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Swamp Hills

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This article describes content that has been officially made unobtainable in Bedrock Edition.
 
It can still be obtained using third-party software. However, this can cause unexpected behavior such as bugs and crashes.
This page describes content that has been removed from Java Edition.
 
This feature was present in earlier versions of Java Edition, but has since been removed.
Swamp Hills
Structures 👁 Image
Swamp Hut
[BE only]
Features 👁 Image
Fossil

👁 Image
Swamp Oak

👁 Image
Huge Mushroom
[BE only]
Blocks 👁 Image
Grass Block

👁 Image
Water

👁 Image
Lily Pad

👁 Image
Firefly Bush

👁 Image
Seagrass

👁 Image
Blue Orchid

👁 Image
Brown Mushroom

👁 Image
Red Mushroom

👁 Image
Sugar Cane

Climate

Temperature 0.8
Downfall 0.5
Precipitation Yes

Colors

Grass color
 #6A7039


 #4C763C
Foliage color
 #6A7039
Dry foliage color
 #7B5334
Water color
 #617B64
[JE only]

 #4c6156
[BE only]
Water fog color
 #232317
[JE only]

 #4c6156
[BE only]
Water fog distance 30

Vibrant Visuals

Atmospherics Swampland
Lighting Default
Volumetric fog Swampland
Color grading Default
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The swamp hills or swampland mutated biome is a rare variant of the swamp that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition.

Description

[edit | edit source]

The swamp hills featured hillier terrain rising up between the flat marshes. These hills would tower over the otherwise low-elevation swamp, with some large areas at high elevation without any water. Additionally, flooded areas in swamp hills tended to reach lower depths than the rest of the swamp, sometimes deep enough to have a gravel floor in place of a dirt floor, like normal oceans. Swamp huts[Bedrock Edition only] and fossils generated, and slimes spawned more frequently. Additionally, seagrass did not generate in flooded areas of swamp hills. If it connected to a jungle it had a chance to create a modified jungle edge biome.

The swamp hills had the same vegetation as the regular swamp, with swamp oaks, lily pads, blue orchids, mushrooms, and huge mushrooms.‌[Bedrock Edition only]

Although this biome is called 'swamp hills', it did not actually generate as a 'hills' variant, but as a 'modified' variant of the swamp, making it slightly rarer.

Current

[edit | edit source]

In Bedrock Edition, swamp hills in older worlds still received updates. When generated through single biome or behavior packs, they can also generate new blocks.

They look similar to regular swamps, with patches of firefly bushes and more sugar cane. Frogs can also spawn at daytime, while bogged spawn during the night.

With Vibrant Visuals, swamp hills have a unique brown-green sky color, and stronger volumetric fog effects, fading the sun and sunlight.

Swamp hills use the same mob spawning chances as regular swamps.

The following mobs spawn naturally here:

In Java Edition
MobSpawn weightGroup size
Creature category
👁 Image
Sheep
12404
👁 Image
Pig
10404
👁 Image
Chicken
10404
👁 Image
Cow
8404
Monster category
👁 Image
Spider
1005164
👁 Image
Zombie
955164
👁 Image
Zombie Villager
55161
👁 Image
Skeleton
1005164
👁 Image
Creeper
1005164
👁 Image
Slime
[note 1]
1005164
👁 Image
Enderman
105161–4
👁 Image
Witch
55161
👁 Image
Slime
[note 1]
15161
Ambient category
👁 Image
Bat
18
  1. a b Spawning is greatly affected by moon phase
{ "hasNotes": true, "notes": { "Slime": "Spawning is greatly affected by moon phase" }, "1": { "totalWeight": 40, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 } ], "category": "passive" }, "2": { "totalWeight": 516, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawning is greatly affected by moon phase", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "note": "Spawning is greatly affected by moon phase", "mob": "Slime", "weight": 1, "notename": "Slime", "size": "1" } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
In Bedrock Edition
MobSpawn weightGroup size
Monster category
👁 Image
Creeper
1001
👁 Image
Slime
[note 1]
1001
👁 Image
Spider
1001
👁 Image
Zombie
954
👁 Image
Skeleton
802
👁 Image
Bogged
504
👁 Image
Enderman
102–3
👁 Image
Witch
51
👁 Image
Zombie Villager
54
Creature category
👁 Image
Sheep
122–3
👁 Image
Chicken
102–4
👁 Image
Frog
102–5
👁 Image
Glow Squid
102–4
👁 Image
Pig
101–3
👁 Image
Cow
82–3
Ambient category
👁 Image
Bat
12
  1. Slimes are spawned once, for both slime chunks and the surface.
{ "hasNotes": true, "notes": { "Slime": "Slimes are spawned once, for both slime chunks and the surface." }, "1": { "totalWeight": 545, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Slimes are spawned once, for both slime chunks and the surface.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "2", "mob": "Skeleton", "weight": 80 }, { "size": "4", "mob": "Bogged", "weight": 50 }, { "size": "2-3", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 60, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-5", "mob": "Frog", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }

Sounds

[edit | edit source]

Music

[edit | edit source]

These music tracks play while the player is in the swamp hills.

Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview Weight
aerie.ogg Lush Caves, Forest, Dark Forest, Birch Forest, Old Growth Birch Forest, Jungle, Swamp, Old Growth Taiga "Aerie" Minecraft: The Wild Update (Original Game Soundtrack) No. 2 1
firebugs.ogg Lush Caves, Forest, Dark Forest, Birch Forest, Old Growth Birch Forest, Jungle, Swamp, Old Growth Taiga "Firebugs" Minecraft: The Wild Update (Original Game Soundtrack) No. 1 1
labyrinthine.ogg Lush Caves, Forest, Dark Forest, Birch Forest, Old Growth Birch Forest, Jungle, Swamp, Old Growth Taiga "Labyrinthine" Minecraft: The Wild Update (Original Game Soundtrack) No. 3 1

Data values

[edit | edit source]

Bedrock Edition:

NameIdentifierNumeric ID
👁 BiomeSprite swamp-hills.png: Sprite image for swamp-hills in Minecraft
[No displayed name]
swampland_mutated134

History

[edit | edit source]

Java Edition

[edit | edit source]
Java Edition
1.7.213w36aSwampland M variant added, along with many other biomes. Its grass color now varies.
13w38bMarsh-like areas and dead bushes no longer generate in swamp biomes.
1.814w26aMarsh-like areas and dead bushes generate in swamp biomes again.
1.1016w20aAdded fossils, which can generate in swamps.
1.1318w14aSeagrass now generates in swamps.
18w15a👁 Image
👁 Image
Changed the tint of water in the swamp biomes from blue to gray to match Bedrock Edition. However, swamp M still uses the same tint, resulting in chlorine-colored water.
18w16a"Swampland M" has been renamed to "Mutated Swampland".
18w19a"Mutated Swampland" has been renamed to "Swamp Hills".
pre3👁 Image
Swamp hills now use the correct water color.
September 28, 2019During MINECON Live 2019, the swamp came in second place in the Biome Vote; mangrove trees, boats with chests, and frogs would be added.
1.1418w43aDrowned no longer spawn in swamps.
1.18Experimental Snapshot 1Swamp hills no longer generate naturally.
21w40aThe swamp hills biome has been removed.

Bedrock Edition

[edit | edit source]
Pocket Edition Alpha
v0.9.0build 1Added swamp hills, along with many other biomes.
v0.10.0build 1The water in swamp hills is now tinted dark gray.
Huge mushrooms now generate in swamp hills.
v0.13.0build 1Marsh-like areas no longer generate in swamp hills.
??Marsh-like areas generate once again in swamp hills.
v0.14.0build 1Added witch huts, which generate in swamp hills.
Pocket Edition
1.1.3alpha 1.1.3.0Added fossils, which generate in swamp hills.
Bedrock Edition
1.2.13beta 1.2.13.8Added drowned, which can spawn in swamp hills.
1.10.0beta 1.10.0.3Drowned no longer spawn in swamp hills during the day.
1.18.0beta 1.18.0.22Swamp hills no longer generate naturally.
1.18.10
Experiment
Wild Update
beta 1.18.10.24Added frogs, which spawn in swamp hills.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.24Bogged now spawn in swamp hills.
1.21.60Preview 1.21.60.23Blue orchids now generate more frequently and in larger patches.
Swamp oaks now generate slightly more frequently.
Swamp oaks no longer generate in direct contact with the ground.
Lily pads now generate more frequently.
1.21.70
Experiment
Drop 1 2025
Preview 1.21.70.20Added firefly bushes, which can generate in swamp hills.
1.21.90Preview 1.21.90.26Added unique green atmospherics and strong volumetric fog to swamp hills in Vibrant Visuals.
1.21.100Preview 1.21.100.20Mushrooms now properly generate under trees.

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU31CU191.221.221.22Patch 3 Added Swampland M variant.
Generation of marsh-like areas in swamp biomes has been changed.
TU43CU331.361.361.36Patch 13Added fossils, which can generate in swamps.

Data history

[edit | edit source]
Java Edition
1.13pre5The ID mutated_swampland has been changed to swamp_hills.
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 134.

Issues

[edit | edit source]

Issues relating to "Swampland Mutated" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

[edit | edit source]

See also

[edit | edit source]

Navigation

[edit | edit source]
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