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Tags (also called registry tags) in behavior packs allow players to group different game elements together.
Tags are defined in the block's, item's, and biome's behavior definitions, usually as part of the minecraft:tags component. Custom tags do not need a registry to be validated.
block, item, or biome.
<tag name> is replaced by the name of the tag. Object must be empty.A block, item, or biome may have multiple tags. Combinations of custom and vanilla tags are authorized.
Tags can be used in command queries and behavior pack molang and scripting.
This section lists the tag types that are used by the game to affect its behavior in various ways, as well as those that are populated by default, even if the game does not use them to control some behavior.
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| ? | Added tags for blocks, items, and biomes. | ||||||
| 1.19.40 | Preview 1.19.40.22 | Tags can now be used in recipe files. | |||||
| 1.20.50 | Preview 1.20.50.20 | Item tags are now specified under an array within the minecraft:tags component rather than under individual tag: components. | |||||
| 1.20.60 | Preview 1.20.60.24 | Biome tags are now specified under an array within the minecraft:tags component rather than as loose JSON objects. | |||||
| 26.10 | Preview 26.10.23 | Block tags are now specified under an array within the minecraft:tags component rather than under individual tag: components. | |||||
| Block tags now require a namespace. | |||||||
Issues relating to "Tag" are maintained on the bug tracker. Issues should be reported and viewed there.