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VOOZH | about |
A thunderstorm is an uncommon weather condition where lightning strikes occur and the sky becomes dark enough for monsters to spawn and players to sleep through the thunderstorm at any time of day.
Thunderstorms are an uncommon temporary, global occurrence[1] that can happen randomly at any time, within the Overworld. Whether it rains, snows, or no precipitation is active during a thunderstorm varies depending on the temperature of the biome, as well as the current altitude.
/weather clear command is issued, setting the counter to a value given by the player or 5 minutes.Thunderstorms can be skipped entirely with the use of a bed, regardless of the time of day.
As with rain and snow, the sky is darkened and the sun, moon, and stars are no longer visible, although the sun and moon are still visible in dry biomes in Bedrock Edition. In Bedrock Edition, the sky and atmospherics darken to
rgb(51, 51, 51), which is blended with a weight of 75% with previous colors, and not visible in dry biomes with Vibrant Visuals. The clouds darken from white to dark gray (95%
rgb(30, 30, 30) in Bedrock Edition), although clouds themselves do not precipitate or create lightning. Fog grows in density, decreasing view distance by 30%, and is colored in classic graphics
#666666 (
#403C44 in pale gardens).
Unlike during regular rainstorms or snowstorms, the sky light level is reduced by 10 for the purposes of hostile mob spawning, which allows hostile mobs to spawn at any time of day as long as the block light level is 0, even in dry biomes which have visibly full daylight in Bedrock Edition. With Vibrant Visuals, this makes directional lighting appear more intense in dry biomes and it colors the environment yellow-brown.
Although the sun is not visible during thunder, the glow associated with sunrise and sunset is still visible,β[JE only] or mie scattering with Vibrant Visuals.
| Attack strength |
5HPπ β€οΈ π β€οΈ π π Instant kill, ignores health (Turtle only) |
|---|---|
| Hitbox size | Height: 128 blocks
Width: 1 block |
| Spawn | π Image |
{
"title": "Lightning Bolt",
"rows": [
{
"field": "5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=π)</span></span><br>\nInstant kill, ignores health ((link to Turtle article, displayed as Turtle) only)",
"label": "Attack<br/>strength"
},
{
"field": "Height: 128 blocks\nWidth: 1 block",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite thunderstorm.png article, displayed as 16x16px|link=Thunderstorm|alt=|class=pixel-image|)</span>(link to Thunderstorm article, displayed as <span class=\"sprite-text\">Thunderstorm</span>)</span>",
"label": "(link to Mob spawning article, displayed as Spawn)"
}
],
"invimages": [],
"images": [
"Lightningbolt.png"
]
}
Lightning is a lethal element of thunderstorms. Lightning momentarily increases the sky light's brightness to slightly greater than full daylight. The sky box itself gets colored
rgb(204, 204, 255) in Bedrock Edition, blended with other colors with a weight of 45%. This flash can be disabled with the "Hide Sky Flashes" accessibility setting.
Lightning strikes randomly and creates fires (only on normal and hard difficulty) in a 2 block radius where it strikes. Such fires act normally, igniting all flammable materials, detonating TNT, and even activating nether portals. The lightning itself, however, is not destructive and does not destroy blocks. While most fires are extinguished by the rain, areas that block rain can allow the fire to spread, and any netherrack, magma blocks, soul sand, or soul soil lit by lightning is not extinguished by the rain.
Most entities struck by lightning are dealt 5HPπ β€οΈ
π β€οΈ
π π
damage (sometimes twice in succession) and are set on fire, which may cause additional damage. Boats (including boats with chests) may be destroyed entirely leaving nothing behind.
If the player is killed by a lightning strike, the death message appears: "<player> was struck by lightning". This message does not display if the player was killed by the fire created by a lightning bolt.
Lightning in Bedrock Edition changes color from white to orange at sunset, and appears brighter during the daytime.
Lightning may be manually summoned with the /summon lightning_bolt command. It is summoned as an entity, and it can be referred to by commands or selectors. Unlike many other entities, lightning has an entirely procedural model. It consists of three strands of lightning that each have eight segments. Each segment is four nested irregular parallelpipeds with no top and bottom face, and the bottom face may be randomly offset from the top face by up to 5 blocks in each horizontal direction. The longest strand's bottom is placed at the entity's position.
Lightning is also spawned when a trident enchanted with Channeling is thrown and strikes a mob or a lightning rod during a thunderstorm.
On graphics settings lower than Fabulous!, water is invisible when seen through lightning.β[Java Edition only]
A lightning strike affects certain mobs differently:
On peaceful difficulty, pigs and villagers take damage normally.
For each loaded chunk, every tick there is a 1β100,000 chance of an attempted lightning strike during a thunderstorm. From this probability, if β201 chunks are loaded (from a radius of 128 blocks from the player to the center of each chunk) then 90% of the time up to 5 lightning strikes occur in the world each minute, with an average of approximately 2.4 lightning strikes each minute.
When lightning is to strike, random X and Z coordinates within the chunk are chosen, and the block just above the highest block that is liquid or obstructs movement is chosen for the lightning strike. If a lightning rod is nearby, it strikes the rod instead. Then if there are any living entities that can see the sky in a 3ΓhΓ3 region from 3 below the target block up to the world height, one such entity is selected at random and the lightning target is moved to the block the entity stands in.
The target block is checked again for the following conditions:
If these conditions pass, lightning strikes.
When lightning strikes, all entities within a 6Γ12Γ6 region horizontally centered on the northwest corner of the target block with the bottom edge 3 below the target block are struck by lightning. Multiple passes are made over this region, so items dropped during an earlier pass may be destroyed during a subsequent pass; damage immunity usually prevents struck mobs from taking more than 5HPπ β€οΈ
π β€οΈ
π π
damage. Non-solid blocks (such as redstone, torches, and snow layers) are not directly affected by lightning. Since lightning is an entity with the ID "lightning_bolt", it can be summoned with /summon, although it cannot be ridden with /ride.
Thunder is a sound event that occurs every time lightning strikes. Every player within 160 thousand blocks and in the same dimension hears the thunder.
The ability to hear thunder affects multiplayer, as it is possible to hear lightning strike at someone else's base or use a modded Minecraft client to determine the direction of every strike in the world the player is in. Using the direction of strikes, it is possible to triangulate the coordinates of lightning strikes. Worried pandas are also scared during thunderstorms.
Because lightning bolts only happen in loaded chunks, this can be used to, for example, know where the other player is in a multiplayer world with only two players.
Lightning strikes within a radius of 128 blocks (Java Edition) or 64 blocks (Bedrock Edition) of a lightning rod are redirected to the rod, emitting a redstone signal. This can be used to prevent flammable structures from being struck by lightning, or intentionally direct lightning toward or away from mobs. During a thunderstorm, they emit spark-like particles, even in biomes where lightning doesn't strike.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βLightning strikes | Weather | When lightning strikes near a player | entity.lightning_bolt.impact | subtitles.entity.lightning_bolt.impactβ | 2.0 | 0.5β0.7 | 16 | |
| βThunder roars | Weather | When lightning strikes in the world | entity.lightning_bolt.thunder | subtitles.entity.lightning_bolt.thunderβ | 10000.0 | 0.8β1.0 | 16 (technical) / 160K (effective) | |
| βTrident thunder cracks | Friendly Mobs | When a Channeling trident hits a mob | item.trident.thunder | subtitles.item.trident.thunderβ | 5.0 | 1.0 | 16 | |
| βTrident thunder cracks | Weather | When a trident with Channeling strikes a lightning rod | item.trident.thunder | subtitles.item.trident.thunderβ | 5.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βExplosion | Weather | When lightning strikes near a player | ambient.weather.lightning.impact | subtitles.entity.generic.explodeβ | 1000.0 | 0.3β0.7 | |
| βThunder roars | Weather | When lightning strikes in the world | ambient.weather.thunder | subtitles.entity.lightning_bolt.thunderβ | 1000.0 | 0.6β1.0 | |
| βTrident thunder cracks | Players | When a trident with Channeling strikes a mob[sound 1] | item.trident.thunder | subtitles.item.trident.thunderβ | 1.0[sound 2] | 1.0 | |
| Name | Identifier | Translation key |
|---|---|---|
| π EntitySprite lightning-bolt.png: Sprite image for lightning-bolt in Minecraft Lightning Bolt | lightning_bolt |
entity.minecraft.lightning_bolt |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite lightning-bolt.png: Sprite image for lightning-bolt in Minecraft Lightning Bolt | lightning_bolt | 93 |
lightning | entity.lightning_bolt.name |
Lightning bolts have entity data associated with them that contain various properties.
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Surge Protector | Protect a Villager from an undesired shock without starting a fire | Be within 30 blocks of a lightning strike that doesn't set any blocks on fire, while an unharmed villager is within or up to six blocks above a 30Γ30Γ30 volume centered on the lightning strike. |
| π Image π Image | Very Very Frightening | Strike a Villager with lightning | Hit a villager with lightning created by a trident with the Channeling enchantment, turning it into a witch. |
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.5 | Added thunderstorms and lightning. | ||||||
| The ability for lightning to charge creepers and transform pigs into zombie pigmen has been added. | |||||||
| In multiplayer, the sky and lighting during a thunderstorm look identical to when raining, despite the fact that mobs can still spawn. | |||||||
| Java Edition | |||||||
| 1.3.1 | 12w18a | As a result of singleplayer being changed to an internal server, the sky and lighting during a thunderstorm now look the same as when raining.[3] | |||||
| 1.7.2 | 13w39a | The clouds, sky, and lighting once again appear darker during thunderstorms. | |||||
| 1.8 | 14w03a | Lightning now transforms villagers into witches. | |||||
| 14w30a | Lightning can now be manually summoned with the /summon LightningBolt command. | ||||||
| 14w32a | Lightning now damages Nether mobs and mobs with the Fire Resistance status effect. | ||||||
| 1.9 | 15w38a | There is now a chance (depending on regional difficulty) that a lightning strike spawns a "skeleton trap" skeletal horse. | |||||
| 1.13 | 18w07a | If a player throws a trident enchanted with Channeling at a mob during a thunderstorm, a lightning bolt is summoned and strikes that mob. This is the first time that a player can manipulate lightning without commands. | |||||
| 1.14 | 19w08a | If lightning strikes near a red mooshroom, it turns into a brown mooshroom and vice versa. | |||||
| 1.16 | Pre-release 1 | Lightning bolts can now be targeted by selectors. | |||||
| 1.17 | 20w45a | Lightning bolts can be led into a lightning rod within a 64 block range. | |||||
| 20w46a | Lightning bolts can now be caught within a 128 block range. | ||||||
| 21w11a | Lightning bolts now clean oxidation off copper blocks. | ||||||
| Lightning bolts no longer spawn skeleton horses when striking lightning rods. | |||||||
| 1.18 | 21w44a | Sleeping now only resets the weather cycle during rain or a thunderstorm.[4] Therefore, sleeping frequently no longer prevents rain or a thunderstorm from happening. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.12.1 | build 1 | Added thunderstorms. | |||||
| v0.14.0 | build 1 | Lightning now transforms villagers into witches. | |||||
| v0.16.0 | build 1 | There is now a chance (depending on regional difficulty) for a lightning strike to spawn a "skeleton trap" skeletal horse. | |||||
Lightning can now be manually summoned with the /summon LightningBolt command. | |||||||
| Bedrock Edition | |||||||
| 1.2.13 | beta 1.2.13.8 | If a player throws a trident enchanted with Channeling at a mob, a lightning bolt is summoned and strikes that mob. | |||||
| 1.13.0 | beta 1.13.0.9 | If lightning strikes near a red mooshroom, it turns into a brown mooshroom and vice versa. | |||||
| 1.16.100 | beta 1.16.100.51 | Hostile mobs can now spawn during thunderstorms in the day. | |||||
| 1.16.210 Experiment | beta 1.16.210.57 | Lightning bolts can now be caught within a 64x64 range. | |||||
| 1.16.220 Experiment | beta 1.16.220.52 | Lightning bolts now clean oxidation off copper blocks. | |||||
| 1.17.10 | beta 1.17.10.20 | Thunderstorms now occur as often as in Java Edition. | |||||
| 26.30 | Preview 26.30.28 | The "Hide Sky Flashes" toggle now disables lightning flashes. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | Added thunderstorms. | |
| TU4 | Thunder is now audible. | ||||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Lightning now transforms villagers into witches. |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | There is a now chance (depending on regional difficulty) that a lightning strike spawns a "skeleton trap" skeletal horse. | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | If a player throws a trident enchanted with Channeling at a mob during a thunderstorm, a lightning bolt is summoned and strikes that mob. This is the first time that a player can manipulate lightning. | ||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The entity ID has been changed from LightningBolt to lightning_bolt. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.β[more information needed] | |||||
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1.0 | alpha 1.1.0.0 | The entity ID has been changed from lightningBolt to lightning_bolt. | |||||
Issues relating to "Lightning" or "Thunder" are maintained on the bug tracker. Issues should be reported and viewed there.
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