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VOOZH | about |
| Health points | 32HPπ β€οΈ Γ 16 |
|---|---|
| Behavior | Passive[note 1] |
| Mob type | π Image Undead π Image Monster π Image Animal |
| Hitbox size | Standing: Height: 2.375 blocks Width: 1.7 blocks Sitting: |
| Speed | 0.09 |
| Spawn |
|
| Usable items |
|
{
"extratext": "[[#Animations|View all renders]]",
"title": "Camel Husk",
"images": [
"Camel Husk Idle JE1.gif",
"Saddled Camel Husk.png"
],
"rows": [
{
"field": "32<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 16</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite undead.png article, displayed as 16x16px|link=Undead|alt=|class=pixel-image|)</span>(link to Undead article, displayed as <span class=\"sprite-text\">Undead</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "'''Standing:'''<br>Height: 2.375 blocks<br>Width: 1.7 blocks<br>\n'''Sitting:'''<br>Height: 0.945 blocks<br>Width: 1.7 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.09",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "\n*<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite desert.png article, displayed as 16x16px|link=Desert|alt=|class=pixel-image|)</span>(link to Desert article, displayed as <span class=\"sprite-text\">Desert</span>)</span> at night or during thunderstorms.",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Camel Husk Spawn Egg"
]
}
A camel husk is an undead variant of the camel that rarely spawns at night or during thunderstorms in deserts as a hostile mob, being ridden and controlled by an iron spear-wielding husk with a parched passenger, known as a camel husk jockey. It does not burn in sunlight, and is passive once separated from its riders.
In Java Edition, when a husk spawns naturally and spawns in a space that does not block the collision box required for a camel husk, it has a 10% chance to spawn as a camel husk jockey, i.e. riding a camel husk, and spawning a parched as the second passenger. Within a spawning pack of husks, only one of them can spawn as a camel husk jockey. If the husk is a baby husk and was supposed to spawn as chicken jockey, the chicken will be spawned (and can despawn), but the baby husk will ride the camel husk.
Camel husks count towards the "monster" mob cap and can despawn like most hostile mobs until the first time any player interacts with it. At that point it becomes persistent and no longer counts towards any mob cap either.
Camel husks do not spawn in Peaceful difficulty, like other monsters.
In Bedrock Edition, camel husks spawn by weight on their own, and like in Java Edition, never by itself:
| Category: Monster | Bedrock Edition | ||
|---|---|---|---|
| Spawn area | Spawn weight | Group size | |
| π Image Desert |
25 | 1 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Rotten Flesh | 2β3 | 100.00% | 2.50 | 2β4 | 100.00% | 3.00 | 2β5 | 100.00% | 3.50 | 2β6 | 100.00% | 4.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Rotten Flesh | 2β3 | 1 | 5β2 | 2β4 | 1 | 3 | 2β5 | 1 | 7β2 | 2β6 | 1 | 4 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Rotten Flesh | 2 | 1β2 (50.00%) | 1β4 (25.00%) | 1β8 (12.50%) | 1β12 (8.33%) |
| 3 | 1β2 (50.00%) | 1β2 (50.00%) | 3β8 (37.50%) | 1β4 (25.00%) | ||
| 4 | 0 | 1β4 (25.00%) | 3β8 (37.50%) | 1β3 (33.33%) | ||
| 5 | 0 | 0 | 1β8 (12.50%) | 1β4 (25.00%) | ||
| 6 | 0 | 0 | 0 | 1β12 (8.33%) | ||
| Average | 5β2 (2.50) | 3 (3.00) | 7β2 (3.50) | 4 (4.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Rotten Flesh | 2.50 | 3.00 | 3.50 | 4.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Rotten Flesh | 2β3 | 100.00% | 2.50 | 2β3 | 100.00% | 2.50 | 2β3 | 100.00% | 2.50 | 2β3 | 100.00% | 2.50 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Rotten Flesh | 2β3 | 1 | 5β2 | 2β3 | 1 | 5β2 | 2β3 | 1 | 5β2 | 2β3 | 1 | 5β2 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Rotten Flesh | 2 | 1β2 (50.00%) | 1β2 (50.00%) | 1β2 (50.00%) | 1β2 (50.00%) |
| 3 | 1β2 (50.00%) | 1β2 (50.00%) | 1β2 (50.00%) | 1β2 (50.00%) | ||
| Average | 5β2 (2.50) | 5β2 (2.50) | 5β2 (2.50) | 5β2 (2.50) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Rotten Flesh | 2.50 | 2.50 | 2.50 | 2.50 |
| Health points | Husk: 20HPπ β€οΈ Γ 10 Parched: 16HPπ β€οΈ Γ 8 Camel Husk: 32HPπ β€οΈ Γ 16 |
|---|---|
| Behavior | Hostile |
| Natural equipment |
Husk:
Parched:
|
{
"title": "Camel Husk Jockey",
"rows": [
{
"field": "'''Husk:''' 20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 10</span><br> '''Parched:''' 16<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 8</span><br> '''Camel Husk:''' 32<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 16</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
}
],
"invimages": [],
"images": [
"Camel Husk Jockey.png"
]
}
Camel husks spawn as hostile mobs due to being ridden by hostile mobs, targeting the player as its pathfinding is controlled by the riders. In this state, the camel husk's movement is controlled by the front passenger. This will initially be the husk; if the husk dismounts or is killed, the parched will instead take control. When both passengers are killed or dismount the camel husk, it becomes passive. It can then subsequently be ridden by players like a regular camel.
In addition to being an animal like regular camels, camel husks are part of two additional mob categories, monster and undead. Because they are undead, camel husks cannot breed.
Camel husks can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can safely fall 3 blocks. Camel husks also take half of the normal fall damage (rounded up) that most other mobs take (0.5HPπ β€οΈ
Γ 0.25 damage per block over the safe distance instead of 1HPπ π
). If an entity is riding a camel husk, they receive the same fall damage as the camel husk.
Camel husks have a 1β900 chance to regenerate 1HPπ π
health point each game tick.
Rabbit's feet can be used to tempt and heal camel husks.
In Bedrock Edition, camel husks don't panic when damaged.
In Java Edition, camel husks are never spawned as part of a zombie siege, but if a camel husk jockey naturally spawns nearby, it will join the siege and behave like all other zombies.
Being an undead mob, they are:
Unlike most undead mobs, camel husks do not burn in sunlight.
As they are also monsters, camel husks count towards the hostile mob cap. However, once a player gets onto a camel husk for the first time, it stops counting towards any mob cap and will no longer despawn, similar to having a name tag applied.
As they are considered monsters, parrots can imitate them.
Camel husks can be ridden as long as there are not already two riders. The riding behavior of camel husks is identical to regular camels.
Camel husks have one slot in their inventory for equipping a saddle. A saddle can be placed on a camel husk by holding it and then using it on the camel, or by accessing its inventory. A camel husk's inventory can be accessed by mounting the camel husk and using inventory control, or by sneaking and then using or pressing the "open inventory" buttonβ[Bedrock Edition only] on the camel husk.
Once a camel husk is saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control. A second player can then ride as a passenger. If the controlling passenger disembarks, then the second passenger takes control of the camel husk. In Bedrock Edition, camel husks get up immediately once the player rides them with a saddle while sitting; in Java Edition, they get up once the player moves forwards.
Camel husks move at the same speed as regular camels. They gradually gain speed while moving in a straight line, up to a walking speed of 3.885 blocks/s, and can also manually sprint at a speed of 8.203 blocks/s by double tapping forward or by holding the sprint control while moving forward.
Saddled camel husks also have the ability of "dashing". When the player rides them, the experience bar on the HUD is replaced by a dash charging bar, similar to the jump charging bar for horses. Dashing is done using the jump control, and holding the control charges for a longer dashing. Camel husks can dash every 2.75 seconds. When dashing, the camel husk launches up to 12 blocks forward and one block upward. For a short time after dashing, the camel husk cannot sprint.
Despite being monsters, camel husks use the "Friendly Mobs" sound category.[1]
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βCamel Husk grumphs | Friendly Mobs | Randomly | entity.camel_husk.ambient | subtitles.entity.camel_husk.ambientβ | 1.0 | 1.0 | 16 | |
| βCamel Husk hurts | Friendly Mobs | When a camel husk is damaged | entity.camel_husk.hurt | subtitles.entity.camel_husk.hurtβ | 1.0 | 1.0 | 16 | |
| βCamel Husk dies | Friendly Mobs | When a camel husk dies | entity.camel_husk.death | subtitles.entity.camel_husk.deathβ | 1.0 | 1.0 | 16 | |
| βCamel Husk sits down | Friendly Mobs | When a camel husk sits | entity.entity.camel_husk.sit | subtitles.entity.camel_husk.sitβ | 1.0 | 1.0 | 16 | |
| βCamel Husk stands up | Friendly Mobs | When a camel husk stands | entity.entity.camel_husk.stand | subtitles.entity.camel_husk.standβ | 1.0 | 1.0 | 16 | |
| βCamel Husk eats | Friendly Mobs | When a camel husk eats | entity.camel_husk.eat | subtitles.entity.camel_husk.eatβ | 1.0 | 1.0 | 16 | |
| βCamel Husk yeets | Friendly Mobs | When a camel husk dashes | entity.camel_husk.dash | subtitles.entity.camel_husk.dashβ | 1.0 | 1.0 | 16 | |
| βCamel Husk recovers | Friendly Mobs | When a camel husk's dash ability resets | entity.camel_husk.dash_ready | subtitles.entity.camel_husk.dash_readyβ | 1.0 | 1.0 | 16 | |
| βSomething fell | Friendly Mobs | When a camel husk falls from more than 1 block | entity.horse.land | subtitles.entity.generic.big_fallβ | 1.0 | 1.0 | 16 | |
| βFootsteps | Friendly Mobs | While a camel husk is walking | entity.camel_husk.step | subtitles.block.generic.footstepsββ | 0.3 | 1.0 | 16 | |
| βFootsteps | Friendly Mobs | While a camel is walking on sand, red sand, concrete powder, or suspicious sand[sound 1] | entity.camel_husk.step_sand | subtitles.block.generic.footstepsββ | 0.3 | 1.0 | 16 | |
| βSaddle equips | Friendly Mobs | When a saddle is equipped to a camel husk | entity.camel_husk.saddle | subtitles.entity.camel_husk.saddleβ | 1.0 | 1.0 | 16 | |
| βSaddle snips away | Friendly Mobs | When a saddle is removed from a camel husk using shears | item.saddle.unequip | subtitles.item.saddle.unequipβ | 1.0 | 1.0 | 16 | |
#camel_sand_step_sound_blocks tag.
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βCamel Husk grumphs | Friendly Mobs | Randomly | mob.camel_husk.ambient | β ? | 0.90 | 0.80β1.20 | |
| βCamel Husk hurts | Friendly Mobs | When a camel husk is damaged | mob.camel_husk.hurt | β ? | 1.0 | 0.80β1.20 | |
| βCamel Husk dies | Friendly Mobs | When a camel husk dies | mob.camel_husk.death | β ? | 1.0 | 0.80β1.20 | |
| βCamel Husk sits down | Friendly Mobs | When a camel husk sits | mob.entity.camel_husk.sit | β ? | 0.60 | 1.0 | |
| βCamel Husk stands up | Friendly Mobs | When a camel husk stands | mob.entity.camel_husk.stand | β ? | 0.60 | 1.0 | |
| βCamel Husk eats | Friendly Mobs | When a camel husk eats | mob.camel_husk.eat | β ? | 0.20 | 0.80β1.20 | |
| βCamel Husk yeets | Friendly Mobs | When a camel husk dashes | mob.camel_husk.dash | β ? | 1.0 | 1.0 | |
| βCamel Husk recovers | Friendly Mobs | When a camel husk's dash ability resets | mob.camel_husk.dash_ready | β ? | 0.250 | 0.80β1.20 | |
| β ? | Friendly Mobs | When a camel husk falls from more than 1 block | mob.horse.land | β ? | 1.0 | 1.0 | |
| βFootsteps | Friendly Mobs | While a camel husk is walking | mob.camel_husk.step | β ? | 0.70 | 0.80β1.20 | |
| βFootsteps | Friendly Mobs | While a camel is walking on sand, red sand, concrete powder, or suspicious sand | mob.camel_husk.step_sand | β ? | 0.60 | 0.80β1.20 | |
| β ? | Friendly Mobs | When a saddle is equipped to a camel husk | mob.horse.leather | β ? | 1.0 | 0.80β1.20 | |
| β ? | Friendly Mobs | When a saddle is removed from a camel husk using shears | mob.unsaddle | β ? | 1.0 | 1.0 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite camel-husk.png: Sprite image for camel-husk in Minecraft Camel Husk | camel_husk | can_breathe_under_watercan_equip_saddleignores_poison_and_regeninverted_healing_and_harmsensitive_to_smiteundeadwither_friendszombies |
entity.minecraft.camel_husk |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite camel-husk.png: Sprite image for camel-husk in Minecraft Camel Husk | camel_husk | 152 |
camel_huskmobundead | entity.camel_husk.name |
Camel husks have entity data associated with them that contain various properties.
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.11 | 25w44a | π Image π Image π Image Added adult and baby camel husks, along with camel husk jockeys. | |||||
| 25w45a | The camel husk's rotten flesh drop is now affected by Looting. | ||||||
| Now becomes persistent with any interaction from a player, not just riding them. | |||||||
| 25w46a | Camel husks no longer panic if controlled by other mobs. | ||||||
| pre1 | Camel husks can no longer be ridden underwater, making their riding functionality identical to normal camels. | ||||||
| 26.1 | snap6 | Baby camel husks have been partially removed: they now appear identical to adults, but still behave as babies (have a smaller hitbox, move faster, follow adults, do not drop anything, cannot be equipped or ridden, can have their age accelerated by 10 seconds with rabbit's feet).[2] | |||||
| snap7 | Baby camel husks have been completely removed on the server-side. Existing babies are automatically converted into adults. Modified servers can still send baby camel husks to vanilla clients, though the aforementioned issues persist. | ||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.130 | Preview 1.21.130.24 | π Image π Image Added camel husks, along with camel husk jockeys. | |||||
| Currently, they do not spawn naturally, and can only be spawned using its spawn egg or commands.[3] | |||||||
| Preview 1.21.130.26 | Camel husk jockeys can now properly spawn naturally in deserts. | ||||||
| Preview 1.21.130.27 | A husk that spawns riding a camel husk now has a 50% chance of dropping a rabbit foot. | ||||||
| Camel husks can no longer be leashed while being ridden by a hostile mob and can no longer enter a panicked state while it is being ridden. | |||||||
| 26.0 | Preview 26.0.25 | Camel husks no longer panic when hit. | |||||
| Preview 26.0.27 | Camel husks are no longer damaged by the conduit. | ||||||
| Camel husks no longer prevent the player from sleeping when nearby. | |||||||
| 26.10 | Preview 26.10.21 | Camel husks now try to avoid water, dangerous blocks, and do not try to avoid rails. | |||||
| 26.30 | Preview 26.30.29 | Camel husks ridden by players can no longer be pushed by sulfur cubes with blocks absorbed. | |||||
Issues relating to "Camel Husk" are maintained on the bug tracker. Issues should be reported and viewed there.
| Desert | |
|---|---|
| Environment | |
| Blocks | |
| Mobs | |