Instant Damage
{
"title": "Instant Damage",
"rows": [
{
"field": "See (link to #Causes article, displayed as <span style=\"white-space: nowrap;\">ยง Causes</span>)",
"label": "Sources"
},
{
"field": "<span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite particle-harming.png article, displayed as 18x18px|link=|alt=EffectSprite particle-harming.png: Sprite image for particle-harming in Minecraft|class=pixel-image|)</span> #A9656A (maroon)",
"label": "Particle"
},
{
"field": "Negative (positive for undead mobs)",
"label": "Type"
}
],
"invimages": [
"Potion of Harming",
"Splash Potion of Harming",
"Lingering Potion of Harming",
"Arrow of Harming"
],
"images": [
"Instant Damage.png"
]
}
Instant Damage is an instant status effect that decreases health for players and living mobs and heals the undead.
Instant Damage inflicts magic damage of 3HP๐ โค๏ธ
๐ ๐
ร 2level. Undead mobs are healed as if with Instant Health instead. Death is reported as "<player> was killed by magic". When applied using a lingering potion, damage is inflicted every second. As this is magic damage, it can be decreased only via Resistance and Protection.
Instant Damage has its duration set in game ticks (instead of seconds) with the /effect command.
Java Edition:
Bedrock Edition:
| Name | Identifier | Numeric ID |
Translation key |
|---|
| Instant Damage | instant_damage | 7 |
potion.harm |
Issues relating to "Instant Damage" are maintained on the bug tracker. Issues should be reported and viewed there.