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Talk:Camel Husk

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Latest comment: 16 April by FeedbackBot in topic Feedback (Thu, 16 Apr 2026 23:10:37 UTC)
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Are they Nuetral?

[edit source]
Latest comment: 28 October 202510 comments4 people in discussion

Are they nuetral or are they passive? CrockCraftMC (talk) 16:29, 28 October 2025 (UTC)

They are passive, they never really "attack" the player. They target the player when ridden by husks/skeletons because hostile mobs control the mount (similar to how chicken is "hostile" when ridden by a zombie).--Capopanzo (talk | contribs) 16:31, 28 October 2025 (UTC)
Yea, in the new youtube video they mention how the Camel Husk is an "undead neutral mob". I think Mojang considers the undead mounts as neutral because they are monsters. Rogerio980Pizzaa (talk) 16:42, 28 October 2025 (UTC)
They aren't really neutral though, they never attack the player. Zombie nautiluses sure, but zombie horses and camel husks are always passive.--Capopanzo (talk | contribs) 16:44, 28 October 2025 (UTC)
I feel like we should just leave it as it is now(passive by default hostile as a mount) CrockCraftMC (talk) 16:45, 28 October 2025 (UTC)
Indeed, but that's what the minecraft youtube channel said, not me. Tho I do think we should differentiate them a bit from normal passive mobs, with a subcategory or something. Rogerio980Pizzaa (talk) 16:46, 28 October 2025 (UTC)
They should be described as passive monsters, they are passive in behavior but are also bound to other monster spawning mechanics (i.e. they don't spawn in peaceful). I wouldn't really take Minecraft promotional videos and articles as the gospel, they are inaccurate or use inaccurate wording sometimes. We should describe things as they actually behave in the game.--Capopanzo (talk | contribs) 16:49, 28 October 2025 (UTC)
I agree, I was thinking of adding like a note or something in the navboxes saying like "Hostile-adjacent", like this. Rogerio980Pizzaa (talk) 16:53, 28 October 2025 (UTC)
That idea sounds good 172.56.94.94 16:58, 28 October 2025 (UTC)
I agree with CrockCraftMC. They are a passive mob, like Zombie Horses, Skeleton Horses and Chickens. They are only controlled by the mob that is riding them, like a Zombie, Skeleton or a Baby Zombie. It is kind of like a player. A Horse is passive to a Zombie. It is the player that is hostile to the Zombie, and they control the horse to attack the Zombie. 172.56.94.94 16:51, 28 October 2025 (UTC)

Saddled

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Latest comment: 28 October 20256 comments3 people in discussion

Do we know it can be saddled? I have not played the snapshot yet, but the texture does not seem to have a saddle texture in it. 172.56.94.94 17:02, 28 October 2025 (UTC)

Yes, it can. I just tested it moments ago. -- Nomis12 (T|C) NL Admin 17:05, 28 October 2025 (UTC)
Huh. I wonder why the texture does not include a saddle… 172.56.94.94 17:10, 28 October 2025 (UTC)
It probably just uses the normal camel saddle texture, because it also uses the same model. -- Nomis12 (T|C) NL Admin 17:20, 28 October 2025 (UTC)
Actually camel husk has it's own saddle texture and it's darker than regular variant Oakar567 (talk) 17:30, 28 October 2025 (UTC)
That is kind of interesting. We should add it to the page. 172.56.94.94 17:50, 28 October 2025 (UTC)

Missing info.

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Latest comment: 29 October 20251 comment1 person in discussion

From testing I found out that camel husks natuarlly regnerate they're health over time, but this isn't mentioned anywhere on the page. CrockCraftMC (talk) 16:38, 29 October 2025 (UTC)

Feedback (Wed, 14 Jan 2026 01:58:26 UTC)

[edit source]
Latest comment: 14 January1 comment1 person in discussion
Unresolved

More images of camel husk

--FeedbackBot 01:58, 14 January 2026 (UTC)

Feedback (Thu, 16 Apr 2026 23:10:37 UTC)

[edit source]
Latest comment: 16 April1 comment1 person in discussion
Resolved

"Unlike the regular camel, the camel husk saddle texture file is separated from the camel, instead of being together." both camel types have their saddles separated now, by the time the camel husk was added this was already changed for the normal camel

--FeedbackBot 23:10, 16 April 2026 (UTC)
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