.0.1 | Leaves can now be used to fill up composters. | |||||
| 1.16.220 Experiment | beta 1.16.220.52 | π Image π Image π Image π Image Added azalea and flowering azalea leaves behind the "Caves and Cliffs" experimental toggle. | |||||
| 1.17.0 Experiment | beta 1.16.230.50 | Bees now interact with flowering azalea leaves as they do with regular flowers. | |||||
| beta 1.17.0.50 | Azalea leaves and flowering azalea leaves now have a chance to drop azalea or flowering azalea when broken. | ||||||
| 1.17.0 | beta 1.17.0.52 | Azalea leaves now have correct color on maps. | |||||
| Azalea leaves and flowering azalea leaves are now available without enabling Experimental Gameplay. | |||||||
| 1.17.10 | beta 1.17.10.20 | Spruce and birch leaves are affected by biome tinting if the Caves & Cliffs experimental gameplay toggle is enabled.[12] | |||||
| 1.17.30 | beta 1.17.20.20 | Spruce and birch leaves are no longer affected by biome tinting. | |||||
| 1.19.0 | Preview 1.19.0.21 | π Image π Image Added mangrove leaves. | |||||
| 1.19.10 | Preview 1.19.10.22 | Renamed Flowered Azalea Leaves to Flowering Azalea Leaves to match Java Edition. | |||||
| 1.19.20 | Preview 1.19.20.20 | Azalea leaves and flowering azalea leaves can now be destroyed by ravagers. | |||||
| 1.19.80 Experiment | Preview 1.19.80.20 | π Image π Image Added cherry leaves. | |||||
| Preview 1.19.80.21 | π Image π Image Updated the texture of cherry leaves. | ||||||
| 1.20.0 | Preview 1.20.0.21 | Cherry leaves are now available without using the "Next Major Update" experimental toggle. | |||||
| 1.21.50 | Preview 1.21.50.20 | π Image π Image Added pale oak leaves. | |||||
| Preview 1.21.50.28 | π Image Updated the texture of opaque mangrove leaves. | ||||||
| 1.21.60 Experiment | Preview 1.21.60.25 | All leaves now emit falling leaf particles, not just cherry and pale oak. | |||||
| Upcoming Bedrock Edition | |||||||
| 26.40 Experiment | Preview 26.40.27 | π Image π Image π Image Added red, orange, and yellow poplar leaves. | |||||
| Oak, birch, jungle, cherry, and poplar leaves now generate as part of abandoned camps. | |||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image π Image π Image Added leaves. |
| TU5 | Leaf blocks placed by the player no longer decay like normal leaves do. | ||||||
| Apples now drop from leaves. | |||||||
| TU12 | π Image Added jungle leaves. | ||||||
| TU14 | 1.04 | Water drip particles appear underneath leaves if it's raining. | |||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | π Image π Image Added acacia and dark oak leaves. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Leaves now generate in woodland mansions. |
| 1.90 | Leaves now have a small chance to drop sticks when decaying. | ||||||
| π Image π Image π Image π Image π Image π Image The textures of all leaves have been changed. | |||||||
| 1.91 | Leaves can now be used to fill up composters. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image π Image π Image π Image π Image π Image Added leaves. | ||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.70 | Preview 1.20.70.20 | The different leaf type block states for the leaves and leaves2 IDs have now been split up into their own IDs. | |||||
Issues relating to "Leaves" are maintained on the bug tracker. Issues should be reported and viewed there.
Snowy leaves
| Flower | |
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| Tiny | |
| Normal | |
| Tall | |
| Other | |
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