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Player Head

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Player Head
Rarity tier
 
Uncommon
Renewable No
Stackable Yes (64)
Tool Any tool
Blast resistance 1
Hardness 1
Luminous No
Transparent Yes
Waterloggable JE: No
BE: Yes
Flammable No
Catches fire
from lava
No
Map color
 0 NONE
Note block instrument Silent by default
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 "label": "(link to Rarity article, displayed as Rarity tier)"
 },
 {
 "field": "No",
 "label": "(link to Renewable resource article, displayed as Renewable)"
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 {
 "field": "Yes (64)",
 "label": "Stackable"
 },
 {
 "field": "Any tool",
 "label": "Tool"
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 {
 "field": "1",
 "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
 },
 {
 "field": "1",
 "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
 },
 {
 "field": "No",
 "label": "(link to Light article, displayed as Luminous)"
 },
 {
 "field": "Yes",
 "label": "(link to Opacity article, displayed as Transparent)"
 },
 {
 "field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
 "label": "(link to Waterlogging article, displayed as Waterloggable)"
 },
 {
 "field": "No",
 "label": "(link to Flammable article, displayed as Flammable)"
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 {
 "field": "No",
 "label": "Catches fire<br>from (link to lava article, displayed as lava)"
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 "label": "(link to Map color article, displayed as Map color)"
 },
 {
 "field": "Silent by default",
 "label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
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 "invimages": [
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The player head is a block based on the head of a player's skin (Steve by default). Player heads cannot be obtained in Survival.

Obtaining

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The player head can be obtained only by using Creative inventory, picking block or executing /give.

Breaking

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No tool can accelerate the breaking process of player head.[1]

Block πŸ‘ Image
Hardness 1
Breaking time (secs)
Default 1.5
Options
Haste
001
1JEBE
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined

Player head drops itself when it's destroyed.

When destroyed by an explosion, the player head always drops as an item.

Usage

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Decoration

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Player heads can be oriented in 16 different directions when placed on top of a block, and in 4 directions when placed on the sides of blocks, similar to signs. They can be placed either on top of or beside blocks by shift-clicking.

Wearing

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The player can wear player heads, similarly to pumpkins or helmets. This overlays the second layer of the player's skin.

Dispensers

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A dispenser can equip a player head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.

Enchantments

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Player heads can receive the following enchantments, but only through an anvil.

Name Max level Method
Curse of Binding I πŸ‘ Image
Anvil
Curse of Vanishing I πŸ‘ Image
Anvil

Piston interactivity

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Player head is destroyed when the piston tries to push it. It can't be pulled by the sticky piston.

Player skins

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This feature is exclusive to Java Edition.
 

Player heads can be given NBT data so that they appear with the skin of any Minecraft account. This means if a player knows that a specific account has a head that is desired to display, the NBT data can be edited to make it appear. Commonly, this kind of head is called a custom head.

The command to give the player a head with the skin of another player is /give @s minecraft:player_head[minecraft:profile={name:PlayerName}]. This command will give a dynamic player head, which will update when the player updates their skin. A static player head instead saves the skin of the player from the time it was created, meaning if the player changes their skin, the head still displays the original texture.[2] The command to get a static player is twofold: first type /fetchprofile name PlayerName, then click on the "Give Item" option to give yourself a static player head of the player named.

Note that it is therefore necessary to be connected to the internet to load the texture of a skin, whatever the property used. When they are loaded for the first time by the client, the skins textures are cached in .minecraft\assets\skins\(subfolders)\(files). If the client does not have access to the internet when it first loads, the player's head displays a regular head (Steve's skin) which is also cached. Afterward, even if the client reconnects to the internet, in order to display the skin correctly, it is necessary to clear the cache manually by deleting the recently created files in .minecraft\assets\skins\(subfolder), then restarting the game.

Marc's Head Format

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πŸ‘ Image
All of the original MHF heads.
This feature is exclusive to Java Edition.
 

Marc Watson created a number of accounts with specific skins so mapmakers could use common player heads without the risk of someone changing their skins.[3] Nowadays, since heads do not update the skin if a player changes their skin, this is not something mapmakers need to worry about, though these skins are still useful. These accounts have names in the format MHF_<name>; e.g. MHF_PigZombie is the name of a Minecraft user with a zombified piglin head. MHF stands for "Marc's Head Format".[4] There are also a few blocks and "bonus" heads, for more variety. These player heads have not been updated in compliance with the Texture Update, and are outdated. There are many unofficial MHF accounts.

Because these are names of player accounts, these player heads are obtained or placed using the minecraft:profile component, i.e. /give @s minecraft:player_head[minecraft:profile=MHF_<name>].

The following names/heads have been made available:[5]

Mobs
Blocks
Bonus

Sounds

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Generic

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Java Edition:

πŸ‘ BlockSprite stone.png: Sprite image for stone in Minecraft
stone sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.stone.breaksubtitles.block.generic.break​1.00.816
​Block placedBlocksWhen the block is placedblock.stone.placesubtitles.block.generic.place​1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.stone.hitsubtitles.block.generic.hit​0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.stone.fallsubtitles.block.generic.fall​0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.stone.stepsubtitles.block.generic.footsteps​0.151.016

Bedrock Edition:

πŸ‘ BlockSprite stone.png: Sprite image for stone in Minecraft
stone sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Block brokenBlocksOnce the block has brokendig.stonesubtitles.block.generic.break​1.00.8–1.0
​Block placedBlocksWhen the block is placedplace.stonesubtitles.block.generic.place​1.00.8–1.0
​Block breakingBlocksWhile the block is in the process of being brokenhit.stonesubtitles.block.generic.hit​0.370.5
​FootstepsPlayersFalling on the block with fall damagefall.stonesubtitles.block.generic.footsteps​0.41.0
​FootstepsPlayersWalking on the blockstep.stonesubtitles.block.generic.footsteps​0.31.0
​FootstepsBlocksJumping from the blockjump.stonesubtitles.block.generic.footsteps​0.121.0
​FootstepsBlocksFalling on the block without fall damageland.stonesubtitles.block.generic.footsteps​0.221.0

Unique

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Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Gear equipsPlayersWhen a player head is equippeditem.armor.equip_genericsubtitles.item.armor.equip​1.01.016

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?PlayersWhen a player head is equippedarmor.equip_generic​ ?1.01.0

Data values

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Java Edition:

NameIdentifierFormItem tags Translation key
πŸ‘ BlockSprite player-head.png: Sprite image for player-head in Minecraft
Player Head
player_headBlock & Itemskulls block.minecraft.player_head
πŸ‘ BlockSprite player-wall-head.png: Sprite image for player-wall-head in Minecraft
Player Wall Head
player_wall_headBlockβ€” block.minecraft.player_wall_head
NameIdentifier
πŸ‘ BlockSprite player-head.png: Sprite image for player-head in Minecraft
Block entity
skull

Bedrock Edition:

NameIdentifierAlias ID Numeric ID FormItem ID[i 1] Translation key
πŸ‘ BlockSprite player-head.png: Sprite image for player-head in Minecraft
Player Head
player_headskull / 3-967Block & Giveable Item[i 2]Identical[i 3] item.skull.char.name
  1. ↑ ID of block's direct item form, which is used in savegame files and addons.
  2. ↑ Available with /give command.
  3. ↑ The block's direct item form has the same ID as the block.
NameSavegame ID
πŸ‘ BlockSprite player-head.png: Sprite image for player-head in Minecraft
Block entity
Skull

Item data

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Java Edition:

  • [NBT Compound / JSON Object] components: the item's components tag.
    • [String][NBT List / JSON Array][NBT Compound / JSON Object] minecraft:custom_name: The player-assigned name of this item, block, or entity, typically assigned with an anvil or a name tag. See Text component format.
    • If present on an item, this component has highest priority to display as the item's name, and appears italic unless overridden by the text component format.
    • If present on an entity, it will replace the entity's name tag, will show the name tag to players when they hover over the entity (unless invisible), and will appear as that entity's name in commands and chat messages.
    • If present on a block with a GUI (such as a container), this replaces the name at the top of the GUI.
    • If present on a command block, this replaces the execution context name when the command is ran.
    • [String] minecraft:note_block_sound: The ID of the sound event played by a note block when this player head is placed above.
    • [String][NBT Compound / JSON Object] minecraft:profile: Provides the textures needed for rendering player models (player head blocks, player head item models, and mannequins) and player face sprites. Each texture can be provided either as the namespaced path to a texture in a resource pack, or from a player profile. A player profile can be specified either as player information whose profile properties must be requested on the fly, or a list of already-resolved profile properties.
    • If specified as a string, it corresponds to [String] name.
    • If present on a player head item, and the [String] name field is specified, the base item name is overridden as "name's Head".
    • If present on any item, exactly one of either [String] name or [Int Array] id is specified, and [NBT List / JSON Array] properties is not specified, a gray "Dynamic" text is shown in the item's tooltip.
      • [String] name: A username with a maximum length of 16, and only consisting of username-allowed characters​[more information needed]. If no other profile fields are specified, this is used to dynamically request the profile of a player with that username from Mojang's servers. Once received, that profile's properties (such as its skin, cape, and elytra textures) can be used for rendering. If the profile does not exist, a random default skin is provided. Optional.
      • [Int Array] id: A UUID. If no other profile fields are specified, this is used to dynamically request the profile of a player with that UUID from Mojang's servers. Once received, that profile's properties (such as its skin, cape, and elytra textures) can be used for rendering. If the profile does not exist, a random default skin is provided. Optional.
      • [NBT List / JSON Array] properties: A non-empty list of user profile properties. If this is specified, the dynamic profile fields are ignored, and a custom profile with these properties is used instead. If set to an empty list, the field is removed rather than invalidating the whole component. Optional.
        • [NBT Compound / JSON Object]: A single property.
          • [String] name: The name of the property. Can only be "textures".
          • [String] value: The texture data json, encoded in base64.
          • [String] signature: Optional. Mojang's signature of the value, encoded in base64.
      • [String] texture: Namespaced path to a player skin texture, relative to the textures folder in a resource pack. If specified, this texture is used when rendering a player model or skin, overriding the skin texture provided by a profile. This skin texture may have transparent pixels on the inner body layers whereas resolved skins' are always opaque. If omitted and no skin is provided by a profile, the slim Alex skin is used (minecraft:entity/player/slim/alex). Optional.
      • [String] cape: Namespaced path to a cape texture, relative to the textures folder in a resource pack. If specified, this texture is used when rendering a cape, overriding the cape texture provided by a profile. If the resolved profile (or lack thereof) does not have a cape, it will gain one. This does not affect the elytra texture. If Optional.
      • [String] elytra: Namespaced path to an elytra texture, relative to the textures folder in a resource pack. If specified, this texture is used when rendering an elytra, overriding the elytra texture provided by a profile. This does not affect the cape texture. If omitted and no elytra texture is provided by a profile, the normal elytra texture is used (minecraft:entity/equipment/wings/elytra). Optional.
      • [String] model: The type of player model to use. Either "wide" or "slim". If specified, this overrides the model type provided by a profile. If omitted and no model type is provided by a profile, a slim model type is used. Optional.

Block states

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See also: Block states

Java Edition:
Floor

Name Default value Allowed values Description
poweredfalse trueThe block receives a redstone signal.
falseThe block receives no redstone signal.
rotation0 0The block is facing south.
1The block is facing south-southwest.
2The block is facing southwest.
3The block is facing west-southwest.
4The block is facing west.
5The block is facing west-northwest.
6The block is facing northwest.
7The block is facing north-northwest.
8The block is facing north.
9The block is facing north-northeast.
10The block is facing northeast.
11The block is facing east-northeast.
12The block is facing east.
13The block is facing east-southeast.
14The block is facing southeast.
15The block is facing south-southeast.

Wall

Name Default value Allowed values Description
poweredfalse trueThe block receives a redstone signal.
falseThe block receives no redstone signal.
facingnortheast
north
south
west
The direction the head is facing.
Opposite from the direction a player is facing when placing it.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0x4
0 11On the floor (rotation is stored in the tile entity)
22On a wall, facing north
33On a wall, facing south
44On a wall, facing east
55On a wall, facing west
00Same as 5, but unobtainable without commands or editing.

Block data

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A player head has a block entity associated with it that holds additional data about the block.

Java Edition:

  • [NBT Compound / JSON Object] Block entity data
    • Tags common to all block entities see Template:Nbt inherit/blockentity/template
    • [String] custom_name: Optional. The custom name of the head or skull. Represents the minecraft:custom_name component.
    • [String] note_block_sound: Optional. If this block is a player head, this is the sound event produced by the note block that this head is placed on. Does nothing if present on any other head or skull type. Represents the minecraft:note_block_sound component.
    • [String][NBT Compound / JSON Object] profile: Optional. The textures and/or player profile used to render a player head. If specified as a string, it corresponds to [String] name and is always saved as a [NBT Compound / JSON Object] compound. If omitted, a the wide Steve skin is used. Does nothing if present on any other head or skull type. Represents the minecraft:profile component.

Bedrock Edition:

See Bedrock Edition level format/Block entity format.

History

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There is an associated page listing all historical changes related to the appearance and/or sounds associated with this block in further detail than below; see /Asset history.

Java Edition

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Java Edition
1.4.212w36aπŸ‘ Image
πŸ‘ Image
Added heads, obtainable only from the Creative inventory.
12w37aπŸ‘ Image
Changed item textures.
Added as a hidden and disabled feature, player heads can now have the skin of a specific player. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.[6]
Heads do not drop in vanilla, but mapmakers/modders/etc. can make them by adding an NBT string tag {"SkullOwner":"player_name"} on the skull items.[7]
November 7, 2012Jeb states that the official opinion is that "[dropping] player heads [on player kills] are a bit too gory for Minecraft, so it's better suited for a plugin or mod."
1.4.612w49aA head can now be used to craft a firework star with creeper-face effect.
1.7.213w36aCustom heads can now be obtained without third party programs via /give.
1.814w03aHeads now show the skin's hat layer (this also works when a mob/player wears the head).
14w29aHeads now display a cracking animation.
14w30aπŸ‘ Image
Heads in inventories and held by mobs/players now display as blocks.
Heads worn by mobs and players are now displayed on the armor layer. Previously, the head replaced the mob/player's head texture; the hat layer appeared over the player head.
1.8.4releaseFor security reasons, custom heads can now have textures only from mojang.com and minecraft.net.
1.915w31aHeads now appear larger in the inventory.
15w39aDispensers can now equip heads onto players, mobs, and armor stands.
15w49aHeads no longer turn red when the player or mob takes damage.[8]
1.1317w47aRenamed "Head" to "Player Head".
Player heads now play a sound when placed.
Player heads can no longer be placed inside entities.[9]
18w21aThe rarity of player heads has been changed from "Common" to "Uncommon".
1.19.322w45aπŸ‘ Image
The texture of the player head has been changed.
1.19.4
Experiment
Update 1.20
23w03aPlayer heads can now be placed on top of note blocks without sneaking.
1.19.423w05aPlayer heads can now be swapped with other pieces of headgear in the head inventory slot by using them.[10]

Bedrock Edition

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Pocket Edition Alpha
v0.12.1build 1πŸ‘ Image
Added heads.
They use the Java textures prior to 14w30a.
v0.14.0build 1Heads can now be worn as armor.
Bedrock Edition
1.2.0beta 1.2.0.2Heads can now be used to craft firework stars.
beta 1.2.0.11πŸ‘ Image
Heads in inventories and when held by mobs/players now display as blocks.
1.19.60
Experiment
Next Major Update
Preview 1.19.60.25Heads can now be placed on top of note blocks without sneaking.
1.21.30Preview 1.21.30.22Changed name from "Head" to "Player Head" to match Java Edition.
Preview 1.21.30.21The rarity of player heads has been changed from "Common" to "Uncommon" to match Java Edition.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU12CU11.001.001.00Patch 11.0.1πŸ‘ Image
Added player heads to the Creative inventory.
TU19CU71.121.121.12A player head can now be used to craft a firework star with creeper-face effect.
TU34CU221.251.251.25Patch 4Player heads can now be swapped with other pieces of headgear in the head inventory slot by using them.
TU49CU391.421.421.42Patch 18Player heads are now held the same way as on Java Edition in first person.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
0.1.0πŸ‘ Image
Added player heads.

Data history

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Java Edition

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Java Edition
1.20.524w10aNow stores item name in custom_name tag.
NBT tag SkullOwner and ExtraType is replaced with profile to keep a consistent format with the item component form.
1.21.925w34aThe profile field has been changed to match minecraft:profile component. That means that it also becomes immutable and is resolved only when necessary.

Bedrock Edition

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Bedrock Edition
1.21.40Preview 1.21.40.20The separate and direct item forms of the skull block ID have been merged and its data values have been split up into their own IDs.

Issues

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Issues relating to "Player Head" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • When breaking a player head, the particle effect of breaking it is the same as soul sand.
  • Despite there being a default Steve head, heads for the other protagonist skins cannot be obtained without using custom names.

Gallery

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Screenshots

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Development images

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References

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  1. ↑ MC-192905 β€“ Heads & Skulls have no assigned tool
  2. ↑ "Skulls are a snapshot of the skin as it was made; just change your skin, make a skull, and change your skin back. That's intended behaviour." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), May 8, 2014
  3. ↑ "I'm here to make it so that people don't have to worry about having a consistent account whose skin might change." – u/Marc_IRL on Reddit, September 9, 2013
  4. ↑ "head format. I needed to pick a prefix that was short and not already taken by other usernames." – @Marc_IRL (Marc Watson) on X (formerly Twitter), September 10, 2013
  5. ↑ "For those following the MHF list, I have presents for you. Full list of accounts I've made: http://pastebin.com/5mug6EBu" – @Marc_IRL (Marc Watson) on X (formerly Twitter), December 9, 2014
  6. ↑ Snapshot 12w37a lang/en_US.lang: item.skull.player.name=%s's Head
  7. ↑ https://reddit.com/r/Minecraft/comments/zxn7u/its_apparently_my_cakeday_so_lets_cash_in_this/
  8. ↑ MC-85756
  9. ↑ MC-2208
  10. ↑ MC-216270 β€“ resolved as "Fixed".

Navigation

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