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VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | π SlotSprite Axe Required.png: Sprite image for Axe Required in Minecraft |
| Blast resistance | 2.5 |
| Hardness | 2.5 |
| Luminous | No |
| Transparent | Yes |
| Waterloggable | Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 13 WOOD |
| Note block instrument | Bass |
{
"title": "Trapped Chest",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Axe Required.png article, displayed as 32x32px|link=|alt=SlotSprite Axe Required.png: Sprite image for Axe Required in Minecraft|class=pixel-image|This block can be broken with any tool, but an axe is the quickest)</span>",
"label": "Tool"
},
{
"field": "2.5",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "2.5",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(143, 119, 72); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 13 WOOD</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Bass",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Trapped Chest"
],
"images": [
"Trapped Chest.gif",
"Trapped Large Chest.gif"
]
}
A trapped chest is a type of chest that functions identically to its base counterpart, but has a red-tinted latch and produces redstone power while open.
Like normal chests, two trapped chests can merge into a large trapped chest if placed next to each other.
Trapped chests can be broken with any tool, but axes are the fastest. Items contained in the chest are dropped when the chest is broken. If one half of a large trapped chest is destroyed, the corresponding items from the destroyed trapped chest are dropped and the remaining trapped chest continues to function as a small trapped chest.
Trapped chests naturally generate in "fake end portal rooms" in woodland mansions. They always contain two ender pearls and activate the two nearby TNT blocks when opened.
Trapped chests can be used as containers and as redstone components.
To place a trapped chest, place the face of a block adjacent to the space the trapped chest should occupy.
Placing two adjacent trapped chests side-by-side typically joins them to create a large trapped chest. To avoid them joining and instead place two single trapped chests side by side, a player may sneak while placing the second trapped chestβ[Java Edition only], or place the second trapped chest facing a different direction from the first one. Alternately, normal chests do not combine with trapped chests.
Trapped chests can be moved by pistons.β[Bedrock Edition only] Water and lava flow around without affecting them. Lava can create fire in air blocks next to trapped chests as if they were flammable, but the chests do not burn (and cannot be burned by other methods either).
Trapped chests can also activate buried TNT, destroying themselves, their contents and any mobs or players near them. They need to be opened twice for the TNT to be activated.
A single trapped chest has 27 slots of inventory space, and a large trapped chest has 54 slots of inventory space. In a large trapped chest, the top three rows in the interface correspond to the western or northern chest block and the bottom three to the southern or eastern chest block.
To open the trapped chest GUI, use the Use Item control. To move items between the trapped chest inventory and the player inventory or hotbar while the trapped chest GUI is open, drag or shift-click the items. To exit the trapped chest GUI, use the control.
By default, the GUI of a trapped chest is labeled "Chest" and the GUI of a large trapped chest is labeled "Large Chest." A trapped chest's GUI label can be changed by naming the trapped chest in an anvil before placing it, or by using the /data commandβ[Java Edition only] (for example, to label a trapped chest at (0,64,0) "Loot!", use /data merge block 0 64 0 {CustomName:'"Loot!"'}). If half of a large trapped chest is renamed, that name is used to label the GUI of the entire large trapped chest, but if the named half is destroyed, the other half reverts to the default label. If both halves of a large trapped chest have different names, the GUI label takes the name of the northernmost or westernmost half of the large trapped chest depending on its orientation (the half with the lowest coordinate in the appropriate axis).
A trapped chest can be "locked" by setting the trapped chest's lock tag. If a trapped chest's lock tag is not blank, the trapped chest cannot be opened except by players holding an item with the same name as the lock tag's text. A trapped chest's lock tag can be set or unset with the data command. For example, to lock a trapped chest at (0,64,0) so that only players holding an item named "Alice's Key" can open the trapped chest, use data merge block 0 64 0 {lock:{components:{"custom_name":"Alice's Key"}}}.
Trapped chests can be used to detect when they have been opened by players or copper golems.
A trapped chest is inactive while not being accessed, but activates when accessed by a player or copper golem. Accessing either part of a large trapped chest activates both halves of the large trapped chest. Other mobs cannot access/activate trapped chests, and trapped chest is not activated by items moving into or out of it by droppers or hoppers.
While active, a trapped chest:
An active trapped chest does not power any adjacent redstone comparators facing away from it. Redstone comparators can measure the block state of the trapped chest, producing a power level from 0 to 15 proportional to how full the trapped chest is. Anything else powered by an active trapped chest (including a block beneath it) can power redstone comparators normally.
Piglins become hostile toward players who open, break or interact with trapped chests.
Trapped chests can be used as a fuel in furnaces, smelting 1.5 items per chest.
As with normal chests, on December 24, 25, and 26, trapped chests and large trapped chests have their textures changed to Christmas chests that look like presents. This makes normal and trapped chests impossible to identify unless a player places redstone dust or uses the debug screen.
π BlockSprite oak-planks.png: Sprite image for oak-planks in Minecraftwood sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.wood.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.wood.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.wood.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.wood.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.wood.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite oak-planks.png: Sprite image for oak-planks in Minecraftwood sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.wood | subtitles.block.generic.breakβ | 1.0 | 0.8β1.0 | |
| βBlock placed | Blocks | When the block is placed | place.wood | subtitles.block.generic.placeβ | 1.0 | 0.8 | |
| βAxe strips | Blocks | When an axe strips a log or wood block [sound 1] | use.wood | subtitles.block.generic.hitβ | 1.0 | 0.8 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.wood | subtitles.block.generic.hitβ | 0.23 | 0.5 | |
| βFootsteps | Players | Falling on the block with fall damage | fall.wood | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.wood | subtitles.block.generic.footstepsβ | 0.3 | 1.0 | |
| βFootsteps | Blocks | Jumping from the block | jump.wood | subtitles.block.generic.footstepsβ | 0.12 | 1.0 | |
| βFootsteps | Blocks | Falling on the block without fall damage | land.wood | subtitles.block.generic.footstepsβ | 0.18 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βChest closes | Blocks | When a trapped chest closes | block.chest.close | subtitles.block.chest.closeβ | 0.5 | 0.9β1.0 | 16 | |
| βChest opens | Blocks | When a trapped chest opens | block.chest.open | subtitles.block.chest.openβ | 0.5 | 0.9β1.0 | 16 | |
| βChest locked[sound 1] | Blocks | When a player attempts to open a trapped chest locked using the [NBT Compound / JSON Object] lock tag | block.chest.lockedβ[sound 1]β | subtitles.block.chest.lockedββ[sound 1]β | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | When a chest closes | random.chestclosed | β ? | 0.5 | 0.9β1.0 | |
| β ? | Blocks | When a chest opens | random.chestopen | β ? | 0.5 | 0.9β1.0 | |
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
| π BlockSprite trapped-chest.png: Sprite image for trapped-chest in Minecraft Trapped Chest | trapped_chest | Block & Item | guarded_by_piglins |
block.minecraft.trapped_chest |
| Name | Identifier |
|---|---|
| π BlockSprite trapped-chest.png: Sprite image for trapped-chest in Minecraft Block entity | trapped_chest |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Block tags | Translation key |
|---|---|---|---|---|---|---|
| π BlockSprite trapped-chest.png: Sprite image for trapped-chest in Minecraft Trapped Chest | trapped_chest | 146 | Block & Giveable Item[i 2] | Identical[i 3] | minecraft:is_axe_item_destructible |
tile.trapped_chest.name |
| Name | Savegame ID |
|---|---|
| π BlockSprite trapped-chest.png: Sprite image for trapped-chest in Minecraft Block entity | Chest |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the chest's latch is on. The opposite from the direction the player faces when placing a chest. |
| type | single | leftrightsingle | The direction the chest has a connection with. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this chest. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| minecraft:cardinal_direction | Not Supported | north | eastnorthsouthwest | Unsupported | The direction the chest's latch is on. The opposite from the direction the player faces when placing a chest. |
Every trapped chest has a block entity associated with it that holds additional data about the trapped chest.
minecraft:container component. The component is still present on the block entity, even if the tag does not exist (due to a loot table existing instead).
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.5 | 13w01a | π Image π Image π Image π Image π Image π Image Added trapped chests. | |||||
| 13w02a | Trapped chests have been moved from the Redstone section to the Decoration Blocks section in the Creative inventory. | ||||||
| 13w02b | Trapped chests now strongly power a block beneath them. | ||||||
| 1.8 | 14w29a | Trapped chests now show the cracking animation. | |||||
| 1.8.9 | π Image π Image Trapped chests now look like presents between December 24 and 26 to suit Christmas. | ||||||
| 1.9 | 15w31a | Trapped chests now have their item model rotated, to have the front face in view of the player. | |||||
| 15w43a | Loot tables have been added; trapped chests now can use loot tables. | ||||||
| 15w49a | Trapped chests have been moved from the Decoration Blocks section to the Redstone section in the Creative inventory, like they were in 13w01a. | ||||||
| 16w05a | The crafting recipe for trapped chests is now shapeless.
π Invicon Tripwire Hook.png: Inventory sprite for Tripwire Hook in Minecraft as shown in-game linking to Tripwire Hook with description: Tripwire Hook
π Invicon Chest.png: Inventory sprite for Chest in Minecraft as shown in-game linking to Chest with description: Chest π Invicon Trapped Chest.png: Inventory sprite for Trapped Chest in Minecraft as shown in-game with description: Trapped Chest | ||||||
| 1.11 | 16w39a | Trapped chests now generate in woodland mansions. | |||||
| 1.13 | 17w47a | Trapped chests can now be put directly next to their large variant instead of requiring one block between them. | |||||
| Crouching while placing a trapped chest now makes it try to connect only to the clicked block. | |||||||
| 18w10c | Water can now be placed on the same block as trapped chests. | ||||||
| 1.15 | 19w39a | The trapped chest texture layout has been changed. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.13.0 | build 1 | π Image Added trapped chests. | |||||
| v0.14.0 | build 1 | π Image Trapped chests can now form large trapped chests. | |||||
| v0.15.0 | build 1 | Trapped chests can now be moved by pistons. | |||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Trapped chests now naturally generate in woodland mansions. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | Water can now be placed on the same block as trapped chests. | ||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Patch 1 | 1.0.1 | π Image π Image Added trapped chests. |
| TU32 | CU20 | 1.23 | 1.23 | 1.23 | Patch 3 | Trapped chests now display a cracking animation. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Trapped chests now generate in woodland mansions. |
| TU62 | CU52 | 1.66 | 1.66 | 1.66 | Patch 31 | 1.0.12 | Pistons can now move small trapped chests but only if the new position would have been valid for players to place a new chest. This limitation can however be bypassed by moving the chests simultaniously. |
| TU63 | CU53 | 1.67 | 1.67 | 1.67 | Patch 32 | 1.0.13 | Trapped chests can no longer be opened when an entity is standing on top of it. |
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image π Image Added trapped chests. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 146. | |||||
Trapped chests now have the block entity ID trapped_chest. | |||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.40 | Preview 1.20.40.20 | Trapped chests now use the minecraft:cardinal_direction block state instead of facing_direction. | |||||
Issues relating to "Trapped Chest" are maintained on the bug tracker. Issues should be reported and viewed there.
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