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Block components are JSON objects that are added to a custom block definition in a behavior pack to customize the block's behavior and visuals.
Block components can be applied by adding them to components within minecraft:block in the block's definition file.
Components can also be found in a components object located in objects within the permutations array. This can be used to make a component only active when the permutation's condition evaluates to true.
Tags are used to categorize blocks and allow them to work better with vanilla blocks and items. Both vanilla and custom block tags can be added. Tags are added with other components, as an empty object with the format: "tag:<tag_name>": {}
Example:
"tag:minecraft:is_pickaxe_item_destructible":{}
Permutations are used to make some block components active only under certain conditions.
Permutations are defined in the permutations array within minecraft:block, and consist of two properties:
"condition":"query.block_state('minecraft:cardinal_direction') == 'north'"
Example:
"permutations":[ { "condition":"query.block_state('minecraft:vertical_half') == 'top'", "components":{ "minecraft:collision_box":{ "origin":[-8,8,-8], "size":[16,8,16] } } }, { "condition":"query.block_state('minecraft:vertical_half') == 'bottom'", "components":{ "minecraft:collision_box":{ "origin":[-8,0,-8], "size":[16,8,16] } } } ]
minecraft:block_entityThis component is used to define whether a block has an associated block entity. This component can not be specified in entries in the permutations array.
Fields:
dynamic_properties:
true or false determines whether the block entity will store properties, if true the block gains the internal component minecraft:dynamic_properties.Example:
"minecraft:block_entity":{ "dynamic_properties":true }
minecraft:chest_obstructionDefines how the block should obstruct chests from opening when placed above one.
Structure:
shape. Valid values are:
always: The block will always obstruct a chest from opening.never: The block will never obstruct a chest from opening.shape: The block's AABB shape is used to determine if a chest is obstructed from opening.Example:
"minecraft:chest_obstruction":{ "obstruction_rule":"always" }
minecraft:collision_boxDefines the block's collision box. This component can be specified in 3 ways.
true or false value:Example:
"minecraft:collision_box":true
Fields:
origin:
size:
Example (Bottom half slab collision):
"minecraft:collision_box":{ "origin":[-8,0,-8], "size":[16,8,16] }
The array consists of the above object, allowing for the definition of multiple collision boxes.
Example:
"minecraft:collision_box":[ { "origin":[-8,0,-8], "size":[16,8,16] }, { "origin":[-8,8,-8], "size":[16,8,8] } ]
minecraft:connection_ruleDefines which blocks this block can connect to with the minecraft:connection block trait.
Fields:
accepts_connections_from:
all, only_fences, and none.enabled_directions:
north, south, west, and east.Example:
"minecraft:connection_rule":{ "accepts_connections_from":"only_fences", "enabled_directions":["north","south","east"] }
minecraft:crafting_tableGives a custom block the functionality of a crafting table.
Fields:
crafting_tags:
crafting_table, and custom tags can be specified to allow crafting of recipes with that tag in their definition.table_name:
Example:
"minecraft:crafting_table":{ "crafting_tags":[ "crafting_table", "custom_crafting_table" ], "table_name":"Custom Crafting Table" }
minecraft:destructible_by_explosionDefines whether the block can be destroyed by explosions, and sets its blast resistance. This component can be defined in two ways.
true or false) value:Example:
"minecraft:destructible_by_explosion":false
Fields:
explosion_resistance:
Example (Blast resistance 6, similar to cobblestone):
"minecraft:destructible_by_explosion":{ "explosion_resistance":30 }
minecraft:destructible_by_miningDefines whether the block can be mined and sets its hardness. This component can be defined in two ways.
As a boolean (true or false) value:
A value of true makes the block destructible in 0 seconds, making it able to be instant mined.
A value of false makes the block indestructible by mining.
Example:
"minecraft:destructible_by_mining":true
As a JSON object:
Structure:
Fields:
seconds_to_destroy: The amount of time it takes to destroy the block. Note that this sets the block's hardness value, not the actual seconds to destroy!item_specific_speeds: Optional. Specific breaking speed values for each item, it is recommended to use tags because manually defining items can make the list unnecessarily long and remove compatibility with the enchantment Efficiency.Example:
"minecraft:destructible_by_mining":{ "item_specific_speeds":[ { "item":{ "tags":"q.all_tags('minecraft:is_pickaxe') && q.any_tag('minecraft:diamond_tier','minecraft:netherite_tier')" }, "destroy_speed":30 }, { "item":"minecraft:iron_axe", "destroy_speed":13 } ], "seconds_to_destroy":100 }
minecraft:destruction_particlesConfigures the destruction particles created when the block is destroyed.
Fields:
particle_count:
100, maximum is 255.texture:
terrain_texture.json. Defaults to the texture of the down material instance.tint_method:
none.none, default_foliage, birch_foliage, evergreen_foliage, dry_foliage, grass, or water.Example:
"minecraft:destruction_particles":{ "particle_count":255, "texture":"cobblestone", "tint_method":"none" }
minecraft:display_nameSets the display name of the block. If omitted, the default display name is "tile.<block identifier>.name". The name given will try be resolved as a localization string. If it cannot be resolved, it will show as given.
This component is specified as a string.
Example:
"minecraft:display_name":"tile.wiki:custom_block.name"
minecraft:embedded_visualSets the visuals of the block when it is embedded, such as in a flowerpot.
This component can not be specified in entries in the permutations array.
Fields:
geometry:
minecraft:geometry component defining the embedded geometry.material_instances:
minecraft:material_instances component defining the embedded material.Example:
"minecraft:embedded_visual":{ "geometry":"minecraft:geometry.full_block", "material_instances":{ "*":{ "texture":"cobblestone" } } }
minecraft:entity_fall_onConfigures the fall distance required to trigger the onEntityFallOn custom component script event. The distance defaults to 1 block if omitted.
Fields:
min_fall_distance:
Example:
"minecraft:entity_fall_on":{ "min_fall_distance":2 }
minecraft:flammableDefines how flammable the block is, in this case, all blocks with this component will burn from fire and lava, unlike vanilla where some blocks do not burn from lava. This component can be defined in two ways.
true or false) property:If true, the block can catch fire from nearby blocks. The chance modifier for catching fire is automatically set to 5, and the chance modifier for the block being destroyed by fire is set to 20.
If false (or omitted) the block will only catch fire if directly ignited.
Example:
"minecraft:flammable":true
Fields:
catch_chance_modifier:
destroy_chance_modifier is 0, the block will burn forever.destroy_change_modifier:
lava_flammable:
Example:
"minecraft:flammable":{ "catch_chance_modifier":5, "destroy_chance_modifier":20, "lava_flammable":"always" }
minecraft:flower_pottableIndicates that this block can be placed inside a flower pot. The geometry of the block while inside a flower pot is specified by minecraft:geometry by default, but it can be changed with minecraft:embedded_visual.
This component is specified as an empty object, and can not be specified in an entry to the permutations array.
Example:
"minecraft:flower_pottable":{}
minecraft:frictionDescribes the block's friction.
This component is specified as a decimal number between 0.0 and 9.0.
Example:
"minecraft:friction":0.4
minecraft:geometryDefines the geometry of the block. There are three vanilla models that can be used: minecraft:geometry.full_block, minecraft:geometry.cross, and minecraft:geometry.full_block_v1. You can also use your own model from a resource pack.
This component must be included with minecraft:material_instances. This component can be specified in two ways.
The identifier of the model for the block.
Example:
"minecraft:geometry":"minecraft:geometry.full_block"
Fields:
bone_visibility:
culling:
culling_layer:
minecraft:culling_layer.undefined but there is also minecraft:culling_layer.leaves as vanilla.culling_shape:
minecraft:unit_cube, and minecraft:empty.identifier:
uv_lock:
minecraft:transformation component.false (default) which locks none, or true which locks all bones.Example:
"minecraft:geometry":{ "identifier":"geometry.some_model", "culling":"wiki:culling.example_block", "culling_layer":"minecraft:culling_layer.leaves", "bone_visibility":{ "north_top":false, "right_corner":"q.block_state('wiki:corner') == 'right'" }, "uv_lock":["bottom"] }
minecraft:instrument_soundDefines the sound of the block's in the note block.
Fields:
up:
note.harp.down:
note.none.Example:
"minecraft:instrument_sound":{ "up":"note.bit", "down":"note.bell" }
minecraft:item_visualDefines the visuals of the block's item form.
Fields:
geometry:
minecraft:geometry component defining the geometry of the block item.material_instances:
minecraft:material_instances component defining the material of the block item.Example:
"minecraft:item_visual":{ "geometry":"minecraft:geometry.full_block", "material_instances":{ "*":{ "texture":"cobblestone" } } }
minecraft:leashableAllows a lead to be attached to the block like a fence and specifies an offset for the leash knot's location.
Fields:
offset:
[x, y, z]) that sets the position of the leash knot. [0, 0, 0] represents the bottom center of the block.Example:
"minecraft:leashable":{ "offset":[0,8,0] }
minecraft:light_dampeningSets the number of light levels that will be dampened by the block. This component is specified as an integer between 0 and 15, where 15 blocks all light.
Example:
"minecraft:light_dampening":15
minecraft:light_emissionSets the light level emitted by the block. This component is specified as an integer between 0 and 15.
Example:
"minecraft:light_emission":14
minecraft:liquid_detectionDefines how the block responds to liquids.
Structure:
true or false whether the liquid can occupy the same space as the block. In other words, can it be waterlogged?water.blocking: Default. The block stops liquid from flowing through it.broken: The block is destroyed on contact with flowing liquid.popped: The block breaks and drops its loot on contact with flowing liquid.no_reaction: Liquids flow through the block as if it is not there.on_liquid_touches is set to no_reaction) the block.true means the block will use the minecraft:collision_box to visually clip the water like the stairs, false ignores liquid clipping, which will render water across the whole block how current behavior.Example:
"minecraft:liquid_detection":{ "detection_rules":[ { "liquid_type":"water", "can_contain_liquid":false, "on_liquid_touches":"popped", "use_liquid_clipping":true } ] }
minecraft:lootDefines the block's loot table. This component is defined as a string path to the loot table. This component is completely ignored if the block is broken with an item enchanted by Silk Touch, resulting in the block dropping itself.
Example:
"minecraft:loot":"loot_tables/blocks/some_block.json"
minecraft:map_colorSets the block's color when seen on a map. This component can be defined in three ways.
The hex color value to use for the block's color on a map.
Example:
"minecraft:map_color":"#7A4F0C"
An array of three values between 0 and 255, representing the red, green, and blue color values respectively.
Example:
"minecraft:map_color":[50,205,25]
Fields:
color:
tint_method:
Example:
"minecraft:map_color":{ "color":"#FEFEFE", "tint_method":"grass" }
minecraft:material_instancesDefines the materials and textures of the block. This component must be included with minecraft:geometry.
Structure:
opaque: Default. Non-transparent texture, viewable from the full render distance.alpha_test: Allows for transparent textures, but disables backface culling, and can only be viewed from half the render distance.alpha_test_single_sided: Like alpha_test, but reenables backface culling. Also can only be viewed from half the render distance.blend: Allows for texture translucency, but disables backface culling.double_sided: Like opaque, but disables backface culling.alpha_test_to_opaque: alpha_test, but past half the render distance it shifts to opaque, like leaves.alpha_test_single_sided_to_opaque: alpha_test_single_sided, but past half the render distance it shifts to opaque.blend_to_opaque: blend, but past half the render distance it shifts to opaque.terrain_texture.json.none, default_foliage, birch_foliage, evergreen_foliage, dry_foliage, grass, and water.Example:
"minecraft:material_instances":{ "*":{ "isotropic":true, "render_method":"opaque", "texture":"cobblestone" } }
minecraft:movableDetermines the block's behavior when being pushed or pulled by a piston. If trait minecraft:multi_block is defined, the component cannot be used in permutations, and the only available movement_type are popped, and immovable.
Fields:
movement_type:
push_pull, push, popped, or immovable.sticky:
Example:
"minecraft:movable":{ "movement_type":"popped" }
minecraft:placement_filterDefines the conditions in which the block can survive. If the conditions are not met, the block can not be placed, and if it already exists, it will break and drop itself. If trait minecraft:multi_block is defined, the component it cannot be used in permutations.
Structure:
all for all faces.Example:
"minecraft:placement_filter":{ "conditions":[ { "allowed_faces":["up","down"], "block_filter":[ { "tags":"q.any_tag('stone')" } ] } ] }
minecraft:precipitation_interactionsDefines how the block is affected by precipitation. If the block has minecraft:collision_box that is not false, it will not be possible to use snow_log_no_collision.
Structure:
obstruct_rain_accumulate_snow: Default. Rain particles will land on the block, and snow layers will accumulate if it is snowing.obstruct_rain: Rain particles will land on the block, but snow will not accumulate.none: Rain and snow will pass through the block.snowlogging: Snow will accumulate inside the block if it is snowing, causing it to become snowlogged.Example:
"minecraft:precipitation_interactions":{ "precipitation_behavior":"obstruct_rain" }
minecraft:random_offsetAllows the block's model to be randomly offset, similar to short grass. The chosen offset is still subject to the block model limits. Due to current limitations, this component causes the block to be shadowed if it intersects another block.
Structure:
x, y, or z).
Example:
"minecraft:random_offset":{ "x":{ "steps":0, "range":{ "max":5, "min":-5 } }, "y":{ "steps":4, "range":{ "max":2, "min":-1 } }, "z":{ "steps":0, "range":{ "max":5, "min":-5 } } }
minecraft:redstone_conductivityDefines how the block conducts redstone power.
Structure:
Example:
"minecraft:redstone_conductivity":{ "allows_wire_to_step_down":false, "redstone_conductor":false }
minecraft:redstone_consumerAllows the block to consume a redstone signal, sending the onRedstoneUpdate custom component event to scripts when the power changes.
Structure:
Example:
"minecraft:redstone_consumer":{ "min_power":0, "propagates_power":true }
minecraft:redstone_producerAllows the block to produce a redstone signal. If the format version is 1.26.20+, adding it to the permutation also requires adding it to the root component.
Structure:
minecraft:transformation component.Example:
"minecraft:redstone_producer":{ "power":15, "strongly_powered_face":"up", "connected_faces":["north","south"], "transform_relative":true }
minecraft:replaceableAllows the block to be replaced when another block is placed in its position, like short grass. This component is specified as an empty object.
Example:
"minecraft:replaceable":{}
minecraft:selection_boxDefines the block's selection box. This component can be defined in two ways.
true or false) value:A value of true creates the default full block selection box.
A value of false makes the block not selectable by players.
Example:
"minecraft:selection_box":true
Fields:
origin:
size:
Example (Bottom half slab):
"minecraft:selection_box":{ "origin":[-8,0,-8], "size":[16,8,16] }
minecraft:supportDefines the shape of the block with regards to how it can support other blocks like torches. This component cannot be used in permutations.
Structure:
stair: Uses the shape of a stair (bottom and back give support). This requires the minecraft:vertical_half block state, and either state from the minecraft:placement_direction block trait.fence: Uses the shape of a fence (bottom and top give support).Example:
"minecraft:support":{ "shape":"fence" }
minecraft:tagsDefines the block's tags available in format version 1.26.20+. Tags are used to categorize blocks and allow them to work better with vanilla blocks and items. Both vanilla and custom block tags can be added. This component is defined as an array.
Structure:
Example:
"minecraft:tags":["minecraft:is_pickaxe_item_destructible","example:custom_tag"]
minecraft:tickSets the block to tick after a certain number of ticks, which will trigger the onTick custom component event.
This component is required in order to use the onTick event.
Structure:
Example:
"minecraft:tick":{ "interval_range":[20,100], "looping":true }
minecraft:transformationTransforms the block's geometry, collision box, and selection box. The transformations specified here are still subject to the block model limits.
Structure:
Example:
"minecraft:transformation":{ "rotation":[0,90,0] }
Custom block components allow for custom blocks to take advantage of script API capabilities. Custom components are registered in scripts using the method StartupEvent.blockComponentRegistry.registerCustomComponent().
Custom components can be added to blocks the same way as any other component, using the namespaced identifier the component was registered with. Custom components can have arguments of any type, which will be passed to scripts as the second argument.
Examples:
"example_namespace:example_component":"foo", "example_namespace:example_component2":4, "example_namespace:example_component3":["hello","world"], "example_namespace:example_component4":true, "example_namespace:example_component5":{ "stuff":4 }
In scripts, the custom component object can have methods added to listen to any amount of the following events[1]:
beforeOnPlayerPlace: Called before the player places the block.onBlockStateChange: Called when a block has its state changed.โ["Beta APIs" Experiment only]onBreak: Called when the block is destroyed.onEntity: Called when an entity sends an event to the block.onEntityFallOn: Called when an entity falls onto the block. This requires the minecraft:entity_fall_on component.onPlace: Called when the block is placed.onPlayerBreak: Called when the block is destroyed by a player.onPlayerInteract: Called when a player interacts with the block.onRandomTick: Called when the block is randomly ticked.onRedstoneUpdate: Called when the block receives a redstone update. This requires the minecraft:redstone_consumer component, and will only be called if the signal power is greater than or equal to the min_power set in the component.onStepOff: Called when an entity steps off the block.onStepOn: Called when an entity steps on to the block.onTick: Called when the block ticks (As specified by the minecraft:tick component).| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| ? | Block components were added. | ||||||
| 1.21.50 | Preview 1.21.50.20 | Updated minecraft:destructible_by_mining component, new field item_specific_speeds no longer experimental. | |||||
| Preview 1.21.50.26 | Added the minecraft:liquid_detection component. The only supported liquid is water. | ||||||
| 1.21.50 Experiment | Preview 1.21.50.26 | Added the minecraft:item_visual component. | |||||
| Preview 1.21.50.28 | Modified ambient_occlusion field for minecraft:material_instances component to be a float value. | ||||||
| 1.21.60 | Preview 1.21.60.21 | Removed Upcoming Creator Features experiment requirement for minecraft:item_visual component. | |||||
Removed "Upcoming Creator Features" experiment requirement for the ambient_occlusion field in the minecraft:material_instances component. | |||||||
| 1.21.60 Experiment | Preview 1.21.60.21 | Removing a waterlogged custom block using the minecraft:liquid_detection component with stopsLiquidFlowingFromDirection enabled for all directions now results in flowing water rather than a stagnant block of water. | |||||
| 1.21.60 | Preview 1.21.60.24 | minecraft:liquid_detection no longer requires the Upcoming Creator Features experiment. | |||||
| 1.21.70 | Preview 1.21.70.20 | minecraft:map_color is now a JSON object with two fields: color and tint_method. The old format is still supported. | |||||
Added the minecraft:replaceable component. | |||||||
| 1.21.70 Experiment | Preview 1.21.70.23 | minecraft:material_instances now has a new boolean field isotropic. | |||||
| 1.21.70 | Preview 1.21.70.24 | minecraft:material_instances now supports an optional tint_method field. | |||||
| Preview 1.21.70.25 | Added minecraft:destruction_particles. | ||||||
Added the dry_foliage tint method. | |||||||
| 1.21.80 Experiment | Preview 1.21.80.21 | The texture field in minecraft:destruction_particles is now optional; if not provided or empty, it will be populated from the Material Instances component. | |||||
| 1.21.80 | Preview 1.21.80.22 | Removed Upcoming Creator Features experiment requirement for field isotropic in minecraft:material_instances component. | |||||
From 1.21.80 onward, when using a minecraft:geometry component or minecraft:material_instances component, you must include both. | |||||||
| Preview 1.21.80.25 | Added blend_to_opaque, alpha_test_to_opaque, and alpha_test_single_sided_to_opaque render_method types to minecraft:material_instances. | ||||||
The field tint_method in the minecraft:map_color, minecraft:destruction_particles, and minecraft:material_instances components no longer require the "upcoming creator feeatures" toggle. | |||||||
| 1.21.90 | Preview 1.21.90.20 | Removed component minecraft:custom_components now replaced by custom component V2 in JSON versions 1.21.90 and higher. | |||||
Updated minecraft:material_instances
Updated the * instance to be optional. | |||||||
| 1.21.90 Experiment | Preview 1.21.90.21 | Added field uv_lock to minecraft:geometry block component behind Upcoming Creator Features experiment. | |||||
Updated minecraft:destruction_particles added particle_count parameter which determines how many particles are created when the block is destroyed (0-255). | |||||||
| Preview 1.21.90.23 | Added minecraft:random_offset component under the Upcoming Creator Features toggle. This allows for blocks to randomly offset like foliage does in the Vanilla game. | ||||||
| 1.21.90 | Preview 1.21.90.25 | Updated minecraft:geometry, released culling_layer parameter from experimental. | |||||
UV locking will not be supported if Block Json format_version is less than 1.19.80. | |||||||
| 1.21.90 Experiment | Preview 1.21.90.26 | Added minecraft:movable component under the "Upcoming Creator Features" toggle. This allows for blocks to configure how they should react when moved by a piston. | |||||
| 1.21.90 | Preview 1.21.90.27 | The render methods alpha_test_to_opaque, alpha_test_single_sided_to_opaque, and blend_to_opaque will not shift to opaque in the distance. | |||||
| 1.21.100 | Preview 1.21.100.20 | The field uv_lock in the component minecraft:geometry no longer requires experiment in format version of 1.19.80 or higher. | |||||
| Preview 1.21.100.21 | Field uv_lock in the component minecraft:geometry now requires format version of 1.21.90 or higher. | ||||||
alpha_test_to_opaque, alpha_test_single_sided_to_opaque, and blend_to_opaque will now shift to opaque in the distance again when used as render method in minecraft:material_instances. | |||||||
The component minecraft:movable no longer requires experiment. | |||||||
| Preview 1.21.100.22 | Released the component minecraft:random_offset from experimental for block format versions 1.21.100 or higher. | ||||||
| Preview 1.21.100.23 | Released particle_count parameter in component minecraft:destruction_particles from experimental. | ||||||
| 1.21.111 Experiment | Preview 1.21.110.25 | Added components minecraft:redstone_producer, minecraft:flower_pottable, and minecraft:embedded_visual. | |||||
Modified minecraft:material_instances to support weighted texture variations. | |||||||
| 1.21.120 Experiment | Preview 1.21.120.20 | Allow items referencing a pottable block in their minecraft:block_placer component to be pottable when replace_block_item is true. | |||||
| Preview 1.21.120.22 | Added minecraft:precipitation_interactions component. This component allows creators to determine whether a block should obstruct precipitation or not. | ||||||
| Preview 1.21.120.23 | Added emissive field to minecraft:material_instances component. | ||||||
| Preview 1.21.120.24 | Added boolean field alpha_masked_tint to materials in minecraft:material_instances component. | ||||||
| 1.21.120 | Preview 1.21.120.24 | Removed Upcoming Creator Features toggle requirement from the minecraft:redstone_producer, minecraft:embedded_visual, and minecraft:flower_pottable. | |||||
| 1.21.130 Experiment | Preview 1.21.130.20 | Added component minecraft:support which allows you to specify which faces of the block can support blocks such as the torch. | |||||
| Preview 1.21.130.22 | The option alpha_masked_tint in minecraft:material_instances now requires the Upcoming Creator Features toggle again. | ||||||
Added component minecraft:connection_rule behind the Upcoming Creator Features toggle, which allows custom blocks to define whether other blocks with connection behavior like a fence. | |||||||
Modified minecraft:material_instances component field emissive renamed to shaded to better describe what the field does and released field shaded, from experimental. | |||||||
| 1.21.130 | Preview 1.21.130.26 | Moved the minecraft:precipitation_interactions component from experimental to stable. | |||||
| 1.21.130 Experiment | Preview 1.21.130.26 | Extended minecraft:collision_box height to 24 and added support for arrays of boxes when using a format version of 1.21.130 or higher and the Upcoming Creator Features toggle is enabled. | |||||
| Preview 1.21.130.27 | In minecraft:material_instances removed redundant experimental field shaded. | ||||||
Added minecraft:redstone_consumer and minecraft:leashable components behind the Upcoming Creator Features experiment. | |||||||
| 26.0 | Preview 26.0.23 | Added use_liquid_clipping field to the detection_rules in minecraft:liquid_detection a boolean field that indicates whether water will pass through the block or not, like a stair. | |||||
Updated minecraft:redstone_consumer renamed field propogates_power to propagates_power and release for format version 1.26.0 and higher. | |||||||
The option alpha_masked_tint in minecraft:material_instances no longer requires "Upcoming Creator Features". | |||||||
| Preview 26.0.25 | The components minecraft:connection_rule, minecraft:support, and minecraft:leashable can be used with format version 1.26.0 and higher without the "Upcoming Creator Features" toggle. | ||||||
| Preview 26.0.27 | Added block permutation component validation for minecraft:geometry and minecraft:material_instances. If you add one, you need to add the other. | ||||||
Rotated the down face of the minecraft:geometry.full_block model by 180 degrees. The old behavior is still accessible with older format_versions or the minecraft:geometry.full_block_v1 model. | |||||||
The minecraft:collision_box improvements no longer require the "Upcoming Creator Features" experiment. | |||||||
| Preview 26.0.29 | Removed block permutation component validation for minecraft:geometry and minecraft:material_instances components. | ||||||
| 26.10 Experiment | Preview 26.10.20 | Added culling_shape field to the minecraft:geometry component. | |||||
| Preview 26.10.23 | Experiment active in preview that may utilize the modern parsing pipeline. There are some breaking changes that may affect loading of block json with format version 26.10. Many block components have become more restricted and will miss the block if something that shouldn't happen occurs. | ||||||
The format "tag:tag_name":{} has been removed, and replaced by the component minecraft:tags, despite being mentioned as a replacement, the new format doesn't work, only the old one. | |||||||
| Preview 26.10.25 | Experiment disabled, and all changes have been disabled, including restricted components and the minecraft:tags component. | ||||||
| 26.10 Experiment | Preview 26.10.25 | If trait minecraft:multi_block is defined, the components minecraft:movable and minecraft:placement_filter cannot be used in permutations, and movable will have some excluded types. | |||||
Added minecraft:chest_obstruction component it defines how a block placed above a chest or ender chest should obstruct their opening. | |||||||
| 26.20 | Preview 26.20.20 | Block tags are no longer allowed as "tag:tag_name":{} objects in the components list. Instead, they must be specified in the minecraft:tags array component. Many block components have become more restricted. However, in practice, all the changes were not implemented despite being mentioned as having been added. | |||||
Fixed y-offset for minecraft:flower_pottable blocks in flower pots to match vanilla for format version 1.26.20+. | |||||||
For format_version 1.26.20+ the component minecraft:redstone_producer cannot be defined in the permutations array without defining it in the base components object as well. | |||||||
Fixed minecraft:placement_filter for blocks with trait minecraft:multi_block however, the block will not be destroyed when the base is broken. | |||||||
| Custom components no longer work due to a bug.[2] | |||||||
| Preview 26.20.21 | Block tags are no longer allowed as "tag:tag_name":{} objects in the components list as it should. The component minecraft:tags is now being used. All restrictions are now in place as they should be in format version 1.26.20. | ||||||
ambient_occlusion no longer supports true, and false values in the format version 1.26.20 only numerical values. | |||||||
minecraft:flammable no longer supports the burn_odds and flame_odds fields; these fields were renamed in version 1.19.10 but were still functional previously. | |||||||
| 26.20 Experiment | Preview 26.20.22 | Added snow_log_no_collision behavior to precipitation_behavior in minecraft:precipitation_interactions component. | |||||
| 26.20 | Preview 26.20.23 | Custom components now parse properly with the modern block definition loader. | |||||
| Preview 26.20.26 | The minecraft:chest_obstruction component no longer requires the "Upcoming Creator Features" experiment. | ||||||
| 26.30 Experiment | Preview 26.30.20 | Renamed field snow_log_no_collision to snowlogging in minecraft:precipitation_interactions component. | |||||
| Preview 26.30.27 | Added the lava_flammable field to the minecraft:flammable component under Upcoming Creator Features. Supported values are always and never. | ||||||
| 26.30 | Preview 26.30.27 | Released the culling_shape field in the minecraft:geometry component from behind the Voxel Shapes experiment. Non-unit-cube culling shapes for certain blocks (e.g. fences, bells, slabs) still require the experiment. | |||||
Released the snowlogging behavior for minecraft:precipitation_interactions component out of experimental. | |||||||
| 26.30 Experiment | Preview 26.30.28 | Added the minecraft:block_entity block component. It has a single boolean field dynamic_properties, when a block with a minecraft:block_entity is placed in the world, an associated block-entity will be placed with the intent. | |||||
| Preview 26.30.29 | Added the component minecraft:instrument_sound it can be used to assign an instrument to "up" and "down" faces of a custom block, all current instruments can be used to define a sound. | ||||||
| 26.30 | Preview 26.30.29 | The lava_flammable field of the minecraft:flammable component is now usable without the Experimental Upcoming Creator Features. | |||||