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Guardian

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👁 Image
This article is about the normal guardian. For its larger, more powerful variant, see Elder Guardian. For other uses, see Guardian (disambiguation). For the joke mob, see Toxifin Slab.
Guardian
Health points 30HP👁 ❤️
× 15
Behavior Hostile
Mob type 👁 Image
Monster

👁 Image
Aquatic
Attack
strength
Laser:
Easy: 4HP👁 ❤️
👁 ❤️

Normal: 6HP👁 ❤️
👁 ❤️
👁 ❤️

Hard: 9HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 💔


Spikes:
Easy and Normal: 2HP👁 ❤️

Hard: 3HP👁 ❤️
👁 💔

Hitbox size Height: 0.85 blocks
Width: 0.85 blocks
Spawn 👁 Image
Ocean Monument
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Guardians are aquatic hostile mobs that spawn in ocean monuments. They attack with a slow-charging laser beam, and inflict retaliatory damage when damaged by a melee attack.

Spawning

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Guardians spawn naturally in ocean monuments. They require water, flowing or stationary, to spawn.

Java Edition

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In Java Edition guardians spawn less often in ocean open to the sky than they do in covered areas (such as inside or underneath the monument). Specifically, spawning fails 95% of the time if the spawning water block is below sea level (Y=63 by default), all blocks between the spawning water block and sea level are liquid or fully transparent, and the block at sea level has a view of the sky. They can spawn only if the spawning block and the block below the spawning block are both water. The block above the spawning block also cannot be solid and has to be transparent, air, or water.

Bedrock Edition

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In Bedrock Edition, guardians are structure spawns, spawning in water source blocks in 25 pre-determined spawning columns. Guardians usually do not (or possibly never) spawn near a player, and their continued spawning is not affected by removal of the monument, except through the creation of extra space in which to spawn.

Y Coordinates

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For a given column, the spawn will initially be attempted at Y=61, but if this is not a spawnable block, the game will traverse down the column until it finds the first water source block. Once found, if the block below is a valid spawn location, a guardian will spawn there. If it's not a valid spawn location, the column will not spawn a guardian, meaning that columns can be disabled by a block at Y=61 and a block at Y=59 only. If no water source blocks are found by Y=40, the column will not spawn a guardian. Guardians will therefore not spawn inside the monument unless the entire column above is blocked either with solid blocks or air.

X and Z Coordinates

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To find the X and Z coordinates of the columns, start counting from the northwest corner of the monument. That is, standing on the furthest corner prismarine block with the smallest X and Z coordinates, let's say (X, 41, Z). The coordinates of each spawning spot are in a grid at X+2, X+13, X+29, X+45, and X+55, combined with Z+2, Z+13, Z+29, Z+45, and Z+55. For example, the bottom of the most northwest column is at (X+2, 39, Z+2) and the top block belonging to the southeast corner column is at (X+55, 61, Z+55). The guardians spawn at the northwest corner of a spawning column block, which can be helpful for some guardian farming mechanics such as causing them to spawn inside of a portal where they are immediately sent to the nether.

Drops

[edit | edit source]
See also: Guardian farming

Due to MCPE-57215, the guardian won't drop random fish in Bedrock Edition.

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
Prismarine Shard0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
👁 Image
Prismarine Crystals0–140.00%0.400–240.00%0.600–340.00%0.800–440.00%1.00
👁 Image
Raw Cod[A][B]0–140.00%0.400–240.00%0.600–340.00%0.800–440.00%1.00
👁 Image
Raw Cod[C][B]0–240.90%0.410–341.26%0.620–441.62%0.830–541.98%1.03
👁 Image
Cooked Cod[A][D]0–140.00%0.400–240.00%0.600–340.00%0.800–440.00%1.00
👁 Image
Cooked Cod[C][D]0–240.90%0.410–341.26%0.620–441.62%0.830–541.98%1.03
👁 Image
Raw Salmon[C][B]0–10.62%0.010–10.88%0.010–11.12%0.010–11.38%0.01
👁 Image
Cooked Salmon[C][D]0–10.62%0.010–10.88%0.010–11.12%0.010–11.38%0.01
👁 Image
Pufferfish[C]0–10.33%0.000–10.46%0.000–10.58%0.010–10.71%0.01
👁 Image
Tropical Fish[C]0–10.05%0.000–10.07%0.000–10.09%0.000–10.11%0.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
Prismarine Shard0–22310–356320–4111220–5171852
👁 Image
Prismarine Crystals0–125250–225350–325450–4251
👁 Image
Raw Cod[A][B]0–125250–225350–325450–4251
👁 Image
Raw Cod[C][B]0–24091000832000–32063500062110000–42081500082710000–52099500010331000
👁 Image
Cooked Cod[A][D]0–125250–225350–325450–4251
👁 Image
Cooked Cod[C][D]0–24091000832000–32063500062110000–42081500082710000–52099500010331000
👁 Image
Raw Salmon[C][B]0–1116011600–1780078000–1980098000–11180011800
👁 Image
Cooked Salmon[C][D]0–1116011600–1780078000–1980098000–11180011800
👁 Image
Pufferfish[C]0–11340001340000–1912000091200000–111720000117200000–11432000014320000
👁 Image
Tropical Fish[C]0–112000120000–17100007100000–19100009100000–111100001110000
ItemAmountProbability
DefaultLooting ILooting IILooting III
👁 Image
Prismarine Shard013 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
113 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
213 (33.33%)13 (33.33%)13 (33.33%)518 (27.78%)
3016 (16.67%)14 (25.00%)518 (27.78%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)32 (1.50)2 (2.00)52 (2.50)
👁 Image
Prismarine Crystals035 (60.00%)35 (60.00%)35 (60.00%)35 (60.00%)
125 (40.00%)15 (20.00%)110 (10.00%)115 (6.67%)
2015 (20.00%)15 (20.00%)215 (13.33%)
300110 (10.00%)215 (13.33%)
4000115 (6.67%)
Average25 (0.40)35 (0.60)45 (0.80)1 (1.00)
👁 Image
Raw Cod[A][B]035 (60.00%)35 (60.00%)35 (60.00%)35 (60.00%)
125 (40.00%)15 (20.00%)110 (10.00%)115 (6.67%)
2015 (20.00%)15 (20.00%)215 (13.33%)
300110 (10.00%)215 (13.33%)
4000115 (6.67%)
Average25 (0.40)35 (0.60)45 (0.80)1 (1.00)
👁 Image
Raw Cod[C][B]05911000 (59.10%)29375000 (58.74%)29195000 (58.38%)29015000 (58.02%)
14031000 (40.30%)5212500 (20.84%)2272000 (11.35%)1581875 (8.43%)
23500 (0.60%)15 (20.00%)197310000 (19.73%)196715000 (13.11%)
30215000 (0.42%)102710000 (10.27%)215 (13.33%)
4002710000 (0.27%)103315000 (6.89%)
5000115000 (0.22%)
Average83200 (0.41)6211000 (0.62)8271000 (0.83)10331000 (1.03)
👁 Image
Cooked Cod[A][D]035 (60.00%)35 (60.00%)35 (60.00%)35 (60.00%)
125 (40.00%)15 (20.00%)110 (10.00%)115 (6.67%)
2015 (20.00%)15 (20.00%)215 (13.33%)
300110 (10.00%)215 (13.33%)
4000115 (6.67%)
Average25 (0.40)35 (0.60)45 (0.80)1 (1.00)
👁 Image
Cooked Cod[C][D]05911000 (59.10%)29375000 (58.74%)29195000 (58.38%)29015000 (58.02%)
14031000 (40.30%)5212500 (20.84%)2272000 (11.35%)1581875 (8.43%)
23500 (0.60%)15 (20.00%)197310000 (19.73%)196715000 (13.11%)
30215000 (0.42%)102710000 (10.27%)215 (13.33%)
4002710000 (0.27%)103315000 (6.89%)
5000115000 (0.22%)
Average83200 (0.41)6211000 (0.62)8271000 (0.83)10331000 (1.03)
👁 Image
Raw Salmon[C][B]0159160 (99.38%)793800 (99.12%)791800 (98.88%)789800 (98.62%)
11160 (0.62%)7800 (0.88%)9800 (1.12%)11800 (1.38%)
Average1160 (0.01)7800 (0.01)9800 (0.01)11800 (0.01)
👁 Image
Cooked Salmon[C][D]0159160 (99.38%)793800 (99.12%)791800 (98.88%)789800 (98.62%)
11160 (0.62%)7800 (0.88%)9800 (1.12%)11800 (1.38%)
Average1160 (0.01)7800 (0.01)9800 (0.01)11800 (0.01)
👁 Image
Pufferfish[C]039874000 (99.67%)1990920000 (99.54%)1988320000 (99.41%)1985720000 (99.28%)
1134000 (0.33%)9120000 (0.46%)11720000 (0.58%)14320000 (0.71%)
Average134000 (0.00)9120000 (0.00)11720000 (0.01)14320000 (0.01)
👁 Image
Tropical Fish[C]019992000 (99.95%)999310000 (99.93%)999110000 (99.91%)998910000 (99.89%)
112000 (0.05%)710000 (0.07%)910000 (0.09%)1110000 (0.11%)
Average12000 (0.00)710000 (0.00)910000 (0.00)1110000 (0.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
👁 Image
Prismarine Shard1.001.502.002.50
👁 Image
Prismarine Crystals0.400.600.801.00
👁 Image
Raw Cod[A][B]0.400.600.801.00
👁 Image
Raw Cod[C][B]0.410.620.831.03
👁 Image
Cooked Cod[A][D]0.400.600.801.00
👁 Image
Cooked Cod[C][D]0.410.620.831.03
👁 Image
Raw Salmon[C][B]0.010.010.010.01
👁 Image
Cooked Salmon[C][D]0.010.010.010.01
👁 Image
Pufferfish[C]0.000.000.010.01
👁 Image
Tropical Fish[C]0.000.000.000.00
  1. a b Only dropped when not killed by a player or a tamed wolf.
  2. a b c Only when not on fire and not killed with a weapon enchanted with Fire Aspect.
  3. a b c d e f Only when killed by a player or a tamed wolf.
  4. a b c Only when on fire or killed with a weapon enchanted with Fire Aspect.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
Prismarine Shard0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
👁 Image
Prismarine Crystals0–140.00%0.400–240.00%0.600–340.00%0.800–440.00%1.00
👁 Image
Raw Cod[A]0–140.00%0.400–240.00%0.600–340.00%0.800–440.00%1.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
Prismarine Shard0–22310–323430–423530–5232
👁 Image
Prismarine Crystals0–125250–225350–325450–4251
👁 Image
Raw Cod[A]0–125250–225350–325450–4251
ItemAmountProbability
DefaultLooting ILooting IILooting III
👁 Image
Prismarine Shard013 (33.33%)13 (33.33%)13 (33.33%)13 (33.33%)
113 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
213 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
3016 (16.67%)14 (25.00%)29 (22.22%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)43 (1.33)53 (1.67)2 (2.00)
👁 Image
Prismarine Crystals035 (60.00%)35 (60.00%)35 (60.00%)35 (60.00%)
125 (40.00%)15 (20.00%)110 (10.00%)115 (6.67%)
2015 (20.00%)15 (20.00%)215 (13.33%)
300110 (10.00%)215 (13.33%)
4000115 (6.67%)
Average25 (0.40)35 (0.60)45 (0.80)1 (1.00)
👁 Image
Raw Cod[A]035 (60.00%)35 (60.00%)35 (60.00%)35 (60.00%)
125 (40.00%)15 (20.00%)110 (10.00%)115 (6.67%)
2015 (20.00%)15 (20.00%)215 (13.33%)
300110 (10.00%)215 (13.33%)
4000115 (6.67%)
Average25 (0.40)35 (0.60)45 (0.80)1 (1.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
👁 Image
Prismarine Shard1.001.331.672.00
👁 Image
Prismarine Crystals0.400.600.801.00
👁 Image
Raw Cod[A]0.400.600.801.00
  1. MCPE-122487 – Killing guardians on fire/lava does not drop cooked fish

Guardians also drop 10XP when killed by a player or tamed wolf.

Behavior

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Guardians swim around in water, attacking any players, squid, glow squid, or axolotls that come into range of its laser. They swim in abrupt charges, moving their tail rapidly when doing so. When swimming, their spikes retract. When not swimming, they sink slowly and their spikes extend and quiver.

During idle swimming, a guardian chooses a water or waterlogged block within a 9×9×9 area centered on itself as the destination to pathfind toward. If unreachable, they still swim directly toward the target despite any blocks in the way. They attempt to cross air blocks and do not try to prevent fall damage.

Stationary guardians are pushed much faster horizontally by flowing water than other mobs, but when swimming they are completely unimpeded; however, they are affected by bubble columns.

When swimming, guardians have a slight bias toward selecting destination blocks with a higher light level. If undisturbed, guardians can be seen loosely congregating around the sea lantern blocks of their ocean structure.

When out of water, they abandon any previous pathfinding target; they squeak loudly and hop erratically, uninfluenced by nearby water or players. They still use their laser and have their spikes extended. Guardians do not suffocate and survive indefinitely without water unlike other aquatic mobs.

The guardian's eye follows and stares at any nearby players, and always looks directly at its target. In Java Edition, the eye does not follow unarmored players under the effects of a potion of Invisibility and the guardians cannot attack them. A player can wear one piece of armor while under the effects of Invisibility and not be attacked.

Guardians, as aquatic mobs, are affected by the Impaling enchantment.‌[JE only]

Combat

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Guardians have two methods of attack: a laser and a defensive attack analogous to the Thorns enchantment. Unlike most other hostile mobs, a guardian does not follow a player who moves out of sight. Instead, it simply continues swimming until the player becomes visible again to start charging its laser.

Guardians attack players, axolotls, and squid. Otherwise, a guardian does not retaliate against mobs (such as iron golems) that attack it, other than damaging the attacking mob with its natural thorns defense.

Laser

The laser takes 4 seconds to charge, causing no damage in the meantime. It starts out purple and fades to yellow. Once charged, the laser flashes green before disappearing and deals 6HP👁 ❤️
👁 ❤️
👁 ❤️
damage plus another 2HP👁 ❤️
magic damage on Normal difficulty. The magic damage is increased by another 2HP👁 ❤️
on Hard difficulty, after adding the usual difficulty scaling factor of 1.5x, meaning a guardian can deal up to 5HP👁 ❤️
👁 ❤️
👁 💔
magic damage through this attack on Hard difficulty. Guardians swim around for 3 seconds before firing again. If the target approaches while the guardian is loading its laser, it stops firing and swims away until it is at a comfortable range, at which point it continues attacking. The laser has a maximum range of 15 blocks and cannot be dodged. However, a shield reduces its damage by 50%.

Once the target is out of range, or if the laser is obstructed by solid blocks (including transparent blocks like glass), the guardian's laser disengages and the shooting sound stops.

Spikes defense

A guardian deals damage each time it is hit with a melee attack while its spikes are extended, similar to the Thorns armor enchantment. If cornered, a guardian usually extends its spikes and fires at the player, even at point-blank range.

Sounds

[edit | edit source]

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Guardian moansHostile MobsRandomly while in waterentity.guardian.ambientsubtitles.entity.guardian.ambient0.10.8–1.216
​Guardian flapsHostile MobsRandomly while out of waterentity.guardian.ambient_landsubtitles.entity.guardian.ambient.land1.00.8–1.216
​Guardian shootsHostile MobsWhile a guardian uses its laser attackentity.guardian.attacksubtitles.entity.guardian.attack0.0–1.0 [sound 1]0.7–1.2 [sound 2]16 (technical) / ∞ (effective)[sound 3]
​Guardian diesHostile MobsWhen a guardian dies while in waterentity.guardian.deathsubtitles.entity.guardian.death1.00.8–1.216
​Guardian diesHostile MobsWhen a guardian dies while out of waterentity.guardian.death_landsubtitles.entity.guardian.death1.00.8–1.216
​Guardian hurtsHostile MobsWhen a guardian is damaged while in waterentity.guardian.hurtsubtitles.entity.guardian.hurt1.00.8–1.216
​Guardian hurtsHostile MobsWhen a guardian is damaged while out of waterentity.guardian.hurt_landsubtitles.entity.guardian.hurt1.00.8–1.216
​Guardian flopsHostile MobsWhile a guardian is on landentity.guardian.flopsubtitles.entity.guardian.flop1.01.016
  1. Increases quadratically from minimum to maximum as the attack goes on
  2. Increases linearly from minimum to maximum as the attack goes on
  3. MC-57057 – Guardian laser attack sound ignores distance

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Hostile MobsRandomly while in watermob.guardian.ambient​ ?1.00.8–1.2
​ ?Hostile MobsRandomly while out of watermob.guardian.land_idle​ ?1.00.8–1.2
​ ?Hostile MobsWhile a guardian uses its laser attackmob.guardian.attack_loop​ ???
​ ?Hostile MobsWhen a guardian dies while in watermob.guardian.death​ ?1.00.8–1.2
​ ?Hostile MobsWhen a guardian dies while out of watermob.guardian.land_death​ ?1.00.8–1.2
​ ?Hostile MobsWhen a guardian is damaged while in watermob.guardian.hit​ ?1.00.8–1.2
​ ?Hostile MobsWhen a guardian is damaged while out of watermob.guardian.land_hit​ ?1.00.8–1.2
​ ?Hostile MobsWhile a guardian is on landmob.guardian.flop​ ?1.01.0

Data values

[edit | edit source]

Java Edition:

NameIdentifierEntity tags Translation key
👁 EntitySprite guardian.png: Sprite image for guardian in Minecraft
Guardian
guardianaquatic
axolotl_always_hostiles
can_breathe_under_water
not_scary_for_pufferfish
sensitive_to_impaling
entity.minecraft.guardian

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
👁 EntitySprite guardian.png: Sprite image for guardian in Minecraft
Guardian
guardian49 aquatic
guardian
mob
monster
entity.guardian.name

Entity data

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Guardians have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
👁 Image
👁 Image
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
👁 Image
👁 Image
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

[edit | edit source]
IconAdvancementIn-game descriptionActual requirements (if different)
👁 Image
👁 Image
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
👁 Image
👁 Image
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
👁 Image
👁 Image
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

Videos

[edit | edit source]
Note: This video is outdated in Java Edition, as raw fish, cooked fish and clownfish are now called raw cod, cooked cod, and tropical fish as of 1.13.

History

[edit | edit source]

Development

[edit | edit source]
June 3, 2014Jeb announces he is working on a hostile mob that lives underwater, though currently doesn't do much.
June 8, 2014Jeb provides more details into the upcoming mob - it has a ranged attack and is hostile to squid as well as the player. He recommended using a full set of diamond armor, potion of Water Breathing and Respiration enchantment on Hard difficulty.
June 9, 2014Jeb posted a stylized guardian image to Reddit for use as a user flair. This was the first indication of how the guardian would look.

Java Edition

[edit | edit source]
Java Edition
1.814w25a👁 Image
Added guardians.
1.915w43aThe drop chances of guardians for raw fish and prismarine crystals have been changed. Instead of a 33% chance of fish and a 33% chance of crystals (only if the fish drop failed with both percentages adjusted by Looting), the percentages have been changed to 40% fish, 40% crystals, and 20% neither, with the amount increased by Looting.
15w47bSounds for guardians' defensive Thorns attack have now been added.
1.1116w38aThe common drop of guardians, raw fish, now drops as cooked fish, if killed while on fire.
1.1418w43a👁 Image
The texture of guardians has been changed.
1.1519w34aGuardians now take damage on magma blocks.
1.1721w11a👁 Image
The texture of the guardian has been tweaked, so that a floating pixel present in the tailfin no longer exists.
21w13aNow drop cooked cod or salmon instead of raw cod or salmon if on fire when killed or killed by a fire source.
1.21.925w33aGuardians are no longer able to board boats.
1.21.925w34aGuardians are once again able to board boats.

Bedrock Edition

[edit | edit source]
Pocket Edition Alpha
v0.16.0build 1👁 Image
Added guardians.
Bedrock Edition
1.2.0?Guardians no longer play flopping sounds when on land.
1.4.0beta 1.2.20.2Guardians now attack fish.
1.6.0beta 1.6.0.5Guardians no longer attack fish.
1.10.0beta 1.10.0.3👁 Image
The texture of guardians has been changed.
1.17.0beta 1.17.0.50👁 Image
The texture of the guardian now have been tweaked that a floating pixel in the tailfin have now removed.
1.20.40Preview 1.20.40.20Guardians once again play flopping sounds when on land.
1.21.80Preview 1.21.80.20Guardians are now imitated by parrots.

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU31CU191.221.221.22Patch 3 👁 Image
Added guardians.
TU46CU361.381.381.38Patch 151.0.1Sounds for guardians' defensive Thorns attack have now been added.
TU54CU441.521.521.52Patch 241.0.4The common drop of guardians, raw fish, now drops as cooked fish, if killed while on fire.
TU56CU481.551.551.55Patch 261.0.6The common drop of guardians, raw fish, no longer drops as cooked fish, if killed while on fire.[is this the correct version?]

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
1.3.12👁 Image
Added guardians.

Data history

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Java Edition
1.1116w32aThe entity ID has been changed from Guardian to guardian. The Elder tag[verify] has been removed.
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]

Issues

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Issues relating to "Guardian" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • A guardian's eye is actually the "head" part of the mob's model. This gives the illusion of a dynamic eye.
  • Guardians' laser-beam attacks are affected by the potion of Strength, which normally affects only melee attacks.
  • When placed or spawned on a slime block, guardians start bouncing and continue and each bounce higher than the last, until each bounce brings the guardian to 17 blocks height.
  • In the texture file for the guardian, "jeb" is written in the bottom right corner.
  • Despite being classified as only a monster, the guardian was referred to as an animal in a Minecraft video about the elder guardians.[1]
  • Jens Bergensten stated that guardians were inspired by "floating eye orb monsters" like Beholders from Dungeons and Dragons and Cacodemons from Doom.[2]

Gallery

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Render

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Screenshots

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Textures

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In other media

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References

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  1. "Why are their eyes so big? | The Story Of The Elder Guardian" – Minecraft on YouTube, August 24, 2025
  2. "Meet the Guardian" by Emily Richardson – Minecraft.net, September 25, 2017.

External links

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Navigation

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Retrieved from "https://minecraft.wiki/w/Guardian?oldid=3561540"

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