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Hey there Oakar567! I know you have made renders for normal (👁 Image
) and purple (👁 Image
) arrows. So could you make render for File:Arrow JE1.png under the same perspective? It was found in 0.24_SURVIVAL_TEST_03's .jar file. 👁 Image
👁 Image
👁 Image
Lassebq 👁 Image
Talk | 👁 Image
Contributions 15:20, 2 October 2019 (UTC)
Hi Oakar567! I'm a user of Japanese Wiki. English is bad, but please understand.
I know this is sudden, but can you upload images of Parrot's face?--{{User:Beans1512/Sign}} 14:45, 30 March 2017 (UTC)
Hey, looks like you already made the new colored bed render, in Pocket Edition beds have a 3D legs, I want to know if this is a thing in Java as well. If so, could you make the 3D legs one? ;) - 👁 Image
ItsPlantseed | 👁 Image
12:25, 12 April 2017 (UTC)
I'm sorry that I posted a message on talk following ItsPlantseed. I apologize if it is annoying.
I already said that on the talk page, can you upload the image of NPC (and Learn to Code Mascot)?(Please refer to Talk:NPC for the reason.)--{{User:Beans1512/Sign}} 13:09, 12 April 2017 (UTC)
By the way, if you are willing to do another render. Look it up on this page, there are still lots of renders to do. - 👁 Image
ItsPlantseed | 👁 Image
14:00, 12 April 2017 (UTC)
I'm sorry I recently sent a message to the talk page.
About File:Baby llamas.gif, as I was uploading to the Japanese version, an error was confirmed, so please upload the configured file to English version or Japanese version?--{{User:Beans1512/Sign}} 06:31, 18 April 2017 (UTC)
Heyo, you seem to have messed up the hat on your illusioner render, would you please fix it? (u can compare it to the hat in my render, as mine is an ingame screenshot of the illusioner.) If you are having a hard time telling the difference, i can point out the flaws more specifically. Thanks. - LevitatingSheep (talk) 19:42, 23 April 2017 (UTC)
Can this mob even spawn naturally?
―HalfOfAKebab (talk, contribs) 23:19, 27 April 2017 (UTC)
Heyo, on the images of the llama and baby llama's creamy variant, you seem to have used to the texture from /entity/llama/llama.png which is actually a texture that is completely unused, as the creamy variant use the /entity/llama/llama_creamy.png texture. To say it more clearly, you've used the wrong texture for the renders of the creamy llama and its baby, and if would be great if you could fix it. :) Thanks in advance. - LevitatingSheep (talk) 12:32, 21 May 2017 (UTC)
Would it kill me to leave you alone for two seconds?! Probably. :P In your baby villager renders, they have the big-head-thing that most baby creatures have. I'm saying most because baby villagers are the exception. Zombie baby villagers have big heads though. So when you have the time, It'd be cool if you were to fix it. :) LevitatingSheep (talk) 20:52, 21 May 2017 (UTC)
I just noticed that on your villager renders and baby villager renders, you have one arm mirrored, but in game none of the arms are mirrored, it's only vindicators, illusioners and evokers that have one arm mirrored, so would you please fix this? :) LevitatingSheep (talk) 00:56, 24 May 2017 (UTC)
I'm not even joking. In the Feeling Ill Achievement for Pocket Edition, they used your old incorrect evoker render as the image. O.O http://www.xboxachievements.com/game/minecraft-pocket-edition-ios/achievement/134588-Feeling-Ill.html LevitatingSheep (talk) 16:44, 21 June 2017 (UTC)
What software does the display picture of all mobs on Minecraft Wiki use?22zhuyansong (talk) 14:32, 14 August 2017 (UTC)
How do you make images like File:Blue Parrot.png? Did you use any software? -SteveZihang zh.Patroller 👁 Image
05:42, 15 August 2017 (UTC)
You can reply to your own user talk by adding a colon (:) before your reply. For example:
:Thank you!
Produces:
This also applies to all talk pages. – Dentedharp90041tce 12:22, 15 August 2017 (UTC)
Hey Oakar567, you just uploaded some new versions for the llama renders. While your work ist generally really helpful for the wiki, there are some major issues with these eight renders in specific:
These are the three main issues. Putting your latest version and the version from July 18 side by side makes them very obvious. Sadly the llama renders aren't the only ones to contain mistakes. Like the husk and baby husk; their arms are a bit too high up. They'd never be in that specific position in-game, no matter how much they're wiggling. The lighting is also not correct, in this case it's too dark. As you can see doing actual renders of mobs is not a good idea in general, because there is a lot of potential to make minor slip-ups. That's why I'd recommend you to check out a mod called "Mineshot". It enables the user to take isometric screenshots with no distortion in the fov. This way the object is guaranteed to look perfectly fine, and the lighting is correct, too. As you already noticed in the old llama renders, some visual artifacts can appear. But honestly they're so small that no one is really going to notice them and if I were to choose I'd rather accept these artifacts than a render with a wrong model/lighting. They can even be avoided by slightly adjusting the zoom level within Mineshot.
That's it, I really hope I wasn't too harsh or anything; and if I was, I didn't mean it. As I said at the beginning, your work is really helpful and much appreciated, don't forget about that. It's just pointless if it contains these minor issues which result in someone having to redo them at some point anyways. – Fusseel 19:34, 16 August 2017 (UTC)
I'd really like to have them, especillay the Agent texture –Preceding unsigned comment was added by RoelofButer (talk • contribs) at 13:20, 21 August 2017 (UTC). Please sign your posts with ~~~~
Hi! I just saw you replaced one of the old beacon renders that was actually quit wrong before and now I'm a bit curious. How exactly did you do this? I don't suppose it's a screenshot, as they aren't really suitable for blocks, but how did you create the model then? Did you just try to match the in-game model as close as possible, or did you extract the model from the code itself? If this is the case I'd love to know how you actually found it, as there is no MCP for snapshots and without it no real way to properly decompile the code.
And just one tiny note: please try to use 300×300px in the future as it is the new standard. – Fusseel 07:21, 29 August 2017 (UTC)
How can you produce the mob animated pictures? Such as 👁 Image
and 👁 Image
? 22zhuyansong (talk) 08:59, 20 January 2018 (UTC)22zhuyansong
Big thanks for uploading 👁 Image
Blue ice.png! 85.76.80.202 13:07, 31 March 2018 (UTC)
How can you animate version files, such as 👁 Image
, 👁 Image
, 👁 Image
? 725ms (talk) 05:38, 2 May 2019 (UTC)
The version of the file that you uploaded uses different particles than my version. I thought that those were the old particles, which is why I uploaded my version. Do the particles look different in Java Edition from Bedrock Edition? The Blobs👁 Image
01:24, 15 August 2019 (UTC)
Hi. I uploaded an old ominous banner and Java edition patterns. Could you re-render these to animated ? Pneuma01 (talk) 11:49, 4 November 2019 (UTC)
Hello, to be up front this question is in regards to a different wiki; if your willing to still help read on, but if not I understand.
What I'm trying to do: Create 3D renders of a player wearing different armors in a standardized view. All equipment is just vanilla equipment, either using dyed leather, normal metal armors, or player heads with custom assets (the armors preferably using V1.8 assets since the server is on 1.7/8).
The issue: Sadly 3D modeling is not my strong suit. While I've found various models / guides on modeling just a skin (the Project:Standardized views page even has a player blend file), I've found very little on how to render a model with armor on. I was hoping you might know of some guides or resources on setting up player renders with armor, or better yet a blend file or such I can swipe. I'm willing to figure parts out (like adding dye colors to leather), but am not sure what the exact dimensions are for armor in relation to a player (and mapping textures isn't my strong suit).
Thanks for any help you can offer, Fewfre (talk) 17:42, 14 May 2020 (UTC)
It needs to be a Snowy version and left handed, because that is the rarest. TheOrangePickMC (talk) 22:29, 16 August 2020 (UTC)
Do you have enough info and in-game footage to make renders for the upcoming Howling Peaks exclusive mobs for Minecraft Dungeons?
From,
Minecraft Dungeons Howling Peaks (talk) 14:11, 8 October 2020 (UTC)
So, I tried to talk to the user who made the Chicken Jockey Tower image to revise it, but he hasn’t been active for almost a month. So I went straight to you, because I know you are good at it and made the Chicken Jockey render. So could you make it so that it matches the Appearance section, 4 sitting and the top standing? TheOrangePick (talk) 04:10, 13 November 2020 (UTC)
I man, sorry for bothering you. 2 things: First could you tell user TheOrangePick that i was very sick and with high school problems and that's why I wasn't active. I tried to talk to him but for some reason i can't access his talk page. Must be because of the recent migration. Now the 2 thing is this: I've been noticing that recently you have been changing most minecraft dungeons mobs renders to more "complex" ones. I must say that I just love it however, the Arch Illager, the Wind Caller, the Mage, the Illusioner, the Web Spider and the Nameless One still have the same lame and boring isometric renders. Could you please change that to make them match the others? Thanks for the attention, I will try to talk to user TheOrangePick one last time if it works. Thanks man and sorry for bothering you.Witheremperor2006 (talk) 00:57, 3 April 2021 (UTC)
Can you make renders for strays, wither skeletons, zombie piglins and piglins without weapons? Bianche2006 (My Messages My Edits) 05:38, 10 May 2021 (UTC)
Can you please move File:Kelp Quick Growing Vine.png file to File:Quick Growing Anemone.png? 105.186.82.97 13:24, 29 May 2021 (UTC)
If you look closely at the heart of ender in-game, you can see the arch illager in it so please change that model to have idle pose and arch-illager in it 105.226.47.149 12:28, 20 June 2021 (UTC)
Hey there, I went on discord and I want to chat you. Shagufta Arai 13:23, 27 September 2021 (UTC)
Please upload all of vengeful heart of ender animations. Shagufta Arai 10:55, 3 October 2021 (UTC)
Hey, i saw that you made a firefly render, can you make a starfish render as well?Rogerio980Pizzaa (talk) 14:49, 6 November 2021 (UTC)
Hey so I'd been waiting for Cloudy Climb's game files to be uploaded to this page page so I could use some of the textures of the new pets in my resource pack that me and my friends use, but they haven't been added there yet and I can't figure out how to extract them myself. (anything I can find requires an AES key that I cannot find)
Then I noticed you've uploaded some renders of them, so I figured you've got your hands on those game files? Any chance you could tell me where/how to get them? : )
5.103.153.89 19:08, 10 January 2022 (UTC)
Good evening Oakar! I would like to ask if you could make an isometric render for the Minecraft Dungeons Jungle Awakens DLC mob, the Poison-Quill Vine. You already made one where the mob is with its flower shut and looking down. Could you please make one where the flower is open when you have the time? Also, could you make the Redstone Monstrosity when it opens its mouth and raises its arms? Both mobs have all the reference images you need. If you need anything else just ask. Much obliged. Witheremperor2006 (talk) 01:20, 23 October 2022 (UTC)
Good evening. The Redstone Monstrocity has an animation were it summons redstone cubes, that needs a render, the wraith also needs attack renders, the heart of ender needs the render of its head on the floor summoning a corrupted beacon out its mouth and the render were it crawls. Can you do those wen you have time? much obliged.
Hello! I was wondering if you'd be able to create and upload gifs of the shining animations that enchantment icons have when they're fully upgraded. I'll put them on the enchantment pages. "Shine icons" can be found in the same file as where the enchantment icon and information is listed, any enchantment without a shine icon doesn't have any shining animation I believe. If this isn't something you can do I apologise. HMPilatus (talk) 22:47, 8 January 2023 (UTC)
Nice work on the Nether theme. It's so good! -BrianGLHF (talk) 18:14, 11 February 2024 (UTC)
Do you have the texture along with model of the Bogged?? I can’t find it anywhere even tho I went through Minecraft assets, please let me know :) 31.209.42.44 14:48, 28 March 2024 (UTC)
Oakar567 Could you please allow commercial use of your Minecraft Wiki logo so I can upload it to Wikimedia Commons? ReCrafter4J (talk) 18:47, 16 March 2025 (UTC)
Hi, do you have clean versions (without the block structures) of the headers used in the German Technik Wiki? I'd like to try that out for the tutorial namespace here.--Capopanzo (talk | contribs) 00:36, 22 March 2025 (UTC)
How do you have such patience to make them look identical to the game, and make them work properly? please show me your ways Bartomelow (talk) 06:15, 23 March 2025 (UTC)
Seeing a few other wikis already doing the same, I’d like to see how MCW logos with the words “Русскоязычная Minecraft Wiki” would look like. That name (literally “Russian-language Minecraft Wiki”) is being used increasingly more on RuMCW since the fork (when we added it to our Pagetitle), and having it on the logo would be a logical conclusion. Since the first word is quite long, I guess it’s better to have “Minecraft Wiki” together on the second line. For a compact icon for social media icons and such, prepending “RU” to “MC WIKI” should be enough.
I think it would be nice to have the logos ready by June 6, the Russian Language Day. BabylonAS 07:11, 5 May 2025 (UTC)
Ы and ЬІ by a slightly wider space between Ь and І in the latter case. BabylonAS 18:44, 17 May 2025 (UTC)
Now it looks decent, though the one-pixel cutouts of the black border (near the Я letter) are a bit weird to look at. BabylonAS 18:17, 19 May 2025 (UTC)
The Chinese wiki has recently created a namespace for Minecraft: China Edition.Now we need you to design a new Spring Festival logo in this namespace for display during the Spring Festival period. APX201 (T) 12:02, 2 August 2025 (UTC)
Please confirm that the modified versions of the Wiki logo made by you (es, it, pt, ru) will be dual-licensed under CC BY-SA and CC BY-NC-SA (similar to the English version). (I will also ask the authors of the logos on ko, lzh, uk for the correct licensing of those logos.) TigerZhang (talk) 08:07, 7 March 2026 (UTC)