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VOOZH | about |
| Structures | π Image Badlands Mineshaft |
|---|---|
| Blocks | π Image Red Sand π Image Red Sandstoneβ[JE only] π Image Terracotta π Image Cactus π Image Cactus Flower π Image Short Dry Grass π Image Tall Dry Grass π Image Dead Bush π Image Gold Ore π Image Stained Terracotta: |
|
Climate | |
| Temperature | 2.0 |
| Downfall | 0.0 |
| Precipitation | No |
|
Colors | |
| Grass color | #90814D |
| Foliage color | #9E814D |
| Dry foliage color | #9E814D |
| Water color | #3F76E4β[JE only] #497F99β[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Mesa |
| Lighting | Warmish |
| Volumetric fog | Default |
| Color grading | Mesa |
{
"title": "Eroded Badlands",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite badlands-mineshaft.png article, displayed as 16x16px|link=Badlands Mineshaft|alt=|class=pixel-image|)</span>(link to Badlands Mineshaft article, displayed as <span class=\"sprite-text\">Badlands Mineshaft</span>)</span>",
"label": "(link to Structure article, displayed as Structures)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "2.0",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.0",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "No",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #90814D; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #90814D</span>",
"label": "Grass color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #9E814D; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #9E814D</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #9E814D; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #9E814D</span>",
"label": "Dry foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #497F99; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #497F99</span>β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
},
{
"field": "",
"label": "Vibrant Visuals"
},
{
"field": "(link to Vibrant Visuals/Configurations#Mesa atmospherics article, displayed as Mesa)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Warmish lighting article, displayed as Warmish)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
},
{
"field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Default)",
"label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Mesa color grading article, displayed as Mesa)",
"label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
}
],
"invimages": [],
"images": [
"Eroded Badlands.png",
"Eroded Badlands Vibrant Visuals.png"
]
}
The eroded badlands or mesa bryce biome is a variant of the badlands notable for its hoodoos.
Eroded badlands generate in place of regular badlands in positive weirdness when humidity values are low, which often results in eroded badlands getting separated from badlands by a river or dry valley.
Biomes that often border eroded badlands include deserts near lower terrain and oceans, regular badlands, savannas, savanna plateaus, plains, and uncommonly forests. Badlands can also generate in mountain peaks, where they can elevate up to Y=256 and border stony peaks. The deep dark and dripstone caves might generate beneath eroded badlands.
The biome generates similar to regular badlands, with red, orange, yellow, white, light gray, brown, and regular terracotta forming the landscape. Lower grounds are mostly made of red sand and red sandstone, with brown terracotta underneath. Dead bushes grow on terracotta and red sand, while cacti along with occasional cactus flowers only appear on red sand. Like all badlands biomes, gold ore generates more frequently and closer to the surface, and mineshafts made out of dark oak can also be found, often exposed to air.
Rainfall never occurs in eroded badlands, as the biome is arid, and lightning never strikes here.
Eroded badlands feature unique formations of terracotta hoodoos, narrow spires that rise up from the red sand floor of the biome's drainage basins. The hoodoos only generate at lower elevations. At higher elevations, the biome is indistinct from the regular badlands. The biome is intended to resemble the famous Bryce Canyon in Utah, USA, which features hoodoos across its landscape.
Mobs found within eroded badlands are the same as regular badlands: Farm animals can only spawn on player-created grass blocks in this biome, and generate their warm variants. Armadillos also inhabit eroded badlands.
With Vibrant Visuals, eroded badlands have unique atmospherics, the sky is tinted turquoise-green at daytime and much brighter during the night, while the daytime horizon is tinted brown. Moonlight is more vibrant blue, and the warm color grading tints the environment more yellow, although color saturation is slightly lower.
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Creeper | 100β515 | 4 |
| π Image Skeleton | 100β515 | 4 |
| π Image Slime[note 1] | 100β515 | 4 |
| π Image Spider | 100β515 | 4 |
| π Image Zombie | 95β515 | 4 |
| π Image Enderman | 10β515 | 1β4 |
| π Image Witch | 5β515 | 1 |
| π Image Zombie Villager | 5β515 | 1 |
| Creature category | ||
| π Image Sheep | 12β46 | 4 |
| π Image Warm Pig | 10β46 | 4 |
| π Image Warm Chicken | 10β46 | 4 |
| π Image Warm Cow | 8β46 | 4 |
| π Image Armadillo | 6β46 | 1β2 |
| Underground water creature category | ||
| π Image Glow Squid | 1 | 4β6 |
| Ambient category | ||
| π Image Bat | 1 | 8 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 46, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Warm Pig", "weight": 10 }, { "size": "4", "mob": "Warm Chicken", "weight": 10 }, { "size": "4", "mob": "Warm Cow", "weight": 8 }, { "size": "1-2", "mob": "Armadillo", "weight": 6 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| π Image Creeper | 100 | 1 |
| π Image Slime[note 1] | 100 | 1 |
| π Image Spider | 100 | 1 |
| π Image Zombie | 95 | 2β4 |
| π Image Skeleton | 80 | 1β2 |
| π Image Enderman | 10 | 1β2 |
| π Image Witch | 5 | 1 |
| π Image Zombie Villager | 5 | 2β4 |
| Creature category | ||
| π Image Sheep | 12 | 2β3 |
| π Image Warm Chicken | 10 | 2β4 |
| π Image Glow Squid | 10 | 2β4 |
| π Image Warm Pig | 10 | 1β3 |
| π Image Warm Cow | 8 | 2β3 |
| π Image Armadillo | 6 | 1β2 |
| Ambient category | ||
| π Image Bat | 1 | 2 |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 56, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Warm Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Warm Pig", "weight": 10 }, { "size": "2-3", "mob": "Warm Cow", "weight": 8 }, { "size": "1-2", "mob": "Armadillo", "weight": 6 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
These music tracks play while the player is in the eroded badlands:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Memories | 2 | 13.33% | 2 | 5.71% | |
| Crescent Dunes | 1 | 6.67% | β | β | |
| Danny | 1 | 6.67% | 1 | 2.86% | |
| Dry Hands | 1 | 6.67% | 1 | 2.86% | |
| Echo in the Wind | 1 | 6.67% | β | β | |
| Featherfall | 1 | 6.67% | β | β | |
| Haggstrom | 1 | 6.67% | 1 | 2.86% | |
| Key | 1 | 6.67% | 1 | 2.86% | |
| Living Mice | 1 | 6.67% | 1 | 2.86% | |
| Mice on Venus | 1 | 6.67% | 1 | 2.86% | |
| One More Day | 1 | 6.67% | 1 | 2.86% | |
| Oxygène | 1 | 6.67% | 1 | 2.86% | |
| Subwoofer Lullaby | 1 | 6.67% | 1 | 2.86% | |
| Wet Hands | 1 | 6.67% | 1 | 2.86% | |
| Ebb | β | β | 2 | 5.71% | |
| Home | β | β | 2 | 5.71% | |
| Nightly | β | β | 2 | 5.71% | |
| Shores | β | β | 2 | 5.71% | |
| Below and Above | β | β | 1 | 2.86% | |
| Broken Clocks | β | β | 1 | 2.86% | |
| Clark | β | β | 1 | 2.86% | |
| Comforting Memories | β | β | 1 | 2.86% | |
| Fireflies | β | β | 1 | 2.86% | |
| Floating Dream | β | β | 1 | 2.86% | |
| komorebi | β | β | 1 | 2.86% | |
| Left to Bloom | β | β | 1 | 2.86% | |
| Lilypad | β | β | 1 | 2.86% | |
| Minecraft | β | β | 1 | 2.86% | |
| O's Piano | β | β | 1 | 2.86% | |
| Puzzlebox | β | β | 1 | 2.86% | |
| Sweden | β | β | 1 | 2.86% | |
| Watcher | β | β | 1 | 2.86% | |
| yakusoku | β | β | 1 | 2.86% | |
| Name | Identifier | Translation key |
|---|---|---|
| π BiomeSprite eroded-badlands.png: Sprite image for eroded-badlands in Minecraft Eroded Badlands | eroded_badlands |
biome.minecraft.eroded_badlands |
| Name | Identifier | Numeric ID |
|---|---|---|
| π BiomeSprite eroded-badlands.png: Sprite image for eroded-badlands in Minecraft [No displayed name] | mesa_bryce | 165 |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | Added mesa (bryce), along with many other biomes, and the temperature system. | |||||
| 13w37a | Slightly changed mesa biome generation to appear more layered. | ||||||
| 13w39a | Red sand now generates in mesa biomes and their variants. | ||||||
| 1.8 | 14w32a | Red sandstone now generates in cave entrances instead of floating red sand. | |||||
| 1.10 | 16w20a | Mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak. | |||||
| In mesa biomes, hardened clay no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level. | |||||||
| The normal 2 blobs of gold ore below Y=32 in mesas now attempt to generate 20 blobs at elevations between 32 and 79. | |||||||
| Mesas can now generate dark oak mineshafts above ground. | |||||||
| Red sandstone no longer generates in cave entrances. | |||||||
| 1.13 | 18w19a | Renamed "Mesa (Bryce)" to "Eroded Badlands". | |||||
| 1.18 | Experimental Snapshot 1 | Eroded badlands no longer generate. | |||||
| experimental snapshot 2 | Eroded badlands generate once again. | ||||||
| 21w44a | Eroded badlands are now required for the "Adventuring Time" advancement. | ||||||
| 1.18.2 | 22w03a | Tweaked generation of eroded badlands to generate more cohesively with the rest of the surrounding badlands. | |||||
| 22w05a | Temporarily reverted changes in the previous snapshot. | ||||||
| 1.19 | 22w13a | Eroded badlands now require weirdness to be positive to generate, rather than negative. Other requirements such as temperature/humidity are unchanged. | |||||
| 1.20 | 23w17a | "Crescent Dunes", and "Echo in the Wind" can now be played in eroded badlands. | |||||
| 1.20.5 | 24w03a | Armadillos now spawn in eroded badlands. | |||||
| 24w11a | Wolves summoned in eroded badlands using spawn eggs or commands, or by them simply spawning there due to a pack spawning along a biome boundary are now the striped variant instead of the pale variant. | ||||||
| 1.21.5 | 25w02a | Farm animals can now spawn in eroded badlands. | |||||
| Pigs that spawn in eroded badlands are now the warm variant. | |||||||
| 25w05a | Cows that spawn in eroded badlands are now the warm variant. | ||||||
| 25w06a | Chickens that spawn in eroded badlands are now the warm variant. | ||||||
| Short dry grass, tall dry grass and cactus flowers now generate in eroded badlands. | |||||||
| 25w09a | The firefly bush can now generate near water in all types of badlands (very rarely), like other biomes with water. | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Mesa biomes added, along with many other biomes. | |||||
| The hoodoos in mesa bryce biomes do not generate correctly, consisting of only a few layers of stone near sea level. | |||||||
| v0.9.5 | Hoodoos now generate correctly in mesa bryce biomes. | ||||||
| v0.10.0 | build 1 | Mesa biomes now have gold ore at every elevation. | |||||
| Mesas can now generate mineshafts on the surface. | |||||||
| Bedrock Edition | |||||||
| ? Experiment | ? | Hoodoos no longer generate in eroded badlands, making them undistinguishable from regular badlands. | |||||
| 1.17.30 Experiment | beta 1.17.30.23 | Eroded badlands no longer generate. | |||||
| 1.17.40 Experiment | beta 1.17.40.20 | Eroded badlands generate once again. | |||||
| 1.18.0 | beta 1.18.0.21 | Hoodoos once again generate in eroded badlands. | |||||
| beta 1.18.0.22 | The extra gold ore in badlands biomes now generates up Y=255. | ||||||
| beta 1.18.0.25 | The amount of hoodoos generated in eroded badlands was decreased to match Java Edition. | ||||||
| 1.20.70 Experiment | Preview 1.20.70.20 | Armadillos now spawn in eroded badlands. | |||||
| 1.21.60 Experiment | Preview 1.21.60.25 | Pigs that spawn in eroded badlands are now the warm variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Cows that spawn in eroded badlands are now the warm variant. | |||||
| Preview 1.21.70.22 | Chickens that spawn in eroded badlands are now the warm variant. | ||||||
| Short dry grass, tall dry grass and cactus flowers now generate in eroded badlands. | |||||||
| 1.21.90 | Preview 1.21.90.26 | Added unique atmospherics and color grading, and warmish lighting to eroded badlands with Vibrant Visuals. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added mesa biomes, along with many other biomes. |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak. | |
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added mesa biomes. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | pre5 | Changed the ID mutated_mesa to eroded_badlands. | |||||
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 165. | |||||
Before Caves & Cliffs, eroded badlands were a mutation of the badlands biome, both having flat terrain and no plateaus. It generated similarly to badlands as an edge around rare dry temperature zone or as small spots within badlands plateaus, but surrounding biomes were often mutated as well into modified badlands plateaus and modified wooded badlands plateaus. Unlike regular badlands, no desert border generated next to temperate biomes, and beaches did generate next to oceans.
The hoodoos in eroded badlands often lined up with the larger badlands plateaus, although they could extend much higher.
Issues relating to "Eroded Badlands" or "Mesa (bryce)" are maintained on the bug tracker. Issues should be reported and viewed there.
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