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VOOZH | about |
| Structures | 👁 Image Swamp Hut[BE only] |
|---|---|
| Features | 👁 Image Fossil 👁 Image Swamp Oak 👁 Image Huge Mushroom[BE only] |
| Blocks | 👁 Image Grass Block 👁 Image Water 👁 Image Lily Pad 👁 Image Firefly Bush 👁 Image Seagrass 👁 Image Blue Orchid 👁 Image Brown Mushroom 👁 Image Red Mushroom 👁 Image Sugar Cane |
|
Climate | |
| Temperature | 0.8 |
| Downfall | 0.5 |
| Precipitation | Yes |
|
Colors | |
| Grass color | #6A7039 #4C763C |
| Foliage color | #6A7039 |
| Dry foliage color | #7B5334 |
| Water color | #617B64[JE only] #4c6156[BE only] |
| Water fog color | #232317[JE only] #4c6156[BE only] |
| Water fog distance | 30 |
|
Vibrant Visuals | |
| Atmospherics | Swampland |
| Lighting | Default |
| Volumetric fog | Swampland |
| Color grading | Default |
{
"title": "Swamp Hills",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite swamp-hut.png article, displayed as 16x16px|link=Swamp Hut|alt=|class=pixel-image|)</span>(link to Swamp Hut article, displayed as <span class=\"sprite-text\">Swamp Hut</span>)</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "(link to Structure article, displayed as Structures)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Feature article, displayed as Features)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "0.8",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.5",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #6A7039; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #6A7039</span><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #4C763C; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #4C763C</span>",
"label": "Grass color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #6A7039; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #6A7039</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #7B5334; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #7B5334</span>",
"label": "Dry foliage color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #617B64; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #617B64</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #4c6156; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #4c6156</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #232317; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #232317</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #4c6156; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #4c6156</span><sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water fog color"
},
{
"field": "30",
"label": "Water fog distance"
},
{
"field": "",
"label": "Vibrant Visuals"
},
{
"field": "(link to Vibrant Visuals/Configurations#Swampland atmospherics article, displayed as Swampland)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Default lighting article, displayed as Default)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Lighting)"
},
{
"field": "(link to Fog#Vanilla volumetric fog settings article, displayed as Swampland)",
"label": "(link to Fog#Volumetric fog article, displayed as Volumetric fog)"
},
{
"field": "(link to Vibrant Visuals/Configurations#Default color grading article, displayed as Default)",
"label": "(link to Vibrant Visuals#Post processing effects article, displayed as Color grading)"
}
],
"invimages": [],
"images": [
"Swamp Hills.png",
"Swamp Hills Vibrant Visuals.png"
]
}
The swamp hills or swampland mutated biome is a rare variant of the swamp that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition.
The swamp hills featured hillier terrain rising up between the flat marshes. These hills would tower over the otherwise low-elevation swamp, with some large areas at high elevation without any water. Additionally, flooded areas in swamp hills tended to reach lower depths than the rest of the swamp, sometimes deep enough to have a gravel floor in place of a dirt floor, like normal oceans. Swamp huts[Bedrock Edition only] and fossils generated, and slimes spawned more frequently. Additionally, seagrass did not generate in flooded areas of swamp hills. If it connected to a jungle it had a chance to create a modified jungle edge biome.
The swamp hills had the same vegetation as the regular swamp, with swamp oaks, lily pads, blue orchids, mushrooms, and huge mushrooms.[Bedrock Edition only]
Although this biome is called 'swamp hills', it did not actually generate as a 'hills' variant, but as a 'modified' variant of the swamp, making it slightly rarer.
In Bedrock Edition, swamp hills in older worlds still received updates. When generated through single biome or behavior packs, they can also generate new blocks.
They look similar to regular swamps, with patches of firefly bushes and more sugar cane. Frogs can also spawn at daytime, while bogged spawn during the night.
With Vibrant Visuals, swamp hills have a unique brown-green sky color, and stronger volumetric fog effects, fading the sun and sunlight.
Swamp hills use the same mob spawning chances as regular swamps.
The following mobs spawn naturally here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| 👁 Image Sheep | 12⁄40 | 4 |
| 👁 Image Pig | 10⁄40 | 4 |
| 👁 Image Chicken | 10⁄40 | 4 |
| 👁 Image Cow | 8⁄40 | 4 |
| Monster category | ||
| 👁 Image Spider | 100⁄516 | 4 |
| 👁 Image Zombie | 95⁄516 | 4 |
| 👁 Image Zombie Villager | 5⁄516 | 1 |
| 👁 Image Skeleton | 100⁄516 | 4 |
| 👁 Image Creeper | 100⁄516 | 4 |
| 👁 Image Slime[note 1] | 100⁄516 | 4 |
| 👁 Image Enderman | 10⁄516 | 1–4 |
| 👁 Image Witch | 5⁄516 | 1 |
| 👁 Image Slime[note 1] | 1⁄516 | 1 |
| Ambient category | ||
| 👁 Image Bat | 1 | 8 |
{ "hasNotes": true, "notes": { "Slime": "Spawning is greatly affected by moon phase" }, "1": { "totalWeight": 40, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 } ], "category": "passive" }, "2": { "totalWeight": 516, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawning is greatly affected by moon phase", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "note": "Spawning is greatly affected by moon phase", "mob": "Slime", "weight": 1, "notename": "Slime", "size": "1" } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 👁 Image Creeper | 100 | 1 |
| 👁 Image Slime[note 1] | 100 | 1 |
| 👁 Image Spider | 100 | 1 |
| 👁 Image Zombie | 95 | 4 |
| 👁 Image Skeleton | 80 | 2 |
| 👁 Image Bogged | 50 | 4 |
| 👁 Image Enderman | 10 | 2–3 |
| 👁 Image Witch | 5 | 1 |
| 👁 Image Zombie Villager | 5 | 4 |
| Creature category | ||
| 👁 Image Sheep | 12 | 2–3 |
| 👁 Image Chicken | 10 | 2–4 |
| 👁 Image Frog | 10 | 2–5 |
| 👁 Image Glow Squid | 10 | 2–4 |
| 👁 Image Pig | 10 | 1–3 |
| 👁 Image Cow | 8 | 2–3 |
| Ambient category | ||
| 👁 Image Bat | 1 | 2 |
{ "hasNotes": true, "notes": { "Slime": "Slimes are spawned once, for both slime chunks and the surface." }, "1": { "totalWeight": 545, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Slimes are spawned once, for both slime chunks and the surface.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "2", "mob": "Skeleton", "weight": 80 }, { "size": "4", "mob": "Bogged", "weight": 50 }, { "size": "2-3", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 60, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-5", "mob": "Frog", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
These music tracks play while the player is in the swamp hills.
| Filename in Minecraft |
Gameplay | Soundtrack Title | Soundtrack | Track preview | Weight |
|---|---|---|---|---|---|
| aerie.ogg | Lush Caves, Forest, Dark Forest, Birch Forest, Old Growth Birch Forest, Jungle, Swamp, Old Growth Taiga | "Aerie" | Minecraft: The Wild Update (Original Game Soundtrack) No. 2 | 1 | |
| firebugs.ogg | Lush Caves, Forest, Dark Forest, Birch Forest, Old Growth Birch Forest, Jungle, Swamp, Old Growth Taiga | "Firebugs" | Minecraft: The Wild Update (Original Game Soundtrack) No. 1 | 1 | |
| labyrinthine.ogg | Lush Caves, Forest, Dark Forest, Birch Forest, Old Growth Birch Forest, Jungle, Swamp, Old Growth Taiga | "Labyrinthine" | Minecraft: The Wild Update (Original Game Soundtrack) No. 3 | 1 |
| Name | Identifier | Numeric ID |
|---|---|---|
| 👁 BiomeSprite swamp-hills.png: Sprite image for swamp-hills in Minecraft [No displayed name] | swampland_mutated | 134 |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | Swampland M variant added, along with many other biomes. Its grass color now varies. | |||||
| 13w38b | Marsh-like areas and dead bushes no longer generate in swamp biomes. | ||||||
| 1.8 | 14w26a | Marsh-like areas and dead bushes generate in swamp biomes again. | |||||
| 1.10 | 16w20a | Added fossils, which can generate in swamps. | |||||
| 1.13 | 18w14a | Seagrass now generates in swamps. | |||||
| 18w15a | 👁 Image 👁 Image Changed the tint of water in the swamp biomes from blue to gray to match Bedrock Edition. However, swamp M still uses the same tint, resulting in chlorine-colored water. | ||||||
| 18w16a | "Swampland M" has been renamed to "Mutated Swampland". | ||||||
| 18w19a | "Mutated Swampland" has been renamed to "Swamp Hills". | ||||||
| pre3 | 👁 Image Swamp hills now use the correct water color. | ||||||
| September 28, 2019 | During MINECON Live 2019, the swamp came in second place in the Biome Vote; mangrove trees, boats with chests, and frogs would be added. | ||||||
| 1.14 | 18w43a | Drowned no longer spawn in swamps. | |||||
| 1.18 | Experimental Snapshot 1 | Swamp hills no longer generate naturally. | |||||
| 21w40a | The swamp hills biome has been removed. | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added swamp hills, along with many other biomes. | |||||
| v0.10.0 | build 1 | The water in swamp hills is now tinted dark gray. | |||||
| Huge mushrooms now generate in swamp hills. | |||||||
| v0.13.0 | build 1 | Marsh-like areas no longer generate in swamp hills. | |||||
| ? | ? | Marsh-like areas generate once again in swamp hills. | |||||
| v0.14.0 | build 1 | Added witch huts, which generate in swamp hills. | |||||
| Pocket Edition | |||||||
| 1.1.3 | alpha 1.1.3.0 | Added fossils, which generate in swamp hills. | |||||
| Bedrock Edition | |||||||
| 1.2.13 | beta 1.2.13.8 | Added drowned, which can spawn in swamp hills. | |||||
| 1.10.0 | beta 1.10.0.3 | Drowned no longer spawn in swamp hills during the day. | |||||
| 1.18.0 | beta 1.18.0.22 | Swamp hills no longer generate naturally. | |||||
| 1.18.10 Experiment | beta 1.18.10.24 | Added frogs, which spawn in swamp hills. | |||||
| 1.20.70 Experiment | Preview 1.20.70.24 | Bogged now spawn in swamp hills. | |||||
| 1.21.60 | Preview 1.21.60.23 | Blue orchids now generate more frequently and in larger patches. | |||||
| Swamp oaks now generate slightly more frequently. | |||||||
| Swamp oaks no longer generate in direct contact with the ground. | |||||||
| Lily pads now generate more frequently. | |||||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Added firefly bushes, which can generate in swamp hills. | |||||
| 1.21.90 | Preview 1.21.90.26 | Added unique green atmospherics and strong volumetric fog to swamp hills in Vibrant Visuals. | |||||
| 1.21.100 | Preview 1.21.100.20 | Mushrooms now properly generate under trees. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added Swampland M variant. | |
| Generation of marsh-like areas in swamp biomes has been changed. | |||||||
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added fossils, which can generate in swamps. | |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | pre5 | The ID mutated_swampland has been changed to swamp_hills. | |||||
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 134. | |||||
Issues relating to "Swampland Mutated" are maintained on the bug tracker. Issues should be reported and viewed there.
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