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URL: https://minecraft.wiki/w/Vine

โ‡ฑ Vines โ€“ Minecraft Wiki


Vines

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๐Ÿ‘ Image
"Ivy" redirects here. For the character named Ivy in Minecraft Dungeons Arcade, see MCD:Jade. For the character in Minecraft: Story Mode, see MCSM:Ivy.
Vines
Renewable Yes
Stackable Yes (64)
Tool ๐Ÿ‘ Invicon Shears.png: Sprite image for Shears in Minecraft
Blast resistance 0.2
Hardness 0.2
Luminous No
Transparent Yes
Waterloggable JE: No
BE: Yes
Flammable Yes (15)
Catches fire
from lava
Yes
Map color JE:
 7 PLANT

BE: ๐Ÿ‘ Image
(Foliage tint)
Note block instrument Default (Harp)
{
 "extratext": "[[#Color|View all renders]]",
 "title": "Vines",
 "images": [
 "Vines JE2 BE2.png"
 ],
 "rows": [
 {
 "field": "Yes",
 "label": "(link to Renewable resource article, displayed as Renewable)"
 },
 {
 "field": "Yes (64)",
 "label": "Stackable"
 },
 {
 "field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Shears.png article, displayed as 32x32px|link=|alt=Invicon Shears.png: Sprite image for Shears in Minecraft|class=pixel-image|This block can be broken with any tool, but shears are the quickest)</span>",
 "label": "Tool"
 },
 {
 "field": "0.2",
 "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
 },
 {
 "field": "0.2",
 "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
 },
 {
 "field": "No",
 "label": "(link to Light article, displayed as Luminous)"
 },
 {
 "field": "Yes",
 "label": "(link to Opacity article, displayed as Transparent)"
 },
 {
 "field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
 "label": "(link to Waterlogging article, displayed as Waterloggable)"
 },
 {
 "field": "Yes (15)",
 "label": "(link to Flammable article, displayed as Flammable)"
 },
 {
 "field": "Yes",
 "label": "Catches fire<br>from (link to lava article, displayed as lava)"
 },
 {
 "field": "'''(link to Java Edition article, displayed as JE):''' <span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(0, 124, 0); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 7 PLANT</span><br>'''(link to Bedrock Edition article, displayed as BE):''' (link to File:Foliage.png article, displayed as link=|12px|middle) ((link to #Color article, displayed as Foliage tint))",
 "label": "(link to Map color article, displayed as Map color)"
 },
 {
 "field": "Default (Harp)",
 "label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
 }
 ],
 "invimages": [
 "Vines"
 ]
}

Vines are climbable non-solid vegetation blocks that grow on walls.

Obtaining

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Breaking

[edit | edit source]

Vines can be destroyed with any item, but using shears is the only way to collect them. Shears enchanted with Efficiency are more efficient when used on vines; Efficiency II and above allows vines to be instantly broken.[1] Using an axe on vines can also increase efficiency, but does not allow for collection, even with Silk Touch. If multiple vines exist within the same block space, breaking one of them breaks all of them instead of just the one targeted[2] and results in only a single vine dropping[3]. Shears used by a dispenser cannot break vines.

  1. โ†‘ These durations ignore any other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking ยง Speed.

Natural generation

[edit | edit source]
Main article: Vines (feature)

Vines are naturally generated in jungles, swamps, mangrove swamps and lush caves. Jungle trees of both sizes have vines on their trunks and canopy edges, and vines grow on the sides of jungle terrain. Vines are also naturally generated on oak trees in swamps and mangrove trees. In Bedrock Edition, vines can also generate on dying oak, spruce, jungle and dark oak trees.

Vines can generate growing on the stumps of oak and jungle fallen trees.

Vines are found in jungle pyramids and the allium room in woodland mansions. They can also generate on the watchtower walls of pillager outposts.

Vines can also be found in the display_2 structure in the trial chambers.

Trading

[edit | edit source]

Wandering traders may sell 3 vines for 1 emerald.

VillagerProbabilityVillager wantsPlayer receivesTrades in
stock
Villager
experience
Price
multiplier
JEBE
๐Ÿ‘ Image
Wandering Trader
Ordinary7%7%๐Ÿ‘ Image
Emerald
3 ร— ๐Ÿ‘ Image
4โ€”โ€”

Mob loot

[edit | edit source]

In Bedrock Edition, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 3 vines when killed while showing the item as trade offer, if the player holds an emerald.

Post-generation

[edit | edit source]

Vines generate on 2ร—2 jungle trees grown from saplings, or mangrove trees grown from propagules.

In Bedrock Edition, vines generate on dying trees, which can sometimes be grown from saplings.

Behavior

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On each random tick, the vine block has a 25% chance to spread in a randomly selected direction. Their spreading can be toggled by the spread_vines game ruleโ€Œ[Java Edition only]. Vines spread to adjacent blocks under certain conditions:

  • Downward:
    • If the block below is air, each side (north, south, east, and west) with vines has a 50% chance to spread downward.
    • If the block below is a block, each side of that block with vines on the ticked block has a 50% chance of gaining vines.
  • Upward:
    • If the block above is air and there are fewer than 4 other vine blocks in a 9ร—9ร—3 area surrounding the ticked vine block, each side (north, south, east, and west) with vines has a 50% chance to spread upward if that side is backed by a block that vines can be placed on.
  • Horizontally:
    • If the current vine block isn't covering the target direction and there are fewer than 4 other vine blocks in a 9ร—9ร—3 area surrounding the ticked vine block, then:
      • If the block in the target direction is air, then it tries:
โ†‘
?
to
?
  • If the vine block has vines to the right and that side of the air block is backed by something vines can be placed on, spread to the right side of the air block.
?
โ†‘
to
?
  • If the vine block has vines to the left and that side of the air block is backed by something vines can be placed on, spread to the left side of the air block.
โ†‘
to

โ€‹[more information needed]

  • If the vine block has vines to the right, and that side of the air block is backed by another air block, and the right side of the vine block is backed by something vines can be placed on, spread around the corner.
โ†‘
to
  • If the vine block has vines to the left, and that side of the air block is backed by another air block, and the left side of the vine block is backed by something vines can be placed on, spread around the corner.
  • If the air block in the target direction has something vines could be placed on above it, spread to the top side of the air block.
  • If the block in the target direction is opaque and fills its whole cube, spread to that side of the ticked vine block.

Vines will spread on every type of tree that they are placed on by the player.

Vines cannot be grown using bone meal.

Vines do not need light when growing.

Usage

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Vines can be placed on the side of any block that fills its whole cube and blocks entity movement. They can also be placed on the bottom side of a block (although not the bottom side of another vine[4]). However, a vine block without vines on any of the horizontal sides disappears if it gets an update from a neighboring block. Vines attached to the bottom of stairs are completely deleted by any block update.[5]

Several vines can be placed in the same block space, as long as they are facing different directions.

Vines can be climbed by standing next to them and holding the jump key. If there is a solid block behind the vines, the walk forward key can also be used.

Vines cancel a sprint if the player is sprinting, slowing the movement speed.

Vines absorb all fall damage, even without a solid surface nearby. Sneaking on vines causes the player to hang, even if the vines are not adjacent to any surface.

Blocks can replace vines if placed within the same block space. However, item frames and paintings cannot.[6]

Crafting ingredient

[edit | edit source]
Name Ingredients Crafting recipe
Bordure Indented Banner Pattern Paper +
Mossy Cobblestone Cobblestone +
Mossy Stone Bricks Stone Bricks +

Composting

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Placing vines into a composter has a 50% chance of raising the compost level by 1.

Color

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The coloration of vines is dependent on the biome they are in. A block always uses the color set to its location, regardless of how it was placed or of its source. In the inventory, vines have the color
 #48b518
.

In Bedrock Edition, biome colors also appear on maps.[7]

These values are generated by the biome dyeing algorithm. See biome colors for more information.

Biome Color Block
๐Ÿ‘ Image
Badlands

 #9E814D
๐Ÿ‘ Image
๐Ÿ‘ Image
Eroded Badlands
๐Ÿ‘ Image
Wooded Badlands
๐Ÿ‘ Image
Badlands Plateau
โ€Œ[BE only]
๐Ÿ‘ Image
Modified Badlands Plateau
โ€Œ[BE only]
๐Ÿ‘ Image
Modified Wooded Badlands Plateau
โ€Œ[BE only]
๐Ÿ‘ Image
Desert

 #AEA42A
๐Ÿ‘ Image
๐Ÿ‘ Image
Savanna
๐Ÿ‘ Image
Savanna Plateau
๐Ÿ‘ Image
Windswept Savanna
๐Ÿ‘ Image
Nether Wastes
๐Ÿ‘ Image
Soul Sand Valley
๐Ÿ‘ Image
Crimson Forest
๐Ÿ‘ Image
Warped Forest
๐Ÿ‘ Image
Basalt Deltas
๐Ÿ‘ Image
Desert Hills
โ€Œ[BE only]
๐Ÿ‘ Image
Desert Lakes
โ€Œ[BE only]
๐Ÿ‘ Image
Stony Peaks

 #82AC1E
๐Ÿ‘ Image
๐Ÿ‘ Image
Shattered Savanna Plateau
โ€Œ[BE only]

 #64b216
๐Ÿ‘ Image
๐Ÿ‘ Image
Jungle

 #30BB0B
๐Ÿ‘ Image
๐Ÿ‘ Image
Bamboo Jungle
๐Ÿ‘ Image
Jungle Hills
โ€Œ[BE only]
๐Ÿ‘ Image
Modified Jungle
โ€Œ[BE only]
๐Ÿ‘ Image
Bamboo Jungle Hills
โ€Œ[BE only]
๐Ÿ‘ Image
Sparse Jungle

 #3EB80F
๐Ÿ‘ Image
๐Ÿ‘ Image
Modified Jungle Edge
โ€Œ[BE only]
๐Ÿ‘ Image
Lush Caves
โ€Œ[BE only]

 #A6A432
๐Ÿ‘ Image
๐Ÿ‘ Image
Mushroom Fields

 #2BBB0F
๐Ÿ‘ Image
๐Ÿ‘ Image
Mushroom Field Shore
โ€Œ[BE only]
๐Ÿ‘ Image
Plains

 #77AB2F
๐Ÿ‘ Image
๐Ÿ‘ Image
Sunflower Plains
๐Ÿ‘ Image
Beach
๐Ÿ‘ Image
Dripstone Caves
โ€Œ[JE only]
๐Ÿ‘ Image
Deep Dark
๐Ÿ‘ Image
Sulfur Caves
๐Ÿ‘ Image
Swamp

 #6A7039
๐Ÿ‘ Image
๐Ÿ‘ Image
Swamp Hills
โ€Œ[BE only]
๐Ÿ‘ Image
Mangrove Swamp

 #8DB127
๐Ÿ‘ Image
๐Ÿ‘ Image
Forest

 #59AE30
๐Ÿ‘ Image
๐Ÿ‘ Image
Flower Forest
๐Ÿ‘ Image
Dark Forest
๐Ÿ‘ Image
Wooded Hills
โ€Œ[BE only]
๐Ÿ‘ Image
Tall Birch Hills
โ€Œ[BE only]
๐Ÿ‘ Image
Dark Forest Hills
โ€Œ[BE only]
๐Ÿ‘ Image
Pale Garden

 #878D76
๐Ÿ‘ Image
๐Ÿ‘ Image
Birch Forest

 #6BA941
๐Ÿ‘ Image
๐Ÿ‘ Image
Old Growth Birch Forest
๐Ÿ‘ Image
Birch Forest Hills
โ€Œ[BE only]
๐Ÿ‘ Image
Dappled Forest
โ€‹[upcoming: Third Drop 2026]

 #e68e30
File:Dappled Forest Vines.png
๐Ÿ‘ Image
Ocean

 #71A74D
๐Ÿ‘ Image
๐Ÿ‘ Image
Deep Ocean
๐Ÿ‘ Image
Warm Ocean
๐Ÿ‘ Image
Lukewarm Ocean
๐Ÿ‘ Image
Deep Lukewarm Ocean
๐Ÿ‘ Image
Cold Ocean
๐Ÿ‘ Image
Deep Cold Ocean
๐Ÿ‘ Image
Deep Frozen Ocean
๐Ÿ‘ Image
River
๐Ÿ‘ Image
Lush Caves
โ€Œ[JE only]
๐Ÿ‘ Image
The End
๐Ÿ‘ Image
Small End Islands
โ€Œ[JE only]
๐Ÿ‘ Image
End Barrens
โ€Œ[JE only]
๐Ÿ‘ Image
End Midlands
โ€Œ[JE only]
๐Ÿ‘ Image
End Highlands
โ€Œ[JE only]
๐Ÿ‘ Image
The Void
โ€Œ[JE only]
๐Ÿ‘ Image
Deep Warm Ocean
โ€Œ[BE only]
๐Ÿ‘ Image
Meadow
โ€Œ[JE only]

 #63A948
๐Ÿ‘ Image
๐Ÿ‘ Image
Cherry Grove

 #B6DB61
๐Ÿ‘ Image
๐Ÿ‘ Image
Meadow
โ€Œ[BE only]

 #68A55F
๐Ÿ‘ Image
๐Ÿ‘ Image
Old Growth Pine Taiga
๐Ÿ‘ Image
Giant Tree Taiga Hills
โ€Œ[BE only]
๐Ÿ‘ Image
Giant Spruce Taiga Hills
โ€Œ[BE only]
๐Ÿ‘ Image
Taiga

 #68A464
๐Ÿ‘ Image
๐Ÿ‘ Image
Old Growth Spruce Taiga
๐Ÿ‘ Image
Taiga Hills
โ€Œ[BE only]
๐Ÿ‘ Image
Taiga Mountains
โ€Œ[BE only]
๐Ÿ‘ Image
Dripstone Caves
โ€Œ[BE only]

 #70A26C
๐Ÿ‘ Image
๐Ÿ‘ Image
Windswept Hills

 #6DA36B
๐Ÿ‘ Image
๐Ÿ‘ Image
Windswept Gravelly Hills
๐Ÿ‘ Image
Windswept Forest
๐Ÿ‘ Image
Stony Shore
๐Ÿ‘ Image
Gravelly Mountains+
โ€Œ[BE only]
๐Ÿ‘ Image
Mountain Edge
โ€Œ[BE only]
๐Ÿ‘ Image
Snowy Beach

 #64A278
๐Ÿ‘ Image
๐Ÿ‘ Image
Snowy Plains

 #60A17B
๐Ÿ‘ Image
๐Ÿ‘ Image
Ice Spikes
๐Ÿ‘ Image
Snowy Taiga
๐Ÿ‘ Image
Frozen Ocean
๐Ÿ‘ Image
Frozen River
๐Ÿ‘ Image
Grove
๐Ÿ‘ Image
Snowy Slopes
๐Ÿ‘ Image
Frozen Peaks
๐Ÿ‘ Image
Jagged Peaks
๐Ÿ‘ Image
Snowy Mountains
โ€Œ[BE only]
๐Ÿ‘ Image
Legacy Frozen Ocean
โ€Œ[BE only]
๐Ÿ‘ Image
Snowy Taiga Hills
โ€Œ[BE only]
๐Ÿ‘ Image
Snowy Taiga Mountains
โ€Œ[BE only]

Sounds

[edit | edit source]

Java Edition:

๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
vine sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
โ€‹Block brokenBlocksOnce the block has brokenblock.vine.breaksubtitles.block.generic.breakโ€‹0.90.816
โ€‹Block placedBlocksWhen the block is placedblock.vine.placesubtitles.block.generic.placeโ€‹0.90.816
โ€‹Block breakingBlocksWhile the block is in the process of being brokenblock.vine.hitsubtitles.block.generic.hitโ€‹0.250.516
โ€‹Something falls on a blockEntity-DependentFalling on the block with fall damageblock.vine.fallsubtitles.block.generic.fallโ€‹0.50.7516
โ€‹FootstepsEntity-DependentWalking on the blockblock.vine.stepsubtitles.block.generic.footstepsโ€‹0.151.016

Bedrock Edition: [sound 1]

๐Ÿ‘ BlockSprite warped-roots.png: Sprite image for warped-roots in Minecraft
roots sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
โ€‹ ?BlocksOnce the block has brokendig.rootsโ€‹ ?1.00.8โ€“1.0
โ€‹ ?BlocksWhen the block is placeddig.rootsโ€‹ ?1.00.8โ€“1.0
โ€‹ ?BlocksWhile the block is in the process of being brokenhit.rootsโ€‹ ?0.30.5
โ€‹ ?PlayersFalling on the block with fall damagefall.rootsโ€‹ ?0.41.0
โ€‹ ?PlayersWalking on the blockstep.rootsโ€‹ ?0.151.0
โ€‹ ?BlocksJumping from the blockjump.rootsโ€‹ ?0.121.0
โ€‹ ?BlocksFalling on the block without fall damageland.rootsโ€‹ ?0.141.0

Data values

[edit | edit source]

Java Edition:

NameIdentifierFormBlock tags Translation key
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
Vines
vineBlock & Itemclimbable
lush_plants_replaceable
block.minecraft.vine

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1] Translation key
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
Vines
vine106Block & Giveable Item[i 2]Identical[i 3] tile.vine.name
  1. โ†‘ ID of block's direct item form, which is used in savegame files and addons.
  2. โ†‘ Available with /give command.
  3. โ†‘ The block's direct item form has the same ID as the block.

Block states

[edit | edit source]
See also: Block states

Java Edition:

Name Default value Allowed values Description
eastfalsefalse
true
When true, a vine texture is displayed on the east.
northfalsefalse
true
When true, a vine texture is displayed on the north.
southfalsefalse
true
When true, a vine texture is displayed on the south.
upfalsefalse
true
When true, a vine texture is displayed on the top.
westfalsefalse
true
When true, a vine texture is displayed on the west.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
vine_direction_bits0x1
0x2
0x4
0x8
00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
The directions the vine exists, excluding up. Each bit determines one direction:
  • 0x1: Vines at the south
  • 0x2: Vines at the west
  • 0x4: Vines at the north
  • 0x8: Vines at the east

Note: Vines gain the ceiling vines if there's a block above, block state doesn't change.

History

[edit | edit source]
This section would benefit from the addition of more sounds.
 
Please remove this notice once you have added suitable sounds to the section.
The specific instructions are: Sounds before 21w05a
This section is missing information about: all-false was invisible at some point (MC-223147) but then became visible again
 
Please expand the section to include this information. Further details may exist on the talk page.

Showcase

[edit | edit source]
August 26, 2011When the Adventure Update was showcased at PAX, vines hadn't been given a name, and a mouseover would not show a title. This implies that they didn't have an official name at the time.

Java Edition

[edit | edit source]
Java Edition Beta
1.8Pre-release๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
Added vines.
Vines take as long to break as leaves and drop nothing unless collected with shears.
Pre-release 2 ;)Vines spread infinitely down now, but do not spread if there are more than four other vine blocks nearby.[8]
Java Edition
1.2.112w03aVines are now climbable provided they are climbed against a solid block.
12w04aPlayers are now slowed when going through vines due to their nature of being a collisionless ladder.
1.3.112w22aVines now generate naturally in jungle temples.
1.4.41.4.3Vines no longer appear grayscale when held in third person.
1.513w02aPlayers who die falling off of vines receive a message upon death: "<player> fell off some vines."
1.814w02aAdded a crafting recipe for mossy stone bricks (uses 1 vine and 1 stone brick.)
14w04a๐Ÿ‘ Image
If vines are set to render as the block inside of a minecart via commands or map editing, they now appears as this (previously they would be entirely invisible).
Added a crafting recipe for mossy cobblestone (uses 1 vine and 1 cobblestone.)
14w07aVines are no longer visible from behind.[9]
๐Ÿ‘ Image
Vines with no connections have no model; this is also tinted.
14w10aVines are visible from behind again. However, the back texture planes are no longer mirrored, unlike before, resulting in the texture always having the same orientation regardless of view direction.
Vines with no connections now crash the game, effectively bricking the world for this version.
14w10bVines with no attachments now use the southmost vine model, fixing the crash from 14w10a.
14w30cVines are now used to create the fancy border pattern for banners.
1.1116w39aVines now generate in woodland mansions.[verify]
1.1317w47aVines can now be placed on the bottom of blocks, as well as not replacing existing vines.
1.1418w43a๐Ÿ‘ Image
The texture of vines have been changed.
18w45aVines can now also be climbed by pressing the jump key, allowing free hanging vines to be climbed.
19w03aPlacing a vine into the new composter now has a 20% chance of raising the compost level by 1.
19w05aVines now have a 50% chance of increasing the compost level in a composter by 1.
Added wandering traders, which sell vines.
1.1620w11aVines now play sounds when climbed.
1.1721w03aVines now use a multipart model, rather than each combination of vines having a unique model that would be rotated accordingly. As such, vine blocks with an upper vine present no longer rotate with certain state changes, and vine blocks with no vines present are once again invisible.[10]
21w05aVines now have unique sounds.
Shears enchanted with Efficiency now break vines faster.
21w10aVines can now generate in lush caves.
21w13aThe model of the vines has been changed that the rear texture plane is correctly mirrored again.[11]
1.1922w14aVines can now generate on mangrove trees.
22w15aVines can now be placed on the sides of soul sand, mud and maximum height snow.
1.19.423w06aThe spreading of vines can now be controlled by the doVinesSpread game rule.
1.2124w18aVines can now generate in the entrances of trial chambers.
1.21.525w09aAdded fallen trees to match Bedrock Edition, which can generate with vines growing on them.

Bedrock Edition

[edit | edit source]
Pocket Edition Alpha
v0.9.0build 1๐Ÿ‘ Image
[verify] ๐Ÿ‘ Image
Added vines.
v0.15.0build 1Vines now generate naturally in jungle temples.
Pocket Edition
1.1.0alpha 1.1.0.0Vines now generate in woodland mansions.
Bedrock Edition
1.2.0beta 1.2.0.2Vines can now be used to make border patterns on banners.
1.10.0beta 1.10.0.3๐Ÿ‘ Image
๐Ÿ‘ Image
The texture of vines have been changed.
Vines can now be used to craft bordure indented banner pattern.
Vines now generate in pillager outpost watchtowers.
Vines are now sold by wandering traders.
1.11.0beta 1.11.0.1Vines can now be used to fill up composters.
Vines can now also be climbed by pressing the jump key, allowing free hanging vines to be climbed.
1.16.20beta 1.16.20.50Vines now play sounds when climbed.
1.17.0beta 1.16.230.52Vines can now generate in lush caves.
1.19.0beta 1.19.0.20Vines can now generate on mangrove trees.
1.19.70Preview 1.19.70.22Vines now drop nothing when mined with silk touch enchanted tools except shears.
1.21.0
Experiment
Update 1.21
Preview 1.21.0.24Vines can now generate in the entrances of trial chambers.

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 11.0.1๐Ÿ‘ Image
[verify] Added vines.
TU9Vines are now climbable provided they are climbed against a solid block.
TU43CU331.361.361.36Patch 13Vines are now used to create the fancy border pattern for banners.
TU54CU441.521.521.52Patch 241.0.4Vines now generate in woodland mansions.
TU60CU511.641.641.64Patch 301.0.11Vines can now generate on dying trees, making it possible to obtain them without a jungle or swamp biome.
1.90 ๐Ÿ‘ Image
The texture of vines have been changed.
Vines can now be used to craft bordure indented banner pattern.
1.91Vines now generate in pillager outpost watchtowers.
Vines can now also be climbed by pressing the jump key, allowing free hanging vines to be climbed.
Added wandering traders, which sell vines.

New Nintendo 3DS Edition

[edit | edit source]
New Nintendo 3DS Edition
0.1.0๐Ÿ‘ Image
[verify] Added vines.

Data history

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Java Edition Beta
1.8Pre-releaseThe used data values are as follows (tested in 1.7.6, any potential changes between Beta 1.8 Pre-release are not known):
DV Description
๐Ÿ‘ BlockSprite air.png: Sprite image for air in Minecraft
0 No attachments
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
1 On south face
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
2 On west face
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
3 On south and west faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
4 On north face
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
5 On north and south faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
6 On north and west faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
7 On north, south and west faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
8 On east face
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
9 On east and south faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
10 On east and west faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
11 On east, south and west faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
12 On north and east faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
13 On north, east and south faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
14 On north, east and west faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
15 On north, east, south and west faces
The face of a vine is relative to its block space, and is the opposite of the face of the block it attaches to or the direction it itself faces (a south face vine is in the southernmost area of the block it exists in, but is attached to the north side of a block and itself faces north).
Java Edition
1.814w10aVine data values often result in incorrect orientations in many arrangements.[12]

The data values appear to be as follows:

DV Description
๐Ÿ‘ BlockSprite air.png: Sprite image for air in Minecraft
0 No attachments - causes game crash
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
1 On south face
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
2 On west face
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
3 On west and east faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
4 On north face
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
5 On north and south faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
6 On north and south faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
7 On north, south and west faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
8 On east face
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
9 On north and south faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
10 On east and west faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
11 On east, south and west faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
12 On east and west faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
13 On north, east and south faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
14 On north, east and west faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
15 On north, east, south and west faces
14w18aVine data values, according to /setblock, appear to have reverted to their pre-14w10a states:
DV Description
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
0 No attachments - appears on south face
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
1 On south face
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
2 On west face
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
3 On south and west faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
4 On north face
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
5 On north and south faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
6 On north and west faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
7 On north, south and west faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
8 On east face
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
9 On east and south faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
10 On east and west faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
11 On east, south and west faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
12 On north and east faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
13 On north, east and south faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
14 On north, east and west faces
๐Ÿ‘ BlockSprite vines.png: Sprite image for vines in Minecraft
15 On north, east, south and west faces
However, MC-50729 implies some mismatching still exists in some form, possibly with upward-attached vines, or possibly due to the grown vine blocks themselves using the wrong states instead of just models.โ€‹[more information needed]
1.1317w47aPrior to The Flattening, this block's numeral ID was 106.

Issues

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Issues relating to "Vines" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

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Screenshots

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References

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  1. โ†‘ https://youtube.com/watch?v=bhkx7mosH7g&t=444
  2. โ†‘ MC-129114 โ€“ resolved as "Invalid".
  3. โ†‘ MC-123140 โ€“ Vines lost when shearing many at once in a single block space โ€“ resolved as "Unresolved".
  4. โ†‘ MC-177513 โ€“ Vines cannot be placed on the bottom of other vines โ€“ resolved as "Works As Intended".
  5. โ†‘ MC-128672 โ€“ Vines placed on the bottom of stairs act anomalously โ€“ resolved as "Works As Intended".
  6. โ†‘ MC-130017 โ€“ Cannot replace replaceable blocks with paintings/item frames/glow item frames
  7. โ†‘ "[MC-130658] Grass/foliage colors on maps still use the colors from Alpha v1.1.2_01 and earlier / do not change color with biomes โ€“ Jira" โ€“ Mojira.
  8. โ†‘ https://twitter.com/notch/status/113547746585214976
  9. โ†‘ MC-48512 โ€“ resolved as "Fixed".
  10. โ†‘ MC-203397 โ€“ resolved as "Fixed".
  11. โ†‘ MC-199239 โ€“ resolved as "Fixed".
  12. โ†‘ MC-50729 โ€“ resolved as "Fixed".

External links

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Navigation

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