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Weather in Minecraft consists of occasional precipitation and storms that are temporary but global.
The type of weather that occurs depends on several variable factors, including the temperature of the current biome, and the altitude in which it occurs.
Players who have cheats enabled can change the current weather if they wish, using the /weather command. In Bedrock Edition, /toggledownfall also switches to inclement weather, or vice versa, and /weather query can be used to determine the current weather.
Weather changing with time can be toggled on or off using the "Weather cycle" game settingβ[BE only] or advance_weather/doweathercycle game rule. When disabled, the weather stays the same indefinitely, unless altered using the /weather command.
In Java Edition, weather is controlled by two internal flags that cycle on and off, one flag for rain and one flag for thunder. When the rain flag is on and the thunder flag is off, the weather is rainy (or snowy or overcast, depending on the temperature). When the rain flag is on and the thunder flag is on, the weather is a thunderstorm. When the rain flag is off, the weather is clear, regardless of the thunder flag.
Each flag has an associated timer. When the timer reaches zero, the flag is toggled and the timer chooses a new random value. The rain flag will stay on for 12000 to 24000 ticks (10 to 20 minutes, inclusive) and off for 12000 to 180000 ticks (10 minutes to 2.5 hours, inclusive). The thunder flag will stay on for 3600 to 15600 ticks (3 to 13 minutes, inclusive) and off for 12000 to 180000 ticks (10 minutes to 2.5 hours, inclusive). The thunder flag only affects the world while the rain flag is on, so it's possible for the thunder flag to cycle on and off while the rain flag stays off, resulting in a longer wait between thunderstorms, or to only partially overlap with a period of rain, resulting in a shorter thunderstorm.
There is also a clear weather timer that is only affected by the /weather clear command and stays at zero during normal gameplay. While this timer is active, the rain and thunder flags are both kept off and their timers are locked at 1 game tick. This means that when the command-enforced clear weather ends and the timers resume, both flags will immediately flip on and both timers will reset, resulting in a thunderstorm.
Clear weather is the first weather in a newly created world. During clear weather, the daylight cycle affects the light level and related effects; no specific effects happen. All celestial bodies are visible as well as regular fog. Sleeping in a bed resets the weather to clear, but not the weather timers.
Inclement weather reduces the sky light level, depending on the severity of the storm. Because of this, villagers return to their homes until the storm passes.
The sky itself darkens and gray fog increases, to the point where celestial bodies (including the sun, moon, and stars) are no longer visible, except in dry biomes in Bedrock Edition. The clouds darken depending on the severity of the weather; note that the clouds themselves do not precipitate. Although the sun is not visible during rain, the glow associated with sunrise and sunset is still visible.
Rain occurs only in blocks with a temperature higher than 0.15 and not in certain dry biomes (deserts, savannas, and badlands). Rainstorms reduce the light level to 12 in full daylight.
Rain extinguishes fires (including flaming arrows). However, it does not extinguish fires on netherrack, and it does not solidify lava. Mobs that are on fire are extinguished on contact with rain; this prevents skeletons and zombies from burning during the day. Conversely, endermen and snow golems may die due to their weakness to water. Endermen teleport randomly until they find a dry place. Blazes and striders that are brought into the Overworld take damage and eventually die from being in contact with rain.
Other effects caused by rain:
Rain particles make noise when they hit a block, and this noise can be heard at any point within 16 blocks. These particles can be disabled by setting Particles to "Minimal" in the video settings menu.β[Java Edition only]
Snowfall occurs only in biomes with a base temperature less than 0.15, or above a sufficient altitude. Like rainstorms, snowfall reduces the light level to 12 in full daylight. In Bedrock Edition, leaves gradually take on a frosted appearance once snowfall begins in snowy biomes.
As it snows, snow layers regenerate over all non-transparent blocks. Snow layers will accumulate and grow over time in Bedrock Edition, or in Java Edition when modifying the max_snow_accumulation_height game rule. Snow does not cover transparent blocks.
Effects from rainfall related to the properties of water do not apply with snowfall, for example entities lit on fire do not extinguish. Cauldrons exposed to snowfall slowly fill with powder snow.
Thunderstorms may occur in any biome and are combined with rain, snowfall, or clear weather depending on the temperature. They reduce the internal sky light level. At noon the internal sky light level at surface is only 10. However, in mob spawning system, the light level from the sky is treated as if it were 0, allowing hostile mobs to spawn at any time of the day.
Lightning occurs frequently during thunderstorms, if there is rain. It strikes randomly, creating fires where it strikes, igniting any nearby flammable materials, but the rain usually puts the fire out before it can spread. Lightning can strike only blocks that are exposed to the rain. Thunder is a sound that occurs every time lightning strikes, which can be heard at much greater distances than other sounds.
Lightning does not occur naturally in biomes that are too hot or dry to have rain or so cold that it snows instead of rains.
Lightning deals 5HPπ β€οΈ
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damage to entities on normal difficulty, not including the damage done by the fire it causes. It turns creepers into charged creepers, villagers into witches, pigs into zombified piglins, and mooshrooms into their brown variants. Lightning may also randomly spawn a "skeleton trap" skeletal horse, depending on the difficulty.
An End flash is a weather-like event that occurs in the End. With Vibrant Visuals, they act as global directional light sources and illuminate the environment with a purple tint, cast shadows, and create volumetric fog. On classic graphics, they use a pixelated texture and tint block lighting purple.β[JE only]
There is a 30 second delay between flashes, and each flash lasts between 5 and 19 seconds, occurring at random spots above the horizon, while also producing a sound.
| October 22, 2009 | Showcased rain. | ||||||
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| October 22, 2009 | Rain is now shown to be thinner. | ||||||
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.26 SURVIVAL TEST | Rain was introduced purely for cosmetic purposes, toggled by pressing . The mechanics were simple, testing only if there is a block above to shelter the rain. | ||||||
| Java Edition Indev | |||||||
| 20100218 | Pressing no longer toggles rain. | ||||||
| Java Edition Infdev | |||||||
| 20100413-1951 | Pressing now toggles rain again. The rain effects are broken, resulting in only rain particles appearing around the player. They always appear at sea level. | ||||||
| Since pressing F5 also toggles between first and third person view, these particles are visible only in third person view. | |||||||
| Java Edition Alpha | |||||||
| v1.0.4 | Added Winter mode. While generating a world, there is a 25% chance to get a snowy world, where snow falls continuously. This feature was eventually removed with the introduction of biomes. | ||||||
| v1.2.0 | ? | Removed Winter mode, and replaced it with biomes. | |||||
| Java Edition Beta | |||||||
| 1.5 | April 8, 2011 | Weather was shown in a teaser video alongside achievements. Thunderstorms are shown to darken the sky/lighting the same amount as rain, despite the video being recorded in singleplayer. Rain and thunder also do not have unique sounds yet, with the former producing the sound of flowing water. | |||||
| release | Weather was introduced. Rain, snowfall, and thunderstorms were implemented. Rain looks identical to the rain in Classic, but now has unique sounds. | ||||||
| Added the ability for lightning strikes to charge creepers and transform pigs into zombie pigmen. | |||||||
| Compared to the teaser video, thunderstorms now darken the sky and lighting further than rain, except in multiplayer. Weather in multiplayer also starts and stops instantly with no transitions. | |||||||
| 1.5_01 | Fixed a bug where rain fell through certain blocks like glass, stairs and slabs. | ||||||
| 1.6 | Test Build 3 | Fixed a bug where the rain seemed to freeze when climbing down ladders until you reached the bottom or changed direction, possibly indicating that you climbed at same speed as the rain fell. | |||||
| Fixed a bug where rain and snow fell underwater. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | Snowfall destroys redstone, torches, saplings, and minecart rails. | |||||
| Beta 1.9 Prerelease 5 | Fixed the above bug. | ||||||
Added the /toggledownfall command, which can change the weather. | |||||||
| 1.3.1 | 12w18a | As a result of singleplayer being changed to an internal server, weather transitions have been removed, and the sky and lighting during a thunderstorm now look the same as when raining.[1] | |||||
| 12w23a | Weather transitions have been restored. | ||||||
| 1.4.2 | 12w32a | Added the /weather command, which can change the weather. | |||||
| 1.7.2 | 13w39a | The clouds, sky, and lighting once again appear darker during thunderstorms. | |||||
| 1.8 | 14w03a | Lightning now transforms villagers into witches. | |||||
| 14w30a | Lightning can now be manually summoned with the /summon LightningBolt command. | ||||||
| 1.9 | 15w38a | There is a chance (depending on regional difficulty) that a lightning strike spawns a "skeleton trap" skeletal horse. | |||||
| 16w04a | Rain sounds updated. Now more ambient/quieter and sounds more realistic. | ||||||
| 1.11 | 16w38a | Added the game rule doWeatherCycle, which toggles natural weather changing. | |||||
| 1.13 | 17w45a | Removed the /toggledownfall command. | |||||
| 1.17 | 20w46a | Cauldrons can now be filled with powder snow during snowfall. | |||||
| 1.18 | 21w44a | Sleeping now resets the weather cycle only if it is currently raining or snowing.[2] Therefore, sleeping frequently no longer prevents rain or snow from happening. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.12.1 | build 1 | Added weather and weather transitioning. | |||||
| build 2 | Leaves in snowy taigas now appear frost covered when snowfall happens. | ||||||
| build 9 | Rain is now visible from under water. | ||||||
| Rain now causes less lag. | |||||||
| v0.16.0 | build 1 | Added the /weather and /toggledownfall commands, which can change the weather. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 1.0.0.0 | Weather can now be skipped by sleeping. | |||||
| 1.1.0 | alpha 1.1.0.0 | Added the game rule doweathercycle, which toggles natural weather changing. | |||||
| Bedrock Edition | |||||||
| 1.21.80 Experiment | Preview 1.21.80.25 | Added End flashes with Vibrant Visuals. | |||||
| 1.21.100 | Preview 1.21.100.21 | Atmospherics and clouds are now affected by weather effects with Vibrant Visuals. | |||||
| 26.20 | Preview 26.20.20 | End flashes are now visible outside of Vibrant Visuals. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added weather. |
| TU5 | Improved the rain edges (when looking up in rain). | ||||||
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | Clouds are now black during thunderstorms, thus telling the difference between rain and thunderstorms. | ||
| Added a "Weather Cycle" host option, which toggles natural weather changing as well as an option to manually change the weather. | |||||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Weather transitioning was added.[verify] | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | There is a chance (depending on regional difficulty) that a lightning strike spawns a "skeleton trap" skeletal horse. | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Rain sounds updated. Now more ambient/quieter and sounds more realistic. | ||
Issues relating to "Weather" are maintained on the bug tracker. Issues should be reported and viewed there.
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