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Death messages are messages shown on the death screen and sent in the chat to either all players or a specific player to announce the death of a player or pet. These messages communicate how the entity died, and some are intended to be humorous. Some death messages are harder to get than others, and are therefore sought after by players.
Upon the death of a player, a death message is broadcast to everyone on a server. Upon the death of a pet wolf, cat, parrot, nautilus or zombie nautilus the message is broadcast to the pet's owner in Java Edition or to all players in the world in Bedrock Edition.[1] In Bedrock Edition, death messages are also produced upon the death of a pet horse, zombie horse, donkey, mule, llama, or trader llama.[2]
In Java Edition, death messages are automatically recorded in the game's logs. The death of a villager or a renamed mob is recorded in the game's logs, but not broadcast in chat.
Death messages can be made not to appear in chat (and therefore broadcast to other players) with the game rule show_death_messagesβ[JE only] or showdeathmessagesβ[BE only]. This also affects the notification of a pet's death. This does not affect whether death messages for villagers and renamed mobs appear in the game's logs.
death.attack.cactusdeath.attack.cactus.playerdeath.attack.drowndeath.attack.drown.playerdeath.attack.dryoutdeath.attack.dryout.playerdeath.attack.flyIntoWalldeath.attack.flyIntoWall.playerdeath.attack.explosion/summon.death.attack.explosion.playerdeath.attack.explosion.player.item<player> was killed by [Intentional Game Design][string 1]
death.attack.falldeath.attack.fall.playerdeath.fell.accident.genericdeath.fell.accident.ladderdeath.fell.accident.vinesdeath.fell.accident.weeping_vinesdeath.fell.accident.twisting_vinesdeath.fell.accident.scaffoldingdeath.fell.accident.other_climbabledeath.fell.killerdeath.fell.assist/summon): arrow, spectral arrow, trident, fireball, small fireball, firework rocket, primed TNT, minecart with TNT, falling block (appears as "Falling <block name>").
death.fell.assist.itemdeath.attack.stalagmitedeath.attack.stalagmite.playerdeath.attack.anvildeath.attack.fallingBlockdeath.attack.fallingStalactitedeath.attack.inFiredeath.attack.inFire.playerdeath.attack.onFiredeath.attack.onFire.playerdeath.attack.fireworksdeath.attack.fireworks.itemdeath.attack.lavadeath.attack.lava.playerdeath.attack.lightningBoltdeath.attack.lightningBolt.playerdeath.attack.hotFloordeath.attack.hotFloor.playerdeath.attack.sulfurCubeHotdeath.attack.sulfurCubeHot.playerdeath.attack.magic/effect, by an evoker fang summoned with /summon or by an arrow of harming shot from a dispenser or summoned with /summon.death.attack.magic.playerdeath.attack.indirectMagic/summon, the death message is <player> was killed by Potion using magic./summon, the death message is <player> was killed by Area Effect Cloud using magic.death.attack.indirectMagic.itemdeath.attack.freezedeath.attack.freeze.playerdeath.attack.mob / death.attack.player/summon, the death message is <player> was slain by Shulker Bullet. This doesn't work with llama spits, since they don't deal damage when they don't have an owner./summon, the death message is <player> was slain by Wind Charge.death.attack.mob.item / death.attack.player.itemdeath.attack.stingdeath.attack.sting.itemdeath.attack.sonic_boomdeath.attack.sonic_boom.itemdeath.attack.mace_smashdeath.attack.mace_smash.itemdeath.attack.speardeath.attack.spear.itemdeath.attack.arrow/summon, the death message is <player> was shot by Arrow/Spectral Arrow.death.attack.arrow.itemdeath.attack.thrown/summon, or an ender pearl summoned with /summon, the death message is <player> was pummeled by Snowball/Thrown Egg/Thrown Ender Pearl.death.attack.thrown.itemdeath.attack.fireball/summon, the death message is <player> burned to death.death.attack.fireball.itemdeath.attack.witherSkull/summon, the death message is <player> was killed by magic.death.attack.witherSkull.itemdeath.attack.starvedeath.attack.starve.playerdeath.attack.inWalldeath.attack.inWall.playerdeath.attack.crammingmaxEntityCramming gamerule.death.attack.cramming.playermaxEntityCramming gamerule.death.attack.outsideBorderdeath.attack.outsideBorder.playerdeath.attack.sweetBerryBushdeath.attack.sweetBerryBush.playerdeath.attack.thornsdeath.attack.thorns.itemdeath.attack.trident/summon, the death message is <player> was impaled by Trident.death.attack.trident.itemdeath.attack.outOfWorlddeath.attack.outOfWorld.playerdeath.attack.witherdeath.attack.wither.playerdeath.attack.genericmagic, cactus etc.) or is assigned to the generic damage type. Currently replicable in 1.17.1+ by naming a bee with a name tag, letting it sting a player, waiting for it to die and looking at the game's log.death.attack.generic.playergeneric damage type. Currently replicable in 1.17.1+ by naming a bee with a name tag, letting it sting a player, punching it while waiting for it to die naturally and looking at the game's log.death.attack.genericKill/kill.death.attack.genericKill.player/kill.death.attack.even_more_magicThere are four types of context in which death messages can appear:
%2$s variable don't fill in any of the variables, resulting in the messages containing "%1$s" and "%2$s".%2$s variable now fill in all variables, while base messages that don't contain that variable are completely indistinguishable from base environmental messages, though they are considered different messages and should not be confused with the base environmental messages..player message, which appears when the damage is dealt without any entity in mind, right after damage by a player or mob was dealt to the victim..item message, which appears in place of the base entity message when the attacker was holding a renamed item during the victim's death.The fall damage type shows a different set of messages if the height the victim fell from was greater than 5 blocks. Those messages are documented above.
The bad_respawn_point damage type is excluded from the table, as it shows the exact same death message in every context without changing any variables.
The following table contains all death messages that can appear. Death messages in regular font are documented above, while messages in italics can be achieved only with /damage or the damage_type data component, and thus are considered unsendable.
| Damage type | Base message (environmental) | Base message (by entities) | .player message |
.item message
|
|---|---|---|---|---|
arrow |
%1$s was shot by %2$s | <player> was shot by <player/mob> | death.attack.arrow.player | <player> was shot by <player/mob> using <item> |
cactus |
<player> was pricked to death | <player> was pricked to death | <player> walked into a cactus while trying to escape <player/mob> | death.attack.cactus.item |
campfire |
<player> went up in flames | <player> went up in flames | <player> walked into fire while fighting <player/mob> | death.attack.inFire.item |
cramming |
<player> was squished too much | <player> was squished too much | <player> was squashed by <player/mob> | death.attack.cramming.item |
dragon_breath |
<player> was roasted in dragon's breath | <player> was roasted in dragon's breath | <player> was roasted in dragon's breath by <player/mob> | death.attack.dragonBreath.item |
drown |
<player> drowned | <player> drowned | <player> drowned while trying to escape <player/mob> | death.attack.drown.item |
dry_out |
<player> died from dehydration | <player> died from dehydration | <player> died from dehydration while trying to escape <player/mob> | death.attack.dryout.item |
ender_pearl |
<player> hit the ground too hard | <player> hit the ground too hard | <player> hit the ground too hard while trying to escape <player/mob> | death.attack.fall.item |
explosion |
<player> blew up | <player> blew up | <player> was blown up by <player/mob> | death.attack.explosion.item |
fall |
<player> hit the ground too hard | <player> hit the ground too hard | <player> hit the ground too hard while trying to escape <player/mob> | death.attack.fall.item |
falling_anvil |
<player> was squashed by a falling anvil | <player> was squashed by a falling anvil | <player> was squashed by a falling anvil while fighting <player/mob> | death.attack.anvil.item |
falling_block |
<player> was squashed by a falling block | <player> was squashed by a falling block | <player> was squashed by a falling block while fighting <player/mob> | death.attack.fallingBlock.item |
falling_stalactite |
<player> was skewered by a falling stalactite | <player> was skewered by a falling stalactite | <player> was skewered by a falling stalactite while fighting <player/mob> | death.attack.fallingStalactite.item |
fireball |
%1$s was fireballed by %2$s | <player> was fireballed by <player/mob> | death.attack.fireball.item | <player> was fireballed by <player/mob> using <item> |
fireworks |
<player> went off with a bang | <player> went off with a bang | <player> went off with a bang while fighting <player/mob> | <player> went off with a bang due to a firework fired from <item> by <player/mob> |
fly_into_wall |
<player> experienced kinetic energy | <player> experienced kinetic energy | <player> experienced kinetic energy while trying to escape <player/mob> | death.attack.flyIntoWall.item |
freeze |
<player> froze to death | <player> froze to death | <player> was frozen to death by <player/mob> | death.attack.freeze.item |
generic |
<player> died | <player> died | <player> died because of <player/mob> | death.attack.generic.item |
generic_kill |
<player> was killed | <player> was killed | <player> was killed while fighting <player/mob> | death.attack.genericKill.item |
hot_floor |
<player> discovered the floor was lava | <player> discovered the floor was lava | <player> walked into the danger zone due to <player/mob> | death.attack.hotFloor.item |
in_fire |
<player> went up in flames | <player> went up in flames | <player> walked into fire while fighting <player/mob> | death.attack.inFire.item |
in_wall |
<player> suffocated in a wall | <player> suffocated in a wall | <player> suffocated in a wall while fighting <player/mob> | death.attack.inWall.item |
indirect_magic |
%1$s was killed by %2$s using magic | <player> was killed by <player/mob> using magic | death.attack.indirectMagic.player | <player> was killed by <player/mob> using <item> |
lava |
<player> tried to swim in lava | <player> tried to swim in lava | <player> tried to swim in lava to escape <player/mob> | death.attack.lava.item |
lightning_bolt |
<player> was struck by lightning | <player> was struck by lightning | <player> was struck by lightning while fighting <player/mob> | death.attack.lightningBolt.item |
mace_smash |
%1$s was smashed by %2$s | <player> was smashed by <player/mob> | death.attack.mace_smash.player | <player> was smashed by <player/mob> with <item> |
magic |
<player> was killed by magic | <player> was killed by magic | <player> was killed by magic while trying to escape <player/mob> | death.attack.magic.item |
mob_attack |
%1$s was slain by %2$s | <player> was slain by <player/mob> | death.attack.mob.player | <player> was slain by <player/mob> using <item> |
mob_attack_no_aggro |
%1$s was slain by %2$s | <player> was slain by <player/mob> | death.attack.mob.player | <player> was slain by <player/mob> using <item> |
mob_projectile |
%1$s was slain by %2$s | <player> was slain by <player/mob> | death.attack.mob.player | <player> was slain by <player/mob> using <item> |
on_fire |
<player> burned to death | <player> burned to death | <player> was burned to a crisp while fighting <player/mob> | <player> was burned to a crisp while fighting <player/mob> wielding <item> |
out_of_world |
<player> fell out of the world | <player> fell out of the world | <player> didn't want to live in the same world as <player/mob> | death.attack.outOfWorld.item |
outside_border |
<player> left the confines of this world | <player> left the confines of this world | <player> left the confines of this world while fighting <player/mob> | death.attack.outsideBorder.item |
player_attack |
%1$s was slain by %2$s | <player> was slain by <player/mob> | death.attack.player.player | <player> was slain by <player/mob> using <item> |
player_explosion |
%1$s was blown up by %2$s | <player> was blown up by <player/mob> | death.attack.explosion.player.player | <player> was blown up by <player/mob> using <item> |
sonic_boom |
<player> was obliterated by a sonically-charged shriek | <player> was obliterated by a sonically-charged shriek | <player> was obliterated by a sonically-charged shriek while trying to escape <player/mob> | <player> was obliterated by a sonically-charged shriek while trying to escape <player/mob> wielding <item> |
spear |
%1$s was speared by %2$s | <player> was speared by <player/mob> | death.attack.spear.player | <player> was speared by <player/mob> using <item> |
spit |
%1$s was slain by %2$s | <player> was slain by <player/mob> | death.attack.mob.player | <player> was slain by <player/mob> using <item> |
stalagmite |
<player> was impaled on a stalagmite | <player> was impaled on a stalagmite | <player> was impaled on a stalagmite while fighting <player/mob> | death.attack.stalagmite.item |
starve |
<player> starved to death | <player> starved to death | <player> starved to death while fighting <player/mob> | death.attack.starve.item |
sting |
<player> was stung to death | <player> was stung to death | <player> was stung to death by <player/mob> | <player> was stung to death by <player/mob> using <item> |
sulfur_cube_hot |
<player> died because not just the floor is lava | <player> died because not just the floor is lava | <player/mob> showed <player> that not just the floor is lava | death.attack.sulfurCubeHot.item |
sweet_berry_bush |
<player> was poked to death by a sweet berry bush | <player> was poked to death by a sweet berry bush | <player> was poked to death by a sweet berry bush while trying to escape <player/mob> | death.attack.sweetBerryBush.item |
thorns |
%1$s was killed while trying to hurt %2$s | <player> was killed while trying to hurt <player/mob> | death.attack.thorns.player | <player> was killed by <item> while trying to hurt <player/mob> |
thrown |
%1$s was pummeled by %2$s | <player> was pummeled by <player/mob> | death.attack.thrown.player | <player> was pummeled by <player/mob> using <item> |
trident |
%1$s was impaled by %2$s | <player> was impaled by <player/mob> | death.attack.trident.player | <player> was impaled by <player/mob> with <item> |
unattributed_fireball |
<player> burned to death | <player> burned to death | <player> was burned to a crisp while fighting <player/mob> | <player> was burned to a crisp while fighting <player/mob> wielding <item> |
wind_charge |
%1$s was slain by %2$s | <player> was slain by <player/mob> | death.attack.mob.player | <player> was slain by <player/mob> using <item> |
wither |
<player> withered away | <player> withered away | <player> withered away while fighting <player/mob> | death.attack.wither.item |
wither_skull |
%1$s was shot by a skull from %2$s | <player> was shot by a skull from <player/mob> | death.attack.witherSkull.player | <player> was shot by a skull from <player/mob> using <item> |
There are also a few other death messages which are unsendable:
death.fell.finish/damage.death.fell.finish.item/summon./summon.magic, cactus etc.) or is assigned to the generic damage type.generic damage type./kill./kill.death.attack.dryoutDeath messages that are not included in the current versions of the game.
These death messages existed only in April Fools' versions of the game.
on_moon) also had the death message death.attack.onMoon.item, which could only appear when using the /damage command.minecraft:midas_touch was approved.
potato_heat) also had the death message death.attack.potato_heat.item, which could only appear when using the /damage command.potato_magic) also had the death message death.attack.potato_magic.item, which could only appear when using the /damage command.devour) also had the death message <player> was devoured by <player/mob> (.player message), which could only appear when using the /damage command.In Java Edition snapshots 13w02a through 13w04a, a complicated system existed to show death messages for when the player fell to their death or fell and was killed by something else.
There were two types of messages:
<first> could be:
<last> could be:
There were 352 different death messages (416 in the en_US.lang file, because the verb "blown" existed twice).
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | Pre-release | Added death messages. | |||||
| Currently, death messages are shown only on multiplayer servers. | |||||||
Added the following death messages:
| |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 4 | Added the death message "<player> was killed by <player/mob>" (triggered by splash potions of Harming, it is just not clear). | |||||
| 1.3.1 | 12w16a | The death message "<player> died" can no longer appear practically, only theoretically. | |||||
| 12w18a | As singleplayer worlds are now internal servers, death messages are now also shown in singleplayer. | ||||||
| 1.4.2 | 12w34a | Added the death message "<player> withered away". | |||||
| 12w41a | Added the death message "<player> was squashed by a falling anvil". | ||||||
| 12w42a | Added the death message "<player> was squashed by a falling block". | ||||||
| 1.4.6 | 12w50a | Added the death message "<player> was killed trying to hurt <player/mob>". | |||||
| 1.5 | 13w01a | Added the death message "<player> was slain by <player> using <item>". | |||||
| 13w02a | The entire translation string system for death messages has been rewritten. | ||||||
| Death messages for fall damage are now shown based on a system that results in 352 (416 in en_US.lang) death messages. | |||||||
Added the following death messages:
| |||||||
| The "<player> was killed by <player/mob>" death message has been changed to "<player> was killed by <player/mob> using magic". | |||||||
| 13w05a | The system for fall damage death messages has been removed due to internationalization issues.[6] | ||||||
Added the following death messages, which existed already, but were part of the system removed in this snapshot:
| |||||||
| Added the death message "<player> fell out of the water", which existed as part of the system removed in this snapshot, and which can appear only theoretically, not practically. | |||||||
Added the following death messages:
| |||||||
Added the following death messages, which can only appear theoretically, not practically:
| |||||||
| 1.6.1 | 13w21b | The following death messages have been changed:
| |||||
| 1.7.4 | 13w47a | The following death messages can now appear only theoretically, not practically:
| |||||
| 1.8 | 14w10a | Added the game rule showDeathMessages.
| |||||
| Tamed wolves and cats named using a name tag now display to the owner. | |||||||
| 14w32a | Added the death message "<player> was struck by lightning". | ||||||
| 1.9 | 15w31a | Death messages are now displayed on the death screen as well as in the chat. | |||||
| 15w31c | Added the death message "<player> was roasted in dragon breath". | ||||||
| 15w32a | The death message "<player> was roasted in dragon breath" can no longer practically appear, only theoretically. | ||||||
| 15w38a | All tamed wolves and cats β even unnamed ones β now display death messages to their owner. | ||||||
| 15w42a | Added the death message "<player> experienced kinetic energy". | ||||||
| 1.10 | 16w20a | Added the following death messages:
| |||||
| 1.11 | 16w43a | Added the death message "<player> was squished too much". | |||||
| 1.11.1 | 16w50a | Added the death message "<player> went off with a bang". | |||||
| 1.12 | 17w13a | π Image π Image π Image π Image Added parrots, which display death messages to the owner. | |||||
| 1.13 | 17w48a | Added the death message "<player> was killed by [Intentional Game Design]". | |||||
| 18w01a | Added the following death messages:
| ||||||
Added the following death messages, which can theoretically appear, but not practically:
| |||||||
| 18w07a | Added the following death messages:
| ||||||
| 18w15a | Added the following death messages, which can theoretically appear, but not practically:
| ||||||
| 18w20b | The following death messages have been changed:
| ||||||
| pre5 | The death message "<player> fell out of the water" can now appear practically, not only theoretically. | ||||||
| 1.13.1 | 18w31a | Added the death message "<player> was killed by even more magic", along with its hover event: "Actually, message was too long to deliver fully. Sorry! Here's stripped version: <message>" | |||||
| 1.14 | 18w49a | Added the following death messages:
| |||||
| 1.15 | 19w34a | Added the following death messages:
| |||||
| Added the unused death message "<player> was stung to death by <player/mob>". | |||||||
| 1.16 | 20w07a | The "death.attack.magic.player" death message has been changed to "<player> was killed by magic whilst trying to escape <player/mob>". | |||||
| 20w09a | Added the following death messages:
| ||||||
| The death message "<player> went off with a bang whilst fighting <player/mob>" has been removed, but its translation string remains. | |||||||
| 20w11a | Added the following death messages:
| ||||||
| 20w12a | The translation of the death message "<player> fell out of the water" has been removed. It now displays as "death.fell.accident.water". | ||||||
| 20w13a | The raw translation strings of the death message "<player> was killed by [Intentional Game Design]" have been changed from "death.attack.netherBed.<message/link>" to "death.attack.badRespawnPoint.<message/link>", because the death message now also appears when a player is killed by the explosion of a charged respawn anchor in the Overworld or the End. | ||||||
| 20w18a | The following death messages have been changed:
| ||||||
| 20w22a | Added the following death messages:
| ||||||
| 1.16.2 | 20w30a | The "<player> was shot by a <player/mob>'s skull" death message has been changed to "<player> was shot by a skull from <player/mob>". | |||||
| 1.17 | 20w46a | Added the following death messages:
| |||||
| 20w49a | Added the following death messages:
| ||||||
| 21w03a | Added the following death messages:
| ||||||
| 1.17.1 | Pre-release 2 | The following death messages can now appear practically, not only theoretically:
| |||||
| Release Candidate 1 | The following death messages have been changed:
| ||||||
| 1.19 | 22w17a | Added the following death messages:
| |||||
| 22w19a | Added the death message "death.attack.sonic_boom.item". | ||||||
| The death message "<player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob>" has been removed, but its translation string remains. | |||||||
| Pre-release 2 | Added the death message "<player> was burnt to a crisp whilst fighting <player/mob> wielding <item>", which can theoretically appear, but not practically. | ||||||
The following death messages have been changed:
| |||||||
| 1.19.3 | 22w43a | Added the following death messages, which can theoretically appear, but not practically:
| |||||
The following death messages have been removed, but their translation strings remain:
| |||||||
| 1.19.4 | 23w03a | The following death messages can now appear practically, not only theoretically:
| |||||
| 23w06a | Damage types are no longer categorized as environmental or entity damage. As a result, all death messages now have .player and .item variants that can appear through the new /damage command, which makes the following death messages able to appear practically, not only theoretically:
| ||||||
Added the following death messages, also as a result of the previous change:
| |||||||
| pre4 | The following death messages have been changed:
| ||||||
| 1.20 | pre1 | Added the following death messages:
| |||||
Added the following unsendable variants of death messages, accessible only via the /damage command:
| |||||||
| pre2 | The death message "death.attack.genericKill.player" has been changed to "<player> was killed whilst fighting <player/mob>". | ||||||
| 1.20.2 | pre1 | The following death messages have been changed:
| |||||
The following unsendable variants of death messages, accessible only via the /damage command, have been changed:
| |||||||
| 1.21.2 | 24w33a | Added the following death messages:
| |||||
Added the death message "death.attack.mace_smash.player", which is an unsendable variant accessible only via the /damage command. | |||||||
| 1.21.11 | 25w41a | Added the following death messages:
| |||||
Added the death message "death.attack.spear.player", which is an unsendable variant accessible only via the /damage command. | |||||||
| 26.2 | snap8 | Added the following death messages:
| |||||
Added the death message "death.attack.sulfurCubeHot.item", which is an unsendable variant accessible only via the /damage command. | |||||||
| Upcoming Java Edition | |||||||
| 26.3 | snap1 | The death message "death.attack.sulfurCubeHot.item" can now appear practically, not just via the /damage command.
| |||||
The death message "<player/mob> showed <player> that not just the floor is lava" is now unsendable, and accessible only via the /damage command. | |||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.11.0 | build 1 | Added death messages. | |||||
| Pocket Edition | |||||||
| 1.0.4 | alpha 1.0.4.0 | Added the death message "<player> experienced kinetic energy". | |||||
| 1.1.3 | alpha 1.1.3.0 | Added the following death messages:
| |||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Added the death message "<player> went off with a bang". | |||||
| 1.9.0 | beta 1.9.0.0 | Added the game rule showDeathMessages. | |||||
| 1.16.200 | beta 1.16.200.51 | Added the following death messages:
| |||||
| 1.16.210 | beta 1.16.210.53 | Added the death message "<player> froze to death". | |||||
| 1.16.220 | beta 1.16.220.50 | Added the following death messages:
| |||||
| 1.19.10 | Preview 1.19.10.21 | Death messages are now displayed on the death screen. | |||||
| 1.21.30 | Preview 1.21.30.22 | Added the following death messages:
| |||||
| 1.21.130 | Preview 1.21.130.24 | Added the death message "<entity> died from dehydration". | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added death messages. |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Added new death messages.β[more information needed] | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Tamed wolves and cats named using a name tag now display death messages to the owner. | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added the following death messages:
| |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Death messages are now displayed on the death screen as well as in the chat. | |
| Added the death message "<player> experienced kinetic energy". | |||||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | π Image π Image π Image π Image π Image Added parrots, which display death messages to the owner if renamed using a name tag. |
| 1.88 | All tamed wolves, cats and parrots β even unnamed ones β now display death messages to their owner. | ||||||
Issues relating to "Death messages" are maintained on the bug tracker. Issues should be reported and viewed there.
death.attack.badRespawnPoint.message and death.attack.badRespawnPoint.link.