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Non-renewable resource

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A non-renewable resource (as opposed to a renewable resource) is a resource that cannot be obtained in indefinite quantities in Survival without using certain glitches, commands, or Creative mode to create more of them. While running out of resources other than the unique dragon egg is not likely to be a factor in normal gameplay due to the massive size of a Minecraft world, in principle there is a finite quantity of these resources available in each Minecraft world.

Obtaining

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Non-renewable resources can be found as naturally generated blocks, obtained from structure loot chests or as drops from certain mobs that do not respawn (like elder guardians), or obtained through crafting recipes that consume other non-renewable items.

Some resources are non-renewable or even unobtainable if playing on Peaceful difficulty, as hostile mobs do not spawn.

The degree of impact the non-renewability of a resource has on normal gameplay generally depends on how limited the resource is, but on custom maps and superflat worlds they can have a significant impact.

All status effects and enchantment-item combinations that cannot be obtained in Survival are non-renewable.

Shulker boxes and bundles containing non-renewable items are non-renewable.

Generated structures

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These non-renewable resources are found only as loot from generated structures, the blocks the structures are composed of, or as non-renewable drops from mobs that generate with the structures, and cannot be obtained in other ways. This renders most of them unavailable in worlds with the "Generate Structures" option disabledβ€Œ[Java Edition only], with the exception of the items that can be found in monster rooms or desert wells, which are unaffected by the option.[1][2] These resources are generally the most finite resources in the game, though some are relatively common.

Resource Non-renewable products Sources
Banner Patterns
πŸ‘ Flow Banner Pattern
[note 1]πŸ‘ Guster Banner Pattern
[note 1]

πŸ‘ Snout Banner Pattern
― Flow and guster banner patterns can be obtained as a reward from vaults found in trial chambers.

Snout banner patterns can be found in bastion remnant chests.

Like other banner patterns, they are not consumed when used.

Decorated Pot

πŸ‘ Decorated Pot

(With trial chambers Pottery Sherds)

πŸ‘ Flow Pottery Sherd
πŸ‘ Guster Pottery Sherd
πŸ‘ Scrape Pottery Sherd
Decorated pots with flow, guster and scrape pottery sherds can be found in trial chambers.
Disc Fragment
πŸ‘ Disc Fragment 5
πŸ‘ Music Disc 5
Found in ancient city loot chests.
Dragon Egg
πŸ‘ Dragon Egg
― Spawns on top of the exit portal when the ender dragon is defeated for the first (and secondβ€Œ[BE only]) time. Only one is (two areβ€Œ[BE only]) obtainable in each world, making it the rarest obtainable resource in the game.
Dragon Head
πŸ‘ Dragon Head
― Generates on the End ship alongside End cities.
Echo Shard
πŸ‘ Echo Shard
πŸ‘ Recovery Compass
Found in ancient city loot chests.
Elytra
πŸ‘ Elytra
― Generates in the End ship alongside End cities.
Enchanted Book
πŸ‘ Enchanted Book

(With Swift Sneak I-III)
πŸ‘ Leather Pants
πŸ‘ Chainmail Leggings
πŸ‘ Iron Leggings
πŸ‘ Golden Leggings
πŸ‘ Diamond Leggings
πŸ‘ Netherite Leggings

(With Swift Sneak I-III)
Found in ancient city loot chests.
Enchanted Book
πŸ‘ Enchanted Book
[note 1]
(With Wind Burst I)
πŸ‘ Enchanted Book

(With Wind Burst II-III)
πŸ‘ Mace

(With Wind Burst I-III)
Obtained as a reward from ominous vaults found in trial chambers.
Enchanted Golden Apple
πŸ‘ Enchanted Golden Apple
[note 1]
πŸ‘ Thing Banner Pattern
Rarely found in the chests of ancient cities, monster rooms, desert pyramids, mineshafts, ruined portals, woodland mansions, and bastion remnants. They can also be obtained more commonly from ominous vaults found in trial chambers.
Gilded Blackstone
πŸ‘ Gilded Blackstone
― Generates in bastion remnants, both as a part of the structure and as chest loot.
Heart of the Sea
πŸ‘ Heart of the Sea
πŸ‘ Conduit
One can be found in every buried treasure chest, which can be found using treasure maps found in shipwrecks or ocean ruins.
Heavy Core
πŸ‘ Heavy Core
[note 1]
πŸ‘ Mace
Obtained as a reward from ominous vaults found in trial chambers.
Large Fern[note 2]
πŸ‘ Large Fern
― Can be found in generated chests of taiga villager houses.
Large ferns can be renewably created by using renewable bone meal on renewable ferns, but do not drop themselves when broken, even with Silk Touch.
Music Discs
πŸ‘ Music Disc Precipice
[note 1]πŸ‘ Music Disc Creator
[note 1]πŸ‘ Music Disc Creator (Music Box)


πŸ‘ Music Disc Bounce
πŸ‘ Music Disc Pigstep


πŸ‘ Music Disc Otherside


πŸ‘ Music Disc Relic
― Precipice, Creator, and Creator (Music Box) music discs can be obtained in trial chambers from vaults, ominous vaults, and decorated pots, respectively.
Bounce music discs can be found in mineshaft minecart with chests within sulfur caves.
Pigstep music discs can be found in bastion remnant chests.
Otherside music discs can be found in monster rooms, stronghold corridor chests, and ancient city loot chests.
Relic music discs can be excavated as rare loot from suspicious gravel generated in trail ruins.
Nautilus Armor
πŸ‘ Copper Nautilus Armor
πŸ‘ Iron Nautilus Armor
πŸ‘ Golden Nautilus Armor
― Copper, iron, and golden can be obtained from shipwreck, ocean ruins, and buried treasure chests.
Diamond Nautilus Armor
πŸ‘ Diamond Nautilus Armor
πŸ‘ Netherite Nautilus Armor
Diamond nautilus armor can be obtained from shipwreck, ocean ruins, and buried treasure chests.

Netherite nautilus armor can be obtained by upgrading diamond nautilus armor at a smithing table.

Non-leather Horse Armor
πŸ‘ Copper Horse Armor
πŸ‘ Iron Horse Armor
πŸ‘ Golden Horse Armor
― Can be found in generated chests of monster rooms, desert pyramids, End cities, jungle pyramids, Nether fortresses, strongholds, and villages. Gold horse armor can also be found in ruined portals.
Diamond Horse Armor

πŸ‘ Diamond Horse Armor

πŸ‘ Netherite Horse Armor
Can be found in generated chests of monster rooms, ancient cities, desert pyramids, End cities, jungle pyramids, Nether fortresses, strongholds, and villages.
Pottery Sherds

πŸ‘ Archer Pottery Sherd
πŸ‘ Miner Pottery Sherd
πŸ‘ Prize Pottery Sherd
πŸ‘ Skull Pottery Sherd


πŸ‘ Arms Up Pottery Sherd
πŸ‘ Brewer Pottery Sherd


πŸ‘ Angler Pottery Sherd
πŸ‘ Shelter Pottery Sherd
πŸ‘ Snort Pottery Sherd


πŸ‘ Blade Pottery Sherd
πŸ‘ Explorer Pottery Sherd
πŸ‘ Mourner Pottery Sherd
πŸ‘ Plenty Pottery Sherd


πŸ‘ Burn Pottery Sherd
πŸ‘ Danger Pottery Sherd
πŸ‘ Friend Pottery Sherd
πŸ‘ Heart Pottery Sherd
πŸ‘ Heartbreak Pottery Sherd
πŸ‘ Howl Pottery Sherd
πŸ‘ Sheaf Pottery Sherd

πŸ‘ Decorated Pot

(With pottery sherds)
Archer, miner, prize and skull pottery sherds can be excavated from suspicious sand generated in desert pyramids.

Arms up and brewer pottery sherds can be excavated from suspicious sand generated in desert wells.
Angler, shelter and snort pottery sherds can be excavated from suspicious sand generated in warm ocean ruins.
Blade, explorer, mourner and plenty pottery sherds can be excavated from suspicious gravel generated in cold ocean ruins.
Burn, danger, friend, heart, heartbreak, howl and sheaf pottery sherds can be excavated from suspicious gravel generated in trail ruins.

Suspicious Gravel and Suspicious Sand

πŸ‘ Suspicious Gravel
πŸ‘ Suspicious Sand

― Suspicious sand generates in desert pyramids, desert wells, and warm biome ocean ruins, suspicious gravel generates in cold biome ocean ruins and in trail ruins.

Both can be collected as an item by making the falling entity float on a bubble column or in a cobweb until it breaks. The resulting item does not drop any loot if placed and excavated.

Tall Grass[note 2]
πŸ‘ Tall Grass
― Can be found in generated chests of savanna villager houses.
Tall grass can be renewably created by using renewable bone meal on renewable short grass, but do not drop itself when broken, even with Silk Touch.
Wet Sponge
πŸ‘ Wet Sponge
πŸ‘ Sponge
Generate in the sponge rooms of ocean monuments.
Dropped by elder guardians.
Formed when water touches a sponge. Sponges are formed when wet sponges are dried in a furnace or placed in the Nether.

Enchantments on items without prior-work anvil penalty

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While all enchantments obtainable in Survival other than Swift Sneak and Wind Burst are renewable, for treasure enchantments the only renewable way to get them on most items is by using an anvil to combine the item with a renewable enchanted book. Using an anvil in this way causes the item to gain prior work penalty, increasing the cost of future anvil use. Similar limitations apply to some high level enchantments, which cannot be renewably obtained on items with insufficient enchantability without using an anvil.

This renders most types of items that have at least one of these enchantments without having any prior-work penalty non-renewable. Many of these item variants are unobtainable in Survival, but some of them can be found in the loot chests of various generated structures.

Items in bastion remnant, ruined portal and shipwreck loot chests are limited to one enchantment, while items from End city or ancient city chests often have multiple. Trial chambers loot contains both types, depending on the type of item and loot table used.

Enchantment Items Sources
Bane of Arthropods I-V
β€Œ[JE only]
πŸ‘ Golden Axe
πŸ‘ Iron Axe
Golden axes can be found in ruined portal and bastion remnant chests.β€Œ[JE only]
Iron axes can be found in trial chambers containers.

In Bedrock Edition, axes can renewably receive Bane of Arthropods I-V without gaining prior-work penalty through normal enchanting.

Breach IV
​[upcoming: Villager Trade Rebalance]
πŸ‘ Enchanted Book
Enchanted books with Breach can be found in ominous vaults.

When Villager Trade Rebalance is not enabled, enchanted books with Breach IV can be renewably obtained without prior-work penalty through librarian trades.

Curse of Binding πŸ‘ Diamond Helmet
πŸ‘ Diamond Chestplate
[note 1]πŸ‘ Diamond Leggings
πŸ‘ Diamond Boots
πŸ‘ Golden Helmet
πŸ‘ Golden Chestplate
πŸ‘ Golden Leggings
πŸ‘ Golden Boots
πŸ‘ Iron Helmet
πŸ‘ Iron Chestplate
[note 1]πŸ‘ Iron Leggings
πŸ‘ Iron Boots
πŸ‘ Leather Cap
πŸ‘ Leather Tunic
πŸ‘ Leather Pants
πŸ‘ Leather Boots
Diamond armor can be found in End city and bastion remnant chests.
Iron and diamond chestplates can be found in trial chambers vaults.

Golden armor can be found in bastion remnant and ruined portal chests.
Iron armor can be found in End city chests.
Leather armor can be found in shipwreck supply chests.
Diamond and iron leggings can be found in ancient city loot chests.

Curse of Vanishing πŸ‘ Diamond Helmet
πŸ‘ Diamond Chestplate
[note 1]πŸ‘ Diamond Leggings
πŸ‘ Diamond Boots
πŸ‘ Diamond Sword
πŸ‘ Diamond Pickaxe
πŸ‘ Diamond Shovel
πŸ‘ Diamond Axe
[note 1]πŸ‘ Diamond Hoe
πŸ‘ Golden Helmet
πŸ‘ Golden Chestplate
πŸ‘ Golden Leggings
πŸ‘ Golden Boots
πŸ‘ Golden Sword
πŸ‘ Golden Pickaxe
πŸ‘ Golden Shovel
πŸ‘ Golden Axe
πŸ‘ Golden Hoe
πŸ‘ Iron Helmet
πŸ‘ Iron Chestplate
[note 1]πŸ‘ Iron Leggings
πŸ‘ Iron Boots
πŸ‘ Iron Sword
πŸ‘ Iron Pickaxe
πŸ‘ Iron Shovel
πŸ‘ Iron Axe
[note 1]πŸ‘ Crossbow
[note 1]πŸ‘ Leather Cap
πŸ‘ Leather Tunic
πŸ‘ Leather Pants
πŸ‘ Leather Boots
Diamond armor, swords, pickaxes and shovels can be found in End city and bastion remnant chests.
Iron and diamond chestplates and axes can be found in trial chambers vaults.
Golden armor, hoesβ€Œ[BE only] and axesβ€Œ[JE only] can be found in bastion remnant chests.
Golden armor, swords and tools can be found in ruined portal chests.
Iron armor, swords, pickaxes and shovels can be found in End city chests.
Crossbows and iron swordsβ€Œ[JE only] can be found in bastion remnant chests.
Crossbows can also be found in trial chambers vaults.
Leather armor can be found in shipwreck supply chests.
Diamond and iron leggings and diamond hoes can be found in ancient city loot chests.
Iron axes can be found in trial chambers barrels and vaults.
Efficiency V πŸ‘ Diamond Pickaxe
πŸ‘ Diamond Shovel
πŸ‘ Diamond Hoe
Diamond shovels and pickaxes can be found in End city and bastion remnant chests.
Diamond hoes can be found in ancient city loot chests.
Frost Walker I-II πŸ‘ Diamond Boots
πŸ‘ Golden Boots
πŸ‘ Iron Boots
πŸ‘ Leather Boots
Diamond boots can be found in End city and bastion remnant chests.
Golden boots can be found in bastion remnant and ruined portal chests.
Iron boots can be found in End city chests.
Leather boots can be found in shipwreck supply chests.
Mending πŸ‘ Diamond Helmet
πŸ‘ Diamond Chestplate
[note 1]πŸ‘ Diamond Leggings
πŸ‘ Diamond Boots
πŸ‘ Diamond Sword
πŸ‘ Diamond Pickaxe
πŸ‘ Diamond Shovel
πŸ‘ Diamond Axe
[note 1]πŸ‘ Diamond Hoe
πŸ‘ Golden Helmet
πŸ‘ Golden Chestplate
πŸ‘ Golden Leggings
πŸ‘ Golden Boots
πŸ‘ Golden Sword
πŸ‘ Golden Pickaxe
πŸ‘ Golden Shovel
πŸ‘ Golden Axe
πŸ‘ Golden Hoe
πŸ‘ Iron Helmet
πŸ‘ Iron Chestplate
[note 1]πŸ‘ Iron Leggings
πŸ‘ Iron Boots
πŸ‘ Iron Sword
πŸ‘ Iron Pickaxe
πŸ‘ Iron Shovel
πŸ‘ Iron Axe
[note 1]πŸ‘ Crossbow
[note 1]πŸ‘ Leather Cap
πŸ‘ Leather Tunic
πŸ‘ Leather Pants
πŸ‘ Leather Boots
Diamond armor, swords, pickaxes and shovels can be found in End city and bastion remnant chests.
Iron and diamond chestplates and axes can be found in trial chambers vaults.
Golden armor, hoesβ€Œ[BE only] and axesβ€Œ[JE only] can be found in bastion remnant chests.
Golden armor, swords and tools can be found in ruined portal chests.
Iron armor, swords, pickaxes and shovels can be found in End city chests.
Crossbows and iron swordsβ€Œ[JE only] can be found in bastion remnant chests.
Crossbows can also be found in trial chambers vaults.
Leather armor can be found in shipwreck supply chests.
Diamond and iron leggings and diamond hoes can be found in ancient city loot chests.
Iron axes can be found in trial chambers barrels and vaults.
Sharpness I-IV
β€Œ[JE only]
πŸ‘ Golden Axe
πŸ‘ Iron Axe
Golden axes can be found in ruined portal and bastion remnant chests.β€Œ[JE only]
Iron axes can be found in trial chambers barrels.

In Bedrock Edition, axes can renewably receive Sharpness I-IV without gaining prior-work penalty through normal enchanting.

Sharpness V πŸ‘ Diamond Sword
πŸ‘ Iron Sword
πŸ‘ Iron Axe


πŸ‘ Golden Axe

β€Œ[JE only]
Diamond swords can be found in End city and bastion remnant chests.
Iron swords can be found in End city and bastion remnant β€Œ[JE only] chests. Iron axes can be found in trial chambers barrels. Golden axes can be found in ruined portal and bastion remnantβ€Œ[JE only] chests.

In Bedrock Edition, golden axes can renewably receive Sharpness V without gaining prior-work penalty through normal enchanting.

Smite I-V
β€Œ[JE only]
πŸ‘ Golden Axe
πŸ‘ Iron Axe
Golden axes can be found in ruined portal and bastion remnantβ€Œ[JE only] chests.
Iron axes can be found in trial chambers barrels.

In Bedrock Edition, axes can renewably receive Smite I-V without gaining prior-work penalty through normal enchanting.

Thorns I-II
β€Œ[JE only]
πŸ‘ Diamond Helmet
πŸ‘ Diamond Leggings
πŸ‘ Diamond Boots
πŸ‘ Golden Helmet
πŸ‘ Golden Leggings
πŸ‘ Golden Boots
πŸ‘ Leather Cap
πŸ‘ Leather Pants
πŸ‘ Leather Boots
Diamond armor can be found in bastion remnant chests.
Golden armor can be found in bastion remnant and ruined portal chests.
Leather armor can be found in shipwreck supply chests.
In Bedrock Edition, helmets, leggings, and boots can renewably receive Thorns I-II without gaining prior-work penalty through normal enchanting.
Thorns III πŸ‘ Diamond Helmet
πŸ‘ Diamond Chestplate
πŸ‘ Diamond Leggings
πŸ‘ Diamond Boots
πŸ‘ Golden Helmet
πŸ‘ Golden Chestplate
πŸ‘ Golden Leggings
πŸ‘ Golden Boots
πŸ‘ Iron Chestplate
πŸ‘ Leather Cap
πŸ‘ Leather Tunic
πŸ‘ Leather Pants
πŸ‘ Leather Boots


πŸ‘ Iron Helmet
πŸ‘ Iron Leggings
πŸ‘ Iron Boots

β€Œ[BE only]
Diamond armor can be found in bastion remnant chests and diamond chestplates also in End city chests.
Golden armor can be found in bastion remnant and ruined portal chests.
Iron chestplates with Thorns III can rarely be found in End city chests.
Leather armor can be found in shipwreck supply chests.

In Bedrock Edition, iron armor with Thorns III can rarely be found in End city chests.
In Java Edition, iron helmets, leggings, and boots with Thorns III and no prior-work penalty are not obtainable in Survival.

Other

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These non-renewable resources can be obtained from the world outside generated structures, and are generally more abundant. Since they generate outside structures, they can be found even in worlds with the "Generate Structures" option disabled.

Resource Non-renewable products Sources
Ancient Debris
πŸ‘ Ancient Debris
πŸ‘ Netherite Scrap
πŸ‘ Netherite Ingot
πŸ‘ Netherite Helmet
πŸ‘ Netherite Chestplate
πŸ‘ Netherite Leggings
πŸ‘ Netherite Boots
πŸ‘ Netherite Sword
πŸ‘ Netherite Pickaxe
πŸ‘ Netherite Shovel
πŸ‘ Netherite Axe
πŸ‘ Netherite Hoe
πŸ‘ Block of Netherite

πŸ‘ Netherite Spear
πŸ‘ Netherite Horse Armor
πŸ‘ Netherite Nautilus Armor

πŸ‘ Netherite Trim Iron Chestplate

(Any armor with netherite trim)
Generates in ore features in the Nether, especially at low Y-levels.

Ancient debris, netherite scrap and netherite ingots can be found in bastion remnant chests.

Calcite
πŸ‘ Calcite
― Generates as strips in the stony peaks biome and as the middle layer of amethyst geodes.
Cinnabar
πŸ‘ Cinnabar
πŸ‘ Cinnabar Slab
πŸ‘ Cinnabar Stairs
πŸ‘ Cinnabar Wall
πŸ‘ Polished Cinnabar
πŸ‘ Polished Cinnabar Slab
πŸ‘ Polished Cinnabar Stairs
πŸ‘ Polished Cinnabar Wall
πŸ‘ Cinnabar Bricks
πŸ‘ Cinnabar Brick Slab
πŸ‘ Cinnabar Brick Stairs
πŸ‘ Cinnabar Brick Wall
πŸ‘ Chiseled Cinnabar
Generates in the sulfur caves biome.
Deepslate
πŸ‘ Deepslate
πŸ‘ Cobbled Deepslate
πŸ‘ Cobbled Deepslate Slab
πŸ‘ Cobbled Deepslate Stairs
πŸ‘ Cobbled Deepslate Wall
πŸ‘ Polished Deepslate
πŸ‘ Polished Deepslate Slab
πŸ‘ Polished Deepslate Stairs
πŸ‘ Polished Deepslate Wall
πŸ‘ Deepslate Bricks
πŸ‘ Cracked Deepslate Bricks
πŸ‘ Deepslate Brick Slab
πŸ‘ Deepslate Brick Stairs
πŸ‘ Deepslate Brick Wall
πŸ‘ Deepslate Tiles
πŸ‘ Cracked Deepslate Tiles
πŸ‘ Deepslate Tile Slab
πŸ‘ Deepslate Tile Stairs
πŸ‘ Deepslate Tile Wall
πŸ‘ Chiseled Deepslate
πŸ‘ Silence Armor Trim
πŸ‘ Ward Armor Trim

πŸ‘ Gold Trim Iron Chestplate

(Any armor with silence or ward trim)
Generates underground below Y=8. Deepslate is obtained by smelting cobbled deepslate, or by mining it using a tool enchanted with Silk Touch. Deepslate variants can also be found in ancient cities. Cobbled deepslate can also be found in trial chambers.


Silence and Ward armor trim smithing templates can be found in ancient city loot chests.

Dead Bush
πŸ‘ Dead Bush
― Can be collected with shears in badlands, desert, swamps and old growth spruce taiga biomes. They can also be found buried in trail ruins, in chests, and potted in some desert villages and trial chambers.
Copper Ores
πŸ‘ Copper Ore
πŸ‘ Deepslate Copper Ore
πŸ‘ Raw Copper
πŸ‘ Block of Raw Copper
Copper ores generate underground in all biomes of the Overworld. Blocks of Raw Copper can generate in copper ore veins. Copper is renewable through the rare drops of drowned.
Iron Ores
πŸ‘ Iron Ore
πŸ‘ Deepslate Iron Ore
πŸ‘ Raw Iron
πŸ‘ Block of Raw Iron
Iron ores generate underground in all biomes of the Overworld. Blocks of Raw Iron can generate in iron ore veins. Iron is renewable through the drops of iron golems, zombies, by melting down renewable iron armor or tools and via bartering.
Overworld Gold Ores
πŸ‘ Gold Ore
πŸ‘ Deepslate Gold Ore
πŸ‘ Raw Gold
πŸ‘ Block of Raw Gold
Gold ores generate underground in all biomes of the Overworld. Gold is renewable through the drops of zombified piglin or by melting down renewable gold armor or tools.
Coal Ores
πŸ‘ Coal Ore
πŸ‘ Deepslate Coal Ore
β€” Coal ores generate underground in all biomes of the Overworld. Coal is renewable through the drops of wither skeletons.
Lapis Lazuli Ores
πŸ‘ Lapis Lazuli Ore
πŸ‘ Deepslate Lapis Lazuli Ore
β€” Lapis Lazuli ores generate underground in all biomes of the Overworld. Lapis Lazuli is renewable through trading and as a raid giftβ€Œ[JE only].
Redstone Ores
πŸ‘ Redstone Ore
πŸ‘ Deepslate Redstone Ore
β€” Redstone ores generate underground in all biomes of the Overworld. Redstone is renewable as drops from witches, through trading and as a raid giftβ€Œ[JE only].
Emerald Ores
πŸ‘ Emerald Ore
πŸ‘ Deepslate Emerald Ore
β€” Emerald ores generate in mountains and windswept hills biomes. Emeralds are renewable through trading, and as drops from raid mobs and foxes.
Diamond Ores
πŸ‘ Diamond Ore
πŸ‘ Deepslate Diamond Ore
πŸ‘ Diamond
[note 1]πŸ‘ Block of Diamond
[note 1]πŸ‘ Enchanting Table
πŸ‘ Jukebox

πŸ‘ Firework Star
πŸ‘ Firework Rocket

(With "trail" effect)
πŸ‘ Diamond Spear

πŸ‘ Netherite Upgrade
πŸ‘ Netherite Helmet
πŸ‘ Netherite Chestplate
πŸ‘ Netherite Leggings
πŸ‘ Netherite Boots
πŸ‘ Netherite Sword
πŸ‘ Netherite Pickaxe
πŸ‘ Netherite Shovel
πŸ‘ Netherite Axe
πŸ‘ Netherite Hoe

πŸ‘ Netherite Spear
πŸ‘ Netherite Horse Armor
πŸ‘ Netherite Nautilus Armor

πŸ‘ Coast Armor Trim
πŸ‘ Dune Armor Trim
πŸ‘ Eye Armor Trim
πŸ‘ Host Armor Trim
πŸ‘ Raiser Armor Trim
πŸ‘ Rib Armor Trim
πŸ‘ Sentry Armor Trim
πŸ‘ Shaper Armor Trim
πŸ‘ Silence Armor Trim
πŸ‘ Snout Armor Trim
πŸ‘ Spire Armor Trim
πŸ‘ Tide Armor Trim
πŸ‘ Vex Armor Trim
πŸ‘ Ward Armor Trim
πŸ‘ Wayfinder Armor Trim
πŸ‘ Wild Armor Trim
πŸ‘ Bolt Armor Trim
πŸ‘ Flow Armor Trim

πŸ‘ Diamond Trim Iron Chestplate

(Any armor with any trim)

Generates in ore features in the Overworld, below Y=16. Deepslate diamond ore also generates in fossils.

Diamonds can also be found in chests of many generated structures as well as excavated from suspicious sand generated in desert pyramids. Diamond blocks also generate in "lava" and "obsidian" rooms in woodland mansions.

Unlike diamonds themselves, diamond swords, tools, and armor are renewable using certain top-level villager trades.

Smithing templates can be found in various generated structures, one template of the same type is required to craft duplicates using diamonds. Crafting the netherite upgrade and rib armor trim templates also requires non-renewable netherrack and the ward and silence armor trims require non-renewable cobbled deepslate.

Nether Gold Ore
πŸ‘ Nether Gold Ore
β€” Nether gold ore generates in ore features in the Nether. Gold is renewable through the drops of zombified piglin or by melting down renewable gold armor or tools.
Nether Quartz Ore
πŸ‘ Nether Quartz Ore
β€” Nether quartz ore generates in ore features in the Nether. Nether quartz is renewable via bartering.
Spore Blossom
πŸ‘ Spore Blossom
― Generates in lush caves biomes.
Tuff
πŸ‘ Tuff
πŸ‘ Tuff Slab
πŸ‘ Tuff Stairs
πŸ‘ Tuff Wall
πŸ‘ Polished Tuff
πŸ‘ Polished Tuff Slab
πŸ‘ Polished Tuff Stairs
πŸ‘ Polished Tuff Wall
πŸ‘ Tuff Bricks
πŸ‘ Tuff Brick Slab
πŸ‘ Tuff Brick Stairs
πŸ‘ Tuff Brick Wall
πŸ‘ Chiseled Tuff
πŸ‘ Chiseled Tuff Bricks
Generates in ore features underground.

Chiseled Tuff, Polished Tuff and Tuff Bricks generate as a part of trial chambers.

Not obtainable in Survival

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These resources are not obtainable as items in Survival, without the use of mods or glitches. However, they can be encountered as blocks and some even created or manipulated in Survival.

Resource Notes
Air[note 2]
πŸ‘ Air
Air is completely unobtainable, even if the player is in Creative mode or uses /give.
Bedrock
πŸ‘ Bedrock
Bedrock can be found at the bottom 5 levels of the Overworld, the top and bottom 4 levels of the Nether, and as part of End crystal structures and portals in the End, but cannot be broken or moved.
Budding Amethyst
πŸ‘ Budding Amethyst
Budding amethyst generates in the innermost layer of amethyst geodes but cannot be obtained when mined even if Silk Touch is used.
Chorus Plant[note 2]
πŸ‘ Chorus Plant
Chorus plants grow from chorus flowers planted on End stone but cannot be obtained when mined even if Silk Touch is used.
End Portal Frame
πŸ‘ End Portal Frame
Can be found in strongholds, but cannot be broken or moved.
Farmland[note 2]
πŸ‘ Farmland
Farmland may be created by tilling renewable dirt, podzol, grass blocks, mycelium , or dirt paths with a hoe, but it always drops dirt when mined.
Frogspawn[note 2]
πŸ‘ Frogspawn
Frogspawn may be created by breeding frog using renewable slimeball. One frog then goes to the water to lay the frogspawn, but it cannot be obtained when mined even if Silk Touch is used.
Infested Blocks[note 2]
πŸ‘ Infested Cobblestone
πŸ‘ Infested Stone
πŸ‘ Infested Stone Bricks
πŸ‘ Infested Mossy Stone Bricks
πŸ‘ Infested Cracked Stone Bricks
πŸ‘ Infested Chiseled Stone Bricks
πŸ‘ Infested Deepslate
Infested blocks may be generated infinitely as silverfish infest renewable cobblestone, stone and stone bricks, but do not drop themselves when mined even if Silk Touch is used.

They also generate naturally in strongholds, igloos, woodland mansions and in mountains.

Monster Spawner
πŸ‘ Monster Spawner
Monster spawners can be encountered in monster rooms, mineshafts, strongholds, Nether fortresses, mansions, and bastion remnants, but drop only experience if mined.
Reinforced Deepslate
πŸ‘ Reinforced Deepslate
Reinforced deepslate can be encountered in ancient cities but cannot be obtained when mined even if Silk Touch is used.
Trial Spawners
πŸ‘ Trial Spawner
Trial spawners can be encountered in trial chambers but cannot be obtained when mined even if Silk Touch is used.
Vaults
πŸ‘ Vault
Vaults can be encountered in trial chambers but cannot be obtained when mined even if Silk Touch is used.

Not encountered in Survival

[edit | edit source]

These resources cannot be accessed, even as blocks, without using Creative mode or commands.

Resource
Barrier
πŸ‘ Barrier
Command Blocks
πŸ‘ Command Block
πŸ‘ Repeating Command Block
πŸ‘ Chain Command Block
Debug Stick
πŸ‘ Debug Stick
Jigsaw Block
πŸ‘ Jigsaw Block
Light Blocks
πŸ‘ Light 0
πŸ‘ Light 1
πŸ‘ Light 2
πŸ‘ Light 3
πŸ‘ Light 4
πŸ‘ Light 5
πŸ‘ Light 6
πŸ‘ Light 7

πŸ‘ Light 8
πŸ‘ Light 9
πŸ‘ Light 10
πŸ‘ Light 11
πŸ‘ Light 12
πŸ‘ Light 13
πŸ‘ Light 14
πŸ‘ Light 15
Minecart with Command Block
πŸ‘ Minecart with Command Block
Petrified Oak Slab
πŸ‘ Petrified Oak Slab
Player Heads
πŸ‘ Player Head
Spawn Eggs
πŸ‘ Allay Spawn Egg
πŸ‘ Armadillo Spawn Egg
πŸ‘ Axolotl Spawn Egg
πŸ‘ Bat Spawn Egg
πŸ‘ Bee Spawn Egg
πŸ‘ Blaze Spawn Egg
πŸ‘ Bogged Spawn Egg
πŸ‘ Breeze Spawn Egg

πŸ‘ Camel Spawn Egg
πŸ‘ Camel Husk Spawn Egg
πŸ‘ Cat Spawn Egg
πŸ‘ Cave Spider Spawn Egg
πŸ‘ Chicken Spawn Egg
πŸ‘ Cod Spawn Egg
πŸ‘ Copper Golem Spawn Egg
πŸ‘ Cow Spawn Egg

πŸ‘ Creaking Spawn Egg
πŸ‘ Creeper Spawn Egg
πŸ‘ Dolphin Spawn Egg
πŸ‘ Donkey Spawn Egg
πŸ‘ Drowned Spawn Egg
πŸ‘ Elder Guardian Spawn Egg
πŸ‘ Ender Dragon Spawn Egg
πŸ‘ Enderman Spawn Egg

πŸ‘ Endermite Spawn Egg
πŸ‘ Evoker Spawn Egg
πŸ‘ Fox Spawn Egg
πŸ‘ Frog Spawn Egg
πŸ‘ Ghast Spawn Egg
πŸ‘ Glow Squid Spawn Egg
πŸ‘ Goat Spawn Egg
πŸ‘ Guardian Spawn Egg

πŸ‘ Happy Ghast Spawn Egg
πŸ‘ Hoglin Spawn Egg
πŸ‘ Horse Spawn Egg
πŸ‘ Husk Spawn Egg
πŸ‘ Iron Golem Spawn Egg
πŸ‘ Llama Spawn Egg
πŸ‘ Magma Cube Spawn Egg
πŸ‘ Mooshroom Spawn Egg

πŸ‘ Mule Spawn Egg
πŸ‘ Nautilus Spawn Egg
πŸ‘ Ocelot Spawn Egg
πŸ‘ Panda Spawn Egg
πŸ‘ Parched Spawn Egg
πŸ‘ Parrot Spawn Egg
πŸ‘ Phantom Spawn Egg
πŸ‘ Pig Spawn Egg

πŸ‘ Piglin Spawn Egg
πŸ‘ Piglin Brute Spawn Egg
πŸ‘ Pillager Spawn Egg
πŸ‘ Polar Bear Spawn Egg
πŸ‘ Pufferfish Spawn Egg
πŸ‘ Rabbit Spawn Egg
πŸ‘ Ravager Spawn Egg
πŸ‘ Salmon Spawn Egg

πŸ‘ Sheep Spawn Egg
πŸ‘ Shulker Spawn Egg
πŸ‘ Silverfish Spawn Egg
πŸ‘ Skeleton Spawn Egg
πŸ‘ Skeleton Horse Spawn Egg
πŸ‘ Slime Spawn Egg
πŸ‘ Sniffer Spawn Egg
πŸ‘ Snow Golem Spawn Egg

πŸ‘ Spider Spawn Egg
πŸ‘ Squid Spawn Egg
πŸ‘ Stray Spawn Egg
πŸ‘ Strider Spawn Egg
πŸ‘ Sulfur Cube Spawn Egg
πŸ‘ Tadpole Spawn Egg
πŸ‘ Trader Llama Spawn Egg
πŸ‘ Tropical Fish Spawn Egg

πŸ‘ Turtle Spawn Egg
πŸ‘ Vex Spawn Egg
πŸ‘ Villager Spawn Egg
πŸ‘ Vindicator Spawn Egg
πŸ‘ Wandering Trader Spawn Egg
πŸ‘ Warden Spawn Egg
πŸ‘ Witch Spawn Egg
πŸ‘ Wither Skeleton Spawn Egg

πŸ‘ Wither Spawn Egg
πŸ‘ Wolf Spawn Egg
πŸ‘ Zoglin Spawn Egg
πŸ‘ Zombie Spawn Egg
πŸ‘ Zombie Horse Spawn Egg
πŸ‘ Zombie Nautilus Spawn Egg
πŸ‘ Zombie Villager Spawn Egg
πŸ‘ Zombified Piglin Spawn Egg
Structure Blocks and Structure Voids
πŸ‘ Structure Block
πŸ‘ Structure Void

Bedrock Edition

[edit | edit source]

These items are non-renewable in Bedrock Edition, and do not exist in Java Edition.

Resource Notes
Allow, Deny and Border
πŸ‘ Allow
πŸ‘ Deny
πŸ‘ Border
Not encountered in Survival.
All Elements and Compounds
πŸ‘ Oganesson
πŸ‘ Garbage
πŸ‘ Aluminum Oxide
Not encountered in Survival.
Chemistry Tables
πŸ‘ Compound Creator
πŸ‘ Element Constructor
πŸ‘ Lab Table
πŸ‘ Material Reducer
Not encountered in Survival.
Chemistry Products
πŸ‘ Orange Sparkler
πŸ‘ Blue Sparkler
πŸ‘ Red Sparkler
πŸ‘ Purple Sparkler
πŸ‘ Green Sparkler
πŸ‘ Underwater TNT
πŸ‘ Ice Bomb
πŸ‘ Heat Block

πŸ‘ Underwater Torch
πŸ‘ Blue Torch
πŸ‘ Red Torch
πŸ‘ Purple Torch
πŸ‘ Green Torch
πŸ‘ Super Fertilizer
πŸ‘ Bleach
πŸ‘ Orange Glow Stick

πŸ‘ White Balloon
πŸ‘ Hardened Glass
πŸ‘ Hardened Glass Pane
Not encountered in Survival.
Medicine
πŸ‘ Antidote
πŸ‘ Elixir
πŸ‘ Eye Drops
πŸ‘ Tonic
Not encountered in Survival.
Potions of Decay
πŸ‘ Potion of Decay
πŸ‘ Splash Potion of Decay
πŸ‘ Lingering Potion of Decay
Not encountered in Survival.

Arrows of Decay are renewably obtainable through trading.

Tall Seagrass[note 2]
πŸ‘ Seagrass
Tall seagrass can be created by applying bone meal to normal seagrass. However, breaking tall seagrass with shears drops 2 normal seagrass.
Invisible Bedrock
πŸ‘ Invisible Bedrock
Forms the void floor and the border in Old worlds, but can't be broken or moved.
End Gateway Block
πŸ‘ End Gateway
Forms the entity-teleporting part of the End gateway structure, but not renewable even in block form.
Chalkboard
πŸ‘ Slate
πŸ‘ Poster
πŸ‘ Board
Not encountered in Survival.
Technical Blocks except the blocks listed above[note 2] Technical blocks are blocks such as portal blocks and fire, whose main functions are strictly tied to the usage of other blocks and items.

Java Edition

[edit | edit source]

These resources are not renewable in Java Edition, although they are in Bedrock Edition. (Previously mentioned non-renewable resources are removed from the products list).

Resource Non-renewable products Reason for discrepancy
Netherrack
πŸ‘ Netherrack
πŸ‘ Crimson Nylium
πŸ‘ Warped Nylium

πŸ‘ Netherite Upgrade
πŸ‘ Rib Armor Trim

πŸ‘ Gold Trim Iron Chestplate

(Any armor with rib trim)
When Nether portals generate in the air, they do not create netherrack like they do in Bedrock Edition.

Rib armor trim smithing template can be found in Nether fortress chests, netherite upgrade smithing template can be found in bastion remnant chests. One template of the same type is required to craft duplicates using netherrack and diamonds. Items that need diamonds[note 1] or netherite to craft remain non-renewable on Bedrock edition, despite the renewability of netherrack.

Dirt Path[note 2]
πŸ‘ Dirt Path
― Dirt paths may be created by right-clicking renewable dirt, coarse dirt, rooted dirt, podzol, farmland, grass blocks, and mycelium with a shovel, but drop dirt when mined. However, in Bedrock Edition, they can be obtained using a tool with Silk Touch.

These items are non-renewable in Java Edition, and do not exist in Bedrock Edition.

Resource Notes
Knowledge Book
πŸ‘ Knowledge Book
Not encountered in Survival.
Potions of Luck
πŸ‘ Potion of Luck
πŸ‘ Splash Potion of Luck
πŸ‘ Lingering Potion of Luck
πŸ‘ Arrow of Luck
Not encountered in Survival.
Test Blocks
πŸ‘ Test Block
πŸ‘ Test Block log
πŸ‘ Test Block fail
πŸ‘ Test Block accept
Not encountered in Survival.
Test Instance Block
πŸ‘ Test Instance Block
Not encountered in Survival.
Uncraftable Potions
πŸ‘ Uncraftable Potion
πŸ‘ Uncraftable Splash Potion
πŸ‘ Uncraftable Lingering Potion
πŸ‘ Uncraftable Tipped Arrow
Not encountered in Survival.

Peaceful difficulty

[edit | edit source]

These resources are not renewable while playing in peaceful difficulty as their renewable methods of obtaining require the spawning of hostile mobs. (Previously mentioned non-renewable resources are removed from the products list).

Resource Non-renewable products Remaining sources Reason for discrepancy
Coal
πŸ‘ Coal
πŸ‘ Block of Coal
Coal can be obtained from coal ore or generated chests. Wither skeletons do not spawn in Peaceful difficulty.
Copper Ingot
πŸ‘ Copper Ingot
πŸ‘ Copper Nugget
πŸ‘ Block of Copper
πŸ‘ Exposed Copper
πŸ‘ Weathered Copper
πŸ‘ Oxidized Copper
πŸ‘ Cut Copper
πŸ‘ Exposed Cut Copper
πŸ‘ Weathered Cut Copper
πŸ‘ Oxidized Cut Copper
πŸ‘ Chiseled Copper
πŸ‘ Exposed Chiseled Copper
πŸ‘ Weathered Chiseled Copper
πŸ‘ Oxidized Chiseled Copper
πŸ‘ Copper Grate
πŸ‘ Exposed Copper Grate
πŸ‘ Weathered Copper Grate
πŸ‘ Oxidized Copper Grate
πŸ‘ Copper Door
πŸ‘ Exposed Copper Door
πŸ‘ Weathered Copper Door
πŸ‘ Oxidized Copper Door
πŸ‘ Copper Trapdoor
πŸ‘ Exposed Copper Trapdoor
πŸ‘ Weathered Copper Trapdoor
πŸ‘ Oxidized Copper Trapdoor
πŸ‘ Copper Chest
πŸ‘ Exposed Copper Chest
πŸ‘ Weathered Copper Chest
πŸ‘ Oxidized Copper Chest
πŸ‘ Copper Bars
πŸ‘ Exposed Copper Bars
πŸ‘ Weathered Copper Bars
πŸ‘ Oxidized Copper Bars
πŸ‘ Copper Chain
πŸ‘ Exposed Copper Chain
πŸ‘ Weathered Copper Chain
πŸ‘ Oxidized Copper Chain
πŸ‘ Copper Lantern
πŸ‘ Exposed Copper Lantern
πŸ‘ Weathered Copper Lantern
πŸ‘ Oxidized Copper Lantern
πŸ‘ Waxed Block of Copper
πŸ‘ Waxed Exposed Copper
πŸ‘ Waxed Weathered Copper
πŸ‘ Waxed Oxidized Copper
πŸ‘ Waxed Cut Copper
πŸ‘ Waxed Exposed Cut Copper
πŸ‘ Waxed Weathered Cut Copper
πŸ‘ Waxed Oxidized Cut Copper
πŸ‘ Waxed Chiseled Copper
πŸ‘ Waxed Exposed Chiseled Copper
πŸ‘ Waxed Weathered Chiseled Copper
πŸ‘ Waxed Oxidized Chiseled Copper
πŸ‘ Waxed Copper Grate
πŸ‘ Waxed Exposed Copper Grate
πŸ‘ Waxed Weathered Copper Grate
πŸ‘ Waxed Oxidized Copper Grate
πŸ‘ Waxed Copper Door
πŸ‘ Waxed Exposed Copper Door
πŸ‘ Waxed Weathered Copper Door
πŸ‘ Waxed Oxidized Copper Door
πŸ‘ Waxed Copper Trapdoor
πŸ‘ Waxed Exposed Copper Trapdoor
πŸ‘ Waxed Weathered Copper Trapdoor
πŸ‘ Waxed Oxidized Copper Trapdoor
πŸ‘ Waxed Copper Chest
πŸ‘ Waxed Exposed Copper Chest
πŸ‘ Waxed Weathered Copper Chest
πŸ‘ Waxed Oxidized Copper Chest
πŸ‘ Waxed Copper Bars
πŸ‘ Waxed Exposed Copper Bars
πŸ‘ Waxed Weathered Copper Bars
πŸ‘ Waxed Oxidized Copper Bars
πŸ‘ Waxed Copper Chain
πŸ‘ Waxed Exposed Copper Chain
πŸ‘ Waxed Weathered Copper Chain
πŸ‘ Waxed Oxidized Copper Chain
πŸ‘ Waxed Copper Lantern
πŸ‘ Waxed Exposed Copper Lantern
πŸ‘ Waxed Weathered Copper Lantern
πŸ‘ Waxed Oxidized Copper Lantern
πŸ‘ Cut Copper Stairs
πŸ‘ Exposed Cut Copper Stairs
πŸ‘ Weathered Cut Copper Stairs
πŸ‘ Oxidized Cut Copper Stairs
πŸ‘ Copper Golem Statue
πŸ‘ Exposed Copper Golem Statue
πŸ‘ Weathered Copper Golem Statue
πŸ‘ Oxidized Copper Golem Statue
πŸ‘ Lightning Rod
πŸ‘ Exposed Lightning Rod
πŸ‘ Weathered Lightning Rod
πŸ‘ Oxidized Lightning Rod
πŸ‘ Waxed Cut Copper Stairs
πŸ‘ Waxed Exposed Cut Copper Stairs
πŸ‘ Waxed Weathered Cut Copper Stairs
πŸ‘ Waxed Oxidized Cut Copper Stairs
πŸ‘ Cut Copper Slab
πŸ‘ Exposed Cut Copper Slab
πŸ‘ Weathered Cut Copper Slab
πŸ‘ Oxidized Cut Copper Slab
πŸ‘ Waxed Cut Copper Slab
πŸ‘ Waxed Exposed Cut Copper Slab
πŸ‘ Waxed Weathered Cut Copper Slab
πŸ‘ Waxed Oxidized Cut Copper Slab
πŸ‘ Waxed Copper Golem Statue
πŸ‘ Waxed Exposed Copper Golem Statue
πŸ‘ Waxed Weathered Copper Golem Statue
πŸ‘ Waxed Oxidized Copper Golem Statue
πŸ‘ Waxed Lightning Rod
πŸ‘ Waxed Exposed Lightning Rod
πŸ‘ Waxed Weathered Lightning Rod
πŸ‘ Waxed Oxidized Lightning Rod
πŸ‘ Copper Helmet
πŸ‘ Copper Chestplate
πŸ‘ Copper Leggings
πŸ‘ Copper Boots
πŸ‘ Copper Sword
πŸ‘ Copper Axe
πŸ‘ Copper Pickaxe
πŸ‘ Copper Shovel
πŸ‘ Copper Hoe
πŸ‘ Copper Spear
πŸ‘ Spyglass
πŸ‘ Brush
πŸ‘ Copper Torch
Copper ingots can be obtained by smelting raw copper.

Waxed blocks of copper and waxed cut copper generate as a part of trial chambers.

Drowned do not spawn in Peaceful difficulty.

Mobs equipped with copper armor do not spawn in Peaceful difficulty.

Music Discs 13 and cat

πŸ‘ Music Disc 13
πŸ‘ Music Disc Cat

― 13 and Cat can be found in monster room, ancient city, and woodland mansion chests. Neither creepers nor skeletons spawn in Peaceful difficulty.
Ominous Banner
πŸ‘ Ominous Banner
πŸ‘ Ominous Shield
8 ominous banners generate in every pillager outpost. Raid captains do not spawn in Peaceful difficulty.
Ominous Bottle (I and II)
πŸ‘ Ominous Bottle
― Ominous bottles of level I to II can be found in vaults in trial chambers. Pillager raid captains do not spawn in Peaceful difficulty.
Prismarine Crystals
πŸ‘ Prismarine Crystals
πŸ‘ Sea Lantern
Prismarine crystals can be found in generated buried treasure chests.
Prismarine crystals are obtained from breaking sea lanterns without Silk Touch.
Sea lanterns generate in ocean monuments and ocean ruins.
Guardians do not spawn in Peaceful difficulty.
Resin Clump

πŸ‘ Resin Clump

πŸ‘ Block of Resin
πŸ‘ Resin Brick
πŸ‘ Resin Bricks
πŸ‘ Resin Brick Stairs
πŸ‘ Resin Brick Slab
πŸ‘ Resin Brick Wall
πŸ‘ Chiseled Resin Bricks
πŸ‘ Creaking Heart
Can be found in woodland mansion chests.

1-3 resin clumps drop when breaking a creaking heart.

Creaking hearts can be found in naturally generated pale oaks in the pale garden.

Creakings do not spawn in Peaceful difficulty, preventing resin clumps from forming.
Sculk Catalyst

πŸ‘ Sculk Catalyst

― Sculk Catalysts can be found in the deep dark biome. Wardens do not spawn in Peaceful difficulty.
Skeleton Skull

πŸ‘ Skeleton Skull

"Creeper-Shaped" Firework Stars & Rockets Skeleton Skulls generate naturally in ancient cities. Neither creepers nor skeletons spawn in Peaceful difficulty.
Spider Eye
πŸ‘ Spider Eye
πŸ‘ Fermented Spider Eye
πŸ‘ Potion of Slowness
πŸ‘ Potion of Harming
πŸ‘ Potion of Poison
πŸ‘ Potion of Weakness
πŸ‘ Splash Potion of Invisibility
πŸ‘ Splash Potion of Slowness
πŸ‘ Splash Potion of Harming
πŸ‘ Splash Potion of Poison
πŸ‘ Splash Potion of Weakness
πŸ‘ Lingering Potion of Invisibility
πŸ‘ Lingering Potion of Slowness
πŸ‘ Lingering Potion of Harming
πŸ‘ Lingering Potion of Poison
πŸ‘ Lingering Potion of Weakness
Found in desert pyramid chests.
Splash potions of weakness generate in igloos.

A random potion can be found in each swamp hut cauldron.β€Œ[BE only]

Spiders and witches do not spawn in Peaceful difficulty.
Trial Key
πŸ‘ Trial Key
― Trial keys can be found inside decorated pots and barrels in trial chambers. Trial keys drop as a reward from trial spawners, which cannot be activated in Peaceful difficulty.
Trident
πŸ‘ Trident
― Tridents can be ejected as a reward from vaults opened by trial keys. Drowned do not spawn in Peaceful difficulty.
End Stone

πŸ‘ End Stone

πŸ‘ End Stone Bricks
πŸ‘ End Stone Brick Stairs
πŸ‘ End Stone Brick Slab
πŸ‘ End Stone Brick Wall
If the End is accessible, End stone can be acquired by mining. It is not renewable in Peaceful mode, as producing it by respawning an ender dragon requires End crystals which aren't renewable in Peaceful. Not obtainable if the End is inaccessible.
Shulker Shell
πŸ‘ Shulker Shell
πŸ‘ Shulker Box
πŸ‘ White Shulker Box
πŸ‘ Light Gray Shulker Box
πŸ‘ Gray Shulker Box
πŸ‘ Black Shulker Box
πŸ‘ Brown Shulker Box
πŸ‘ Red Shulker Box
πŸ‘ Orange Shulker Box
πŸ‘ Yellow Shulker Box
πŸ‘ Lime Shulker Box
πŸ‘ Green Shulker Box
πŸ‘ Cyan Shulker Box
πŸ‘ Light Blue Shulker Box
πŸ‘ Blue Shulker Box
πŸ‘ Purple Shulker Box
πŸ‘ Magenta Shulker Box
πŸ‘ Pink Shulker Box
Dropped by shulkers, which still spawn during End city generation in Peaceful difficulty, but cannot damage the player. Besides the fact that these resources are not obtainable if the End is inaccessible, shulkers do not shoot shulker bullets in Peaceful difficulty, preventing the generation of more shulkers.

Unavailable in Peaceful difficulty

[edit | edit source]

Some resources in this difficulty may also become unavailable in Survival, as hostile mobs do not spawn. (Previously mentioned non-renewable or unobtainable resources are removed from the products list).

Going to the End almost always requires the use of eyes of ender, which are unobtainable in Peaceful difficulty, to activate the End portal, with the chances of requiring none being only 1 in a trillion for each End portal. Therefore, resources exclusive to the End can also be considered unobtainable in Peaceful difficulty.

Resource Non-renewable or Unobtainable products Remaining sources Reason for discrepancy
Blaze Rod
πŸ‘ Blaze Rod
πŸ‘ Brewing Stand
πŸ‘ End Rod
πŸ‘ Copper Bulb
πŸ‘ Exposed Copper Bulb
πŸ‘ Weathered Copper Bulb
πŸ‘ Oxidized Copper Bulb
πŸ‘ Blaze Powder
πŸ‘ Magma Cream
πŸ‘ Magma Block
πŸ‘ Eye of Ender
πŸ‘ Ender Chest
πŸ‘ End Crystal
πŸ‘ Mundane Potion
πŸ‘ Thick Potion
πŸ‘ Awkward Potion
πŸ‘ Potion of Night Vision
πŸ‘ Potion of Leaping
πŸ‘ Potion of Swiftness
πŸ‘ Potion of Slowness
πŸ‘ Potion of Water Breathing
πŸ‘ Potion of Healing
πŸ‘ Potion of Harming
πŸ‘ Potion of Poison
πŸ‘ Potion of Regeneration
πŸ‘ Potion of Strength
πŸ‘ Potion of Weakness
πŸ‘ Potion of the Turtle Master
πŸ‘ Potion of Slow Falling
πŸ‘ Potion of Infestation
πŸ‘ Potion of Oozing
πŸ‘ Potion of Weaving
πŸ‘ Potion of Wind Charging
πŸ‘ Splash Water Bottle
πŸ‘ Mundane Splash Potion
πŸ‘ Thick Splash Potion
πŸ‘ Awkward Splash Potion
πŸ‘ Splash Potion of Night Vision
πŸ‘ Splash Potion of Invisibility
πŸ‘ Splash Potion of Leaping
πŸ‘ Splash Potion of Swiftness
πŸ‘ Splash Potion of Slowness
πŸ‘ Splash Potion of Water Breathing
πŸ‘ Splash Potion of Healing
πŸ‘ Splash Potion of Harming
πŸ‘ Splash Potion of Poison
πŸ‘ Splash Potion of Regeneration
πŸ‘ Splash Potion of Strength
πŸ‘ Splash Potion of Weakness
πŸ‘ Splash Potion of the Turtle Master
πŸ‘ Splash Potion of Slow Falling
πŸ‘ Splash Potion of Infestation
πŸ‘ Splash Potion of Oozing
πŸ‘ Splash Potion of Weaving
πŸ‘ Splash Potion of Wind Charging
πŸ‘ Lingering Water Bottle
πŸ‘ Mundane Lingering Potion
πŸ‘ Thick Lingering Potion
πŸ‘ Awkward Lingering Potion
πŸ‘ Lingering Potion of Night Vision
πŸ‘ Lingering Potion of Invisibility
πŸ‘ Lingering Potion of Leaping
πŸ‘ Lingering Potion of Fire Resistance
πŸ‘ Lingering Potion of Swiftness
πŸ‘ Lingering Potion of Slowness
πŸ‘ Lingering Potion of Water Breathing
πŸ‘ Lingering Potion of Healing
πŸ‘ Lingering Potion of Harming
πŸ‘ Lingering Potion of Poison
πŸ‘ Lingering Potion of Regeneration
πŸ‘ Lingering Potion of Strength
πŸ‘ Lingering Potion of Weakness
πŸ‘ Lingering Potion of the Turtle Master
πŸ‘ Lingering Potion of Slow Falling
πŸ‘ Lingering Potion of Infestation
πŸ‘ Lingering Potion of Oozing
πŸ‘ Lingering Potion of Weaving
πŸ‘ Lingering Potion of Wind Charging
πŸ‘ Arrow of Splashing
(non-tradable arrows)
Brewing stands generate in igloo basements and village temples. Magma blocks generate in water aquifers, ruined portals, ocean ruins, and the Nether. Magma cream generates in the chests of some bastion remnants. If the End is accessible, End rods, brewing stands, and ender chests generate in End cities.

Fire charges, potions of Fire Resistance and splash potions of Fire Resistance can still be bartered with piglins. Bartering makes them renewable.β€Œ[BE only]

Potions of Invisibility (both normal and extended) can be renewably obtained by killing or trading with wandering traders.

Potions of Water Breathing can be found in buried treasure. Potions of Regeneration can be found in ancient cities. Splash potions of Weakness always generate in brewing stands in igloo basements. If the End is accessible, two potions of Healing II generate in End cities.

In Bedrock Edition, swamp hut cauldrons can generate with potions of Healing, Poison, Swiftness, Slowness, Strength, Weakness, Water Breathing, or Fire Resistance.

All other potions (excluding water bottles, which are renewable) are unobtainable.

Copper bulbs generate as part of trial chambers.

Blazes do not spawn in Peaceful difficulty.
Breeze Rod
πŸ‘ Breeze Rod
πŸ‘ Wind Charge
πŸ‘ Mundane Potion
πŸ‘ Potion of Wind Charging
πŸ‘ Mundane Splash Potion
πŸ‘ Splash Potion of Wind Charging
πŸ‘ Mundane Lingering Potion
πŸ‘ Lingering Potion of Wind Charging
πŸ‘ Flow Armor Trim

πŸ‘ Gold Trim Iron Chestplate

(Any armor with flow trim)
Wind charges can be found in chests and vaults in trial chambers.

Flow armor trim smithing templates are obtained from ominous vaults, which cannot be opened in Peaceful.

Breezes do not spawn in Peaceful difficulty.
Dragon's Breath
πŸ‘ Dragon's Breath
πŸ‘ Lingering Water Bottle
πŸ‘ Mundane Lingering Potion
πŸ‘ Thick Lingering Potion
πŸ‘ Awkward Lingering Potion
πŸ‘ Lingering Potion of Night Vision
πŸ‘ Lingering Potion of Invisibility
πŸ‘ Lingering Potion of Leaping
πŸ‘ Lingering Potion of Fire Resistance
πŸ‘ Lingering Potion of Swiftness
πŸ‘ Lingering Potion of Slowness
πŸ‘ Lingering Potion of Water Breathing
πŸ‘ Lingering Potion of Healing
πŸ‘ Lingering Potion of Harming
πŸ‘ Lingering Potion of Poison
πŸ‘ Lingering Potion of Regeneration
πŸ‘ Lingering Potion of Strength
πŸ‘ Lingering Potion of Weakness
πŸ‘ Lingering Potion of the Turtle Master
πŸ‘ Lingering Potion of Slow Falling
πŸ‘ Lingering Potion of Infestation
πŸ‘ Lingering Potion of Oozing
πŸ‘ Lingering Potion of Weaving
πŸ‘ Lingering Potion of Wind Charging
πŸ‘ Arrow of Splashing
(non-tradable arrows)
― The ender dragon does not shoot dragon fireballs in Peaceful difficulty, preventing their collection.
Froglight
πŸ‘ Pearlescent Froglight
πŸ‘ Verdant Froglight
πŸ‘ Ochre Froglight
― ― Magma cubes do not spawn in Peaceful difficulty.
Ghast Tear
πŸ‘ Ghast Tear
πŸ‘ Dried Ghast
β€Œ[JE only]πŸ‘ End Crystal
πŸ‘ Mundane Potion
πŸ‘ Potion of Regeneration
πŸ‘ Mundane Splash Potion
πŸ‘ Splash Potion of Regeneration
πŸ‘ Mundane Lingering Potion
πŸ‘ Lingering Potion of Regeneration
Potions of Regeneration can be found in ancient cities.

Dried ghasts can still be bartered with piglins. Bartering makes them renewable.β€Œ[BE only]

If the End is accessible, ten End crystals generate when the player first enters the End. However, players cannot gain End crystals as an item in Peaceful difficulty, resulting End crystals non-renewable.[note 3]

Ghasts do not spawn in Peaceful difficulty.
Mob Heads and Skulls
πŸ‘ Zombie Head
πŸ‘ Creeper Head
πŸ‘ Wither Skeleton Skull
πŸ‘ Piglin Head
πŸ‘ Wither Rose
πŸ‘ Nether Star
πŸ‘ Beacon

πŸ‘ Creeper Charge Banner Pattern
πŸ‘ Skull Charge Banner Pattern
Creeper Charge and Skull Charge Banner Patterns

"Creeper-Shaped" Firework Stars & Rockets

― Creepers, zombies, and wither skeletons cannot spawn in Peaceful difficulty.
Music Discs blocks, chirp, far, mall, mellohi, stal, strad, wait, ward, and 11
πŸ‘ Music Disc Blocks
πŸ‘ Music Disc Chirp
πŸ‘ Music Disc Far
πŸ‘ Music Disc Mall
πŸ‘ Music Disc Mellohi
πŸ‘ Music Disc Stal
πŸ‘ Music Disc Strad
πŸ‘ Music Disc Wait
πŸ‘ Music Disc Ward
πŸ‘ Music Disc 11
― ― Neither creepers nor skeletons spawn in Peaceful difficulty.
Music Disc Lava Chicken
πŸ‘ Music Disc Lava Chicken
― ― Zombies do not spawn in Peaceful difficulty.
Music Disc Tears
πŸ‘ Music Disc Tears
― ― Ghasts do not spawn in Peaceful difficulty.
Ominous Bottle (III to V)
πŸ‘ Ominous Bottle
― ― Pillager raid captains do not spawn and ominous trial keys cannot be obtained in Peaceful difficulty.
Ominous Trial Key
πŸ‘ Ominous Trial Key
― ― Ominous trial keys drop as a reward from ominous trial spawners, which cannot be activated in Peaceful difficulty.
Prismarine Shard
πŸ‘ Prismarine Shard
πŸ‘ Prismarine
πŸ‘ Prismarine Bricks
πŸ‘ Dark Prismarine
πŸ‘ Prismarine Stairs
πŸ‘ Prismarine Brick Stairs
πŸ‘ Dark Prismarine Stairs
πŸ‘ Prismarine Slab
πŸ‘ Prismarine Brick Slab
πŸ‘ Dark Prismarine Slab
πŸ‘ Prismarine Wall
πŸ‘ Sea Lantern
πŸ‘ Tide Armor Trim

πŸ‘ Gold Trim Iron Chestplate

(Any armor with tide trim)
Prismarine, prismarine bricks, and sea lanterns are generated in ocean monument, and prismarine and sea lanterns are also generated in ocean ruins.

Tide armor trim smithing templates are obtained from elder guardians, which cannot spawn on Peaceful.

Guardians do not spawn in Peaceful difficulty.
Totem of Undying
πŸ‘ Totem of Undying
― ― Raids do not occur in Peaceful difficulty. Totems of undying are also not renewable in Easy difficulty since raids do not last long enough to spawn evokers.

Notes

[edit | edit source]
  1. ↑ a b c d e f g h i j k l m n o p q r s t u v Due to being available from vaults or ominous vaults, this resource and any products that do not require other non-renewable materials are renewable in non-peaceful worlds with at least 129 players. In worlds with fewer players or in peaceful worlds, they remain non-renewable.
  2. ↑ a b c d e f g h i j This resource is renewable as a block, but not as an item in inventory.
  3. ↑ Re-summoning the ender dragon must initiate when a player places any End crystal. Players cannot re-summon the ender dragon and cannot renew End crystals if there is no End crystal as an item.

References

[edit | edit source]
  1. ↑ MC-77787 β€“ resolved as "Won't Fix".
  2. ↑ MC-143151 β€“ resolved as "Won't Fix".

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