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VOOZH | about |
| Rarity tier | Uncommon |
|---|---|
| Renewable | No |
| Stackable | Yes (64) |
| Tool | Any tool |
| Blast resistance | 1 |
| Hardness | 1 |
| Luminous | No |
| Transparent | Yes |
| Waterloggable | JE: No BE: Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 0 NONE |
| Note block instrument | Silent by default |
{
"title": "Player Head",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #ff5; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Uncommon",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "No",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "1",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "1",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 0 NONE</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Silent by default",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Player Head",
"Player Head BE"
],
"images": [
"Player Head.png",
"Player Head (S) JE1.png"
]
}
The player head is a block based on the head of a player's skin (Steve by default). Player heads cannot be obtained in Survival.
The player head can be obtained only by using Creative inventory, picking block or executing /give.
No tool can accelerate the breaking process of player head.[1]
| Block | π Image | |
|---|---|---|
| Hardness | 1 | |
| Breaking time (secs) | ||
| Default | 1.5 | |
Player head drops itself when it's destroyed.
When destroyed by an explosion, the player head always drops as an item.
Player heads can be oriented in 16 different directions when placed on top of a block, and in 4 directions when placed on the sides of blocks, similar to signs. They can be placed either on top of or beside blocks by shift-clicking.
The player can wear player heads, similarly to pumpkins or helmets. This overlays the second layer of the player's skin.
A dispenser can equip a player head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.
Player heads can receive the following enchantments, but only through an anvil.
| Name | Max level | Method |
|---|---|---|
| Curse of Binding | I | π Image Anvil |
| Curse of Vanishing | I | π Image Anvil |
Player head is destroyed when the piston tries to push it. It can't be pulled by the sticky piston.
Player heads can be given NBT data so that they appear with the skin of any Minecraft account. This means if a player knows that a specific account has a head that is desired to display, the NBT data can be edited to make it appear. Commonly, this kind of head is called a custom head.
The command to give the player a head with the skin of another player is /give @s minecraft:player_head[minecraft:profile={name:PlayerName}]. This command will give a dynamic player head, which will update when the player updates their skin. A static player head instead saves the skin of the player from the time it was created, meaning if the player changes their skin, the head still displays the original texture.[2] The command to get a static player is twofold: first type /fetchprofile name PlayerName, then click on the "Give Item" option to give yourself a static player head of the player named.
Note that it is therefore necessary to be connected to the internet to load the texture of a skin, whatever the property used.
When they are loaded for the first time by the client, the skins textures are cached in .minecraft\assets\skins\(subfolders)\(files).
If the client does not have access to the internet when it first loads, the player's head displays a regular head (Steve's skin) which is also cached.
Afterward, even if the client reconnects to the internet, in order to display the skin correctly, it is necessary to clear the cache manually by deleting the recently created files in .minecraft\assets\skins\(subfolder), then restarting the game.
Marc Watson created a number of accounts with specific skins so mapmakers could use common player heads without the risk of someone changing their skins.[3] Nowadays, since heads do not update the skin if a player changes their skin, this is not something mapmakers need to worry about, though these skins are still useful. These accounts have names in the format MHF_<name>; e.g. MHF_PigZombie is the name of a Minecraft user with a zombified piglin head. MHF stands for "Marc's Head Format".[4] There are also a few blocks and "bonus" heads, for more variety. These player heads have not been updated in compliance with the Texture Update, and are outdated. There are many unofficial MHF accounts.
Because these are names of player accounts, these player heads are obtained or placed using the minecraft:profile component, i.e. /give @s minecraft:player_head[minecraft:profile=MHF_<name>].
The following names/heads have been made available:[5]
π BlockSprite stone.png: Sprite image for stone in Minecraftstone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.stone.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.stone.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.stone.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.stone.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.stone.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite stone.png: Sprite image for stone in Minecraftstone sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.stone | subtitles.block.generic.breakβ | 1.0 | 0.8β1.0 | |
| βBlock placed | Blocks | When the block is placed | place.stone | subtitles.block.generic.placeβ | 1.0 | 0.8β1.0 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.stone | subtitles.block.generic.hitβ | 0.37 | 0.5 | |
| βFootsteps | Players | Falling on the block with fall damage | fall.stone | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.stone | subtitles.block.generic.footstepsβ | 0.3 | 1.0 | |
| βFootsteps | Blocks | Jumping from the block | jump.stone | subtitles.block.generic.footstepsβ | 0.12 | 1.0 | |
| βFootsteps | Blocks | Falling on the block without fall damage | land.stone | subtitles.block.generic.footstepsβ | 0.22 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βGear equips | Players | When a player head is equipped | item.armor.equip_generic | subtitles.item.armor.equipβ | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Players | When a player head is equipped | armor.equip_generic | β ? | 1.0 | 1.0 | |
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
| π BlockSprite player-head.png: Sprite image for player-head in Minecraft Player Head | player_head | Block & Item | skulls |
block.minecraft.player_head |
| π BlockSprite player-wall-head.png: Sprite image for player-wall-head in Minecraft Player Wall Head | player_wall_head | Block | β | block.minecraft.player_wall_head |
| Name | Identifier |
|---|---|
| π BlockSprite player-head.png: Sprite image for player-head in Minecraft Block entity | skull |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
| π BlockSprite player-head.png: Sprite image for player-head in Minecraft Player Head | player_head | skull / 3 | -967 | Block & Giveable Item[i 2] | Identical[i 3] | item.skull.char.name |
| Name | Savegame ID |
|---|---|
| π BlockSprite player-head.png: Sprite image for player-head in Minecraft Block entity | Skull |
name's Head"."textures".textures folder in a resource pack. If specified, this texture is used when rendering a player model or skin, overriding the skin texture provided by a profile. This skin texture may have transparent pixels on the inner body layers whereas resolved skins' are always opaque. If omitted and no skin is provided by a profile, the slim Alex skin is used (minecraft:entity/player/slim/alex). Optional.textures folder in a resource pack. If specified, this texture is used when rendering a cape, overriding the cape texture provided by a profile. If the resolved profile (or lack thereof) does not have a cape, it will gain one. This does not affect the elytra texture. If Optional.textures folder in a resource pack. If specified, this texture is used when rendering an elytra, overriding the elytra texture provided by a profile. This does not affect the cape texture. If omitted and no elytra texture is provided by a profile, the normal elytra texture is used (minecraft:entity/equipment/wings/elytra). Optional."wide" or "slim". If specified, this overrides the model type provided by a profile. If omitted and no model type is provided by a profile, a slim model type is used. Optional.Java Edition:
Floor
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| powered | false
| true | The block receives a redstone signal. |
false | The block receives no redstone signal. | ||
| rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. |
Wall
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| powered | false
| true | The block receives a redstone signal. |
false | The block receives no redstone signal. | ||
| facing | north | eastnorthsouthwest | The direction the head is facing. Opposite from the direction a player is facing when placing it. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction | 0x10x20x4 | 0
| 1 | 1 | On the floor (rotation is stored in the tile entity) |
2 | 2 | On a wall, facing north | |||
3 | 3 | On a wall, facing south | |||
4 | 4 | On a wall, facing east | |||
5 | 5 | On a wall, facing west | |||
0 | 0 | Same as 5, but unobtainable without commands or editing. |
A player head has a block entity associated with it that holds additional data about the block.
minecraft:custom_name component.minecraft:note_block_sound component.minecraft:profile component.
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.2 | 12w36a | π Image π Image Added heads, obtainable only from the Creative inventory. | |||||
| 12w37a | π Image Changed item textures. | ||||||
| Added as a hidden and disabled feature, player heads can now have the skin of a specific player. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.[6] | |||||||
Heads do not drop in vanilla, but mapmakers/modders/etc. can make them by adding an NBT string tag {"SkullOwner":"player_name"} on the skull items.[7] | |||||||
| November 7, 2012 | Jeb states that the official opinion is that "[dropping] player heads [on player kills] are a bit too gory for Minecraft, so it's better suited for a plugin or mod." | ||||||
| 1.4.6 | 12w49a | A head can now be used to craft a firework star with creeper-face effect. | |||||
| 1.7.2 | 13w36a | Custom heads can now be obtained without third party programs via /give. | |||||
| 1.8 | 14w03a | Heads now show the skin's hat layer (this also works when a mob/player wears the head). | |||||
| 14w29a | Heads now display a cracking animation. | ||||||
| 14w30a | π Image Heads in inventories and held by mobs/players now display as blocks. | ||||||
| Heads worn by mobs and players are now displayed on the armor layer. Previously, the head replaced the mob/player's head texture; the hat layer appeared over the player head. | |||||||
| 1.8.4 | release | For security reasons, custom heads can now have textures only from mojang.com and minecraft.net. | |||||
| 1.9 | 15w31a | Heads now appear larger in the inventory. | |||||
| 15w39a | Dispensers can now equip heads onto players, mobs, and armor stands. | ||||||
| 15w49a | Heads no longer turn red when the player or mob takes damage.[8] | ||||||
| 1.13 | 17w47a | Renamed "Head" to "Player Head". | |||||
| Player heads now play a sound when placed. | |||||||
| Player heads can no longer be placed inside entities.[9] | |||||||
| 18w21a | The rarity of player heads has been changed from "Common" to "Uncommon". | ||||||
| 1.19.3 | 22w45a | π Image The texture of the player head has been changed. | |||||
| 1.19.4 Experiment | 23w03a | Player heads can now be placed on top of note blocks without sneaking. | |||||
| 1.19.4 | 23w05a | Player heads can now be swapped with other pieces of headgear in the head inventory slot by using them.[10] | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.12.1 | build 1 | π Image Added heads. | |||||
| They use the Java textures prior to 14w30a. | |||||||
| v0.14.0 | build 1 | Heads can now be worn as armor. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Heads can now be used to craft firework stars. | |||||
| beta 1.2.0.11 | π Image Heads in inventories and when held by mobs/players now display as blocks. | ||||||
| 1.19.60 Experiment | Preview 1.19.60.25 | Heads can now be placed on top of note blocks without sneaking. | |||||
| 1.21.30 | Preview 1.21.30.22 | Changed name from "Head" to "Player Head" to match Java Edition. | |||||
| Preview 1.21.30.21 | The rarity of player heads has been changed from "Common" to "Uncommon" to match Java Edition. | ||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU12 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image Added player heads to the Creative inventory. |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | A player head can now be used to craft a firework star with creeper-face effect. | ||
| TU34 | CU22 | 1.25 | 1.25 | 1.25 | Patch 4 | Player heads can now be swapped with other pieces of headgear in the head inventory slot by using them. | |
| TU49 | CU39 | 1.42 | 1.42 | 1.42 | Patch 18 | Player heads are now held the same way as on Java Edition in first person. | |
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added player heads. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.5 | 24w10a | Now stores item name in custom_name tag.
| |||||
NBT tag SkullOwner and ExtraType is replaced with profile to keep a consistent format with the item component form. | |||||||
| 1.21.9 | 25w34a | The profile field has been changed to match minecraft:profile component. That means that it also becomes immutable and is resolved only when necessary. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.40 | Preview 1.21.40.20 | The separate and direct item forms of the skull block ID have been merged and its data values have been split up into their own IDs. | |||||
Issues relating to "Player Head" are maintained on the bug tracker. Issues should be reported and viewed there.
lang/en_US.lang: item.skull.player.name=%s's Head
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