![]() |
VOOZH | about |
| Rarity tier | Common |
|---|---|
| Renewable | No |
| Stackable | Yes (64) |
| Tool | π Invicon Wooden Pickaxe.png: Sprite image for Wooden Pickaxe in Minecraft |
| Blast resistance | 5 |
| Hardness | 5 |
| Luminous | No |
| Transparent | JE: Partial[a] BE: Yes |
| Waterloggable | JE: No BE: Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 11 STONE |
| Note block instrument | Bass Drum |
{
"extratext": "[[#Gallery|View all renders]]",
"title": "Monster Spawner",
"images": [
"Monster Spawner.png",
"Spawner with fire.png"
],
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "No",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Wooden Pickaxe.png article, displayed as 32x32px|link=|alt=Invicon Wooden Pickaxe.png: Sprite image for Wooden Pickaxe in Minecraft|class=pixel-image|A wooden pickaxe or better is required to mine this block)</span>",
"label": "Tool"
},
{
"field": "5",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "5",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "'''(link to JE article, displayed as JE)''': Partial<br>'''(link to BE article, displayed as BE)''': Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(112, 112, 112); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 11 STONE</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Bass Drum",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Monster Spawner"
]
}
A monster spawner is a type of spawner found in a variety of structures. It constantly summons instances of the mob displayed within it as long as a player is in range and the light levels are correct for that mob type to spawn nearby. It only drops experience orbs when broken, and cannot be moved from where it is found.
Monster spawners cannot be obtained in Survival, even with Silk Touch.
A monster spawner can be obtained in Creative mode by taking it from Creative inventory, by using the /give command, or by using pick block. It is initially empty and inert, but can be configured to spawn a desired mob by using a spawn egg on the placed block.
A /setblock, /clone or /fill command can also be used to obtain a monster spawner.
If broken with a pickaxe, a monster spawner drops 15-43 experience. When mined with anything else, it drops nothing.
Monster spawners can generate naturally in the following places:
A monster spawner spawns mobs in an (at most) 9Γ3Γ9 volume (see Β§ Mechanics) around it when the player is within 16 blocks. Suitable spawning locations for the block's mob type are provided in or around the spawning volume. The monster spawner attempts to spawn four mobs around it, then waits from 10 to 39.95 seconds before attempting to spawn more.
In Peaceful difficulty, monster spawners still activate but do not spawn monsters, including zombie horses and camel husks in Java Edition.
Monster spawners are transparent, but they behave like leaves in that they diffuse sky light coming from directly above.
A monster spawner activates when a player (that's not in Spectator mode) comes within a spherical radius of 16 blocks from the center point of the block; i.e. 15.5 blocks from the monster spawner itself. The player's presence is determined by coordinates at their foot level, meaning that a player standing exactly 15.5 blocks below the spawner doesn't activate it, even though their head is in range. In Java Edition an active monster spawner attempts to spawn mobs within a 4-block horizontal and 1-block vertical range; that is, in a 9Γ3Γ9 volume centered on the monster spawner. In Bedrock Edition, the horizontal spawning range is 4 blocks taxicab distance, creating spawning volume extending 4 blocks in each cardinal horizontal direction from the sides of the monster spawner; its horizontal cross-section is therefore diamond-shaped. Mobs can spawn anywhere in this range that is suitable, with mobs more likely to spawn closer to the monster spawner than farther away.
While mobs are spawned at fractional x and z-coordinates (i.e. not aligned to blocks), they are spawned at an integer y-coordinate. Horizontally, a mob can spawn with its center point anywhere within range, but vertically, mobs spawn with their legs at either the same layer as the monster spawner block, one block above it, or one block below it. (Note that when there are other blocks slightly intersecting the mob's hitbox, they can sometimes glitch further away - often up - but this does not make it a true spawning point.)
A monster spawner attempts to spawn 4 mobs at randomly chosen points within the spawning volume, then waits anywhere from 200 to 799 ticks (10 to 39.95 seconds) before spawning again. As it waits, the mob model inside the block spins faster and faster. Except for the normal solid-block spawning requirement, all the remaining ones must be met (not in a solid block, correct light level, etc.), so the monster spawner often produces fewer than 4 mobs. When it does spawn, more flame particles temporarily appear around it, and puffs of smoke are emitted from the spawned mobs in Java Edition or the northwest corner of the spawner in Bedrock Edition. If the monster spawner fails to spawn any mobs because it did not pick any suitable locations, it repeats this process every tick until it succeeds. It starts the next wait cycle only after successfully spawning at least one mob.
If 6 or more mobs of a monster spawner's type have their hitbox intersecting a 9Γ9Γ9 volume centered on the monster spawner block in Java Edition or a 16Γ10Γ16 volume centered on the lower northwest corner of the monster spawner block in Bedrock Edition, the monster spawner "poofs" without creating any mobs and then waits for the next cycle.[needs testing in Bedrock Edition] This is checked before each of the four spawn attempts.
A monster spawner performs a relaxed version of the ordinary spawning check: the general solid block requirement is removed, but the volume (hitbox of the mob) is kept along with some other checks according to mob specifics. As a result, for some types of mobs to spawn in the outer planes of the spawning volume, some planes outside the volume may also need to be free of solid blocks to conform with the mobs' height, width, or other rules governing their individual spawn volumes. Examples:
| Mob type | Required Volume (Java) | Required Volume (Bedrock)[verify for Bedrock Edition] | Vertical alignment | |||||
|---|---|---|---|---|---|---|---|---|
| π Image Pig[note 1] |
8.9Γ2.9Γ8.9 |
| ||||||
| π Image Cave Spider |
8.7Γ2.5Γ8.7 |
| ||||||
| π Image Silverfish |
8.4Γ2.3Γ8.4 |
| ||||||
| π Image Zombie |
8.6Γ3.95Γ8.6 | 8.6Γ3.9Γ8.6 |
| |||||
| π Image Skeleton |
8.6Γ3.99Γ8.6 | 8.6Γ3.9Γ8.6 |
| |||||
| π Image Blaze |
8.6Γ3.8Γ8.6 | 8.5Γ3.8Γ8.5 |
| |||||
| π Image Spider |
9.4Γ2.9Γ9.4 |
| ||||||
| π Image Magma Cube |
10.04Γ4.04Γ10.04 | 10.08Γ4.08Γ10.08 |
| |||||
For all of the volumes listed in the table, the horizontal plane is centered on the center of the monster spawner. While the spawning volume for pigs is 8.9Γ2.9Γ8.9, the requirement of grass blocks that are necessary for pigs to spawn reduces the actual volume in which they successfully spawn to 8.9Γ1.0Γ8.9. Other mobs can spawn in mid-air, ignoring general rules about spawning on solid ground.
The spawn conditions do not include biomes for most mobs. As such, monster spawners can place mobs where they normally wouldn't generate. For example, a mooshroom monster spawner can operate in a plains biome as long as there are mycelium blocks within the spawn area because the mooshroom's spawning code checks only for mycelium. The reason mooshrooms are not actually spawned elsewhere is that the game does not normally try to spawn them in other biomes: only the mushroom field biome has mooshroom on the list of things to spawn.
The way a monster spawner can be disabled depends on the entity it tries to spawn.
For a monster spawner that generates mobs that spawn only in dark conditions (light level = 0), a torch placed on any side or top of the monster spawner is sufficient to disable it for the whole 9Γ3Γ9 volume.
For a blaze or silverfish spawner, a light level of 12 is required to prevent spawning. This can be achieved by:
A monster spawner is also disabled by filling the spawning volume with solid blocks. This is often used to disable magma cube monster spawners, as magma cubes can spawn in any light level. However, since all magma cubes require the space of a large magma cube in order to spawn, a clever placement of as little as 9 solid blocks a layer above the monster spawner (see right image) can completely disable it.
In Java Edition, using commands, monster spawners can be customized:
Detailed technical information about custom monster spawners can be found below.
In Bedrock Edition, monster spawner customization cannot be done in the base game (i.e. without addons/behavior packs).
Monster spawners cannot be pushed by pistons. They also cannot be pushed nor pulled by sticky pistons.
π BlockSprite monster-spawner.png: Sprite image for monster-spawner in Minecraftspawner sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.spawner.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.spawner.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.spawner.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.spawner.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.spawner.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite monster-spawner.png: Sprite image for monster-spawner in Minecraftmob_spawner sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | Once the block has broken | block.mob_spawner.break | β ? | 1.0 | 0.8 | |
| β ? | Blocks | When the block is placed | block.mob_spawner.break | β ? | 1.0 | 0.8 | |
| β ? | Blocks | While the block is in the process of being broken | block.mob_spawner.step | β ? | 0.4 | 0.5 | |
| β ? | Blocks | Falling on the block with fall damage | block.mob_spawner.step | β ? | 1.0 | 1.0 | |
| β ? | Blocks | Walking on the block | block.mob_spawner.step | β ? | 0.2 | 1.0 | |
| β ? | Blocks | Jumping from the block | block.mob_spawner.step | β ? | 0.12 | 1.1 | |
| β ? | Blocks | Falling on the block without fall damage | block.mob_spawner.step | β ? | 1.0 | 1.0 | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| π BlockSprite monster-spawner.png: Sprite image for monster-spawner in Minecraft Monster Spawner | spawner | Block & Item | block.minecraft.spawner |
| Name | Identifier |
|---|---|
| π BlockSprite monster-spawner.png: Sprite image for monster-spawner in Minecraft Block entity | mob_spawner |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite monster-spawner.png: Sprite image for monster-spawner in Minecraft Monster Spawner | mob_spawner | 52 | Block & Giveable Item[i 2] | Identical[i 3] | tile.mob_spawner.name |
| Name | Savegame ID |
|---|---|
| π BlockSprite monster-spawner.png: Sprite image for monster-spawner in Minecraft Block entity | MobSpawner |
A monster spawner has a block entity associated with it that holds additional data about the block.
SpawnData as though it had just completed a successful spawn cycle, immediately when a player enters its range. Setting this to -1 can be useful if the player wants the game to properly randomize the spawner's Delay and SpawnData, rather than starting with pre-defined values.SpawnRange*2+1 Γ SpawnRange*2+1 Γ 8 centered around the spawner block) entities whose IDs match this spawner's entity ID. This is relative to a mob's hitbox, not its physical position. Also, all entities within all chunk sections (16Γ16Γ16 cubes) overlapped by this box are tested for their ID and hitbox overlap, rather than just entities within the box, meaning that a large amount of entities outside the box (or within it, of course) can cause substantial lag.MinSpawnDelay and SpawnCount properties to also be set.MaxSpawnDelay. Requires the SpawnCount property to also be set, otherwise it defaults to 0.MaxNearbyEntities property to also be set.MinSpawnDelay property to also be set.SpawnPotentials exists, this tag gets overwritten after the next spawning attempt: see above for more details.SpawnData exists, Minecraft generates it the next time the spawner tries to spawn an entity. The generated list contains a single entry derived from the SpawnData tag.
SpawnData.
| Java Edition Infdev | |||||||
|---|---|---|---|---|---|---|---|
| 20100625-1917 | π Image Added monster spawners. | ||||||
| Monster spawners can be picked up and when placed, spawn pigs. | |||||||
| 20100627 | Monster spawners have been given a unique ID, reducing crashes. | ||||||
| Java Edition Alpha | |||||||
| v1.0.1 | Monster spawners can't be picked up anymore. | ||||||
| v1.1.0 | Removed rotating model inside of the monster spawner due to some multiplayer issues with it. | ||||||
| Java Edition Beta | |||||||
| 1.2 | Monster spawners again show a rotating model inside of what they spawn in singleplayer after being missing for several versions. | ||||||
| 1.8 | Pre-release | Added cave spider monster spawners to mineshafts. | |||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | π Image The texture of monster spawners has been changed to a darker color. | |||||
| Added blaze spawners to Nether fortresses. | |||||||
| Beta 1.9 Prerelease 3 | Added natural silverfish monster spawners. | ||||||
| Beta 1.9 Prerelease 4 | Monster spawners now drop when mined using a tool enchanted with the new Silk Touch enchantment. | ||||||
| Beta 1.9 Prerelease 5 | Squid monster spawners now work only in a narrow elevation range, from 46 to 62. | ||||||
| Monster spawners no longer drop when broken using a tool enchanted with Silk Touch. | |||||||
| Beta 1.9 Prerelease 6 | Monster spawners now take much less time to destroy; the breaking time is tier dependent. | ||||||
| 1.2.1 | 12w06a | Monster spawners now show the mob they are spawning in multiplayer; previously they would always show a pig. | |||||
| 1.3.1 | 12w18a | As a result of singleplayer being changed to an internal server, mobs spawned by monster spawners are no longer accompanied by puffs of smoke. | |||||
| 12w21a | Pick block no longer works on monster spawners. | ||||||
| 12w22a | Monster spawners now drop experience when destroyed. | ||||||
| 12w26a | Monster spawners now support extra data pertaining to what they spawn.β[more information needed] | ||||||
| 1.8 | 14w26c | The horizontal spawning range of monster spawners is now calculated from the center of the block rather than the northwest corner. | |||||
| The exclusion zone of monster spawners has been reduced: for a default monster spawner, the 6 mobs must be in a 9Γ9Γ9 region rather than 17Γ9Γ17 to prevent spawning. | |||||||
| 14w28b | The type of mob spawned from a monster spawner can now be changed by using a spawn egg on it. | ||||||
| 1.9 | 16w02a | A monster spawner containing a large mob now scales down the mob to fit inside the monster spawner block. | |||||
| 1.11 | 16w39a | Spider monster spawners now generate in woodland mansions. | |||||
| 1.13 | 17w47a | "Monster Spawner" has been renamed to simply "Spawner". | |||||
| 1.14 | 18w43a | π Image The texture of spawners has been changed. | |||||
| 19w14a | Mobs spawned by monster spawners are once again accompanied by puffs of smoke. | ||||||
| ? | Lightning bolts now render if set as the entity a spawner is to create; previously they would be entirely invisible. | ||||||
| 1.16 | 20w16a | Magma cube spawners now generate in bastion remnants. | |||||
| 1.17 | 21w20a | The rarity of spawners has been changed from "Common" to "Epic". | |||||
| 1.18 | experimental snapshot 2 | Zombie, skeleton, spider, and cave spider spawners now require a light level of 12 to prevent spawning. | |||||
| 21w37a | The light level changes in experimental snapshot 2 have been reverted. | ||||||
| 1.19.3 | 22w43a | The spawner is now available in the Creative inventory.[1] | |||||
| 22w44a | "Spawner" has been renamed back to "Monster Spawner". | ||||||
| The monster spawner now has the "Common" rarity again, as prior to 21w20a. | |||||||
| Monster spawners no longer have a pig in them and flame particles by default. | |||||||
| Pick block once again works on monster spawners.[2] | |||||||
| 1.20.3 | 23w45a | π Image Monster spawners now render the inner faces. | |||||
| ? | Fishing bobbers now render if set as the entity a spawner is to create; previously they would be entirely invisible. | ||||||
| 1.20.5 | 24w13a | Custom monster spawners can now specify a loot table to use as equipment of spawned mobs. | |||||
| 1.21.2 | 24w33a | Added unique placing, breaking, and stepping sounds to monster spawners. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | π Image Added monster spawners. | |||||
| build 2 | Added monster spawners to the Creative inventory. | ||||||
| The type of mob spawned can now be changed using a spawn egg. | |||||||
| build 9 | Monster spawners now emit a light level of 3. | ||||||
| v0.12.1 | build 1 | Blaze monster spawners now generate in nether fortresses. | |||||
| Monster spawners now drop experience when mined using a pickaxe. | |||||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Spider monster spawners now generate in woodland mansions. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | π Image The texture of monster spawners has been changed. | |||||
| 1.16.0 | beta 1.16.0.59 | Magma cube monster spawners now generate in bastion remnants. | |||||
| 1.17.30 | beta 1.17.30.21 | Monster spawners no longer emit light. | |||||
| 1.21.20 | Preview 1.21.10.23 | Monster spawners now have new sounds. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image Added monster spawners. |
| TU3 | π Image The texture of monster spawners has been changed. | ||||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | The type of mob spawned from a monster spawner can now be changed by using a spawn egg. | |
| TU48 | CU38 | 1.41 | 1.41 | 1.41 | Patch 17 | Added a particle effect and sound effect when a monster spawner fails to spawn due to spawn limits. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Pig spawners now generate in woodland mansions. |
| TU56 | CU48 | 1.55 | 1.55 | 1.55 | Patch 26 | 1.0.6 | Spider spawners now generate in woodland mansions instead of pig spawners. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Monster spawners are now available in the Creative inventory, and can be obtained with pick block. | ||
| 1.90 | π Image The texture of monster spawners has been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added monster spawners. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w18a | Monster spawners with numerical metadata variants 1 through 15, which are inaccessible through normal gameplay, now have no model π Image rather than appearing identical to monster spawners. | |||||
| 14w26a | Block metadata has been completely removed from this snapshot onward with the introduction of block states. As this block never used block metadata at all prior to this version, fifteen unused, inaccessible metadata variants of it have been completely removed from the game: | ||||||
| 1.11 | 16w32a | The block entity ID has been changed from MobSpawner to mob_spawner. | |||||
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 52. | |||||
| pre5 | The ID of spawners has been changed to spawner. | ||||||
Issues relating to "Monster Spawner" or "Spawner" are maintained on the bug tracker. Issues should be reported and viewed there.