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Woodland Mansion

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This article is about the structure in Minecraft. For the sub-mission in Minecraft Dungeons, see Dungeons:Woodland Mansion. For the location in A Minecraft Movie, see Movie:Woodland Mansion.
Woodland Mansion
Biomes 👁 Image
Dark Forest

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Pale Garden

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Lush Caves
[BE only]
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Dripstone Caves
[BE only]
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Sulfur Caves
[BE only]
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Dark Forest Hills
[BE only]
(unused)

Mobs 👁 Image
Allay
(jail)
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Evoker

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Vindicator

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Spider
(from monster spawner)
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Silverfish
(from infested blocks)
Generates in
existing chunks  
No
Consists of
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 "label": "(link to Biome article, displayed as Biomes)"
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 {
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 },
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 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Consists of"
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 "invimages": [],
 "images": [
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}
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There is a related tutorial page for this topic!
 

A woodland mansion is a massive systematically-generated structure found in dark forests and pale gardens. It is often found far away from the world spawn point. A mansion is inhabited by vindicators, evokers, and allays and is one of the only places where totems of undying can be obtained. They are primarily made of dark oak wood and cobblestone, and are filled with various rooms. Besides illagers, a mansion's interior lighting is sufficiently low for other Overworld monsters to spawn.

Generation

[edit | edit source]

Woodland mansions generate rarely in dark and pale forests. They can be located with woodland explorer maps, which are obtained from cartographer villagers, but a map may not always point to the nearest one. The nearest woodland mansion may also be located via the /locate structure mansion command enabled by cheats.

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Allay Evoker Vindicator

A woodland mansion naturally generates vindicators, evokers, and allays inside the mansion, but because the entrance is open and most rooms in the woodland mansion are dark, Overworld mobs sometimes spawn in these rooms or come in through the entrance at night.

The first floor of the mansion may only generate rooms that contain vindicators; from the second floor upward, some large rooms may contain both evokers and vindicators. Rarely, a vindicator can spawn in the corridors and hallways.

Allays are found imprisoned in cells inside "jail" rooms, often guarded by a vindicator.

Once all the vindicators and evokers are killed in a woodland mansion, they do not respawn, unlike pillagers, who respawn constantly in and around pillager outposts.

Structure

[edit | edit source]
Main article: /Structure

Although their exact structure varies, all woodland mansions have some things in common: they all have three floors with a variety of rooms, and generate a cobblestone foundation underneath the entire structure if there are any gaps between the bottom of the mansion and the ground. The top floor is about half the size of the lower floors, but its size is random for each mansion, depending on how many rooms are generated on the top floor. Each mansion includes a large foyer that leads to the corridors connecting the rooms. A giant staircase, which leads up to the second floor, generates in the large foyer. The foyer is dark and hostile mobs can spawn under the staircase.

Rooms

[edit | edit source]

A woodland mansion contains many types of rooms. Because the layout is randomly generated, some room types may not be present. Furthermore, certain rooms within the mansion are not readily accessible – some may have sealed entrances, while secret rooms have no entrances at all.

One may access the individual structures of a woodland mansion by using structure blocks to manually load room structures from the /data/minecraft/structures/woodland_mansion folder in minecraft.jar. To do so, set a structure block to Load mode, enter woodland_mansion/structure_name, and press LOAD. A list of possible rooms, the names of these structures, and small descriptions are provided in the table below. Note that the room names are conjectural.

Main and secret rooms

[edit | edit source]

A woodland mansion can sometimes generate secret rooms on each floor. A secret room can be one of the following type: "X" room, spider room, fake end portal room, obsidian room, birch pillar room, clean chest room, lava room, and attic room, with the attic room being the most common, and the "lava" room being the rarest. One method to look for secret rooms is to look for gaps between normal rooms, this way is best on the first floor, as there are no windows. Another way is looking through the windows on the second and third floors of the mansion, since some secret rooms are exposed to windows. A final method to look for a secret room is cutting down the roof, which works best for the third floor alone. Then the player can see any secret rooms from the roof of the floor, as well as the whole floor's layout.

In the table below, a 👁 Image
structure block
indicates either a chest with random loot, or the spawn point of an illager.

Structure name
(Room name)
Description Consists of Images
woodland_mansion/1x1_a1
("Flower room")
A room dedicated to a cobblestone bench on which five flower pots have been placed, containing four different flowers.

49 👁 Image
Birch Planks

40 👁 Image
Cobblestone

10 👁 Image
Cobblestone Wall

7 👁 Image
Cobblestone Stairs

2 👁 Image
Potted Allium

1 👁 Image
Potted Blue Orchid

1 👁 Image
Potted Azure Bluet

1 👁 Image
Potted Oxeye Daisy

woodland_mansion/1x1_a2
("Pumpkin ring room")
A room with a cobblestone ring around the walls, with rails on top of it, and ladders placed on the walls of the ring. A single carved pumpkin sits on the middle of the ring facing the entryway.

49 👁 Image
Birch Planks

30 👁 Image
Cobblestone Stairs

19 👁 Image
Dark Oak Stairs

18 👁 Image
Rail

15 👁 Image
Ladder

12 👁 Image
Cobblestone

1 👁 Image
Carved Pumpkin

woodland_mansion/1x1_a3
("Office")
A room with two cobblestone tables of different heights and chairs to go with them. There are some flower pots and carpets on the tables.

49 👁 Image
Birch Planks

10 👁 Image
Cobblestone Stairs

8 👁 Image
Cobblestone

3 👁 Image
Oak Stairs

3 👁 Image
Potted Red Tulip

3 👁 Image
Light Gray Carpet

1 👁 Image
Oak Planks

woodland_mansion/1x1_a4
("Checkerboard room")
A room with a checkerboard pattern on the floor, slightly resembling that of a kitchen. All of its walls are lined with oak fences. A loot chest lies hidden above the door.

68 👁 Image
Oak Fence

49 👁 Image
Birch Planks

40 👁 Image
Dark Oak Log

15 👁 Image
Gray Carpet

13 👁 Image
Light Gray Carpet

1 👁 Image
Chest
(random loot)

woodland_mansion/1x1_a5
("White tulip sanctuary")
A room with an indented cobblestone structure against the wall, and a single potted tulip situated in the indent.

49 👁 Image
Birch Planks

46 👁 Image
Cobblestone

22 👁 Image
Dark Oak Stairs

9 👁 Image
Cobblestone Stairs

7 👁 Image
Dark Oak Planks

6 👁 Image
Cobblestone Slab

1 👁 Image
Potted White Tulip

woodland_mansion/1x1_as1
("X room")
A secret room with cobblestone "X" patterns decorating the walls. A chest sits in the corner. These rooms can generate on any floor.

120 👁 Image
Cobblestone

49 👁 Image
Birch Planks

1 👁 Image
Chest
(random loot)

woodland_mansion/1x1_as2
("Spider room")
A secret room packed with many cobwebs, with a spider monster spawner located in the center. These rooms can generate on any floor.

95 👁 Image
Cobweb

49 👁 Image
Birch Planks

1 👁 Image
Spider Monster Spawner

woodland_mansion/1x1_as3
("Obsidian room")
A secret room with an octahedron-shaped mass of obsidian concealing a block of diamond within. These rooms can generate on any floor.

49 👁 Image
Birch Planks

19 👁 Image
Obsidian

1 👁 Image
Block of Diamond

woodland_mansion/1x1_as4
("Birch pillar room")
A secret room with four birch plank pillars erected toward the ceiling. These rooms can generate on any floor.

85 👁 Image
Birch Planks

woodland_mansion/1x1_b1
("Birch arch room")
An office-like room comprising a desk with a flower pot on top, as well as a prominent arch in the center, made of birch fences, slabs, and stairs.

80 👁 Image
Birch Planks

39 👁 Image
Birch Stairs

9 👁 Image
Birch Slab

6 👁 Image
Birch Fence

1 👁 Image
Potted Azure Bluet

1 👁 Image
Pink Carpet

woodland_mansion/1x1_b2
("Small dining room")
A room with a carpeted table accompanied by chairs made using dark oak stairs. The upper parts of the walls are decorated with chimney-like structures.

49 👁 Image
Birch Planks

14 👁 Image
Oak Stairs

10 👁 Image
Dark Oak Planks

10 👁 Image
Light Gray Carpet

4 👁 Image
Dark Oak Stairs

2 👁 Image
Black Carpet

2 👁 Image
Dark Oak Fence

2 👁 Image
Oak Planks

woodland_mansion/1x1_b3
("Single bed bedroom")
A cozy room with a wool bed, a cobblestone fireplace, and a bonsai made with a fence and a block of leaves.

49 👁 Image
Birch Planks

13 👁 Image
Cobblestone

7 👁 Image
Cobblestone Slab

6 👁 Image
Oak Slab

4 👁 Image
Red Wool

3 👁 Image
Cobblestone Stairs

2 👁 Image
White Wool

1 👁 Image
Dark Oak Fence

1 👁 Image
Dark Oak Leaves

1 👁 Image
Oak Planks

woodland_mansion/1x1_b4
("Small library")
A small study room with the only things of interest being the several bookcases in the corners.

49 👁 Image
Birch Planks

24 👁 Image
Dark Oak Stairs

20 👁 Image
Oak Planks

12 👁 Image
Bookshelf

9 👁 Image
Oak Stairs

7 👁 Image
Oak Slab

1 👁 Image
Potted Allium

woodland_mansion/1x1_b5
("Allium room")
A room with a vine-tangled oak stand, on which sits an array of potted alliums. A full cauldron and a chest containing more alliums sit nearby. The roof is built from oak fences.

55 👁 Image
Oak Fence

49 👁 Image
Birch Planks

16 👁 Image
Oak Planks

6 👁 Image
Vines

5 👁 Image
Potted Allium

1 👁 Image
Chest
(8 👁 Image
Allium
)
1 👁 Image
Water Cauldron

woodland_mansion/1x2_a1
("Gray banner room")
A room with an altar-like construction in the middle, made of cobblestone and cobblestone stairs that delimit a short, narrow passage with a gray banner at the end. There's a chest hidden behind the construction. A vindicator always generates here.

105 👁 Image
Birch Planks

82 👁 Image
Cobblestone

12 👁 Image
Cobblestone Slab

11 👁 Image
Cobblestone Stairs

1 👁 Image
Gray Banner

1 👁 Image
Chest
(random loot)
1 👁 Image
Vindicator

👁 Image
woodland_mansion/1x2_a2
("Wheat farm")
A room with a wheat farm and a small table with a chair in the corner. The water in the farm is covered with lily pads. Some, or even all of the crops may be missing. The farm resembles a farm found in a village, but uses dark oak logs instead.

105 👁 Image
Birch Planks

32 👁 Image
Farmland

32 👁 Image
Wheat Crops

30 👁 Image
Dark Oak Log

8 👁 Image
Water

8 👁 Image
Lily Pad

6 👁 Image
Torch

6 👁 Image
Dark Oak Fence

4 👁 Image
Dark Oak Planks

4 👁 Image
Oak Stairs

3 👁 Image
Dark Oak Stairs

1 👁 Image
White Carpet

woodland_mansion/1x2_a3
("Forge room")
A room with arches made of polished andesite. Located at the end of the room is a damaged anvil and a lava pool encased by polished andesite to prevent the surrounding planks from burning. A vindicator always generates here.

146 👁 Image
Polished Andesite

105 👁 Image
Birch Planks

55 👁 Image
Smooth Stone Slab

15 👁 Image
Double Smooth Stone Slab

2 👁 Image
Lava

1 👁 Image
Damaged Anvil

1 👁 Image
Vindicator

woodland_mansion/1x2_a4
("Sapling farm")
A room with two layered rows filled with dark oak saplings, connected by ladders reaching the ceiling. A chest containing dark oak saplings lies near the entrance.

129 👁 Image
Oak Planks

105 👁 Image
Birch Planks

58 👁 Image
Dirt

58 👁 Image
Dark Oak Sapling

42 👁 Image
Ladder

39 👁 Image
Green Carpet

1 👁 Image
Chest
(28 👁 Image
Dark Oak Sapling
)

woodland_mansion/1x2_a5
("Wool room")
A room with a messy pile of assorted shades of blue wool.

105 👁 Image
Birch Planks

56 👁 Image
Light Blue Wool

46 👁 Image
Blue Wool

19 👁 Image
Cyan Wool

woodland_mansion/1x2_a6
("Tree-chopping room")
A room containing an artificial tree on a dirt platform and a chest that always holds an iron axe with Efficiency I. This room’s entrance is sealed off by a wall of dark oak planks.

Due to a bug in Bedrock Edition, the iron axe was replaced with a leather cap with Efficiency I.

105 👁 Image
Birch Planks

79 👁 Image
Dark Oak Leaves

20 👁 Image
Dark Oak Planks

20 👁 Image
Dark Oak Log

9 👁 Image
Dirt

1 👁 Image
Chest

1 👁 Image
Iron Axe
with Efficiency I

woodland_mansion/1x2_a7
("Mushroom farm")
A room with a mushroom farm, as well as a table, a chair and an empty chest.


In Java Edition, due to a bug, no mushrooms generated in this room before 1.20.[1]

105 👁 Image
Birch Planks

71 👁 Image
Oak Planks

24 👁 Image
Oak Stairs

21 👁 Image
Coarse Dirt

20 👁 Image
Oak Fence

20 👁 Image
Dark Oak Log

11 👁 Image
Red Mushroom

10 👁 Image
Brown Mushroom

1 👁 Image
Chest

woodland_mansion/1x2_a8
("Dual-staged farm")
A room with a two-tiered farm, with the lower one growing pumpkins and the upper one growing melons. A vindicator always generates here.

105 👁 Image
Birch Planks

42 👁 Image
Dark Oak Log

40 👁 Image
Dark Oak Planks

32 👁 Image
Dirt

32 👁 Image
Farmland

20 👁 Image
Oak Planks

16 👁 Image
Water

16 👁 Image
Pumpkin Stem

16 👁 Image
Melon Stem

16 👁 Image
Pumpkin

16 👁 Image
Melon

5 👁 Image
Oak Slab

1 👁 Image
Torch

1 👁 Image
Oak Fence

1 👁 Image
Vindicator

woodland_mansion/1x2_a9
("Small storage room")
A room with shelves housing many empty single chests. A vindicator always generates here.

117 👁 Image
Oak Slab

105 👁 Image
Birch Planks

66 👁 Image
Oak Planks

42 👁 Image
Chest

1 👁 Image
Vindicator

woodland_mansion/1x2_b1
("Redstone jail")
A room with a large cobblestone jail accessible through a lever-connected redstone circuit that opens the jail’s two iron doors. Inside the jail is a small table constructed with cobblestone stairs, some brown carpets and a cauldron. A vindicator always generates here.

211 👁 Image
Cobblestone

71 👁 Image
Cobblestone Wall

42 👁 Image
Birch Planks

6 👁 Image
Cobblestone Slab

6 👁 Image
Cobblestone Stairs

5 👁 Image
Redstone Dust

4 👁 Image
Brown Carpet

2 👁 Image
Iron Door

1 👁 Image
Lever

1 👁 Image
Cauldron

1 👁 Image
Vindicator

woodland_mansion/1x2_b2
("Small jail")
A room with a cobblestone jail containing a cauldron and brown carpets. Located outside the jail is a chair and table, near which a vindicator always generates.

213 👁 Image
Cobblestone

105 👁 Image
Birch Planks

8 👁 Image
Cobblestone Wall

7 👁 Image
Oak Stairs

6 👁 Image
Cobblestone Slab

3 👁 Image
Cobblestone Stairs

2 👁 Image
Oak Planks

1 👁 Image
Lever

2 👁 Image
Brown Carpet

1 👁 Image
Iron Door

1 👁 Image
Cauldron

1 👁 Image
Vindicator

woodland_mansion/1x2_b3
("Wood arch hallway”)
A room with several arches made of dark oak logs, as well as a loot chest at the end. A vindicator always generates here.

105 👁 Image
Birch Planks

65 👁 Image
Dark Oak Log

1 👁 Image
Chest
(random loot)
1 👁 Image
Vindicator

woodland_mansion/1x2_b4
("Winding stairway room")
A room with a one-block wide, walled-up spiral staircase that leads to a loot chest.

289 👁 Image
Dark Oak Planks

105 👁 Image
Birch Planks

50 👁 Image
Oak Slab

1 👁 Image
Oak Planks

1 👁 Image
Chest
(random loot)

woodland_mansion/1x2_b5
("Illager head room")
An otherwise-empty room containing some illager pixel art.

105 👁 Image
Birch Planks

26 👁 Image
Light Gray Wool

14 👁 Image
Dark Oak Planks

5 👁 Image
Gray Wool

2 👁 Image
White Wool

2 👁 Image
Green Wool

2 👁 Image
Black Wool

woodland_mansion/1x2_c_stairs
("Curved staircase")
Some stairs leading up, curving toward the left or right at the base, above which hangs an illager head made of wool. Each woodland mansion generates either one of two rooms with staircases. Only one staircase leads to the third floor of the mansion if there are more staircases in the mansion.

135 👁 Image
Cobblestone

105 👁 Image
Birch Planks

60 👁 Image
Cobblestone Stairs

26 👁 Image
Birch Stairs

26 👁 Image
Light Gray Wool

24 👁 Image
Red Carpet

14 👁 Image
Dark Oak Planks

14 👁 Image
Dark Oak Stairs

5 👁 Image
Gray Wool

3 👁 Image
Cobblestone Wall

2 👁 Image
White Wool

2 👁 Image
Green Wool

2 👁 Image
Black Wool

woodland_mansion/1x2_c1
("Medium dining room")
A room consisting of a table made of oak stairs and decorated with a potted flower, near which appears to be a serving counter in the corner. A chandelier hangs from the ceiling.

105 👁 Image
Birch Planks

19 👁 Image
Oak Stairs

19 👁 Image
White Carpet

13 👁 Image
Dark Oak Fence

6 👁 Image
Oak Planks

5 👁 Image
Gray Carpet

4 👁 Image
Oak Slab

4 👁 Image
Torch

1 👁 Image
Potted Oxeye Daisy

woodland_mansion/1x2_c2
("Double bed bedroom")
A room with pink and purple beds at the end, as well as a table with a flower pot in the corner.

105 👁 Image
Birch Planks

12 👁 Image
White Wool

8 👁 Image
Purple Carpet

5 👁 Image
Oak Stairs

4 👁 Image
Pink Carpet

1 👁 Image
Potted Allium

1 👁 Image
White Carpet

woodland_mansion/1x2_c3
("Triple bed bedroom")
A room with three blue beds and a desk. Three vindicators always generate here.

18 👁 Image
White Wool

12 👁 Image
Blue Carpet

6 👁 Image
Light Blue Carpet

5 👁 Image
Oak Stairs

3 👁 Image
Vindicator

2 👁 Image
Oak Planks

1 👁 Image
Potted Azure Bluet

woodland_mansion/1x2_c4
("Medium library")
A lounge-like room with many bookcases, swing-like seating structures against the walls, and a table in the center with four flower pots on it, the flowers arranged by height.

105 👁 Image
Birch Planks

48 👁 Image
Oak Stairs

24 👁 Image
Bookshelf

16 👁 Image
Oak Fence

14 👁 Image
Oak Planks

1 👁 Image
Potted Dandelion

1 👁 Image
Potted Poppy

1 👁 Image
Potted Red Tulip

1 👁 Image
Potted Oxeye Daisy

woodland_mansion/1x2_d_stairs
("Straight staircase")
A straight staircase leading to the third floor, above which hangs some illager pixel art. Each woodland mansion generates either one of two rooms with staircases.

117 👁 Image
Cobblestone

112 👁 Image
Birch Planks

61 👁 Image
Cobblestone Stairs

35 👁 Image
Birch Stairs

26 👁 Image
Light Gray Wool

14 👁 Image
Dark Oak Planks

14 👁 Image
Dark Oak Stairs

12 👁 Image
Red Carpet

5 👁 Image
Gray Wool

2 👁 Image
White Wool

2 👁 Image
White Carpet

2 👁 Image
Black Wool

2 👁 Image
Green Wool

👁 Image
woodland_mansion/1x2_d1
("Master bedroom")
A room with a regal four-post bed. Gray banners hang from an ornate wall decoration above the doorway.

112 👁 Image
Birch Planks

26 👁 Image
Oak Slab

17 👁 Image
Oak Stairs

16 👁 Image
Oak Fence

13 👁 Image
Oak Planks

12 👁 Image
White Wool

9 👁 Image
Red Carpet

4 👁 Image
Birch Stairs

3 👁 Image
Light Gray Banner

1 👁 Image
Potted Birch Sapling

1 👁 Image
Potted Oxeye Daisy

1 👁 Image
Bookshelf

1 👁 Image
Light Gray Carpet

woodland_mansion/1x2_d2
("Bedroom with loft")
A two-tiered bedroom containing a closet made of birch planks and dark oak doors on the first tier. A ladder near the entrance leads above to a loft with a loot chest and a wool bed.

105 👁 Image
Birch Planks

78 👁 Image
Oak Planks

18 👁 Image
Oak Stairs

18 👁 Image
White Wool

9 👁 Image
Red Carpet

7 👁 Image
Oak Fence

6 👁 Image
Ladder

4 👁 Image
Cyan Carpet

2 👁 Image
Light Blue Carpet

2 👁 Image
Dark Oak Door

1 👁 Image
Potted Red Tulip

1 👁 Image
Chest
(random loot)

👁 Image
woodland_mansion/1x2_d3
("Ritual room")
A room dedicated to a complex altar-like structure with single prominent elevated block draped under black carpet. Cobblestone benches run down on both sides, and an overhead structure constructed with cobblestone and decorated by two black banners hangs over the altar. Two vindicators and an evoker always generate here.

105 👁 Image
Birch Planks

101 👁 Image
Cobblestone

27 👁 Image
Cobblestone Stairs

9 👁 Image
Cobblestone Slab

6 👁 Image
White Carpet

2 👁 Image
Black Banner

1 👁 Image
Black Carpet

2 👁 Image
Vindicator

1 👁 Image
Evoker

woodland_mansion/1x2_d4
("Cat statue room")
A room dedicated to a large black wool cat statue situated in the center.

143 👁 Image
Black Wool

105 👁 Image
Birch Planks

12 👁 Image
White Wool

2 👁 Image
Lime Wool

woodland_mansion/1x2_d5
("Chicken statue room")
A room dedicated to a large wool chicken statue situated in the center.

105 👁 Image
Birch Planks

98 👁 Image
White Wool

11 👁 Image
Orange Wool

2 👁 Image
Gray Wool

woodland_mansion/1x2_s1
("Clean chest room")
A secret room with a lone loot chest surrounded by four torches on dark oak fences at each corner of the otherwise empty room. These rooms can generate only on the first floor.

105 👁 Image
Birch Planks

4 👁 Image
Torch

4 👁 Image
Dark Oak Fence

1 👁 Image
Chest
(random loot)

woodland_mansion/1x2_s2
("Fake End portal room")
A secret room with a platform of orange wool in the middle and a ring of green wool above it, giving it the appearance of a stronghold End portal with lava underneath. Cobblestone stairs and infested cobblestone allow access to the ring, which has a trapped chest containing two Ender pearls flanked by two TNT blocks. If the trap is sprung, the TNT breaks the infested cobblestone and reveals silverfish which swarm the player. These rooms can generate only on the first floor.

105 👁 Image
Birch Planks

24 👁 Image
Infested Cobblestone

12 👁 Image
Green Wool

9 👁 Image
Orange Wool

9 👁 Image
Cobblestone Stairs

2 👁 Image
TNT

1 👁 Image
Trapped Chest
(2 👁 Image
Ender Pearl
)

woodland_mansion/1x2_se1
("Attic room")
A secret room divided into two tiers, with the first one having nothing of interest but the hidden upper one containing a chest at each of its two ends. These rooms can generate on the upper two floors.

144 👁 Image
Dark Oak Planks

105 👁 Image
Birch Planks

102 👁 Image
Dark Oak Log

30 👁 Image
Dark Oak Stairs

2 👁 Image
Chest
(random loot)

👁 Image
woodland_mansion/2x2_a1
("Large jail")
A room with four cobblestone jail cells of slightly differing sizes. A vindicator always generates here. Allays have a chance to spawn in the jails.

597 👁 Image
Cobblestone

225 👁 Image
Birch Planks

39 👁 Image
Cobblestone Wall

20 👁 Image
Cobblestone Slab

12 👁 Image
Brown Carpet

4 👁 Image
Iron Door

4 👁 Image
Cauldron

4 👁 Image
Polished Andesite

4 👁 Image
Lever

3 👁 Image
Iron Bars

2 👁 Image
Cobblestone Stairs

1-3 👁 Image
Allay

1 👁 Image
Vindicator

👁 Image
woodland_mansion/2x2_a2
("Large storage room")
A room with shelves holding many empty double chests. A vindicator always generates here.

225 👁 Image
Birch Planks

85 👁 Image
Oak Planks

78 👁 Image
Oak Slab

32 👁 Image
Red Carpet

26 👁 Image
Chest

2 👁 Image
Potted Blue Orchid

1 👁 Image
Vindicator

woodland_mansion/2x2_a3
("Illager statue room")
A room housing a giant statue of an illager's upper body, including its hands, made out of wool, with an object resembling a torch in its left hand. A block of lapis lazuli is hidden inside the illager's head, at the middle.

225 👁 Image
Birch Planks

182 👁 Image
Light Gray Wool

18 👁 Image
Brown Wool

7 👁 Image
Black Wool

5 👁 Image
Gray Wool

4 👁 Image
White Wool

4 👁 Image
Yellow Wool

2 👁 Image
Green Wool

1 👁 Image
Block of Lapis Lazuli

woodland_mansion/2x2_a4
("Nature room")
A room comprising an andesite water feature in one corner, and an artificial dark oak tree in the other corner.

225 👁 Image
Birch Planks

124 👁 Image
Polished Andesite

62 👁 Image
Dark Oak Leaves

48 👁 Image
Smooth Stone Slab

9 👁 Image
Dirt

4 👁 Image
Dark Oak Log

2 👁 Image
Water

woodland_mansion/2x2_b1
("Large dining room")
A large dining hall containing multiple three-chair tables, and a chandelier hanging from the ceiling. A small serving counter can also be seen along with a torch at the center of each wall. Two vindicators and an evoker always generate here.

225 👁 Image
Birch Planks

32 👁 Image
Oak Stairs

14 👁 Image
White Carpet

14 👁 Image
Oak Planks

12 👁 Image
Oak Fence

9 👁 Image
Oak Slab

8 👁 Image
Torch

4 👁 Image
Magenta Carpet

3 👁 Image
Potted Birch Sapling

2 👁 Image
Vindicator

1 👁 Image
Evoker

woodland_mansion/2x2_b2
("Conference room")
A large gathering hall with a U-shaped table decorated with potted tulips, as well as two chandeliers hanging from the ceiling. Two vindicators and an evoker always generate here.

225 👁 Image
Birch Planks

58 👁 Image
Oak Stairs

21 👁 Image
Oak Planks

16 👁 Image
Oak Fence

10 👁 Image
White Carpet

8 👁 Image
Torch

5 👁 Image
Potted White Tulip

2 👁 Image
Vindicator

1 👁 Image
Evoker

woodland_mansion/2x2_b3
("Large library")
A large room containing three bookshelves, as well as a seating area with three large armchairs.

225 👁 Image
Birch Planks

180 👁 Image
Bookshelf

32 👁 Image
Oak Stairs

82 👁 Image
Oak Planks

4 👁 Image
Oak Slab

woodland_mansion/2x2_b4
("Map room")
A room with a large table on which colored carpets are placed, with the resulting pattern seemingly representing a map. A small bookcase is also set against one of the walls. Two vindicators and an evoker always generate here.

225 👁 Image
Birch Planks

36 👁 Image
Oak Planks

28 👁 Image
Oak Stairs

14 👁 Image
Lime Carpet

9 👁 Image
Bookshelf

9 👁 Image
Oak Fence

8 👁 Image
Blue Carpet

4 👁 Image
Torch

3 👁 Image
Yellow Carpet

2 👁 Image
Vindicator

1 👁 Image
Evoker

woodland_mansion/2x2_b5
("Arena room")
A large room with an arena-like platform made of double smooth stone slabs and barred by a ring of dark oak fences. A ladder leads up to an overhead loft concealing a loot chest.

225 👁 Image
Birch Planks

152 👁 Image
Oak Planks

52 👁 Image
Oak Fence

49 👁 Image
Double Smooth Stone Slab

46 👁 Image
Dark Oak Fence

10 👁 Image
Ladder

5 👁 Image
Oak Stairs

3 👁 Image
Smooth Stone Slab

2 👁 Image
Dark Oak Fence Gate

1 👁 Image
Chest
(random loot)

woodland_mansion/2x2_s1
("Lava room")
A secret room containing a lava-filled glass case supported by large obsidian foundations on the floor and ceiling. Hidden within the glass case is a block of diamond. These rooms can generate on any floor.

225 👁 Image
Birch Planks

98 - 110 👁 Image
Obsidian

99 👁 Image
Glass

25 👁 Image
Lava

1 👁 Image
Block of Diamond

👁 Image

Technical structures

[edit | edit source]
Structure name Description Consists of Images
woodland_mansion/carpet_east A small group of red and white carpets facing east.

2 👁 Image
White Carpet

6 👁 Image
Red Carpet

👁 Image
woodland_mansion/carpet_north A small group of red and white carpets facing north.

2 👁 Image
White Carpet

6 👁 Image
Red Carpet

👁 Image
woodland_mansion/carpet_south_1 A group of red and white carpets facing south, laid atop a birch plank floor, flanked by two dark oak plank pillars with torches set on their inward sides.

24 👁 Image
Birch Planks

21 👁 Image
Dark Oak Planks

9 👁 Image
Red Carpet

4 👁 Image
White Carpet

2 👁 Image
Dark Oak Fence

2 👁 Image
Torch

👁 Image
woodland_mansion/carpet_south_2 Exactly the same as the previous, but the tops of the pillars have stairs facing inward.

24 👁 Image
Birch Planks

21 👁 Image
Dark Oak Planks

9 👁 Image
Red Carpet

4 👁 Image
White Carpet

2 👁 Image
Dark Oak Fence

2 👁 Image
Dark Oak Stairs

2 👁 Image
Torch

👁 Image
woodland_mansion/carpet_west_1 A group of red and white carpets facing west, laid atop a birch plank floor, flanked by two dark oak plank pillars with torches set on their inward sides.

24 👁 Image
Birch Planks

21 👁 Image
Dark Oak Planks

9 👁 Image
Red Carpet

4 👁 Image
White Carpet

2 👁 Image
Dark Oak Fence

2 👁 Image
Torch

👁 Image
woodland_mansion/carpet_west_2 Exactly the same as the previous, but the tops of the pillars have stairs facing inward.

24 👁 Image
Birch Planks

21 👁 Image
Dark Oak Planks

9 👁 Image
Red Carpet

4 👁 Image
White Carpet

2 👁 Image
Dark Oak Fence

2 👁 Image
Dark Oak Stairs

2 👁 Image
Torch

👁 Image
woodland_mansion/corridor_floor A small square of red carpet, surrounded by white carpet, laid out upon a birch plank floor.

49 👁 Image
Birch Planks

16 👁 Image
White Carpet

9 👁 Image
Red Carpet

👁 Image
woodland_mansion/entrance
("Foyer")
A room with a staircase in the center, and three doors, one on every side of the room excluding the side with the staircase. Every mansion has one of these, and it's always adjacent to the front door.

495 👁 Image
Dark Oak Planks

360 👁 Image
Birch Planks

222 👁 Image
Cobblestone

191 👁 Image
Red Carpet

146 👁 Image
Dark Oak Log

127 👁 Image
Cobblestone Stairs

40 👁 Image
Glass Pane

40 👁 Image
White Carpet

35 👁 Image
Dark Oak Stairs

25 👁 Image
Cobblestone Slab

19 👁 Image
Cobblestone Wall

18 👁 Image
Dark Oak Fence

17 👁 Image
Birch Fence

4 👁 Image
Torch

👁 Image
👁 Image
👁 Image
woodland_mansion/indoors_door_1 A large dark oak plank wall, with an open arch situated off-center. Used as doorways within a mansion.

44 👁 Image
Dark Oak Planks

8 👁 Image
Birch Planks

2 👁 Image
Dark Oak Stairs

👁 Image
woodland_mansion/indoors_door_2 The same doorway as the previous, but slightly taller, with a line of dark oak logs near the top.

60 👁 Image
Dark Oak Planks

8 👁 Image
Dark Oak Log

8 👁 Image
Birch Planks

2 👁 Image
Dark Oak Stairs

👁 Image
woodland_mansion/indoors_wall_1 A wall with a large cross constructed out of dark oak logs. Used as walls separating mansion rooms.

48 👁 Image
Dark Oak Planks

8 👁 Image
Dark Oak Log

8 👁 Image
Birch Planks

👁 Image
woodland_mansion/indoors_wall_2 The same wall as the previous, but slightly taller, with a line of dark oak logs near the top.

64 👁 Image
Dark Oak Planks

16 👁 Image
Dark Oak Log

8 👁 Image
Birch Planks

👁 Image
woodland_mansion/roof A flat square of dark oak planks. Used for the main inner area of the mansion roofing.

64 👁 Image
Dark Oak Planks

👁 Image
woodland_mansion/roof_corner An outer corner of the mansion roof structure, constructed out of dark oak planks and stairs with a cobblestone base.

16 👁 Image
Dark Oak Stairs

12 👁 Image
Dark Oak Planks

8 👁 Image
Cobblestone

👁 Image
woodland_mansion/roof_front The flat frontal area of the mansion roof structure, consisting of dark oak planks and stairs with a cobblestone base.

32 👁 Image
Dark Oak Planks

32 👁 Image
Dark Oak Stairs

16 👁 Image
Cobblestone

👁 Image
woodland_mansion/roof_inner_corner An inner corner of the mansion roof structure, constructed out of dark oak planks and stairs with a cobblestone base.

20 👁 Image
Dark Oak Planks

16 👁 Image
Dark Oak Stairs

8 👁 Image
Cobblestone

👁 Image
woodland_mansion/small_wall_corner A short cobblestone structure used to construct wall corners.

13 👁 Image
Cobblestone

3 👁 Image
Cobblestone Wall

👁 Image
woodland_mansion/small_wall An outer wall used to make distinct the area between one floor and the next. Constructed out of planks, logs, and various cobblestone.

21 👁 Image
Dark Oak Planks

10 👁 Image
Cobblestone Stairs

8 👁 Image
Cobblestone

3 👁 Image
Dark Oak Log

👁 Image
woodland_mansion/wall_corner The same wall structure as the previous, but much taller. In a technical quirk, the structure block marks an area far outside of the physical structure.

25 👁 Image
Cobblestone

7 👁 Image
Cobblestone Wall

👁 Image
woodland_mansion/wall_flat A flat wall of planks, decorated by dark oak logs and cobblestone stairs and walls. Used for the outer walls of the ground floor of the mansion.

54 👁 Image
Dark Oak Planks

16 👁 Image
Cobblestone

5 👁 Image
Cobblestone Stairs

4 👁 Image
Dark Oak Log

3 👁 Image
Cobblestone Wall

👁 Image
woodland_mansion/wall_window The same as the previous, but the log cross is replaced by an intricate window with an overhang. Additionally, cobblestone stairs generate along the lower edge alongside the cobblestone walls. Used for the outer walls of the upper floors of the mansion.

31 👁 Image
Dark Oak Planks

19 👁 Image
Dark Oak Log

15 👁 Image
Cobblestone

12 👁 Image
Glass Pane

7 👁 Image
Cobblestone Stairs

6 👁 Image
Cobblestone Wall

4 👁 Image
Dark Oak Fence

👁 Image
See also: Chest loot

In Java Edition, each woodland mansion chest contains items drawn from 4 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
1–3× 1–4× 1–3× 1–4×
👁 Image
Bone
1–8104057.8%3.3751.7
👁 Image
Gunpowder
1–8104057.8%3.3751.7
👁 Image
Rotten Flesh
1–8104057.8%3.3751.7
👁 Image
String
1–8104057.8%3.3751.7
👁 Image
Resin Clump
2–45017553.8%2.1431.9
👁 BlockSprite air.png: Sprite image for air in Minecraft
Nothing[F]
11250.0%0.5002.0
👁 Image
Vex Armor Trim Smithing Template
11250.0%0.5002.0
👁 Image
Lead
12010732.9%0.3743.0
👁 Image
Music Disc (13)
11510725.5%0.2803.9
👁 Image
Music Disc (cat)
11510725.5%0.2803.9
👁 Image
Golden Apple
11510725.5%0.2803.9
👁 Image
Diamond Hoe
11510725.5%0.2803.9
👁 Image
Wheat
1–42017525.5%0.7143.9
👁 Image
Bread
12017525.5%0.2863.9
👁 Image
Coal
1–41517519.7%0.5365.1
👁 Image
Redstone Dust
1–41517519.7%0.5365.1
👁 Image
Enchanted Book[G]
11010717.6%0.1875.7
👁 Image
Chainmail Chestplate
11010717.6%0.1875.7
👁 Image
Beetroot Seeds
2–41017513.5%0.4297.4
👁 Image
Melon Seeds
2–41017513.5%0.4297.4
👁 Image
Pumpkin Seeds
2–41017513.5%0.4297.4
👁 Image
Iron Ingot
1–41017513.5%0.3577.4
👁 Image
Bucket
11017513.5%0.1437.4
👁 Image
Diamond Chestplate
151079.1%0.09311.0
👁 Image
Gold Ingot
1–451756.9%0.17914.4
👁 Image
Enchanted Golden Apple
121073.7%0.03727.1
{ "chestNames": [ "woodland-mansion" ], "gameVersion": "Java", "loot": { "woodland-mansion": { "poolsJava": [ { "items": { "chainmail-chestplate": [ 1, 1, 10 ], "enchanted-book-rnd": [ 1, 1, 10 ], "golden-apple": [ 1, 1, 15 ], "lead": [ 1, 1, 20 ], "diamond-hoe": [ 1, 1, 15 ], "enchanted-golden-apple": [ 1, 1, 2 ], "diamond-chestplate": [ 1, 1, 5 ], "disc-cat": [ 1, 1, 15 ], "disc-13": [ 1, 1, 15 ] }, "rolls": [ 1, 3 ], "totalweight": 107 }, { "items": { "wheat": [ 1, 4, 20 ], "melon-seeds": [ 2, 4, 10 ], "gold-ingot": [ 1, 4, 5 ], "resin-clump": [ 2, 4, 50 ], "bucket": [ 1, 1, 10 ], "beetroot-seeds": [ 2, 4, 10 ], "pumpkin-seeds": [ 2, 4, 10 ], "redstone": [ 1, 4, 15 ], "iron-ingot": [ 1, 4, 10 ], "coal": [ 1, 4, 15 ], "bread": [ 1, 1, 20 ] }, "rolls": [ 1, 4 ], "totalweight": 175 }, { "items": { "rotten-flesh": [ 1, 8, 10 ], "string": [ 1, 8, 10 ], "gunpowder": [ 1, 8, 10 ], "bone": [ 1, 8, 10 ] }, "rolls": [ 3, 3 ], "totalweight": 40 }, { "items": { "empty": [ 1, 1, 1 ], "vex-armor-trim-smithing-template": [ 1, 1, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 2 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "wheat": { "itemname": "wheat", "sizes": [ "—", "1–4", "—", "—" ], "sortsize": [ 0, 2.5, 0, 0 ], "sortweight": [ 0, 20, 0, 0 ], "weights": [ "—", "<sup>20</sup>&frasl;<sub>175</sub>", "—", "—" ], "avgamount": 0.7142857142857143, "chanceany": 0.25488446480633076 }, "melon-seeds": { "sortsize": [ 0, 3, 0, 0 ], "weights": [ "—", "<sup>10</sup>&frasl;<sub>175</sub>", "—", "—" ], "chanceany": 0.13492444814660565, "sizes": [ "—", "2–4", "—", "—" ], "sortweight": [ 0, 10, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.42857142857142855, "itemname": "melon-seeds" }, "chainmail-chestplate": { "sortsize": [ 1, 0, 0, 0 ], "weights": [ "<sup>10</sup>&frasl;<sub>107</sub>", "—", "—", "—" ], "chanceany": 0.17554213743245484, "sizes": [ 1, "—", "—", "—" ], "sortweight": [ 10, 0, 0, 0 ], "armor": 2, "material": 0, "avgamount": 0.18691588785046728, "itemname": "chainmail-chestplate" }, "rotten-flesh": { "sortsize": [ 0, 0, 4.5, 0 ], "weights": [ "—", "—", "<sup>10</sup>&frasl;<sub>40</sub>", "—" ], "chanceany": 0.578125, "sizes": [ "—", "—", "1–8", "—" ], "sortweight": [ 0, 0, 10, 0 ], "armor": 0, "material": 0, "avgamount": 3.375, "itemname": "rotten-flesh" }, "vex-armor-trim-smithing-template": { "sortsize": [ 0, 0, 0, 1 ], "weights": [ "—", "—", "—", "<sup>1</sup>&frasl;<sub>2</sub>" ], "chanceany": 0.5, "sizes": [ "—", "—", "—", 1 ], "sortweight": [ 0, 0, 0, 1 ], "armor": 0, "material": 0, "avgamount": 0.5, "itemname": "vex-armor-trim-smithing-template" }, "gold-ingot": { "itemname": "gold-ingot", "sizes": [ "—", "1–4", "—", "—" ], "sortsize": [ 0, 2.5, 0, 0 ], "sortweight": [ 0, 5, 0, 0 ], "weights": [ "—", "<sup>5</sup>&frasl;<sub>175</sub>", "—", "—" ], "avgamount": 0.17857142857142858, "chanceany": 0.06941674302374012 }, "diamond-hoe": { "sortsize": [ 1, 0, 0, 0 ], "weights": [ "<sup>15</sup>&frasl;<sub>107</sub>", "—", "—", "—" ], "chanceany": 0.2550890050390069, "sizes": [ 1, "—", "—", "—" ], "sortweight": [ 15, 0, 0, 0 ], "armor": 0, "material": 4, "avgamount": 0.2803738317757009, "itemname": "diamond-hoe" }, "disc-cat": { "sortsize": [ 1, 0, 0, 0 ], "weights": [ "<sup>15</sup>&frasl;<sub>107</sub>", "—", "—", "—" ], "chanceany": 0.2550890050390069, "sizes": [ 1, "—", "—", "—" ], "sortweight": [ 15, 0, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.2803738317757009, "itemname": "disc-cat" }, "pumpkin-seeds": { "sortsize": [ 0, 3, 0, 0 ], "weights": [ "—", "<sup>10</sup>&frasl;<sub>175</sub>", "—", "—" ], "chanceany": 0.13492444814660565, "sizes": [ "—", "2–4", "—", "—" ], "sortweight": [ 0, 10, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.42857142857142855, "itemname": "pumpkin-seeds" }, "empty": { "sortsize": [ 0, 0, 0, 1 ], "weights": [ "—", "—", "—", "<sup>1</sup>&frasl;<sub>2</sub>" ], "chanceany": 0.5, "sizes": [ "—", "—", "—", 1 ], "sortweight": [ 0, 0, 0, 1 ], "armor": 0, "material": 0, "avgamount": 0.5, "itemname": "empty" }, "bone": { "sortsize": [ 0, 0, 4.5, 0 ], "weights": [ "—", "—", "<sup>10</sup>&frasl;<sub>40</sub>", "—" ], "chanceany": 0.578125, "sizes": [ "—", "—", "1–8", "—" ], "sortweight": [ 0, 0, 10, 0 ], "armor": 0, "material": 0, "avgamount": 3.375, "itemname": "bone" }, "gunpowder": { "sortsize": [ 0, 0, 4.5, 0 ], "weights": [ "—", "—", "<sup>10</sup>&frasl;<sub>40</sub>", "—" ], "chanceany": 0.578125, "sizes": [ "—", "—", "1–8", "—" ], "sortweight": [ 0, 0, 10, 0 ], "armor": 0, "material": 0, "avgamount": 3.375, "itemname": "gunpowder" }, "string": { "sortsize": [ 0, 0, 4.5, 0 ], "weights": [ "—", "—", "<sup>10</sup>&frasl;<sub>40</sub>", "—" ], "chanceany": 0.578125, "sizes": [ "—", "—", "1–8", "—" ], "sortweight": [ 0, 0, 10, 0 ], "armor": 0, "material": 0, "avgamount": 3.375, "itemname": "string" }, "bread": { "itemname": "bread", "sizes": [ "—", 1, "—", "—" ], "sortsize": [ 0, 1, 0, 0 ], "sortweight": [ 0, 20, 0, 0 ], "weights": [ "—", "<sup>20</sup>&frasl;<sub>175</sub>", "—", "—" ], "avgamount": 0.2857142857142857, "chanceany": 0.25488446480633076 }, "enchanted-book-rnd": { "sortsize": [ 1, 0, 0, 0 ], "weights": [ "<sup>10</sup>&frasl;<sub>107</sub>", "—", "—", "—" ], "chanceany": 0.17554213743245484, "sizes": [ 1, "—", "—", "—" ], "sortweight": [ 10, 0, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.18691588785046728, "itemname": "enchanted-book-rnd" }, "coal": { "sortsize": [ 0, 2.5, 0, 0 ], "weights": [ "—", "<sup>15</sup>&frasl;<sub>175</sub>", "—", "—" ], "chanceany": 0.1966920449812577, "sizes": [ "—", "1–4", "—", "—" ], "sortweight": [ 0, 15, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.5357142857142857, "itemname": "coal" }, "golden-apple": { "sortsize": [ 1, 0, 0, 0 ], "weights": [ "<sup>15</sup>&frasl;<sub>107</sub>", "—", "—", "—" ], "chanceany": 0.2550890050390069, "sizes": [ 1, "—", "—", "—" ], "sortweight": [ 15, 0, 0, 0 ], "armor": 0, "material": 3, "avgamount": 0.2803738317757009, "itemname": "golden-apple" }, "resin-clump": { "itemname": "resin-clump", "sizes": [ "—", "2–4", "—", "—" ], "sortsize": [ 0, 3, 0, 0 ], "sortweight": [ 0, 50, 0, 0 ], "weights": [ "—", "<sup>50</sup>&frasl;<sub>175</sub>", "—", "—" ], "avgamount": 2.142857142857143, "chanceany": 0.5376926280716369 }, "iron-ingot": { "itemname": "iron-ingot", "sizes": [ "—", "1–4", "—", "—" ], "sortsize": [ 0, 2.5, 0, 0 ], "sortweight": [ 0, 10, 0, 0 ], "weights": [ "—", "<sup>10</sup>&frasl;<sub>175</sub>", "—", "—" ], "avgamount": 0.35714285714285715, "chanceany": 0.13492444814660565 }, "bucket": { "itemname": "bucket", "sizes": [ "—", 1, "—", "—" ], "sortsize": [ 0, 1, 0, 0 ], "sortweight": [ 0, 10, 0, 0 ], "weights": [ "—", "<sup>10</sup>&frasl;<sub>175</sub>", "—", "—" ], "avgamount": 0.14285714285714285, "chanceany": 0.13492444814660565 }, "lead": { "itemname": "lead", "sizes": [ 1, "—", "—", "—" ], "sortsize": [ 1, 0, 0, 0 ], "sortweight": [ 20, 0, 0, 0 ], "weights": [ "<sup>20</sup>&frasl;<sub>107</sub>", "—", "—", "—" ], "avgamount": 0.37383177570093457, "chanceany": 0.32942517119807224 }, "diamond-chestplate": { "itemname": "diamond-chestplate", "sizes": [ 1, "—", "—", "—" ], "sortsize": [ 1, 0, 0, 0 ], "sortweight": [ 5, 0, 0, 0 ], "weights": [ "<sup>5</sup>&frasl;<sub>107</sub>", "—", "—", "—" ], "avgamount": 0.09345794392523364, "chanceany": 0.09058049390919343 }, "redstone": { "sortsize": [ 0, 2.5, 0, 0 ], "weights": [ "—", "<sup>15</sup>&frasl;<sub>175</sub>", "—", "—" ], "chanceany": 0.1966920449812577, "sizes": [ "—", "1–4", "—", "—" ], "sortweight": [ 0, 15, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.5357142857142857, "itemname": "redstone" }, "beetroot-seeds": { "sortsize": [ 0, 3, 0, 0 ], "weights": [ "—", "<sup>10</sup>&frasl;<sub>175</sub>", "—", "—" ], "chanceany": 0.13492444814660565, "sizes": [ "—", "2–4", "—", "—" ], "sortweight": [ 0, 10, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.42857142857142855, "itemname": "beetroot-seeds" }, "enchanted-golden-apple": { "itemname": "enchanted-golden-apple", "sizes": [ 1, "—", "—", "—" ], "sortsize": [ 1, 0, 0, 0 ], "sortweight": [ 2, 0, 0, 0 ], "weights": [ "<sup>2</sup>&frasl;<sub>107</sub>", "—", "—", "—" ], "avgamount": 0.037383177570093455, "chanceany": 0.03691952037601953 }, "disc-13": { "sortsize": [ 1, 0, 0, 0 ], "weights": [ "<sup>15</sup>&frasl;<sub>107</sub>", "—", "—", "—" ], "chanceany": 0.2550890050390069, "sizes": [ 1, "—", "—", "—" ], "sortweight": [ 15, 0, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.2803738317757009, "itemname": "disc-13" } }, "structID": "woodland-mansion", "poolsJavaUpcoming": [], "structure": "Woodland Mansion", "container": "", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "wheat": { "itemname": "wheat", "sizes": [ "—", "1–4", "—", "—" ], "sortsize": [ 0, 2.5, 0, 0 ], "sortweight": [ 0, 100, 0, 0 ], "weights": [ "—", "<sup>100</sup>&frasl;<sub>675</sub>", "—", "—" ], "avgamount": 0.9259259259259259, "chanceany": 0.31944467965399737 }, "melon-seeds": { "sortsize": [ 0, 3, 0, 0 ], "weights": [ "—", "<sup>50</sup>&frasl;<sub>675</sub>", "—", "—" ], "chanceany": 0.1719682899889169, "sizes": [ "—", "2–4", "—", "—" ], "sortweight": [ 0, 50, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.5555555555555556, "itemname": "melon-seeds" }, "chainmail-chestplate": { "itemname": "chainmail-chestplate", "sizes": [ 1, "—", "—", "—" ], "sortsize": [ 1, 0, 0, 0 ], "sortweight": [ 50, 0, 0, 0 ], "weights": [ "<sup>50</sup>&frasl;<sub>545</sub>", "—", "—", "—" ], "avgamount": 0.1834862385321101, "chanceany": 0.17252123311524303 }, "rotten-flesh": { "sortsize": [ 0, 0, 4.5, 0 ], "weights": [ "—", "—", "<sup>50</sup>&frasl;<sub>200</sub>", "—" ], "chanceany": 0.578125, "sizes": [ "—", "—", "1–8", "—" ], "sortweight": [ 0, 0, 50, 0 ], "armor": 0, "material": 0, "avgamount": 3.375, "itemname": "rotten-flesh" }, "vex-armor-trim-smithing-template": { "sortsize": [ 0, 0, 0, 1 ], "weights": [ "—", "—", "—", "<sup>1</sup>&frasl;<sub>2</sub>" ], "chanceany": 0.5, "sizes": [ "—", "—", "—", 1 ], "sortweight": [ 0, 0, 0, 1 ], "armor": 0, "material": 0, "avgamount": 0.5, "itemname": "vex-armor-trim-smithing-template" }, "gold-ingot": { "itemname": "gold-ingot", "sizes": [ "—", "1–4", "—", "—" ], "sortsize": [ 0, 2.5, 0, 0 ], "sortweight": [ 0, 25, 0, 0 ], "weights": [ "—", "<sup>25</sup>&frasl;<sub>675</sub>", "—", "—" ], "avgamount": 0.23148148148148148, "chanceany": 0.08922627347156131 }, "diamond-hoe": { "sortsize": [ 1, 0, 0, 0 ], "weights": [ "<sup>75</sup>&frasl;<sub>545</sub>", "—", "—", "—" ], "chanceany": 0.2508476644152371, "sizes": [ 1, "—", "—", "—" ], "sortweight": [ 75, 0, 0, 0 ], "armor": 0, "material": 4, "avgamount": 0.27522935779816515, "itemname": "diamond-hoe" }, "disc-cat": { "sortsize": [ 1, 0, 0, 0 ], "weights": [ "<sup>75</sup>&frasl;<sub>545</sub>", "—", "—", "—" ], "chanceany": 0.2508476644152371, "sizes": [ 1, "—", "—", "—" ], "sortweight": [ 75, 0, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.27522935779816515, "itemname": "disc-cat" }, "pumpkin-seeds": { "sortsize": [ 0, 3, 0, 0 ], "weights": [ "—", "<sup>50</sup>&frasl;<sub>675</sub>", "—", "—" ], "chanceany": 0.1719682899889169, "sizes": [ "—", "2–4", "—", "—" ], "sortweight": [ 0, 50, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.5555555555555556, "itemname": "pumpkin-seeds" }, "empty": { "sortsize": [ 0, 0, 0, 1 ], "weights": [ "—", "—", "—", "<sup>1</sup>&frasl;<sub>2</sub>" ], "chanceany": 0.5, "sizes": [ "—", "—", "—", 1 ], "sortweight": [ 0, 0, 0, 1 ], "armor": 0, "material": 0, "avgamount": 0.5, "itemname": "empty" }, "bone": { "sortsize": [ 0, 0, 4.5, 0 ], "weights": [ "—", "—", "<sup>50</sup>&frasl;<sub>200</sub>", "—" ], "chanceany": 0.578125, "sizes": [ "—", "—", "1–8", "—" ], "sortweight": [ 0, 0, 50, 0 ], "armor": 0, "material": 0, "avgamount": 3.375, "itemname": "bone" }, "gunpowder": { "sortsize": [ 0, 0, 4.5, 0 ], "weights": [ "—", "—", "<sup>50</sup>&frasl;<sub>200</sub>", "—" ], "chanceany": 0.578125, "sizes": [ "—", "—", "1–8", "—" ], "sortweight": [ 0, 0, 50, 0 ], "armor": 0, "material": 0, "avgamount": 3.375, "itemname": "gunpowder" }, "string": { "sortsize": [ 0, 0, 4.5, 0 ], "weights": [ "—", "—", "<sup>50</sup>&frasl;<sub>200</sub>", "—" ], "chanceany": 0.578125, "sizes": [ "—", "—", "1–8", "—" ], "sortweight": [ 0, 0, 50, 0 ], "armor": 0, "material": 0, "avgamount": 3.375, "itemname": "string" }, "bread": { "itemname": "bread", "sizes": [ "—", 1, "—", "—" ], "sortsize": [ 0, 1, 0, 0 ], "sortweight": [ 0, 100, 0, 0 ], "weights": [ "—", "<sup>100</sup>&frasl;<sub>675</sub>", "—", "—" ], "avgamount": 0.37037037037037035, "chanceany": 0.31944467965399737 }, "enchanted-book-rnd": { "itemname": "enchanted-book-rnd", "sizes": [ 1, "—", "—", "—" ], "sortsize": [ 1, 0, 0, 0 ], "sortweight": [ 60, 0, 0, 0 ], "weights": [ "<sup>60</sup>&frasl;<sub>545</sub>", "—", "—", "—" ], "avgamount": 0.22018348623853212, "chanceany": 0.20446800805232934 }, "coal": { "sortsize": [ 0, 2.5, 0, 0 ], "weights": [ "—", "<sup>75</sup>&frasl;<sub>675</sub>", "—", "—" ], "chanceany": 0.2485901539399482, "sizes": [ "—", "1–4", "—", "—" ], "sortweight": [ 0, 75, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.6944444444444444, "itemname": "coal" }, "golden-apple": { "sortsize": [ 1, 0, 0, 0 ], "weights": [ "<sup>75</sup>&frasl;<sub>545</sub>", "—", "—", "—" ], "chanceany": 0.2508476644152371, "sizes": [ 1, "—", "—", "—" ], "sortweight": [ 75, 0, 0, 0 ], "armor": 0, "material": 3, "avgamount": 0.27522935779816515, "itemname": "golden-apple" }, "resin-clump": { "sortsize": [ 0, 3, 0, 0 ], "weights": [ "—", "<sup>50</sup>&frasl;<sub>675</sub>", "—", "—" ], "chanceany": 0.1719682899889169, "sizes": [ "—", "2–4", "—", "—" ], "sortweight": [ 0, 50, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.5555555555555556, "itemname": "resin-clump" }, "iron-ingot": { "itemname": "iron-ingot", "sizes": [ "—", "1–4", "—", "—" ], "sortsize": [ 0, 2.5, 0, 0 ], "sortweight": [ 0, 50, 0, 0 ], "weights": [ "—", "<sup>50</sup>&frasl;<sub>675</sub>", "—", "—" ], "avgamount": 0.46296296296296297, "chanceany": 0.1719682899889169 }, "bucket": { "itemname": "bucket", "sizes": [ "—", 1, "—", "—" ], "sortsize": [ 0, 1, 0, 0 ], "sortweight": [ 0, 50, 0, 0 ], "weights": [ "—", "<sup>50</sup>&frasl;<sub>675</sub>", "—", "—" ], "avgamount": 0.18518518518518517, "chanceany": 0.1719682899889169 }, "lead": { "itemname": "lead", "sizes": [ 1, "—", "—", "—" ], "sortsize": [ 1, 0, 0, 0 ], "sortweight": [ 100, 0, 0, 0 ], "weights": [ "<sup>100</sup>&frasl;<sub>545</sub>", "—", "—", "—" ], "avgamount": 0.3669724770642202, "chanceany": 0.32414203337016656 }, "diamond-chestplate": { "itemname": "diamond-chestplate", "sizes": [ 1, "—", "—", "—" ], "sortsize": [ 1, 0, 0, 0 ], "sortweight": [ 25, 0, 0, 0 ], "weights": [ "<sup>25</sup>&frasl;<sub>545</sub>", "—", "—", "—" ], "avgamount": 0.09174311926605505, "chanceany": 0.08896969360016904 }, "redstone": { "sortsize": [ 0, 2.5, 0, 0 ], "weights": [ "—", "<sup>75</sup>&frasl;<sub>675</sub>", "—", "—" ], "chanceany": 0.2485901539399482, "sizes": [ "—", "1–4", "—", "—" ], "sortweight": [ 0, 75, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.6944444444444444, "itemname": "redstone" }, "beetroot-seeds": { "sortsize": [ 0, 3, 0, 0 ], "weights": [ "—", "<sup>50</sup>&frasl;<sub>675</sub>", "—", "—" ], "chanceany": 0.1719682899889169, "sizes": [ "—", "2–4", "—", "—" ], "sortweight": [ 0, 50, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.5555555555555556, "itemname": "beetroot-seeds" }, "enchanted-golden-apple": { "itemname": "enchanted-golden-apple", "sizes": [ 1, "—", "—", "—" ], "sortsize": [ 1, 0, 0, 0 ], "sortweight": [ 10, 0, 0, 0 ], "weights": [ "<sup>10</sup>&frasl;<sub>545</sub>", "—", "—", "—" ], "avgamount": 0.03669724770642202, "chanceany": 0.03625041086596004 }, "disc-13": { "sortsize": [ 1, 0, 0, 0 ], "weights": [ "<sup>75</sup>&frasl;<sub>545</sub>", "—", "—", "—" ], "chanceany": 0.2508476644152371, "sizes": [ 1, "—", "—", "—" ], "sortweight": [ 75, 0, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.27522935779816515, "itemname": "disc-13" } }, "poolsBedrock": [ { "items": { "chainmail-chestplate": [ 1, 1, 50 ], "enchanted-book-rnd": [ 1, 1, 60 ], "golden-apple": [ 1, 1, 75 ], "lead": [ 1, 1, 100 ], "diamond-hoe": [ 1, 1, 75 ], "enchanted-golden-apple": [ 1, 1, 10 ], "diamond-chestplate": [ 1, 1, 25 ], "disc-cat": [ 1, 1, 75 ], "disc-13": [ 1, 1, 75 ] }, "rolls": [ 1, 3 ], "totalweight": 545 }, { "items": { "wheat": [ 1, 4, 100 ], "melon-seeds": [ 2, 4, 50 ], "gold-ingot": [ 1, 4, 25 ], "resin-clump": [ 2, 4, 50 ], "bucket": [ 1, 1, 50 ], "beetroot-seeds": [ 2, 4, 50 ], "pumpkin-seeds": [ 2, 4, 50 ], "redstone": [ 1, 4, 75 ], "iron-ingot": [ 1, 4, 50 ], "coal": [ 1, 4, 75 ], "bread": [ 1, 1, 100 ] }, "rolls": [ 1, 4 ], "totalweight": 675 }, { "items": { "rotten-flesh": [ 1, 8, 50 ], "string": [ 1, 8, 50 ], "gunpowder": [ 1, 8, 50 ], "bone": [ 1, 8, 50 ] }, "rolls": [ 3, 3 ], "totalweight": 200 }, { "items": { "empty": [ 1, 1, 1 ], "vex-armor-trim-smithing-template": [ 1, 1, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 2 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ "1–3", "1–4", 3, 1 ], "itemDataBedrockUpcoming": [], "header": "[[Woodland Mansion]]", "allRollsJava": [ "1–3", "1–4", 3, 1 ], "link": "[[woodland mansion]]" } } }

In Bedrock Edition, each woodland mansion chest contains items drawn from 4 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
1–3× 1–4× 1–3× 1–4×
👁 Image
Bone
1–85020057.8%3.3751.7
👁 Image
Gunpowder
1–85020057.8%3.3751.7
👁 Image
Rotten Flesh
1–85020057.8%3.3751.7
👁 Image
String
1–85020057.8%3.3751.7
👁 BlockSprite air.png: Sprite image for air in Minecraft
Nothing[F]
11250.0%0.5002.0
👁 Image
Vex Armor Trim Smithing Template
11250.0%0.5002.0
👁 Image
Lead
110054532.4%0.3673.1
👁 Image
Wheat
1–410067531.9%0.9263.1
👁 Image
Bread
110067531.9%0.3703.1
👁 Image
Music Disc (13)
17554525.1%0.2754.0
👁 Image
Music Disc (cat)
17554525.1%0.2754.0
👁 Image
Golden Apple
17554525.1%0.2754.0
👁 Image
Diamond Hoe
17554525.1%0.2754.0
👁 Image
Coal
1–47567524.9%0.6944.0
👁 Image
Redstone Dust
1–47567524.9%0.6944.0
👁 Image
Enchanted Book[G]
16054520.4%0.2204.9
👁 Image
Chainmail Chestplate
15054517.3%0.1835.8
👁 Image
Beetroot Seeds
2–45067517.2%0.5565.8
👁 Image
Melon Seeds
2–45067517.2%0.5565.8
👁 Image
Pumpkin Seeds
2–45067517.2%0.5565.8
👁 Image
Resin Clump
2–45067517.2%0.5565.8
👁 Image
Iron Ingot
1–45067517.2%0.4635.8
👁 Image
Bucket
15067517.2%0.1855.8
👁 Image
Gold Ingot
1–4256758.9%0.23111.2
👁 Image
Diamond Chestplate
1255458.9%0.09211.2
👁 Image
Enchanted Golden Apple
1105453.6%0.03727.6
{ "chestNames": [ "woodland-mansion" ], "gameVersion": "Bedrock", "loot": { "woodland-mansion": { "poolsJava": [ { "items": { "chainmail-chestplate": [ 1, 1, 10 ], "enchanted-book-rnd": [ 1, 1, 10 ], "golden-apple": [ 1, 1, 15 ], "lead": [ 1, 1, 20 ], "diamond-hoe": [ 1, 1, 15 ], "enchanted-golden-apple": [ 1, 1, 2 ], "diamond-chestplate": [ 1, 1, 5 ], "disc-cat": [ 1, 1, 15 ], "disc-13": [ 1, 1, 15 ] }, "rolls": [ 1, 3 ], "totalweight": 107 }, { "items": { "wheat": [ 1, 4, 20 ], "melon-seeds": [ 2, 4, 10 ], "gold-ingot": [ 1, 4, 5 ], "resin-clump": [ 2, 4, 50 ], "bucket": [ 1, 1, 10 ], "beetroot-seeds": [ 2, 4, 10 ], "pumpkin-seeds": [ 2, 4, 10 ], "redstone": [ 1, 4, 15 ], "iron-ingot": [ 1, 4, 10 ], "coal": [ 1, 4, 15 ], "bread": [ 1, 1, 20 ] }, "rolls": [ 1, 4 ], "totalweight": 175 }, { "items": { "rotten-flesh": [ 1, 8, 10 ], "string": [ 1, 8, 10 ], "gunpowder": [ 1, 8, 10 ], "bone": [ 1, 8, 10 ] }, "rolls": [ 3, 3 ], "totalweight": 40 }, { "items": { "empty": [ 1, 1, 1 ], "vex-armor-trim-smithing-template": [ 1, 1, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 2 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "wheat": { "itemname": "wheat", "sizes": [ "—", "1–4", "—", "—" ], "sortsize": [ 0, 2.5, 0, 0 ], "sortweight": [ 0, 20, 0, 0 ], "weights": [ "—", "<sup>20</sup>&frasl;<sub>175</sub>", "—", "—" ], "avgamount": 0.7142857142857143, "chanceany": 0.25488446480633076 }, "melon-seeds": { "sortsize": [ 0, 3, 0, 0 ], "weights": [ "—", "<sup>10</sup>&frasl;<sub>175</sub>", "—", "—" ], "chanceany": 0.13492444814660565, "sizes": [ "—", "2–4", "—", "—" ], "sortweight": [ 0, 10, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.42857142857142855, "itemname": "melon-seeds" }, "chainmail-chestplate": { "sortsize": [ 1, 0, 0, 0 ], "weights": [ "<sup>10</sup>&frasl;<sub>107</sub>", "—", "—", "—" ], "chanceany": 0.17554213743245484, "sizes": [ 1, "—", "—", "—" ], "sortweight": [ 10, 0, 0, 0 ], "armor": 2, "material": 0, "avgamount": 0.18691588785046728, "itemname": "chainmail-chestplate" }, "rotten-flesh": { "sortsize": [ 0, 0, 4.5, 0 ], "weights": [ "—", "—", "<sup>10</sup>&frasl;<sub>40</sub>", "—" ], "chanceany": 0.578125, "sizes": [ "—", "—", "1–8", "—" ], "sortweight": [ 0, 0, 10, 0 ], "armor": 0, "material": 0, "avgamount": 3.375, "itemname": "rotten-flesh" }, "vex-armor-trim-smithing-template": { "sortsize": [ 0, 0, 0, 1 ], "weights": [ "—", "—", "—", "<sup>1</sup>&frasl;<sub>2</sub>" ], "chanceany": 0.5, "sizes": [ "—", "—", "—", 1 ], "sortweight": [ 0, 0, 0, 1 ], "armor": 0, "material": 0, "avgamount": 0.5, "itemname": "vex-armor-trim-smithing-template" }, "gold-ingot": { "itemname": "gold-ingot", "sizes": [ "—", "1–4", "—", "—" ], "sortsize": [ 0, 2.5, 0, 0 ], "sortweight": [ 0, 5, 0, 0 ], "weights": [ "—", "<sup>5</sup>&frasl;<sub>175</sub>", "—", "—" ], "avgamount": 0.17857142857142858, "chanceany": 0.06941674302374012 }, "diamond-hoe": { "sortsize": [ 1, 0, 0, 0 ], "weights": [ "<sup>15</sup>&frasl;<sub>107</sub>", "—", "—", "—" ], "chanceany": 0.2550890050390069, "sizes": [ 1, "—", "—", "—" ], "sortweight": [ 15, 0, 0, 0 ], "armor": 0, "material": 4, "avgamount": 0.2803738317757009, "itemname": "diamond-hoe" }, "disc-cat": { "sortsize": [ 1, 0, 0, 0 ], "weights": [ "<sup>15</sup>&frasl;<sub>107</sub>", "—", "—", "—" ], "chanceany": 0.2550890050390069, "sizes": [ 1, "—", "—", "—" ], "sortweight": [ 15, 0, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.2803738317757009, "itemname": "disc-cat" }, "pumpkin-seeds": { "sortsize": [ 0, 3, 0, 0 ], "weights": [ "—", "<sup>10</sup>&frasl;<sub>175</sub>", "—", "—" ], "chanceany": 0.13492444814660565, "sizes": [ "—", "2–4", "—", "—" ], "sortweight": [ 0, 10, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.42857142857142855, "itemname": "pumpkin-seeds" }, "empty": { "sortsize": [ 0, 0, 0, 1 ], "weights": [ "—", "—", "—", "<sup>1</sup>&frasl;<sub>2</sub>" ], "chanceany": 0.5, "sizes": [ "—", "—", "—", 1 ], "sortweight": [ 0, 0, 0, 1 ], "armor": 0, "material": 0, "avgamount": 0.5, "itemname": "empty" }, "bone": { "sortsize": [ 0, 0, 4.5, 0 ], "weights": [ "—", "—", "<sup>10</sup>&frasl;<sub>40</sub>", "—" ], "chanceany": 0.578125, "sizes": [ "—", "—", "1–8", "—" ], "sortweight": [ 0, 0, 10, 0 ], "armor": 0, "material": 0, "avgamount": 3.375, "itemname": "bone" }, "gunpowder": { "sortsize": [ 0, 0, 4.5, 0 ], "weights": [ "—", "—", "<sup>10</sup>&frasl;<sub>40</sub>", "—" ], "chanceany": 0.578125, "sizes": [ "—", "—", "1–8", "—" ], "sortweight": [ 0, 0, 10, 0 ], "armor": 0, "material": 0, "avgamount": 3.375, "itemname": "gunpowder" }, "string": { "sortsize": [ 0, 0, 4.5, 0 ], "weights": [ "—", "—", "<sup>10</sup>&frasl;<sub>40</sub>", "—" ], "chanceany": 0.578125, "sizes": [ "—", "—", "1–8", "—" ], "sortweight": [ 0, 0, 10, 0 ], "armor": 0, "material": 0, "avgamount": 3.375, "itemname": "string" }, "bread": { "itemname": "bread", "sizes": [ "—", 1, "—", "—" ], "sortsize": [ 0, 1, 0, 0 ], "sortweight": [ 0, 20, 0, 0 ], "weights": [ "—", 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"itemname": "golden-apple" }, "resin-clump": { "itemname": "resin-clump", "sizes": [ "—", "2–4", "—", "—" ], "sortsize": [ 0, 3, 0, 0 ], "sortweight": [ 0, 50, 0, 0 ], "weights": [ "—", "<sup>50</sup>&frasl;<sub>175</sub>", "—", "—" ], "avgamount": 2.142857142857143, "chanceany": 0.5376926280716369 }, "iron-ingot": { "itemname": "iron-ingot", "sizes": [ "—", "1–4", "—", "—" ], "sortsize": [ 0, 2.5, 0, 0 ], "sortweight": [ 0, 10, 0, 0 ], "weights": [ "—", "<sup>10</sup>&frasl;<sub>175</sub>", "—", "—" ], "avgamount": 0.35714285714285715, "chanceany": 0.13492444814660565 }, "bucket": { "itemname": "bucket", "sizes": [ "—", 1, "—", "—" ], "sortsize": [ 0, 1, 0, 0 ], "sortweight": [ 0, 10, 0, 0 ], "weights": [ "—", "<sup>10</sup>&frasl;<sub>175</sub>", "—", "—" ], "avgamount": 0.14285714285714285, "chanceany": 0.13492444814660565 }, "lead": { "itemname": "lead", "sizes": [ 1, "—", "—", "—" ], "sortsize": [ 1, 0, 0, 0 ], "sortweight": [ 20, 0, 0, 0 ], "weights": [ "<sup>20</sup>&frasl;<sub>107</sub>", "—", "—", "—" ], "avgamount": 0.37383177570093457, "chanceany": 0.32942517119807224 }, "diamond-chestplate": { "itemname": "diamond-chestplate", "sizes": [ 1, "—", "—", "—" ], "sortsize": [ 1, 0, 0, 0 ], "sortweight": [ 5, 0, 0, 0 ], "weights": [ "<sup>5</sup>&frasl;<sub>107</sub>", "—", "—", "—" ], "avgamount": 0.09345794392523364, "chanceany": 0.09058049390919343 }, "redstone": { "sortsize": [ 0, 2.5, 0, 0 ], "weights": [ "—", "<sup>15</sup>&frasl;<sub>175</sub>", "—", "—" ], "chanceany": 0.1966920449812577, "sizes": [ "—", "1–4", "—", "—" ], "sortweight": [ 0, 15, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.5357142857142857, "itemname": "redstone" }, "beetroot-seeds": { "sortsize": [ 0, 3, 0, 0 ], "weights": [ "—", "<sup>10</sup>&frasl;<sub>175</sub>", "—", "—" ], "chanceany": 0.13492444814660565, "sizes": [ "—", "2–4", "—", "—" ], "sortweight": [ 0, 10, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.42857142857142855, "itemname": "beetroot-seeds" }, "enchanted-golden-apple": { "itemname": "enchanted-golden-apple", "sizes": [ 1, "—", "—", "—" ], "sortsize": [ 1, 0, 0, 0 ], "sortweight": [ 2, 0, 0, 0 ], "weights": [ "<sup>2</sup>&frasl;<sub>107</sub>", "—", "—", "—" ], "avgamount": 0.037383177570093455, "chanceany": 0.03691952037601953 }, "disc-13": { "sortsize": [ 1, 0, 0, 0 ], "weights": [ "<sup>15</sup>&frasl;<sub>107</sub>", "—", "—", "—" ], "chanceany": 0.2550890050390069, "sizes": [ 1, "—", "—", "—" ], "sortweight": [ 15, 0, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.2803738317757009, "itemname": "disc-13" } }, "structID": "woodland-mansion", "poolsJavaUpcoming": [], "structure": "Woodland Mansion", "container": "", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "wheat": { "itemname": "wheat", "sizes": [ "—", "1–4", "—", "—" ], "sortsize": [ 0, 2.5, 0, 0 ], "sortweight": [ 0, 100, 0, 0 ], "weights": [ "—", "<sup>100</sup>&frasl;<sub>675</sub>", "—", "—" ], "avgamount": 0.9259259259259259, "chanceany": 0.31944467965399737 }, "melon-seeds": { "sortsize": [ 0, 3, 0, 0 ], "weights": [ "—", "<sup>50</sup>&frasl;<sub>675</sub>", "—", "—" ], "chanceany": 0.1719682899889169, "sizes": [ "—", "2–4", "—", "—" ], "sortweight": [ 0, 50, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.5555555555555556, "itemname": "melon-seeds" }, "chainmail-chestplate": { "itemname": "chainmail-chestplate", "sizes": [ 1, "—", "—", "—" ], "sortsize": [ 1, 0, 0, 0 ], "sortweight": [ 50, 0, 0, 0 ], "weights": [ "<sup>50</sup>&frasl;<sub>545</sub>", "—", "—", "—" ], "avgamount": 0.1834862385321101, "chanceany": 0.17252123311524303 }, "rotten-flesh": { "sortsize": [ 0, 0, 4.5, 0 ], "weights": [ "—", "—", "<sup>50</sup>&frasl;<sub>200</sub>", "—" ], "chanceany": 0.578125, "sizes": [ "—", "—", "1–8", "—" ], "sortweight": [ 0, 0, 50, 0 ], "armor": 0, "material": 0, "avgamount": 3.375, "itemname": "rotten-flesh" }, "vex-armor-trim-smithing-template": { "sortsize": [ 0, 0, 0, 1 ], "weights": [ "—", "—", "—", "<sup>1</sup>&frasl;<sub>2</sub>" ], "chanceany": 0.5, "sizes": [ "—", "—", "—", 1 ], "sortweight": [ 0, 0, 0, 1 ], "armor": 0, "material": 0, "avgamount": 0.5, "itemname": "vex-armor-trim-smithing-template" }, "gold-ingot": { "itemname": "gold-ingot", "sizes": [ "—", "1–4", "—", "—" ], "sortsize": [ 0, 2.5, 0, 0 ], "sortweight": [ 0, 25, 0, 0 ], "weights": [ "—", "<sup>25</sup>&frasl;<sub>675</sub>", "—", "—" ], "avgamount": 0.23148148148148148, "chanceany": 0.08922627347156131 }, "diamond-hoe": { "sortsize": [ 1, 0, 0, 0 ], "weights": [ "<sup>75</sup>&frasl;<sub>545</sub>", "—", "—", "—" ], "chanceany": 0.2508476644152371, "sizes": [ 1, "—", "—", "—" ], "sortweight": [ 75, 0, 0, 0 ], "armor": 0, "material": 4, "avgamount": 0.27522935779816515, "itemname": "diamond-hoe" }, "disc-cat": { "sortsize": [ 1, 0, 0, 0 ], "weights": [ "<sup>75</sup>&frasl;<sub>545</sub>", "—", "—", "—" ], "chanceany": 0.2508476644152371, "sizes": [ 1, "—", "—", "—" ], "sortweight": [ 75, 0, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.27522935779816515, "itemname": "disc-cat" }, "pumpkin-seeds": { "sortsize": [ 0, 3, 0, 0 ], "weights": [ "—", "<sup>50</sup>&frasl;<sub>675</sub>", "—", "—" ], "chanceany": 0.1719682899889169, "sizes": [ "—", "2–4", "—", "—" ], "sortweight": [ 0, 50, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.5555555555555556, "itemname": "pumpkin-seeds" }, "empty": { "sortsize": [ 0, 0, 0, 1 ], "weights": [ "—", "—", "—", "<sup>1</sup>&frasl;<sub>2</sub>" ], "chanceany": 0.5, "sizes": [ "—", "—", "—", 1 ], "sortweight": [ 0, 0, 0, 1 ], "armor": 0, "material": 0, "avgamount": 0.5, "itemname": "empty" }, "bone": { "sortsize": [ 0, 0, 4.5, 0 ], "weights": [ "—", "—", "<sup>50</sup>&frasl;<sub>200</sub>", "—" ], "chanceany": 0.578125, "sizes": [ "—", "—", "1–8", "—" ], "sortweight": [ 0, 0, 50, 0 ], "armor": 0, "material": 0, "avgamount": 3.375, "itemname": "bone" }, "gunpowder": { "sortsize": [ 0, 0, 4.5, 0 ], "weights": [ "—", "—", "<sup>50</sup>&frasl;<sub>200</sub>", "—" ], "chanceany": 0.578125, "sizes": [ "—", "—", "1–8", "—" ], "sortweight": [ 0, 0, 50, 0 ], "armor": 0, "material": 0, "avgamount": 3.375, "itemname": "gunpowder" }, "string": { "sortsize": [ 0, 0, 4.5, 0 ], "weights": [ "—", "—", "<sup>50</sup>&frasl;<sub>200</sub>", "—" ], "chanceany": 0.578125, "sizes": [ "—", "—", "1–8", "—" ], "sortweight": [ 0, 0, 50, 0 ], "armor": 0, "material": 0, "avgamount": 3.375, "itemname": "string" }, "bread": { "itemname": "bread", "sizes": [ "—", 1, "—", "—" ], "sortsize": [ 0, 1, 0, 0 ], "sortweight": [ 0, 100, 0, 0 ], "weights": [ "—", "<sup>100</sup>&frasl;<sub>675</sub>", "—", "—" ], "avgamount": 0.37037037037037035, "chanceany": 0.31944467965399737 }, "enchanted-book-rnd": { "itemname": "enchanted-book-rnd", "sizes": [ 1, "—", "—", "—" ], "sortsize": [ 1, 0, 0, 0 ], "sortweight": [ 60, 0, 0, 0 ], "weights": [ "<sup>60</sup>&frasl;<sub>545</sub>", "—", "—", "—" ], "avgamount": 0.22018348623853212, "chanceany": 0.20446800805232934 }, "coal": { "sortsize": [ 0, 2.5, 0, 0 ], "weights": [ "—", "<sup>75</sup>&frasl;<sub>675</sub>", "—", "—" ], "chanceany": 0.2485901539399482, "sizes": [ "—", "1–4", "—", "—" ], "sortweight": [ 0, 75, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.6944444444444444, "itemname": "coal" }, "golden-apple": { "sortsize": [ 1, 0, 0, 0 ], "weights": [ "<sup>75</sup>&frasl;<sub>545</sub>", "—", "—", "—" ], "chanceany": 0.2508476644152371, "sizes": [ 1, "—", "—", "—" ], "sortweight": [ 75, 0, 0, 0 ], "armor": 0, "material": 3, "avgamount": 0.27522935779816515, "itemname": "golden-apple" }, "resin-clump": { "sortsize": [ 0, 3, 0, 0 ], "weights": [ "—", "<sup>50</sup>&frasl;<sub>675</sub>", "—", "—" ], "chanceany": 0.1719682899889169, "sizes": [ "—", "2–4", "—", "—" ], "sortweight": [ 0, 50, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.5555555555555556, "itemname": "resin-clump" }, "iron-ingot": { "itemname": "iron-ingot", "sizes": [ "—", "1–4", "—", "—" ], "sortsize": [ 0, 2.5, 0, 0 ], "sortweight": [ 0, 50, 0, 0 ], "weights": [ "—", "<sup>50</sup>&frasl;<sub>675</sub>", "—", "—" ], "avgamount": 0.46296296296296297, "chanceany": 0.1719682899889169 }, "bucket": { "itemname": "bucket", "sizes": [ "—", 1, "—", "—" ], "sortsize": [ 0, 1, 0, 0 ], "sortweight": [ 0, 50, 0, 0 ], "weights": [ "—", "<sup>50</sup>&frasl;<sub>675</sub>", "—", "—" ], "avgamount": 0.18518518518518517, "chanceany": 0.1719682899889169 }, "lead": { "itemname": "lead", "sizes": [ 1, "—", "—", "—" ], "sortsize": [ 1, 0, 0, 0 ], "sortweight": [ 100, 0, 0, 0 ], "weights": [ "<sup>100</sup>&frasl;<sub>545</sub>", "—", "—", "—" ], "avgamount": 0.3669724770642202, "chanceany": 0.32414203337016656 }, "diamond-chestplate": { "itemname": "diamond-chestplate", "sizes": [ 1, "—", "—", "—" ], "sortsize": [ 1, 0, 0, 0 ], "sortweight": [ 25, 0, 0, 0 ], "weights": [ "<sup>25</sup>&frasl;<sub>545</sub>", "—", "—", "—" ], "avgamount": 0.09174311926605505, "chanceany": 0.08896969360016904 }, "redstone": { "sortsize": [ 0, 2.5, 0, 0 ], "weights": [ "—", "<sup>75</sup>&frasl;<sub>675</sub>", "—", "—" ], "chanceany": 0.2485901539399482, "sizes": [ "—", "1–4", "—", "—" ], "sortweight": [ 0, 75, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.6944444444444444, "itemname": "redstone" }, "beetroot-seeds": { "sortsize": [ 0, 3, 0, 0 ], "weights": [ "—", "<sup>50</sup>&frasl;<sub>675</sub>", "—", "—" ], "chanceany": 0.1719682899889169, "sizes": [ "—", "2–4", "—", "—" ], "sortweight": [ 0, 50, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.5555555555555556, "itemname": "beetroot-seeds" }, "enchanted-golden-apple": { "itemname": "enchanted-golden-apple", "sizes": [ 1, "—", "—", "—" ], "sortsize": [ 1, 0, 0, 0 ], "sortweight": [ 10, 0, 0, 0 ], "weights": [ "<sup>10</sup>&frasl;<sub>545</sub>", "—", "—", "—" ], "avgamount": 0.03669724770642202, "chanceany": 0.03625041086596004 }, "disc-13": { "sortsize": [ 1, 0, 0, 0 ], "weights": [ "<sup>75</sup>&frasl;<sub>545</sub>", "—", "—", "—" ], "chanceany": 0.2508476644152371, "sizes": [ 1, "—", "—", "—" ], "sortweight": [ 75, 0, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.27522935779816515, "itemname": "disc-13" } }, "poolsBedrock": [ { "items": { "chainmail-chestplate": [ 1, 1, 50 ], "enchanted-book-rnd": [ 1, 1, 60 ], "golden-apple": [ 1, 1, 75 ], "lead": [ 1, 1, 100 ], "diamond-hoe": [ 1, 1, 75 ], "enchanted-golden-apple": [ 1, 1, 10 ], "diamond-chestplate": [ 1, 1, 25 ], "disc-cat": [ 1, 1, 75 ], "disc-13": [ 1, 1, 75 ] }, "rolls": [ 1, 3 ], "totalweight": 545 }, { "items": { "wheat": [ 1, 4, 100 ], "melon-seeds": [ 2, 4, 50 ], "gold-ingot": [ 1, 4, 25 ], "resin-clump": [ 2, 4, 50 ], "bucket": [ 1, 1, 50 ], "beetroot-seeds": [ 2, 4, 50 ], "pumpkin-seeds": [ 2, 4, 50 ], "redstone": [ 1, 4, 75 ], "iron-ingot": [ 1, 4, 50 ], "coal": [ 1, 4, 75 ], "bread": [ 1, 1, 100 ] }, "rolls": [ 1, 4 ], "totalweight": 675 }, { "items": { "rotten-flesh": [ 1, 8, 50 ], "string": [ 1, 8, 50 ], "gunpowder": [ 1, 8, 50 ], "bone": [ 1, 8, 50 ] }, "rolls": [ 3, 3 ], "totalweight": 200 }, { "items": { "empty": [ 1, 1, 1 ], "vex-armor-trim-smithing-template": [ 1, 1, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 2 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ "1–3", "1–4", 3, 1 ], "itemDataBedrockUpcoming": [], "header": "[[Woodland Mansion]]", "allRollsJava": [ "1–3", "1–4", 3, 1 ], "link": "[[woodland mansion]]" } } }
  1. a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. a b The weight of this item relative to other items in the pool.
  3. a b The odds of finding any of this item in a single chest.
  4. a b The number of items expected per chest, averaged over a large number of chests.
  5. a b The average number of chests the player should expect to search to find any of this item.
  6. a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
  7. a b All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.

Also, there can be found 8 alliums in a chest in the "Allium room", 28 dark oak saplings in a chest in the "Sapling farm", 2 ender pearls in a trapped chest in the "Fake End portal room", and an iron axe with Efficiency I in the "Tree-chopping room".


Data values

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Java Edition:

Structure typeIdentifier
👁 EnvSprite woodland-mansion.png: Sprite image for woodland-mansion in Minecraft
Woodland Mansion
woodland_mansion
StructureIdentifier
👁 EnvSprite woodland-mansion.png: Sprite image for woodland-mansion in Minecraft
Woodland Mansion
mansion

Bedrock Edition:

StructureIdentifier Translation key
👁 EnvSprite woodland-mansion.png: Sprite image for woodland-mansion in Minecraft
Woodland Mansion
mansion feature.mansion

Config

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Java Edition:

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
👁 Image
👁 Image
Treasure HunterAcquire a map from a cartographer villager, then enter the revealed structureVisit the structure indicated while the purchased map is in your main hand (hotbar).40Silver

Videos

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History

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Reveal

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September 25, 2016The woodland mansion, a "procedurally generated house", was first revealed at MINECON 2016. Jeb stated that the new structure blocks saved him a lot of time when building this massive structure.

Java Edition

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Java Edition
1.1116w39aAdded woodland mansions.
16w43aAdded one room: a room with lava encased in glass and obsidian with a block of diamond.
?The room "1x1_b5.nbt" no longer generates.
1.18?Woodland mansions are now much more common.
1.1922w13aAllays will sometimes spawn in jail cells.
1.19.4
Experiment
Update 1.20
23w04aVex armor trims are now found in woodland mansion chests.
23w05aIncreased the chance of finding vex armor trims in woodland mansion chests from from 4.7% to 50%.
1.21.424w44aResin clumps and resin bricks are now found in woodland mansion chests.
24w45aLoot chests can now contain only resin clumps, not resin bricks.
1.21.525w02aWoodland mansions can now generate in pale gardens.
1.21.625w17aThe room "1x1_b5.nbt" generates again.
26.1snap11Removed the name tag from woodland mansion loot.

Bedrock Edition

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Pocket Edition
1.1.0alpha 1.1.0.0Added woodland mansions.
The floor of woodland mansions generate with oak planks instead of birch planks.
Banners do not yet generate in woodland mansions.
Bedrock Edition
1.2.0beta 1.2.0.2The floor of woodland mansions are now made out of birch planks.
Banners now generate in woodland mansions.
1.18.30
Experiment
Wild Update
beta 1.18.30.22Allays will sometimes spawn in jail cells.
1.19.80
Experiment
Next Major Update
Preview 1.19.80.21Vex armor trims are now found in woodland mansion chests.
1.20.0Preview 1.20.0.20Woodland mansion entrances now use cobblestone slabs.
1.21.30Preview 1.21.30.23Fixed Mushroom Farms in Woodland Mansions that incorrectly spawned dirt instead of coarse dirt.
1.21.50Preview 1.21.50.25Resin clumps and resin bricks are now found in woodland mansion chests.
1.21.60Preview 1.21.60.24Resin bricks no longer generate in chests.
Preview 1.21.60.25Woodland mansions can now generate in pale gardens.
1.21.80Preview 1.21.80.20The tree chopping room now correctly has an iron axe with Efficiency I in its chest instead of another item with Efficiency I.[2]
26.10Preview 26.10.25Removed the name tag from woodland mansion loot.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU54CU441.521.521.52Patch 241.0.4Added woodland mansions. Woodland mansions generate more often in these editions.
TU56CU481.551.551.55Patch 261.0.6The "spider room" now generates with a spider spawner instead of a pig spawner.
1.88 Woodland mansions now generate with stone stairs instead of cobblestone stairs.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
1.9.19Added woodland mansions.

Issues

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Issues relating to "Woodland Mansion" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • Woodland mansions were added as a way to implement illagers, the main antagonists of the then-developing game Minecraft Dungeons, into the base game of Minecraft, providing them with a place to live.[3]

Gallery

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Screenshots

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Mojang screenshots

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In other media

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References

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  1. MC-160169 – Woodland Mansion mushroom room is missing mushrooms
  2. MCPE-109048 – resolved as "Fixed".
  3. "WOODLAND MANSION MYSTERY: Episode 3" – Minecraft on YouTube, January 6, 2023

External links

[edit | edit source]

Navigation

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Retrieved from "https://minecraft.wiki/w/Woodland_Mansion?oldid=3649169"

Navigation menu