![]() |
VOOZH | about |
| Health points | 15HPπ β€οΈ Γ 7.5 |
|---|---|
| Behavior | Passive[note 1] |
| Mob type | π Image Undead π Image Monster π Image Animal |
| Hitbox size | In Java Edition: Adult: |
| Speed | 0.2 |
| Spawn | Rarely during thunderstorms as skeleton trap horses |
| Usable items |
|
{
"extratext": "[[#Renders|View all renders]]",
"title": "Skeleton Horse",
"images": [
"Skeleton Horse.png",
"Baby Skeleton Horse JE7.png",
"Saddled Skeleton Horse.png"
],
"rows": [
{
"field": "15<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 7.5</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite undead.png article, displayed as 16x16px|link=Undead|alt=|class=pixel-image|)</span>(link to Undead article, displayed as <span class=\"sprite-text\">Undead</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\n'''Adult:'''<br>Height: 1.6 blocks<br>Width: 1.3965 blocks<br>\n'''Baby:'''<br>Height: 0.8 blocks<br>Width: 0.6982 Blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\n'''Adult:'''<br>Height: 1.6 blocks<br>Width: 1.4 blocks<br>\n'''Baby:'''<br>Height: 0.8 blocks<br>Width: 0.7 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.2",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "Rarely during thunderstorms as skeleton trap horses",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Skeleton Horse Spawn Egg"
]
}
A skeleton horse is an undead skeletal horse that sometimes spawns when lightning strikes as a skeleton horseman. Despite being undead, it does not burn in sunlight. It becomes passive once separated from its rider.
A skeleton horseman is a skeleton wearing an enchanted iron helmet that rides and controls a skeleton horse.
A "skeleton trap" horse is a skeleton horse spawned from a fraction of lightning generated naturally by a thunderstorm (0.75β1.5% chance on Easy, 1.5β4% on Normal, and 2.25β6.75% on Hard difficulty, depending on regional difficulty). In Java Edition, the lightning that spawns a trap horse doesn't strike nearby entities or spawn fires. Lightning strikes created from a Channeling-enchanted trident and lightning strikes directed to a lightning rod never spawn a skeleton trap horse. The trap horse despawns after 15 minutes if not triggered (even if it is named). Trap horses will spawn in any biome where it can rain, even in mushroom fields and deep dark.[1][verify for Bedrock Edition]
In Java Edition, skeleton horses do not spawn in Peaceful difficulty, like hostile mobs.[verify for Bedrock Edition] Note that skeleton traps do not follow other mob spawning rules and can spawn on basically any block. They can even spawn when the game rule spawn_monstersβ[Java Edition only] is false.[2]
Baby skeleton horses cannot spawn naturally.
The skeleton trap horse is triggered when a player approaches within 10 blocks of it, resulting in a lightning strike that does not start fires or damage nearby entities. When struck, the skeleton trap horse transforms into a skeleton horseman: a skeleton riding a skeleton horse. It also spawns three additional skeleton horsemen in the vicinity.
The skeleton rider is equipped with an enchanted iron helmet along with an enchanted bow. Like regular skeletons, they also have a chance to spawn with various pieces of armor or with the ability to pick up equipment on the ground. The skeleton riders are always regular skeletons, and never spawn as strays, bogged, parched, or wither skeletons. Like the horses themselves, the skeleton riders are persistent, meaning they do not despawn unless the difficulty is set to "Peaceful".
In Java Edition, both the horse and rider have damage immunity for 3 seconds after spawning. In Bedrock Edition, both the horse and rider are always immune to lightning. Once its skeleton rider is killed, the skeleton horse becomes completely passive, allowing for it to be ridden.
A skeleton trap horse, and therefore skeleton horsemen, can also be manually spawned using commands:
Java Edition
/summon skeleton_horse ~ ~ ~ {SkeletonTrap:1}
Bedrock Edition
/summon skeleton_horse ~ ~ ~ ~ ~ minecraft:set_trap.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Bone | 0β2 | 66.67% | 1.00 | 0β3 | 83.33% | 1.50 | 0β4 | 91.67% | 2.00 | 0β5 | 94.44% | 2.50 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Bone | 0β2 | 2β3 | 1 | 0β3 | 5β6 | 3β2 | 0β4 | 11β12 | 2 | 0β5 | 17β18 | 5β2 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Bone | 0 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) |
| 1 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 3 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 4 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 1 (1.00) | 3β2 (1.50) | 2 (2.00) | 5β2 (2.50) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Bone | 1.00 | 1.50 | 2.00 | 2.50 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Bone | 0β2 | 66.67% | 1.00 | 0β3 | 66.67% | 1.33 | 0β4 | 66.67% | 1.67 | 0β5 | 66.67% | 2.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Bone | 0β2 | 2β3 | 1 | 0β3 | 2β3 | 4β3 | 0β4 | 2β3 | 5β3 | 0β5 | 2β3 | 2 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Bone | 0 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) |
| 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) | ||
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 2β9 (22.22%) | ||
| 4 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 1 (1.00) | 4β3 (1.33) | 5β3 (1.67) | 2 (2.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Bone | 1.00 | 1.33 | 1.67 | 2.00 |
If saddled, it drops a saddle.β[Java Edition only]
Killing a baby skeleton horse yields no items or experience. In Bedrock Edition, killing a trap skeleton horse also yields no items or experience.
| Health points | Skeleton: 20HPπ β€οΈ Γ 10 Skeleton Horse: 15HPπ β€οΈ Γ 7.5 |
|---|---|
| Behavior | Hostile |
| Spawn | When a skeleton trap is triggered |
| Natural equipment |
Skeleton:
|
{
"title": "Skeleton Horseman",
"rows": [
{
"field": "'''Skeleton:''' 20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 10</span><br>'''Skeleton Horse:''' 15<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 7.5</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "When a skeleton trap is triggered",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "'''Skeleton:'''\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite bow.png article, displayed as 16x16px|link=Bow|alt=|class=pixel-image|)</span>(link to Bow article, displayed as <span class=\"sprite-text\">Bow</span>)</span> (enchanted)<br>\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite iron-helmet.png article, displayed as 16x16px|link=Iron Helmet|alt=|class=pixel-image|)</span>(link to Iron Helmet article, displayed as <span class=\"sprite-text\">Iron Helmet</span>)</span> (enchanted, can sometimes be replaced by another tier of helmet)<br>\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite chestplate.png article, displayed as 16x16px|link=Armor|alt=|class=pixel-image|)</span>(link to Armor article, displayed as <span class=\"sprite-text\">Armor</span>)</span> (occasionally, may be enchanted)",
"label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
}
],
"invimages": [],
"images": [
"Skeleton Horseman.png"
]
}
The skeleton horse is an undead mob that spawns and triggers a "skeleton trap" if the player gets too close. Once the skeleton rider is defeated, the skeleton horse becomes completely passive. Skeleton horses behave like normal horses, roaming idly and occasionally stopping to rear, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. Skeleton horses can breathe in water.
Skeleton horses can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Skeleton horses also take half of the normal fall damage (rounded up) that most other mobs take (0.5HPπ β€οΈ
Γ 0.25 damage per block over the safe distance instead of 1HPπ π
). If an entity is riding a skeleton horse, they receive the same fall damage as the skeleton horse.
Skeleton horses have a 1β900 chance to regenerate 1HPπ π
health point each game tick.
Unlike most passive mobs, skeleton horses don't panic when damaged.
Skeleton horses cannot be bred.
Other notes:
Differences/inconsistencies of skeleton horses with other undead mounts, such as zombie horses, camel husks, and zombie nautiluses:
Being an undead mob, they are:
As they are monsters, golden dandelions do not work on baby skeleton horses.
As they are under the skeletons entity type tag, creepers drop a music disc when killed by a skeleton horse.[note 2]
In Bedrock Edition, a skeleton horse is always tamed. In Java Edition, a skeleton trap horse becomes tamed when the trap activates (unrelated to the fake lightning strike that the trap also creates). The other three skeleton horses are tamed when they are spawned.
In Java Edition, with the use of commands, a skeleton horse can be tamed in the same way as a regular horse, granting the Best Friends Forever advancement.
15% of nearby baby zombies, husks, zombie villagers, or drowned may ride an adult skeleton horse to form a jockey, if the skeleton horse has no riders.
Horses have three "equine stats" that vary from horse to horse: health, maximum movement speed, and jump strength. However, only jump strength will vary between skeleton horses. Jump strength is decided once the horse is spawned, and is not affected by food.
When spawned in any way except breeding β for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs β horses are assigned their stats within certain ranges, specific according to their horse type.
A skeleton horse's health is always 15. Displayed hearts are health, divided by two, rounded down. A horse with an odd number of health points (15, 17, 19, etc.) does not show the last half-heart. If the horse has lost one health point lower than the inflicted damage and did not regenerate, it has an odd number of health points, otherwise, it has an even number of health points.
A skeleton horse's speed is always 0.2; the player's normal walking speed is 0.1. The speed listed does not include any status effect that affects the speed of a horse or a player.
See Transportation Β§ Methods to compare the speeds of various transportation methods.
Jump strength ranges from 0.4β1.0, averaging 0.7.
A jump strength of 0.5 is enough to clear 1 19β32 blocks, while 1.0 is enough to clear 5 9β32 blocks.
The jump strengths required to clear several block heights are:
| Jump Strength | Blocks |
|---|---|
| 0.967 | 5.00 |
| 0.848 | 4.00 |
| 0.716 | 3.00 |
| 0.565 | 2.00 |
| 0.431 | 1.25 (player's jump height) |
As with normal horses, skeleton horses can be ridden by a player. When ridden, they can be used to climb hills and jump fences because the skeleton horses can jump up to five block heights, versus the player's maximum of one (without jump boost).
Skeleton horses can be ridden in water at any depth without forcing the player to dismount. They sink to the bottom and can be ridden along the ocean or river floor.
Skeleton horses can be pulled or tethered with a lead.
Skeleton horses have the following slot available:
Saddles can be placed on a tamed skeleton horse by holding it and then using on the skeleton horse, or by accessing its inventory. A skeleton horseβs inventory can be accessed by mounting the skeleton horse and using inventory control, or by sneaking and then using on the skeleton horse.
The saddle can be removed by two methods:
Baby skeleton horses cannot be equipped, as they cannot be ridden.
A skeleton horse does not have an inventory and cannot be equipped with a saddle or horse armor. Despite this, the default texture file, like those of normal horses, donkeys and mules, includes a chest.
In Bedrock Edition, skeleton horses can be controlled by the player without a saddle. In Java Edition, skeleton horses must be equipped with a saddle to be controlled. Like riding other entities, a player can travel into a nether portal or end portal while on a skeleton horse.
The player can control a tamed (and saddled Java Edition) skeleton horse with standard directional controls, jump, and the mouse. The player dismounts using the dismount control.
A player controlled skeleton horse automatically runs up any one block high slope. The skeleton horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Skeleton horses cannot fit through a 1-block-wide gap.
Player controlled skeleton horses have the ability of "jumping charging". When the player rides them, the experience bar on HUD is replaced by jumping charging bar. A controlled skeleton horse can be made to jump and holding the control charges for a higher leap. Skeleton horses are not affected by jump boost beacons or potions.
Unlike normal horses, a skeleton horse does not force the player to dismount when it is under water; rather, it can be ridden underwater without drowning. The player can still drown underwater without the proper potions or enchantments, even when mounted on the skeleton horse. When underwater, its running speed and jump remain the same although it has a slower rate of descent.
Skeleton horse sounds are the sounds of the regular horse but lower pitched and slowed with reverb. Despite being monsters, skeleton horses use the "Friendly Mobs" sound category.[10]
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βSkeleton Horse cries | Friendly Mobs | Randomly while in air | entity.skeleton_horse.ambient | subtitles.entity.skeleton_horse.ambientβ | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βSkeleton Horse cries | Friendly Mobs | Randomly while in water | entity.skeleton_horse.ambient_water | subtitles.entity.skeleton_horse.ambientβ | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βSkeleton Horse dies | Friendly Mobs | When a skeleton horse dies | entity.skeleton_horse.death | subtitles.entity.skeleton_horse.deathβ | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βHorse gallops | Friendly Mobs | While a skeleton horse is galloping | entity.horse.gallop | subtitles.entity.horse.gallopβ | Block-Dependent[sound 1] | Block-Dependent[sound 1] | 16 | |
| βHorse gallops | Friendly Mobs | While a skeleton horse is galloping on blocks in water | entity.skeleton_horse.gallop_water | subtitles.entity.horse.gallopβ | 0.15 | 0.6β1.4 | 16 | |
| βSkeleton Horse hurts | Friendly Mobs | When a skeleton horse is damaged | entity.skeleton_horse.hurt | subtitles.entity.skeleton_horse.hurtβ | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βHorse jumps | Friendly Mobs | When a skeleton horse begins a leap | entity.horse.jump | subtitles.entity.horse.jumpβ | 0.4 | 1.0 | 16 | |
| βSkeleton Horse jumps | Friendly Mobs | When a skeleton horse attempts to begin a leap in water | entity.skeleton_horse.jump_water | subtitles.entity.skeleton_horse.jump_waterβ | 0.32 | 1.0 | 16 | |
| βSomething fell | Friendly Mobs | When a skeleton horse falls from more than 1 block | entity.horse.land | subtitles.entity.generic.big_fallβ | 0.4 | 1.0 | 16 | |
| βSkeleton Horse swims | Friendly Mobs | Randomly while a skeleton horse is moving through water | entity.skeleton_horse.swim | subtitles.entity.skeleton_horse.swimβ | [sound 2] | 0.6β1.4 | 16 | |
| βFootsteps | Friendly Mobs | While a skeleton horse is walking | entity.horse.step | subtitles.generic.block.footstepsβ | Block-Dependent[sound 1] | Block-Dependent[sound 1] | 16 | |
| Noneβ[sound 3]β | Friendly Mobs | While a skeleton horse is walking in water | entity.skeleton_horse.step_water | Noneβ[sound 3]β | 0.18 | 0.6β1.4 | 16 | |
| βSaddle equips | Friendly Mobs | When a saddle is equipped to a skeleton horse | entity.horse.saddle | subtitles.entity.horse.saddleβ | 0.5 | 1.0 | 16 | |
| βSaddle snips away | Friendly Mobs | When a saddle is removed from a skeleton horse using shears | item.saddle.unequip | subtitles.item.saddle.unequipβ | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Friendly Mobs | Randomly | mob.horse.skeleton.idle | β ? | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | Unused sound event[sound 1] | mob.horse.armor | β ? | 0.6 | 1.0 (Baby: 1.5) | |
| β ? | Friendly Mobs | Unused sound event[sound 2] | mob.horse.armor | β ? | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | Unused sound event | mob.horse.breath | β ? | 0.7 | 1.0 (Baby: 1.5) | |
| β ? | Friendly Mobs | When a skeleton horse dies | mob.horse.skeleton.death | β ? | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | While a skeleton horse is galloping while in air | mob.horse.gallop | β ? | 0.45 | 0.9β1.1 | |
| β ? | Friendly Mobs | When a skeleton horse is damaged | mob.horse.skeleton.hit | β ? | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a skeleton horse begins a leap | mob.horse.jump | β ? | 0.4 | 1.0 | |
| β ? | Friendly Mobs | When a skeleton horse falls from more than 1 block | mob.horse.land | β ? | 0.4 | 1.0 (Baby: 1.5) | |
| β ? | Friendly Mobs | While a skeleton horse is walking | mob.horse.soft | β ? | 0.45 | 0.9β1.1 | |
| β ? | Friendly Mobs | While a skeleton horse is walking on wood[sound 3] or is being ridden | mob.horse.wood | β ? | 0.45 | 0.9β1.1 | |
| β ? | Friendly Mobs | Unused sound event | mob.horse.leather | β ? | 0.6 | 1.0 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite skeleton-horse.png: Sprite image for skeleton-horse in Minecraft Skeleton Horse | skeleton_horse | can_breathe_under_watercan_equip_saddlecannot_be_age_lockedfollowable_friendly_mobsignores_poison_and_regeninverted_healing_and_harmskeletonsundeadwither_friendssensitive_to_smite |
entity.minecraft.skeleton_horse |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite skeleton-horse.png: Sprite image for skeleton-horse in Minecraft Skeleton Horse | skeleton_horse | 26 |
mobskeletonhorseundead | entity.skeleton_horse.name |
Skeleton horses have entity data associated with them that contain various properties.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Unlike all other undead mounts, killing a skeleton horse does not grant the Monster Hunter advancement and is not required in order to complete the Monsters Hunted advancement.[4]
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | It Spreads | Kill a mob near a Sculk Catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement. |
| π Image π Image | Best Friends Forever | Tame an animal | Tame one of these 11 tameable animals:
can be tamed in the same way as a regular horse to gain this advancement with the ride command. |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| 4 April 2013 | Jeb hinted at adding horses when Minecraft hit 10,000,000 sales. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.6.1 | 13w16a | π Image π Image Added skeleton horses. | |||||
| The addition of skeleton horses, along with other horses, has been assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's horse models.[11] | |||||||
| Skeleton horses are not available yet without the use of third party commands. | |||||||
| 13w21a | Added new GUI for horses, including skeleton horses; to control saddles, armor and inventories. | ||||||
| 13w22a | Added new sound effects for skeleton horses. | ||||||
| 1.7.2 | 13w36a | Skeleton horses are now available without third-party tools, with the introduction of the /summon command. | |||||
| 1.9 | 15w38a | π Image Added "skeleton trap" horses and skeleton horsemen. | |||||
| There is a chance (depending on regional difficulty) that a lightning strike spawns a "skeleton trap" skeleton horse. | |||||||
| When the skeleton trap is approached, 4 skeleton horsemen appear. | |||||||
| 15w38b | Skeleton horses are now undead mobs. | ||||||
| 15w43a | Skeleton horses no longer drop anything other than their equipment. | ||||||
| 15w43c | Skeleton horses now drop 1 bone, not affected by Looting. | ||||||
| 15w44a | Skeleton horses now drop 1 end crystal, not affected by Looting. | ||||||
| 15w44b | The above change has been reverted. | ||||||
| 1.10 | 16w20a | Added spawn eggs for skeleton horses. | |||||
| pre2 | The spawn eggs for skeleton horses have been removed. | ||||||
| 1.11 | 16w32a | The spawn egg for skeleton horses has been re-added. | |||||
| Skeleton trap horses' chance to spawn during lightning strikes has been reduced to 1β5 of what it was. | |||||||
Skeleton horses are now unable to spawn if game rules doMobSpawning is set to false. | |||||||
| 16w38a | Skeleton horses now drop 0β2 of bones or rotten flesh, affected by Looting. | ||||||
| 1.13 | 17w45a | π Image π Image The models of skeleton horses have been changed. | |||||
| 17w46a | π Image π Image The new models for skeleton horses have been slightly tweaked. | ||||||
| 18w03a | π Image π Image The models of skeleton horses have been updated again and the textures have been slightly altered. | ||||||
| 18w19a | Skeleton horses now sink in water, due to being an undead mob. Zombie horses, curiously, do not.[12] | ||||||
| The player can now ride skeleton horses when underwater. | |||||||
| pre2 | The model of skeleton horses has been updated to fix serious Z-fighting, which has changed the model from π Image to π Image .[13] | ||||||
| 1.14 | 19w08a | π Image π Image The textures of skeleton horses have been changed. | |||||
| π Image The textures of skeleton horsemen have been changed. | |||||||
| 1.16 | 20w09a | Skeleton horses can now be leashed.[14] | |||||
| 1.19.4 | 23w03a | The saddle texture of the skeleton horse has been changed to use the horse saddle from the texture update. | |||||
| 1.21.5 | 25w03a | The skeleton horse's saddle is now an overlay texture, split from the skeleton horse main texture. | |||||
| Saddles now show up on invisible skeleton horses.[15] | |||||||
| Saddles now show the enchantment glint on the skeleton horse when enchanted. | |||||||
| The unused saddlebag of the skeleton horse's texture has been removed. | |||||||
| 1.21.6 | 25w20a | Saddles can now be removed from skeleton horses using shears. | |||||
| 1.21.11 | 25w41a | Skeleton horses now burn in sunlight. | |||||
| 25w42a | Skeleton horses no longer burn in sunlight. | ||||||
| 26.1 | snap2 | Skeleton horses no longer panic when hit. | |||||
| snap4 | π Image The model and texture of baby skeleton horses have been changed. | ||||||
| Increased the bounding box of baby skeleton horses to better fit the new model. | |||||||
| Saddles on baby skeleton horses no longer render. | |||||||
| snap6 | Golden dandelions no longer work on tamed baby skeleton horses. | ||||||
| snap7 | Baby skeleton horses no longer grow up.[16] | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.15.0 | build 1 | π Image Added "skeleton trap" horses and skeleton horsemen. | |||||
| Pocket Edition | |||||||
| 1.0.6 | alpha 1.0.6.0 | Skeleton horses spawned from traps can now be tamed and ridden. | |||||
| ? | Skeleton horses no longer need to be tamed and do not require saddles to be controlled. | ||||||
| Bedrock Edition | |||||||
| 1.2.6 | beta 1.2.6.2 | π Image π Image The models of skeleton horses have been changed to Java Edition 17w45a's skeleton horse models. | |||||
| 1.5.0 | beta 1.5.0.0 | Skeleton horses can now be ridden underwater. | |||||
| 1.8.0 | beta 1.8.0.8 | Baby skeleton horses now have a chance of being spawned using a spawn egg. | |||||
| 1.10.0 | beta 1.10.0.3 | π Image π Image The textures of skeleton horses have been changed. | |||||
| π Image The textures of skeleton horsemen have been changed. | |||||||
| 1.19.60 | Preview 1.19.60.25 | The saddle texture of the skeleton horse has been changed to use the horse saddle from the texture update. | |||||
| 1.21.120 | Preview 1.21.120.24 | The skeleton horse's saddle is now an overlay texture, split from the skeleton horse main texture.[is this the correct version?] | |||||
| The unused saddlebag of the skeleton horse's texture has been removed. | |||||||
| 26.0 | Preview 26.0.25 | Skeleton horses no longer panic when hit. | |||||
| Preview 26.0.27 | Skeleton horses are no longer damaged by the conduit. | ||||||
| Skeleton horses no longer prevent the player from sleeping when nearby. | |||||||
| 26.10 | Preview 26.10.20 | π Image The model and texture of baby skeleton horses have been changed. | |||||
| Increased the bounding box of baby skeleton horses to better fit the new model. | |||||||
| Preview 26.10.21 | Baby skeleton horses no longer grow up.[17] | ||||||
| Skeleton horses now try to avoid dangerous blocks. | |||||||
| 26.30 | Preview 26.30.29 | Skeleton horses ridden by players can no longer be pushed by sulfur cubes with blocks absorbed. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Patch 1 | 1.0.1 | π Image π Image Added skeleton horses. |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | π Image Added "skeleton trap" horses and skeleton horsemen. | |
| Skeleton horses are now undead mobs.[is this the correct version?] | |||||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | π Image π Image Skeleton horses are now able to be spawned with a spawn egg found in the creative inventory. |
| TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | Skeleton horses can now be tamed and leashed. |
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | π Image π Image The models of skeleton horses have been changed to Java Edition 17w45a's skeleton horse models. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Skeleton horses now sink in water, due to being an undead mob. | ||
| The player can now ride skeleton horses when underwater. | |||||||
| Skeleton horses no longer need to be tamed and don't need a saddle to be controlled just like on Bedrock Edition. | |||||||
| 1.90 | π Image π Image The textures of skeleton horses have been changed. | ||||||
| π Image The textures of skeleton horsemen have been changed. | |||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added "skeleton trap" horses and skeleton horsemen. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | Horses now have separate IDs. The ID for skeleton horses has been changed from the NBT Type equal 4 to the unique ID skeleton_horse. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.β[more information needed] | |||||
| 1.20.3 | 23w40a | Skeleton horses are now part of the #can_breathe_under_water, #undead and #skeletons tags. | |||||
| 1.21.5 | 25w03a | Unified the [NBT Compound / JSON Object] SaddleItem into the new [NBT Compound / JSON Object] equipment.saddle slot. | |||||
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1.0 | alpha 1.1.0.0 | The entity ID for skeleton horse has been changed from skeletonhorse to skeleton_horse. | |||||
Issues relating to "Skeleton horse" are maintained on the bug tracker. Issues should be reported and viewed there.
/damage @n[type=creeper] 100 generic by @n[type=skeleton_horse]