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VOOZH | about |
| Health points | 200HPπ β€οΈ Γ 100[note 1] |
|---|---|
| Behavior | Hostile |
| Mob type | π Image Monster |
| Attack strength |
Melee: Peaceful: 0HPπ π€ π Image π Image π Image |
| Hitbox size | Height: 8 blocks Width: 16 blocks |
| Speed | 0.7 |
| Spawn | π Image The End |
{
"title": "Ender Dragon",
"rows": [
{
"field": "200<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 100</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "Height: 8 blocks<br>Width: 16 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.7",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite the-end.png article, displayed as 16x16px|link=The End|alt=|class=pixel-image|)</span>(link to The End article, displayed as <span class=\"sprite-text\">The End</span>)</span>",
"label": "(link to Mob spawning article, displayed as Spawn)"
}
],
"invimages": [
"Ender Dragon Spawn Egg"
],
"images": [
"Ender Dragon.gif"
]
}
The ender dragon is a giant flying hostile boss mob found when first entering the End. It is the largest naturally spawning mob in the game. Its attacks involve charging at the player and shooting fireballs that create damaging effect clouds. The ender dragon can be re-summoned by placing four End crystals around the exit portal.
Defeating the ender dragon the first time activates the exit portal which allows safe return to the Overworld. Each time it is defeated, an End gateway is created on the outskirts of the central island which can be used to teleport to the outer End islands.
The ender dragon spawns 20 game ticks (1 second) after an entity first arrives in the End, along with the bedrock frame for the exit portal.
Players can re-summon the dragon by placing four End crystals on the edges of the exit portal, one on each side. If the exit portal is ever destroyed, End crystals can be placed on obsidian blocks placed where the bedrock of the original exit portal once stood. In Bedrock Edition, the crystals can be placed one block outward, in all or either of the four directions.
When it is re-summoned, the four End crystals point to the tops of each pillar, setting off a series of explosions that resets the obsidian pillars, iron bars, and End crystals. The top of each pillar explodes, destroying any player-placed blocks. Eventually, all of the End crystals point at the coordinates of (0.0, 128, 0.0) and the ender dragon spawns there. The four crystals placed around the exit portal then explode. The whole sequence lasts a bit over 30 seconds (exactly 604 ticks).
If any of the End crystals placed around the exit portal are destroyed, the summoning sequence is canceled.
During the summoning sequence, the End crystals on top of the End spikes cannot be destroyed.
If the player does not pick up the dragon egg and starts to re-summon the dragon, the dragon egg disappears.
If the dragon goes through an End gateway, another immediately spawns at (0, 128, 0) while the other dragon flies to (0, 128, 0).
After the ender dragon is slain for the first time, the following events take place:
When a re-summoned ender dragon is slain, the same events occur, except that only 500XP experience points are dropped, and if there are already 20 End gateway portals, no more are generated. In Java Edition, the dragon egg appears only the first time the ender dragon is slain; in Bedrock Edition, it appears the first and second time.[1][2]
During the battle with the ender dragon, unique music called "Boss" plays, the edges of the screen darken, black fog appears, and chunks around the exit portal are constantly loaded regardless of simulation distance. These happen as long as there is at least one player within a Euclidean distance of 192 blocks from (0.0, 128, 0.0).
The ender dragon has a light purple health bar that appears at the top of the player's screen. Its health is restored by nearby End crystals at the rate of 1HPπ π
every 10 game ticks (0.5 seconds), indicated by a white beam connecting the dragon and the crystal. Destroying an End crystal that is actively healing the dragon causes 10HPπ β€οΈ
π β€οΈ
π β€οΈ
π β€οΈ
π β€οΈ
damage to it.
The ender dragon only takes damage from explosions and players (including commands). The ender dragon is immune to fire, falling, drowning, freezing, poisoning, lightning, and the void; when perched, it is also immune to arrows (but not firework rockets shot from a crossbow). The dragon is immune to all status effects, except for Instant Damage coming from a player (via a thrown splash or lingering potion of Harming).
It also reduces all incoming damage to it by ~75% unless the attack is hitting its head, giving it an effective 800HPπ β€οΈ
Γ 400 if no attacks are dealt against its head. In Java Edition, due to a bug, the ender dragon's head has the same damage reduction as the rest of its hitboxes, giving no benefit to attacking its head.[3] This uses the formula , which adjusts the value toward 4β3 (HPπ β€οΈ
Γ 0.667). In Bedrock Edition, this damage reduction is temporarily removed when a projectile hits its head. The ender dragon's hitbox, especially its wings, is larger than the ender dragon itself. This causes players to be knocked back even when not standing too close. The damage modification is applied to all damage types the dragon takes, including starvation and void damage, which are only possible with /damage.
In Java Edition, the ender dragon is immune to critical hits, since it can be applied only to living entities. While the ender dragon is a living entity, the parts that are damaged are actually non-mob entities. Suffocation is completely non-applicable, as it either phases through or immediately destroys any block it touches.
By using the β―+β― shortcut, the dragon's bounding box appears.β[Java Edition only] However, it cannot be damaged at just any spot in this large volume: eight green sub-hitboxes are also shown, which indicate the locations where the dragon can take damage: the tail (three hitboxes), body, head, neck, and wings (one hitbox for each wing).
Name tags cannot be used on an ender dragon, because it is not possible to interact directly with it, only with its parts (green hitboxes), which are not living entities.
Ender dragons killed by /killβ[Java Edition only] or from damage belonging to the type self_destruct, and was not spawned from the playerβ[Bedrock Edition only], will skip their death animation and the exit portal will immediately open; in Bedrock Edition, if the dragon was killed by /kill it will stay in the same place and play its death animation there instead of flying to the exit portal.
The purple eyes and mouth of the ender dragon are emissive with Vibrant Visuals enabled.
The ender dragon is a flying mob and cannot stand on the ground. It flies around the End's main island.
The dragon can pass through all blocks and destroys most of them, but it can still be affected by flowing water, lava, and bubble columns. Blocks not destroyed are those that naturally generate on the central End island, such as End stone, and those that are intended to be indestructible, such as bedrock.
The following blocks will not be destroyed if the ender dragon passes through them:
In Java Edition, these blocks are marked under the dragon_immune tag, with the exception of light blocks and fire, which are marked as dragon_transparent.
Destroyed blocks are not dropped, but containers other than shulker boxes and ender chests drop their contents.
The dragon never targets any entity but the player, although other mobs may turn hostile to the dragon when hit, and the dragon may sometimes retaliate against other mobs if it takes damage to a projectile. Any entities hit by its wings are dealt 5HPπ β€οΈ
π β€οΈ
π π
damage (or 10HPπ β€οΈ
π β€οΈ
π β€οΈ
π β€οΈ
π β€οΈ
damage if hit by its head), and in Java Edition, are thrown into the air, sometimes to fatal heights or off the island. Neither of these effects is applied for 1β2 second after the dragon takes damage.
The ender dragon has four main states of behavior:
When the dragon takes a fatal blow, it flies toward the exit portal structure before dying, unless it cannot find it within 150 blocks, or it is inside blocks.
| Hitbox size | Height: 1 block Width: 1 block |
|---|
{
"title": "Dragon Fireball",
"rows": [
{
"field": "Height: 1 block<br>Width: 1 block",
"label": "(link to Hitbox article, displayed as Hitbox size)"
}
],
"invimages": [],
"images": [
"Dragon Fireball JE2.png",
"Dragon Fireball BE.png"
]
}
Dragon fireballs are special fireballs that the ender dragon fires. The ender dragon always fires one dragon fireball for each End crystal destroyed by the player, and also fires them periodically. Unlike ghast fireballs, they cannot be deflected and do not deal any damage or knockback on impact with an entity. Instead, they deposit purple effect clouds across the ground that damage players the same way a lingering potion of Harming II does. This means that the ender dragon's fireballs deal magic damage, which ignores any damage reduction from the player's armor. However, its damage is reduced by the Protection enchantment. The purple effect cloud's hitbox slowly grows larger in diameter until it disappears.
As with its close-ranged breath attack, the purple clouds can be bottled to obtain the dragon's breath.
Unlike lingering potions of Harming, the effect cloud does not shrink when affecting mobs.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βDragon roars | Hostile Mobs | Randomly | entity.ender_dragon.ambient | subtitles.entity.ender_dragon.ambientβ | 5.0 | 0.8β1.2 | 16 | |
| βDragon growls | Hostile Mobs | While an ender dragon is on its perch | entity.ender_dragon.growl | subtitles.entity.ender_dragon.growlβ | 2.5 | 0.8β1.1 | 16 | |
| βDragon growls | Hostile Mobs | While an ender dragon is being resummoned [sound 1] | entity.ender_dragon.growl | subtitles.entity.ender_dragon.growlβ | 64.0 | 0.8β1.1 | 16 | |
| βDragon dies | Hostile Mobs | When an ender dragon dies [sound 2] | entity.ender_dragon.death | subtitles.entity.ender_dragon.deathβ | 5.0 | 1.0 | 16 (technical) / β (effective) | |
| βDragon flaps | Hostile Mobs | Periodically depending on the ender dragon's speed | entity.ender_dragon.flap | subtitles.entity.ender_dragon.flapβ | 5.0 | 0.8β1.1 | 16 | |
| βDragon hurts | Hostile Mobs | When an ender dragon is damaged | entity.ender_dragon.hurt | subtitles.entity.ender_dragon.hurtβ | 5.0 | 0.8β1.2 | 16 | |
| βDragon shoots | Hostile Mobs | When an ender dragon shoots a fireball | entity.ender_dragon.shoot | subtitles.entity.ender_dragon.shootβ | 10.0 | 0.8β1.2 | 16 | |
| βExplosion | Hostile Mobs | When a dragon fireball impacts | entity.dragon_fireball.explode | subtitles.entity.generic.explodeβ | 1.0 | 0.9β1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Hostile Mobs | Randomly and randomly while being resummoned, except while the pillars are being recharged | mob.enderdragon.growl | β ? | 640.0 | 0.8β1.2 | |
| β ? | Hostile Mobs | When an ender dragon dies | mob.enderdragon.death | β ? | 640.0 | 0.8β1.2 | |
| β ? | Hostile Mobs | When an ender dragon is damaged | mob.enderdragon.hit | β ? | 560.0 | 0.8β1.2 | |
| β ? | Friendly Mobs | Periodically depending on if the ender dragon is perching | mob.enderdragon.flap | β ? | 400.0 | 0.8β1.2 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite ender-dragon.png: Sprite image for ender-dragon in Minecraft Ender Dragon | ender_dragon | None | entity.minecraft.ender_dragon |
| π EntitySprite dragon-fireball.png: Sprite image for dragon-fireball in Minecraft Dragon Fireball | dragon_fireball | impact_projectiles |
entity.minecraft.dragon_fireball |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite ender-dragon.png: Sprite image for ender-dragon in Minecraft Ender Dragon | ender_dragon | 53 |
dragonmob | entity.ender_dragon.name |
| π EntitySprite dragon-fireball.png: Sprite image for dragon-fireball in Minecraft Dragon Fireball | dragon_fireball | 79 |
None | entity.dragon_fireball.name |
Ender dragons have entity data associated with them that contain various properties.
0 means circling. 1 means strafing (preparing to shoot a fireball). 2 means flying to the portal to land (part of transition to landed state). 3 means landing on the portal (part of transition to landed state). 4 means taking off from the portal (part of transition out of landed state). 5 means landed, performing breath attack. 6 means landed, looking for a player for breath attack. 7 means landed, roar before beginning breath attack. 8 means charging player. 9 means flying to portal to die. 10 means hovering (flapping wings while pacing around a fixed point) (default when using the /summon command).Dragon fireballs have entity data associated with them that contain various properties.
In Java Edition, the /summon ender_dragon command, by default, summons a harmless ender dragon that hovers in place. Setting the DragonPhase tag (by issuing either the /summon ender_dragon ~ ~ ~ {DragonPhase:0} or the /data merge entity <selector> {DragonPhase:0} commands) starts the ender dragon's ordinary behavior, although the health bar does not appear because it is managed by the ender dragon fight status rather than by the dragon entity itself. If spawned away from the center of the map (x=0, z=0), it flies to the center then resumes normal behavior (see #Behavior).
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| June 14, 2009 | Notch believed that Survival mode should have some sort of goal, which he had not yet formulated: "While it could be fun to just see how long you can survive in survival mode, I believe there might be a need for some kind of goal. Make the most money in a month? Kill a big evil mob in the shortest time? I donβt know yet." | ||||||
|---|---|---|---|---|---|---|---|
| June 30, 2010 | In a video called "Minecraft Flight" posted by Notch on YouTube, he mentioned that dragon lairs may be an addition in the video description. | ||||||
| August 31, 2010 | Later in an interview on MinecraftCon 2010, Notch hinted at dragons as a possible planned mob. Then, for about one year, there was no more mention of it and dragons solely remained a potential work-in-progress. | ||||||
| June 18, 2011 | Notch has stated in the past that if dragons are added, they would not be mountable as it would put too much pressure on multiplayer servers. | ||||||
| September 1, 2011 | Notch stated that "dragons will be added eventually". | ||||||
| October 6, 2011 | The name "ender dragon" was first made known through a tweet by Notch reading "raqreqentba", which could be decoded using the ROT13 cipher, translating to "enderdragon". | ||||||
| October 7, 2011 | Notch reveals a screenshot of the "progress so far" on the ender dragon: the dragon flying through the skies of the End. He also shared an album of images of the ender dragon in flight through the Overworld, showcasing its animation. | ||||||
| October 9, 2011 | Notch tweets an example of a "texture packer tool" he wrote for the purpose of giving the ender dragon its skin. He shared his progress midway through designing the skin, later announced when the base texture was done, and posted when he had enlarged the wings. | ||||||
| October 10, 2011 | Notch released a video showing a small clip of the End that also shows the ender dragon fly into the top of the frame. | ||||||
| October 12, 2011 | In a Reddit post Notch also said, "They will be different dragons. The Ender Dragon will probably become larger, and the ones in the main world will be this size, won't go through terrain, and will be red because dragons are red."[6] | ||||||
| Notch stated in a Twitter post that "Dragons have 6 limbs", consisting of 2 wings, and 4 legs.[7] | |||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease 4 | π Image Added the ender dragon. | |||||
| The ender dragon currently exists in the game, but does not yet spawn. If hacked into the game using external tools or mods, it draws its hitboxes as solid white boxes on top of the normal dragon model. | |||||||
| It cannot be damaged, but if its health is forced to zero through external tools, it will simply tip over and die like a regular mob. | |||||||
| Beta 1.9 Prerelease 5 | Added the ability for the ender dragon to take damage and die, which now has a unique animation. It still does not spawn naturally however. | ||||||
| The ender dragon's health has been temporarily changed to 1HPπ π to test its new death animation. | |||||||
| Beta 1.9 Prerelease 6 | The ender dragon has been officially implemented into the game. This includes a single ender dragon as a boss battle, spawning naturally when the player first enters the End. | ||||||
| April 28, 2012 | Jeb mentioned that he wouldn't be adding any more boss mobs until he makes the ender dragon "more fun first". | ||||||
| 1.3.1 | 12w24a | The bug in which the ender dragon would be unable to damage the player after the player was attacked once has been fixed. | |||||
| The experience drop of ender dragons has been reduced from 20,000 to 12,000. | |||||||
| 1.4.2 | 12w34b | The boss bar label has been changed from "Boss health" to "Ender Dragon". | |||||
| 1.4 | Before this update, ender dragons used the same damage sound as the player. Ender dragons now have their own sound. | ||||||
| The wither was added, despite jeb saying he would not add another boss until the ender dragon was revamped. | |||||||
| 1.5 | 13w09c | A bug where swords take no damage when used on the ender dragon has been fixed. | |||||
| 1.5.1 | 13w11a | The mobGriefing gamerule now prevents the ender dragon from destroying blocks when it flies through them. | |||||
| 2013 Music Update | A music track now accompanies the ender dragon boss fight. | ||||||
| 1.8 | 14w20a | The ender dragon no longer breaks barriers. | |||||
| 1.9 | 15w31a | The ender dragon boss fight has been revamped to be similar to the Legacy Console Edition. | |||||
| The ender dragon can now be respawned. As a placeholder, this involves placing clay in a creeper face pattern in the End. | |||||||
| The ender dragon no longer destroys iron bars. | |||||||
| π Image The ender dragon produces a fireball during its attack. | |||||||
| 15w32a | The ender dragon's fireballs now give off ender acid particles upon exploding and no longer light ground on fire. | ||||||
| The ender dragon's charge/knockback attack has now returned. | |||||||
| The ender dragon's wings now damage the player, prevent side and back melee attacks when the dragon lands on the exit portal. | |||||||
| Dragon breath from the ender dragon now shoots out farther. | |||||||
| The ender dragon now immediately charges at the player after finishing the ender acid attack. | |||||||
| The ender dragon's ender acid attack now goes around the whole exit portal. | |||||||
| The ender dragon no longer stops attacking from single hits. | |||||||
| The ender dragon now flies back to portal before finishing the death animation. | |||||||
| The ender dragon no longer takes damage from snowballs, eggs, or other attacks that normally do no damage. | |||||||
| 15w32b | When fatally damaged, the ender dragon now flies to the exit portal and dies rather than resetting to 1HPπ π and landing. | ||||||
| 15w33a | The ender dragon's wings no longer deal damage while the ender dragon is landed. | ||||||
| The ender dragon is now immune to arrows while landed. | |||||||
| The ender dragon no longer destroys End portal blocks, End portal frame blocks, or End gateway blocks. | |||||||
| The ender dragon's breath attack now lasts longer. | |||||||
| The ender dragon's fireball attack is now more or less equivalent to a lingering potion of Harming II. | |||||||
| 15w33c | Respawned ender dragons now drop 500 experience. | ||||||
| Respawning the dragon also respawns the End spikes and End crystals. | |||||||
| 15w44a | Respawning ender dragons now requires placing 4 End crystals near the exit portal. | ||||||
| 15w49a | The ender dragon no longer travels through portals. | ||||||
| The ender dragon no longer rides rideable entities such as minecarts or boats. | |||||||
| The ender dragon is no longer affected by status effects. | |||||||
| 1.11 | 16w35a | Hitboxes of the damageable portions of the ender dragon are now visible using β―+β―. | |||||
| 16w43a | The ender dragon is now able to draw from its own loot table. | ||||||
| 1.14 | 19w08a | Target selectors for the ender dragon (@e[type=minecraft:ender_dragon]) now target a total of 9 entities per dragon.[8] | |||||
| 19w08b | The ender dragon no longer dives straight down to the fountain, instead it slowly descends.[9] | ||||||
| The AI of the ender dragon's phases has been broken due to a typo in the dragon's vertical velocity while flying[10][11] | |||||||
| 19w12a | Due to the rewriting of the sound system the ender dragon's death sound now always plays at full volume even if the player moves while it is playing. | ||||||
| 1.15 | 19w39a | The ender dragon no longer has a separate texture for the bottom of its wing anymore. | |||||
| 19w41a | A black dot on transparent parts of wing texture has been removed from ender dragons. | ||||||
| A texture for part of wing bottom in the exploding ender dragon has been removed. | |||||||
| 19w46a | π Image The texture of the dragon fireball has been changed. | ||||||
| 1.17 | 20w45a | Target selectors for the ender dragon target 1 entity per dragon once again. | |||||
| 1.19.3 | 22w44a | π Image Added spawn eggs for ender dragons, which can be obtained only with commands as to avoid potential destruction of Creative builds.[12] | |||||
| 1.21.2 | 24w34a | Dragon fireballs no longer go through the world border if hit. | |||||
| 1.21.4 | 24w44a | The ender dragon now takes reduced damage from hits dealt to its head hitbox.[13] | |||||
| 26.1 | snap6 | The ender dragon fight can now be activated in other dimensions. | |||||
| 26.2 | pre4 | The ender dragon is no longer affected by geysers. | |||||
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | alpha 0.17.0.1 | π Image Added the ender dragon. | |||||
| π Image The ender dragon produces a fireball during its attack. | |||||||
| alpha 1.0.0.2 | The ender dragon now goes to the nearest End crystal. | ||||||
| ? | Dragon fireballs no longer make a glass sound on impact. | ||||||
| 1.1.0 | alpha 1.1.0.0 | The entity ID of the ender dragon has been changed from dragon to ender_dragon. | |||||
| Bedrock Edition | |||||||
| 1.6.0 | beta 1.6.0.6 | The ender dragon no longer travels through portals. | |||||
| 1.10.0 | beta 1.10.0.3 | π Image The texture of the dragon fireball has been changed. | |||||
| 1.19.20 | Preview 1.19.20.22 | Ender dragons can no longer destroy crying obsidian, respawn anchors, light blocks, allow, deny, borders, and jigsaw blocks. | |||||
| 1.19.60 | Preview 1.19.60.20 | π Image Added spawn eggs for ender dragons. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU9 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image Added the ender dragon with new attacks (dragon's breath and ender charges). |
| π Image The ender dragon produces a fireball during its attack. | |||||||
| TU10 | Before this update, ender dragons used the same damage sound as the player. Ender dragons now have their own sound. | ||||||
| TU14 | 1.04 | The title of the ender dragon's health bar has been changed from "Enderdragon" to "Ender Dragon". | |||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Ender dragons now share their spawn limit category with the wither, meaning that the wither cannot be spawned in the End when the ender dragon is alive. | ||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | The ender dragon no longer takes damage from snowballs, eggs, or other attacks that normally do no damage.[is this the correct version?] | |
| Dragon fireballs now create dragon's breath on impact. Previously dragon's breath was only created by the ender dragon above the exit portal. | |||||||
| Dragon's breath now only deals damage every second instead of every half second. | |||||||
| Dragon's breath now deals knockback away from the ender dragon. | |||||||
| Dragon's breath can now be collected with a glass bottle. | |||||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | The spawn limit for boss mobs has been increased, meaning up to 4 withers can now be spawned in the End while the ender dragon is alive. |
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | π Image The texture of the dragon fireball has been changed to match Java Edition. |
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.10 | π Image Added the ender dragon. | ||||||
| π Image The ender dragon produces a fireball during its attack. | |||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The entity ID of the ender dragon has been changed from EnderDragon to ender_dragon.
| |||||
The fireball's entity ID has been changed from DragonFireball to dragon_fireball. | |||||||
| 16w40a | The tags xTile, yTile, zTile, inTile and inGround have been removed from the dragon fireball entity data.
| ||||||
The life tag of ender dragons is no longer used for anything, but still saved/read. | |||||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.β[more information needed] | |||||
| 26.1 | snap6 | The tags NeedsStateScanning, DragonKilled, PreviouslyKilled, Dragon, ExitPortalLocation and Gateways have been renamed to needs_state_scanning, dragon_killed, previously_killed, dragon_uuid, exit_portal_location and gateways respectively.
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Added tags respawn_time and respawn_crystals.
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Replaced tag IsRespawning with respawn_stage. | |||||||
Issues relating to "Ender Dragon" are maintained on the bug tracker. Issues should be reported and viewed there.
/spectate). When this happens, the player's camera appears about 1 block over the dragon's body.| The End | |||
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