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VOOZH | about |
| Other names | Leather Trousers (GB) |
|---|---|
| Rarity tier | Common |
| Armor | 2 (π π‘ ) |
| Armor toughness | 0 (π π‘ ) |
| Durability | JE: 75 BE: 76 |
| Enchantability | 15 |
| Knockback resistance | 0 |
| Renewable | Yes |
| Stackable | No |
{
"title": "Leather Pants",
"rows": [
{
"field": "'''Leather Trousers''' (<abbr class=\"\" title=\"British English\">GB</abbr>)",
"label": "(link to Language#Differences between English variants article, displayed as Other names)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "2 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2 armor point\">(link to File:Armor (icon).png article, displayed as 9px|link=|alt=π‘)</span>)",
"label": "(link to Armor#Armor points article, displayed as Armor)"
},
{
"field": "0 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0 armor points\">(link to File:Empty Armor (icon).png article, displayed as 9px|link=|alt=π‘)</span>)",
"label": "(link to Armor toughness article, displayed as Armor toughness)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' 75<br>'''(link to Bedrock Edition article, displayed as BE):''' 76",
"label": "(link to Durability article, displayed as Durability)"
},
{
"field": "15",
"label": "(link to Enchantability article, displayed as Enchantability)"
},
{
"field": "0",
"label": "(link to Knockback resistance article, displayed as Knockback resistance)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
}
],
"invimages": [
"Leather Pants"
],
"images": [
"Leather Pants.png",
"Baby Leather Pants.png"
]
}
Leather pants[a] are a variant of leggings that are crafted from leather. They are the seventh-highest tier of leggings, having the lowest armor points and durability. Like all leather armor, they can be dyed and protect the wearer from freezing.
Zombies, husks, skeletons, strays, and bogged have a small chance to spawn wearing armor, which may include leather pants. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the pants they're wearing upon death unless they are spawned from an ominous trial spawner. The dropped pants are usually badly damaged, and may be enchanted with enchantment levels 5β19.
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| π Image Leatherworker | π Image Novice | 67% | 50% | 3 Γ π Image Emerald | π Image [t 1] | 12 | 1 | 0.2 |
When worn, leather pants provide 2 (π π‘
) armor points.
As with all pieces of leather armor, wearing leather pants protects the player from freezing in powder snow.
Two damaged leather pants can be combined through crafting or using the grindstone. The durability of the used leather pants are added together, plus an extra 5% durability. Both the crafting table and grindstone methods do not keep the enchantments of either pants.
Leather pants can also be repaired in an anvil by adding leather, with each item restoring 25% of the pants' maximum durability, rounded down. Two pants can also be combined in an anvil. Both methods using the anvil preserves the pants' enchantments.
Leggings can receive the following enchantments:
| Name | Description | Max Level | Method | Weight |
|---|---|---|---|---|
| Protection[note 1] | Increases overall damage reduction. | IV | π Image Enchanting Table π Image Anvil |
10 |
| Projectile Protection[note 1] | Increases damage reduction against projectiles. | IV | π Image Enchanting Table π Image Anvil |
5 |
| Blast Protection[note 1] | Increases damage reduction against explosions. | IV | π Image Enchanting Table π Image Anvil |
2 |
| Fire Protection[note 1] | Increases damage reduction against fire. | IV | π Image Enchanting Table π Image Anvil |
5 |
| Thorns | Deals returning damage to attackers. | III | π Image Anvil |
1 |
| Swift Sneak | Increases movement speed when sneaking. | III | π Image Anvil |
1 |
| Unbreaking | Grants a chance to negate durability consumption. | III | π Image Enchanting Table π Image Anvil |
5 |
| Mending | Repairs the leggings when obtaining experience. | I | π Image Anvil |
2 |
| Curse of Vanishing | The leggings vanish on death, not dropping as an item. | I | π Image Anvil |
1 |
| Curse of Binding | Removes the ability to de-equip the leggings. | I | π Image Anvil |
1 |
It is possible to upgrade pants with trims. This requires a smithing template, the pants, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, diamond, or resin brick).
These trims have no effect on the gameplay or strength of the armor.
Leather pants can be dyed by combining it with dye(s) through crafting in Java Edition, or by using it on a cauldron containing dyed water in Bedrock Edition. Using dyed leather pants on a cauldron containing ordinary water removes any dye from it.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βLeather armor rustles | Players | When leather pants are equipped | item.armor.equip_leather | subtitles.item.armor.equip_leatherβ | 1.0 | 1.0 | 16 | |
| βItem breaks | Entity-Dependent | When a leggins' durability is exhausted | entity.item.break | subtitles.entity.item.breakβ | 0.8 | 0.8β1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Players | When leather pants are equipped | armor.equip_leather | β ? | 1.0 | 1.0 | |
| β ? | Blocks | When leather pants is dyed using a cauldron | cauldron.dyearmor | β ? | 0.1 | 1.0 | |
| β ? | Blocks | When leather pants' dye is removed using a cauldron | cauldron.cleanarmor | β ? | 0.1 | 1.0 | |
| β ? | Players | When leggings' durability is exhausted | random.break | β ? | 1.0 | 0.9 | |
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
| π ItemSprite leather-pants.png: Sprite image for leather-pants in Minecraft Leather Pants | leather_leggings | Item | dyeablefreeze_immune_wearablesleg_armor |
item.minecraft.leather_leggings |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
| π ItemSprite leather-pants.png: Sprite image for leather-pants in Minecraft Leather Pants | leather_leggings | 337 | Item | item.leather_leggings.name |
minecraft:crafting_dyed type crafting recipe. More generally, this component is used as the minecraft:dye color provider in item model definitions (so only item models that explicitly use this color provider will be tinted). If present on an item, gray text is added to the tooltip showing either an italic "Dyed" when advanced tooltips is off, or a non-italic "Color: #<hex color code>"[note 1] instead when advanced tooltips is on. The color is stored as an integer which packs the color's red, green and blue channels using this formula:(
Red << 16) + (
Green << 8) +
Blue[note 2] -16777216 + (
Red << 16) + (
Green << 8) +
Blue due to the alpha channel being implicitly set to 255, resulting in a negative integer.[note 4].| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Tie Dye Outfit | Use a cauldron to dye all 4 unique pieces of leather armor. | β | 15 | Bronze | |
| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 0.31 | 20091231-2147 | π Image Added cloth pants. They were taken directly from one of Notch's games, Legend of the Chambered. | |||||
| 20100212-1210 | Cloth pants can now be crafted. | ||||||
| 20100218-0011 | π Image Added a model for cloth pants. | ||||||
| Cloth pants can now be worn, give 6 (π π‘ π π‘ π π‘ ) and have durability. | |||||||
| Java Edition Alpha | |||||||
| v1.0.8 | "Cloth pants" have been renamed to "leather pants".[verify] | ||||||
| Leather pants are now crafted with leather instead of cloth. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((total equipped armor damage reduction β 1) Γ (all equipped armor max damage β total equipped armor damage)) Γ· (total equipped armor max damage + 1)). | |||||
| Beta 1.9 Prerelease 4 | Leather pants can now be enchanted. | ||||||
| 1.3.1 | 12w15a | +clicking can be used to equip leather pants. | |||||
| 12w21a | Butchers now sell leather pants for 2β3 emeralds. | ||||||
| 1.4.2 | 12w32a | Mob armor has been reintroduced. A partial or full set of any armor is now sometimes worn by zombies, skeletons and zombie pigmen, with the likelihood increasing with difficulty. | |||||
| August 17, 2012 | Jeb and Dinnerbone tweeted pictures of dyeable leather armor, including pants. | ||||||
| 12w34a | Leather pants can be dyed by crafting leather pants with dyes. Dyes can be removed by using dyed leather pants on a cauldron with water. | ||||||
| π Image π Image Default leather pants are now slightly darker. | |||||||
| 12w36a | Dyed leather pants are now more saturated and have a slight tint of tan in respect to the default armor color. | ||||||
| Wither skeletons can now spawn wearing leather pants. | |||||||
| 12w37a | π Image β[more information needed] Leather pants now have non-dyed parts. This has been implemented so that players can distinguish between other types of armor and similar-colored leather armor. | ||||||
| Leather pants now have knee pads, which has changed the texture from π Image to π Image . | |||||||
| 1.4.6 | 12w50a | Added Thorns, which can be applied to leather pants. | |||||
| 1.5 | 13w04a | Leather pants in the player's hand can be equipped by right-clicking. | |||||
| Dispensers can now equip nearby players with leather pants. | |||||||
| 1.8 | 14w02a | Leatherworkers now sell leather pants for 2β4 emeralds. | |||||
| 14w05a | Leather pants no longer turn red when mobs and players are hurt. | ||||||
| 14w06a | Leather pants are now visible on giants. | ||||||
| 1.9 | 15w31a | Mobs now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet. | |||||
| 15w34b | Leather pants' durability now affects armor value. | ||||||
| 15w36a | Armor value and armor enchantment calculations have been changed. For the original values, see here. | ||||||
| 15w36d | Leather pants' durability affecting value has been removed. | ||||||
| Leather pants now have an attribute controlling the defense points. | |||||||
| 15w50a | Added equip sounds for leather pants. | ||||||
| 16w02a | Armor value and armor enchantment calculations have been changed again. | ||||||
| 16w05a | Armor value calculations have been changed, once again. | ||||||
| 1.13 | 17w47a | As part of The Flattening, the numeric ID (300) of leather pants has been removed. | |||||
| 18w11a | Enchanted leather pants can now generate in the chests of shipwrecks. | ||||||
| 1.14 | 18w43a | π Image π Image The textures of leather pants have been changed. | |||||
| 18w48a | Leather pants can be found in chests in village tanneries. | ||||||
| 19w11a | Leather pants sold by leatherworker villagers are now randomly dyed. | ||||||
| 1.19 | 22w12a | Added the Swift Sneak enchantment, which can be applied to leather pants. | |||||
| 1.19.4 | 23w05a | Leather pants can now be swapped by using them in the hotbar.[1] | |||||
| 1.19.4 Experiment | 23w05a | Leather pants can now be trimmed using a smithing table. | |||||
| Leather pants can now have trims of the same material it is made out of. | |||||||
| 1.20 | 23w12a | The pattern textures of dune and sentry armor trims are changed. | |||||
| Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper. | |||||||
| 1.20.5 | 24w03a | Leather pants can now receive Thorns through an enchanting table, rather than only through an anvil. | |||||
| 24w12a | Leather pants can no longer receive Thorns through an enchanting table. | ||||||
| 26.1 | snap7 | π Image Added a specific texture and model for when the armor piece is worn by a humanoid baby mob. | |||||
| π Image If equipped on a "small"-type armor stand, it will appear broken; presumably the game is applying the adult armor texture to the baby mesh. | |||||||
| snap10 | "Small" armor stands now display a scaled-down adult armor model as was done before snapshot 7.[2] | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.6.0 | π Image π Image Added the leather pants. | ||||||
| v0.8.0 | build 2 | π Image The leather pants' item texture has been changed to match Java Edition. | |||||
| v0.11.0 | build 11 | Armor now protects against damage from mobs only. | |||||
| v0.12.1 | build 1 | Leather pants can be worn by mobs. | |||||
| v0.14.0 | build 1 | π Image Leather pants can be dyed and the model has been updated. | |||||
| v0.15.0 | build 1 | Leather pants can be obtained from strays and husks that naturally spawn with armor. | |||||
| v0.15.10 | Capes no longer clip through armor. | ||||||
| Pocket Edition | |||||||
| Unknown | |||||||
| ? | Leather pants no longer turn red when mobs and players are hurt. | ||||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | Leather pants can be found inside plains village tannery chests. | |||||
| π Image π Image The textures of leather pants have been changed. | |||||||
| 1.11.0 | beta 1.11.0.1 | Leather pants can be found inside savanna, taiga, desert, snowy taiga, and snowy tundra village tannery chests. | |||||
| beta 1.11.0.4 | Leather pants are now sold by leatherworker villagers. | ||||||
| 1.12.0 | beta 1.12.0.2 | π Image Leather armor no longer show as being dyed properly when worn by armor stands. | |||||
| 1.13.0 | beta 1.13.0.1 | Leather armor now appears dyed properly when worn by armor stands. | |||||
| 1.19.0 | Preview 1.19.0.25 | Added the Swift Sneak enchantment, which is applicable to leather pants. | |||||
| 1.19.80 Experiment | Preview 1.19.80.21 | Leather pants can now be trimmed using a smithing table. | |||||
| 26.10 | Preview 26.10.23 | π Image Added a specific texture and model for when the armor piece is worn by a humanoid baby mob. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image π Image Added the leather pants. |
| TU5 | Added a quick equip for armor to the inventory interface. | ||||||
| TU12 | π Image The textures for leather armor items have been changed. | ||||||
| TU14 | 1.04 | Leather armor can be dyed. | |||||
| Item repair can now repair armor. | |||||||
| Butchers now sell leather pants for 2β3 emeralds. | |||||||
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | Leather pants no longer turn red when mobs and players are hurt. | ||
| TU25 | CU13 | Leather pants now have the quick equip functionality. | |||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Leatherworkers now sell leather pants for 2β4 emeralds. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Leather pants now have an attribute controlling the defense points. | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Enchanted leather pants can now generate in the chests of shipwrecks. | ||
| 1.90 | π Image π Image The texture of leather pants has been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image π Image Added leather pants. | ||||||
Issues relating to "Leather pants" or "Leather leggings" are maintained on the bug tracker. Issues should be reported and viewed there.
dyed_color=0x000000 shows "#000000" but dyed_color=[0,0,0] shows "#FF000000" despite them both representing the same pure black RGB color.
| Armor and other wearables | |||||
|---|---|---|---|---|---|
| Head slot | |||||
| Chest slot | |||||
| Legs slot | |||||
| Feet slot | |||||
| Full sets | |||||
| Mob equipment |
| ||||